Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_45.lua
T
2026-05-29 15:11:31 +07:00

125 lines
4.6 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____custom_game_events = require("custom_game_events")
local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 45
____exports.card_45 = __TS__Class()
local card_45 = ____exports.card_45
card_45.name = "card_45"
card_45.____file_path = "scripts/vscripts/cards/examples/card_45.lua"
__TS__ClassExtends(card_45, CardBase)
function card_45.prototype.GetModifierName(self)
return "modifier_card_45"
end
card_45 = __TS__Decorate(card_45, card_45, {RegisterCard}, {kind = "class", name = "card_45"})
____exports.card_45 = card_45
____exports.modifier_card_45 = __TS__Class()
local modifier_card_45 = ____exports.modifier_card_45
modifier_card_45.name = "modifier_card_45"
modifier_card_45.____file_path = "scripts/vscripts/cards/examples/card_45.lua"
__TS__ClassExtends(modifier_card_45, CardBaseModifier)
function modifier_card_45.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.speedBonusPct = 0
end
function modifier_card_45.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_45.prototype.getMaxBonusPct(self)
return self:getScaledCardValue("max_bonus_pct", 60)
end
function modifier_card_45.prototype.resetSpeedBonusToMax(self)
self.speedBonusPct = self:getMaxBonusPct()
local parent = self:GetParent()
if parent and parent:IsHero() then
parent:CalculateStatBonus(true)
end
end
function modifier_card_45.prototype.OnCustomCreated(self, _params)
if not IsServer() then
return
end
self:resetSpeedBonusToMax()
self:StartIntervalThink(60)
end
function modifier_card_45.prototype.OnCustomRefresh(self, _params)
if not IsServer() then
return
end
self.speedBonusPct = self.speedBonusPct + self:getValue("max_bonus_pct", 60)
local parent = self:GetParent()
if parent and parent:IsHero() then
parent:CalculateStatBonus(true)
end
end
function modifier_card_45.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
local decay = math.floor(self:getValue("decay_pct_per_minute", 10))
self.speedBonusPct = math.max(0, self.speedBonusPct - decay)
local parent = self:GetParent()
if parent and parent:IsHero() then
parent:CalculateStatBonus(true)
end
end
function modifier_card_45.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_45.prototype.GetModifierMoveSpeedBonus_Percentage(self)
return self.speedBonusPct
end
function modifier_card_45.prototype.GetTexture(self)
return "item_energy_drink"
end
modifier_card_45 = __TS__Decorate(
modifier_card_45,
modifier_card_45,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_45"}
)
____exports.modifier_card_45 = modifier_card_45
--- Рассвет: восстановить бонус до max_bonus_pct (вызывается из DayNightCycleManager).
function ____exports.notifyCard45MorningStarted(self, _morningSequence)
if not IsServer() then
return
end
do
local i = 0
while i < DOTA_MAX_PLAYERS do
do
local pid = i
local player = PlayerResource:GetPlayer(pid)
if not player then
goto __continue20
end
local cardSystem = ensurePlayerCardSystem(nil, pid)
if not cardSystem or cardSystem:GetActiveCardCopies(CARD_ID) <= 0 then
goto __continue20
end
local hero = player:GetAssignedHero()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
goto __continue20
end
local mod = hero:FindModifierByName("modifier_card_45")
if mod then
mod:resetSpeedBonusToMax()
end
end
::__continue20::
i = i + 1
end
end
end
return ____exports