Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_11.lua
T
2026-05-29 15:11:31 +07:00

85 lines
3.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.card_11 = __TS__Class()
local card_11 = ____exports.card_11
card_11.name = "card_11"
card_11.____file_path = "scripts/vscripts/cards/examples/card_11.lua"
__TS__ClassExtends(card_11, CardBase)
function card_11.prototype.GetModifierName(self)
return "modifier_card_11"
end
card_11 = __TS__Decorate(card_11, card_11, {RegisterCard}, {kind = "class", name = "card_11"})
____exports.card_11 = card_11
____exports.modifier_card_11 = __TS__Class()
local modifier_card_11 = ____exports.modifier_card_11
modifier_card_11.name = "modifier_card_11"
modifier_card_11.____file_path = "scripts/vscripts/cards/examples/card_11.lua"
__TS__ClassExtends(modifier_card_11, CardBaseModifier)
function modifier_card_11.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, 11)
end
function modifier_card_11.prototype.getPrimaryBonusPerLevel(self)
return self:getValue("primary_attribute_bonus_per_level", 2)
end
function modifier_card_11.prototype.getUniversalAllBonusPerLevel(self)
return self:getValue("universal_all_bonus_per_level", 1)
end
function modifier_card_11.prototype.getPrimaryAttribute(self)
local parent = self:GetParent()
return parent:GetPrimaryAttribute()
end
function modifier_card_11.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_11.prototype.GetModifierBonusStats_Strength(self)
local level = self:GetParent():GetLevel()
local primaryAttribute = self:getPrimaryAttribute()
if primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
end
if primaryAttribute == DOTA_ATTRIBUTE_STRENGTH then
return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
end
return 0
end
function modifier_card_11.prototype.GetModifierBonusStats_Agility(self)
local level = self:GetParent():GetLevel()
local primaryAttribute = self:getPrimaryAttribute()
if primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
end
if primaryAttribute == DOTA_ATTRIBUTE_AGILITY then
return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
end
return 0
end
function modifier_card_11.prototype.GetModifierBonusStats_Intellect(self)
local level = self:GetParent():GetLevel()
local primaryAttribute = self:getPrimaryAttribute()
if primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
end
if primaryAttribute == DOTA_ATTRIBUTE_INTELLECT then
return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
end
return 0
end
modifier_card_11 = __TS__Decorate(
modifier_card_11,
modifier_card_11,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_11"}
)
____exports.modifier_card_11 = modifier_card_11
return ____exports