136 lines
4.9 KiB
Lua
136 lines
4.9 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____CardBaseModifier = require("cards.CardBaseModifier")
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local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____modifier_card_cursed = require("cards.modifier_card_cursed")
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local addCursedStack = ____modifier_card_cursed.addCursedStack
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local getCursedStackCount = ____modifier_card_cursed.getCursedStackCount
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local removeCursedStack = ____modifier_card_cursed.removeCursedStack
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local CARD_ID = 30
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____exports.card_30 = __TS__Class()
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local card_30 = ____exports.card_30
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card_30.name = "card_30"
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card_30.____file_path = "scripts/vscripts/cards/examples/card_30.lua"
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__TS__ClassExtends(card_30, CardBase)
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function card_30.prototype.GetModifierName(self)
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return "modifier_card_30"
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end
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card_30 = __TS__Decorate(card_30, card_30, {RegisterCard}, {kind = "class", name = "card_30"})
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____exports.card_30 = card_30
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____exports.modifier_card_30 = __TS__Class()
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local modifier_card_30 = ____exports.modifier_card_30
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modifier_card_30.name = "modifier_card_30"
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modifier_card_30.____file_path = "scripts/vscripts/cards/examples/card_30.lua"
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__TS__ClassExtends(modifier_card_30, CardBaseModifier)
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function modifier_card_30.prototype.____constructor(self, ...)
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CardBaseModifier.prototype.____constructor(self, ...)
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self.cursedApplied = false
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self.levelOnPickup = 1
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end
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function modifier_card_30.prototype.getValue(self, key, fallback)
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return self:getCardValue(key, fallback, CARD_ID)
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end
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function modifier_card_30.prototype.OnCustomCreated(self, params)
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if not IsServer() then
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return
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end
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self:capturePickupLevel()
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self:applyCursed()
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end
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function modifier_card_30.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return
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end
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if not self.cursedApplied then
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return
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end
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removeCursedStack(nil, hero)
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self.cursedApplied = false
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end
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function modifier_card_30.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_STATS_AGILITY_BONUS, MODIFIER_PROPERTY_STATS_INTELLECT_BONUS, MODIFIER_PROPERTY_TOOLTIP}
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end
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function modifier_card_30.prototype.GetModifierBonusStats_Strength(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return 0
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end
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local level = self:getLevelsAfterPickup(hero)
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local curses = getCursedStackCount(nil, hero)
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if level <= 0 or curses <= 0 then
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return 0
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end
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local strengthPerLevel = self:getValue("strength_per_level", 2)
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return level * strengthPerLevel * curses * self:getCardCopies()
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end
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function modifier_card_30.prototype.GetModifierBonusStats_Agility(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return 0
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end
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local level = self:getLevelsAfterPickup(hero)
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local curses = getCursedStackCount(nil, hero)
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if level <= 0 or curses <= 0 then
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return 0
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end
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local agilityPenaltyPerLevel = self:getValue("agility_penalty_per_level", 1)
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return -level * agilityPenaltyPerLevel * curses * self:getCardCopies()
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end
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function modifier_card_30.prototype.GetModifierBonusStats_Intellect(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) then
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return 0
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end
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local level = self:getLevelsAfterPickup(hero)
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local curses = getCursedStackCount(nil, hero)
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if level <= 0 or curses <= 0 then
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return 0
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end
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local intellectPenaltyPerLevel = self:getValue("intellect_penalty_per_level", 1)
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return -level * intellectPenaltyPerLevel * curses * self:getCardCopies()
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end
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function modifier_card_30.prototype.applyCursed(self)
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if self.cursedApplied then
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return
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end
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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addCursedStack(nil, hero)
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self.cursedApplied = true
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end
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function modifier_card_30.prototype.getLevelsAfterPickup(self, hero)
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return math.max(
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0,
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hero:GetLevel() - self.levelOnPickup
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)
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end
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function modifier_card_30.prototype.capturePickupLevel(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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self.levelOnPickup = hero:GetLevel()
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end
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modifier_card_30 = __TS__Decorate(
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modifier_card_30,
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modifier_card_30,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_card_30"}
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)
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____exports.modifier_card_30 = modifier_card_30
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return ____exports
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