Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_15.lua
T
2026-05-29 15:11:31 +07:00

96 lines
3.7 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit")
local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit
local ____luck = require("utils.luck")
local getLuck = ____luck.getLuck
local CARD_ID = 15
local CRIT_SOURCE = "card_15_custom_crit"
local STACKING_CRIT_LUCK_BONUS_PER_POINT = 1
____exports.card_15 = __TS__Class()
local card_15 = ____exports.card_15
card_15.name = "card_15"
card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua"
__TS__ClassExtends(card_15, CardBase)
function card_15.prototype.GetModifierName(self)
return "modifier_card_15"
end
card_15 = __TS__Decorate(card_15, card_15, {RegisterCard}, {kind = "class", name = "card_15"})
____exports.card_15 = card_15
____exports.modifier_card_15 = __TS__Class()
local modifier_card_15 = ____exports.modifier_card_15
modifier_card_15.name = "modifier_card_15"
modifier_card_15.____file_path = "scripts/vscripts/cards/examples/card_15.lua"
__TS__ClassExtends(modifier_card_15, CardBaseModifier)
function modifier_card_15.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_15.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
self:refreshCustomCrit()
self:StartIntervalThink(1)
end
function modifier_card_15.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
self:refreshCustomCrit()
end
function modifier_card_15.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
self:refreshCustomCrit()
end
function modifier_card_15.prototype.OnDestroy(self)
if not IsServer() then
return
end
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) then
return
end
local stackingCrit = modifier_stacking_crit:GetForUnit(parent)
if stackingCrit ~= nil then
stackingCrit:RemoveCrit(CRIT_SOURCE)
end
end
function modifier_card_15.prototype.refreshCustomCrit(self)
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) then
return
end
local stackingCrit = modifier_stacking_crit:GetForUnit(parent)
if not stackingCrit then
return
end
local copies = self:getCardCopies()
local baseChancePct = self:getValue("base_crit_chance_pct", 15) * copies
local baseCritMultiplierPct = self:getValue("crit_multiplier_pct", 200) * copies
local critMultiplierBonusPerLuck = self:getValue("crit_multiplier_bonus_pct_per_luck", 2.5) * copies
local luckValue = parent:IsRealHero() and getLuck(nil, parent) or 0
local chanceForStackingCrit = baseChancePct - luckValue * STACKING_CRIT_LUCK_BONUS_PER_POINT
local critMultiplierPct = math.max(0, baseCritMultiplierPct + luckValue * critMultiplierBonusPerLuck)
stackingCrit:UpdateExistingCrit(chanceForStackingCrit, critMultiplierPct, CRIT_SOURCE)
end
modifier_card_15 = __TS__Decorate(
modifier_card_15,
modifier_card_15,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_15"}
)
____exports.modifier_card_15 = modifier_card_15
return ____exports