Files
Dota-Zombie-Invasion/scripts/vscripts/items/default_items/item_magic_stone.lua
T
2026-05-29 15:11:31 +07:00

94 lines
3.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.item_magic_stone = __TS__Class()
local item_magic_stone = ____exports.item_magic_stone
item_magic_stone.name = "item_magic_stone"
item_magic_stone.____file_path = "scripts/vscripts/items/default_items/item_magic_stone.lua"
__TS__ClassExtends(item_magic_stone, BaseItem)
function item_magic_stone.prototype.GetIntrinsicModifierName(self)
return "modifier_magic_stone"
end
item_magic_stone = __TS__Decorate(
item_magic_stone,
item_magic_stone,
{registerAbility(nil)},
{kind = "class", name = "item_magic_stone"}
)
____exports.item_magic_stone = item_magic_stone
____exports.modifier_magic_stone = __TS__Class()
local modifier_magic_stone = ____exports.modifier_magic_stone
modifier_magic_stone.name = "modifier_magic_stone"
modifier_magic_stone.____file_path = "scripts/vscripts/items/default_items/item_magic_stone.lua"
__TS__ClassExtends(modifier_magic_stone, BaseModifier)
function modifier_magic_stone.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.Lock = false
end
function modifier_magic_stone.prototype.IsHidden(self)
return true
end
function modifier_magic_stone.prototype.IsDebuff(self)
return false
end
function modifier_magic_stone.prototype.IsPurgable(self)
return false
end
function modifier_magic_stone.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_magic_stone.prototype.DeclareFunctions(self)
return {
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_STATS_AGILITY_BONUS,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_MANA_BONUS,
MODIFIER_PROPERTY_FORCE_MAX_MANA
}
end
function modifier_magic_stone.prototype.GetModifierBonusStats_Intellect(self)
return self:GetAbility():GetSpecialValueFor("bonus_intellect")
end
function modifier_magic_stone.prototype.GetModifierSpellAmplify_Percentage(self, event)
return self:GetAbility():GetSpecialValueFor("bonus_spell_amplify")
end
function modifier_magic_stone.prototype.GetModifierBonusStats_Strength(self)
return self:GetAbility():GetSpecialValueFor("bonus_strength")
end
function modifier_magic_stone.prototype.GetModifierBonusStats_Agility(self)
return self:GetAbility():GetSpecialValueFor("bonus_agility")
end
function modifier_magic_stone.prototype.GetModifierConstantManaRegen(self)
return self:GetAbility():GetSpecialValueFor("bonus_mana_regen")
end
function modifier_magic_stone.prototype.GetModifierManaBonus(self)
if not IsServer() then
return 0
end
if self.Lock then
return 0
end
self.Lock = true
local mana = self:GetParent():GetMaxMana()
self.Lock = false
local bonus = self:GetAbility():GetSpecialValueFor("bonus_mana_pct") * mana / 100
return bonus
end
modifier_magic_stone = __TS__Decorate(
modifier_magic_stone,
modifier_magic_stone,
{registerModifier(nil)},
{kind = "class", name = "modifier_magic_stone"}
)
____exports.modifier_magic_stone = modifier_magic_stone
return ____exports