Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/yuki-onna/ability_yuki_challenge.lua
T
2026-05-29 15:11:31 +07:00

274 lines
9.8 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.ability_yuki_challenge = __TS__Class()
local ability_yuki_challenge = ____exports.ability_yuki_challenge
ability_yuki_challenge.name = "ability_yuki_challenge"
ability_yuki_challenge.____file_path = "scripts/vscripts/abilities/heroes/yuki-onna/ability_yuki_challenge.lua"
__TS__ClassExtends(ability_yuki_challenge, BaseAbility)
function ability_yuki_challenge.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local target = self:GetCursorTarget()
if not target then
return
end
target:AddNewModifier(
self:GetCaster(),
self,
____exports.modifier_challenge_debuff.name,
{duration = self:GetSpecialValueFor("duration")}
)
end
ability_yuki_challenge = __TS__Decorate(
ability_yuki_challenge,
ability_yuki_challenge,
{registerAbility(nil)},
{kind = "class", name = "ability_yuki_challenge"}
)
____exports.ability_yuki_challenge = ability_yuki_challenge
____exports.modifier_challenge_debuff = __TS__Class()
local modifier_challenge_debuff = ____exports.modifier_challenge_debuff
modifier_challenge_debuff.name = "modifier_challenge_debuff"
modifier_challenge_debuff.____file_path = "scripts/vscripts/abilities/heroes/yuki-onna/ability_yuki_challenge.lua"
__TS__ClassExtends(modifier_challenge_debuff, BaseModifier)
function modifier_challenge_debuff.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.interval = 0
self.dmgPerAtr = 0
self.fullDamage = 0
end
function modifier_challenge_debuff.prototype.IsHidden(self)
return false
end
function modifier_challenge_debuff.prototype.IsPurgable(self)
return false
end
function modifier_challenge_debuff.prototype.IsDebuff(self)
return true
end
function modifier_challenge_debuff.prototype.IsBuff(self)
return false
end
function modifier_challenge_debuff.prototype.RemoveOnDeath(self)
return true
end
function modifier_challenge_debuff.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_DISABLE_HEALING}
end
function modifier_challenge_debuff.prototype.CheckState(self)
return {
[MODIFIER_STATE_MUTED] = true,
[MODIFIER_STATE_SILENCED] = true,
[MODIFIER_STATE_STUNNED] = true,
[MODIFIER_STATE_ROOTED] = true,
[MODIFIER_STATE_DISARMED] = true
}
end
function modifier_challenge_debuff.prototype.GetEffectName(self)
return "particles/econ/items/winter_wyvern/winter_wyvern_ti7/wyvern_cold_embrace_ti7buff.vpcf"
end
function modifier_challenge_debuff.prototype.GetDisableHealing(self)
return 1
end
function modifier_challenge_debuff.prototype.OnCreated(self)
if not IsServer() then
return
end
self.parent = self:GetParent()
if not self.parent or not self.parent:IsRealHero() then
return
end
local ability = self:GetAbility()
if not ability then
return
end
local hero = self.parent
if not hero.yuki_challenge then
hero.yuki_challenge = 100
end
local primaryAttribute = hero:GetPrimaryAttribute()
local primaryStatValue = hero:GetPrimaryStatValue()
self.interval = ability:GetSpecialValueFor("interval")
self.dmgPerAtr = ability:GetSpecialValueFor("dmg_per_atr")
local yukiChallenge = hero.yuki_challenge
self.fullDamage = self.dmgPerAtr * primaryStatValue * (yukiChallenge / 100)
self:StartIntervalThink(self.interval)
EmitSoundOn("Hero_Winter_Wyvern.ColdEmbrace", hero)
end
function modifier_challenge_debuff.prototype.OnRefresh(self)
self:OnCreated()
end
function modifier_challenge_debuff.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
local ability = self:GetAbility()
local caster = self:GetCaster()
if not ability or not caster or not self.parent then
return
end
local intervalDur = self.interval / ability:GetSpecialValueFor("duration")
local damage = self.fullDamage * intervalDur
ApplyDamage({
victim = self.parent,
attacker = caster,
damage = damage,
damage_type = DAMAGE_TYPE_PURE,
ability = ability
})
end
function modifier_challenge_debuff.prototype.OnDestroy(self)
if not IsServer() then
return
end
if self.parent then
StopSoundOn("Hero_Winter_Wyvern.ColdEmbrace", self.parent)
if not self.parent:IsAlive() then
local ability = self:GetAbility()
if ability then
self.parent.yuki_challenge = self.parent.yuki_challenge - ability:GetSpecialValueFor("dmg_reduce")
end
return
end
local ability = self:GetAbility()
if ability then
self.parent.yuki_challenge = self.parent.yuki_challenge + ability:GetSpecialValueFor("dmg_incr")
local caster = self:GetCaster()
if caster then
local existing = self.parent:FindModifierByName(____exports.modifier_challenge_buff.name)
if existing then
existing:AddCompletedTrialStack()
else
local modif = self.parent:AddNewModifier(caster, ability, ____exports.modifier_challenge_buff.name, {})
if modif ~= nil then
modif:AddCompletedTrialStack()
end
end
end
end
end
end
modifier_challenge_debuff = __TS__Decorate(
modifier_challenge_debuff,
modifier_challenge_debuff,
{registerModifier(nil)},
{kind = "class", name = "modifier_challenge_debuff"}
)
____exports.modifier_challenge_debuff = modifier_challenge_debuff
____exports.modifier_challenge_buff = __TS__Class()
local modifier_challenge_buff = ____exports.modifier_challenge_buff
modifier_challenge_buff.name = "modifier_challenge_buff"
modifier_challenge_buff.____file_path = "scripts/vscripts/abilities/heroes/yuki-onna/ability_yuki_challenge.lua"
__TS__ClassExtends(modifier_challenge_buff, BaseModifier)
function modifier_challenge_buff.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.lockedFlatBonus = 0
end
function modifier_challenge_buff.prototype.IsHidden(self)
return false
end
function modifier_challenge_buff.prototype.IsPurgable(self)
return true
end
function modifier_challenge_buff.prototype.IsDebuff(self)
return false
end
function modifier_challenge_buff.prototype.IsBuff(self)
return true
end
function modifier_challenge_buff.prototype.RemoveOnDeath(self)
return false
end
function modifier_challenge_buff.prototype.OnCreated(self)
self.lockedFlatBonus = 0
self.primaryAttribute = nil
local parent = self:GetParent()
if parent and parent:IsRealHero() then
self.primaryAttribute = parent:GetPrimaryAttribute()
end
end
function modifier_challenge_buff.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_challenge_buff.prototype.OnTooltip(self)
return math.max(
0,
math.floor(self:GetStackCount())
)
end
function modifier_challenge_buff.prototype.AddCompletedTrialStack(self)
if not IsServer() then
return
end
local parent = self:GetParent()
if not parent or not parent:IsRealHero() then
return
end
local hero = parent
if self.primaryAttribute == nil then
self.primaryAttribute = hero:GetPrimaryAttribute()
end
self.lockedFlatBonus = self.lockedFlatBonus + self:ComputeFlatBonusForOneStack(hero)
self:SyncLockedBonusToStackCount()
end
function modifier_challenge_buff.prototype.SyncLockedBonusToStackCount(self)
self:SetStackCount(math.max(
0,
math.floor(self.lockedFlatBonus)
))
end
function modifier_challenge_buff.prototype.ComputeFlatBonusForOneStack(self, hero)
local ability = self:GetAbility()
local caster = self:GetCaster()
if not ability then
return 0
end
local pct = ability:GetSpecialValueFor("bonus_main")
if caster and caster:HasScepter() then
pct = pct + ability:GetSpecialValueFor("main_pct")
end
if pct <= 0 then
return 0
end
local primaryValue = hero:GetPrimaryStatValue()
return math.floor(primaryValue * (pct / 100))
end
function modifier_challenge_buff.prototype.GetLockedBonusForPrimaryStat(self)
return self.lockedFlatBonus
end
function modifier_challenge_buff.prototype.GetModifierBonusStats_Strength(self)
if self.primaryAttribute == DOTA_ATTRIBUTE_STRENGTH or self.primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:GetLockedBonusForPrimaryStat()
end
return 0
end
function modifier_challenge_buff.prototype.GetModifierBonusStats_Agility(self)
if self.primaryAttribute == DOTA_ATTRIBUTE_AGILITY or self.primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:GetLockedBonusForPrimaryStat()
end
return 0
end
function modifier_challenge_buff.prototype.GetModifierBonusStats_Intellect(self)
if self.primaryAttribute == DOTA_ATTRIBUTE_INTELLECT or self.primaryAttribute == DOTA_ATTRIBUTE_ALL then
return self:GetLockedBonusForPrimaryStat()
end
return 0
end
modifier_challenge_buff = __TS__Decorate(
modifier_challenge_buff,
modifier_challenge_buff,
{registerModifier(nil)},
{kind = "class", name = "modifier_challenge_buff"}
)
____exports.modifier_challenge_buff = modifier_challenge_buff
return ____exports