Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/ability_stacking_spell_crit.lua
T
2026-05-29 15:11:31 +07:00

235 lines
8.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
local __TS__ArrayFindIndex = ____lualib.__TS__ArrayFindIndex
local __TS__ArraySort = ____lualib.__TS__ArraySort
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local ____crit_mult = require("utils.crit_mult")
local getFinalStackingCritMultiplier = ____crit_mult.getFinalStackingCritMultiplier
local SPELL_CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT = 1
local isApplyingSpellCritBonus = false
____exports.ability_stacking_spell_crit = __TS__Class()
local ability_stacking_spell_crit = ____exports.ability_stacking_spell_crit
ability_stacking_spell_crit.name = "ability_stacking_spell_crit"
ability_stacking_spell_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_spell_crit.lua"
__TS__ClassExtends(ability_stacking_spell_crit, BaseAbility)
function ability_stacking_spell_crit.prototype.GetIntrinsicModifierName(self)
return "modifier_stacking_spell_crit"
end
ability_stacking_spell_crit = __TS__Decorate(
ability_stacking_spell_crit,
ability_stacking_spell_crit,
{registerAbility(nil)},
{kind = "class", name = "ability_stacking_spell_crit"}
)
____exports.ability_stacking_spell_crit = ability_stacking_spell_crit
____exports.modifier_stacking_spell_crit = __TS__Class()
local modifier_stacking_spell_crit = ____exports.modifier_stacking_spell_crit
modifier_stacking_spell_crit.name = "modifier_stacking_spell_crit"
modifier_stacking_spell_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_spell_crit.lua"
__TS__ClassExtends(modifier_stacking_spell_crit, BaseModifier)
function modifier_stacking_spell_crit.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.critModifiers = {}
end
function modifier_stacking_spell_crit.GetForUnit(self, unit)
local mod = unit:FindModifierByName("modifier_stacking_spell_crit")
return mod and mod or nil
end
function modifier_stacking_spell_crit.prototype.RemoveOnDeath(self)
return false
end
function modifier_stacking_spell_crit.prototype.IsPurgable(self)
return false
end
function modifier_stacking_spell_crit.prototype.IsHidden(self)
return true
end
function modifier_stacking_spell_crit.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_TAKEDAMAGE}
end
function modifier_stacking_spell_crit.prototype.OnCreated(self)
if not IsServer() then
return
end
self.critModifiers = {}
end
function modifier_stacking_spell_crit.prototype.OnTakeDamage(self, event)
if not IsServer() or isApplyingSpellCritBonus then
return
end
if event.attacker ~= self:GetParent() then
return
end
if #self.critModifiers == 0 then
return
end
local damage = event.damage
if damage <= 0 then
return
end
if event.damage_type ~= DAMAGE_TYPE_MAGICAL then
return
end
if not event.inflictor then
return
end
local damageFlags = event.damage_flags or 0
if bit.band(damageFlags, DOTA_DAMAGE_FLAG_HPLOSS) == DOTA_DAMAGE_FLAG_HPLOSS then
return
end
if bit.band(damageFlags, DOTA_DAMAGE_FLAG_REFLECTION) == DOTA_DAMAGE_FLAG_REFLECTION then
return
end
local parent = self:GetParent()
local victim = event.unit
local inflictor = event.inflictor
if not victim or not inflictor or victim:IsNull() or inflictor:IsNull() then
return
end
if inflictor == self:GetAbility() then
return
end
local totalBonusMult = 0
local bestProcChance = 0
local luck = parent:IsHero() and getLuck(nil, parent) or 0
__TS__ArrayForEach(
self.critModifiers,
function(____, critData)
local effectiveChance = parent:IsHero() and luck > 0 and math.min(
100,
math.max(0, critData.chance + luck * SPELL_CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT)
) or critData.chance
if RollPseudoRandomPercentage(effectiveChance, 1, parent) then
totalBonusMult = totalBonusMult + critData.mult / 100
if effectiveChance > bestProcChance then
bestProcChance = effectiveChance
end
end
end
)
if totalBonusMult <= 0 then
return
end
local finalMult = getFinalStackingCritMultiplier(nil, parent, totalBonusMult)
if finalMult <= 0 then
return
end
local bonusDamage = damage * math.max(0, finalMult - 1)
if bonusDamage <= 0 then
return
end
local spellAmpFrac = parent:IsHero() and math.max(
0,
parent:GetSpellAmplification(false)
) or 0
local damageToApply = bonusDamage / math.max(0.000001, 1 + spellAmpFrac)
isApplyingSpellCritBonus = true
ApplyDamage({
victim = victim,
attacker = parent,
damage = damageToApply,
damage_type = DAMAGE_TYPE_MAGICAL,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
ability = inflictor
})
isApplyingSpellCritBonus = false
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_DEADLY_BLOW,
victim,
math.floor(bonusDamage),
nil
)
end
function modifier_stacking_spell_crit.prototype.AddCustomCrit(self, chance, mult, source, entity)
if not IsServer() then
return
end
if chance < 0 and mult <= 0 then
return
end
local entityIndex = entity and entity:GetEntityIndex()
local existingIndex = __TS__ArrayFindIndex(
self.critModifiers,
function(____, crit) return crit.source == source and crit.entityIndex == entityIndex end
)
if existingIndex ~= -1 then
self.critModifiers[existingIndex + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
else
local ____self_critModifiers_2 = self.critModifiers
____self_critModifiers_2[#____self_critModifiers_2 + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
end
__TS__ArraySort(
self.critModifiers,
function(____, a, b) return b.chance - a.chance end
)
end
function modifier_stacking_spell_crit.prototype.UpdateExistingCrit(self, chance, mult, source, entity)
if not IsServer() then
return
end
if chance < 0 and mult <= 0 then
self:RemoveCrit(source, entity)
return
end
local entityIndex = entity and entity:GetEntityIndex()
local existingIndex = __TS__ArrayFindIndex(
self.critModifiers,
function(____, crit)
if crit.source ~= source then
return false
end
if entityIndex ~= nil then
return crit.entityIndex == entityIndex
end
return true
end
)
if existingIndex ~= -1 then
self.critModifiers[existingIndex + 1].chance = chance
self.critModifiers[existingIndex + 1].mult = mult
if entityIndex ~= nil then
self.critModifiers[existingIndex + 1].entityIndex = entityIndex
end
else
self:AddCustomCrit(chance, mult, source, entity)
end
__TS__ArraySort(
self.critModifiers,
function(____, a, b) return b.chance - a.chance end
)
end
function modifier_stacking_spell_crit.prototype.RemoveCrit(self, source, entity)
if not IsServer() then
return
end
local entityIndex = entity and entity:GetEntityIndex()
self.critModifiers = __TS__ArrayFilter(
self.critModifiers,
function(____, crit) return not (crit.source == source and crit.entityIndex == entityIndex) end
)
end
function modifier_stacking_spell_crit.prototype.OnDestroy(self)
if not IsServer() then
return
end
self.critModifiers = {}
end
modifier_stacking_spell_crit = __TS__Decorate(
modifier_stacking_spell_crit,
modifier_stacking_spell_crit,
{registerModifier(nil)},
{kind = "class", name = "modifier_stacking_spell_crit"}
)
____exports.modifier_stacking_spell_crit = modifier_stacking_spell_crit
return ____exports