Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/ability_modifier_source.lua
T
2026-05-29 15:11:31 +07:00

44 lines
1.7 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local registerAbility = ____dota_ts_adapter.registerAbility
____exports.MODIFIER_SOURCE_ABILITY_NAME = "ability_modifier_source"
____exports.ability_modifier_source = __TS__Class()
local ability_modifier_source = ____exports.ability_modifier_source
ability_modifier_source.name = "ability_modifier_source"
ability_modifier_source.____file_path = "scripts/vscripts/abilities/modifiers/ability_modifier_source.lua"
__TS__ClassExtends(ability_modifier_source, BaseAbility)
function ability_modifier_source.prototype.IsHidden(self)
return true
end
function ability_modifier_source.prototype.IsInnateAbility(self)
return true
end
ability_modifier_source = __TS__Decorate(
ability_modifier_source,
ability_modifier_source,
{registerAbility(nil)},
{kind = "class", name = "ability_modifier_source"}
)
____exports.ability_modifier_source = ability_modifier_source
function ____exports.getModifierSourceAbility(self, unit)
if not IsServer() or not unit or not IsValidEntity(unit) or unit:IsNull() then
return nil
end
local ability = unit:FindAbilityByName(____exports.MODIFIER_SOURCE_ABILITY_NAME)
if not ability then
ability = unit:AddAbility(____exports.MODIFIER_SOURCE_ABILITY_NAME)
end
if ability and ability:GetLevel() <= 0 then
ability:SetLevel(1)
end
return ability or nil
end
local g = _G
g.getModifierSourceAbility = ____exports.getModifierSourceAbility
return ____exports