Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/modifiers/modifier_general_froze.lua
T
2026-05-29 15:11:31 +07:00

134 lines
5.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.modifier_general_froze = __TS__Class()
local modifier_general_froze = ____exports.modifier_general_froze
modifier_general_froze.name = "modifier_general_froze"
modifier_general_froze.____file_path = "scripts/vscripts/abilities/modifiers/modifier_general_froze.lua"
__TS__ClassExtends(modifier_general_froze, BaseModifier)
function modifier_general_froze.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.isFrozen = false
self.STACKS_TO_FREEZE = 100
self.STACKS_TO_DAMAGEUP = 30
end
function modifier_general_froze.prototype.IsDebuff(self)
return true
end
function modifier_general_froze.prototype.IsPurgable(self)
return true
end
function modifier_general_froze.prototype.OnCreated(self)
if IsServer() then
self:CheckFrozenState()
self:StartIntervalThink(1)
end
end
function modifier_general_froze.prototype.OnRefresh(self)
if IsServer() then
self:CheckFrozenState()
end
end
function modifier_general_froze.prototype.OnDestroy(self)
if IsClient() then
return
end
if self.particleId then
ParticleManager:DestroyParticle(self.particleId, false)
ParticleManager:ReleaseParticleIndex(self.particleId)
end
if self.frozenParticleId then
ParticleManager:DestroyParticle(self.frozenParticleId, false)
ParticleManager:ReleaseParticleIndex(self.frozenParticleId)
end
self.frozenParticleId = nil
end
function modifier_general_froze.prototype.OnIntervalThink(self)
if not self:GetParent() then
return
end
if "modifier_general_fired" ~= nil then
local firedModifier = self:GetParent():FindModifierByName("modifier_general_fired")
local firedStacks = firedModifier and firedModifier:GetStackCount() or 0
if self:GetStackCount() > 0 then
local decreaseAmount = math.max(
1,
math.ceil(self:GetStackCount() * 0.1)
)
self:SetStackCount(self:GetStackCount() - decreaseAmount)
self:SetDuration(1.01, true)
else
self:GetParent():RemoveModifierByName("modifier_general_froze")
end
if firedStacks > 0 then
local decreaseAmount = math.min(
self:GetStackCount(),
firedStacks
)
self:SetStackCount(self:GetStackCount() - decreaseAmount)
if firedModifier then
firedModifier:SetStackCount(firedStacks - decreaseAmount)
end
end
end
end
function modifier_general_froze.prototype.CheckState(self)
if self.isFrozen and self:GetParent():IsBoss() then
return {[MODIFIER_STATE_FROZEN] = true, [MODIFIER_STATE_ROOTED] = true}
end
return {}
end
function modifier_general_froze.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE, MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE}
end
function modifier_general_froze.prototype.GetModifierMoveSpeedBonus_Percentage(self)
return -self:GetStackCount()
end
function modifier_general_froze.prototype.GetModifierAttackSpeedPercentage(self)
return -self:GetStackCount()
end
function modifier_general_froze.prototype.GetEffectName(self)
return "particles/generic_gameplay/generic_slowed_cold.vpcf"
end
function modifier_general_froze.prototype.GetModifierIncomingDamage_Percentage(self)
return self:GetStackCount() >= self.STACKS_TO_DAMAGEUP and self:GetStackCount() or 0
end
function modifier_general_froze.prototype.GetModifierHealthRegenPercentage(self)
return -self:GetStackCount() * 0.01
end
function modifier_general_froze.prototype.GetEffectAttachType(self)
return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_general_froze.prototype.CheckFrozenState(self)
local parent = self:GetParent()
if self:GetStackCount() >= self.STACKS_TO_FREEZE and not self.isFrozen then
self.isFrozen = true
self.frozenParticleId = ParticleManager:CreateParticle("particles/units/heroes/hero_crystalmaiden/maiden_frostbite_buff.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent)
EmitSoundOn("Hero_Ancient_Apparition.ColdFeetCast", parent)
elseif self:GetStackCount() < self.STACKS_TO_FREEZE and self.isFrozen then
self.isFrozen = false
if self.frozenParticleId then
ParticleManager:DestroyParticle(self.frozenParticleId, false)
ParticleManager:ReleaseParticleIndex(self.frozenParticleId)
self.frozenParticleId = nil
end
parent:RemoveModifierByName("modifier_general_silenced")
end
end
function modifier_general_froze.prototype.GetModifierStateImmune(self)
return {[MODIFIER_STATE_FROZEN] = true, [MODIFIER_STATE_ROOTED] = true}
end
modifier_general_froze = __TS__Decorate(
modifier_general_froze,
modifier_general_froze,
{registerModifier(nil)},
{kind = "class", name = "modifier_general_froze"}
)
____exports.modifier_general_froze = modifier_general_froze
return ____exports