195 lines
7.3 KiB
Lua
195 lines
7.3 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____modifier_general_hunger = require("abilities.modifiers.modifier_general_hunger")
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local modifier_buff_food_slot = ____modifier_general_hunger.modifier_buff_food_slot
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local modifier_general_hunger = ____modifier_general_hunger.modifier_general_hunger
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local BUFF_FOOD_MAX_SLOTS = ____modifier_general_hunger.BUFF_FOOD_MAX_SLOTS
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local getBuffFoodSlotCount = ____modifier_general_hunger.getBuffFoodSlotCount
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseItem = ____dota_ts_adapter.BaseItem
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____heal_tracker = require("utils.heal_tracker")
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local HealWithBattlePass = ____heal_tracker.HealWithBattlePass
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--- Энергетический напиток — еда: лечение, мана, голод + бафф скорости и регенерации на время
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____exports.item_energy_drink = __TS__Class()
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local item_energy_drink = ____exports.item_energy_drink
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item_energy_drink.name = "item_energy_drink"
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item_energy_drink.____file_path = "scripts/vscripts/items/util_items/item_energy_drink.lua"
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__TS__ClassExtends(item_energy_drink, BaseItem)
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function item_energy_drink.prototype.CastFilterResultTarget(self, target)
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if IsServer() then
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if not target:IsRealHero() then
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return UF_FAIL_CUSTOM
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end
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if getBuffFoodSlotCount(nil, target) >= BUFF_FOOD_MAX_SLOTS then
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return UF_FAIL_CUSTOM
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end
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if self:GetCurrentCharges() < self:GetInitialCharges() then
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return UF_FAIL_CUSTOM
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end
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return UF_SUCCESS
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end
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return UF_SUCCESS
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end
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function item_energy_drink.prototype.GetCustomCastErrorTarget(self, target)
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if IsServer() then
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if not target:IsRealHero() then
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return "#dota_hud_error_cheese_bad_target"
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end
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if getBuffFoodSlotCount(nil, target) >= BUFF_FOOD_MAX_SLOTS then
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return "#dota_hud_error_ability_not_ready"
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end
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if self:GetCurrentCharges() < self:GetInitialCharges() then
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return "#dota_hud_error_havent_charges"
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end
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end
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return ""
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end
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function item_energy_drink.prototype.OnSpellStart(self)
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local target = self:GetCursorTarget()
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local item = self
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if not target then
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return
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end
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local healAmount = self:GetSpecialValueFor("heal")
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local manaAmount = self:GetSpecialValueFor("mana")
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target:EmitSound("DOTA_Item.Cheese.Activate")
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HealWithBattlePass(
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nil,
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target,
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healAmount,
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self,
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self:GetCaster(),
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true
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)
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if healAmount > 0 then
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SendOverheadEventMessage(
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nil,
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OVERHEAD_ALERT_HEAL,
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target,
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healAmount,
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target:GetPlayerOwner()
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)
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end
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if manaAmount > 0 then
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target:GiveMana(manaAmount)
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SendOverheadEventMessage(
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nil,
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OVERHEAD_ALERT_MANA_ADD,
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target,
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manaAmount,
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target:GetPlayerOwner()
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)
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end
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if target:IsRealHero() then
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local buffDuration = self:GetSpecialValueFor("buff_duration")
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local buffMoveSpeedPct = self:GetSpecialValueFor("buff_move_speed_pct")
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local buffAttackSpeed = self:GetSpecialValueFor("buff_attack_speed")
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local modifier = target:AddNewModifier(
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self:GetCaster(),
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self,
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modifier_general_hunger.name,
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{}
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)
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target:AddNewModifier(
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self:GetCaster(),
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self,
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modifier_buff_food_slot.name,
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{duration = buffDuration}
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)
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target:AddNewModifier(
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self:GetCaster(),
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self,
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____exports.modifier_energy_drink_buff.name,
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{duration = buffDuration, buff_move_speed_pct = buffMoveSpeedPct, buff_attack_speed = buffAttackSpeed}
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)
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if modifier then
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local hunger_bonus = self:GetSpecialValueFor("hunger_bonus")
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do
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local i = 0
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while i < hunger_bonus do
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modifier:IncrementStackCount()
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i = i + 1
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end
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end
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end
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if item:GetCurrentCharges() <= item:GetInitialCharges() then
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UTIL_Remove(item)
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return
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end
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item:SetCurrentCharges(item:GetCurrentCharges() - item:GetInitialCharges())
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end
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end
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item_energy_drink = __TS__Decorate(
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item_energy_drink,
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item_energy_drink,
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{registerAbility(nil)},
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{kind = "class", name = "item_energy_drink"}
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)
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____exports.item_energy_drink = item_energy_drink
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--- Бафф от энергетического напитка: скорость передвижения и атаки
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____exports.modifier_energy_drink_buff = __TS__Class()
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local modifier_energy_drink_buff = ____exports.modifier_energy_drink_buff
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modifier_energy_drink_buff.name = "modifier_energy_drink_buff"
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modifier_energy_drink_buff.____file_path = "scripts/vscripts/items/util_items/item_energy_drink.lua"
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__TS__ClassExtends(modifier_energy_drink_buff, BaseModifier)
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function modifier_energy_drink_buff.prototype.____constructor(self, ...)
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BaseModifier.prototype.____constructor(self, ...)
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self.buffMoveSpeedPct = 0
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self.buffAttackSpeed = 0
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end
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function modifier_energy_drink_buff.prototype.IsHidden(self)
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return false
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end
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function modifier_energy_drink_buff.prototype.IsPurgable(self)
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return true
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end
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function modifier_energy_drink_buff.prototype.IsDebuff(self)
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return false
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end
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function modifier_energy_drink_buff.prototype.GetAttributes(self)
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return MODIFIER_ATTRIBUTE_MULTIPLE
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end
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function modifier_energy_drink_buff.prototype.OnCreated(self, params)
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if params and params.buff_move_speed_pct ~= nil then
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self.buffMoveSpeedPct = params.buff_move_speed_pct
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end
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if params and params.buff_attack_speed ~= nil then
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self.buffAttackSpeed = params.buff_attack_speed
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end
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local ability = self:GetAbility()
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if ability then
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if self.buffMoveSpeedPct == 0 then
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self.buffMoveSpeedPct = ability:GetSpecialValueFor("buff_move_speed_pct")
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end
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if self.buffAttackSpeed == 0 then
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self.buffAttackSpeed = ability:GetSpecialValueFor("buff_attack_speed")
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end
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end
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end
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function modifier_energy_drink_buff.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE}
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end
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function modifier_energy_drink_buff.prototype.GetModifierMoveSpeedBonus_Percentage(self)
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return self.buffMoveSpeedPct
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end
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function modifier_energy_drink_buff.prototype.GetModifierAttackSpeedPercentage(self)
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return self.buffAttackSpeed
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end
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function modifier_energy_drink_buff.prototype.GetTexture(self)
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return "../items/utils/energetic"
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end
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modifier_energy_drink_buff = __TS__Decorate(
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modifier_energy_drink_buff,
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modifier_energy_drink_buff,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_energy_drink_buff"}
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)
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____exports.modifier_energy_drink_buff = modifier_energy_drink_buff
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return ____exports
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