Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/silencer/ability_last_word.lua
T
2026-05-29 15:11:31 +07:00

168 lines
6.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local modifier_ability_last_word, modifier_ability_last_word_silence
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.ability_last_word = __TS__Class()
local ability_last_word = ____exports.ability_last_word
ability_last_word.name = "ability_last_word"
ability_last_word.____file_path = "scripts/vscripts/abilities/heroes/silencer/ability_last_word.lua"
__TS__ClassExtends(ability_last_word, BaseAbility)
function ability_last_word.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local caster = self:GetCaster()
local target = self:GetCursorTarget()
if not target then
return
end
local debuffDuration = self:GetSpecialValueFor("debuff_duration")
target:AddNewModifier(caster, self, modifier_ability_last_word.name, {duration = debuffDuration})
local direction = target:GetOrigin() - caster:GetOrigin()
direction.z = 0
local normalized = direction:Normalized()
local castFx = ParticleManager:CreateParticle("particles/units/heroes/hero_silencer/silencer_last_word_status_cast.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControlEnt(
castFx,
0,
caster,
PATTACH_POINT_FOLLOW,
"attach_attack1",
Vector(0, 0, 0),
true
)
ParticleManager:SetParticleControlForward(castFx, 1, normalized)
ParticleManager:ReleaseParticleIndex(castFx)
EmitSoundOn("Hero_Silencer.LastWord.Cast", caster)
end
ability_last_word = __TS__Decorate(
ability_last_word,
ability_last_word,
{registerAbility(nil)},
{kind = "class", name = "ability_last_word"}
)
____exports.ability_last_word = ability_last_word
modifier_ability_last_word = __TS__Class()
modifier_ability_last_word.name = "modifier_ability_last_word"
modifier_ability_last_word.____file_path = "scripts/vscripts/abilities/heroes/silencer/ability_last_word.lua"
__TS__ClassExtends(modifier_ability_last_word, BaseModifier)
function modifier_ability_last_word.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.silenceDuration = 0
self.damage = 0
self.intPct = 0
end
function modifier_ability_last_word.prototype.IsDebuff(self)
return true
end
function modifier_ability_last_word.prototype.IsPurgable(self)
return true
end
function modifier_ability_last_word.prototype.OnCreated(self, params)
local ability = self:GetAbility()
if not ability then
return
end
self.silenceDuration = ability:GetSpecialValueFor("duration")
self.damage = ability:GetSpecialValueFor("damage")
self.intPct = ability:GetSpecialValueFor("int")
if not IsServer() then
return
end
self:StartIntervalThink(params.duration or 0)
EmitSoundOn(
"Hero_Silencer.LastWord.Target",
self:GetParent()
)
end
function modifier_ability_last_word.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PROVIDES_FOW_POSITION, MODIFIER_EVENT_ON_ABILITY_FULLY_CAST}
end
function modifier_ability_last_word.prototype.GetModifierProvidesFOWVision(self)
return 1
end
function modifier_ability_last_word.prototype.OnAbilityFullyCast(self, event)
if not IsServer() then
return
end
if event.unit ~= self:GetParent() then
return
end
if not event.ability or event.ability:IsItem() then
return
end
self:TriggerLastWord()
end
function modifier_ability_last_word.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
self:TriggerLastWord()
end
function modifier_ability_last_word.prototype.TriggerLastWord(self)
local ability = self:GetAbility()
local caster = self:GetCaster()
local parent = self:GetParent()
if not ability or not caster then
return
end
parent:AddNewModifier(caster, ability, modifier_ability_last_word_silence.name, {duration = self.silenceDuration})
ApplyDamage({
victim = parent,
attacker = caster,
damage = self.damage + caster:GetIntellect(true) * (self.intPct / 100),
damage_type = ability:GetAbilityDamageType(),
ability = ability
})
local dmgFx = ParticleManager:CreateParticle("particles/units/heroes/hero_silencer/silencer_last_word_dmg.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent)
ParticleManager:ReleaseParticleIndex(dmgFx)
EmitSoundOn("Hero_Silencer.LastWord.Damage", parent)
StopSoundOn("Hero_Silencer.LastWord.Target", parent)
self:Destroy()
end
function modifier_ability_last_word.prototype.GetEffectName(self)
return "particles/units/heroes/hero_silencer/silencer_last_word_status.vpcf"
end
function modifier_ability_last_word.prototype.GetEffectAttachType(self)
return PATTACH_ABSORIGIN_FOLLOW
end
modifier_ability_last_word = __TS__Decorate(
modifier_ability_last_word,
modifier_ability_last_word,
{registerModifier(nil)},
{kind = "class", name = "modifier_ability_last_word"}
)
modifier_ability_last_word_silence = __TS__Class()
modifier_ability_last_word_silence.name = "modifier_ability_last_word_silence"
modifier_ability_last_word_silence.____file_path = "scripts/vscripts/abilities/heroes/silencer/ability_last_word.lua"
__TS__ClassExtends(modifier_ability_last_word_silence, BaseModifier)
function modifier_ability_last_word_silence.prototype.IsDebuff(self)
return true
end
function modifier_ability_last_word_silence.prototype.IsPurgable(self)
return true
end
function modifier_ability_last_word_silence.prototype.CheckState(self)
return {[MODIFIER_STATE_SILENCED] = true}
end
function modifier_ability_last_word_silence.prototype.GetEffectName(self)
return "particles/generic_gameplay/generic_silenced.vpcf"
end
function modifier_ability_last_word_silence.prototype.GetEffectAttachType(self)
return PATTACH_OVERHEAD_FOLLOW
end
modifier_ability_last_word_silence = __TS__Decorate(
modifier_ability_last_word_silence,
modifier_ability_last_word_silence,
{registerModifier(nil)},
{kind = "class", name = "modifier_ability_last_word_silence"}
)
return ____exports