Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/creep/zombie_armor_decress.lua
T
2026-05-29 15:11:31 +07:00

116 lines
4.7 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____difficulty_manager = require("difficulty_manager")
local Difficulty = ____difficulty_manager.Difficulty
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.zombie_armor_decress = __TS__Class()
local zombie_armor_decress = ____exports.zombie_armor_decress
zombie_armor_decress.name = "zombie_armor_decress"
zombie_armor_decress.____file_path = "scripts/vscripts/abilities/creep/zombie_armor_decress.lua"
__TS__ClassExtends(zombie_armor_decress, BaseAbility)
function zombie_armor_decress.prototype.GetIntrinsicModifierName(self)
return "modifier_zombie_armor_decress"
end
zombie_armor_decress = __TS__Decorate(
zombie_armor_decress,
zombie_armor_decress,
{registerAbility(nil)},
{kind = "class", name = "zombie_armor_decress"}
)
____exports.zombie_armor_decress = zombie_armor_decress
____exports.modifier_zombie_armor_decress = __TS__Class()
local modifier_zombie_armor_decress = ____exports.modifier_zombie_armor_decress
modifier_zombie_armor_decress.name = "modifier_zombie_armor_decress"
modifier_zombie_armor_decress.____file_path = "scripts/vscripts/abilities/creep/zombie_armor_decress.lua"
__TS__ClassExtends(modifier_zombie_armor_decress, BaseModifier)
function modifier_zombie_armor_decress.prototype.IsHidden(self)
return true
end
function modifier_zombie_armor_decress.prototype.IsPurgable(self)
return false
end
function modifier_zombie_armor_decress.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_LANDED}
end
function modifier_zombie_armor_decress.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
if event.attacker ~= self:GetParent() then
return
end
if not event.target or not event.target:IsAlive() then
return
end
local ability = self:GetAbility()
if not ability then
return
end
local duration = ability:GetSpecialValueFor("corruption_duration")
event.target:AddNewModifier(
self:GetParent(),
ability,
____exports.modifier_zombie_armor_decress_debuff.name,
{duration = duration}
)
end
modifier_zombie_armor_decress = __TS__Decorate(
modifier_zombie_armor_decress,
modifier_zombie_armor_decress,
{registerModifier(nil)},
{kind = "class", name = "modifier_zombie_armor_decress"}
)
____exports.modifier_zombie_armor_decress = modifier_zombie_armor_decress
____exports.modifier_zombie_armor_decress_debuff = __TS__Class()
local modifier_zombie_armor_decress_debuff = ____exports.modifier_zombie_armor_decress_debuff
modifier_zombie_armor_decress_debuff.name = "modifier_zombie_armor_decress_debuff"
modifier_zombie_armor_decress_debuff.____file_path = "scripts/vscripts/abilities/creep/zombie_armor_decress.lua"
__TS__ClassExtends(modifier_zombie_armor_decress_debuff, BaseModifier)
function modifier_zombie_armor_decress_debuff.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.armorDebuffBase = 0
end
function modifier_zombie_armor_decress_debuff.prototype.IsHidden(self)
return true
end
function modifier_zombie_armor_decress_debuff.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_zombie_armor_decress_debuff.prototype.IsDebuff(self)
return true
end
function modifier_zombie_armor_decress_debuff.prototype.IsPurgable(self)
return true
end
function modifier_zombie_armor_decress_debuff.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS}
end
function modifier_zombie_armor_decress_debuff.prototype.OnCreated(self)
local ability = self:GetAbility()
if not ability then
return
end
self.armorDebuffBase = ability:GetSpecialValueFor("armor_debuff")
end
function modifier_zombie_armor_decress_debuff.prototype.OnRefresh(self)
self:OnCreated()
end
function modifier_zombie_armor_decress_debuff.prototype.GetModifierPhysicalArmorBonus(self)
return self.armorDebuffBase * Difficulty:getNpcStatScale()
end
modifier_zombie_armor_decress_debuff = __TS__Decorate(
modifier_zombie_armor_decress_debuff,
modifier_zombie_armor_decress_debuff,
{registerModifier(nil)},
{kind = "class", name = "modifier_zombie_armor_decress_debuff"}
)
____exports.modifier_zombie_armor_decress_debuff = modifier_zombie_armor_decress_debuff
return ____exports