Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/ability_unit_less_laggy.lua
T
2026-05-29 15:11:31 +07:00

52 lines
2.2 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.ability_unit_less_laggy = __TS__Class()
local ability_unit_less_laggy = ____exports.ability_unit_less_laggy
ability_unit_less_laggy.name = "ability_unit_less_laggy"
ability_unit_less_laggy.____file_path = "scripts/vscripts/abilities/modifiers/ability_unit_less_laggy.lua"
__TS__ClassExtends(ability_unit_less_laggy, BaseAbility)
function ability_unit_less_laggy.prototype.GetIntrinsicModifierName(self)
return "modifier_unit_less_laggy"
end
ability_unit_less_laggy = __TS__Decorate(
ability_unit_less_laggy,
ability_unit_less_laggy,
{registerAbility(nil)},
{kind = "class", name = "ability_unit_less_laggy"}
)
____exports.ability_unit_less_laggy = ability_unit_less_laggy
____exports.modifier_unit_less_laggy = __TS__Class()
local modifier_unit_less_laggy = ____exports.modifier_unit_less_laggy
modifier_unit_less_laggy.name = "modifier_unit_less_laggy"
modifier_unit_less_laggy.____file_path = "scripts/vscripts/abilities/modifiers/ability_unit_less_laggy.lua"
__TS__ClassExtends(modifier_unit_less_laggy, BaseModifier)
function modifier_unit_less_laggy.prototype.IsHidden(self)
return false
end
function modifier_unit_less_laggy.prototype.IsPurgable(self)
return false
end
function modifier_unit_less_laggy.prototype.CheckState(self)
if self:GetParent():GetHealthPercent() <= 99.9 then
return {[MODIFIER_STATE_NO_HEALTH_BAR] = false}
else
return {[MODIFIER_STATE_NO_HEALTH_BAR] = true}
end
end
modifier_unit_less_laggy = __TS__Decorate(
modifier_unit_less_laggy,
modifier_unit_less_laggy,
{registerModifier(nil)},
{kind = "class", name = "modifier_unit_less_laggy"}
)
____exports.modifier_unit_less_laggy = modifier_unit_less_laggy
return ____exports