Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_70.lua
T
2026-05-29 15:11:31 +07:00

90 lines
3.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____hero_rage = require("abilities.system.hero_rage")
local heroRageGetCurrent = ____hero_rage.heroRageGetCurrent
local heroRageGetModifier = ____hero_rage.heroRageGetModifier
local ____incoming_damage_reduction_combine = require("utils.incoming_damage_reduction_combine")
local removeIncomingDamageReductionSource = ____incoming_damage_reduction_combine.removeIncomingDamageReductionSource
local setIncomingDamageReductionSource = ____incoming_damage_reduction_combine.setIncomingDamageReductionSource
local CARD_ID = 70
local CARD_70_INCOMING_SOURCE = "modifier_card_70"
____exports.card_70 = __TS__Class()
local card_70 = ____exports.card_70
card_70.name = "card_70"
card_70.____file_path = "scripts/vscripts/cards/examples/card_70.lua"
__TS__ClassExtends(card_70, CardBase)
function card_70.prototype.GetModifierName(self)
return "modifier_card_70"
end
card_70 = __TS__Decorate(card_70, card_70, {RegisterCard}, {kind = "class", name = "card_70"})
____exports.card_70 = card_70
____exports.modifier_card_70 = __TS__Class()
local modifier_card_70 = ____exports.modifier_card_70
modifier_card_70.name = "modifier_card_70"
modifier_card_70.____file_path = "scripts/vscripts/cards/examples/card_70.lua"
__TS__ClassExtends(modifier_card_70, CardBaseModifier)
function modifier_card_70.prototype.OnCustomRefresh(self, _params)
if not IsServer() then
return
end
removeIncomingDamageReductionSource(
nil,
self:GetParent(),
CARD_70_INCOMING_SOURCE
)
self:OnCustomCreated(_params)
end
function modifier_card_70.prototype.OnCustomCreated(self, _params)
if not IsServer() then
return
end
setIncomingDamageReductionSource(
nil,
self:GetParent(),
CARD_70_INCOMING_SOURCE,
function()
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return 0
end
if not heroRageGetModifier(nil, hero) then
return 0
end
local rage = heroRageGetCurrent(nil, hero)
if rage <= 0 then
return 0
end
local perUnit = self:getScaledCardValue("incoming_reduction_per_rage_pct", 0.1, CARD_ID)
return math.max(0, rage * perUnit)
end
)
end
function modifier_card_70.prototype.OnDestroy(self)
if not IsServer() then
return
end
removeIncomingDamageReductionSource(
nil,
self:GetParent(),
CARD_70_INCOMING_SOURCE
)
end
modifier_card_70 = __TS__Decorate(
modifier_card_70,
modifier_card_70,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_70"}
)
____exports.modifier_card_70 = modifier_card_70
return ____exports