Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/creep/wave_desperate_vampirism.lua
T
2026-05-29 15:11:31 +07:00

95 lines
4.0 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____difficulty_manager = require("difficulty_manager")
local Difficulty = ____difficulty_manager.Difficulty
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
--- Пассивка для волновых крипов: при здоровье ниже порога атаки лечат на долю нанесённого урона.
____exports.wave_desperate_vampirism = __TS__Class()
local wave_desperate_vampirism = ____exports.wave_desperate_vampirism
wave_desperate_vampirism.name = "wave_desperate_vampirism"
wave_desperate_vampirism.____file_path = "scripts/vscripts/abilities/creep/wave_desperate_vampirism.lua"
__TS__ClassExtends(wave_desperate_vampirism, BaseAbility)
function wave_desperate_vampirism.prototype.GetIntrinsicModifierName(self)
return "modifier_wave_desperate_vampirism"
end
function wave_desperate_vampirism.prototype.Precache(self, context)
PrecacheResource("particle", "particles/units/heroes/hero_bloodseeker/bloodseeker_bloodbath.vpcf", context)
end
wave_desperate_vampirism = __TS__Decorate(
wave_desperate_vampirism,
wave_desperate_vampirism,
{registerAbility(nil)},
{kind = "class", name = "wave_desperate_vampirism"}
)
____exports.wave_desperate_vampirism = wave_desperate_vampirism
____exports.modifier_wave_desperate_vampirism = __TS__Class()
local modifier_wave_desperate_vampirism = ____exports.modifier_wave_desperate_vampirism
modifier_wave_desperate_vampirism.name = "modifier_wave_desperate_vampirism"
modifier_wave_desperate_vampirism.____file_path = "scripts/vscripts/abilities/creep/wave_desperate_vampirism.lua"
__TS__ClassExtends(modifier_wave_desperate_vampirism, BaseModifier)
function modifier_wave_desperate_vampirism.prototype.IsHidden(self)
return true
end
function modifier_wave_desperate_vampirism.prototype.IsDebuff(self)
return false
end
function modifier_wave_desperate_vampirism.prototype.IsPurgable(self)
return false
end
function modifier_wave_desperate_vampirism.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_LANDED}
end
function modifier_wave_desperate_vampirism.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
local parent = self:GetParent()
local ability = self:GetAbility()
if not ability or not parent or event.attacker ~= parent then
return
end
local target = event.target
if not target or not target:IsAlive() or target:IsBuilding() or target:IsOther() then
return
end
local thresholdPct = ability:GetSpecialValueFor("hp_threshold_pct")
if parent:GetHealthPercent() >= thresholdPct then
return
end
local vampPct = ability:GetSpecialValueFor("vamp_pct")
local damage = event.damage or 0
if damage <= 0 then
damage = parent:GetAverageTrueAttackDamage(target)
end
if damage <= 0 then
return
end
local heal = damage * vampPct / 100 * Difficulty:getNpcStatScale()
if heal <= 0 then
return
end
parent:Heal(heal, ability)
local p = ParticleManager:CreateParticle("particles/units/heroes/hero_bloodseeker/bloodseeker_bloodbath.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent)
ParticleManager:SetParticleControl(
p,
0,
parent:GetAbsOrigin()
)
ParticleManager:ReleaseParticleIndex(p)
end
modifier_wave_desperate_vampirism = __TS__Decorate(
modifier_wave_desperate_vampirism,
modifier_wave_desperate_vampirism,
{registerModifier(nil)},
{kind = "class", name = "modifier_wave_desperate_vampirism"}
)
____exports.modifier_wave_desperate_vampirism = modifier_wave_desperate_vampirism
return ____exports