Files
Dota-Zombie-Invasion/scripts/vscripts/modifiers/modifier_cutscene_npc_lock.lua
T
2026-05-29 15:11:31 +07:00

31 lines
1.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_cutscene_npc_lock = __TS__Class()
local modifier_cutscene_npc_lock = ____exports.modifier_cutscene_npc_lock
modifier_cutscene_npc_lock.name = "modifier_cutscene_npc_lock"
modifier_cutscene_npc_lock.____file_path = "scripts/vscripts/modifiers/modifier_cutscene_npc_lock.lua"
__TS__ClassExtends(modifier_cutscene_npc_lock, BaseModifier)
function modifier_cutscene_npc_lock.prototype.IsHidden(self)
return true
end
function modifier_cutscene_npc_lock.prototype.IsPurgable(self)
return false
end
function modifier_cutscene_npc_lock.prototype.CheckState(self)
return {[MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_INVULNERABLE] = true}
end
modifier_cutscene_npc_lock = __TS__Decorate(
modifier_cutscene_npc_lock,
modifier_cutscene_npc_lock,
{registerModifier(nil)},
{kind = "class", name = "modifier_cutscene_npc_lock"}
)
____exports.modifier_cutscene_npc_lock = modifier_cutscene_npc_lock
return ____exports