Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_7.lua
T
2026-05-29 15:11:31 +07:00

83 lines
3.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_cursed = require("cards.modifier_card_cursed")
local addCursedStack = ____modifier_card_cursed.addCursedStack
local ____DayNightCycleManager = require("DayNightCycleManager")
local DayNightCycleManager = ____DayNightCycleManager.DayNightCycleManager
local ____modifier_stats_multiplier = require("modifiers.modifier_stats_multiplier")
local setStatsMultiplierSource = ____modifier_stats_multiplier.setStatsMultiplierSource
local CARD_7_SOURCE_SEQ = 1
____exports.card_7 = __TS__Class()
local card_7 = ____exports.card_7
card_7.name = "card_7"
card_7.____file_path = "scripts/vscripts/cards/examples/card_7.lua"
__TS__ClassExtends(card_7, CardBase)
function card_7.prototype.GetModifierName(self)
return "modifier_card_7"
end
card_7 = __TS__Decorate(card_7, card_7, {RegisterCard}, {kind = "class", name = "card_7"})
____exports.card_7 = card_7
____exports.modifier_card_7 = __TS__Class()
local modifier_card_7 = ____exports.modifier_card_7
modifier_card_7.name = "modifier_card_7"
modifier_card_7.____file_path = "scripts/vscripts/cards/examples/card_7.lua"
__TS__ClassExtends(modifier_card_7, CardBaseModifier)
function modifier_card_7.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.cursedApplied = false
self.sourceId = ""
end
function modifier_card_7.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
addCursedStack(nil, hero)
self.cursedApplied = true
local ____CARD_7_SOURCE_SEQ_0 = CARD_7_SOURCE_SEQ
CARD_7_SOURCE_SEQ = ____CARD_7_SOURCE_SEQ_0 + 1
self.sourceId = "card_7_" .. tostring(____CARD_7_SOURCE_SEQ_0)
local dn = DayNightCycleManager:getInstance()
local isDay = dn:IsDaytime()
local pct7 = self:getCardValue("daynight_bonus_pct", 0, 7)
local signDbg = isDay and -1 or 1
print((((((((((("[card_7] OnCustomCreated player=" .. tostring(hero:GetPlayerID())) .. " daynight_bonus_pct=") .. tostring(pct7)) .. " IsDaytime=") .. tostring(isDay)) .. " sign=") .. tostring(signDbg)) .. " вклад_%=") .. tostring(pct7 * signDbg)) .. " source=") .. self.sourceId)
setStatsMultiplierSource(
nil,
hero,
self.sourceId,
function()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
local card7Pct = self:getCardValue("daynight_bonus_pct", 0, 7)
local sign = DayNightCycleManager:getInstance():IsDaytime() and -1 or 1
return card7Pct * sign * self:getCardCopies()
end
)
end
function modifier_card_7.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
modifier_card_7 = __TS__Decorate(
modifier_card_7,
modifier_card_7,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_7"}
)
____exports.modifier_card_7 = modifier_card_7
return ____exports