Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/creep/agro_leader.lua
T
2026-05-29 15:11:31 +07:00

137 lines
5.0 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.agro_leader = __TS__Class()
local agro_leader = ____exports.agro_leader
agro_leader.name = "agro_leader"
agro_leader.____file_path = "scripts/vscripts/abilities/creep/agro_leader.lua"
__TS__ClassExtends(agro_leader, BaseAbility)
function agro_leader.prototype.Precache(self, context)
PrecacheResource("particle", "particles/units/heroes/hero_axe/axe_beserkers_call_owner.vpcf", context)
PrecacheResource("particle", "particles/status_fx/status_effect_beserkers_call.vpcf", context)
PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_axe.vsndevts", context)
end
function agro_leader.prototype.OnAbilityPhaseStart(self)
if IsServer() then
self:GetCaster():StartGestureWithPlaybackRate(ACT_DOTA_CAST_ABILITY_4, 0.7)
self.preParticle = ParticleManager:CreateParticle(
"particles/darkmoon_creep_warning.vpcf",
PATTACH_ABSORIGIN_FOLLOW,
self:GetCaster()
)
ParticleManager:SetParticleControlEnt(
self.preParticle,
0,
self:GetCaster(),
PATTACH_ABSORIGIN_FOLLOW,
"",
self:GetCaster():GetOrigin(),
true
)
ParticleManager:SetParticleControl(
self.preParticle,
1,
Vector(100, 100, 100)
)
end
return true
end
function agro_leader.prototype.OnAbilityPhaseInterrupted(self)
if IsClient() or not self.preParticle then
return
end
self:GetCaster():FadeGesture(ACT_DOTA_CAST_ABILITY_4)
ParticleManager:DestroyParticle(self.preParticle, false)
end
function agro_leader.prototype.OnSpellStart(self)
local caster = self:GetCaster()
if self.preParticle then
ParticleManager:DestroyParticle(self.preParticle, false)
end
caster:FadeGesture(ACT_DOTA_CAST_ABILITY_4)
local radius = self:GetSpecialValueFor("radius")
local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_axe/axe_beserkers_call_owner.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControl(
particle,
2,
Vector(radius, radius, radius)
)
caster:EmitSound("Hero_Axe.Berserkers_Call")
local enemies = FindUnitsInRadius(
caster:GetTeamNumber(),
caster:GetAbsOrigin(),
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES,
FIND_ANY_ORDER,
false
)
__TS__ArrayForEach(
enemies,
function(____, enemy)
enemy:MoveToTargetToAttack(caster)
____exports.modifier_agro_leader_debuff:apply(
enemy,
caster,
self,
{duration = self:GetSpecialValueFor("duration")}
)
end
)
end
agro_leader = __TS__Decorate(
agro_leader,
agro_leader,
{registerAbility(nil)},
{kind = "class", name = "agro_leader"}
)
____exports.agro_leader = agro_leader
____exports.modifier_agro_leader_debuff = __TS__Class()
local modifier_agro_leader_debuff = ____exports.modifier_agro_leader_debuff
modifier_agro_leader_debuff.name = "modifier_agro_leader_debuff"
modifier_agro_leader_debuff.____file_path = "scripts/vscripts/abilities/creep/agro_leader.lua"
__TS__ClassExtends(modifier_agro_leader_debuff, BaseModifier)
function modifier_agro_leader_debuff.prototype.IsHidden(self)
return false
end
function modifier_agro_leader_debuff.prototype.IsPurgable(self)
return false
end
function modifier_agro_leader_debuff.prototype.IsDebuff(self)
return true
end
function modifier_agro_leader_debuff.prototype.CheckState(self)
return {[MODIFIER_STATE_COMMAND_RESTRICTED] = true}
end
function modifier_agro_leader_debuff.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_DEATH}
end
function modifier_agro_leader_debuff.prototype.OnDeath(self, event)
if event.unit == self:GetCaster() then
self:Destroy()
end
end
function modifier_agro_leader_debuff.prototype.OnDestroy(self)
end
function modifier_agro_leader_debuff.prototype.GetStatusEffectName(self)
return "particles/status_fx/status_effect_beserkers_call.vpcf"
end
modifier_agro_leader_debuff = __TS__Decorate(
modifier_agro_leader_debuff,
modifier_agro_leader_debuff,
{registerModifier(nil)},
{kind = "class", name = "modifier_agro_leader_debuff"}
)
____exports.modifier_agro_leader_debuff = modifier_agro_leader_debuff
return ____exports