Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/silencer/int.lua
T
2026-05-29 15:11:31 +07:00

101 lines
3.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local modifier_int_buff
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.int = __TS__Class()
local int = ____exports.int
int.name = "int"
int.____file_path = "scripts/vscripts/abilities/heroes/silencer/int.lua"
__TS__ClassExtends(int, BaseAbility)
function int.prototype.GetIntrinsicModifierName(self)
return modifier_int_buff.name
end
function int.prototype.Precache(self, context)
PrecacheResource("particle", "particles/silencer_count.vpcf", context)
PrecacheResource("particle", "particles/units/heroes/hero_nevermore/nevermore_necro_souls.vpcf", context)
PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_nevermore.vsndevts", context)
end
int = __TS__Decorate(
int,
int,
{registerAbility(nil)},
{kind = "class", name = "int"}
)
____exports.int = int
modifier_int_buff = __TS__Class()
modifier_int_buff.name = "modifier_int_buff"
modifier_int_buff.____file_path = "scripts/vscripts/abilities/heroes/silencer/int.lua"
__TS__ClassExtends(modifier_int_buff, BaseModifier)
function modifier_int_buff.prototype.IsHidden(self)
return false
end
function modifier_int_buff.prototype.IsPurgable(self)
return false
end
function modifier_int_buff.prototype.RemoveOnDeath(self)
return false
end
function modifier_int_buff.prototype.OnCreated(self)
if not IsServer() then
return
end
local ____opt_0 = self:GetAbility()
local interval = ____opt_0 and ____opt_0:GetSpecialValueFor("stack_interval") or 10
self:StartIntervalThink(interval)
end
function modifier_int_buff.prototype.OnRefresh(self)
if not IsServer() then
return
end
local ____opt_2 = self:GetAbility()
local interval = ____opt_2 and ____opt_2:GetSpecialValueFor("stack_interval") or 10
self:StartIntervalThink(interval)
end
function modifier_int_buff.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
if self:GetParent():PassivesDisabled() then
return
end
self:SetStackCount(self:GetStackCount() + 1)
local parent = self:GetParent()
local fx = ParticleManager:CreateParticle("particles/silencer_count.vpcf", PATTACH_OVERHEAD_FOLLOW, parent)
ParticleManager:SetParticleControl(
fx,
15,
Vector(0, 0, 255)
)
ParticleManager:SetParticleControl(
fx,
16,
Vector(1, 0, 0)
)
ParticleManager:ReleaseParticleIndex(fx)
end
function modifier_int_buff.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_STATS_INTELLECT_BONUS}
end
function modifier_int_buff.prototype.GetModifierBonusStats_Intellect(self)
if self:GetParent():PassivesDisabled() then
return 0
end
local ____opt_4 = self:GetAbility()
local growInt = ____opt_4 and ____opt_4:GetSpecialValueFor("grow_int") or 0
return self:GetStackCount() * growInt
end
modifier_int_buff = __TS__Decorate(
modifier_int_buff,
modifier_int_buff,
{registerModifier(nil)},
{kind = "class", name = "modifier_int_buff"}
)
return ____exports