Files
Dota-Zombie-Invasion/scripts/vscripts/items/quest_items/item_pollen_keeper.lua
T
2026-05-29 15:11:31 +07:00

89 lines
3.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerAbility = ____dota_ts_adapter.registerAbility
____exports.item_pollen_keeper = __TS__Class()
local item_pollen_keeper = ____exports.item_pollen_keeper
item_pollen_keeper.name = "item_pollen_keeper"
item_pollen_keeper.____file_path = "scripts/vscripts/items/quest_items/item_pollen_keeper.lua"
__TS__ClassExtends(item_pollen_keeper, BaseItem)
function item_pollen_keeper.prototype.GetIntrinsicModifierName(self)
return ____exports.modifier_item_pollen_keeper.name
end
function item_pollen_keeper.prototype.GetAbilityTextureName(self)
local charges = self:GetCurrentCharges()
if charges <= 5 then
return "../items/quest_items/pollen_keeper_1"
elseif charges <= 15 then
return "../items/quest_items/pollen_keeper_2"
elseif charges <= 19 then
return "../items/quest_items/pollen_keeper_3"
elseif charges == 20 then
return "../items/quest_items/pollen_keeper_4"
end
return "../items/quest_items/pollen_keeper_1"
end
item_pollen_keeper = __TS__Decorate(
item_pollen_keeper,
item_pollen_keeper,
{registerAbility(nil)},
{kind = "class", name = "item_pollen_keeper"}
)
____exports.item_pollen_keeper = item_pollen_keeper
____exports.modifier_item_pollen_keeper = __TS__Class()
local modifier_item_pollen_keeper = ____exports.modifier_item_pollen_keeper
modifier_item_pollen_keeper.name = "modifier_item_pollen_keeper"
modifier_item_pollen_keeper.____file_path = "scripts/vscripts/items/quest_items/item_pollen_keeper.lua"
__TS__ClassExtends(modifier_item_pollen_keeper, BaseModifier)
function modifier_item_pollen_keeper.prototype.IsHidden(self)
return true
end
function modifier_item_pollen_keeper.prototype.IsPurgable(self)
return false
end
function modifier_item_pollen_keeper.prototype.IsDebuff(self)
return false
end
function modifier_item_pollen_keeper.prototype.IsBuff(self)
return true
end
function modifier_item_pollen_keeper.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_LANDED}
end
function modifier_item_pollen_keeper.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
if event.attacker ~= self:GetParent() then
return
end
if not event.target or event.target:GetUnitName() ~= "npc_wisps" then
return
end
local ability = self:GetAbility()
if not ability or ability:IsNull() then
return
end
if RandomInt(1, 100) > ability:GetSpecialValueFor("chance") then
return
end
if ability:GetCurrentCharges() < 20 then
ability:SetCurrentCharges(ability:GetCurrentCharges() + 1)
end
end
modifier_item_pollen_keeper = __TS__Decorate(
modifier_item_pollen_keeper,
modifier_item_pollen_keeper,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_pollen_keeper"}
)
____exports.modifier_item_pollen_keeper = modifier_item_pollen_keeper
return ____exports