Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_21.lua
T
2026-05-29 15:11:31 +07:00

74 lines
3.2 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 21
____exports.card_21 = __TS__Class()
local card_21 = ____exports.card_21
card_21.name = "card_21"
card_21.____file_path = "scripts/vscripts/cards/examples/card_21.lua"
__TS__ClassExtends(card_21, CardBase)
function card_21.prototype.GetModifierName(self)
return "modifier_card_21"
end
card_21 = __TS__Decorate(card_21, card_21, {RegisterCard}, {kind = "class", name = "card_21"})
____exports.card_21 = card_21
____exports.modifier_card_21 = __TS__Class()
local modifier_card_21 = ____exports.modifier_card_21
modifier_card_21.name = "modifier_card_21"
modifier_card_21.____file_path = "scripts/vscripts/cards/examples/card_21.lua"
__TS__ClassExtends(modifier_card_21, CardBaseModifier)
function modifier_card_21.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_21.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_21.prototype.GetModifierProcAttack_BonusDamage_Pure(self, event)
if not IsServer() then
return 0
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then
return 0
end
local target = event.target
if not target or not IsValidEntity(target) or not target:IsAlive() then
return 0
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return 0
end
local targetName = target:GetUnitName()
if not targetName or not __TS__StringStartsWith(targetName, "npc_wave") then
return 0
end
local basePureDamage = self:getValue("wave_pure_damage_base", 125)
local ownerAttackDamage = attacker:GetAverageTrueAttackDamage(target)
local totalPureDamage = math.max(0, basePureDamage + ownerAttackDamage)
local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_omniknight/omniknight_shard_hammer_of_purity_target.vpcf", PATTACH_ABSORIGIN_FOLLOW, target)
ParticleManager:ReleaseParticleIndex(particle)
if totalPureDamage <= 0 then
return 0
end
local copies = self:getCardCopies()
return (self:getValue("wave_pure_damage_base", 125) + event.attacker:GetAverageTrueAttackDamage(event.target) * self:getValue("wave_pure_damage_base_hand", 0.25)) * copies
end
modifier_card_21 = __TS__Decorate(
modifier_card_21,
modifier_card_21,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_21"}
)
____exports.modifier_card_21 = modifier_card_21
return ____exports