Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/heroes/silencer/ability_global_silence.lua
T
2026-05-29 15:11:31 +07:00

122 lines
4.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local modifier_ability_global_silence
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.ability_global_silence = __TS__Class()
local ability_global_silence = ____exports.ability_global_silence
ability_global_silence.name = "ability_global_silence"
ability_global_silence.____file_path = "scripts/vscripts/abilities/heroes/silencer/ability_global_silence.lua"
__TS__ClassExtends(ability_global_silence, BaseAbility)
function ability_global_silence.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local caster = self:GetCaster()
local duration = self:GetSpecialValueFor("tooltip_duration")
local enemies = FindUnitsInRadius(
caster:GetTeamNumber(),
caster:GetOrigin(),
nil,
FIND_UNITS_EVERYWHERE,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_ALL,
bit.bor(DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, DOTA_UNIT_TARGET_FLAG_MANA_ONLY),
FIND_ANY_ORDER,
false
)
for ____, enemy in ipairs(enemies) do
enemy:AddNewModifier(caster, self, modifier_ability_global_silence.name, {duration = duration})
if enemy:IsHero() then
local heroFx = ParticleManager:CreateParticle("particles/units/heroes/hero_silencer/silencer_global_silence_hero.vpcf", PATTACH_ABSORIGIN_FOLLOW, enemy)
ParticleManager:SetParticleControlEnt(
heroFx,
1,
enemy,
PATTACH_ABSORIGIN_FOLLOW,
"attach_attack1",
Vector(0, 0, 0),
true
)
ParticleManager:ReleaseParticleIndex(heroFx)
local playerOwner = enemy:GetPlayerOwner()
if playerOwner ~= nil and playerOwner ~= nil then
EmitSoundOnClient("Hero_Silencer.GlobalSilence.Effect", playerOwner)
end
end
end
local castFx = ParticleManager:CreateParticle("particles/units/heroes/hero_silencer/silencer_global_silence.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControlForward(
castFx,
0,
caster:GetForwardVector()
)
ParticleManager:SetParticleControlEnt(
castFx,
1,
caster,
PATTACH_POINT_FOLLOW,
"attach_attack1",
Vector(0, 0, 0),
true
)
ParticleManager:ReleaseParticleIndex(castFx)
EmitGlobalSound("Hero_Silencer.GlobalSilence.Cast")
end
ability_global_silence = __TS__Decorate(
ability_global_silence,
ability_global_silence,
{registerAbility(nil)},
{kind = "class", name = "ability_global_silence"}
)
____exports.ability_global_silence = ability_global_silence
modifier_ability_global_silence = __TS__Class()
modifier_ability_global_silence.name = "modifier_ability_global_silence"
modifier_ability_global_silence.____file_path = "scripts/vscripts/abilities/heroes/silencer/ability_global_silence.lua"
__TS__ClassExtends(modifier_ability_global_silence, BaseModifier)
function modifier_ability_global_silence.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.incomingPct = 0
end
function modifier_ability_global_silence.prototype.IsDebuff(self)
return true
end
function modifier_ability_global_silence.prototype.IsPurgable(self)
return true
end
function modifier_ability_global_silence.prototype.OnCreated(self)
local ____opt_0 = self:GetAbility()
self.incomingPct = ____opt_0 and ____opt_0:GetSpecialValueFor("icnoming_enemy") or 0
end
function modifier_ability_global_silence.prototype.GetPriority(self)
return MODIFIER_PRIORITY_SUPER_ULTRA
end
function modifier_ability_global_silence.prototype.CheckState(self)
return {[MODIFIER_STATE_SILENCED] = true}
end
function modifier_ability_global_silence.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE}
end
function modifier_ability_global_silence.prototype.GetModifierIncomingDamage_Percentage(self)
return self.incomingPct
end
function modifier_ability_global_silence.prototype.GetEffectName(self)
return "particles/generic_gameplay/generic_silenced.vpcf"
end
function modifier_ability_global_silence.prototype.GetEffectAttachType(self)
return PATTACH_OVERHEAD_FOLLOW
end
modifier_ability_global_silence = __TS__Decorate(
modifier_ability_global_silence,
modifier_ability_global_silence,
{registerModifier(nil)},
{kind = "class", name = "modifier_ability_global_silence"}
)
return ____exports