Files
Dota-Zombie-Invasion/scripts/npc/wave/npc_wave_boss_zombies.kv
T
2026-05-29 15:11:31 +07:00

519 lines
15 KiB
Plaintext

"DOTAUnits"
{
"npc_wave_boss_zombie"
{
"Model" "models/items/undying/flesh_golem/incurable_pestilence_golem/incurable_pestilence_golem.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "zombie_rage"
"Ability2" "zombie_open_wounds"
"Ability3" "zombie_feast"
"Ability4" "ability_unit_less_laggy"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12"
"MagicalResistance" "25"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "140"
"AttackDamageMax" "210"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550"
// Status
//----------------------------------------------------------------
"StatusHealth" "9000"
"StatusHealthRegen" "0"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability1"
{
"Name" "zombie_rage"
}
"Ability2"
{
"Name" "zombie_open_wounds"
}
}
}
}
"npc_wave_boss_skeleton"
{
"Model" "models/items/wraith_king/arcana/wraith_king_arcana.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "skeleton_blast"
"Ability2" "skeleton_king_mortal_strike"
"Ability3" "zombie_feast"
"Ability4" "bone_armor"
"Ability5" "sven_great_cleave"
"Ability6" "ability_unit_less_laggy"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12"
"MagicalResistance" "25"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "140"
"AttackDamageMax" "210"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550"
// Status
//----------------------------------------------------------------
"StatusHealth" "15000"
"StatusHealthRegen" "5"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability1"
{
"Name" "skeleton_blast"
}
}
}
}
"npc_wave_boss_lifestealer"
{
"Model" "models/heroes/life_stealer/life_stealer.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "zombie_rage"
"Ability2" "zombie_open_wounds"
"Ability3" "zombie_feast"
"Ability4" "bone_armor"
"Ability5" "skeleton_king_mortal_strike"
"Ability6" "ability_unit_less_laggy"
"Ability7" "zombie_armor_decress"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-12"
"MagicalResistance" "25"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "140"
"AttackDamageMax" "210"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550"
// Status
//----------------------------------------------------------------
"StatusHealth" "9000"
"StatusHealthRegen" "5"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability1"
{
"Name" "zombie_rage"
}
"Ability2"
{
"Name" "zombie_open_wounds"
}
}
}
}
"npc_wave_boss_death_prophet"
{
"Model" "models/heroes/death_prophet/death_prophet.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Ranged"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "death_prophet_carrion_swarm"
"Ability2" "death_prophet_silence"
"Ability3" "death_prophet_spirit_siphon"
"Ability4" "ghost_evasive"
"Ability5" "ability_unit_less_laggy"
"Ability6" "death_prophet_exorcism"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "12"
"MagicalResistance" "0"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "140"
"AttackDamageMax" "210"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "630"
"BaseAttackSpeed" "140"
"ProjectileModel" "particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
"ProjectileSpeed" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550"
// Status
//----------------------------------------------------------------
"StatusHealth" "6500"
"StatusHealthRegen" "0"
"StatusMana" "4000"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability1"
{
"Name" "death_prophet_carrion_swarm"
}
"Ability2"
{
"Name" "death_prophet_silence"
}
"Ability3"
{
"Name" "death_prophet_spirit_siphon"
}
"Ability6"
{
"Name" "death_prophet_exorcism"
}
}
"AttachWearables"
{
"Wearable1" { "ItemDef" "5597" }
"Wearable1" { "ItemDef" "5598" }
"Wearable1" { "ItemDef" "5599" }
"Wearable1" { "ItemDef" "5600" }
"Wearable1" { "ItemDef" "5603" }
}
}
}
"npc_wave_boss_suicide_zombie"
{
"Model" "models/items/courier/pw_zombie/pw_zombie_flying.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Ranged"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "ghost_evasive"
"Ability2" "suicide_boys"
"Ability3" ""
"Ability4" ""
"Ability5" ""
"Ability6" ""
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "20"
"MagicalResistance" "20"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "0"
"AttackDamageMax" "0"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "630"
"BaseAttackSpeed" "140"
"ProjectileModel" "particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
"ProjectileSpeed" "1000"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "100"
// Status
//----------------------------------------------------------------
"StatusHealth" "200000"
"StatusHealthRegen" "0"
"StatusMana" "10000"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
}
}
"npc_wave_boss_zombie_king"
{
"Model" "models/items/undying/flesh_golem/direstones_corruption_flesh_golem/direstones_corruption_flesh_golem.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Melee"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"ModelScale" "1.4"
"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
"UseNeutralCreepBehavior" "0"
"Ability1" "zombie_rage"
"Ability2" "undying_tombstone"
"Ability3" "undying_tombstone_zombie_aura"
"Ability4" "bone_armor"
"Ability5" "skeleton_king_mortal_strike"
"Ability6" "ability_unit_less_laggy"
"Ability7" "zombie_armor_decress"
// Armor
//----------------------------------------------------------------
"ArmorPhysical" "-12"
"MagicalResistance" "25"
// Attack
//----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
"AttackDamageMin" "140"
"AttackDamageMax" "210"
"AttackRate" "1.7"
"AttackAnimationPoint" "0.4"
"AttackAcquisitionRange" "1100"
"AttackRange" "130"
"BaseAttackSpeed" "140"
// Bounds
//----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
//----------------------------------------------------------------
"BountyXP" "400"
"BountyGoldMin" "0"
"BountyGoldMax" "0"
// Movement
//----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
"MovementSpeed" "550"
// Status
//----------------------------------------------------------------
"StatusHealth" "9000"
"StatusHealthRegen" "5"
"StatusMana" "400"
"StatusManaRegen" "0.0"
// Vision
//----------------------------------------------------------------
"VisionDaytimeRange" "900"
"VisionNighttimeRange" "900"
// Team
//----------------------------------------------------------------
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Creature"
{
"OffensiveAbilities"
{
"Ability1"
{
"Name" "zombie_rage"
}
"Ability2"
{
"Name" "undying_tombstone"
}
}
}
}
}