85 lines
3.6 KiB
Lua
85 lines
3.6 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.card_11 = __TS__Class()
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local card_11 = ____exports.card_11
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card_11.name = "card_11"
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card_11.____file_path = "scripts/vscripts/cards/examples/card_11.lua"
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__TS__ClassExtends(card_11, CardBase)
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function card_11.prototype.GetModifierName(self)
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return "modifier_card_11"
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end
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card_11 = __TS__Decorate(card_11, card_11, {RegisterCard}, {kind = "class", name = "card_11"})
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____exports.card_11 = card_11
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____exports.modifier_card_11 = __TS__Class()
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local modifier_card_11 = ____exports.modifier_card_11
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modifier_card_11.name = "modifier_card_11"
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modifier_card_11.____file_path = "scripts/vscripts/cards/examples/card_11.lua"
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__TS__ClassExtends(modifier_card_11, CardBaseModifier)
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function modifier_card_11.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, 11)
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end
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function modifier_card_11.prototype.getPrimaryBonusPerLevel(self)
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return self:getValue("primary_attribute_bonus_per_level", 2)
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end
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function modifier_card_11.prototype.getUniversalAllBonusPerLevel(self)
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return self:getValue("universal_all_bonus_per_level", 1)
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end
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function modifier_card_11.prototype.getPrimaryAttribute(self)
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local parent = self:GetParent()
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return parent:GetPrimaryAttribute()
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end
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function modifier_card_11.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_11.prototype.GetModifierBonusStats_Strength(self)
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local level = self:GetParent():GetLevel()
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local primaryAttribute = self:getPrimaryAttribute()
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if primaryAttribute == DOTA_ATTRIBUTE_ALL then
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return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
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end
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if primaryAttribute == DOTA_ATTRIBUTE_STRENGTH then
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return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
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end
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return 0
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end
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function modifier_card_11.prototype.GetModifierBonusStats_Agility(self)
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local level = self:GetParent():GetLevel()
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local primaryAttribute = self:getPrimaryAttribute()
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if primaryAttribute == DOTA_ATTRIBUTE_ALL then
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return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
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end
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if primaryAttribute == DOTA_ATTRIBUTE_AGILITY then
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return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
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end
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return 0
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end
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function modifier_card_11.prototype.GetModifierBonusStats_Intellect(self)
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local level = self:GetParent():GetLevel()
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local primaryAttribute = self:getPrimaryAttribute()
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if primaryAttribute == DOTA_ATTRIBUTE_ALL then
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return self:getUniversalAllBonusPerLevel() * level * self:getCardCopies()
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end
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if primaryAttribute == DOTA_ATTRIBUTE_INTELLECT then
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return self:getPrimaryBonusPerLevel() * level * self:getCardCopies()
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end
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return 0
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end
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modifier_card_11 = __TS__Decorate(
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modifier_card_11,
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modifier_card_11,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_11"}
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)
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____exports.modifier_card_11 = modifier_card_11
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return ____exports
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