60 lines
2.0 KiB
Lua
60 lines
2.0 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.modifier_card_49 = __TS__Class()
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local modifier_card_49 = ____exports.modifier_card_49
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modifier_card_49.name = "modifier_card_49"
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modifier_card_49.____file_path = "scripts/vscripts/cards/examples/card_49_modifier.lua"
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__TS__ClassExtends(modifier_card_49, CardBaseModifier)
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function modifier_card_49.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return
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end
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local player = hero:GetPlayerOwner()
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if player ~= nil and player.cardSystem ~= nil then
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player.cardSystem:PushRerollCostToClient()
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end
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end
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function modifier_card_49.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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Timers:CreateTimer(
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0,
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function()
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local player = hero:GetPlayerOwner()
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if not player or not player.cardSystem then
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return nil
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end
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player.cardSystem:RefreshCard49DailyFreeReroll()
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player.cardSystem:ShowCardSelection(3, "modifier_card_49_bonus_selection")
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return nil
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end
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)
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end
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function modifier_card_49.prototype.IsHidden(self)
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return true
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end
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modifier_card_49 = __TS__Decorate(
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modifier_card_49,
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modifier_card_49,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_49"}
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)
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____exports.modifier_card_49 = modifier_card_49
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return ____exports
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