77 lines
3.5 KiB
Lua
77 lines
3.5 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseItem = ____dota_ts_adapter.BaseItem
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.item_divine_rapier_custom = __TS__Class()
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local item_divine_rapier_custom = ____exports.item_divine_rapier_custom
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item_divine_rapier_custom.name = "item_divine_rapier_custom"
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item_divine_rapier_custom.____file_path = "scripts/vscripts/items/default_items/item_divine_rapier_custom.lua"
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__TS__ClassExtends(item_divine_rapier_custom, BaseItem)
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function item_divine_rapier_custom.prototype.GetIntrinsicModifierName(self)
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return "modifier_divine_rapier_custom"
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end
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item_divine_rapier_custom = __TS__Decorate(
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item_divine_rapier_custom,
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item_divine_rapier_custom,
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{registerAbility(nil)},
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{kind = "class", name = "item_divine_rapier_custom"}
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)
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____exports.item_divine_rapier_custom = item_divine_rapier_custom
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____exports.modifier_divine_rapier_custom = __TS__Class()
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local modifier_divine_rapier_custom = ____exports.modifier_divine_rapier_custom
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modifier_divine_rapier_custom.name = "modifier_divine_rapier_custom"
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modifier_divine_rapier_custom.____file_path = "scripts/vscripts/items/default_items/item_divine_rapier_custom.lua"
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__TS__ClassExtends(modifier_divine_rapier_custom, BaseModifier)
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function modifier_divine_rapier_custom.prototype.IsHidden(self)
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return true
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end
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function modifier_divine_rapier_custom.prototype.IsDebuff(self)
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return false
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end
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function modifier_divine_rapier_custom.prototype.IsPurgable(self)
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return false
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end
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function modifier_divine_rapier_custom.prototype.GetAttributes(self)
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return MODIFIER_ATTRIBUTE_MULTIPLE
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end
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function modifier_divine_rapier_custom.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_EVENT_ON_ATTACK_LANDED}
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end
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function modifier_divine_rapier_custom.prototype.OnAttackLanded(self, event)
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if self:GetParent() == event.attacker then
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local damage = self:GetAbility():GetSpecialValueFor("proc_damage") / 100 * self:GetParent():GetAverageTrueAttackDamage(event.target)
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SendOverheadEventMessage(
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nil,
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OVERHEAD_ALERT_DAMAGE,
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event.target,
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damage,
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nil
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)
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local particle = ParticleManager:CreateParticle("models/heroes/phantom_assassin_persona/debut/particles/pa_debutdash/pa_debutdash_fragments.vpcf", PATTACH_CUSTOMORIGIN, nil)
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ParticleManager:SetParticleControl(
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particle,
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0,
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event.target:GetAbsOrigin()
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)
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ParticleManager:ReleaseParticleIndex(particle)
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ApplyDamage({victim = event.target, attacker = event.attacker, damage = damage, damage_type = DAMAGE_TYPE_PURE})
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end
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end
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function modifier_divine_rapier_custom.prototype.GetModifierPreAttack_BonusDamage(self)
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return self:GetAbility():GetSpecialValueFor("bonus_damage")
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end
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modifier_divine_rapier_custom = __TS__Decorate(
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modifier_divine_rapier_custom,
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modifier_divine_rapier_custom,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_divine_rapier_custom"}
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)
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____exports.modifier_divine_rapier_custom = modifier_divine_rapier_custom
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return ____exports
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