64 lines
2.9 KiB
Lua
64 lines
2.9 KiB
Lua
local ____lualib = require("lualib_bundle")
|
|
local __TS__Class = ____lualib.__TS__Class
|
|
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
local __TS__Decorate = ____lualib.__TS__Decorate
|
|
local ____exports = {}
|
|
local ____difficulty_manager = require("difficulty_manager")
|
|
local Difficulty = ____difficulty_manager.Difficulty
|
|
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
|
|
local BaseAbility = ____dota_ts_adapter.BaseAbility
|
|
local BaseModifier = ____dota_ts_adapter.BaseModifier
|
|
local registerAbility = ____dota_ts_adapter.registerAbility
|
|
local registerModifier = ____dota_ts_adapter.registerModifier
|
|
--- Пассив волны: проход сквозь юнитов и бонус к скорости передвижения.
|
|
____exports.wave_phasing_march = __TS__Class()
|
|
local wave_phasing_march = ____exports.wave_phasing_march
|
|
wave_phasing_march.name = "wave_phasing_march"
|
|
wave_phasing_march.____file_path = "scripts/vscripts/abilities/creep/wave_phasing_march.lua"
|
|
__TS__ClassExtends(wave_phasing_march, BaseAbility)
|
|
function wave_phasing_march.prototype.GetIntrinsicModifierName(self)
|
|
return "modifier_wave_phasing_march_passive"
|
|
end
|
|
wave_phasing_march = __TS__Decorate(
|
|
wave_phasing_march,
|
|
wave_phasing_march,
|
|
{registerAbility(nil)},
|
|
{kind = "class", name = "wave_phasing_march"}
|
|
)
|
|
____exports.wave_phasing_march = wave_phasing_march
|
|
____exports.modifier_wave_phasing_march_passive = __TS__Class()
|
|
local modifier_wave_phasing_march_passive = ____exports.modifier_wave_phasing_march_passive
|
|
modifier_wave_phasing_march_passive.name = "modifier_wave_phasing_march_passive"
|
|
modifier_wave_phasing_march_passive.____file_path = "scripts/vscripts/abilities/creep/wave_phasing_march.lua"
|
|
__TS__ClassExtends(modifier_wave_phasing_march_passive, BaseModifier)
|
|
function modifier_wave_phasing_march_passive.prototype.IsHidden(self)
|
|
return true
|
|
end
|
|
function modifier_wave_phasing_march_passive.prototype.IsDebuff(self)
|
|
return false
|
|
end
|
|
function modifier_wave_phasing_march_passive.prototype.IsPurgable(self)
|
|
return false
|
|
end
|
|
function modifier_wave_phasing_march_passive.prototype.DeclareFunctions(self)
|
|
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT}
|
|
end
|
|
function modifier_wave_phasing_march_passive.prototype.GetModifierMoveSpeedBonus_Constant(self)
|
|
local ab = self:GetAbility()
|
|
if not ab then
|
|
return 0
|
|
end
|
|
return ab:GetSpecialValueFor("bonus_movement_speed") * Difficulty:getNpcStatScale()
|
|
end
|
|
function modifier_wave_phasing_march_passive.prototype.CheckState(self)
|
|
return {[MODIFIER_STATE_NO_UNIT_COLLISION] = true}
|
|
end
|
|
modifier_wave_phasing_march_passive = __TS__Decorate(
|
|
modifier_wave_phasing_march_passive,
|
|
modifier_wave_phasing_march_passive,
|
|
{registerModifier(nil)},
|
|
{kind = "class", name = "modifier_wave_phasing_march_passive"}
|
|
)
|
|
____exports.modifier_wave_phasing_march_passive = modifier_wave_phasing_march_passive
|
|
return ____exports
|