Files
Dota-Zombie-Invasion/scripts/vscripts/items/default_items/item_magical_quiver.lua
T
2026-05-29 15:11:31 +07:00

62 lines
2.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local BaseModifier = ____dota_ts_adapter.BaseModifier
____exports.item_magical_quiver = __TS__Class()
local item_magical_quiver = ____exports.item_magical_quiver
item_magical_quiver.name = "item_magical_quiver"
item_magical_quiver.____file_path = "scripts/vscripts/items/default_items/item_magical_quiver.lua"
__TS__ClassExtends(item_magical_quiver, BaseItem)
function item_magical_quiver.prototype.GetIntrinsicModifierName(self)
return "modifier_item_magical_quiver"
end
item_magical_quiver = __TS__Decorate(
item_magical_quiver,
item_magical_quiver,
{registerAbility(nil)},
{kind = "class", name = "item_magical_quiver"}
)
____exports.item_magical_quiver = item_magical_quiver
____exports.modifier_item_magical_quiver = __TS__Class()
local modifier_item_magical_quiver = ____exports.modifier_item_magical_quiver
modifier_item_magical_quiver.name = "modifier_item_magical_quiver"
modifier_item_magical_quiver.____file_path = "scripts/vscripts/items/default_items/item_magical_quiver.lua"
__TS__ClassExtends(modifier_item_magical_quiver, BaseModifier)
function modifier_item_magical_quiver.prototype.IsHidden(self)
return true
end
function modifier_item_magical_quiver.prototype.IsDebuff(self)
return false
end
function modifier_item_magical_quiver.prototype.IsPurgable(self)
return false
end
function modifier_item_magical_quiver.prototype.OnCreated(self)
if not IsServer() then
return
end
end
function modifier_item_magical_quiver.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL}
end
function modifier_item_magical_quiver.prototype.GetModifierProcAttack_BonusDamage_Magical(self, event)
if self:GetParent():IsIllusion() or not self:GetParent():IsRangedAttacker() then
return 0
end
return self:GetAbility():GetSpecialValueFor("proc_damage_magical")
end
modifier_item_magical_quiver = __TS__Decorate(
modifier_item_magical_quiver,
modifier_item_magical_quiver,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_magical_quiver"}
)
____exports.modifier_item_magical_quiver = modifier_item_magical_quiver
return ____exports