519 lines
15 KiB
Plaintext
519 lines
15 KiB
Plaintext
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"DOTAUnits"
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{
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"npc_wave_boss_zombie"
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{
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"Model" "models/items/undying/flesh_golem/incurable_pestilence_golem/incurable_pestilence_golem.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Melee"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "zombie_rage"
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"Ability2" "zombie_open_wounds"
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"Ability3" "zombie_feast"
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"Ability4" "ability_unit_less_laggy"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "12"
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"MagicalResistance" "25"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "140"
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"AttackDamageMax" "210"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "130"
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"BaseAttackSpeed" "140"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "550"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "9000"
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"StatusHealthRegen" "0"
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"StatusMana" "400"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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"OffensiveAbilities"
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{
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"Ability1"
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{
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"Name" "zombie_rage"
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}
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"Ability2"
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{
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"Name" "zombie_open_wounds"
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}
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}
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}
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}
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"npc_wave_boss_skeleton"
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{
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"Model" "models/items/wraith_king/arcana/wraith_king_arcana.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Melee"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "skeleton_blast"
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"Ability2" "skeleton_king_mortal_strike"
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"Ability3" "zombie_feast"
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"Ability4" "bone_armor"
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"Ability5" "sven_great_cleave"
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"Ability6" "ability_unit_less_laggy"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "12"
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"MagicalResistance" "25"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "140"
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"AttackDamageMax" "210"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "130"
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"BaseAttackSpeed" "140"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "550"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "15000"
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"StatusHealthRegen" "5"
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"StatusMana" "400"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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"OffensiveAbilities"
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{
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"Ability1"
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{
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"Name" "skeleton_blast"
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}
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}
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}
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}
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"npc_wave_boss_lifestealer"
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{
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"Model" "models/heroes/life_stealer/life_stealer.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Melee"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "zombie_rage"
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"Ability2" "zombie_open_wounds"
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"Ability3" "zombie_feast"
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"Ability4" "bone_armor"
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"Ability5" "skeleton_king_mortal_strike"
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"Ability6" "ability_unit_less_laggy"
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"Ability7" "zombie_armor_decress"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "-12"
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"MagicalResistance" "25"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "140"
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"AttackDamageMax" "210"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "130"
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"BaseAttackSpeed" "140"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "550"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "9000"
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"StatusHealthRegen" "5"
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"StatusMana" "400"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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"OffensiveAbilities"
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{
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"Ability1"
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{
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"Name" "zombie_rage"
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}
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"Ability2"
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{
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"Name" "zombie_open_wounds"
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}
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}
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}
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}
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"npc_wave_boss_death_prophet"
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{
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"Model" "models/heroes/death_prophet/death_prophet.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Ranged"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "death_prophet_carrion_swarm"
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"Ability2" "death_prophet_silence"
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"Ability3" "death_prophet_spirit_siphon"
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"Ability4" "ghost_evasive"
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"Ability5" "ability_unit_less_laggy"
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"Ability6" "death_prophet_exorcism"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "12"
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"MagicalResistance" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "140"
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"AttackDamageMax" "210"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "630"
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"BaseAttackSpeed" "140"
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"ProjectileModel" "particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
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"ProjectileSpeed" "1000"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "550"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "6500"
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"StatusHealthRegen" "0"
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"StatusMana" "4000"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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"OffensiveAbilities"
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{
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"Ability1"
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{
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"Name" "death_prophet_carrion_swarm"
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}
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"Ability2"
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{
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"Name" "death_prophet_silence"
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}
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"Ability3"
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{
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"Name" "death_prophet_spirit_siphon"
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}
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"Ability6"
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{
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"Name" "death_prophet_exorcism"
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}
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}
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"AttachWearables"
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{
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"Wearable1" { "ItemDef" "5597" }
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"Wearable1" { "ItemDef" "5598" }
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"Wearable1" { "ItemDef" "5599" }
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"Wearable1" { "ItemDef" "5600" }
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"Wearable1" { "ItemDef" "5603" }
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}
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}
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}
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"npc_wave_boss_suicide_zombie"
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{
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"Model" "models/items/courier/pw_zombie/pw_zombie_flying.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Ranged"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "ghost_evasive"
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"Ability2" "suicide_boys"
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "20"
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"MagicalResistance" "20"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "0"
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"AttackDamageMax" "0"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "630"
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"BaseAttackSpeed" "140"
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"ProjectileModel" "particles/units/heroes/hero_death_prophet/death_prophet_base_attack.vpcf"
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"ProjectileSpeed" "1000"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "100"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "200000"
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"StatusHealthRegen" "0"
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"StatusMana" "10000"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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}
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}
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"npc_wave_boss_zombie_king"
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{
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"Model" "models/items/undying/flesh_golem/direstones_corruption_flesh_golem/direstones_corruption_flesh_golem.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Melee"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"ModelScale" "1.4"
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"BoundsHullName" "DOTA_HULL_SIZE_REGULAR"
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"UseNeutralCreepBehavior" "0"
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"Ability1" "zombie_rage"
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"Ability2" "undying_tombstone"
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"Ability3" "undying_tombstone_zombie_aura"
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"Ability4" "bone_armor"
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"Ability5" "skeleton_king_mortal_strike"
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"Ability6" "ability_unit_less_laggy"
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"Ability7" "zombie_armor_decress"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "-12"
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"MagicalResistance" "25"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
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"AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
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"AttackDamageMin" "140"
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"AttackDamageMax" "210"
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"AttackRate" "1.7"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "1100"
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"AttackRange" "130"
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"BaseAttackSpeed" "140"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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//----------------------------------------------------------------
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"BountyXP" "400"
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"BountyGoldMin" "0"
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"BountyGoldMax" "0"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "550"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "9000"
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"StatusHealthRegen" "5"
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"StatusMana" "400"
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"StatusManaRegen" "0.0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "900"
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"VisionNighttimeRange" "900"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Creature"
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{
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"OffensiveAbilities"
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{
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"Ability1"
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{
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"Name" "zombie_rage"
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}
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"Ability2"
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{
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"Name" "undying_tombstone"
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}
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}
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}
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}
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} |