Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/ability_stacking_crit.lua
T
2026-05-29 15:11:31 +07:00

342 lines
13 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
local __TS__ArrayFindIndex = ____lualib.__TS__ArrayFindIndex
local __TS__ArraySort = ____lualib.__TS__ArraySort
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local ____crit_mult = require("utils.crit_mult")
local getFinalStackingCritMultiplier = ____crit_mult.getFinalStackingCritMultiplier
local CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT = 1
____exports.ability_stacking_crit = __TS__Class()
local ability_stacking_crit = ____exports.ability_stacking_crit
ability_stacking_crit.name = "ability_stacking_crit"
ability_stacking_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_crit.lua"
__TS__ClassExtends(ability_stacking_crit, BaseAbility)
function ability_stacking_crit.prototype.GetIntrinsicModifierName(self)
return "modifier_stacking_crit"
end
ability_stacking_crit = __TS__Decorate(
ability_stacking_crit,
ability_stacking_crit,
{registerAbility(nil)},
{kind = "class", name = "ability_stacking_crit"}
)
____exports.ability_stacking_crit = ability_stacking_crit
____exports.modifier_stacking_crit = __TS__Class()
local modifier_stacking_crit = ____exports.modifier_stacking_crit
modifier_stacking_crit.name = "modifier_stacking_crit"
modifier_stacking_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_crit.lua"
__TS__ClassExtends(modifier_stacking_crit, BaseModifier)
function modifier_stacking_crit.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.critModifiers = {}
self.guaranteedCritCount = 0
self.guaranteedCritUntilDestroy = false
self.wasCrit = false
self.pendingGuaranteedCritConsume = false
self.forcedTargetCritEntityIndex = nil
self.lastCritChance = 0
self.lastCritMult = 1
end
function modifier_stacking_crit.GetForUnit(self, unit)
local mod = unit:FindModifierByName("modifier_stacking_crit")
return mod and mod or nil
end
function modifier_stacking_crit.prototype.RemoveOnDeath(self)
return false
end
function modifier_stacking_crit.prototype.IsPurgable(self)
return false
end
function modifier_stacking_crit.prototype.IsHidden(self)
return true
end
function modifier_stacking_crit.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION}
end
function modifier_stacking_crit.prototype.GetModifierMagicalResistanceDirectModification(self)
return self:GetParent():GetIntellect(true) * -0.1
end
function modifier_stacking_crit.prototype.GetModifierPreAttack_CriticalStrike(self, params)
if not IsServer() then
return 0
end
self.wasCrit = false
self.lastCritChance = 0
self.lastCritMult = 1
local totalBonus = 0
local parent = self:GetParent()
local target = params and params.target
if self.forcedTargetCritEntityIndex ~= nil and target and IsValidEntity(target) and target:GetEntityIndex() == self.forcedTargetCritEntityIndex then
self.forcedTargetCritEntityIndex = nil
if #self.critModifiers > 0 then
local baseCritMult = 0
__TS__ArrayForEach(
self.critModifiers,
function(____, critData)
baseCritMult = baseCritMult + critData.mult / 100
end
)
local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
self.wasCrit = true
self.lastCritMult = finalMult
self.lastCritChance = 100
return finalMult * 100
end
end
if self.guaranteedCritUntilDestroy and #self.critModifiers > 0 then
print((("[STACKING_CRIT] guaranteedCritUntilDestroy=TRUE, unit=" .. parent:GetUnitName()) .. ", crits=") .. tostring(#self.critModifiers))
local baseCritMult = 0
__TS__ArrayForEach(
self.critModifiers,
function(____, critData)
print((((((("[STACKING_CRIT] source=" .. critData.source) .. " chance=") .. tostring(critData.chance)) .. " mult=") .. tostring(critData.mult)) .. " entityIndex=") .. tostring(critData.entityIndex or -1))
baseCritMult = baseCritMult + critData.mult / 100
end
)
local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
print((("[STACKING_CRIT] baseCritMult_sum=" .. tostring(baseCritMult)) .. " finalMult=") .. tostring(finalMult))
self.wasCrit = true
self.lastCritMult = finalMult
self.lastCritChance = 100
return finalMult * 100
end
if self.guaranteedCritCount > 0 and #self.critModifiers > 0 then
local baseCritMult = 0
__TS__ArrayForEach(
self.critModifiers,
function(____, critData)
baseCritMult = baseCritMult + critData.mult / 100
end
)
local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
self.pendingGuaranteedCritConsume = true
self.wasCrit = true
self.lastCritMult = finalMult
self.lastCritChance = 100
return finalMult * 100
end
local hadAnyCrit = false
local bestProcChance = 0
__TS__ArrayForEach(
self.critModifiers,
function(____, critData)
local luck = parent and parent:IsHero() and getLuck(nil, parent) or 0
local effectiveChance = parent and parent:IsHero() and luck > 0 and math.min(
100,
math.max(0, critData.chance + luck * CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT)
) or critData.chance
if parent and parent:IsHero() and luck > 0 then
end
if RollPseudoRandomPercentage(
effectiveChance,
1,
self:GetParent()
) then
totalBonus = totalBonus + critData.mult / 100
hadAnyCrit = true
if effectiveChance > bestProcChance then
bestProcChance = effectiveChance
end
end
end
)
if hadAnyCrit then
local baseCritMult = totalBonus
local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
self.wasCrit = true
self.lastCritChance = bestProcChance
self.lastCritMult = finalMult
return finalMult * 100
end
return 0
end
function modifier_stacking_crit.prototype.ForceNextCritOnTarget(self, target)
if not IsServer() then
return
end
if not target or not IsValidEntity(target) or target:IsNull() then
self.forcedTargetCritEntityIndex = nil
return
end
self.forcedTargetCritEntityIndex = target:GetEntityIndex()
end
function modifier_stacking_crit.prototype.OnCreated(self)
if not IsServer() then
return
end
self:ClearCritModifiers()
end
function modifier_stacking_crit.prototype.ClearCritModifiers(self)
self.critModifiers = {}
end
function modifier_stacking_crit.prototype.UpdateCrit(self, oldChance, oldMult, newChance, newMult, source)
if source == nil then
source = "ability"
end
if not IsServer() then
return
end
if newChance < 0 and newMult <= 0 then
self:RemoveCrit(source)
return
end
self:UpdateExistingCrit(newChance, newMult, source)
end
function modifier_stacking_crit.prototype.UpdateExistingCrit(self, chance, mult, source, entity)
if not IsServer() then
return
end
if chance < 0 and mult <= 0 then
self:RemoveCrit(source, entity)
return
end
local entityIndex = entity and entity:GetEntityIndex()
local existingIndex = __TS__ArrayFindIndex(
self.critModifiers,
function(____, crit)
if crit.source ~= source then
return false
end
if entityIndex ~= nil then
return crit.entityIndex == entityIndex
end
return true
end
)
if existingIndex ~= -1 then
self.critModifiers[existingIndex + 1].chance = chance
self.critModifiers[existingIndex + 1].mult = mult
if entityIndex ~= nil then
self.critModifiers[existingIndex + 1].entityIndex = entityIndex
end
else
local ____self_critModifiers_4 = self.critModifiers
____self_critModifiers_4[#____self_critModifiers_4 + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
end
__TS__ArraySort(
self.critModifiers,
function(____, a, b) return b.chance - a.chance end
)
end
function modifier_stacking_crit.prototype.AddCustomCrit(self, chance, mult, source, entity)
if not IsServer() then
return
end
if chance < 0 and mult <= 0 then
return
end
local entityIndex = entity and entity:GetEntityIndex()
local existingIndex = __TS__ArrayFindIndex(
self.critModifiers,
function(____, crit) return crit.source == source and crit.entityIndex == entityIndex end
)
if existingIndex ~= -1 then
self.critModifiers[existingIndex + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
else
local ____self_critModifiers_7 = self.critModifiers
____self_critModifiers_7[#____self_critModifiers_7 + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
end
__TS__ArraySort(
self.critModifiers,
function(____, a, b) return b.chance - a.chance end
)
end
function modifier_stacking_crit.prototype.GuaranteeNextCrit(self, count)
if count == nil then
count = 1
end
if not IsServer() then
return
end
self.guaranteedCritCount = math.max(0, self.guaranteedCritCount + count)
end
function modifier_stacking_crit.prototype.GuaranteeCritUntilDestroy(self, enable)
if enable == nil then
enable = true
end
if not IsServer() then
return
end
self.guaranteedCritUntilDestroy = enable
end
function modifier_stacking_crit.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
if event.attacker ~= self:GetParent() then
return
end
if self.pendingGuaranteedCritConsume then
self.guaranteedCritCount = math.max(0, self.guaranteedCritCount - 1)
self.pendingGuaranteedCritConsume = false
end
local parent = self:GetParent()
local target = event.target
if not parent or not target then
return
end
if self.wasCrit then
local avgTrue = parent:GetAverageTrueAttackDamage(target)
local approxDamage = math.floor((avgTrue or 0) * (self.lastCritMult or 1))
if self:GetParent():GetUnitName() == "npc_dota_hero_phantom_assassin" then
EmitSoundOn("Hero_PhantomAssassin.CoupDeGrace", target)
local effect_cast = ParticleManager:CreateParticle("particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", PATTACH_POINT_FOLLOW, target)
ParticleManager:SetParticleControlEnt(
effect_cast,
0,
target,
PATTACH_POINT_FOLLOW,
"attach_hitloc",
target:GetOrigin(),
true
)
ParticleManager:SetParticleControl(
effect_cast,
1,
target:GetAbsOrigin()
)
ParticleManager:SetParticleControlForward(
effect_cast,
1,
(parent:GetOrigin() - target:GetOrigin()):Normalized()
)
ParticleManager:ReleaseParticleIndex(effect_cast)
end
self.wasCrit = false
end
end
function modifier_stacking_crit.prototype.RemoveCrit(self, source, entity)
if not IsServer() then
return
end
local entityIndex = entity and entity:GetEntityIndex()
self.critModifiers = __TS__ArrayFilter(
self.critModifiers,
function(____, crit) return not (crit.source == source and crit.entityIndex == entityIndex) end
)
end
function modifier_stacking_crit.prototype.OnDestroy(self)
if not IsServer() then
return
end
self.critModifiers = {}
self.guaranteedCritUntilDestroy = false
end
modifier_stacking_crit = __TS__Decorate(
modifier_stacking_crit,
modifier_stacking_crit,
{registerModifier(nil)},
{kind = "class", name = "modifier_stacking_crit"}
)
____exports.modifier_stacking_crit = modifier_stacking_crit
return ____exports