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Dota-Zombie-Invasion/scripts/npc/wave/npc_wave_zombies.kv
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2026-05-29 15:11:31 +07:00

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"DOTAUnits"
{
// 1 wave
"npc_wave_zombie"
{
"Model" "models/heroes/undying/undying_minion.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".9"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "zombie_virus"
"Ability2" "ability_unit_less_laggy"
"Ability3" ""
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "8"
"MagicalResistance" "12"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "19"
"AttackDamageMax" "25"
"AttackRate" "1.65"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "520"
// Status
//----------------------------------------------------------------
"StatusHealth" "415"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_half_zombie"
{
"Model" "models/heroes/undying/undying_minion_torso.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".7"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "zombie_virus"
"Ability2" "ability_unit_less_laggy"
"Ability3" ""
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "3"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "10"
"AttackDamageMax" "13"
"AttackRate" "1.65"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "535"
// Status
//----------------------------------------------------------------
"StatusHealth" "240"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_bearst_zombie"
{
"Model" "models/items/undying/flesh_golem/deathmatch_dominator_golem/deathmatch_dominator_golem.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".9"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Level" "7"
"Ability1" "zombie_virus"
"Ability2" "sven_great_cleave"
"Ability3" "ability_unit_less_laggy"
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-5"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "112"
"AttackDamageMax" "136"
"AttackRate" "4.6"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "500"
// Status
//----------------------------------------------------------------
"StatusHealth" "535"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_toxin_zombie"
{
"Model" "models/heroes/undying/undying_flesh_golem_rubick.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".7"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Level" "2"
"Ability1" "toxin"
"Ability2" "zombie_virus"
"Ability3" "viper_corrosive_skin"
"Ability4" "ability_unit_less_laggy"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "13"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "54"
"AttackDamageMax" "60"
"AttackRate" "1.28"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "510"
// Status
//----------------------------------------------------------------
"StatusHealth" "695"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
// 2 wave
"npc_wave_skeleton_zombie"
{
"Model" "models/items/undying/idol_of_ruination/ruin_wight_minion.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.1"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" ""
"Ability2" "bone_armor"
"Ability3" "ability_unit_less_laggy"
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "11"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "48"
"AttackDamageMax" "55"
"AttackRate" "1.28"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "515"
// Status
//----------------------------------------------------------------
"StatusHealth" "395"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_skeleton_zombie_half"
{
"Model" "models/items/undying/idol_of_ruination/ruin_wight_minion_torso.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.1"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" ""
"Ability2" "bone_armor"
"Ability3" "ability_unit_less_laggy"
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "35"
"AttackDamageMax" "41"
"AttackRate" "1.32"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "530"
// Status
//----------------------------------------------------------------
"StatusHealth" "295"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_dead_skeleton"
{
"Model" "models/creeps/neutral_creeps/n_creep_troll_skeleton/n_creep_skeleton_melee.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.2"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "bone_armor"
"Ability2" "ability_unit_less_laggy"
"Ability3" ""
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "11"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "30"
"AttackDamageMax" "38"
"AttackRate" "1.28"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "510"
// Status
//----------------------------------------------------------------
"StatusHealth" "368"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_dead_skeleton_archer"
{
"Model" "models/heroes/clinkz/clinkz_archer.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.2"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "ability_unit_less_laggy"
"Ability2" "bone_armor"
"Ability3" "skeleton_archer_fire_arrow"
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "7"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "52"
"AttackDamageMax" "64"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.72"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "1000"
"AttackRange" "500"
"ProjectileModel" "particles/econ/items/clinkz/clinkz_maraxiform/clinkz_maraxiform_searing_arrow_deso.vpcf"
"ProjectileSpeed" "900"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "505"
// Status
//----------------------------------------------------------------
"StatusHealth" "158"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
// 3 wave
"npc_wave_ghost_ranged"
{
// General
//----------------------------------------------------------------
"Model" "models/creeps/neutral_creeps/n_creep_ghost_a/n_creep_ghost_a.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" ".90"
"UseNeutralCreepBehavior" "0"
"IsNeutralUnitType" "0"
// Abilities
//----------------------------------------------------------------
"Ability1" "ghost_frost_attack" // Ability 1
"Ability2" "weaking_impetus" // Ability 2
"Ability3" "ghost_evasive" // Ability 3
"Ability4" "ability_unit_less_laggy" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "7" // Physical protection.
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "54" // Damage range min.
"AttackDamageMax" "78" // Damage range max.
"AttackRate" "1.08" // Speed of attack.
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can be acquired.
"AttackRange" "400" // Range within a target can be attacked.
"ProjectileModel" "particles/neutral_fx/ghost_base_attack.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "900" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "45"
"HealthBarOffset" "190"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "12" // Gold earned min.
"BountyGoldMax" "14" // Gold earned max.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "335" // Speed.
// Status
//----------------------------------------------------------------
"StatusHealth" "455" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration rate.
"StatusMana" "400" // Base mana.
"StatusManaRegen" "1.0" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "400" // Range of vision during day light.
"VisionNighttimeRange" "400" // Range of vision at night time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_ghost"
{
"Model" "models/creeps/neutral_creeps/n_creep_ghost_b/n_creep_ghost_b.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".9"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "ghost_evasive"
"Ability2" "ability_unit_less_laggy"
"Ability3" "ancient_rock_golem_weakening_aura"
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10"
"MagicalResistance" "18"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "85"
"AttackDamageMax" "94"
"AttackRate" "1.62"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "522"
// Status
//----------------------------------------------------------------
"StatusHealth" "472"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_toxin_2_zombie"
{
"Model" "models/items/undying/flesh_golem/davy_jones_set_davy_jones_set_kraken/davy_jones_set_davy_jones_set_kraken.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".7"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "ability_unit_less_laggy"
"Ability2" "toxin"
"Ability3" "viper_corrosive_skin"
"Ability4" "zombie_virus"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "18"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "56"
"AttackDamageMax" "63"
"AttackRate" "1.28"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "505"
// Status
//----------------------------------------------------------------
"StatusHealth" "1180"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
}
}
"npc_wave_dead_harpy"
{
"Model" "models/creeps/neutral_creeps/n_creep_gargoyle/n_creep_gargoyle.vmdl" // Model.
"BaseClass" "npc_dota_creep_neutral"
"SoundSet" "n_creep_Ranged"
"Level" "3"
"ModelScale" "0.925"
"UseNeutralCreepBehavior" "0"
"Ability1" "ability_unit_less_laggy" // Ability 1
"Ability2" "harpy_storm_chain_lightning" // Ability 2
"Ability3" "zombie_virus" // Ability 3
"Ability4" "" // Ability 4
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "11" // Physical protection.
"MagicalResistance" "62"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "148" // Damage range min.
"AttackDamageMax" "164" // Damage range max.
"AttackRate" "2.08" // Speed of attack.
"BaseAttackSpeed" "125"
"AttackAnimationPoint" "0.3" // Normalized time in animation cycle to attack.
"AttackAcquisitionRange" "300" // Range within a target can be acquired.
"AttackRange" "450" // Range within a target can be attacked.
"ProjectileModel" "particles/base_attacks/ranged_badguy.vpcf" // Particle system model for projectile.
"ProjectileSpeed" "1200" // Speed of projectile.
// Bounds
//----------------------------------------------------------------
"RingRadius" "50"
"HealthBarOffset" "190"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0" // Experience earn.
"BountyGoldMin" "0" // Gold earned min.
"BountyGoldMax" "0" // Gold earned max.
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
"MovementSpeed" "322" // Speed.
"MovementTurnRate" "0.9" // Turning rate.
// Status
//----------------------------------------------------------------
"StatusHealth" "655" // Base health.
"StatusHealthRegen" "0.5" // Health regeneration rate.
"StatusMana" "125" // Base mana.
"StatusManaRegen" "3" // Mana regeneration rate.
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "1800" // Range of vision during day light.
"VisionNighttimeRange" "1800" // Range of vision at night time.
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS" // Team name.
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability2"
{
"Name" "harpy_storm_chain_lightning"
"AOE" "1"
"Radius" "600"
"MinimumTargets" "1"
}
}
}
}
// ???? wave
"npc_wave_dead_enchantress"
{
"Model" "models/heroes/enchantress/enchantress.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".9"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "weaking_impetus"
"Ability2" "ability_unit_less_laggy"
"Ability3" ""
"Ability4" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "10"
"MagicalResistance" "14"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageMin" "78"
"AttackDamageMax" "85"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackRate" "1.62"
"AttackAnimationPoint" "0.3"
"AttackAcquisitionRange" "800"
"AttackRange" "575"
"ProjectileModel" "particles/enchantress_impetus_custom_gay.vpcf"
"ProjectileSpeed" "1100"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "518"
// Status
//----------------------------------------------------------------
"StatusHealth" "530"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "4.2"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"AttachWearables"
{
"Wearable1" { "ItemDef" "17801" }
"Wearable2" { "ItemDef" "17802" }
"Wearable3" { "ItemDef" "17803" }
"Wearable4" { "ItemDef" "17804" }
"Wearable5" { "ItemDef" "17805" }
"Wearable6" { "ItemDef" "17806" }
"Wearable7" { "ItemDef" "21697" }
}
}
}
"npc_wave_ghoul"
{
"Model" "models/heroes/life_stealer/life_stealer.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".9"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" ""
"Ability2" "zombie_open_wounds"
"Ability3" ""
"Ability4" "bone_armor"
"Ability5" ""
"Ability6" "ability_unit_less_laggy"
"Ability7" "zombie_armor_decress"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "16"
"MagicalResistance" "28"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "244"
"AttackDamageMax" "272"
"AttackRate" "1.72"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "528"
// Status
//----------------------------------------------------------------
"StatusHealth" "1205"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"AttachWearables"
{
"Wearable1" { "ItemDef" "7475" }
"Wearable2" { "ItemDef" "7474" }
"Wearable3" { "ItemDef" "7473" }
"Wearable4" { "ItemDef" "7471" }
}
}
}
"npc_wave_skeleton_assassin"
{
"Model" "models/items/wraith_king/arcana/wk_arcana_skeleton.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".8"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "skeleton_king_mortal_strike"
"Ability2" "ability_unit_less_laggy"
"Ability3" "zombie_armor_decress"
"Ability4" "bone_armor"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "22"
"MagicalResistance" "22"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "168"
"AttackDamageMax" "212"
"AttackRate" "1.32"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "545"
// Status
//----------------------------------------------------------------
"StatusHealth" "615"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
"npc_wave_skeleton_warrior"
{
"Model" "models/items/wraith_king/wk_ti8_creep/wk_ti8_creep_crimson.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" ".8"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "skeleton_king_mortal_strike"
"Ability2" "ability_unit_less_laggy"
"Ability3" "zombie_armor_decress"
"Ability4" "bone_armor"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "31"
"MagicalResistance" "22"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "182"
"AttackDamageMax" "208"
"AttackRate" "2.85"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "0"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "495"
// Status
//----------------------------------------------------------------
"StatusHealth" "1080"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
}
}