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Dota-Zombie-Invasion/resource/addon_schinese.txt
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2026-05-29 15:11:31 +07:00

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"lang"
{
"Language" "Schinese"
"Tokens"
{
//为了我
//要创建新密钥(如 $health),只需在此处添加条目即可
"dota_ability_variable_health" "走向健康" //$health
"dota_ability_variable_mana" "到法力" //$mana
"dota_ability_variable_armor" "到盔甲" //$armor
"dota_ability_variable_damage" "造成损害" //$damage
"dota_ability_variable_str" "达到强度" //$str
"dota_ability_variable_int" "迈向智慧" //$int
"dota_ability_variable_agi" "灵活" //$agi
"dota_ability_variable_all" "到所有属性" //$all
"dota_ability_variable_primary_attribute" "到主属性" //$primary_attribute
"dota_ability_variable_attack" "攻击速度" //$attack
"dota_ability_variable_attack_pct" "达到基本攻击速度" //$attack_pct
"dota_ability_variable_hp_regen" "迈向健康恢复" //$hp_regen
"dota_ability_variable_lifesteal" "走向吸血鬼" //$lifesteal
"dota_ability_variable_mana_regen" "迈向法力恢复" //$mana_regen
"dota_ability_variable_mana_regen_aura" "将法力恢复到光环" //$mana_regen_aura
"dota_ability_variable_spell_amp" "造成伤害" //$spell_amp
"dota_ability_variable_debuff_amp" "到负面影响的持续时间" //$debuff_amp
"dota_ability_variable_move_speed" "达到移动速度" //$move_speed
"dota_ability_variable_evasion" "避免" //$evasion
"dota_ability_variable_spell_resist" "走向魔法抵抗" //$spell_resist
"dota_ability_variable_spell_lifesteal" "用咒语对抗吸血鬼" //$spell_lifesteal
"dota_ability_variable_spell_lifesteal_creep" "用咒语(来自怪物)走向吸血鬼" //$spell_lifesteal_creep
"dota_ability_variable_spell_lifesteal_hero" "用咒语(来自英雄)走向吸血鬼" //$spell_lifesteal_hero
"dota_ability_variable_selected_attrib" "到选定的属性" //$selected_attribute
"dota_ability_variable_attack_range" "攻击范围<font color='#7d7d7d'>(在远程战斗中)</font>" //$attack_range
"dota_ability_variable_attack_range_melee" "攻击范围<font color='#7d7d7d'>(近战)</font>" //$attack_range_melee
"dota_ability_variable_cast_range" "到咒语范围" //$cast_range
"dota_ability_variable_status_resist" "抵抗影响" //$status_resist
"dota_ability_variable_projectile_speed" "达到射弹速度" //$projectile_speed
"dota_ability_variable_manacost_reduction" "减少法力消耗" //$manacost_reduction
"dota_ability_variable_cooldown_reduction" "减少法术充能" //$cooldown_reduction
"dota_ability_variable_max_mana_percentage" "达到最大法力值" //$max_mana_percentage
"dota_ability_variable_slow_resistance" "抵抗减速" //$slow_resistance
"dota_ability_variable_aoe_bonus" "到法术半径" //$aoe_bonus
"dota_ability_variable_crit_multiplier" "到克里特岛乘数" //$crit_multiplier(自定义统计)
"dota_ability_variable_crit_chance" "克里特岛的机会" //$crit_chance
"dota_ability_variable_crit_mult" "致克里特人的伤害" //$crit_mult
"addon_game_name" "僵尸入侵2"
"cooldown_message" "充电:"
"zinv_item_build_night_1" "第1夜"
"zinv_item_build_night_2" "第2夜"
"zinv_item_build_night_3" "第3夜"
"zinv_item_build_night_4" "第4夜"
"ZOMIEINVASION_NEWS_TITLE" "僵尸入侵 2 新闻提要"
"ZINV_NEWS_DEMO_TITLE" "演示:新闻的所有功能"
"ZINV_NEWS_DEMO_BODY" "示例卡:文本、图片、行和对象图标。"
"ZINV_NEWS_DEMO_DETAILS" "欢迎来到演示帖子!以下是所有布局选项。\n\n 带有换行符的常规文本块。您可以编写列表:\n - 点 1\n- 点 2\n\n按位置插入一张大图:\n [img=file://{images}/custom_game/loading_screen/loadscreen.png]\n\n 行:左侧为图片,右侧为文本:\n[imgrow=file://{images}/custom_game/loading_screen/loadscreen.png]\n 这是图像右侧长描述的示例。在这里您可以讨论功能、给出数字、给出使用示例\n 和任何其他信息。\n[/imgrow]\n\n尺寸项目的图标:\n[item=blink] — 更新 cd。\n [item=ultimate_scepter] — 重新设计的奖金。\n[item=aghanims_shard] — 新的升级。\n\n 如果文本中没有 [img=...],则从图像字段回退将起作用。感谢您的关注!"
"ZINV_NEWS_START_TITLE" "欢迎来到新闻推送!"
"ZINV_NEWS_START_BODY" "我们推出了新闻提要。请在此处关注更新。"
"ZINV_NEWS_START_DETAILS" "欢迎来到新闻源!\n\n 现在所有重要的更改、修复和计划都将出现在这里。\n\n 未来计划:\n - UI 改进\n - 平衡编辑\n - 新的游戏棋子\n - 创建新字符\n\n\n 感谢您的参与!"
//额外的
"additional" "附加"
"additional_luck" "运气:"
"additional_vampirism" "物理。吸血鬼主义:"
"additional_magic_vampirism" "魔术师。吸血鬼主义:"
"additional_crit_mult" "克里特岛乘数:"
"difficulty_select_title" "选择难度:"
"difficulty_selected" "复杂性已选择"
"#easy" "简单"
"#normal" "常规"
"#hard" "复杂"
"#impossible" "不可能"
"easy" "简单"
"normal" "常规"
"hard" "复杂"
"impossible" "不可能"
"death_sentence" "死亡判决"
"contract_vote_slots_title" "投票中的裁决"
"contract_menu_title" "我的裁决"
"contract_menu_title_mine" "你的裁决:"
"contract_menu_empty" "暂无裁决"
"contract_stats_multiplier" "属性倍率"
"contract_reward_bonus" "奖励加成"
"death_sentence_contracts_title" "死亡判决裁决"
"death_sentence_contracts_hint" " "
"death_sentence_contracts_inventory_section" "契约库存"
"death_sentence_contracts_tooltip_kind" "裁决"
"death_sentence_contracts_title" "死亡判决裁决"
"death_sentence_contracts_hint" " "
"death_sentence_contracts_inventory_section" "契约库存"
"death_sentence_contracts_tooltip_kind" "裁决"
"death_sentence_contracts_tooltip_reward" "奖励倍率:"
"death_sentence_contracts_tooltip_multiplier" "倍率:"
"death_sentence_contracts_tooltip_durability" "耐久:"
"death_sentence_complication_explode" "生成时有25%概率敌人将获得:死亡时在范围内爆炸并造成物理伤害。"
"death_sentence_complication_creep_stats" "小兵的最大生命值、攻击伤害和生命恢复 ×1.25。"
"death_sentence_complication_brutal_strikes" "敌人的基础攻击伤害提高2倍。"
"death_sentence_complication_zombie_virus" "生成时有25%概率敌人将获得:攻击时有概率施加中毒和减速。"
"death_sentence_complication_ghost_evasive" "生成时有25%概率敌人将获得:所有敌人拥有自由移动,闪避提高33%。"
"death_sentence_complication_phasing_march" "生成时有25%概率敌人将获得:可穿过其他单位,移动速度+100。"
"death_sentence_complication_zombie_armor_decress" "生成时有25%概率敌人将获得:攻击会短暂降低目标护甲。"
"death_sentence_complication_toxin" "生成时有25%概率敌人将获得:死亡后在范围内留下中立神经毒素。"
"death_sentence_complication_full_brutality" "生成时有25%概率敌人将获得:小兵强度突然提升至2倍。"
"death_sentence_complication_desperate_vampirism" "生成时有25%概率敌人将获得:生命低于一半时,攻击会回复生命。"
"death_sentence_complication_head_leap" "生成时有25%概率敌人将获得:敌人会周期性弧形跃向英雄曾站立的位置,对落点区域造成伤害。"
"death_sentence_complication_bone_armor" "生成时有25%概率敌人将获得:额外护甲。对远程英雄:450范围内没有英雄时,攻击者受到所造成伤害5倍的反击;否则有几率反射部分伤害。"
"death_sentence_complication_short_day" "白天阶段缩短一分钟。"
"death_sentence_complication_scarce_loot" "击杀生物时从全局掉落表获得物品的概率降低一半。"
"death_sentence_dismantle_ok" "已拆解裁决:+{d} 尘埃。"
"death_sentence_dismantle_fail" "无法拆解该裁决。"
"death_sentence_dismantle_batch_ok" "已拆解 {n} 份裁决:+{d} 尘埃。"
"death_sentence_dismantle_batch_skipped_pinned" "(已跳过 {n} 份 — 已固定。)"
"death_sentence_repair_ok" "裁决耐久已恢复至上限。"
"death_sentence_repair_fail" "无法恢复裁决耐久。"
"death_sentence_repair_fail_funds" "捐赠碎片不足。"
"death_sentence_repair_fail_full" "耐久已满。"
"death_sentence_repair_fail_state" "仅可在开局前的大厅中使用。"
"death_sentence_repair_fail_not_found" "未找到该裁决。"
"death_sentence_repair_fail_save" "保存失败。已退还捐赠碎片。"
"death_sentence_repair_confirm_body" "花费 {d} 枚捐赠碎片,将这份裁决的耐久恢复至上限吗?"
"death_sentence_repair_confirm_yes" "确认修理"
"death_sentence_repair_confirm_cancel" "取消"
"death_sentence_contracts_context_dismantle" " "
"death_sentence_detail_vote" "投票支持该裁决"
"death_sentence_detail_unvote" "撤回投票"
"death_sentence_detail_lobby_showcase_set" "置于大厅列表"
"death_sentence_detail_lobby_showcase_clear" "从大厅列表移除"
"death_sentence_detail_dismantle" "拆解"
"death_sentence_detail_repair" "修理"
"death_sentence_detail_actions_hint" " "
"death_sentence_detail_debuff_count" "波次难题栏位: %d1"
"death_sentence_contract_tile_hover_hint" " "
"death_sentence_contracts_grid_lore_hint" " "
"death_sentence_rarity_common" "普通"
"death_sentence_rarity_rare" "稀有"
"death_sentence_rarity_epic" "史诗"
"death_sentence_rarity_legendary" "传奇"
"death_sentence_rarity_mythic" "神话"
"ds_sentence_title_001" "裁决全面肃清"
"ds_sentence_title_002" "敕令全面肃清"
"ds_sentence_title_003" "判词全面肃清"
"ds_sentence_title_004" "密令全面肃清"
"ds_sentence_title_005" "谕旨全面肃清"
"ds_sentence_title_006" "告示全面肃清"
"ds_sentence_title_007" "通缉全面肃清"
"ds_sentence_title_008" "铁令全面肃清"
"ds_sentence_title_009" "终裁全面肃清"
"ds_sentence_title_010" "誓杀全面肃清"
"ds_sentence_title_011" "裁决无尽围城"
"ds_sentence_title_012" "敕令无尽围城"
"ds_sentence_title_013" "判词无尽围城"
"ds_sentence_title_014" "密令无尽围城"
"ds_sentence_title_015" "谕旨无尽围城"
"ds_sentence_title_016" "告示无尽围城"
"ds_sentence_title_017" "通缉无尽围城"
"ds_sentence_title_018" "铁令无尽围城"
"ds_sentence_title_019" "终裁无尽围城"
"ds_sentence_title_020" "誓杀无尽围城"
"ds_sentence_title_021" "裁决红区封锁"
"ds_sentence_title_022" "敕令红区封锁"
"ds_sentence_title_023" "判词红区封锁"
"ds_sentence_title_024" "密令红区封锁"
"ds_sentence_title_025" "谕旨红区封锁"
"ds_sentence_title_026" "告示红区封锁"
"ds_sentence_title_027" "通缉红区封锁"
"ds_sentence_title_028" "铁令红区封锁"
"ds_sentence_title_029" "终裁红区封锁"
"ds_sentence_title_030" "誓杀红区封锁"
"ds_sentence_title_031" "裁决黑幕隔离"
"ds_sentence_title_032" "敕令黑幕隔离"
"ds_sentence_title_033" "判词黑幕隔离"
"ds_sentence_title_034" "密令黑幕隔离"
"ds_sentence_title_035" "谕旨黑幕隔离"
"ds_sentence_title_036" "告示黑幕隔离"
"ds_sentence_title_037" "通缉黑幕隔离"
"ds_sentence_title_038" "铁令黑幕隔离"
"ds_sentence_title_039" "终裁黑幕隔离"
"ds_sentence_title_040" "誓杀黑幕隔离"
"ds_sentence_title_041" "裁决全境检疫"
"ds_sentence_title_042" "敕令全境检疫"
"ds_sentence_title_043" "判词全境检疫"
"ds_sentence_title_044" "密令全境检疫"
"ds_sentence_title_045" "谕旨全境检疫"
"ds_sentence_title_046" "告示全境检疫"
"ds_sentence_title_047" "通缉全境检疫"
"ds_sentence_title_048" "铁令全境检疫"
"ds_sentence_title_049" "终裁全境检疫"
"ds_sentence_title_050" "誓杀全境检疫"
"ds_sentence_title_051" "裁决绝对孤绝"
"ds_sentence_title_052" "敕令绝对孤绝"
"ds_sentence_title_053" "判词绝对孤绝"
"ds_sentence_title_054" "密令绝对孤绝"
"ds_sentence_title_055" "谕旨绝对孤绝"
"ds_sentence_title_056" "告示绝对孤绝"
"ds_sentence_title_057" "通缉绝对孤绝"
"ds_sentence_title_058" "铁令绝对孤绝"
"ds_sentence_title_059" "终裁绝对孤绝"
"ds_sentence_title_060" "誓杀绝对孤绝"
"ds_sentence_title_061" "裁决无情清洗"
"ds_sentence_title_062" "敕令无情清洗"
"ds_sentence_title_063" "判词无情清洗"
"ds_sentence_title_064" "密令无情清洗"
"ds_sentence_title_065" "谕旨无情清洗"
"ds_sentence_title_066" "告示无情清洗"
"ds_sentence_title_067" "通缉无情清洗"
"ds_sentence_title_068" "铁令无情清洗"
"ds_sentence_title_069" "终裁无情清洗"
"ds_sentence_title_070" "誓杀无情清洗"
"ds_sentence_title_071" "裁决前线抹除"
"ds_sentence_title_072" "敕令前线抹除"
"ds_sentence_title_073" "判词前线抹除"
"ds_sentence_title_074" "密令前线抹除"
"ds_sentence_title_075" "谕旨前线抹除"
"ds_sentence_title_076" "告示前线抹除"
"ds_sentence_title_077" "通缉前线抹除"
"ds_sentence_title_078" "铁令前线抹除"
"ds_sentence_title_079" "终裁前线抹除"
"ds_sentence_title_080" "誓杀前线抹除"
"ds_sentence_title_081" "裁决不留活口"
"ds_sentence_title_082" "敕令不留活口"
"ds_sentence_title_083" "判词不留活口"
"ds_sentence_title_084" "密令不留活口"
"ds_sentence_title_085" "谕旨不留活口"
"ds_sentence_title_086" "告示不留活口"
"ds_sentence_title_087" "通缉不留活口"
"ds_sentence_title_088" "铁令不留活口"
"ds_sentence_title_089" "终裁不留活口"
"ds_sentence_title_090" "誓杀不留活口"
"ds_sentence_title_091" "裁决焚桥绝路"
"ds_sentence_title_092" "敕令焚桥绝路"
"ds_sentence_title_093" "判词焚桥绝路"
"ds_sentence_title_094" "密令焚桥绝路"
"ds_sentence_title_095" "谕旨焚桥绝路"
"ds_sentence_title_096" "告示焚桥绝路"
"ds_sentence_title_097" "通缉焚桥绝路"
"ds_sentence_title_098" "铁令焚桥绝路"
"ds_sentence_title_099" "终裁焚桥绝路"
"ds_sentence_title_100" "誓杀焚桥绝路"
"death_sentence_contracts_compact_hint" " "
"death_sentence_contracts_ds_row_tooltip" " "
"death_sentence_contracts_preview_empty_tooltip" " "
"death_sentence_contracts_preview_lobby_slot_empty" " "
"death_sentence_contracts_click_to_change" " "
"death_sentence_contracts_open_btn" "§"
"death_sentence_contracts_open_tooltip" " "
"death_sentence_contracts_propose_btn" "提议裁决"
"death_sentence_contracts_valid_short" "计入:"
"death_sentence_contracts_total_short" "总计:"
"death_sentence_contracts_tooltip_votes_inline" "票数"
"death_sentence_contracts_votes_legend" "计入 · 总计"
"death_sentence_contracts_slot_not_owned_tooltip" " "
"ds_contract_iron" "钢铁誓约"
"ds_contract_iron_desc" "基础契约:除死亡判决外不对小兵追加修饰。比赛奖励总倍率:×3.5(普通档约 3–4)。"
"ds_contract_blood" "血之契约"
"ds_contract_blood_desc" "敌人出生时获得 +1 基础护甲。比赛奖励总倍率:×4.5(稀有档约 4–5)。"
"death_sentence_contracts_effect_iron_1" "除死亡判决外不对小兵施加额外改动。"
"death_sentence_contracts_effect_iron_2" "纯粹死亡判决:敌方波次倍率 ×6。"
"death_sentence_contracts_effect_blood_1" "敌人出生时额外获得 +1 基础护甲。"
"death_sentence_contracts_effect_blood_2" "更难在前期清兵。"
"ds_contract_shadow" "影纱"
"ds_contract_shadow_desc" "敌人出生时额外获得 +300 基础移动速度。比赛奖励总倍率:×5.5(史诗档约 5–6)。"
"ds_contract_fury" "群落狂怒"
"ds_contract_fury_desc" "传奇裁决:比赛奖励总倍率 ×6.5(档次约 6–7)。随机波次难题数量随稀有度:普通 0、稀有 1、史诗 2、传奇 3、神话 4。"
"death_sentence_contracts_effect_shadow_1" "敌人出生时额外获得 +300 基础移动速度。"
"death_sentence_contracts_effect_shadow_2" "没有控制在身时更难风筝大群小怪。"
"death_sentence_contracts_effect_fury_1" "敌人攻击的基础最小/最大伤害乘以约 ×1.08。"
"death_sentence_contracts_effect_fury_2" "兵线堆叠时近战压力明显提高。"
"difficulty_description_easy" "<字体颜色='#00fe40d6'>♡简单难度:</字体> ────────────────────────────────────────── <br><br>非常适合熟悉。<br><br>─────────────────────────────────────────<br><br> 功能:<br> <br> <字体颜色='#00fe40d6'>-50%</font> 健康,伤害,恢复所有敌人的健康。<br><br> <font color='#00fe40d6'>+60/-60 秒</font> 白天阶段和夜间阶段<br> <br>─────────────────────────────────────────<br><br> 为了获得更高的沉浸感,建议选择更高的难度。<br><br>─────────────────────────────────────────<br><br>"
"difficulty_description_normal" "<字体颜色='#02c4ff'>正常难度:</字体> ────────────────────────────────────────── <br><br>非常适合初学者。<br><br>─────────────────────────────────────────<br><br> 功能:<br> <br> 敌人状态未更改。<br> <br>─────────────────────────────────────────<br><br> 建议玩这个难度。<br> ─────────────────────────────────────────"
"difficulty_description_hard" "<字体颜色='#f70850d8'>高度复杂性:</font> ────────────────────────────────────────── <br><br>非常适合已经接受过训练的玩家。<br><br>─────────────────────────────────────────<br><br> 功能:<br> <br> <字体颜色='#f70850d8'>+200%</font> 健康,伤害,恢复所有敌人的健康。<br> <br> <font color='#f70850d8'>-60/+60 秒</font> 白天阶段和夜间阶段<br> <br>─────────────────────────────────────────<br><br> 仅当您知道什么时才运行此难度 做。<br><br>─────────────────────────────────────────<br><br>"
"difficulty_description_impossible" "<font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <br><font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> <font color='#f70850d8'>哈哈哈哈哈哈哈哈</font> "
"difficulty_description_death_sentence" "<font color='#ff6666'>死亡判决:</font><br><br>契约模式。选择你的契约并加入全局投票。契约会提高敌人属性倍率、附加队伍减益,并提供额外奖励加成。"
//社交链接
"social_discord" "Discord"
"social_boosty" "Boosty"
"start_game" "开始游戏"
"cancel_game" "取消"
"ready_status_ready" "就绪"
"ready_status_not_ready" "尚未准备好"
"ready_button_ready" "尚未准备好"
"ready_button_not_ready" "就绪"
"setup_hints_title" "提示"
"setup_hint_fallback_empty" "该提示暂未填写。"
"setup_hint_1" "夜晚敌人更强、更激进。白天尽快收割目标并稳住节奏。"
"setup_hint_2" "尽量抱团:集火单个目标通常比分散伤害更有效。"
"setup_hint_3" "关注商店和夜晚后的卡牌。阵容联动通常比随机购买更重要。"
"setup_hint_4" "如果你经常阵亡,优先补生存、控制和站位,不要只堆伤害。"
"setup_hint_5" "多用信号和简短聊天轮盘信息,能显著提升团队配合。"
"setup_hint_6" "点击上方计时器可发起提前入夜投票,这样能减少时间带来的额外成长压力。"
"setup_hint_7" "每个英雄在单打和团队中都有价值。记得支援前排与输出位,一起变强。"
"setup_hint_8" "火焰与寒霜层数会互相抵消:当目标已有较多火焰层数时,新施加的寒霜会先抵消一部分火焰。"
"setup_hint_9" "寒霜:每层降低1%移速与攻速;30层后目标承受额外伤害,100层时首领会被定身/冻结。"
"setup_hint_10" "饥饿是食物增益:层数(最多100)会提高基础属性,并会随时间逐步衰减。"
"setup_hint_11" "在黑市花费水晶可获得实用卡牌、道具与关键强化。"
"setup_hint_12" "积极完成NPC目标与事件,可稳定获取资源和额外奖励。"
"setup_hint_13" "关注自定义属性,尤其是幸运值:它会放大许多百分比效果。"
"setup_hint_14" "如果难度太高,建议先在练习局熟悉地图与核心机制。"
"setup_hint_15" "关注项目动态:Discord 与 Telegram 的兑换码可提供额外货币。"
"setup_hint_16" "即使卡牌不多,也能通过站位、时机与团队配合打出效果。"
"setup_hint_17" "本模式的吸血机制与标准Dota不同,出装时请单独考虑。"
"setup_hint_18" "需要配装或战术建议时,可前往项目 Discord 社区交流。"
"setup_hint_19" "发现Bug请提交到 bug-reports,能帮助更快修复问题。"
"setup_hint_20" "部分英雄拥有“怒气”机制:可提高输出并影响道具表现。"
"setup_hint_21" "高难局更看重执行力:及时调整出装、保持节奏并坚持到最后。"
"setup_hint_22" "如果发现文本或翻译问题,可在 Discord 反馈以便快速修正。"
"setup_hint_23" "在 Impossible 难度下,波次敌人可能获得额外技能。"
"setup_hint_24" "请多包容新手并尽量不要中途退局,稳定阵容更容易取胜。"
"setup_hint_25" "高排名可获得额外奖励,记得查看游戏内排行榜。"
"ending_cutscene_ready_title" "最终过场动画准备"
"ending_cutscene_ready_names_prefix" "已准备:"
"ending_cutscene_ready_names_default" "已准备:-"
"ending_cutscene_ready_timer_prefix" "开始倒计时:"
"ending_cutscene_ready_timer_seconds" "秒"
"ending_cutscene_ready_waiting_first" "等待首位准备玩家..."
"ending_cutscene_ready_toggle_collapse" "收起面板"
"ending_cutscene_ready_toggle_expand" "展开面板"
"skip_night_vote_title" "跳过白天并开始夜晚?"
"skip_night_vote_yes" "同意"
"skip_night_vote_no" "拒绝"
//迷你个人资料
"profile_title" "玩家个人资料"
"profile_loading" "上传个人资料..."
"profile_error" "启动错误"
"profile_steam_id" "蒸汽ID:"
"profile_level" "等级"
"profile_stats_title" "统计数据"
"profile_games_played" "玩的游戏:"
"profile_winrate" "获胜百分比:"
"profile_wins" "获胜:"
"profile_losses" "失败:"
"profile_playtime" "游戏时间:"
"profile_first_game" "第一场比赛:"
"profile_first_game_unknown" "未知"
"profile_recent_games" "最近的游戏"
"profile_no_games" "还没有游戏。"
"profile_game_win" "胜利"
"profile_game_loss" "失败"
"profile_game_result" "结果"
"profile_game_date" "日期"
"profile_game_duration" "时间"
"profile_game_kd" "K/D"
"profile_game_hero" "英雄"
"profile_description" "玩家资料"
"mini_profile_tab_stats" "统计"
"mini_profile_tab_history" "历史"
"mini_profile_tab_rewards" "奖励"
"mini_profile_tab_achievements" "成就"
"mini_profile_rewards_title" "档案等级奖励"
"mini_profile_achievements_title" "英雄成就"
"mini_profile_achievements_search_placeholder" "搜索英雄..."
"mini_profile_filter_all" "全部"
"mini_profile_filter_completed" "已完成"
"mini_profile_filter_impossible" "不可能"
"mini_profile_filter_unplayed" "未游玩"
"mini_profile_stats_line" "场次: {games} 胜场: {wins} 胜率: {wr}%"
"mini_profile_rewards_granted_now" "本次发放: +{value} 碎片"
"mini_profile_rewards_auto_hint" "达到对应等级后会自动发放奖励"
"mini_profile_reward_level" "等级 {level}"
"mini_profile_reward_value" "+{value} 碎片"
"mini_profile_reward_status_granted_now" "本次发放"
"mini_profile_reward_status_claimed" "已领取"
"mini_profile_reward_status_locked" "未达成"
"hero_rank_tooltip_title" "英雄段位"
"hero_rank_tooltip_subtitle" "在更高难度获胜并获得碎片"
"hero_rank_tooltip_header_rank" "段位"
"hero_rank_tooltip_header_condition" "条件"
"hero_rank_tooltip_header_reward" "奖励"
"hero_rank_name_rank0" "无人"
"hero_rank_name_rank1" "新手"
"hero_rank_name_rank3" "爱好者"
"hero_rank_name_rank6" "老兵"
"hero_rank_name_rank8a" "职业"
"hero_rank_name_rank8b" "专家"
"hero_rank_name_rank8c" "不朽"
"hero_rank_name_master" "大师"
"hero_rank_tooltip_condition_rank0" "该英雄未通关"
"hero_rank_tooltip_condition_rank1" "在简单难度获胜"
"hero_rank_tooltip_condition_rank3" "在普通难度获胜"
"hero_rank_tooltip_condition_rank6" "在困难难度获胜"
"hero_rank_tooltip_condition_rank8a" "在不可能难度获胜"
"hero_rank_tooltip_condition_rank8b" "不可能: 10+ 胜"
"hero_rank_tooltip_condition_rank8c" "不可能: 100+ 胜"
//战斗通行证
"battle_pass_title" "战斗通行证"
"battle_pass_level" "级别:"
"battle_pass_xp" "XP"
"battle_pass_claim_all" "拿走一切"
"battle_pass_loading" "战斗通行证下载..."
"battle_pass_tab_rewards" "奖项"
"battle_pass_tab_quests" "任务"
"battle_pass_track_free" "免费"
"battle_pass_track_premium" "高级"
"battle_pass_premium_match_reward_bonus" "高级通行证:比赛结算奖励+50%加成已激活"
"battle_pass_buy_button" "购买战斗通行证"
"battle_pass_claim" "拿走"
"battle_pass_buy_dialog_title" "战斗通行证溢价"
"battle_pass_buy_dialog_desc" "获得独家高级曲目奖励!"
"battle_pass_buy_dialog_feature_1" "✦ 独特的化妆品"
"battle_pass_buy_dialog_feature_2" "✦ 每个级别的奖励加倍"
"battle_pass_buy_dialog_feature_3" "✦ 独家效果和卡牌"
"battle_pass_buy_dialog_feature_4" "✦ 获得的战斗通行证经验 +50%"
"battle_pass_buy_dialog_feature_5" "✦ 额外 +6 个每日任务"
"battle_pass_buy_dialog_price" "成本:"
"battle_pass_buy_dialog_confirm" "购买"
"battle_pass_buy_dialog_cancel" "取消"
"battle_pass_quests_empty" "任务即将完成……"
"battle_pass_quests_loading" "工作正在加载..."
"battle_pass_quests_daily" "日常任务"
"battle_pass_quests_completed" "来自"
"battle_pass_quests_completed_of" "已执行"
"battle_pass_quests_refresh" "通过以下方式更新:"
"battle_pass_quest_reward_xp" "BP XP"
"battle_pass_quest_completed" "完成"
"battle_pass_error_purchase" "购买错误"
"battle_pass_description" "战斗通行证"
"battle_pass_no_reward" "没有奖励"
//战斗通行证任务({target} 自动从 quest。target 中替换)
"battle_pass_quest_kill_zombies_100_name" "猎人"
"battle_pass_quest_kill_zombies_100_description" "杀死{target}生物。"
"battle_pass_quest_kill_zombies_300_name" "战士"
"battle_pass_quest_kill_zombies_300_description" "杀死{target}生物。"
"battle_pass_quest_kill_zombies_1000_name" "种族灭绝"
"battle_pass_quest_kill_zombies_1000_description" "杀死{target}生物。"
"battle_pass_quest_survive_10min_name" "幸存者"
"battle_pass_quest_survive_10min_description" "在游戏中花费{target}分钟。"
"battle_pass_quest_survive_20min_name" "老兵"
"battle_pass_quest_survive_20min_description" "在游戏中花费{target}分钟。"
"battle_pass_quest_buy_black_shop_3_name" "买家"
"battle_pass_quest_buy_black_shop_3_description" "在黑市上购买{target}一件商品"
"battle_pass_quest_buy_black_shop_5_name" "修复客户端"
"battle_pass_quest_buy_black_shop_5_description" "在黑市上购买{target}物品"
"battle_pass_quest_complete_quest_1_name" "助手"
"battle_pass_quest_complete_quest_1_description" "在NPC执行{target}任务"
"battle_pass_quest_complete_quest_3_name" "村庄英雄"
"battle_pass_quest_complete_quest_3_description" "使用 NPC 执行 {target} 作业"
"battle_pass_quest_earn_gold_5000_name" "金矿工人"
"battle_pass_quest_earn_gold_5000_description" "赚取{target}黄金"
"battle_pass_quest_earn_gold_15000_name" "银行家"
"battle_pass_quest_earn_gold_15000_description" "赚取{target}黄金"
"battle_pass_quest_hero_level_10_name" "英雄的身高"
"battle_pass_quest_hero_level_10_description" "达到{target}英雄级别"
"battle_pass_quest_hero_level_25_name" "主人"
"battle_pass_quest_hero_level_25_description" "达到{target}英雄级别"
"battle_pass_quest_survive_waves_5_name" "坚定"
"battle_pass_quest_survive_waves_5_description" "幸存{target}波"
"battle_pass_quest_survive_waves_10_name" "坚不可摧"
"battle_pass_quest_survive_waves_10_description" "幸存{target}波"
"battle_pass_quest_buy_black_shop_10_name" "真正的客户"
"battle_pass_quest_buy_black_shop_10_description" "在黑市上购买{target}物品"
"battle_pass_quest_buy_black_shop_common_name" "初学者收藏家"
"battle_pass_quest_buy_black_shop_common_description" "购买{target}常见优质商品"
"battle_pass_quest_buy_black_shop_rare_name" "稀有鉴赏家"
"battle_pass_quest_buy_black_shop_rare_description" "购买{target}稀有品质商品"
"battle_pass_quest_buy_black_shop_epic_name" "史诗猎人"
"battle_pass_quest_buy_black_shop_epic_description" "购买{target}一件史诗级品质商品"
"battle_pass_quest_buy_black_shop_legendary_name" "市场传奇"
"battle_pass_quest_buy_black_shop_legendary_description" "购买{target}一件传奇品质的物品"
"battle_pass_quest_complete_quest_5_name" "伟大的助手"
"battle_pass_quest_complete_quest_5_description" "使用 NPC 执行 {target} 作业"
"battle_pass_quest_complete_cooking_3_name" "厨师"
"battle_pass_quest_complete_cooking_3_description" "在火上烹饪{target}菜肴"
"battle_pass_quest_cook_grilled_meat_name" "厨师"
"battle_pass_quest_cook_grilled_meat_description" "制作炸肉"
"battle_pass_quest_tip_teammate_3_name" "慷慨的"
"battle_pass_quest_tip_teammate_3_description" "向盟友发送{target}类型"
"battle_pass_quest_tip_teammate_5_name" "宽宏大量"
"battle_pass_quest_tip_teammate_5_description" "向盟友发送{target}类型"
"battle_pass_quest_no_death_15min_name" "牢不可破"
"battle_pass_quest_no_death_15min_description" "在没有死亡的情况下存活{target}分钟。"
"battle_pass_quest_heal_ally_2000_name" "治疗师"
"battle_pass_quest_heal_ally_2000_description" "治愈{target} HP 上的盟友"
"battle_pass_quest_deal_damage_50000_name" "毁灭者"
"battle_pass_quest_deal_damage_50000_description" "交易{target}伤害"
"battle_pass_quest_collect_item_meat_20_name" "屠夫"
"battle_pass_quest_collect_item_meat_20_description" "收集{target}肉。"
"battle_pass_quest_collect_item_milk_20_name" "挤奶女工"
"battle_pass_quest_collect_item_milk_20_description" "收集{target}牛奶"
"battle_pass_quest_collect_item_wolf_claw_15_name" "狼猎人"
"battle_pass_quest_collect_item_wolf_claw_15_description" "收集{target}狼爪"
"battle_pass_quest_collect_item_ent_heart_10_name" "Ent 猎人"
"battle_pass_quest_collect_item_ent_heart_10_description" "收集{target} ent 心"
"battle_pass_quest_earn_gold_30000_name" "大亨"
"battle_pass_quest_earn_gold_30000_description" "赚取{target}黄金"
"battle_pass_quest_survive_30min_name" "生存传奇"
"battle_pass_quest_survive_30min_description" "在游戏中花费{target}分钟。"
"battle_pass_quest_survive_waves_15_name" "坚不可摧"
"battle_pass_quest_survive_waves_15_description" "幸存{target}波"
"battle_pass_quest_heal_ally_5000_name" "伟大的治疗师"
"battle_pass_quest_heal_ally_5000_description" "治愈{target} HP 上的盟友"
"battle_pass_quest_deal_damage_100000_name" "世界破坏者"
"battle_pass_quest_deal_damage_100000_description" "造成{target}伤害"
"battle_pass_quest_play_different_hero_3_name" "种类"
"battle_pass_quest_play_different_hero_3_description" "使用不同的英雄玩{target}"
"battle_pass_quest_play_different_hero_5_name" "万能大师"
"battle_pass_quest_play_different_hero_5_description" "使用不同的英雄玩{target}"
//管理菜单 UI
"admin_menu_description" "管理菜单"
"管理_菜单_部分_创建" "创建"
"admin_menu_change_hero" "更改英雄"
"admin_menu_add_ally" "+ALLIED"
"admin_menu_add_enemy" "+ENEMY"
"admin_menu_add_dummy" "+目标"
"admin_menu_section_selected_units" "选定的生物"
"admin_menu_level_plus_1" "+1 UR。"
"admin_menu_level_plus_30" "+30 UR。"
"admin_menu_spells" "已关闭。"
"admin_menu_hp" "健康"
"admin_menu_invulnerable" "非溃疡。"
"admin_menu_add_scepter" "+SCEPTER"
"admin_menu_add_shard" "+SHARD"
"admin_menu_add_card" "+MAP"
"admin_menu_side" "SIDE"
"admin_menu_reset" "重置"
"admin_menu_delete" "删除"
"admin_menu_section_give" "功能"
"admin_menu_give_items" "问题项目"
"admin_menu_give_stats" "问题统计数据"
"admin_menu_spawn_zones" "SPAVNA 区域"
"admin_menu_game_controls" "游戏元素:"
"admin_menu_pause" "暂停"
"admin_menu_apply" "应用"
"admin_menu_script_reload" "脚本重新加载"
"admin_menu_spawn_zones_debug" "+SPAVNA 区域"
"admin_menu_luck" "LUCK"
"admin_menu_phys_vamp" "物理。吸血鬼主义"
"admin_menu_magic_vamp" "MAG。 吸血鬼主义"
"admin_menu_gold" "金色"
"admin_menu_crystals" "水晶"
"admin_menu_give" "问题"
"admin_menu_spawn_shape" "区域形状"
"admin_menu_spawn_shape_circle" "圆圈"
"admin_menu_spawn_shape_square" "正方形"
"admin_menu_spawn_radius" "半径(圆圈)"
"admin_menu_spawn_size" "宽度/高度(正方形)"
"admin_menu_spawn_units_label" "单位(npc_name:countnpc_name2:count2)"
"admin_menu_spawn_create_here" "在英雄下方创建一个区域"
"admin_menu_spawn_delete_here" "删除英雄下方的区域"
"admin_menu_spawn_behavior" "区域行为"
"管理_菜单_生成_行为_中性" "中性"
"admin_menu_spawn_behavior_friendly" "友好"
"admin_menu_spawn_behavior_aggressive" "激进的"
"admin_menu_items_tab_default" "常规"
"admin_menu_items_tab_blackshop" "BLACKSHOP"
"admin_menu_search_item" "搜索对象..."
"admin_spawn_units_help_title" "可用单位"
"hero_selection_time_remaining" "罚球前时间"
"hero_selection_gold_lost" "失去的黄金"
//比赛详情(比赛详情)
"match_details_title" "匹配详细信息"
"match_details_info" "匹配信息"
"match_details_stats" "统计数据"
"match_details_items" "项目"
"match_details_permanent_effects" "永久效果"
"match_details_result_win" "胜利"
"match_details_result_loss" "失败"
"match_details_duration" "持续时间"
"match_details_date" "日期"
"match_details_hero" "英雄"
"match_details_level" "英雄级别"
"match_details_kills" "谋杀"
"match_details_deaths" "死亡"
"match_details_gold" "赚取的黄金"
"match_details_no_items" "未找到项目"
"match_details_no_modifiers" "缺少永久效果"
"match_details_upgrades_section" "阿哈利姆神杖与魔晶"
"match_details_aghanim_scepter" "阿哈利姆神杖"
"match_details_aghanim_shard" "阿哈利姆魔晶"
"leaderboard_title" "排行榜"
"leaderboard_loading" "正在加载排行榜..."
"leaderboard_col_player" "玩家"
"leaderboard_col_rank" "段位"
"leaderboard_col_rating" "评分"
"leaderboard_col_level" "等级"
"leaderboard_col_games" "场次"
"leaderboard_error_prefix" "错误:"
"leaderboard_request_failed" "请求失败"
"leaderboard_no_data" "暂无排行榜数据"
"leaderboard_invalid_format" "排行榜数据格式无效"
"leaderboard_process_error" "处理数据时出错"
"leaderboard_your_position" "你的排名:"
"leaderboard_rank_novice" "未定级"
"leaderboard_tooltip" "打开排行榜"
"store_donation_title" "支持与捐赠碎片"
"store_donation_desc" "可在 Boosty 或项目 Discord 服务器充值捐赠碎片并支持项目。"
"admin_menu_search_hero" "搜索英雄..."
"admin_menu_spawn_without_zone" "无区域生成"
"admin_menu_night_wave_title" "夜晚 / 波次"
"admin_menu_force_night" "强制夜晚"
"admin_menu_force_morning" "强制白天"
"admin_menu_day_night_timer_title" "昼夜计时器"
"admin_menu_set_timer" "设置"
"admin_menu_endless_day" "无尽白昼"
"admin_menu_items_tab_util" "实用物品"
"admin_menu_items_tab_quest" "任务物品"
"admin_menu_items_tab_admin" "管理物品"
"admin_menu_time_scale_title" "时间流速"
"battle_pass_reward_battle_shards" "战斗碎片"
"battle_pass_reward_zombie_shards" "僵尸碎片"
"battle_pass_reward_chest" "宝箱"
"battle_pass_reward_card" "卡牌"
"battle_pass_reward_lightning_effect" "闪电特效"
"battle_pass_reward_dust" "尘"
"battle_pass_reward_dust_title" "尘"
"battle_pass_reward_arcade_pack_standard" "标准卡包"
"battle_pass_time_abbr_hours" "时"
"battle_pass_time_abbr_minutes" "分"
"battle_pass_quest_progress_min_suffix" "分"
"mmr_rank_immortal" "冠绝一世"
"mmr_rank_divine" "超凡入圣"
"mmr_rank_ancient" "万古流芳"
"mmr_rank_legend" "传奇"
"mmr_rank_archon" "统御"
"mmr_rank_crusader" "朝圣"
"mmr_rank_guardian" "卫士"
"mmr_rank_herald" "先锋"
"mmr_rank_uncalibrated" "未定级"
"profile_exp_abbr" "经验"
"mini_profile_error_processing" "处理资料时出错"
"cooking_panel_tab_ingredients" "食材"
"cooking_panel_tab_dishes" "菜品"
"deck_builder_no_deck_selected" "无卡组"
"deck_builder_slot_empty" "空"
"deck_builder_card_in_deck_label" "在卡组中"
"deck_builder_quality_common" "普通"
"deck_builder_quality_rare" "稀有"
"deck_builder_quality_epic" "史诗"
"deck_builder_quality_legendary" "传说"
"deck_builder_quality_mythic" "神话"
// -----------------Arsenal--------------------
"arsenal_open_button" "军械库"
"arsenal_title" "军械库"
"arsenal_heroes_section" "英雄"
"arsenal_catalog_title" "可用装备"
"arsenal_filter_slot_label" "部位"
"arsenal_filter_rarity_label" "稀有度"
"arsenal_filter_stat_label" "属性"
"arsenal_filter_stats_toggle_show" "按属性筛选…"
"arsenal_filter_stats_toggle_hide" "收起属性筛选"
"arsenal_equipped_stats_title" "装备加成"
"arsenal_equipped_stats_empty" "没有已装备物品"
"arsenal_incoming_reduction_linear_sum" "装备条目合计"
"arsenal_batch_selected_prefix" "已选择"
"arsenal_batch_selected_empty" "已选择:0"
"arsenal_batch_alt_hint" "按住 Alt + 左键可多选"
"arsenal_batch_select_all" "全选"
"arsenal_batch_favorite" "加入收藏"
"arsenal_catalog_empty" "通过掉落"
"arsenal_select_hero_hint" "请在左侧选择一名英雄"
"arsenal_no_heroes" "没有可用英雄"
"arsenal_clear" "全部卸下"
"arsenal_filter_all" "全部"
"arsenal_slot_weapon" "武器"
"arsenal_slot_armor" "护甲"
"arsenal_slot_helmet" "头盔"
"arsenal_slot_boots" "靴子"
"arsenal_slot_necklace" "项链"
"arsenal_slot_ring" "戒指"
"arsenal_locked_in_game" "军械库仅可在自定义游戏设置界面编辑(比赛开始前)"
"arsenal_item_not_owned" "你没有这件物品"
"arsenal_rarity_common" "普通"
"arsenal_rarity_rare" "稀有"
"arsenal_rarity_epic" "史诗"
"arsenal_rarity_legendary" "传奇"
"arsenal_rarity_mythic" "神话"
"arsenal_tooltip_owned" "拥有:{d:arsenal_owned_qty}"
"arsenal_tooltip_owned_unique" "已拥有唯一实例"
"arsenal_tooltip_not_owned" "未拥有"
"arsenal_tooltip_serial_prefix" "序列号"
"arsenal_tooltip_stats_title" "随机属性"
"arsenal_tooltip_stats_unavailable" "属性不可用"
"arsenal_tooltip_unknown_fifth" "第5条属性:???5级解锁)"
"arsenal_detail_pin" "固定"
"arsenal_detail_unpin" "取消固定"
"arsenal_detail_disassemble" "分解"
"arsenal_detail_upgrade" "升级"
"arsenal_detail_upgrade_max" "已满级"
"arsenal_detail_pinned_mark" "已固定"
"arsenal_disassemble_pinned" "已固定的物品无法分解"
"arsenal_disassemble_equipped" "已装备物品无法分解,请先卸下。"
"arsenal_tooltip_equipped_header" "已装备于英雄:"
"arsenal_upgrade_not_enough_shards" "僵尸碎片不足,无法升级"
"arsenal_stat_bonus_damage" "攻击力"
"arsenal_stat_base_damage_pct" "基础攻击伤害(%"
"arsenal_stat_outgoing_damage_pct" "输出伤害"
"arsenal_stat_attack_speed" "攻击速度"
"arsenal_stat_attack_speed_pct" "攻击速度(%"
"arsenal_stat_bonus_armor" "护甲"
"arsenal_stat_max_health" "生命值"
"arsenal_stat_max_mana" "法力值"
"arsenal_stat_health_regen" "生命恢复"
"arsenal_stat_mana_regen" "法力恢复"
"arsenal_stat_move_speed" "移动速度"
"arsenal_stat_move_speed_pct" "移动速度(%"
"arsenal_stat_magic_resist" "魔法抗性"
"arsenal_stat_spell_amp" "法术增强"
"arsenal_stat_all_stats" "全属性"
"arsenal_stat_all_stats_pct" "全属性(%"
"arsenal_stat_bonus_strength" "力量"
"arsenal_stat_bonus_agility" "敏捷"
"arsenal_stat_bonus_intellect" "智力"
"arsenal_stat_strength_pct" "力量(%"
"arsenal_stat_agility_pct" "敏捷(%"
"arsenal_stat_intellect_pct" "智力(%"
"arsenal_stat_luck" "幸运"
"arsenal_stat_incoming_damage_reduction_pct" "承受伤害减免"
"arsenal_stat_crit_mult" "暴击倍率"
"arsenal_stat_battle_level" "战斗等级"
"DOTA_Tooltip_Ability_item_arsenal_weapon_iron_blade" "铁制短匕"
"DOTA_Tooltip_Ability_item_arsenal_weapon_iron_blade_Description" "由铁锻造的简单刀刃。"
"DOTA_Tooltip_Ability_item_arsenal_weapon_storm_edge" "风暴之刃"
"DOTA_Tooltip_Ability_item_arsenal_weapon_storm_edge_Description" "刀刃伴随雷电嗡鸣。"
"DOTA_Tooltip_Ability_item_arsenal_weapon_sunfang_saber" "烈阳獠牙军刀"
"DOTA_Tooltip_Ability_item_arsenal_weapon_sunfang_saber_Description" "炽热军刀挥动时会留下灼烧轨迹。"
"DOTA_Tooltip_Ability_item_arsenal_armor_chain_mail" "锁子甲"
"DOTA_Tooltip_Ability_item_arsenal_armor_chain_mail_Description" "轻型护甲。"
"DOTA_Tooltip_Ability_item_arsenal_armor_dragon_plate" "龙鳞胸甲"
"DOTA_Tooltip_Ability_item_arsenal_armor_dragon_plate_Description" "以远古巨龙鳞片锻造而成。"
"DOTA_Tooltip_Ability_item_arsenal_armor_vanguard_shell" "先锋壁壳"
"DOTA_Tooltip_Ability_item_arsenal_armor_vanguard_shell_Description" "为正面冲锋打造的厚重护壳。"
"DOTA_Tooltip_Ability_item_arsenal_helmet_leather_cap" "皮帽"
"DOTA_Tooltip_Ability_item_arsenal_helmet_leather_cap_Description" "简单的头部防护。"
"DOTA_Tooltip_Ability_item_arsenal_helmet_arcane_circlet" "奥术冠环"
"DOTA_Tooltip_Ability_item_arsenal_helmet_arcane_circlet_Description" "强化与魔力的连接。"
"DOTA_Tooltip_Ability_item_arsenal_helmet_warcrown_mask" "战冠面甲"
"DOTA_Tooltip_Ability_item_arsenal_helmet_warcrown_mask_Description" "统帅之面甲,可在战场上震慑敌人。"
"DOTA_Tooltip_Ability_item_arsenal_boots_swift_boots" "轻便之靴"
"DOTA_Tooltip_Ability_item_arsenal_boots_swift_boots_Description" "适合长途跋涉的舒适靴子。"
"DOTA_Tooltip_Ability_item_arsenal_boots_phase_treads" "相位之靴"
"DOTA_Tooltip_Ability_item_arsenal_boots_phase_treads_Description" "可在空间中跨步而行的靴子。"
"DOTA_Tooltip_Ability_item_arsenal_boots_hermes_greaves" "赫尔墨斯胫甲"
"DOTA_Tooltip_Ability_item_arsenal_boots_hermes_greaves_Description" "带翼胫甲可赋予闪电般的突进速度。"
"DOTA_Tooltip_Ability_item_arsenal_necklace_amber_pendant" "琥珀坠饰"
"DOTA_Tooltip_Ability_item_arsenal_necklace_amber_pendant_Description" "温暖的琥珀能吸收法术。"
"DOTA_Tooltip_Ability_item_arsenal_necklace_soul_locket" "灵魂之锁"
"DOTA_Tooltip_Ability_item_arsenal_necklace_soul_locket_Description" "锁中封印着陨落法师的灵魂。"
"DOTA_Tooltip_Ability_item_arsenal_necklace_prism_choker" "棱晶项圈"
"DOTA_Tooltip_Ability_item_arsenal_necklace_prism_choker_Description" "项圈中的晶体可折射并强化魔法。"
"DOTA_Tooltip_Ability_item_arsenal_ring_copper_band" "铜环"
"DOTA_Tooltip_Ability_item_arsenal_ring_copper_band_Description" "一枚普通的铜色指环。"
"DOTA_Tooltip_Ability_item_arsenal_ring_void_signet" "虚空印记"
"DOTA_Tooltip_Ability_item_arsenal_ring_void_signet_Description" "充满虚空之力的戒指。"
"DOTA_Tooltip_Ability_item_arsenal_ring_titan_loop" "泰坦之环"
"DOTA_Tooltip_Ability_item_arsenal_ring_titan_loop_Description" "刻有泰坦印记的远古戒环。"
"card_selection_card_word" "卡牌"
"card_selection_no_description" "暂无描述"
"card_selection_error_hero_dead" "英雄死亡时无法选择卡牌"
"store_item_hero_drow_ranger_name" "卓尔游侠"
"store_item_hero_drow_ranger_description" "传奇射手,精准无比,造成巨额物理伤害。"
"store_item_hero_lina_name" "莉娜"
"store_item_hero_lina_description" "火焰法师,法术毁灭性强,造成大量魔法伤害。"
"store_item_hero_vengefulspirit_name" "复仇之魂"
"store_item_hero_vengefulspirit_description" "复仇辅助:伤害与吸血光环、破甲恐怖波动、移形换位,以及标记敌人的灵魂盛宴。"
"store_item_hero_phantom_assassin_name" "幻影刺客"
"store_item_hero_phantom_assassin_description" "致命刺客,对单体造成大量物理伤害。"
"store_item_hero_sven_name" "斯温"
"store_item_hero_sven_description" "强悍战士,可抵挡大军并造成大量物理伤害。"
"store_item_skin_effect_fire_name" "烈焰缠身"
"store_item_skin_effect_ice_name" "寒冰缚体"
"store_item_skin_effect_heaven_name" "神圣特效"
"store_item_skin_effect_fall_2021_emblem_name" "阿哈利姆之光"
"store_item_skin_effect_blue_gems_name" "蓝宝石光效"
"store_item_skin_effect_sponsor_name" "赞助特效"
"store_item_skin_effect_lotus_name" "莲花特效"
"store_item_skin_effect_bp_red_name" "战斗通行证:赤红"
"store_item_skin_effect_bp_garden_name" "战斗通行证:花园"
"store_item_skin_effect_bp_golden_name" "战斗通行证:金色"
"store_item_skin_effect_bp_diretide_emblem_name" "战斗通行证:夜魇暗潮徽章"
"store_item_skin_effect_bp_diretide_emblem_v1_name" "战斗通行证:夜魇暗潮徽章 I"
"store_item_skin_effect_bp_diretide_emblem_v3_name" "战斗通行证:夜魇暗潮徽章 III"
"store_item_chat_wheel_sound_jump_name" "跳吧,笨蛋"
"store_item_hero_bloodhunter_name" "血猎者"
"store_item_hero_bloodhunter_description" "定制型血魔风格核心:血怒、幻象与斩杀。"
"store_item_hero_sand_king_name" "沙王"
"store_item_hero_sand_king_description" "沙漠之王:范围控制、清线与生存能力。"
"store_item_hero_nagash_name" "纳加什"
"store_item_hero_nagash_description" "定制力量英雄:黑暗友军、魔像与军团增益。"
"store_item_hero_yuki_onna_name" "雪女"
"store_item_hero_yuki_onna_description" "定制冰霜之灵:雪暴、仪式与召唤。"
"store_item_hero_sargatanas_name" "萨格塔纳斯"
"store_item_hero_sargatanas_description" "定制恶魔:地狱步、分裂、召唤与变身。"
"store_item_hero_elder_dragon_smaug_name" "古龙史矛革"
"store_item_hero_elder_dragon_smaug_description" "定制全属性巨龙:火焰、恐惧光环与炽怒。"
"store_item_hero_mirana_name" "米拉娜"
"store_item_hero_mirana_description" "月之猎手:神箭、星落,与露娜联动;伤害随法力成长。"
"store_item_hero_spectre_name" "幽鬼"
"store_item_hero_spectre_description" "战场之影:幽魂之刃、折射、Spectral Echo 之影,以及 Haunt 与 Reality。"
"store_item_hero_silencer_name" "沉默术士"
"store_item_hero_silencer_description" "智力核心控场:沉默、纯粹伤害法刃与全图压制。"
"store_item_hero_keeper_of_the_light_name" "光之守卫"
"store_item_hero_keeper_of_the_light_description" "强力辅助法师:治疗队友、致盲敌人并掌控团战节奏。"
"hud_button_skip" "Vote for skip"
//任务
"quest_kill_pigs_title" "杀死猪"
"quest_kill_pigs_description" "Firestars 请求你帮助他为他的部落获取食物。"
"quest_firestar_gourmet_title" "美食"
"quest_firestar_gourmet_description" "准备 5 份炸肉,让 Firestar 享用一顿真正的盛宴。"
"quest_firestar_leader_horn_title" "领头人的号角"
"quest_firestar_leader_horn_description" "夜晚要求带来狼人领袖的角。说一个非常重要的仪式。"
"quest_firestar_fishing_title" "鱼债"
"quest_firestar_fishing_description" "Firestars 承认他从 Kunka 那里拿走了一根钓鱼竿。抓 10 条鱼并带给他,这样他的胡子就不会被击中。"
"firestar_quest_1_message_1" "<font color='#FF4500'>Fires:</font> Mrrryau!喵喵喵!"
"firestar_quest_1_message_2" "<字体颜色='#FF4500'>Fires:</字体> RRRR!喵喵-喵喵 10 喵!喵喵先生!"
"firestar_quest_1_message_3" "<font color='#FF4500'>Fires:</font> Moore-moore!啊啊啊!妙呀呀呀!"
"firestar_quest_1_message_complete_1" "<font color='#FF4500'>Fires:</font>喵喵喵喵喵!"
"firestar_quest_gourmet_message_1" "<font color='#FF4500'>Fires:</font> Mrrr... 闻起来像炸肉!你能再给我做几份吗?"
"firestar_quest_gourmet_message_complete_1" "<font color='#FF4500'>Fires:</font> 喵!多么丰盛的盛宴啊!独自吃这样的肉是一种罪过—接受奖励,做饭。"
"firestar_quest_leader_horn_message_complete_1" "<font color='#FF4500'>Fires:</font> 我有领袖的号角!伟大的。现在有一件更复杂的事情..."
"firestar_quest_fishing_message_1" "<font color='#FF4500'>Fires:</font> 好吧,我承认……我从昆卡那里拿了一根钓鱼竿。抱住她,在他注意到之前给我拿 10 条鱼!"
"firestar_quest_fishing_message_complete_1" "<font color='#FF4500'>Fires:</font> 喵!有鱼,但昆卡不知道。你救了我!"
"quest_kill_sheep_title" "杀羊"
"quest_kill_sheep_description" "帮助你的祖父拿牛奶并带给他。"
"quest_oldmen_cheesemaker_title" "奶酪制造商"
"quest_oldmen_cheesemaker_description" "准备好并给爷爷带一块奶酪头,这样他就可以做他最喜欢的饺子了。"
"lina_quest_ent_heart_title" "ent 的心"
"lina_quest_ent_heart_description" "Lina 要求把 ent 的心带给她,作为回报,她会给予一些东西。"
"lina_quest_ent_heart_message_complete_1" "<font color='#FF6A00'>Lina:</font> 干得好!这颗心里的火焰依然活着。拿走这个核心,我不需要它。"
"dota_tooltip_ability_item_pollen_keeper" "花粉收集器"
"dota_tooltip_ability_item_pollen_keeper_Description" "<h1>被动:花粉收获</h1>攻击<font color='#FFD700'>能量凝块</font>,有 %chance%%% 的机会获得 1 个花粉电荷(最多:20)。"
"lina_quest_bottle_title" "给莉娜的花粉"
"lina_quest_bottle_description" "在瓶子里收集20个花粉并返回莉娜。"
"lina_quest_bottle_message_1" "<font color='#FF6A00'>Lina:</font> 这是瓶子。用火花的花粉填充它,带回 20 个电荷。"
"lina_quest_bottle_message_complete_1" "<字体颜色='#FF6A00'>Lina:</字体> 太棒了!花粉被收集起来,火焰变得更强了。谢谢你的帮助。"
"largo_quest_kill_frogs_title" "青蛙狩猎"
"largo_quest_kill_frogs_description" "Largo 要求清理沼泽:消灭迷你青蛙、青蛙和青蛙大师。"
"largo_quest_kill_frogs_message_1" "<font color='#7CD957'>Largo:</font> 沼泽里又充满了生物。杀死20只青蛙然后回到我身边。"
"largo_quest_kill_frogs_message_complete_1" "<font color='#7CD957'>Largo:</font> 干得好!沼泽变得更加安静。保管好你的奖励。"
"largo_quest_spider_legs_title" "蜘蛛脚"
"largo_quest_spider_legs_description" "Largo 要求携带 20 条蜘蛛腿作为狩猎战利品。"
"largo_quest_spider_legs_message_1" "<font color='#7CD957'>Largo:</font> 清理沼泽后,我们需要蜘蛛的战利品。带上20条蜘蛛腿。"
"largo_quest_spider_legs_message_complete_1" "<font color='#7CD957'>Largo:</font> 伟大的奖杯。这些爪子在工艺品和诱饵中很有用。"
"maiden_quest_eggs_title" "CMka 的鸡蛋"
"maiden_quest_eggs_description" "水晶少女要求带 20 个鸡蛋。"
"maiden_quest_eggs_message_1" "<font color='#9FD3FF'>Webcup:</font> 我需要鸡蛋来进行寒冷仪式。带上 2 万美元,我会慷慨地感谢你。"
"maiden_quest_eggs_message_complete_1" "<字体颜色='#9FD3FF'>CMCA:</字体> 太棒了!正如所需要的那样。谢谢,保留奖励。"
"医生_任务_青蛙_爪子_标题" "青蛙腿"
"doctor_quest_frog_paws_description" "医生要求你带 20 条青蛙腿来盛药水。"
"doctor_quest_frog_paws_message_1" "<font color='#7E5B3A'>医生:</font> 我需要新鲜的青蛙腿。带20块给我的药水。"
"doctor_quest_frog_paws_message_complete_1" "<font color='#7E5B3A'>Doctor:</font> 优秀材料。这足以容纳一整批药水。拿着奖励。"
"doctor_quest_poison_title" "有毒提取物"
"医生_任务_毒药_描述" "医生需要蜘蛛毒液。给他带20份来完成配方。"
"doctor_quest_poison_message_1" "<font color='#7E5B3A'>Doctor:</font> 太好了,现在我需要纯蜘蛛毒液。带上20份。"
"doctor_quest_poison_message_complete_1" "<字体颜色='#7E5B3A'>Doctor:</字体>完美。适当浓度的毒药。我会根据它完成血清。"
"friend_quest_pizza_prep_title" "披萨准备"
"friend_quest_pizza_prep_description" "古德要求准备披萨。"
"friend_quest_pizza_prep_message_1" "<字体颜色='#FFD700'>Gourde:</字体> Seeker!拿着披萨的制作食谱,然后我会给你我的酷酱汁。将会有世界上最美味的东西!你会舔你的手指!"
"friend_quest_pizza_prep_message_complete_1" "<font color='#FFD700'>Gourde:</font> 使用我的酷酱汁。这将是世界上最美味的东西!"
"friend_quest_pizza_prep_message_complete_2" "<font color='#FFD700'>Gourde:</font> 感谢您与我分享,请保留我的礼物!我确信他会帮助你。"
"oldmen_quest_1_message_1" "<font color='#FFD700'>Did:</font> 哦,你在说什么,帮助老孩子,要有感情!"
"oldmen_quest_1_message_2" "<font color='#FFD700'>Did:</font> 牛奶就是我,没有牦牛就没有猪油的博 - niyak!拿一些特罗查,嗯?"
"oldmen_quest_1_message_3" "<font color='#FFD700'>Did:</font> 我会为此给你一份这样的礼物——妈妈,别担心!"
"oldmen_quest_1_message_complete_1" "<font color='#FFD700'>Did:</font> 哦,该死的,沉没!哦,牛奶——那些需要它的人!"
"oldmen_quest_1_message_complete_2" "<font color='#FFD700'>Did:</font> 现在我可以和父亲一起吃饺子了,就像我祖母一样,你太胆小了!"
"oldmen_quest_1_message_complete_3" "<font color='#FFD700'>Did:</font> 山羊,谢谢你的善意!多么迷人的面团啊,你一定会健康的!"
"oldmen_quest_cheesemaker_message_1" "<font color='#FFD700'>Did:</font> 哦,sinku,牛奶—那就好了,或者不用糖浆饺子的帮助!"
"oldmen_quest_cheesemaker_message_2" "<font color='#FFD700'>Did:</font> Zrobi meni trohi siru,哈?如果你想带一瓶头,我就为你大惊小怪!"
"oldmen_quest_cheesemaker_message_complete_1" "<font color='#FFD700'>Did:</font> Otse so sir!从现在开始会有饺子—舔手指!我告诉你,棉花。"
"quest_give_claw_title" "海盗需要爪子吗?"
"quest_give_claw_description" "一个海盗要求你为他弄狼爪。他没有解释原因,但承诺慷慨解囊。"
"kunkka_quest_give_claw_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 嘿,水手!我需要狼的爪子,而且要快!"
"kunkka_quest_give_claw_message_2" "<font color='#a8d8ff'>Kunkevich:</font> 不要问为什么—只要带上它。把它视为海盗仪式的一部分!"
"kunkka_quest_give_claw_message_3" "<font color='#a8d8ff'>Kunkevich:</font> 每爪你获得的黄金比一桶朗姆酒还要多!"
"kunkka_quest_give_claw_message_complete_1" "<字体颜色='#a8d8ff'>Kunkevich:</字体>哇!你真的抓住他们了!"
"kunkka_quest_give_claw_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> 我要用这些爪子给你缝一顶狼帽——像真正的狼王那样戴着!"
"kunkka_quest_give_claw_message_complete_3" "<font color='#a8d8ff'>Kunkevich:</font> 持有奖励,这是你应得的!"
"kunkka_quest_give_claw_message_complete_4" "<font color='#a8d8ff'>Kunkevich:</font> 如果你遇到麻烦—请给我打电话,我现在很高兴!"
"quest_found_rom_title" "寻找朗姆酒"
"quest_found_rom_description" "帮助海盗在瓶子里找到他的宝藏。"
"kunkka_quest_find_rom_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 该死的,我的朗姆酒在哪里?!你们这些老鼠有谁从货舱里偷了它吗?"
"kunkka_quest_find_rom_message_2" "<font color='#a8d8ff'>Kunkevich:</font> 如果五分钟后我手里没有瓶子,我会在一分钟后开始挂它!"
"kunkka_quest_find_rom_message_3" "<font color='#a8d8ff'>Kunkevich:</font> 看,混蛋,这朗姆酒比你们悲惨的生活更有价值!"
"kunkka_quest_find_rom_message_complete_1" "<字体颜色='#a8d8ff'>Kunkiewicz:</字体>哈哈哈!看看这个天才!"
"kunkka_quest_find_rom_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> 我的朋友,你刚刚在天堂给自己买了一处住处。"
"kunkka_quest_find_rom_message_complete_3" "<font color='#a8d8ff'>Kunkevich:</font> 好吧,或者至少从这艘该死的船上地狱中解脱出来!"
"kunkka_quest_find_rom_message_complete_4" "<font color='#a8d8ff'>Kunkevich:</font> 拿走我的备用刀片,狗!现在让他侍奉不怕他沉重的人吧!"
"quest_kunkka_skeletons_title" "墓地清洁工第一部分"
"quest_kunkka_skeletons_description" "海盗已经被骷髅引诱到墓地,他要求你除掉他们的几个物种。"
"zone_skeletons_clean" "墓地清理"
"quest_kunkka_clean_harbor_title" "清洁港口"
"quest_kunkka_clean_harbor_description" "在死水中放置一面旗帜,清除港口的骨垢。"
"quest_kunkka_kill_lycan_title" "黑牙狩猎"
"quest_kunkka_kill_lycan_description" "追捕并杀死老板。他的嚎叫已经困扰这片土地太久了。"
"quest_kunkka_kill_satyr_demon_title" "萨特恶魔狩猎"
"quest_kunkka_kill_satyr_demon_description" "找到并击杀萨特恶魔,然后回到昆凯维奇领取奖励。"
"kunkka_quest_2_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 这样海怪就会把它们全部吃掉!该死的骷髅!它们在这里被培育得像老鼠在货舱里一样,所以它们是空的!"
"kunkka_quest_2_message_2" "<font color='#a8d8ff'>Kunkiewicz:</font> 嘿,勇敢的海狼!你不想得到一些黄金吗?!把老海盗从这骨肉祸害中拯救出来!"
"kunkka_quest_2_message_3" "<font color='#a8d8ff'>Kunkevich:</font> 把至少十几个行尸走肉砸成碎片,我以海魔的名义发誓,我会让你变得富有!"
"kunkka_quest_kill_lycan_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 你听到 Lycan 嚎叫了吗?这头野兽毁了我整个海景。你会把他放下—你会像真正的猎人一样得到奖励。"
"kunkka_quest_kill_lycan_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> 多么大的战利品啊!这样的动物不会从虚弱的手上掉下来。保留这笔费用,你真的值得。"
"kunkka_quest_kill_satyr_demon_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 附近有一只萨特恶魔在游荡,海岸都被它搅得不得安宁。找到它并送它下海。"
"kunkka_quest_kill_satyr_demon_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> 干得漂亮!萨特恶魔已经倒下,大海终于能平静呼吸。拿上你的奖励。"
"kunkka_quest_2_message_complete_1" "<字体颜色='#a8d8ff'>Kunkevich:</字体>哈哈哈!太棒了,水手!是的,你是一个真正的不死杀手!"
"kunkka_quest_2_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> 荣耀归于海神!你终于可以深呼吸,不再有这些骨垢了!"
"kunkka_quest_clean_harbor_message_1" "<font color='#a8d8ff'>Kunkevich:</font> 我的港口里有死肉的味道。这是给你的旗帜—呆在他们的巢穴之间并保持重点。"
"kunkka_quest_clean_harbor_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> 这是工作,水手!水又干净了,你可以用朗姆酒冲洗一下。抓住你的头奖。"
"kunkka_quest_clean_harbor_message_fail_1" "<font color='#a8d8ff'>Kunkevich:</font> 旗帜被拆毁了,港口再次布满骨头。让我们采取不同的路线并重试。"
"quest_kunkka_find_anchor_title" "十字下的宝藏"
"quest_kunkka_find_anchor_description" "昆克维奇说他把宝藏埋在那该死的女巫附近。找到宝藏——赏金就归你了。"
"kunkka_quest_find_anchor_message_1" "<font color='#a8d8ff'>昆克维奇:</font> 拿着铲子!在地图上找十字标记——站上去再挖。勤快的话金币自己会冒出来。"
"kunkka_quest_find_anchor_message_complete_1" "<font color='#a8d8ff'>昆克维奇:</font> 哈!听见金币声了——没白挖。拿着赏金,海狼!"
"kunkka_quest_find_anchor_message_fail_1" "<font color='#a8d8ff'>昆克维奇:</font> 铲子在沙里,宝藏却没有……改天再来。"
"dota_hud_error_shovel_not_on_cross" "请靠近标记的宝藏点。"
"dota_hud_error_shovel_broken" "铲子已损坏——宝藏已全部挖完。"
"DOTA_Tooltip_ability_item_shovel" "可靠铲子"
"DOTA_Tooltip_ability_item_shovel_Description" "<h1>主动:挖掘</h1> 站在十字上在脚下挖掘,可获得 %gold_min% 至 %gold_max% 金币。<h1>被动:结实铲柄</h1> 增加生命值。"
"DOTA_Tooltip_ability_item_shovel_Lore" "昆克维奇在磁力宝藏狩猎中找到的魔法铲子。"
"DOTA_Tooltip_ability_item_shovel_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_shameful_pipe" "耻辱烟斗"
"DOTA_Tooltip_ability_item_shameful_pipe_Description" "为远程英雄提供 %bonus_attack_range% 攻击距离。持有者免疫 creep 骨甲的伤害与反射。"
"DOTA_Tooltip_ability_item_shameful_pipe_Lore" "海盗宝藏里挖出的烟斗——近战无用,却能让箭飞得更远, creep 骨甲也伤不到持有者。"
"DOTA_Tooltip_ability_item_shameful_pipe_bonus_attack_range" "+$attack_range"
"DOTA_Tooltip_modifier_item_shameful_pipe" "耻辱烟斗"
"DOTA_Tooltip_modifier_item_shameful_pipe_Description" "增加攻击距离,免疫 creep 骨甲。"
"npc_kunkka_quest_anchor_marker" "锚标记"
"clean_harbor_no_hero_near_flag" "旗帜上没有人 — 快点回到圆圈。"
"DOTA_Tooltip_ability_item_clean_harbor" "港口清理标志"
"DOTA_Tooltip_ability_item_clean_harbor_Description" "放置在两个骷髅巢穴之间的一次性海盗旗。如果旗帜在英雄的保护下停留 60 秒,墓地中的骷髅就会停止生成,所有已经出现的死者都会散落在风中。"
"DOTA_Tooltip_ability_item_fishing_rod" "钓鱼竿"
"DOTA_Tooltip_ability_item_fishing_rod_Description" "<h1>活动:投掷钩子</h1> 将钩子沿指定方向投掷,最高可达 %hook_distance%。 当被敌人击中时,造成 %Damage% 物理伤害加上一部分攻击,在 %vision_duration% 秒上给出半径为 %vision_radius% 的概览,施加 %slow_movespeed%%% 的减速,并每 %tick% 秒对 %damage_per_tick% 进行周期性伤害。当钩子飞回来时,英雄却站着不动。当钩子向后滚动时,目标就会被你吸引。<br><br>如果捕获了一条鱼(<font color='#87ceeb'>npc_fish</font>),则返回钩子后它会消失,奖励会飞向英雄。"
"DOTA_Tooltip_ability_item_fishing_rod_Lore" "用哪个和拖钓在岸上—只要它啄食。"
"DOTA_Tooltip_ability_item_fish" "鱼"
"DOTA_Tooltip_ability_item_fish_Description" "<h1>Active:吃鱼</h1>以 %heal% 健康对待目标并给予 %hunger_bonus% 饥饿赌注。"
"DOTA_Tooltip_ability_item_fish_Lore" "新鲜捕获。在巨浪过后特别有用。"
"dota_tooltip_ability_item_fish_heal" "+$health"
"dota_tooltip_ability_item_fish_hunger_bonus" "+$all"
"DOTA_Tooltip_modifier_bad_cast_debuff" "坏种姓"
"DOTA_Tooltip_modifier_bad_cast_debuff_Description" "你的定向能力朝着相反的方向飞行。"
"DOTA_Tooltip_modifier_blind_debuff" "炫目"
"DOTA_Tooltip_modifier_blind_debuff_Description" "屏幕受到干扰,无法导航。"
"DOTA_Tooltip_modifier_stats_multiplier" "属性倍率"
"DOTA_Tooltip_modifier_stats_multiplier_Description" "来自卡牌的主属性综合加成。当前倍率:%dMODIFIER_PROPERTY_TOOLTIP%%%"
"quest_denny_quest_kill_sheeps_title" "丹尼和他的教义"
"quest_denny_quest_kill_sheeps_description" "丹尼教你,甚至付钱训练你,要求你杀羊来进一步发展你的技能。"
"denny_quest_kill_sheeps_message_1" "<字体颜色='#FF0000'>Denny:</字体>嘿英雄!经过这些训练,我变得更加强大了!"
"denny_quest_kill_sheeps_message_2" "<font color='#FF0000'>Denny:</font> 你知道你需要更多的练习!你能杀死 20 只羊吗?"
"denny_quest_kill_sheeps_message_3" "<font color='#FF0000'>Denny:</font> 我想向所有人证明你不是一个弱者!我们一起就能处理好这件事!"
"denny_quest_kill_sheeps_message_complete_1" "<字体颜色='#FF0000'>Denny:</字体>哇!我们做到了!我感觉我们正在成为真正的战士!"
"denny_quest_kill_sheeps_message_complete_2" "<font color='#FF0000'>Denny:</font> 现在您已经准备好迎接更严峻的挑战了!"
"quest_denny_quest_kill_thieves_title" "路上的流氓"
"quest_denny_quest_kill_thieves_description" "丹尼相信,只有消灭所有强盗,道路才会安全。"
"denny_quest_kill_thieves_message_1" "<font color='#FF0000'>Denny:</font> 路上有强盗在作案!杀死领导者和他的所有追随者!"
"denny_quest_kill_thieves_message_complete_1" "<字体颜色='#FF0000'>Denny:</字体> 太棒了!强盗被打败了—现在你可以平静地沿着路走!"
"denny_quest_kill_thieves_message_complete_2" "<font color='#FF0000'>Denny:</font> 我感谢你的勇气。你领取下一个奖励!"
"quest_denny_need_a_pet_title" "丹尼和他的小朋友"
"quest_denny_need_a_pet_description" "丹尼让你为他找一个特别的朋友。他说他想要一个快速、敏捷,或者强大、勇敢的人…… 奇怪的是,在僵尸末日期间,他如此执着于这一点。"
"denny_pet" "丹尼宠物"
"npc_pig_event" "涡轮猪"
"npc_wolf_event" "狼狗"
"npc_squirrel_event" "松鼠"
"dota_tooltip_modifier_pet_buff_npc_pig_event" "猪疯狂"
"dota_tooltip_modifier_pet_buff_npc_pig_event_Description" "所有传入伤害减少 10%%"
"dota_tooltip_modifier_pet_buff_npc_wolf_event" "狼的力量"
"dota_tooltip_modifier_pet_buff_npc_wolf_event_Description" "所有输出伤害都会增加 15%,并且攻击造成 15% 伤害的可能性也达到 160%。"
"dota_tooltip_modifier_pet_buff_npc_squirrel_event" "松鼠智慧"
"dota_tooltip_modifier_pet_buff_npc_squirrel_event_Description" "获得的经验增加了 35%"
"dota_tooltip_ability_item_pet" "如何驯服任何人?"
"dota_tooltip_ability_item_pet_Description" "<h1>Active:使用</h1>如果使用得当,您可以获得一些您还不知道的结果,但书可能会坏掉。"
"dota_tooltip_ability_item_pet_Lore" "传奇动物训练师 Eldrik Zveregov 撰写的一本古老巨著。他们说他可以驯服任何生物--从小松鼠到凶猛的狼。他的秘密被写在了这本书里,但多年来,书页变得脆弱,一些驯化的食谱也丢失了。现在,一本书可以帮助你找到一个真正的朋友,但只能帮助那些能够正确使用它的人。"
"denny_quest_find_pet_message_1" "<字体颜色='#FF0000'>Denny:</字体>嘿英雄!我有一个要求... 你能帮我找到一个特别的朋友吗?"
"denny_quest_find_pet_message_2" "<font color='#FF0000'>Denny:</font> 我梦想有一个人永远和我在一起。也许速度快、灵巧,就像那些跳到树上的松鼠……或者强壮勇敢,就像那些对着月亮嚎叫的狼……"
"denny_quest_find_pet_message_3" "<font color='#FF0000'>Denny:</font> 或者甚至是某个知道如何挖掘地面并找到宝藏的特殊人!你知道,我听说这样的生物非常聪明和忠诚!"
"denny_quest_find_pet_message_complete_1" "<字体颜色='#FF0000'>Denny:</字体>哇哦!你发现...这是... 这是一只真正的宠物!我梦到这个已经很久了!"
"denny_quest_find_pet_message_complete_2" "<font color='#FF0000'>Denny:</font> 你知道,我一直想要一个朋友……一个无论天气如何都会和我在一起的朋友。也许像风一样快速敏捷,或者像真正的战士一样强大勇敢……"
"denny_quest_find_pet_message_complete_3" "<font color='#FF0000'>Denny:</font> 非常感谢!现在我有一个真正的同伴了!我会每天和他一起训练,成为最强的守卫!"
"quest_denny_training_title" "<font color='#FF0000'>守护路径第 1 部分</font>"
"quest_denny_training_description" "<font color='#FF0000'>丹尼真的想成为一名警卫,并请你帮助他,为此他会去和羊战斗,并请你帮助他。</font>"
"Denny_quest_1_message_1" "<font color='#FF0000'>Denny:</font> 嗯...我...我想成为真正的警卫!但学校里的每个人都冒犯我,因为我很软弱……"
"Denny_quest_1_message_2" "<font color='#FF0000'>Denny:</font> 请教我如何战斗!我甚至不能照顾羊…… 我... 我会尽我所能付钱!"
"Denny_quest_1_message_3" "<font color='#FF0000'>Denny:</font> 你真的能帮忙吗?好极了!只是...别打得太重,好吗?"
"Denny_quest_1_rofl_message_1" "<字体颜色='#FF0000'>Denny:</字体>嗨呀!你走吧!"
"Denny_quest_1_rofl_message_2" "<font color='#FF0000'>Denny:</font> 得到它!我很坚强!"
"Denny_quest_1_rofl_message_3" "<字体颜色='#FF0000'>Denny:</字体>哈!我就像一个真正的战士!"
"Denny_quest_1_rofl_message_4" "<字体颜色='#FF0000'>Denny:</字体>砰!砰!砰!"
"Denny_quest_1_rofl_message_5" "<font color='#FF0000'>Denny:</font> 我无敌了!好极了!"
"Denny_quest_1_message_complete_1" "<font color='#FF0000'>Denny:</font> 谢谢你,英雄!多亏了你,我变得更加强大了。来,把你的剑拿回来——它在我的训练中帮了我大忙。"
"Denny_quest_1_message_complete_2" "<font color='#FF0000'>Denny:</font> 但你知道…… 我还有一个要求。来吧,当你能帮助我变得更强大时!祝你好运,英雄!"
"Denny_quest_1_message_complete_3" "<font color='#FF0000'>Denny:</font> 我一定会成为一名真正的警卫,就像我梦想的那样!这一切都归功于你!"
"Denny_quest_1_message_fail_1" "<font color='#FF0000'>Denny:</font> *抽泣* 我……我失败了…… 如果我有一把像昆基一样的剑,我就太虚弱了。"
"Denny_quest_1_message_fail_2" "<font color='#FF0000'>Denny:</font> 我想我真的不应该梦想成为一名警卫……"
"Denny_quest_1_message_fail_3" "<font color='#FF0000'>Denny:</font> 感谢您尝试帮助我…… 但显然这不是我的..."
"quest_collect_items_title" "收集物品"
"quest_collect_items_description" "收集三个铁分支进行放大"
//默认功能
"text_no_alphatest_detected" "未通过 alpha 测试检测到 Fag,然后玩 go lessons do schmuck。"
"music_on" "打开音乐"
"music_off" "关掉音乐。"
"dota_game_end_victory_title_radiant" "村庄得救了!"
"dota_game_end_victory_title_dire" "哦操,我倾斜了……((("
"black_shop_refreshed" "商店已更新!"
"black_shop_title" "黑市"
"免费" "免费"
"稀有度_常见" "常规"
"稀有度_稀有" "稀有"
"rarity_epic" "史诗"
"rarity_legendary" "传奇"
"稀有_天堂" "神圣"
"rarity_cursed" "该死的"
"time_now" "当前游戏的时间是:"
"秒" "秒"
"持续时间" "持续时间"
"day_time" "直到晚上"
"night_time" "直到白天"
"night_begin" "夜来了。"
"be_ready" "准备防御!"
"night_begin_1" "团队,快点!夜色已近!"
"NIGHT_BEGIN_2" "你好,你在哪儿!???!?!?!?夜已经到来!"
"boss_spawned" "老板本人,你越来越接近了!"
"dota_tooltip_ability_ghost_evasive" "幻影逃避"
"dota_tooltip_ability_ghost_evasive_Description" "被动地允许您飞行和穿过单位。"
"dota_tooltip_ability_ghost_evasive_evasive" "$evasion"
"dota_tooltip_ability_wave_phasing_march" "相位行进"
"dota_tooltip_ability_wave_phasing_march_Description" "被动:可穿过其他单位,并获得 %bonus_movement_speed% 额外移动速度。"
"dota_tooltip_ability_wave_phasing_march_bonus_movement_speed" "+$move_speed"
"1minfornight" "距离夜幕降临还有1分钟!"
"30秒通宵" "还有30秒就到夜幕降临了!"
"dota_tooltip_ability_item_test" "测试项目"
"nearby_item_distance" "单位"
"no_quests_available" "目前没有可用的 kvets。稍后再检查。"
"任务" "求职板"
"quest_accept_button" "接受"
"quest_rewards_title" "奖励:"
"quest_reward_gold" "黄金"
"quest_reward_experience" "经验"
"quest_reward_crystals" "水晶"
"quest_reward_team_split" "全队平分"
"quest_state_available" "可用"
"quest_state_in_progress" "正在进行中"
"quest_state_completed" "已完成"
"quest_state_locked" "已锁定"
"quest_state_failed" "失败"
//黑市
"black_shop_refresh_description" "想刷新商店内容吗?"
"black_shop_refresh_button" "更新"
"black_shop_buy_card_description" "我这里也卖卡牌,但每次购买后价格都会上涨。"
"black_shop_buy_card_button" "购买卡牌"
"black_shop_not_enough_crystals" "水晶不够"
"black_shop_not_enough_gold" "Denyag 不够"
"black_shop_teleport_section_description" "选择一个目的地进行传送。"
"black_shop_teleport_menu_open" "把我传送到…"
"black_shop_teleport_title" "你要去哪里?"
"black_shop_teleport_cost_label" "传送费用:"
"black_shop_teleport_to_grove" "传送我到树林"
"black_shop_teleport_to_two_sisters" "传送我到双姐妹"
"black_shop_teleport_to_village_waterfall" "传送我到瀑布后的村庄"
"black_shop_teleport_to_ancient_ridge" "传送我到远古山脊"
"black_shop_back_button" "返回"
"black_shop_teleport_dead" "死亡时无法传送。"
"black_shop_card_purchased" "卡牌已购买"
"black_shop_exchange_section_description" "货币兑换:100 金币 = 1 水晶。"
"black_shop_exchange_open_button" "打开货币兑换"
"black_shop_exchange_title" "货币兑换"
"black_shop_exchange_hint" "选择方向,设置数量,然后确认兑换。"
"black_shop_exchange_summary_default" "1 水晶兑换 100 金币"
"black_shop_exchange_max_default" "上限: 1"
"black_shop_exchange_apply_button" "兑换"
"black_shop_exchange_not_enough" "资源不足"
"black_shop_exchange_max_prefix" "上限:"
"black_shop_exchange_summary_spend" "花费"
"black_shop_exchange_summary_get" "获得"
"black_shop_exchange_result_spent" "兑换:已花费"
"black_shop_exchange_result_received" "已获得"
"black_shop_gold_unit" "金币"
"black_shop_crystal_unit_short" "水晶"
//默认_游戏玩法_修改器
"dota_tooltip_modifier_glyph_custom_passive" "祝福准备好了"
"dota_tooltip_modifier_glyph_custom_passive_Description" "随时防止死亡。"
"dota_tooltip_modifier_glyph_custom" "祝福"
"dota_tooltip_modifier_glyph_custom_Description" "英雄拥有来自天堂的保护。"
"dota_tooltip_modifier_glyph_custom_passive_cd" "祝福充电"
"dota_tooltip_modifier_glyph_custom_passive_cd_Description" "祝福去充电了。"
"dota_tooltip_modifier_general_fired" "烧毁"
"dota_tooltip_modifier_general_fired_Description" "该生物着火了。"
"dota_tooltip_modifier_general_froze" "冷却"
"dota_tooltip_modifier_general_froze_Description" "这个生物很冷。"
"dota_tooltip_modifier_general_hunger" "饱和度"
"dota_tooltip_modifier_general_hunger_Description" "英雄获得了所有基本属性的奖励。"
"dota_tooltip_modifier_item_pizza" "披萨"
"dota_tooltip_modifier_item_pizza_Description" "通过堆栈的数量增加力量、敏捷性和智力。"
"dota_tooltip_modifier_swamp_slow" "沼泽命运"
"dota_tooltip_modifier_swamp_slow_Description" "英雄陷入泥潭,因此被 %MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT% 的单位减慢速度并受到伤害。"
//扎普雷特
"dota_hud_error_cheese_bad_target" "不是正确的目标。"
"wait_some_time_before_tree_growth" "我想我应该晚点再回来。"
"dota_hud_error_full_inventory" "目标有完整的库存"
"dota_hud_error_ability_not_ready" "英雄已经吃饱了,等他饿了再说。"
"dota_hud_error_havent_charges" "该物品没有费用。"
"dota_hud_error_rubick_spellsteal_self" "你不能从自己那里窃取能力。"
"dota_hud_error_rubick_spellsteal_no_ability" "目标没有正确的偷窃能力。"
"dota_hud_error_rubick_spellsteal_unstealable" "此能力不能被窃取。"
"dota_hud_error_not_in_zone" "英雄不在墓地的中心。"
"dota_hud_error_font_of_mercy_cd" "仁慈圣泉仍在充能。"
"dota_hud_error_font_of_mercy_no_crisis" "范围内没有生命值低于阈值的友方英雄。"
//事件
"event_gold_rush" "淘金热"
"event_midas_hands" "米达斯疯狂"
"event_gold_rush_description" "游戏动物群:<br><br><font color='#ffd700'>• 在英雄旁边,金袋数量达到 800 个单位</font><br><br><font color='#ffd700'>• 拿起它们,您将获得 100 到 1000 个黄金</font><br>"
"event_midas_hands_description" "Midas Blessing:<br><br><font color='#ffd700'>• 杀死敌人的概率为 15%,一袋金子会掉出来</font>"
//npc_dota_creature
"npc_pig" "猪"
"npc_sheep" "羊"
"npc_wolf" "狼"
"npc_boss_lycan" "黑牙"
"npc_ent" "小型古代 Ent"
"npc_skeleton_zombie_undead" "骷髅"
"npc_dead_skeleton_archer_undead" "骷髅弓箭手"
"npc_skeleton_zombie_half_undead" "骷髅清道夫"
"npc_dead_skeleton_undead" "骷髅剑客"
"npc_witch" "女巫"
"npc_chicken" "鸡"
"npc_thief_leader" "盗贼头目"
"npc_thief_archer" "弓箭手小偷"
"npc_thief_backer" "小偷"
"npc_black_dragon" "黑龙"
"npc_red_dragon" "红龙"
"npc_blue_dragon" "蓝龙"
"npc_blue_dragon_small" "小蓝龙"
"npc_red_dragon_small" "小红龙"
"npc_lycosidae_stalker" "小食母羊"
"npc_venomancer_brute" "大蛇"
"npc_ravenous_woodfang" "该死的咬伤"
"npc_campfire" "篝火"
"npc_wisps" "能量凝块"
"npc_frop_tadpole" "迷你青蛙"
"npc_small_frog_froglet" "青蛙"
"npc_mini_frog" "蝌蚪"
"npc_frogman_magi" "魔法青蛙"
"npc_sakura_tree" "樱花树"
"npc_mound" "Hoop"
"npc_dummy_test" "sosal 用于什么?"
"npc_attack_box" "盒子"
//重命名英雄
"npc_dota_hero_sargatanas" "萨尔加塔纳斯"
"npc_dota_hero_elder_dragon_smaug" "老龙史矛革"
"npc_dota_hero_yuki_onna" "Yuki-onna"
"npc_dota_hero_bloodhunter" "血猎者"
"npc_dota_hero_sand_king" "沙王"
"npc_dota_hero_nagash" "纳加什"
"npc_dota_hero_juggernaut" "主宰"
"npc_dota_melee_nagash_summon" "马尔杜克"
"npc_dota_ranged_nagash_summon" "阿波罗"
"npc_dota_mage_nagash_summon" "奥丁"
"npc_dota_shield_nagash_summon" "阿努比斯"
"npc_dota_nagash_soul_eater" "食尸鬼"
//npc
"npc_market_blackshop" "非法店主"
"npc_homer" "村长"
"homer_defend_toast_kicker" "基地防守"
"homer_defend_toast_title" "{hom_name}正遭到攻击"
"homer_defend_toast_hint" "请返回出生点,击退进攻的敌人。"
"homer_defend_toast_fallback" "{hom_name}正遭到攻击!请守住基地。"
"homer_defend_toast_name_fallback" "村长"
"npc_quest_giver_kunkka" "Kunkka"
"npc_quest_giver_denny" "丹尼"
"npc_quest_giver_oldmen" "老人"
"npc_quest_giver_firestar" "焰星"
"npc_quest_giver_doctor" "草药师阿扎兹"
"npc_quest_giver_friend" "古德"
"npc_quest_giver_largo" "Largo Writer"
"npc_quest_giver_maiden" "友好的打"
"npc_quest_giver_lina" "有毒的莉娜"
"npc_kot_roflik_0" "MerseyK"
"npc_kot_roflik_1" "海狸"
"npc_kot_roflik_2" "KulStorybobik"
"npc_dota_rofl_kaban_pumba" "伦巴"
"npc_dota_golden_fish" "金裙子"
//召唤
"npc_dota_fire_summon" "火元素"
//npc_wave_creeps
"npc_wave_zombie" "宗布-霍东"
"npc_wave_half_zombie" "Zonbu the carrion"
"npc_wave_toxin_zombie" "Zonbu-toxic"
"npc_wave_bearst_zombie" "Zonbu-Beast"
"npc_wave_ghost_ranged" "幽灵射手"
"npc_wave_ghoul" "Ghoul"
"npc_wave_skeleton_warrior" "战士骷髅"
"npc_wave_skeleton_assassin" "刺客骷髅"
"npc_wave_boss_death_prophet" "死亡之主先知"
"npc_wave_boss_lifestealer" "老板食命者"
"npc_wave_boss_skeleton" "老板骨架"
"npc_wave_boss_zombie" "老板僵尸"
"npc_wave_dead_enchantress" "萎缩"
//蠕变_能力
"dota_tooltip_ability_sheep_coil" "魔角"
"dota_tooltip_ability_sheep_coil_description" "释放一道闪电,造成伤害并减慢敌人在其恶意者 %radius% 单位半径内的速度。"
"dota_tooltip_ability_sheep_coil_damage" "损坏:"
"dota_tooltip_ability_sheep_coil_slow_duration" "持续时间:"
"dota_tooltip_ability_sheep_coil_movement_slow" "%SLOW:"
"dota_tooltip_ability_sheep_coil_lore" "长着角的混蛋,用他神奇的角把阴户给了他的恶意者。"
"dota_tooltip_modifier_sheep_coil_slow" "缓慢的魔法"
"dota_tooltip_modifier_sheep_coil_slow_Description" "你浑身都是魔法液体,这就是为什么你的速度会被 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"减慢
"dota_tooltip_ability_frogmen_acid_jump" "酸跳跃"
"dota_tooltip_ability_frogmen_acid_jump_description" "青蛙跳到选定的点并摔倒在地,对半径内的敌人造成物理伤害并击晕他们。"
"dota_tooltip_ability_frogmen_acid_jump_radius" "半径:"
"dota_tooltip_ability_frogmen_acid_jump_stun_duration" "眩晕持续时间:"
"dota_tooltip_ability_frogmen_acid_jump_land_damage" "着陆损坏:"
"dota_tooltip_ability_frogmen_acid_jump_lore" "在变异沼泽中饲养的蟾蜍已经学会了用震耳欲聋的打击向敌人释放一波又一波的刺激性粘液。"
"dota_tooltip_ability_pig_charge" "猪进"
"dota_tooltip_ability_pig_charge_description" "猪会冲向目标,如果它在短时间内撞击并推开震耳欲聋的物体,就会造成伤害。"
"dota_tooltip_ability_pig_charge_knockback_damage" "损坏:"
"dota_tooltip_ability_pig_charge_stun_duration" "STUN:"
"dota_tooltip_ability_pig_charge_lore" "一头不知道该怎么办的猪决定尝试一切能做的事情。"
"dota_tooltip_ability_thief_arrow" "箭头"
"dota_tooltip_ability_thief_arrow_description" "小偷射出一支直线飞行的箭,对其路径上的第一个敌人造成物理伤害。"
"dota_tooltip_ability_thief_arrow_arrow_speed" "箭头速度:"
"dota_tooltip_ability_thief_arrow_arrow_width" "飞行宽度:"
"dota_tooltip_ability_thief_arrow_arrow_range" "范围:"
"dota_tooltip_ability_thief_arrow_lore" "那些在阴影中太懒的人很少有时间注意到打击来自哪里。"
"dota_tooltip_ability_thief_charge" "暗影混蛋"
"dota_tooltip_ability_thief_charge_description" "小偷选择一个目标并以极快的速度冲向它,到达后击晕敌人并将其扔进一小块区域。"
"dota_tooltip_ability_thief_charge_movement_speed" "移动速度:"
"dota_tooltip_ability_thief_charge_stun_duration" "眩晕持续时间:"
"dota_tooltip_ability_thief_charge_bash_radius" "影响半径:"
"dota_tooltip_ability_thief_charge_lore" "对于真正的盗贼来说,猎物和刀刃之间的距离只是一个决定的问题。"
"dota_tooltip_ability_agro_leader" "尖叫"
"dota_tooltip_ability_agro_leader_description" "发出愤怒的呼叫,导致半径%内的敌人在%持续时间%秒内攻击它。"
"dota_tooltip_ability_agro_leader_radius" "半径:"
"dota_tooltip_ability_agro_leader_duration" "持续时间:"
"dota_tooltip_ability_agro_leader_lore" "谁敢挑战盗贼领袖,就必然会成为关注的焦点。"
//波浪_蠕变_能力
"dota_tooltip_ability_zombie_virus" "僵尸病毒"
"dota_tooltip_ability_zombie_virus_description" "攻击有 %chance%%% 几率对敌人施加一层独立的毒素(同一目标最多 9 层)。每层每秒造成 %damage% 点伤害,降低 %slow_movespeed%%% 移动速度和 %armor% 点护甲。单层持续 %duration% 秒。施加该层的僵尸死亡时,该层消失。"
"dota_tooltip_ability_zombie_virus_damage" "每秒伤害:"
"dota_tooltip_ability_zombie_virus_slow_movespeed" "减速:"
"dota_tooltip_ability_zombie_virus_armor" "护甲降低:"
"dota_tooltip_ability_zombie_virus_duration" "单层持续时间:"
"dota_tooltip_ability_zombie_virus_chance" "触发几率:"
"dota_tooltip_ability_zombie_virus_lore" "死者体内发生变异的古老病毒使他们变成了行走的感染携带者。"
"dota_tooltip_modifier_zombie_virus_debuff" "僵尸病毒"
"dota_tooltip_modifier_zombie_virus_debuff_description" "毒素层:持续伤害、减速与护甲降低;多层可叠加。移动速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"dota_tooltip_ability_bone_armor" "骨甲"
"dota_tooltip_ability_bone_armor_description" "提供额外护甲。对远程英雄:若%hero_proximity_radius%范围内没有英雄,攻击者受到所造成伤害%isolated_damage_multiplier%倍的反击。否则有%damage_reflect_chance%%%几率反射%damage_reflect_pct%%%伤害。"
"dota_tooltip_ability_bone_armor_armor_bonus" "装甲:"
"dota_tooltip_ability_bone_armor_hero_proximity_radius" "英雄检测半径:"
"dota_tooltip_ability_bone_armor_isolated_damage_multiplier" "孤立伤害倍率:"
"dota_tooltip_ability_bone_armor_lore" "在冥界之火中调和的骨头比钢铁还要坚固,能够抵御攻击者的打击。"
"dota_tooltip_ability_toxin" "毒素"
"dota_tooltip_ability_toxin_description" "死亡后,它会留下一个毒素池,使半径为 %radius% 单位的敌人的被动能力失效。重叠的毒素池会合并为一个:伤害叠加,每次合并半径增加 %merge_radius_bonus%,持续时间每次合并延长 %merge_duration_bonus% 秒。"
"dota_tooltip_ability_toxin_damage" "损害:"
"dota_tooltip_ability_toxin_radius" "半径:"
"dota_tooltip_ability_toxin_duration" "持续时间:"
"dota_tooltip_ability_toxin_merge_radius_bonus" "每次合并半径:"
"dota_tooltip_ability_toxin_merge_duration_bonus" "每次合并延长时间(秒):"
"dota_tooltip_ability_toxin_lore" "僵尸腐烂尸体释放的致命毒素会毒害该地区的所有生命,并扰乱魔法能力的运作。"
"dota_tooltip_ability_skeleton_archer_fire_arrow" "火箭"
"dota_tooltip_ability_skeleton_archer_fire_arrow_description" "弓箭手骨架会发射箭,伤害并击晕其路径上的敌人。"
"dota_tooltip_ability_skeleton_archer_fire_arrow_bonus_damage" "损坏:"
"dota_tooltip_ability_skeleton_archer_fire_arrow_lore" "在冥界之火中调和的箭比钢铁更强大,能够抵挡攻击者的打击。"
"dota_tooltip_ability_weaking_impetus" "减弱共振"
"dota_tooltip_ability_weaking_impetus_description" "在攻击中,它会对目标施加一种效果,使每个堆栈的传出伤害减少 %damage_reduction%%%。 效果加起来为 %max_stacks% 倍。"
"dota_tooltip_ability_weaking_impetus_damage_reduction" "每个堆栈的破坏伤害百分比:"
"dota_tooltip_ability_weaking_impetus_mana_hit" "命中时命中:"
"dota_tooltip_ability_weaking_impetus_debuff_duration" "持续时间:"
"dota_tooltip_ability_weaking_impetus_lore" "死去的森林仙女的魔法箭会吸走受害者的力量,使他们的攻击力随着每次攻击而减弱。"
"dota_tooltip_ability_zombie_armor_decress" "装甲腐蚀攻击"
"dota_tooltip_ability_zombie_armor_decress_description" "每次攻击都会将目标的装甲减少 %armor_debuff% 至 %corruption_duration% 秒。"
"dota_tooltip_ability_zombie_armor_decress_armor_debuff" "重置装甲:"
"dota_tooltip_ability_zombie_armor_decress_corruption_duration" "持续时间:"
"dota_tooltip_ability_zombie_rage" "僵尸愤怒"
"dota_tooltip_ability_zombie_rage_description" "以 %duration% 秒的速度进入狂怒状态,获得魔法抵抗和控制效果。"
"dota_tooltip_ability_zombie_feast" "盛宴"
"dota_tooltip_ability_zombie_feast_description" "受到攻击时被动窃取目标的生命值。对抗蠕动,效率就会降低。"
"dota_tooltip_ability_zombie_open_wounds" "血伤"
"dota_tooltip_ability_zombie_open_wounds_description" "将目标降低 %duration% 秒。 它可以让你从造成的损害中恢复过来。"
"dota_tooltip_ability_wave_desperate_vampirism" "濒死渴血"
"dota_tooltip_ability_wave_desperate_vampirism_description" "生命值低于最大值的 %hp_threshold_pct%%% 时,每次成功攻击会按那次命中造成伤害的 %vamp_pct%%% 回复生命。"
"dota_tooltip_ability_wave_desperate_vampirism_hp_threshold_pct" "触发阈值(%% 最大生命):"
"dota_tooltip_ability_wave_desperate_vampirism_vamp_pct" "回复(%% 命中伤害):"
"dota_tooltip_ability_skeleton_blast" "地狱爆发"
"dota_tooltip_ability_skeleton_blast_description" "击晕目标并造成伤害:立即造成 %damage%,并定期造成 %blast_dot_damage%。"
"dota_tooltip_ability_skeleton_king_mortal_strike" "致命一击"
"dota_tooltip_ability_skeleton_king_mortal_strike_description" "定期进行批判性打击,乘数为 %crit_mult%%。"
"dota_tooltip_modifier_weaking_impetus_debuff" "动力减弱"
"dota_tooltip_modifier_weaking_impetus_debuff_description" "您的出站伤害减少%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%,您的魔法增益减少%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%。"
//斯文
"dota_tooltip_ability_ability_sven_storm_hammer_custom" "风暴锤"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_Lore" "从父亲学校借来的叛军骑士的铁手套,可以击杀任何敌人的灵魂。"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_radius" "半径:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_stun_duration" "眩晕持续时间:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_stun_duration_for_boss_mult" "对首领眩晕时间倍率:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_damage" "损坏:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_Description" "向敌方单位或地点投掷战锤:爆炸时对%radius%范围内敌人造成伤害并眩晕。开启自动施法时净化主目标、额外攻击一次,斯文会跟随飞行物移动。"
"dota_tooltip_ability_ability_sven_great_cleave_custom" "大分裂"
"dota_tooltip_ability_ability_sven_great_cleave_custom_Description" "被动:攻击造成前方锥形分裂(%cleave_damage_pct%%%攻击伤害;宽度%cleave_starting_width%%cleave_ending_width%,距离%cleave_radius%)。主动:消耗%health_cost_pct%%%当前生命,强化下一次攻击必定暴击,分裂强度为%cleave_damage_multiple_facet%%%。"
"dota_tooltip_ability_ability_sven_great_cleave_custom_Lore" "斯文的强力打击可以同时击中多个对手。"
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_damage_pct" "% 分裂伤害:"
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_radius" "距离:"
"dota_tooltip_ability_ability_sven_great_cleave_custom_health_cost_pct" "%当前生命(主动):"
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_damage_multiple_facet" "%强化分裂倍率:"
"dota_tooltip_ability_ability_sven_gods_strength_custom" "上帝的力量"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Description" "斯文召唤古代诸神之力大幅提升伤害。天赋下每点已损失生命额外获得%gods_strength_damage_bonus_per_health%%%伤害。"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Lore" "古代诸神赋予斯文在战斗中不可思议的力量。"
"dota_tooltip_ability_ability_sven_gods_strength_custom_gods_strength_damage_bonus" "伤害奖励百分比:"
"dota_tooltip_ability_ability_sven_gods_strength_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Scepter_Description" "在能力持续时间内,斯文为每个装甲单元接收额外的 %gods_strength_bonus_strength_pct% 力单位。"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Shard_Description" "上帝的力量持续期间,斯文获得 %gods_strength_shard_magic_resist%%% 魔法抗性。"
"dota_tooltip_ability_ability_sven_gods_strength_custom_gods_strength_shard_magic_resist" "碎片魔法抗性:"
"dota_tooltip_modifier_sven_gods_strength_custom" "上帝的力量"
"dota_tooltip_modifier_sven_gods_strength_custom_Description" "损坏增加%dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"dota_tooltip_ability_ability_sven_warcry_custom" "战斗呐喊"
"dota_tooltip_ability_ability_sven_warcry_custom_Description" "斯文发出战斗口号,让他和附近的所有盟军英雄获得盔甲、移动速度和攻击的奖励。对于每件盔甲,强大的骑士都会受到额外伤害,金额为 %damage_bonus_per_armor%。"
"dota_tooltip_ability_ability_sven_warcry_custom_Lore" "斯文的战斗口号给盟友心中注入了勇气,给敌人带来了恐惧。"
"dota_tooltip_ability_ability_sven_warcry_custom_armor_bonus" "额外护甲:"
"dota_tooltip_ability_ability_sven_warcry_custom_movespeed_bonus" "%DOP。移动速度:"
"dota_tooltip_ability_ability_sven_warcry_custom_attackspeed_bonus" "%DOP。攻击速度:"
"dota_tooltip_ability_ability_sven_warcry_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_sven_warcry_custom_radius" "半径:"
"dota_tooltip_modifier_sven_warcry_custom_active" "沃克里"
"dota_tooltip_modifier_sven_warcry_custom_active_Description" "Warcry 分别将您的盔甲、移动速度和攻击速度提高 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%%%、%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 和 %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%%。"
"dota_tooltip_modifier_sven_warcry_custom" "沃克里"
"dota_tooltip_modifier_sven_warcry_custom_Description" "装甲增加%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%,移动速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
// -----------------复仇之魂--------------------
"dota_tooltip_ability_vengefulspirit_magic_missile_custom" "魔法箭"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_Description" "向敌人发射魔法箭:眩晕、造成伤害并燃烧法力。命中后会弹射至施法距离内最近的另一名敌人。"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_Lore" "天怒族最基础的法术——魔法箭——是申德尔泽勒复仇的主要手段。"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_stun_duration" "眩晕持续时间:"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_damage" "伤害:"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_mana_burn" "法力燃烧:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom" "恐怖波动"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_Description" "发出骇人尖叫:波动提供视野,造成伤害,并降低路径上敌人的护甲(固定值 + 基础护甲的 %armor_reduction_pct%%%)与攻击伤害。"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_Lore" "申德尔泽勒撕裂灵魂的嗓音预示着她的到来。"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_armor_reduction" "护甲降低:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_armor_reduction_pct" "%基础护甲降低:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_attack_reduction" "%攻击伤害降低:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_damage" "伤害:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_wave_width" "波动宽度:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_vision_duration" "视野持续时间:"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom" "恐怖波动"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_Description" "护甲与攻击伤害降低。"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_buff" "恐怖波动"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_buff_Description" "从敌人处偷取的护甲与攻击伤害。"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom" "命令光环"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_Description" "被动光环:附近友军获得额外基础攻击力、物理吸血与法术吸血。"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_Lore" "申德尔泽勒与并肩作战者分享怒火。"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_bonus_base_damage" "额外伤害:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_physical_vampirism" "%物理吸血:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_magical_vampirism" "%法术吸血:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_aura_radius" "作用范围:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate" "灵魂盛宴"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_Description" "技能为敌人施加灵魂债务标记。标记敌人死亡时,你恢复生命与法力;命令光环范围内的友军获得部分治疗。"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_Lore" "陨落之魂滋养活者的复仇。"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_mark_duration" "标记持续时间:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_heal_on_kill_pct" "%目标最大生命值治疗:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_mana_restore" "恢复法力:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_ally_heal_share_pct" "%友军分享治疗:"
"dota_tooltip_modifier_vengefulspirit_spirit_debt_mark" "灵魂债务"
"dota_tooltip_modifier_vengefulspirit_spirit_debt_mark_Description" "死亡时将滋养复仇之魂与附近友军。"
"dota_tooltip_ability_vengefulspirit_nether_swap_custom" "移形换位"
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_Description" "与目标交换生命百分比;保留最低生命值比例。对友方目标会转移所有带持续时间的增益效果。"
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_Lore" "殉道不过是复仇的小小代价。"
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_hit_point_minimum_pct" "%交换后最低生命值:"
"dota_tooltip_ability_vengefulspirit_revenge" "复仇"
"dota_tooltip_ability_vengefulspirit_revenge_Description" "进入暗影界:无法被选中,每次攻击造成暴击伤害。"
"dota_tooltip_ability_vengefulspirit_revenge_Lore" "复仇从不留情。"
"dota_tooltip_ability_vengefulspirit_revenge_duration" "持续时间:"
"dota_tooltip_ability_vengefulspirit_revenge_crit_bonus" "%暴击伤害:"
"DOTA_Tooltip_ability_special_bonus_unique_vengefulspirit_4_1" "+{s:bonus_heal_or_damage}% 目标最大生命值伤害或治疗(移形换位)"
"DOTA_Tooltip_ability_special_bonus_unique_vengefulspirit_4_2" "移形换位施加基础驱散"
//斯文的才华
"DOTA_Tooltip_ability_special_bonus_unique_sven_warcry_duration_base" "+{s:bonus_duration} 秒到战斗呐喊的持续时间。"
"DOTA_Tooltip_ability_special_bonus_unique_sven_storm_hammer_stun_duration" "+{s:bonus_stun_duration} 秒到风暴锤击晕"
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_duration_base" "+{s:bonus_duration} 秒到上帝力量的持续时间。"
"DOTA_Tooltip_ability_special_bonus_unique_sven_warcry_damage_bonus_per_armor" "+{s:bonus_damage_bonus_per_armor} 对战斗呐喊中每个单位盔甲的伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_damage_bonus_base" "+{s:bonus_gods_strength_damage_bonus}% 来自上帝力量的伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_damage_per_health" "+{s:bonus_gods_strength_damage_bonus_per_health} 每点已损失生命值额外伤害(上帝之力期间)"
"DOTA_Tooltip_ability_special_bonus_unique_sven_great_cleave_damage_pct" "+{s:bonus_cleave_damage_pct}% 遭受大分裂损害"
// -----------------Sand King--------------------
"dota_tooltip_ability_sandking_burrowstrike_custom" "Burrowstrike"
"dota_tooltip_ability_sandking_burrowstrike_custom_Description" "潜入地下并向目标点突进。沿途敌人受到魔法伤害并眩晕 %stun_duration% 秒;部分伤害随自身最大生命提高。"
"dota_tooltip_ability_sandking_burrowstrike_custom_Lore" "闪耀荒漠的沙砾记录着上古的传说。"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_anim_time" "钻地前摇:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_width" "隧道宽度:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_speed" "地底突进速度:"
"dota_tooltip_ability_sandking_burrowstrike_custom_AbilityCastRange" "施法距离:"
"dota_tooltip_ability_sandking_burrowstrike_custom_stun_duration" "眩晕持续时间:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_bonus_damage_max_hp_pct" "%最大生命附加伤害:"
"dota_tooltip_ability_sandking_sand_storm_custom" "Sand Storm"
"dota_tooltip_ability_sandking_sand_storm_custom_Description" "在身边唤起沙尘暴,持续 %duration% 秒并跟随移动。每 %damage_tick_rate% 秒对半径 %sand_storm_radius% 内的敌人造成魔法伤害并减速 %sand_storm_move_speed%%%。基础强度为每秒 %sand_storm_damage% 点伤害;额外伤害随最大生命与生命回复提升(见下方数值)。"
"dota_tooltip_ability_sandking_sand_storm_custom_Lore" "在闪耀荒漠,风暴不问姓名,只问谁还站在风里。"
"dota_tooltip_ability_sandking_sand_storm_custom_duration" "持续时间:"
"dota_tooltip_ability_sandking_sand_storm_custom_damage_tick_rate" "伤害间隔:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_radius" "范围半径:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_damage" "每秒基础伤害:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_regen_damage_pct" "生命与回复加成系数:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_move_speed" "%减速(移动):"
"dota_tooltip_ability_sandking_scorpion_strike_custom" "Scorpion Strike"
"dota_tooltip_ability_sandking_scorpion_strike_custom_Description" "尾刺轰击地面,对半径 %radius% 内敌人造成物理伤害。内圈 %inner_radius% 伤害额外提高 %inner_radius_bonus_damage_pct%%%,并减速 %strike_slow%%%,持续 %debuff_duration% 秒。伤害包含固定加成、攻击力占比与最大生命占比。"
"dota_tooltip_ability_sandking_scorpion_strike_custom_Lore" "一记蛰刺落地,沙漠便记得谁才是主人。"
"dota_tooltip_ability_sandking_scorpion_strike_custom_Scepter_Description" "冷却大幅降低;每名被击中的敌人额外叠加 %scepter_stack% 次 Caustic Finale 剧毒。"
"dota_tooltip_ability_sandking_scorpion_strike_custom_radius" "半径:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_inner_radius" "内圈半径:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_inner_radius_bonus_damage_pct" "%内圈额外伤害:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_attack_damage" "附加伤害:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_attack_damage_pct_from_attack" "%攻击力折算:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scorpion_bonus_damage_max_hp_pct" "%最大生命附加伤害:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_debuff_duration" "减速持续时间:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_strike_slow" "%减速:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scepter_stack" "每名敌人剧毒叠层:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scepter_cd_pct" "%冷却缩减:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_AbilityCooldown" "冷却时间:"
"dota_tooltip_ability_sandking_caustic_finale_custom" "Caustic Finale"
"dota_tooltip_ability_sandking_caustic_finale_custom_Description" "普攻叠剧毒;叠满 %max_attacks% 次后在半径 %caustic_finale_radius% 引爆,造成魔法伤害并减速 %explosion_slow_pct%%%。爆炸伤害随等级成长。若中毒目标提前阵亡,爆炸更痛——部分伤害随目标最大生命与自身等级提高(见下方数值)。"
"dota_tooltip_ability_sandking_caustic_finale_custom_Lore" "商队曾淹没于更烈的剧毒里——滚烫沙地上的每一步,都可能是最后一步。"
"dota_tooltip_ability_sandking_caustic_finale_custom_caustic_finale_radius" "爆炸半径:"
"dota_tooltip_ability_sandking_caustic_finale_custom_explosion_damage_per_hero_level" "每级爆炸伤害:"
"dota_tooltip_ability_sandking_caustic_finale_custom_kill_explosion_max_hp_pct_base" "阵亡加成:目标最大生命基础(百分点):"
"dota_tooltip_ability_sandking_caustic_finale_custom_kill_explosion_max_hp_pct_per_level" "阵亡加成:每级额外(百分点):"
"dota_tooltip_ability_sandking_caustic_finale_custom_caustic_finale_duration" "剧毒持续时间:"
"dota_tooltip_ability_sandking_caustic_finale_custom_max_attacks" "引爆所需命中:"
"dota_tooltip_ability_sandking_caustic_finale_custom_explosion_slow_pct" "%爆炸减速:"
"dota_tooltip_ability_sandking_epicenter_custom" "Epicenter"
"dota_tooltip_ability_sandking_epicenter_custom_Description" "短暂施法后,在 %pulse_phase_duration% 秒内从自身脚下释放 %epicenter_pulses% 轮向外扩散的沙震波(期间可自由移动)。每轮造成 %epicenter_damage% 点魔法伤害,减速移动 %epicenter_slow%%%、降低攻速 %epicenter_slow_as%,持续 %slow_duration% 秒。起始半径 %epicenter_radius_base%,每轮增加 %epicenter_radius_increment%。"
"dota_tooltip_ability_sandking_epicenter_custom_Lore" "大地颤抖,沙墙隆起——荒漠回应它的王。"
"dota_tooltip_ability_sandking_epicenter_custom_Scepter_Description" "脉冲期间以每秒 %scepter_rolls_per_second% 次推进时间刻度:每 %scepter_proc_every_n_time_checks% 次刻度,若当前波纹内有敌人,则在其脚下触发完整 Scorpion Strike。默认 1 次;每 %scepter_luck_per_extra_tail% 点幸运额外 +1 次(尽量打在不同敌人上,敌人不足会重复)。需已学习 Scorpion Strike。"
"dota_tooltip_ability_sandking_epicenter_custom_Shard_Description" "施法时间缩短 %shard_cast_reduction% 秒;每隔 %shard_break_count% 轮脉冲使半径 %shard_break_radius% 内的敌人眩晕 %shard_break_duration% 秒。"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_pulses" "脉冲次数:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_damage" "单次脉冲伤害:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_radius_base" "起始半径:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_radius_increment" "半径增长:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_slow" "%减速(移动):"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_slow_as" "攻速降低:"
"dota_tooltip_ability_sandking_epicenter_custom_slow_duration" "减速持续时间:"
"dota_tooltip_ability_sandking_epicenter_custom_pulse_phase_duration" "脉冲阶段持续时间:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_rolls_per_second" "每秒时间刻度:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_proc_every_n_time_checks" "每 N 次刻度触发尾刺:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_luck_per_extra_tail" "幸运间隔(+1 额外尾刺):"
"dota_tooltip_ability_sandking_epicenter_custom_shard_cast_reduction" "施法时间缩短:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_duration" "眩晕持续时间:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_count" "脉冲间隔触发眩晕:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_radius" "眩晕半径:"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_burrow_range" "+{s:bonus_AbilityCastRange} Burrowstrike 施法距离"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_burrow_stun" "+{s:bonus_stun_duration} 秒 Burrowstrike 眩晕"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_storm_damage" "+{s:bonus_sand_storm_damage} Sand Storm 每秒魔法伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_scorpion_cd" "-{s:bonus_AbilityCooldown} 秒 Scorpion Strike 冷却"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_epicenter_pulses" "+{s:bonus_epicenter_pulses} Epicenter 脉冲"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_epicenter_damage" "+{s:bonus_epicenter_damage} Epicenter 单次伤害"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_finale_radius" "+{s:bonus_caustic_finale_radius} Caustic Finale 爆炸半径"
// --------------------
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom" "刀锋之怒"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Description" "剑刃风暴:%radius%范围内造成自身伤害+魔法伤害并获得魔免。<br><br>可切换施法,向指定地点释放风暴。"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Lore" "Juggernaut 的刀刃技能使他能够制造致命的漩涡,扫除路径上的所有敌人。"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_radius" "半径:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_abilitycastrange" "涡流应用范围:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_damage_per_tick" "每次滴答的损坏:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Shard_Description" "增加伤害和持续时间。新增被动效果:攻击有%proc_chance%%%几率(受幸运影响)触发1次剑刃风暴或延长现有风暴。"
"dota_tooltip_modifier_juggernaut_blade_fury_custom" "刀锋之怒"
"dota_tooltip_modifier_juggernaut_blade_fury_custom_Description" "英雄围绕自己旋转,对半径内的敌人造成魔法伤害。魔法免疫处于激活状态,但攻击造成的损害会减少。"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom" "治疗病房"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_Description" "贾格诺呼吁建立一个跟随英雄的治疗病房,并以每秒最大生命值的 %heal_per_second%% 治疗半径为 %heal_radius% 单位内的所有盟友。Ward 存在 %ward_duration% 秒。"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_Lore" "由大师级治疗师创建的古老病房拥有生命的力量,可以治愈最严重的伤口。"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_ward_duration" "持续时间:"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_heal_radius" "治疗半径:"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_heal_per_second" "每秒处理百分比:"
"dota_tooltip_modifier_juggernaut_healing_ward_custom" "治疗病房"
"dota_tooltip_modifier_juggernaut_healing_ward_custom_Description" "Vard 治愈半径内的所有盟友。"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom" "刀舞"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_Description" "被动暴击。<br><br><h1>主动 — 星界斩:</h1>冲向目标点(%min_travel_distance%%max_travel_distance%),线宽%astral_slash_radius%,共%astral_slash_attack_count%段伤害(可暴击)。每段对敌人施加%astral_slash_debuff_duration%秒减甲%juggernaut_blade_dance_jugg_step_armor_reduce%%%。<br><br>alt0.25秒后沿原路折返再造成一次伤害。"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_Lore" "使用 Jagernaut 刀片的艺术使他能够发现敌人的弱点并切断路径上的一切。"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_crit_chance" "%关键影响机会:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_crit_mult" "%严重伤害:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_lifesteal_percent" "%吸血鬼:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityCastRange" "中断范围:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityCooldown" "充电:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityManaCost" "法力消耗:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_min_travel_distance" "分钟。抢夺距离:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_max_travel_distance" "最大。抢夺距离:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_astral_slash_radius" "线宽:"
"dota_tooltip_modifier_juggernaut_blade_dance_astral_slash_debuff" "星界斩"
"dota_tooltip_modifier_juggernaut_blade_dance_astral_slash_debuff_Description" "被星界斩击击中"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom" "Omnislash"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Description" "Jagernaut 跳转到选定的目标并发起一系列攻击,造成 %damage%% 攻击伤害。通过在半径为 %bounce_radius% 单位内的敌人之间跳跃,该能力可以持续 %duration% 秒。在行动中,英雄是无敌的,无法被阻止。"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Lore" "贾格纳特最伟大的技术,让他能够瞬间出拳,将敌人化为尘土。"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_damage" "%攻击伤害:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_bounce_radius" "跳跃半径:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_slash_interval_mult" "攻击率乘数:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Scepter_Description" "此外还赋予 Swift Slash 能力,可以快速攻击目标。"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom" "快速斜杠"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_damage" "%攻击伤害:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_bounce_radius" "跳跃半径:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_slash_interval_mult" "攻击率乘数:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_Description" "贾格诺快速跳向目标,造成%伤害%攻击伤害。持续时间:%持续时间%秒。"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_Lore" "Omnislash 的简化版本,可让您快速击中目标。"
"dota_tooltip_modifier_juggernaut_omnislash_custom" "Omnislash"
"dota_tooltip_modifier_juggernaut_omnislash_custom_Description" "英雄无敌,在敌人之间跳跃,发动一系列攻击。"
"dota_tooltip_ability_ability_juggernaut_samurai_soul" "武士灵魂"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_Description" "当英雄即将死去时,他会立即恢复最大程度的健康并获得一堆弱点。对于每个堆栈,英雄都会失去 %debuff_pct%%% 的基本特征(力量、灵巧、智力)。最多 4 杯,收到 4 杯后,英雄就会变成凡人。如果英雄没有受到 %cooldown% 秒的攻击,所有赌注都会重置。"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_Lore" "武士 Jagernaut 的灵魂使他在最绝望的情况下能够生存,但代价是逐渐衰弱。"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_cooldown" "堆栈重置时间:"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_debuff_pct" "特征的百分比衰减:"
"dota_tooltip_modifier_juggernaut_samurai_soul" "武士灵魂"
"dota_tooltip_modifier_juggernaut_samurai_soul_Description" "对于每个堆栈,都会丢失 25% 的基础统计数据。如果英雄已经有一段时间没有受到攻击,堆栈就会被重置。"
//天才巨无霸
"dota_tooltip_ability_special_bonus_unique_juggernaut_healing_ward_duration_custom" "+{s:bonus_ward_duration} 治愈病房持续时间的秒数。"
"dota_tooltip_ability_special_bonus_unique_juggernaut_blade_dance_lifesteal_custom" "+{s:bonus_lifesteal_percent}% 刀锋舞中的物理吸血鬼主义。"
"dota_tooltip_ability_special_bonus_unique_juggernaut_blade_fury_radius_custom" "+{s:bonus_radius} 单位到刀锋之怒半径。"
//幻影刺客
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom" "刺匕首"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Description" "投掷匕首减速,造成%damage% + %attack_factor%%%攻击的物理伤害并附带攻击特效。天赋下可额外命中主目标附近最多2名敌人。"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Note0" "攻击效果以其通常的概率起作用。"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Note1" "该能力可以概述飞行过程中和击中目标后匕首的情况。"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Lore" "面纱姐妹学到的第一个技能往往预示着快速打击。"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_slow_movespeed" "%移动速度减缓:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_damage" "基础伤害:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_attack_factor" "%攻击伤害:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_abilitycastrange" "施法距离:"
"dota_tooltip_modifier_ability_phantom_assassin_stifling_dagger_slow" "刺匕首"
"dota_tooltip_modifier_ability_phantom_assassin_stifling_dagger_slow_Description" "移动速度减慢%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
//幻影打击
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom" "幻影打击"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Description" "传送至目标并获得%bonus_duration%秒攻速。暴击天赋:无冷却,可对单位或地面施放,效果提供%crit_mult%%%暴击伤害。"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Note0" "既可用于敌人,也可用于盟友。"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Note1" "攻击速度奖励仅在攻击敌方生物时有效。"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_attack_speed_bonus" "攻击速度奖励:"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_bonus_duration" "持续时间:"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Lore" "经过多年训练磨练的技术使莫特雷德能够在眨眼间消失并出现在目标旁边。"
"dota_tooltip_modifier_phantom_assassin_phantom_strike_custom" "幻影打击"
"dota_tooltip_modifier_phantom_assassin_phantom_strike_custom_Description" "您的攻击速度增加了 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
//模糊
"dota_tooltip_ability_ability_phantom_assassin_blur_custom" "模糊"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Description" "英雄进入隐身状态,并在 %duration% 秒内获得敏捷和移动速度加成。"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Lore" "莫特雷德非常擅长隐藏自己的存在,即使是最敏锐的人也能隐身。"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_bonus_agility_pct" "%敏捷加成:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_move_speed_pct" "%移动速度加成:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_bonus_agility" "敏捷加成:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_duration" "持续时间:"
"dota_tooltip_modifier_phantom_assassin_blur_active_custom" "闪烁"
"dota_tooltip_modifier_phantom_assassin_blur_active_custom_Description" "您已变得不可见,并被 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 加速"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Shard_Description" "在施法点生成一个幻象。幻象持续与 Blur 相同时间,造成 %shard_illusion_damage_outgoing%%% 伤害,并承受 %shard_illusion_damage_incoming%%% 额外伤害。"
//格雷斯杯
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom" "恩典之汤"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Description" "每次攻击都有几率造成暴击伤害。"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Lore" "当敌人不再能够抵挡莫特雷德的攻击时,莫特雷德经常会发出致命一击。"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_crit_chance" "%暴击几率:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_crit_mult" "%暴击伤害:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_damage_mult" "%额外伤害:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_health_mult_decrease" "%生命损失:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Scepter_Description" "该技能变为主动。持续 %duration% 秒期间,每次攻击都会暴击,并降低目标护甲,降低值为 %armor_reduction% + %armor_reduction_agility_pct%%% 的敏捷。冷却:%ability_cooldown% 秒。"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Note0" "能力期间对目标的第一次攻击会降低其装甲。"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_armor_reduction" "弱点"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_armor_reduction_Description" "目标丢失了 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 的盔甲。"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_active" "恩典之汤"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_active_Description" "每次攻击都至关重要,会降低目标的装甲。"
//幻影狂欢
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom" "幻影迷茫"
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom_Description" "幻影刺客发动一次打击,击晕目标 %bash_duration% 秒。冷却:%cooldown% 秒。"
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom_Note0" "每个英雄级别的充电时间减少 %bash_cd_level% 秒。"
"dota_tooltip_modifier_cooldown" "幻影眩晕"
"dota_tooltip_modifier_cooldown_Description" "幻影眩晕正在充电。"
//天才幻影刺客
"dota_tooltip_ability_special_bonus_unique_assassin_blur_duration_base" "+{s:bonus_duration} 秒模糊。"
"dota_tooltip_ability_special_bonus_unique_assassin_blur_agility_base" "+{s:bonus_bonus_agility} 模糊效果的灵活性。"
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_damage_base" "+{s:bonus_attack_factor}窒息匕首攻击造成的伤害百分比。"
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_chance_again" "具有 {s:bonus_chance}% 机会的攻击将释放一把窒息匕首。"
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_chance_again_Description" "★匕首使用伪随机来确定致命一击。每次打击的机会 + 2%,直到它起作用。"
"dota_tooltip_ability_special_bonus_unique_assassin_phantom_strike_lifesteal" "+{s:bonus_lifesteal_percent}% 幻影打击影响下的吸血鬼主义。"
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_max_targets" "+{s:bonus_max_targets} 窒息匕首额外目标"
"dota_tooltip_ability_special_bonus_unique_assassin_phantom_strike_crit" "幻影打击:{s:bonus_crit_chance}% 暴击几率,{s:bonus_crit_mult}% 暴击倍数"
// -----------------圣堂刺客--------------------
"dota_tooltip_ability_ability_templar_assassin_refraction_custom" "Refraction"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Description" "获得可抵挡 %instances% 次攻击的护盾,并在 %duration% 秒内使后续攻击额外造成 %bonus_damage% 点伤害。"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_instances" "层数:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_bonus_damage" "额外伤害:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Shard_Description" "折光层数增加 %shard_instances_bonus% 层。"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Lore" "一门隐秘技艺,让拉娜娅能够预判冲击来临的瞬间,并在刹那间还击。"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom" "Psi Blades"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_Description" "先天技能。攻击穿透目标,并对身后敌人造成 %attack_spill_pct%%% 伤害。额外攻击距离随英雄等级提升。"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_bonus_attack_range" "基础额外距离:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_bonus_attack_range_per_hero_level" "每级额外距离:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_attack_spill_range" "穿透距离:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_attack_spill_pct" "%穿透伤害:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_Lore" "灵能之刃穿透目标如同利刃划过暗影,将打击延伸到其身后的敌人。"
"dota_tooltip_ability_ability_templar_assassin_meld_custom" "Meld"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Description" "两种模式。普通:隐身 %duration% 秒。替代施法:闪烁并向范围内最多 %blink_attack_targets% 名敌人发射攻击弹道(降低 %armor_reduction% 点护甲)。"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_blink_attack_targets" "目标数:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_meld_damage_deal" "首击额外伤害:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_armor_reduction" "护甲降低:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_radius" "搜索半径:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_duration" "隐身持续时间:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Shard_Description" "替代施法额外命中 %shard_bonus_targets% 个目标。"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Lore" "一息之间遁入虚空,敌人甚至不知道致命一击来自何方。"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom" "Templar Secret"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_Description" "被动:%temp_crit_chance%%% 几率造成 %temp_crit_mult%%% 伤害的自定义暴击。"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_temp_crit_chance" "%暴击几率:"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_temp_crit_mult" "%暴击伤害:"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_Lore" "唯有被选中者才能窥见帷幕后秘密:每一次精准出手都可能成为判决。"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom" "Bedlam"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Description" "同伴环绕英雄并周期性发射弹道;命中后圣堂刺客对目标发动一次普通攻击。"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_interval" "攻击间隔:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_radius" "攻击半径:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_targets" "目标数:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Scepter_Description" "目标数 +%scepter_bonus_targets%,攻击间隔缩短至基础的 %scepter_interval_mult_pct%%%。"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Lore" "由古老秘术凝成的同伴环绕身侧,以灵能弹幕撕裂敌阵。"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom" "Refusion Trap"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_Description" "放置陷阱。圣堂刺客攻击陷阱时,向附近敌人发射弹道。"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_radius" "陷阱半径:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_count" "弹道数量:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_duration" "陷阱持续时间:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_Lore" "提前布下的陷阱静候主人的触碰,随后向周围敌人倾泻灵能怒火。"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_4" "+{s:bonus_bonus_damage} 折光攻击伤害"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_8" "+{s:bonus_instances} 折光层数"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_3" "+{s:bonus_radius} 隐匿搜索半径"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_2" "Bedlam+{s:bonus_attack_targets} 目标"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_7" "+{s:bonus_attack_spill_pct}% 灵能之刃溅射伤害"
//水晶少女
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom" "水晶新星"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_Description" "在指定点引爆水晶能量,对半径%radius%内敌人造成魔法伤害并治疗盟友;伤害与治疗随智力提升;敌人叠加冰霜。过量治疗盟友时转为护盾(至多目标最大生命%max_shield_pct%%%,持续%shield_duration%秒)。"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_Lore" "莱利姐姐传授给她的古老冰晶魔法,既可以冻结敌人,又可以治愈盟友。"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_damage" "损坏:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_heal" "治愈:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_radius" "半径:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_intellect_per_damage" "治疗/智力损害:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_frost_stacks_per_level" "冻结堆栈:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_slow_duration" "持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_max_shield_pct" "护盾上限(占最大生命%:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_shield_duration" "护盾持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom" "冻伤"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Description" "在%radius%范围内定身目标%duration%秒:敌人受周期性魔法伤害,盟友受治疗且所受伤害降低 %incoming_damage_pct%%% alt施法仅对敌人且伤害翻倍。生命低于%execute_threshold_pct%%%的敌人被处决,留下冰像可被击飞,在%explosion_radius%爆炸(每点施法者法力%damage_per_mana%伤害)。"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Lore" "莱利的冰镣束缚着敌人,阻止他们移动,直到寒冷刺透他们的骨头。"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_damage" "每秒损坏次数:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_heal_per_second" "一秒钟治愈:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_incoming_damage_pct" "%友方所受伤害降低:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_radius" "半径:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_frost_stacks_per_level" "每秒冻结堆栈:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_shard_Description" "强化了减伤效果。"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_execute_threshold_pct" "处决阈值(%:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_explosion_radius" "冰像爆炸半径:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_damage_per_mana" "爆炸每点法力伤害:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Note0" "替代种姓会使伤害加倍,并且仅适用于敌人。"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom" "辉煌光环"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Description" "被动:%aura_radius%范围内盟友获得%mana_regen_pct%%%法力回复。主动:对%active_radius%内敌人造成魔法伤害并叠加冰霜;alt传送%teleport_range%距离。辉煌激活期间,每次施放技能生成雪花(最多%max_crystals%):造成%crystal_damage%伤害+敌人缺失法力%pct_25_mana_damage%%%,每次命中%crystal_frost_stacks%层冰霜,雪花存在%crystal_duration%秒。"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Lore" "莱利的魔法光环让盟友充满能量,使他们能够更频繁地运用自己的能力。"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_mana_regen_pct" "%MANA再生:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_aura_radius" "天王星半径:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_active_radius" "主动效应半径:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_damage" "损坏:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_duration" "效果持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_frost_stacks_per_level" "冻结堆栈:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_intellect_per_damage" "智力损害:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_teleport_range" "传送范围:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_mana_cost_pct" "%法力成本:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_damage" "雪花伤害:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_pct_25_mana_damage" "%伤害(来自缺失法力):"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_frost_stacks" "每次命中冰霜层数:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_max_crystals" "最大雪花数:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_duration" "雪花持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Note0" "英雄失去法力后伤害会增加"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Note1" "在替代种姓中,英雄传送到指定点。"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom" "冷冻场"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Description" "通道能力。在英雄周围半径为 %radius% 单位的范围内产生冰能爆炸,对敌人造成魔法伤害并施加冻结。伤害因英雄的智慧而增加。如果有权杖,就会定期铸造迷你版的水晶中篇小说。"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Lore" "最伟大的莱利咒语可以冻结整个战场,将敌人变成冰雕像。"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_radius" "半径:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_radius" "爆炸半径:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_damage" "爆炸损坏:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_interval" "爆炸间隔:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_frost_stacks_per_explosion" "每次爆炸冻结堆栈:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_intellect_per_damage" "治疗/智力损害:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_slow_duration" "持续时间:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Scepter_Description" "定期施放迷你版的水晶新星,当被击中时,会将冻伤挂在敌人或盟友身上,从而治愈盟友并对敌人造成伤害。驾驶时也可以使用该能力。"
//水晶少女修改器
"dota_tooltip_modifier_crystal_maiden_frostbite_ally" "冻伤(ally"
"dota_tooltip_modifier_crystal_maiden_frostbite_ally_Description" "被定身、持续治疗,且所受伤害降低。"
"dota_tooltip_modifier_crystal_maiden_frostbite_enemy" "冻伤(敌人)"
"dota_tooltip_modifier_crystal_maiden_frostbite_enemy_Description" "固定下来并定期受到魔法伤害。还得到冷冻眼镜。"
"dota_tooltip_modifier_crystal_maiden_brilliance_aura_buff" "被动光辉光环"
"dota_tooltip_modifier_crystal_maiden_brilliance_aura_buff_Description" "法力再生增加了%dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%%。"
"dota_tooltip_modifier_crystal_maiden_brilliance_crystals" "活跃的光环"
"dota_tooltip_modifier_crystal_maiden_brilliance_crystals_Description" "雪花旋转并攻击所有接近的敌人"
"dota_tooltip_modifier_crystal_maiden_freezing_field_custom" "冻结字段"
"dota_tooltip_modifier_crystal_maiden_freezing_field_custom_Description" "在英雄周围产生冰能爆炸,伤害敌人并施加冻结。"
//卓尔游侠
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom" "霜箭"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Description" "冰霜箭:额外伤害(攻击的%damage_pct%%%)与每次射击叠加寒冷。"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Scepter_Description" "%ricochet_chance%%%几率命中后弹射至500范围内另一敌人并叠加寒冷。"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_damage_pct" "%额外伤害:"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_frost_stacks_per_level" "寒冷层数:"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_ricochet_chance" "%弹射几率(阿哈利姆):"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Lore" "冰箭 Traxex 由冰域最纯净的冰制成,可以冻结最温暖的心。"
"dota_tooltip_ability_ability_drow_ranger_gust_custom" "Gust"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_Description" "强风击退敌人、造成伤害并叠加寒冷。受伤害的敌人额外被冻结%frozen_son_duration%秒。"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_speed" "GUST SPEED:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_width" "GUST WIDTH:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_distance" "脉冲范围:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_knockback_distance" "排斥范围:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_knockback_duration" "排斥持续时间:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_damage" "损坏:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_frost_stacks_per_level" "寒冷层数:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_frozen_son_duration" "受伤后冻结时长:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_Lore" "冰河段的寒风教会了 Trucksex 控制元素,将它们变成对抗敌人的致命武器。"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom" "多点"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_Description" "引导1.75秒:多轮箭雨造成部分攻击伤害并叠加寒冷,箭矢穿透敌人。"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_count" "箭头数量:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_damage_pct" "基础伤害的百分比份额:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_width" "箭头宽度:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_frost_stacks_per_level" "寒冷层数:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_Lore" "在冰极限的恶劣条件下进行的多年训练使 Trucksex 能够以令人难以置信的速度和准确性射出许多箭。"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom" "射手天赋"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_Description" "当%disable_range%内无敌方英雄时获得%bonus_agility_pct%%%敏捷。每%hits%次成功攻击附加%bonus_damage%伤害;触发命中使目标短暂无视基础护甲。"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_bonus_damage" "触发额外伤害:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_bonus_agility_pct" "%敏捷加成:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_disable_range" "失效半径:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_hits" "触发间隔(攻击数):"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_Lore" "Traxex 无与伦比的射箭技巧使她成为世界上最危险的射手之一。"
//卓尔游侠天赋
"dota_tooltip_ability_special_bonus_unique_drow_ranger_frost_arrow_damage_pct" "+{s:bonus_damage_pct}% 霜箭伤害"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_arrow_damage_pct" "+{s:bonus_arrow_damage_pct}% 霜风暴害"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_AbilityCooldown" "-{s:bonus_AbilityCooldown} 秒充电能力霜冻狂风。"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_arrow_count_per_wave" "+{s:bonus_arrow_count_per_wave} 霜风暴中的箭头。"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_gust_frozen_stack" "+{s:bonus_frost_stacks_per_level} 从阵风中冷却的眼镜。"
//莉娜
"dota_tooltip_ability_ability_lina_dragon_slave_custom" "Firelash"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Note0" "<h1>Pasivnoe:Burn</h1> 当堆叠数为 0+ 时,主人开始从堆叠数 * 3 中每秒受到伤害。<br><br>当堆叠数为 70+ 时,效果主人会损失其盔甲和魔法师堆叠数的 25%。抵抗。<br><br> 该效果不会获得冻伤,这就是 BURN 吸收冻伤效果的原因。"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Description" "莉娜释放火焰波伤害路径上的敌人,并附加相当于当前法力%mana_damage_from_current_pct%%%的额外伤害。攻击有%proc_chance%%%几率对当前目标自动施放龙破斩。"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Scepter_Description" "伤害增加莉娜智力的%damage_mult%%。"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_proc_chance" "%攻击触发几率:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_damage" "损坏:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_fire_stacks_per_level" "燃烧:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_distance" "范围:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_width_initial" "初始宽度:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_width_end" "最终宽度:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Lore" "莉娜武器库中的第一个咒语,火风暴,会烧毁其路径上的一切。"
"dota_tooltip_ability_ability_lina_light_strike_array_custom" "爆炸流"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Note0" "<h1>Pasivnoe:Burn</h1> 当堆叠数为 0+ 时,主人开始因堆叠数 * 3 而每秒受到伤害。<br><br>当堆叠数为 70+ 时,效果主人会损失其盔甲和魔法师堆叠数的 25%。抵抗。<br><br> 该效果不会产生冻伤,这就是 BURN 吸收冻伤效果的原因。"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Description" "在区域召唤光击阵造成伤害与眩晕,并附加相当于当前法力%mana_damage_from_current_pct%%%的额外伤害。首次爆炸后,每高过1级的技能等级都会单独判定是否追加一次相同位置的爆炸(延迟与主施法相同)。"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_shard_Description" "伤害随着莉娜的智力增加而增加"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_aoe" "半径:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_fire_stacks_per_level" "燃烧:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_damage" "损坏:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_stun_duration" "令人惊叹的持续时间:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Lore" "尽管莉娜喜欢烧死她的敌人,但她并不介意击晕他们。"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Note0" "<h1>Pasivnoe:Burn</h1> 当堆叠数为 0+ 时,主人开始从堆叠数 * 3 中每秒受到伤害。<br><br>当堆叠数为 70+ 时,效果主人会损失其盔甲和魔法师堆叠数的 25%。抵抗。<br><br> 该效果不会获得冻伤,这就是 BURN 吸收冻伤效果的原因。"
"dota_tooltip_ability_ability_lina_flame_cloak_custom" "Firecloak"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Description" "烈焰斗篷:对范围内敌人造成伤害(每次伤害间隔附加当前法力%mana_damage_from_current_pct%%%)并叠加燃烧;被动层数提供移速与攻速,每层额外%spell_amplify%%%技能增强与%magical_resistance%%%魔抗。"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_damage_per_second" "每秒损坏次数:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_mana_damage_from_current_pct" "每次伤害间隔附加当前法力(%)"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_radius" "半径:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_fire_stacks_per_level" "燃烧:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_attackspeed_bonus" "每堆攻击率百分比:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_movespeed_bonus" "每堆移动速度百分比:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_max_stacks" "最大堆栈:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Lore" "莉娜用一件火焰斗篷包围自己,任何敢于靠近的人都会受到灼伤。"
"dota_tooltip_ability_ability_lina_laguna_blade_custom" "泻湖之刃"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Description" "莉娜发射强大的雷击,对指定目标造成巨大伤害,并附加相当于当前法力%mana_damage_from_current_pct%%%的额外伤害。"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_damage" "损坏:"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Lore" "莉娜武器库中最强大的咒语——泻湖之刃,几乎可以焚烧任何敌人。"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Scepter_Description" "伤害变为纯粹并随智力提升。法力消耗按下方参数重算;施法后%duration%秒内,缺失法力转化为技能增强(每点缺失法力+1技能增强)。"
"dota_tooltip_modifier_lina_flame_cloak_custom_passive_buff" "火焰斗篷"
"dota_tooltip_modifier_lina_flame_cloak_custom_passive_buff_Description" "英雄从火焰斗篷获得移动速度 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% 和 %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%% 攻击速度的奖励。"
"dota_tooltip_modifier_lina_laguna_blade_custom_buff" "拉古纳之刃"
"dota_tooltip_modifier_lina_laguna_blade_custom_buff_Description" "增加 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%% 的法术增益。"
//莉娜·塔兰特
"dota_tooltip_ability_special_bonus_unique_lina_light_strike_array_five" "+{s:bonus_array_five} 热烈打击。"
"dota_tooltip_ability_special_bonus_unique_lina_laguna_blade_custom_cd" "-{s:bonus_AbilityCooldown} Lagoon Blade Recharge Sec"
"dota_tooltip_ability_special_bonus_unique_lina_flame_cloak_custom_damage_bonus" "+{s:bonus_damage_per_second} Firecloak 每秒的伤害。"
"dota_tooltip_ability_special_bonus_unique_lina_flame_cloak_custom_bonus_movespeed_attack_speed_pct" "+{s:bonus_movespeed_bonus}% 来自 Firecloak 的攻击速度和每个堆栈的移动。"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_spell_amplify" "每层技能增强(%):"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_magical_resistance" "每层魔抗(%):"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate" "Scorch Affinity"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_Description" "半径%radius%内每个带有燃烧效果的单位使莉娜获得+%bonus_pct_base%%%额外输出伤害与等量所受伤害降低,且每名此类单位再额外获得莉娜每级%bonus_pct_per_hero_level%%%加成。"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_Lore" "周遭烈焰越盛,莉娜便越能从灼热中汲取力量,也更难被火焰所伤。"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_radius" "半径:"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_bonus_pct_base" "每名燃烧单位加成(%):"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_bonus_pct_per_hero_level" "每级英雄额外加成(%):"
// keeper of the light
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_Description" "持续施法——蓄力后释放一道光波。路径上的敌人受到伤害,额外伤害等于释放时艾萨罗当前魔法值的%mana_damage_from_current_pct%%%,友军按伤害比例获得治疗。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_Lore" "艾萨罗的光驱散黑暗,也为身旁的同伴带来希望。"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_heal_percent" "% 伤害转治疗:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_min_damage" "最小伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_radius" "宽度:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_mana_damage_from_current_pct" "% 当前魔法值转为额外伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom" "Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_Description" "在目标区域制造闪光,击退并致盲敌人。被致盲期间攻击必定落空。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_Lore" "耀眼闪辉先灼烧敌人的意志,再让他们的攻击落空。"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_miss_stack" "可闪避次数:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_miss_stack_boss" "对首领可闪避次数:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_duration_stack" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_radius" "半径:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_damage" "伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom" "Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_Description" "为友军回复魔法值,减少其技能剩余冷却时间,并在短时间内降低其受到的物理与魔法伤害。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_Lore" "艾萨罗分出一缕内在光辉,加速盟友的思绪与咒法流转。"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_mana_restore" "回复魔法:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_cooldown_reduction" "冷却缩减:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_incoming_damage_reduction_pct" "所受伤害降低:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_damage_reduction_duration" "防护持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom" "Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_Description" "延迟后将目标传送到施法者身边。传送完成后双方获得移动速度加成。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_Lore" "听见他召唤的人,终会被光带往最需要他们之处。"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_teleport_delay" "传送延迟:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_ally_movespeed_pct" "% 移速加成:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom" "Will-O-Wisp"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_Description" "在目标地点召唤灵火。每次激活都会对范围内敌人造成伤害,额外伤害等于艾萨罗当前魔法值的25%,并大幅减速。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_Lore" "古老灵火在战场上游曳,将敌人引向注定的毁灭。"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_radius" "半径:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_slow_movespeed" "% 减速:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_hit_count" "激活次数:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_delay" "激活间隔:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_damage" "伤害:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom" "Solar Bind"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_Description" "降低目标魔法抗性,并随其移动距离提高减速强度。对友军施放时效果反转,提供加速与魔抗。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_Lore" "日光之缚对敌无情,对友却化作护佑。"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_duration" "持续时间:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_slow_pct_per_distance" "% 每100距离减速:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_magres_pct" "% 魔抗变化:"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_4_1" "+{s:bonus_radius} 灵火半径"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_1_1" "+{s:bonus_heal_percent}% Illuminate 治疗"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_3_1" "Chakra Magic 额外恢复1点技能充能"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_4_2" "+{s:bonus_hit_count} 灵火激活次数"
// silencer
"dota_tooltip_ability_silencer_curse_of_the_silent" "奥术诅咒"
"dota_tooltip_ability_silencer_curse_of_the_silent_Description" "诅咒范围内敌人,造成持续伤害并减速。该技能伤害会额外受到沉默术士智力加成。被诅咒目标每次施法都会延长诅咒持续时间。"
"dota_tooltip_ability_silencer_curse_of_the_silent_Lore" "沉默术士的诅咒同时蚕食言语与意志。"
"dota_tooltip_ability_silencer_curse_of_the_silent_damage" "每秒伤害:"
"dota_tooltip_ability_silencer_curse_of_the_silent_radius" "半径:"
"dota_tooltip_ability_silencer_curse_of_the_silent_duration" "持续时间:"
"dota_tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "每次施法延长:"
"dota_tooltip_ability_silencer_curse_of_the_silent_movespeed" "% 减速:"
"dota_tooltip_ability_glaives_of_wisdom" "智慧之刃"
"dota_tooltip_ability_glaives_of_wisdom_Description" "法球攻击,基于施法者智力造成额外纯粹伤害。"
"dota_tooltip_ability_glaives_of_wisdom_Lore" "每一柄飞刃,都是由理智写下的判决。"
"dota_tooltip_ability_glaives_of_wisdom_intellect_damage_pct" "% 智力转伤害:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua" "心灵风暴"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Description" "在施法者周围生成风暴,周期性打击附近敌人,造成物理伤害并降低护甲。风暴伤害会额外受到沉默术士智力加成。"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Scepter_Description" "阿哈利姆神杖会使风暴在每个间隔额外打击 %scepter_bonus_targets% 个目标。"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Lore" "无声风暴会一层层剥离护甲与勇气。"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_radius" "半径:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_duration" "持续时间:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_strike_interval" "打击间隔:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_armor_reduction" "每次打击减甲:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_damage" "伤害:"
"dota_tooltip_ability_int" "智力收集"
"dota_tooltip_ability_int_Description" "被动地随时间累积智力层数。"
"dota_tooltip_ability_int_grow_int" "每层智力:"
"dota_tooltip_ability_int_stack_interval" "层数间隔:"
"dota_tooltip_ability_ability_last_word" "遗言"
"dota_tooltip_ability_ability_last_word_Description" "对目标施加延迟效果,触发后造成魔法伤害并使其沉默。"
"dota_tooltip_ability_ability_last_word_Shard_Description" "阿哈利姆魔晶会将 Last Word 的智力伤害系数提高 %shard_bonus_int%。"
"dota_tooltip_ability_ability_last_word_Lore" "最后一句话,属于让所有人闭嘴的那个人。"
"dota_tooltip_ability_ability_last_word_damage" "基础伤害:"
"dota_tooltip_ability_ability_last_word_debuff_duration" "触发延迟:"
"dota_tooltip_ability_ability_last_word_duration" "沉默持续时间:"
"dota_tooltip_ability_ability_last_word_int" "% 智力转伤害:"
"dota_tooltip_ability_ability_global_silence" "全领域静默"
"dota_tooltip_ability_ability_global_silence_Description" "令地图上所有敌方单位陷入沉默,并提高其受到的伤害。"
"dota_tooltip_ability_ability_global_silence_Lore" "当世界寂静无声,只剩沉默术士的裁决。"
"dota_tooltip_ability_ability_global_silence_tooltip_duration" "持续时间:"
"dota_tooltip_ability_ability_global_silence_icnoming_enemy" "% 承受伤害提升:"
"dota_tooltip_ability_special_bonus_unique_silencer_storm_interval" "-{s:bonus_strike_interval} 心灵风暴打击间隔"
"dota_tooltip_ability_special_bonus_unique_silencer_grow_int" "+{s:bonus_grow_int} 智力收集每层智力"
"dota_tooltip_ability_special_bonus_unique_silencer_storm_duration" "+{s:bonus_duration} 秒心灵风暴持续时间"
"dota_tooltip_ability_special_bonus_unique_silencer_intellect_damage_pct" "+{s:bonus_intellect_damage_pct}% 智慧之刃智力伤害"
"dota_tooltip_ability_special_bonus_unique_silencer_glaives_bounces" "+{s:bonus_bounce_count} 智慧之刃弹射次数"
"dota_tooltip_ability_special_bonus_unique_silencer" "+{s:bonus_damage} 奥术诅咒伤害"
"dota_tooltip_ability_special_bonus_unique_silencer_stack_interval" "-{s:bonus_stack_interval} 秒智力收集叠层间隔"
// nevermore
"dota_tooltip_ability_nevermore_shadowraze1_custom" "毁灭阴影"
"dota_tooltip_ability_nevermore_shadowraze1_custom_Description" "影魔在前方区域释放毁灭能量,对范围内敌人造成伤害(英雄攻击力 + 当前魔法值)。每次命中都会叠加效果,强化后续毁灭阴影并额外减速目标。"
"dota_tooltip_ability_nevermore_shadowraze1_custom_shadowraze_range" "施法距离:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_stack_bonus_damage" "每层额外伤害:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_duration" "效果持续时间:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_movement_speed_debuff" "% 每层减速:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_Lore" "影之刻痕一旦落下,便不会只停留一次。"
"dota_tooltip_ability_nevermore_shadowraze2_custom" "毁灭阴影"
"dota_tooltip_ability_nevermore_shadowraze2_custom_Description" "影魔在前方区域释放毁灭能量,对范围内敌人造成伤害(英雄攻击力 + 当前魔法值)。每次命中都会叠加效果,强化后续毁灭阴影并额外减速目标。"
"dota_tooltip_ability_nevermore_shadowraze2_custom_shadowraze_range" "施法距离:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_stack_bonus_damage" "每层额外伤害:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_duration" "效果持续时间:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_movement_speed_debuff" "% 每层减速:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_Lore" "第二道阴影落下时,逃跑只会显得更可笑。"
"dota_tooltip_ability_nevermore_shadowraze3_custom" "毁灭阴影"
"dota_tooltip_ability_nevermore_shadowraze3_custom_Description" "影魔在前方区域释放毁灭能量,对范围内敌人造成伤害(英雄攻击力 + 当前魔法值)。每次命中都会叠加效果,强化后续毁灭阴影并额外减速目标。"
"dota_tooltip_ability_nevermore_shadowraze3_custom_shadowraze_range" "施法距离:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_stack_bonus_damage" "每层额外伤害:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_duration" "效果持续时间:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_movement_speed_debuff" "% 每层减速:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_Lore" "无论你站得多远,灵魂终会被他触及。"
"dota_tooltip_ability_nevermore_necromastery_custom" "支配死灵"
"dota_tooltip_ability_nevermore_necromastery_custom_Description" "被动:影魔每拥有 1 层灵魂获得 %necromastery_damage_per_soul% 点额外攻击力,基础上限为 %necromastery_max_souls% 层(未计入灵魂溢出)。每击杀一名敌方单位获得 %souls_per_kill% 层灵魂,不超过当前上限。被动被破坏时,额外攻击力不生效。\n\n死亡时,影魔失去 %necromastery_soul_pct_release%%% 的当前灵魂(其余保留)。若已学会魂之挽歌且未被禁用,将自动施放。\n\n主动—不消耗魔法,冷却 %AbilityCooldown% 秒:当灵魂达到基础上限时,可施放灵魂溢出,持续 %active_duration% 秒,灵魂上限额外提高 %active_bonus_soul_cap% 点。"
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_max_souls" "最大灵魂数:"
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_damage_per_soul" "每个灵魂攻击力:"
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_soul_pct_release" "% 死亡时失去的灵魂:"
"dota_tooltip_ability_nevermore_necromastery_custom_souls_per_kill" "每次击杀获得灵魂:"
"dota_tooltip_ability_nevermore_necromastery_custom_active_duration" "溢出持续时间:"
"dota_tooltip_ability_nevermore_necromastery_custom_active_bonus_soul_cap" "额外灵魂上限:"
"dota_tooltip_ability_nevermore_necromastery_custom_Lore" "每一缕被夺取的灵魂,都会让他的饥渴更深一层。"
"dota_tooltip_ability_nevermore_dark_lord_custom" "魔王降临"
"dota_tooltip_ability_nevermore_dark_lord_custom_Description" "影魔散发光环,按灵魂数量降低附近敌人的护甲。拥有魔晶后,光环内友军(不包括影魔自己)将获得额外护甲。"
"dota_tooltip_ability_nevermore_dark_lord_custom_Shard_Description" "还会为光环内友方英雄提供额外护甲,但不作用于影魔自身。"
"dota_tooltip_ability_nevermore_dark_lord_custom_armor_reduction_per_soul" "每个灵魂护甲降低:"
"dota_tooltip_ability_nevermore_dark_lord_custom_presence_radius" "范围:"
"dota_tooltip_ability_nevermore_dark_lord_custom_shard_ally_armor_bonus" "魔晶友军护甲加成:"
"dota_tooltip_ability_nevermore_dark_lord_custom_Lore" "仅仅靠近他,钢铁与意志都会被一同压垮。"
"dota_tooltip_ability_nevermore_deadly_strike_custom" "致命一击"
"dota_tooltip_ability_nevermore_deadly_strike_custom_Description" "每次攻击命中后,影魔有概率强化下一次攻击为致命暴击。暴击伤害随当前灵魂数量提升。"
"dota_tooltip_ability_nevermore_deadly_strike_custom_deadly_strike_chance" "触发几率:"
"dota_tooltip_ability_nevermore_deadly_strike_custom_deadly_strike_crit_per_soul" "每个灵魂暴击伤害:"
"dota_tooltip_ability_nevermore_deadly_strike_custom_Lore" "他准备好的那一击,会在痛觉到来前先夺走生命。"
"dota_tooltip_ability_nevermore_requiem_custom" "魂之挽歌"
"dota_tooltip_ability_nevermore_requiem_custom_Description" "影魔释放 %requiem_soul_pct_release%%% 已收集灵魂,形成能量波。每道波会造成伤害并施加恐惧与削弱。影魔死亡时该技能会自动触发。"
"dota_tooltip_ability_nevermore_requiem_custom_Scepter_Description" "每道命中敌人的灵魂波会返回影魔,并再次造成该波 %requiem_damage_pct_scepter%%% 的伤害。"
"dota_tooltip_ability_nevermore_requiem_custom_damage" "伤害:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_radius" "半径:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_reduction_ms" "% 移速降低:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_reduction_mres" "% 魔抗降低:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_slow_duration" "每道波持续时间:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_slow_duration_max" "最大持续时间:"
"dota_tooltip_ability_nevermore_requiem_custom_Lore" "当他的挽歌响起,战场上只剩亡者的回声。"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_1" "+$attack_pct 致命一击触发几率"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_2" "+$attack_pct 每个灵魂致命一击暴击伤害"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_3" "+$all 灵魂挽歌最大灵魂数"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_4" "+$damage 每个灵魂攻击力"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_5" "+$armor 每灵魂护甲降低"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_6" "+$aoe_bonus 光环范围"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_7" "+$damage 魂之挽歌伤害"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_8" "+$damage 毁灭阴影每层额外伤害"
// Troll Warlord
"dota_tooltip_ability_troll_warlord_switch_stance_custom" "狂战士之怒"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Description" "切换近战姿态:改变攻击距离、攻击间隔、护甲与移动速度。远程攻击有 %chance_ensnare%%% 几率射出束缚网(内置冷却 %cooldown_ensnare% 秒)。"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Lore" "怒火也是一种节奏,只是更吵。"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_bonus_armor" "护甲加成:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_bonus_move_speed" "移速加成:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_base_attack_time" "攻击间隔:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_chance_ensnare" "% 束缚几率(远程):"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_cooldown_ensnare" "束缚内置冷却:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_duration_ensnare" "禁锢持续时间:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_ensnare_speed" "飞网速度:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_split_radius" "分裂搜索范围:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_max_split_attack" "最大分裂攻击次数:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Shard_Description" "远程攻击可打击主目标附近的多个敌人。"
"dota_tooltip_ability_troll_warlord_active_axes_ranged" "旋风飞斧(远程)"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_Description" "向选定方向掷出飞斧扇面,造成魔法伤害并附加基于施法者攻击力的额外伤害(%attack_damage_pct%%%),并减速敌人,持续 %axe_slow_duration% 秒。"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_Lore" "斧子飞向手臂所指之处。"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_damage" "伤害:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_attack_damage_pct" "% 施法者攻击力转化额外伤害:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_slow_duration" "减速持续时间:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_movement_speed" "% 减速:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_width" "宽度:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_range" "飞行距离:"
"dota_tooltip_ability_troll_warlord_active_axes_melee" "旋风飞斧(近战)"
"dota_tooltip_ability_troll_warlord_active_axes_melee_Description" "飞斧环绕施法者旋转,造成魔法伤害并附加基于施法者攻击力的额外伤害(%attack_damage_pct%%%),并缴械敌人。"
"dota_tooltip_ability_troll_warlord_active_axes_melee_Lore" "近身圈是别人的危险区。"
"dota_tooltip_ability_troll_warlord_active_axes_melee_damage" "伤害:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_attack_damage_pct" "% 施法者攻击力转化额外伤害:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_debuff_duration" "缴械持续时间:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_hit_radius" "命中半径:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_max_range" "最大旋转半径:"
"dota_tooltip_ability_troll_warlord_fervor_custom" "热血战魂"
"dota_tooltip_ability_troll_warlord_fervor_custom_Description" "每次攻击命中叠加攻击速度(最多 %max_stacks% 层),任意目标均可。持续有命中则层数保留;若 %stack_linger_duration% 秒内未命中则层数清零。"
"dota_tooltip_ability_troll_warlord_fervor_custom_Lore" "一个敌人,一种节拍。"
"dota_tooltip_ability_troll_warlord_fervor_custom_attack_speed" "每层攻击速度:"
"dota_tooltip_ability_troll_warlord_fervor_custom_max_stacks" "最大层数:"
"dota_tooltip_ability_troll_warlord_fervor_custom_stack_linger_duration" "无命中重置层数的时间:"
"dota_tooltip_ability_troll_warlord_fervor_custom_locked_attack_speed" "攻击速度阈值:"
"dota_tooltip_ability_troll_warlord_fervor_custom_pct_damage_per_attack_speed" "% 超出阈值每点攻速的伤害:"
"dota_tooltip_ability_troll_warlord_fervor_custom_Scepter_Description" "超过阈值的攻击速度提升攻击伤害。"
"dota_tooltip_ability_troll_warlord_battle_trance_custom" "战斗专注"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_Description" "巨魔战将进入战斗专注状态,持续 %trance_duration% 秒:提升攻击速度、移动速度,并获得 %lifesteal%%% 攻击吸血。"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_Lore" "让敌人的血为下一步买单。"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_trance_duration" "持续时间:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_lifesteal" "% 吸血:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_attack_speed" "攻击速度:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_movement_speed" "移速加成:"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_1" "+{s:bonus_bonus_move_speed} 狂战士之怒移速加成"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_2" "+{s:bonus_base_attack_time} 秒 狂战士之怒攻击间隔修正"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_2_1" "+{s:bonus_axe_slow_duration}% 旋风飞斧减速/缴械持续时间"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_4_1" "-{s:bonus_AbilityCooldown} 秒 战斗专注冷却"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_3" "+{s:bonus_bonus_armor} 狂战士之怒护甲"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_3" "提升旋风飞斧(远程与近战)的魔法伤害。"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_5" "+{s:bonus_attack_speed} 热血战魂每层攻击速度"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_4" "+{s:bonus_chance_ensnare}% 远程束缚几率"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_battle_trance_movespeed" "+{s:bonus_movement_speed} 战斗专注移速加成"
// Ogre Magi
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom" "火焰爆轰"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_Description" "在目标地点引发火焰爆炸:%blast_radius% 范围内敌人受到 %fireblast_damage% 魔法伤害 + 食人魔最大生命值 %max_health_damage_pct%%% 并眩晕 %stun_duration% 秒。可触发多重施法。"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_fireblast_damage" "伤害:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_max_health_damage_pct" "食人魔最大生命 %"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_stun_duration" "眩晕:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_blast_radius" "爆炸半径:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_Lore" "两把火合成一声轰,第三把火叫多重施法。"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom" "引燃"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_Description" "投掷燃烧黏液:点燃目标及 %ignite_radius% 范围内敌人 %duration% 秒,每秒造成 %burn_damage% 魔法伤害 + 食人魔最大生命值 %max_health_damage_pct%%% 并减速 %slow_movement_speed_pct%%%。可触发多重施法。"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_burn_damage" "每秒伤害:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_max_health_damage_pct" "每秒食人魔最大生命 %"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_ignite_radius" "溅射半径:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_Lore" "鼻涕烧得比骄傲更久。"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom" "嗜血术"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_Description" "%duration% 秒内强化友方:+%bonus_attack_speed% 攻击速度、+%bonus_movement_speed%%% 移动速度;对自身额外 +%self_bonus% 攻击速度。自动施法会对最近未获得效果的友方施放。可触发多重施法。"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_bonus_attack_speed" "友方攻击速度:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_self_bonus" "自身攻击速度:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_bonus_movement_speed" "移动速度:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_Lore" "食人魔一欢呼,大家都打得更快。"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom" "多重施法"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Description" "被动:食人魔法术可能重复——%chance_2x%%% 双倍,2 级另加 %chance_3x%%% 三倍,3 级 %chance_4x%%% 四倍。受幸运影响。可被衰竭禁用。"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_2x" "×2 几率:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_3x" "×3 几率:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_4x" "×4 几率:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Lore" "有时法术连发太多,连食人魔自己都吃惊。"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Shard_Description" "主动:为 %shard_radius% 范围内友方施加火焰护盾,使其技能也可多重施法,持续 %shard_duration% 秒。"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom" "未精炼火焰爆轰"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_Description" "在目标地点引发火焰爆炸(同火焰爆轰):%blast_radius% 范围内 %blast_damage% 魔法伤害 + 食人魔最大生命值 %max_health_damage_pct%%% 并眩晕 %stun_duration% 秒。消耗当前 %mana_cost_pct%%% 法力。"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_blast_radius" "爆炸半径:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_max_health_damage_pct" "食人魔最大生命 %"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_blast_damage" "伤害:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_mana_cost_pct" "法力消耗:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_Lore" "法力越满,轰得越狠。"
"dota_tooltip_ability_ability_ogre_magi_innate_custom" "愚者幸运"
"dota_tooltip_ability_ability_ogre_magi_innate_custom_Description" "先天:每级 +%luck_per_level% 幸运。可被衰竭禁用。"
"dota_tooltip_ability_ability_ogre_magi_innate_custom_luck_per_level" "每级幸运:"
"dota_tooltip_ability_ability_ogre_magi_innate_custom_Lore" "愚钝与幸运是近亲。"
"dota_tooltip_modifier_modifier_ogre_magi_ignite_debuff" "引燃"
"dota_tooltip_modifier_modifier_ogre_magi_ignite_debuff_Description" "持续伤害与减速,层数提高伤害。"
"dota_tooltip_modifier_modifier_ogre_magi_bloodlust_buff" "嗜血术"
"dota_tooltip_modifier_modifier_ogre_magi_bloodlust_buff_Description" "提升攻击与移动速度。"
"dota_tooltip_modifier_modifier_ogre_magi_multicast_stack" "火焰护盾"
"dota_tooltip_modifier_modifier_ogre_magi_multicast_stack_Description" "接下来的技能施放可能触发多重施法。"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_fireblast_damage" "+{s:bonus_fireblast_damage} 火焰爆轰伤害"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_fireblast_attack_proc" "{s:bonus_attack_proc_chance}% 几率(受幸运影响):攻击时在身前施放火焰爆轰"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_damage" "+{s:bonus_burn_damage} 引燃每秒伤害"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_bloodlust_as" "嗜血术 +{s:bonus_bonus_attack_speed} 攻击速度,+{s:bonus_physical_vampirism} 物理吸血"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_stacks" "引燃层数提高燃烧伤害"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_on_cast" "任意施法 20% 几率对最近敌人发射引燃"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_proc_damage" "对引燃目标物理攻击伤害 +30%"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_luck" "+{s:bonus_luck_per_level} 每级幸运(先天)"
// -----------------Spectre--------------------
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom" "幽魂之刃"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_Description" "向地点或敌人掷出匕首:%damage% 魔法伤害 + 幽鬼最大生命 %health_cost_pct%%% ,减速 %slow_pct%%% ,轨迹持续 %buff_persistence% 秒。幽鬼获得 +%bonus_movespeed%%% 移速。"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_damage" "伤害:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_health_cost_pct" "最大生命百分比:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_slow_pct" "减速:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_bonus_movespeed" "移速(自身):"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_buff_persistence" "轨迹持续:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_Lore" "影子切开血肉,也切开归途。"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom" "幽影回响"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_Description" "被动:攻击时 %proc_chance%%% 几率(受幸运影响)在目标附近随机位置生成 %shadows_per_proc% 道无敌黑色之影,攻击 %shadow_attacks% 次后消失;附近无敌人时跟随幽鬼直至在 %search_radius% 内发现目标。同时最多 %shadows_per_proc% 道。伤害 %illusion_outgoing_damage%%%。"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_shadow_attacks" "消失前攻击次数:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_proc_chance" "触发几率:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_shadows_per_proc" "每次触发之影数:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_spawn_radius_near_target" "目标旁生成半径:"
"dota_tooltip_ability_special_bonus_unique_spectre_dagger_cooldown" "幽魂之刃冷却 -{s:bonus_AbilityCooldown} 秒"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_proc_chance" "Spectral Echo 几率 +{s:bonus_proc_chance}%"
"dota_tooltip_ability_special_bonus_unique_spectre_spectral_echo_twin" "Spectral Echo 每次 +{s:bonus_shadows_per_proc} 道之影(共 2 道)"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_double_strike" "Spectral Echo 之影多 +{s:bonus_shadow_attacks} 次攻击(共 2 次)"
"dota_tooltip_ability_special_bonus_unique_spectre_dispersion_pct" "折射 +{s:bonus_damage_reflection_pct}%"
"dota_tooltip_ability_special_bonus_unique_spectre_desolate_hp_pct" "荒芜最大生命伤害 +{s:bonus_health_damage_pct}%"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_shadow_damage" "Spectral Echo 之影伤害 +{s:bonus_illusion_outgoing_damage}%"
"dota_tooltip_ability_special_bonus_unique_spectre_reality_all_haunts" "降临:每个鬼影重重幻象各放一道幽魂之刃,再与最近幻象换位"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_search_radius" "寻敌半径:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_illusion_outgoing_damage" "幻象伤害:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_illusion_attack_speed" "幻象攻速:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_Lore" "每一击都会在影中回响——回响也会挥刃。"
"dota_tooltip_ability_ability_spectre_desolate_custom" "荒芜"
"dota_tooltip_ability_ability_spectre_desolate_custom_Description" "先天:每次攻击造成额外纯粹伤害,数值为幽鬼最大生命的 %health_damage_pct%%%1 级 1%%,每级 +0.1%%)。"
"dota_tooltip_ability_ability_spectre_desolate_custom_health_damage_pct" "最大生命转伤害:"
"dota_tooltip_ability_ability_spectre_desolate_custom_Lore" "影子以宿主体内的力量出击。"
"dota_tooltip_ability_ability_spectre_dispersion_custom" "折射"
"dota_tooltip_ability_ability_spectre_dispersion_custom_Description" "被动:减少 %damage_reflection_pct%%% 所受伤害,并将部分伤害反射给 %max_radius% 内敌人(近距离更强,%min_radius% 内最大)。匕首轨迹目标反射更强。"
"dota_tooltip_ability_ability_spectre_dispersion_custom_damage_reflection_pct" "所受伤害减免:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_min_radius" "最大反射距离:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_max_radius" "反射范围:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_Lore" "痛苦会分给所有敢靠近的人。"
"dota_tooltip_ability_ability_spectre_dispersion_custom_Shard_Description" "主动:%activation_duration% 秒内强化折射,反射 +%activation_bonus_pct%%%。冷却 %activation_cooldown% 秒,消耗 %activation_manacost% 魔法。"
"dota_tooltip_ability_ability_spectre_haunt_custom" "鬼影重重"
"dota_tooltip_ability_ability_spectre_haunt_custom_Description" "创造 %illusion_count% 个幽鬼幻象,持续 %duration% 秒(%illusion_damage_outgoing%%% 伤害)。其攻击可触发 Spectral Echo。降临与离你最近的幻象换位并对最近敌人自动施放幽魂之刃。"
"dota_tooltip_ability_ability_spectre_haunt_custom_illusion_count" "幻象数量:"
"dota_tooltip_ability_ability_spectre_haunt_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_spectre_haunt_custom_Lore" "影子走出身体,等待一击。"
"dota_tooltip_ability_ability_spectre_reality_custom" "降临"
"dota_tooltip_ability_ability_spectre_reality_custom_Description" "与鬼影重重幻象换位,并对匕首施法范围内最近敌人施放幽魂之刃。"
"dota_tooltip_ability_ability_spectre_shadow_step_custom" "暗影步"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_Description" "阿哈利姆神杖:每次攻击 %duration_steal% 秒内从目标偷取 %health_steal% 最大生命,幽鬼每层获得 %health_bonus_self%(幻象效果降低 %illusion_decrease%%%)。"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_health_steal" "每层偷取生命:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_health_bonus_self" "每层获得生命:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_duration_steal" "层持续:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_Lore" "每一击,都是他人生命的一小块。"
"dota_tooltip_modifier_modifier_spectre_dagger_debuff_custom" "幽魂之刃"
"dota_tooltip_modifier_modifier_spectre_dagger_debuff_custom_Description" "减速与轨迹,强化荒芜与折射。"
"dota_tooltip_modifier_modifier_spectre_dagger_buff_custom" "幽魂之刃"
"dota_tooltip_modifier_modifier_spectre_dagger_buff_custom_Description" "移速提升。"
"dota_tooltip_modifier_modifier_spectre_dispersion_custom_boosted" "折射"
"dota_tooltip_modifier_modifier_spectre_dispersion_custom_boosted_Description" "伤害反射强化。"
"dota_tooltip_modifier_modifier_spectre_stack_buff" "暗影步"
"dota_tooltip_modifier_modifier_spectre_stack_buff_Description" "每层额外最大生命。"
"dota_tooltip_modifier_modifier_spectre_stack_debuff" "暗影步"
"dota_tooltip_modifier_modifier_spectre_stack_debuff_Description" "每层减少最大生命。"
// Bristleback
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom" "粘稠鼻液"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_Description" "对敌人施放,在 %radius% 范围内溅射:降低 %base_armor_pct%%% 基础护甲 + 每层 %armor_per_stack_pct%%% ,并减速 %goo_duration% 秒。可叠加并刷新持续时间。"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_Lore" "雪地里得的感冒也能变成优势。"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_radius" "半径:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_base_armor_pct" "%基础护甲降低:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_armor_per_stack_pct" "%每层护甲降低:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_base_move_slow" "%基础减速:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_move_slow_per_stack" "%每层减速:"
"dota_tooltip_ability_bristleback_quill_spray_custom" "针刺扫射"
"dota_tooltip_ability_bristleback_quill_spray_custom_Description" "向四周射出尖刺造成物理伤害,并对每个目标附加施法者 %attack_damage_bonus_pct%%% 攻击力的伤害。在 %quill_stack_duration% 秒内重复命中会叠加额外伤害。"
"dota_tooltip_ability_bristleback_quill_spray_custom_Lore" "保镖的体面很锋利,他的刺也一样。"
"dota_tooltip_ability_bristleback_quill_spray_custom_Note0" "该伤害不受伤害格挡影响。"
"dota_tooltip_ability_bristleback_quill_spray_custom_attack_damage_bonus_pct" "%附加攻击力比例:"
"dota_tooltip_ability_bristleback_quill_spray_custom_radius" "作用范围:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_base_damage" "基础伤害:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_stack_damage" "每层额外伤害:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_stack_duration" "叠加窗口:"
"dota_tooltip_ability_bristleback_quill_spray_custom_max_damage" "单次最大伤害:"
"dota_tooltip_ability_bristleback_quill_spray_custom_scepter_description" "提升伤害与叠加持续时间。"
"dota_tooltip_ability_bristleback_bristleback_custom" "刚毛后背"
"dota_tooltip_ability_bristleback_bristleback_custom_Description" "侧面与背后受到的伤害降低。从背后累计受到 %quill_release_threshold% 伤害后自动施放当前等级的针刺扫射。"
"dota_tooltip_ability_bristleback_bristleback_custom_Lore" "有时把背留给敌人反而更划算。"
"dota_tooltip_ability_bristleback_bristleback_custom_Note0" "背后:以背部中线为准 70°。"
"dota_tooltip_ability_bristleback_bristleback_custom_Note1" "侧面:以背部中线为准 110°。"
"dota_tooltip_ability_bristleback_bristleback_custom_side_damage_reduction" "%侧面减伤:"
"dota_tooltip_ability_bristleback_bristleback_custom_back_damage_reduction" "%背后减伤:"
"dota_tooltip_ability_bristleback_bristleback_custom_quill_release_threshold" "背后伤害阈值:"
"dota_tooltip_ability_bristleback_bristleback_custom_goo_radius" "鼻涕溅射范围:"
"dota_tooltip_ability_bristleback_bristleback_custom_scepter_description" "背后承受更高伤害时连续触发多次针刺扫射。"
"dota_tooltip_ability_bristleback_hairball_custom" "毛团"
"dota_tooltip_ability_bristleback_hairball_custom_Description" "向目标区域吐出毛刺团,落地后对周围敌人施加多次鼻涕并触发多轮针刺扫射。"
"dota_tooltip_ability_bristleback_hairball_custom_Lore" "全身都是武器,包括不小心吞下去的部分。"
"dota_tooltip_ability_bristleback_hairball_custom_radius" "范围:"
"dota_tooltip_ability_bristleback_hairball_custom_quill_stacks" "针刺扫射次数:"
"dota_tooltip_ability_bristleback_hairball_custom_goo_stacks" "鼻涕施加次数:"
"dota_tooltip_ability_bristleback_warpath" "战意"
"dota_tooltip_ability_bristleback_warpath_Description" "先天技能。受到伤害时获得一层(最大层数与持续时间随英雄等级提升)。每层提供 %damage_per_stack_base% + 英雄等级×%damage_per_stack_per_hero_level% 攻击力,以及 %move_speed_per_stack_base% + 英雄等级×%move_speed_per_stack_per_hero_level% 移动速度。"
"dota_tooltip_ability_bristleback_warpath_damage_per_stack_base" "每层基础攻击力:"
"dota_tooltip_ability_bristleback_warpath_damage_per_stack_per_hero_level" "每层攻击力 / 英雄等级:"
"dota_tooltip_ability_bristleback_warpath_move_speed_per_stack_base" "每层基础移速:"
"dota_tooltip_ability_bristleback_warpath_move_speed_per_stack_per_hero_level" "每层移速 / 英雄等级:"
"dota_tooltip_ability_bristleback_warpath_max_stacks_base" "基础最大层数:"
"dota_tooltip_ability_bristleback_warpath_max_stacks_per_hero_level" "最大层数 / 英雄等级:"
"dota_tooltip_ability_bristleback_warpath_stack_duration_base" "基础持续时间:"
"dota_tooltip_ability_bristleback_warpath_stack_duration_per_hero_level" "持续时间 / 英雄等级:"
"dota_tooltip_ability_bristleback_rage_fortitude_custom" "Battle Fortitude"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_Description" "当怒气高于 %rage_threshold% 时,获得负面效果免疫、额外护甲与魔法抗性。"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_Lore" "里格瓦尔的血液沸腾时,尖刺与厚皮几乎刀枪不入。"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_rage_threshold" "怒气阈值:"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_bonus_armor" "+$armor"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_bonus_magic_resist" "%+$spell_resist"
"dota_tooltip_modifier_bristleback_rage_fortitude_buff" "Battle Fortitude"
"dota_tooltip_modifier_bristleback_rage_fortitude_buff_Description" "免疫负面效果,并获得额外护甲与魔法抗性。"
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_3" "+{s:bonus_quill_base_damage} / +{s:bonus_max_damage} 针刺扫射基础/最大伤害"
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_5" "+{s:bonus_quill_stack_damage} 针刺扫射每层伤害"
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_6" "+{s:bonus_radius} 粘稠鼻液范围"
"dota_tooltip_ability_special_bonus_unique_bristleback_3" "+{s:bonus_damage_per_stack} 战意每层伤害"
// -----------------Legion Commander--------------------
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom" "压倒性优势"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_Description" "军团指挥官猛击地面,对范围内造成魔法伤害:命中的敌方英雄与小兵越多,总伤害越高。被命中的敌人被减速;每命中一名敌军,军团指挥官获得护甲,并在短时间内提升攻击速度与移动速度。"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_Lore" "敌军阵型越密,胜机越清晰。"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_radius" "作用范围:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_damage_base" "基础伤害:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_damage_per_enemy" "每名单位追加伤害:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_armor_buff_duration" "护甲持续时间:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_armor_per_enemy" "每名敌军护甲:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_debuff_duration" "减速持续时间:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_enemy_movespeed_slow" "%移动减慢:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_buff_duration" "自身强化持续时间:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_bonus_attack_speed" "自身额外攻速:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_bonus_movespeed" "自身额外移速:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom" "强攻"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_Description" "军团指挥官对友方英雄或自身施加强驱散,随后在 %duration% 秒内提高目标的生命恢复、攻击速度与移动速度。"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_Lore" "肩头一拍,阵列再起。"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_attack_speed_bonus" "额外攻速:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_hp_regen" "生命恢复:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_movespeed_bonus" "额外移速:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom" "勇气之霎"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_Description" "被动:受到敌方普通攻击时,有 %trigger_chance_pct%%% 几率立即反击,按反击伤害的一部分回复生命,并在短时间内提升移动速度。触发检测间隔不少于 %proc_cooldown% 秒。"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_Lore" "胆怯总会先败给剑锋——除非特斯丁先出手。"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_trigger_chance_pct" "触发概率(%):"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_proc_cooldown" "触发检测间隔:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_buff_duration" "加速持续时间:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_buff_bonus_movespeed" "触发后额外移速:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_counter_lifesteal_pct" "%反击伤害转治疗:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_attack_count" "瞬发攻击次数:"
"dota_tooltip_ability_ability_legion_commander_duel_custom" "决斗"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Description" "军团指挥官与一名敌人决斗 %duration% 秒:双方无法施法或使用主动物品,但获得额外攻速;对敌方英雄而言,这些限制持续时间会因状态抗性而更短。获胜将永久提升攻击伤害(对英雄更高、对小兵更低,总上限 %max_stack_damage%),并获得 %reward_random_stat% 点随机属性。若双方距离超过 %victory_range%,决斗无奖励结束。"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Lore" "荣耀终结一切争辩。"
"dota_tooltip_ability_ability_legion_commander_duel_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_victory_range" "决裂距离:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_damage" "战胜英雄时的额外攻击伤害:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_damage_creep" "战胜小兵时的额外攻击伤害:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_random_stat" "每次胜利随机属性:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_max_stack_damage" "额外伤害总上限:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_bonus_attack_speed" "额外攻速:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_scepter_max_charges" "充能数:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_scepter_cooldown_reduction" "冷却缩减:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_scepter_magic_resist" "魔法抗性:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Scepter_Description" "将 Duel 的最大充能提升至 %scepter_max_charges%,冷却缩短 %scepter_cooldown_reduction% 秒,并在决斗持续期间为军团指挥官提供 %scepter_magic_resist%%% 魔法抗性。"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Shard_Description" "决斗持续期间,军团指挥官每 %shard_overwhelming_interval% 秒会在脚下自动触发一次相当于当前等级「压倒性优势」的效果;不消耗魔法,也不进入该技能冷却(至少学习 1 级压倒性优势)。"
"dota_tooltip_ability_ability_legion_commander_duel_custom_shard_overwhelming_interval" "脉冲间隔:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Note0" "决斗获得的攻击伤害加成在本局内一直保留。"
"dota_tooltip_ability_special_bonus_unique_legion_commander_odds_radius" "+70 压倒性优势范围"
"dota_tooltip_ability_special_bonus_unique_legion_commander_odds_damage" "+60 压倒性优势基础伤害"
"dota_tooltip_ability_special_bonus_unique_legion_commander_pta_duration" "+2 秒强攻持续时间"
"dota_tooltip_ability_special_bonus_unique_legion_commander_pta_regen" "+12 强攻生命恢复"
"dota_tooltip_ability_special_bonus_unique_legion_commander_moc_chance" "+10% 勇气之霎触发概率"
"dota_tooltip_ability_special_bonus_unique_legion_commander_moc_lifesteal" "+25% 反击治疗"
"dota_tooltip_ability_special_bonus_unique_legion_commander_duel_duration" "+2 秒决斗持续时间"
"dota_tooltip_ability_special_bonus_unique_legion_commander_duel_reward" "+10 决斗战胜英雄时的奖励伤害"
// --------------------Queen of Pain--------------------
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom" "暗影突袭"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Description" "向目标周围%radius%范围投出毒刃,造成魔法伤害并中毒%duration%秒。目标被减速,每%damage_interval%秒受到一次中毒伤害。首次命中与每次中毒伤害会额外附加相当于当前法力%mana_damage_from_current_pct%%%的魔法伤害。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Scepter_Description" "当该减益在敌人身上结束或被刷新时,会释放一次「痛苦尖叫」的效果。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Lore" "阿卡莎最爱用带毒的刀锋把受害者的痛苦慢慢拉长。"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_movement_slow" "移动减速(%):"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_strike_damage" "命中伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_duration_damage" "周期伤害:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_duration" "持续时间:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_damage_interval" "间隔:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_radius" "作用范围:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"DOTA_Tooltip_ability_queenofpain_blink_custom" "闪烁"
"DOTA_Tooltip_ability_queenofpain_blink_custom_Description" "短距离位移;起点与落点各产生音爆,在%radius%范围内造成魔法伤害并沉默。每处伤害还附加相当于当前法力%mana_damage_from_current_pct%%%的额外部分。"
"DOTA_Tooltip_ability_queenofpain_blink_custom_Lore" "无声的女王用痛苦为自己加冕,让臣民无一幸免。"
"DOTA_Tooltip_ability_queenofpain_blink_custom_Note0" "可规避许多锁定英雄的指向性飞弹。"
"DOTA_Tooltip_ability_queenofpain_blink_custom_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_duration" "沉默时间:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_radius" "作用范围:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_cast_range" "施法距离:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom" "痛苦尖叫"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Description" "发出刺穿性的尖啸,对%radius%范围内所有敌人造成魔法伤害,并再附加相当于当前法力%mana_damage_from_current_pct%%%的额外伤害。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Shard_Description" "被击中的敌人(建筑、信使、肉山除外)在%shard_mark_duration%秒内易伤:受到的伤害提高%shard_incoming_damage_pct%%%。可驱散。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Lore" "阿卡莎用甜腻的嗓音让对手迷失,再一并收割灵魂。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Note0" "可伤害隐形单位。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Note1" "该技能投射物无法被目标躲避。"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_radius" "范围:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_damage" "伤害:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_shard_mark_duration" "易伤时间:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_shard_incoming_damage_pct" "额外承受伤害(%)"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_mana_damage_from_current_pct" "当前法力转额外伤害(%)"
"DOTA_Tooltip_Ability_special_bonus_unique_queen_of_pain_2_1" "+{s:bonus_damage} 闪烁伤害"
"DOTA_Tooltip_Ability_special_bonus_unique_queen_of_pain_8" "+{s:bonus_mitigation_pct_per_level}% 每层等级降低先天技能对自己的伤害"
"DOTA_Tooltip_ability_queenofpain_agony_innate" "受虐狂喜"
"DOTA_Tooltip_ability_queenofpain_agony_innate_Description" "技能对敌人造成伤害时也会反噬自身:每层等级造成相当于实际伤害 %self_damage_pct_per_level%%% 的纯粹自伤。提供 +%spell_amp_bonus%%% 技能增强。每损失 1% 生命值,额外获得 +%spell_amp_per_missing_hp_pct%%% 技能增强。击杀任意单位后,恢复自身最大生命值的 5%。点出天赋后,每层等级再额外降低 %mitigation_pct_per_level%%% 的该自伤。"
"DOTA_Tooltip_ability_queenofpain_agony_innate_Lore" "阿卡莎沉醉于敌人的痛苦——但快感总有代价,而她心甘情愿。"
"DOTA_Tooltip_ability_queenofpain_agony_innate_self_damage_pct_per_level" "每层自伤比例(%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_spell_amp_bonus" "技能增强(%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_spell_amp_per_missing_hp_pct" "每损失 1% 生命值提供技能增强(%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_mitigation_pct_per_level" "天赋:每层降低自伤(%):"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom" "奥术箭"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Description" "向目标发射缓慢飞行的奥术弹,造成 %bolt_damage% 点魔法伤害,并额外附加相当于智力 %int_multiplier% 的伤害。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Shard_Description" "为天怒法师所有主动技能提供 +1 充能。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Lore" "天怒王廷的学士坚信:完美的公式,远比蛮力更致命。"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_damage" "基础伤害:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_int_multiplier" "智力系数:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_speed" "弹道速度:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_vision" "视野半径:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom" "震荡光弹"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Description" "向 %launch_radius% 范围内最近敌人发射追踪弹。命中后在 %slow_radius% 范围爆炸,造成 %damage% 点魔法伤害并减速 %slow_duration% 秒。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Shard_Description" "为天怒法师所有主动技能提供 +1 充能。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Lore" "当德拉贡努斯驾驭高天之风时,空气本身也会化作审判。"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_launch_radius" "搜敌半径:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow_radius" "爆炸范围:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_damage" "伤害:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow_duration" "减速持续:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow" "移速减缓(%):"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_int_multiplier" "智力系数:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom" "上古封印"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Description" "作用于目标周围 %radius% 范围内所有敌人,沉默 %seal_duration% 秒并降低 %resist_debuff%%% 魔法抗性。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Shard_Description" "为天怒法师所有主动技能提供 +1 充能。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Lore" "铭刻于古老符文的禁令,足以在法术成形前将其扼杀。"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_seal_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_resist_debuff" "魔抗降低(%):"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_radius" "范围:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_int_multiplier" "智力系数:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom" "神秘之耀"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Description" "在目标点召唤持续 %duration% 秒的奥能领域,对范围内所有敌人造成魔法伤害。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Shard_Description" "为天怒法师所有主动技能提供 +1 充能。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Lore" "当天穹裂开,倾泻而下的奥术之光便是无情之刃。"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_radius" "范围:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_duration" "持续时间:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_damage" "总伤害:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_int_multiplier" "智力系数:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_damage_interval" "伤害间隔:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom" "毁灭与复苏"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_Description" "每次施放任意技能后,天怒法师会在 %search_radius% 范围内向最多 %max_targets% 名敌人发射奥术箭。每支箭造成 Arcane Bolt %damage_pct%%% 的伤害。"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_Lore" "在德拉贡努斯眼中,毁灭与复苏不过是同一条天律的两面。"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_search_radius" "搜索范围:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_max_targets" "目标数量:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_damage_pct" "奥术箭伤害占比(%):"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom" "司羽之杖"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_Description" "持有阿哈利姆神杖时,每个技能独立拥有瞬间重置冷却的概率链:<h1><font color='#FFFFFF'>50% -> 25% -> 12.5% -> 6.25%</font></h1> 每个技能单独计算。单个技能在连续触发 %max_successes% 次后重置,或在 %reset_duration% 秒后重置。"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_Lore" "这件高天后裔的遗物,会回应完美施法,再次开启施咒之门。"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_reset_duration" "重置时间:"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_max_successes" "重置前触发次数:"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_6" "+{s:bonus_AbilityCastRange} 奥术箭施法距离"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_concussive_shot_slow" "+{s:bonus_slow}% 震荡光弹减速"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath" "-{s:bonus_AbilityCooldown} 秒 上古封印冷却"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_2" "+{s:bonus_int_multiplier} 奥术箭智力系数"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_4" "+{s:bonus_launch_radius} 震荡光弹搜敌范围"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_3" "{s:bonus_resist_debuff} 上古封印魔抗降低"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_5" "+{s:bonus_damage} 神秘之耀伤害"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_arcane_tracker" "司羽之杖:奥术箭"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_arcane_tracker_Description" "奥术箭的瞬间刷新概率链已激活。层数显示重置前已成功触发次数。"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_concussive_tracker" "司羽之杖:震荡光弹"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_concussive_tracker_Description" "震荡光弹的瞬间刷新概率链已激活。层数显示重置前已成功触发次数。"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_seal_tracker" "司羽之杖:上古封印"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_seal_tracker_Description" "上古封印的瞬间刷新概率链已激活。层数显示重置前已成功触发次数。"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_flare_tracker" "司羽之杖:神秘之耀"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_flare_tracker_Description" "神秘之耀的瞬间刷新概率链已激活。层数显示重置前已成功触发次数。"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_cost_facet" "阿哈利姆法力公式中的法力占比(%):"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_cost_facet_tooltip" "公式中的法力份额(%):"
// --------------------
"dota_tooltip_ability_ability_luna_lucent_beam_custom" "Lucent Beam"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_Description" "对敌方单位发射月光束,造成%lucent_beam_damage%魔法伤害并眩晕%stun_duration%秒。主目标周围%lucent_beam_aoe_radius%范围内的敌人受到主伤害的%lucent_beam_aoe_damage_pct%%%伤害与眩晕(月蚀光束使用相同溅射)。"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_damage" "伤害:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_stun_duration" "眩晕:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_aoe_radius" "主目标周围溅射半径:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_aoe_damage_pct" "溅射伤害与眩晕占比(%):"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_AbilityCastRange" "施法距离:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_Lore" "塞勒梅娜不会原谅那些阻碍她战士的人:一条射线—黑暗已经笼罩了敌人。"
"dota_tooltip_ability_ability_luna_twin_glaives_custom" "双刃剑"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_Description" "露娜掷出两道月刃沿弧线飞出,在目标处交汇后返回,路径上造成范围伤害;同一目标可被命中两次。每次命中造成%glaive_damage%外加部分攻击力。被击中的敌人%twin_facet_vuln_duration%秒内受到的物理与魔法伤害提高:每层易伤%twin_facet_pct%%%。"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_glaive_damage" "基础月刃伤害:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_speed" "弹道速度:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_range" "最大距离:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_width" "伤害半径:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_axe_spread" "双刀间距:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_twin_facet_vuln_duration" "易伤持续时间:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_twin_facet_pct" "每层额外承受伤害(%):"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_AbilityCastRange" "施法距离:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_Lore" "月盘的刀刃毫不留情:月亮照耀的地方,钢铁落下。"
"dota_tooltip_ability_ability_luna_moon_glaive_custom" "月亮长剑"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_Description" "攻击弹射月刃,在%bounce_range%范围内弹跳。首次弹跳造成%bounce_damage_pct%%%攻击伤害;后续每次为前一次的%bounce_falloff_pct%%%(低等级衰减更强)。天赋可消除衰减。若点出「光束连击」天赋,月光或月蚀光束命中敌人后,露娜会立即对该目标额外攻击两次。"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_bounce_range" "弹跳半径:"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_moon_glaive_bounce_count" "弹跳次数:"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_bounce_falloff_pct" "弹跳伤害相对前一次(%):"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_Lore" "狩猎不会以第一次打击结束:只要敌人站在附近,月球钢铁就会找到所有人。"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom" "月球祝福"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Description" "与月蚀关联的固有力量。%blessing_radius%范围内友方攻击附加伤害:buff下每级英雄等级+%blessing_bonus_damage%伤害。友方米拉娜在 %moon_sisters_radius% 范围内时,露娜与米拉娜所受伤害降低 %moon_sisters_damage_reduction_pct%%%。"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_moon_sisters_radius" "与米拉娜联动半径:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_moon_sisters_damage_reduction_pct" "所受伤害降低(姐妹):"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_blessing_radius" "半径:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_blessing_bonus_damage" "每级伤害加成:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Shard_Description" "受月光祝福影响的友方额外获得技能增强:每英雄等级%blessing_shard_spell_amp_per_level%%%。"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Lore" "月亮承载着塞勒梅娜的意志:月光也触及盟友的刀刃,而不仅仅是她自己的钢铁。"
"dota_tooltip_ability_ability_luna_eclipse_custom" "日食"
"dota_tooltip_ability_ability_luna_eclipse_custom_Description" "月蚀持续%eclipse_duration%秒,作用于%eclipse_radius%范围;每%beam_interval%秒落下光束。无阿哈利姆时每个间隔随机命中区域内一名敌人;共%eclipse_beam_count%道打击。每道光束使用当前月光伤害与眩晕;若未学习月光则光束无伤害。"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_duration" "持续时间:"
"dota_tooltip_ability_ability_luna_eclipse_custom_beam_interval" "光束间隔:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_beam_count" "光束次数:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_radius" "半径:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_facet_wave_count" "波次(阿哈利姆):"
"dota_tooltip_ability_ability_luna_eclipse_custom_Scepter_Description" "不再随机目标;月蚀改为%eclipse_facet_wave_count%轮波次,每轮对区域内每名敌人造成完整月光打击。"
"dota_tooltip_ability_ability_luna_eclipse_custom_Lore" "当月亮遮住太阳时,天空本身就成为塞勒梅娜的武器—,没有人会逃脱她的审判。"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_buff" "月球祝福"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_buff_Description" "月光强化攻击伤害:加成随受祝福英雄等级与露娜等级提升。露娜持有阿哈利姆魔晶时,按你的等级额外获得技能增强。"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_aura" "月球祝福"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_aura_Description" "附近友方获得月光祝福效果。"
"dota_tooltip_modifier_modifier_moon_sisters_innate" "月之姐妹"
"dota_tooltip_modifier_modifier_moon_sisters_innate_Description" "月之姐妹在旁:所受伤害降低。"
"dota_tooltip_modifier_modifier_luna_eclipse_active" "日食"
"dota_tooltip_modifier_modifier_luna_eclipse_active_Description" "月光打击区域内敌人:魔法伤害与短眩晕(无阿哈利姆时每跳随机一人;有阿哈利姆时每波命中全部敌人)。"
// --------------------米拉娜--------------------
"dota_tooltip_ability_ability_mirana_starstorm_custom" "Starstorm"
"dota_tooltip_ability_ability_mirana_starstorm_custom_Description" "在米拉娜周围召唤星暴:对施法点 %radius% 范围内敌人落下流星,出现后 %meteor_impact_delay% 秒造成 %damage% 点魔法伤害,外加相当于最大法力值 %mana_damage_pct%%% 的魔法伤害;%secondary_delay% 秒后最近敌人再落下一颗流星,%meteor_impact_delay% 秒后造成主伤害 %secondary_damage_pct%%% 的额外打击。"
"dota_tooltip_ability_ability_mirana_starstorm_custom_damage" "伤害:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_mana_damage_pct" "法力伤害(%):"
"dota_tooltip_ability_ability_mirana_starstorm_custom_radius" "作用范围:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_meteor_impact_delay" "流星下落时间:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_secondary_delay" "第二颗流星延迟:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_secondary_damage_pct" "额外打击伤害(%):"
"dota_tooltip_ability_ability_mirana_starstorm_custom_Lore" "天空回应月之猎手——敌人无处藏身。"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom" "Sacred Arrow"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Description" "向指针方向射出神圣之箭。对路径上每个敌人造成 %arrow_damage% 点魔法伤害,外加相当于最大法力值 %mana_damage_pct%%% 的魔法伤害,仅在命中首领时停下。首领眩晕随飞行距离增加:每 100 距离 %stun_per_100_distance% 秒,最长 %max_stun_duration% 秒。"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_damage" "伤害:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_mana_damage_pct" "法力伤害(%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_range" "射程:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_speed" "速度:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_stun_per_100_distance" "每 100 距离眩晕:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_max_stun_duration" "最长眩晕:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Shard_Description" "箭飞行期间,轨迹 %shard_starfall_radius% 范围内的每个敌人受到一次星暴:先 %shard_starfall_damage_pct_first%%% 再 %shard_starfall_damage_pct_second%%% 神圣之箭伤害(基础 + 法力)。"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_radius" "星暴半径:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_damage_pct_first" "第一颗流星伤害(%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_damage_pct_second" "第二颗流星伤害(%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Lore" "箭飞得越远,塞勒梅涅的惩戒越重。"
"dota_tooltip_ability_ability_mirana_leap_custom" "Leap"
"dota_tooltip_ability_ability_mirana_leap_custom_Description" "米拉娜朝面向方向跳跃,最远距离 %leap_distance%。每次跳跃消耗 %mana_cost_pct%%% 最大法力。空中期间受到的伤害降低 %leap_damage_reduction_pct%%% ,落地前无法再次跳跃。落地时 %leap_landing_radius% 范围内敌人受到相当于米拉娜攻击力 %leap_landing_damage_pct%%% 的伤害,并额外受到相当于最大法力值 %mana_damage_pct%%% 的魔法伤害。%max_charges% 层充能(4 + 每层英雄等级 +1),单层恢复 %AbilityChargeRestoreTime% 秒。立即获得 %leap_bonus_duration% 秒内 +%leap_speedbonus%%% 移动速度与 +%leap_speedbonus_as% 攻击速度。增益期间先天伤害 ×%innate_damage_multiplier%。"
"dota_tooltip_ability_ability_mirana_leap_custom_mana_cost_pct" "最大法力消耗(%):"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_landing_radius" "落地伤害半径:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_landing_damage_pct" "落地伤害(攻击力 %):"
"dota_tooltip_ability_ability_mirana_leap_custom_mana_damage_pct" "落地法力伤害(%):"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_damage_reduction_pct" "空中减伤(%):"
"dota_hud_error_mirana_leap_in_air" "落地前无法再次跳跃。"
"dota_tooltip_ability_ability_mirana_leap_custom_innate_damage_multiplier" "先天伤害倍数:"
"dota_tooltip_ability_ability_mirana_leap_custom_max_charges" "充能层数:"
"dota_tooltip_ability_ability_mirana_leap_custom_AbilityChargeRestoreTime" "充能恢复:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_distance" "跳跃距离:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speed" "跳跃速度:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_height" "弧线高度:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speedbonus" "移动速度:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speedbonus_as" "攻击速度:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_bonus_duration" "增益持续时间:"
"dota_tooltip_ability_ability_mirana_leap_custom_Lore" "她不是逃跑——她在选择下一箭的角度。"
"dota_tooltip_ability_ability_mirana_innate_custom" "Celestial Quiver"
"dota_tooltip_ability_ability_mirana_innate_custom_Description" "先天技能:远程攻击额外造成相当于 %mana_damage_pct%%% 最大法力值的魔法伤害。Leap 增益期间先天伤害提高 4 倍。友方露娜在 %moon_sisters_radius% 范围内时,米拉娜与露娜所受伤害降低 %moon_sisters_damage_reduction_pct%%%。可被衰竭禁用。"
"dota_tooltip_ability_ability_mirana_innate_custom_moon_sisters_radius" "与露娜联动半径:"
"dota_tooltip_ability_ability_mirana_innate_custom_moon_sisters_damage_reduction_pct" "所受伤害降低(姐妹):"
"dota_tooltip_ability_ability_mirana_innate_custom_mana_damage_pct" "法力伤害(%):"
"dota_tooltip_ability_ability_mirana_innate_custom_Lore" "塞勒梅涅的天界箭袋:每支箭都藏着一缕天火。"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom" "Moonlight Shadow"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Description" "%duration% 秒内所有友方英雄不会死亡(生命值不会低于 1),移动速度 +%bonus_movement_speed%%% 。米拉娜额外获得 +%damage_bonus_base%%% 伤害,且效果每持续 1 秒再 +%damage_bonus_per_second%%% 。"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_duration" "持续时间:"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_bonus_movement_speed" "移动速度:"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_damage_bonus_base" "基础伤害加成(米拉娜):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_damage_bonus_per_second" "每秒伤害加成(米拉娜):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_scepter_ally_damage_share_pct" "友方伤害份额(%):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Scepter_Description" "月光之影下的友方英雄获得米拉娜成长中伤害加成的 %scepter_ally_damage_share_pct%%% 。"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Lore" "月光庇护己方,直至狩猎结束。"
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_damage" "+{s:bonus_damage} 星暴伤害"
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_cooldown" "星暴冷却 {s:bonus_AbilityCooldown} 秒"
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_attack_proc" "{s:bonus_attack_proc_chance}% 几率(受幸运影响):攻击对目标敌人触发星落"
"dota_tooltip_ability_special_bonus_unique_mirana_sacred_arrow_side_arrows" "神圣之箭额外射出 2 支箭,与主箭呈 25° 夹角,分别位于左右两侧。"
"dota_tooltip_ability_special_bonus_unique_mirana_sacred_arrow_damage" "+{s:bonus_arrow_damage} 神圣之箭伤害"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_charge_time" "跳跃充能恢复 {s:bonus_AbilityChargeRestoreTime} 秒"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_air_strike" "跳跃期间:对自身攻击距离内的每个敌人射出一发弹道(命中时完整攻击,每次跳跃每名敌人仅一次)"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_landing_radius" "+{s:bonus_leap_landing_radius} 跳跃落地伤害范围"
"dota_tooltip_ability_special_bonus_unique_mirana_moonlight_duration" "月光之影持续时间 +{s:bonus_duration} 秒"
"dota_tooltip_ability_special_bonus_unique_mirana_innate_mana_damage" "+{s:bonus_mana_damage_pct}% 法力伤害(先天、星暴、神圣之箭)"
"dota_tooltip_modifier_modifier_mirana_leap_custom_buff" "跳跃"
"dota_tooltip_modifier_modifier_mirana_leap_custom_buff_Description" "提升移动与攻击速度。先天伤害提高 4 倍。"
"dota_tooltip_modifier_modifier_mirana_moonlight_shadow_custom" "月光之影"
"dota_tooltip_modifier_modifier_mirana_moonlight_shadow_custom_Description" "不会死亡。获得移动速度加成。伤害随时间提高(友方在神杖下获得米拉娜加成的一部分)。"
"dota_tooltip_modifier_modifier_luna_twin_glaives_flight" "双刃剑"
"dota_tooltip_modifier_modifier_luna_twin_glaives_flight_Description" "月刃飞向目标或返回英雄。"
"dota_tooltip_modifier_modifier_luna_moon_glaive_passive" "月亮长剑"
"dota_tooltip_modifier_modifier_luna_moon_glaive_passive_Description" "攻击可对目标附近敌人触发弹射。"
"dota_tooltip_modifier_modifier_luna_twin_glaives_facet_vuln" "月刃易伤"
"dota_tooltip_modifier_modifier_luna_twin_glaives_facet_vuln_Description" "受到的物理与魔法伤害提高。"
"dota_tooltip_ability_special_bonus_unique_luna_lucent_beam_damage" "+{s:bonus_lucent_beam_damage} 对 Lucent Beam 造成伤害"
"dota_tooltip_ability_special_bonus_unique_luna_orbit_radius" "+{s:bonus_cast_range} 到双刃剑的范围和飞行。"
"dota_tooltip_ability_special_bonus_unique_luna_glaive_extra_bounce" "+{s:bonus_moon_glaive_bounce_count} 弹跳月亮长剑"
"dota_tooltip_ability_special_bonus_unique_luna_blessing_aura" "+{s:bonus_blessing_radius} 到月亮祝福的半径"
"dota_tooltip_ability_special_bonus_unique_luna_lucent_beam_cooldown" "-{s:bonus_AbilityCooldown} 秒为 Lucent Beam 充电"
"dota_tooltip_ability_special_bonus_unique_luna_orbit_damage" "+{s:bonus_glaive_damage} 对双刃剑造成伤害"
"dota_tooltip_ability_special_bonus_unique_luna_eclipse_power" "+{s:bonus_eclipse_beam_count} 日食射线"
"dota_tooltip_ability_special_bonus_unique_luna_glaives_no_falloff" "月之刃:反弹伤害未减弱({s:bonus_bounce_falloff_pct}% 为之前的)"
"dota_tooltip_ability_special_bonus_unique_luna_moon_glaive_beam_attack" "月蚀或月光击中敌人后,露娜立即对该目标攻击两次"
// --------------------
"dota_tooltip_ability_ability_pudge_meat_hook_custom" "肉钩"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_Description" "帕吉抛出肉钩:命中时造成 %hook_damage% 纯粹伤害 + 帕吉最大生命值 %max_health_damage_pct%%% 的伤害,并拉回敌人。"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_damage" "损坏:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_distance" "挂钩范围:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_speed" "钩索速度:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_width" "钩索宽度:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_max_health_damage_pct" "命中时最大生命伤害(%):"
"dota_tooltip_ability_ability_pudge_rot_custom" "腐烂"
"dota_tooltip_ability_ability_pudge_rot_custom_Description" "帕吉污染周围空气:每 %tick_interval% 秒对 %rot_radius% 内敌人造成魔法伤害(每秒 %rot_damage_per_sec% + 每秒增长 %rot_damage_increase_per_sec%+ 帕吉最大生命 %max_health_damage_pct%%%/秒),减速并自身受伤。"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_radius" "半径:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_damage_per_sec" "每秒损坏次数:"
"dota_tooltip_ability_ability_pudge_rot_custom_Scepter_Description" "使腐烂半径增加 %scepter_bonus_radius%,并使半径内的敌人生命值恢复减少 %scepter_enemy_hp_regen_reduction_pct%%%。"
"dota_tooltip_ability_ability_pudge_rot_custom_self_damage_pct_per_sec" "每秒最大自我伤害百分比。健康:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_slow_pct" "%SLOW:"
"dota_tooltip_ability_ability_pudge_rot_custom_scepter_enemy_hp_regen_reduction_pct" "敌人健康恢复率下降%:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_damage_increase_per_sec" "每秒伤害增长:"
"dota_tooltip_ability_ability_pudge_rot_custom_max_health_damage_pct" "每秒最大生命伤害(%):"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom" "肉堆"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_Description" "固有的被动能力。当敌人在 Dismember 的影响下死亡时,Pooj 会收到一个 Flesh Heap 堆栈。每一叠都赋予魔法力量和抵抗力。"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_stack_range" "堆栈设置半径:"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_strength_per_stack" "赌注的强度:"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_magic_resist_per_stack" "%ADD。魔术师。堆栈阻力:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom" "肉盾"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_Description" "Pooja 肉不断阻挡来袭的伤害。"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_block_damage" "损坏块:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_shard_block_per_strength" "每单位力的块数:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_Shard_Description" "肉盾还会额外阻挡每个 Pooja 力量单位的 %shard_block_per_strength% 伤害。"
"dota_tooltip_ability_ability_pudge_dismember_custom" "肢解"
"dota_tooltip_ability_ability_pudge_dismember_custom_Description" "半径 %width% 内的敌人被拉向中心并受到周期性魔法伤害。每秒伤害:基础 %damage_per_second%+ 力量 %strength_damage_pct%%%+ 帕吉最大生命 %max_health_damage_pct%%%。%heal_from_damage_pct%%% 伤害转化为治疗;每 tick +%hunger_bonus% 饱食度。"
"dota_tooltip_ability_ability_pudge_dismember_custom_damage_per_second" "每秒基础伤害:"
"dota_tooltip_ability_ability_pudge_dismember_custom_strength_damage_pct" "每秒力量伤害(%):"
"dota_tooltip_ability_ability_pudge_dismember_custom_max_health_damage_pct" "每秒最大生命伤害(%):"
"dota_tooltip_ability_ability_pudge_dismember_custom_heal_from_damage_pct" "% 伤害治愈:"
"dota_tooltip_ability_ability_pudge_dismember_custom_pull_speed" "收缩速度:"
"dota_tooltip_ability_ability_pudge_dismember_custom_pulse_interval" "勾选间隔:"
//帕奇人才
"dota_tooltip_ability_special_bonus_unique_pudge_hook_range" "+{s:bonus_hook_distance} 到肉钩范围"
"dota_tooltip_ability_special_bonus_unique_pudge_hook_damage" "+{s:bonus_hook_damage} 肉钩伤害"
"dota_tooltip_ability_special_bonus_unique_pudge_rot_radius" "+{s:bonus_rot_radius} 到 Rot 半径"
"dota_tooltip_ability_special_bonus_unique_pudge_rot_damage" "+{s:bonus_rot_damage_per_sec} 每秒伤害 Rot"
"dota_tooltip_ability_special_bonus_unique_pudge_heap_range" "+{s:bonus_stack_range} 到 Flesh 堆半径"
"dota_tooltip_ability_special_bonus_unique_pudge_heap_strength" "+{s:bonus_block_damage} 到肉盾伤害方块"
"dota_tooltip_ability_special_bonus_unique_pudge_dismember_range" "+{s:bonus_cast_range} 到 Dismember 的范围"
"dota_tooltip_ability_special_bonus_unique_pudge_dismember_damage" "+{s:bonus_damage_per_second} 每秒伤害 肢解"
//pudge 修饰符
"dota_tooltip_modifier_pudge_meat_hook_bleed_custom" "钩子出血"
"dota_tooltip_modifier_pudge_meat_hook_bleed_custom_Description" "目标因 Pooja 的力量而流血并遭受周期性的物理伤害。"
"dota_tooltip_modifier_pudge_dismember_growth_custom" "臃肿的屠夫"
"dota_tooltip_modifier_pudge_dismember_growth_custom_Description" "在肢解期间,Pudge 的体型会根据他的最大健康状况而增加。"
"dota_tooltip_modifier_pudge_rot_slow_custom" "腐烂"
"dota_tooltip_modifier_pudge_rot_slow_custom_Description" "移动速度降低,使用 Aganim 后,Pudge 的健康恢复能力降低。"
"dota_tooltip_modifier_pudge_dismember_custom" "肢解"
"dota_tooltip_modifier_pudge_dismember_custom_Description" "目标无法移动并遭受周期性损坏。"
"dota_tooltip_modifier_pudge_rot_custom" "腐烂(光环)"
"dota_tooltip_modifier_pudge_rot_custom_Description" "帕奇在自己周围传播有毒光环,对敌人造成周期性伤害,但失去生命值。"
"dota_tooltip_modifier_pudge_meat_hook_pull" "肉钩"
"dota_tooltip_modifier_pudge_meat_hook_pull_Description" "目标被钩住并被强制移向 Pudge。"
"dota_tooltip_modifier_pudge_flesh_heap_custom" "肉堆"
"dota_tooltip_modifier_pudge_flesh_heap_custom_Description" "投注的持续效果:增加 Pooja 魔法的力量和抵抗力。"
"dota_tooltip_modifier_pudge_meat_shield_custom" "肉盾"
"dota_tooltip_modifier_pudge_meat_shield_custom_Description" "pudge 会阻挡部分来袭伤害,并通过自身的力量反映攻击者的伤害。"
// --------------------
"DOTA_Tooltip_ability_ability_yuki_pohela" "Pohela"
"DOTA_Tooltip_ability_ability_yuki_pohela_Description" "Pohela 通过用冰壳覆盖盟友、增强对来袭伤害的抵抗力以及减慢攻击它的敌人的攻击速度来集中其冰力。"
"DOTA_Tooltip_ability_ability_yuki_pohela_AbilityCastRange" "半径:"
"DOTA_Tooltip_ability_ability_yuki_pohela_AbilityChannelTime" "应用程序持续时间:"
"DOTA_Tooltip_ability_ability_yuki_pohela_debuff_duration" "DEBUFF 持续时间:"
"DOTA_Tooltip_ability_ability_yuki_pohela_bonus_resistance" "% 伤害抵抗:"
"DOTA_Tooltip_ability_ability_yuki_pohela_reduce_atack_speed" "减少攻击速度:"
"DOTA_Tooltip_modifier_ability_pohela_buff" "Pohela buff"
"DOTA_Tooltip_modifier_ability_pohela_buff_Description" "受到可靠保护的英雄^^"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm" "Frostshtorm"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_Description" "英雄用他的冰亵渎了一个区域,进入该区域的人造成的伤害较少,而盟友受到的伤害则减少了一半。"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_AbilityCastRange" "应用半径:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_radius" "半径"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_dmg_reduced" "减少对敌人的伤害:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_dmg_increese" "增加对盟友的伤害:"
"DOTA_Tooltip_ability_ability_yuki_revenge" "复仇"
"DOTA_Tooltip_ability_ability_yuki_revenge_Description" "雪女的aura冻结敌人:敌人每秒受到相当于她最大法力值 %mana_damage_pct%%% 加上 %base_damage% 的魔法伤害;盟友每秒恢复 %heal% 生命值。"
"DOTA_Tooltip_ability_ability_yuki_revenge_mana_damage_pct" "每秒伤害占最大法力值的百分比:"
"DOTA_Tooltip_ability_ability_yuki_revenge_radius" "半径"
"DOTA_Tooltip_ability_ability_yuki_revenge_heal" "每秒治疗次数:"
"DOTA_Tooltip_ability_ability_yuki_revenge_base_damage" "每秒基础伤害:"
"DOTA_Tooltip_modifier_ability_revenge_buff" "复仇光环"
"DOTA_Tooltip_modifier_ability_revenge_buff_Description" "寒冷让你暖和起来。"
"DOTA_Tooltip_ability_ability_yuki_ritual" "仪式"
"DOTA_Tooltip_ability_ability_yuki_ritual_Description" "英雄执行寒冷仪式,扩大所有盔甲并再生该地区的盟军英雄。减慢敌人的移动和攻击速度。"
"DOTA_Tooltip_ability_ability_yuki_ritual_AbilityCastRange" "应用范围:"
"DOTA_Tooltip_ability_ability_yuki_ritual_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_armor" "%ADD。ARMOR:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_hp_regen" "%ADD。健康恢复:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_hp_regen_pct" "从 MAX 恢复健康百分比。健康:"
"DOTA_Tooltip_modifier_ability_ritual_buff" "仪式增益"
"DOTA_Tooltip_modifier_ability_ritual_buff_Description" "受寒冷祝福。"
"DOTA_Tooltip_ability_ability_yuki_snowman" "雪人"
"DOTA_Tooltip_ability_ability_yuki_snowman_Description" "Yuki-onna 放了一个可爱的雪人,向盟友扔雪球。雪球在所有盟军英雄的半径范围内枯萎,并减慢敌方怪物的攻击速度。"
"DOTA_Tooltip_ability_ability_yuki_snowman_bonus_health" "健康:"
"DOTA_Tooltip_ability_ability_yuki_snowman_max_snowman" "MAX。SNOWMEN:"
"DOTA_Tooltip_ability_ability_yuki_snowmanl_slow_as" "攻击速度减慢:"
"DOTA_Tooltip_ability_ability_yuki_snowball" "雪球"
"DOTA_Tooltip_ability_ability_yuki_snowball_Description" "雪球><"
"DOTA_Tooltip_ability_ability_yuki_snowball_radius" "半径:"
"DOTA_Tooltip_ability_ability_yuki_snowball_heal" "治疗:"
"DOTA_Tooltip_ability_ability_yuki_snowball_slow_as" "攻击速度减慢:"
"DOTA_Tooltip_ability_ability_yuki_challenge" "来自 yuki 的挑战"
"DOTA_Tooltip_ability_ability_yuki_challenge_Description" "雪女考验友方英雄:%duration% 秒内施加沉默、眩晕、缴械,并根据主属性造成周期性纯粹伤害。若英雄存活,每完成一次试炼永久获得 %bonus_main%%% 主属性。试炼中每次死亡使后续伤害降低 %dmg_reduce%%%,成功则提高 %dmg_incr%%%."
"DOTA_Tooltip_ability_ability_yuki_challenge_Scepter_Description" "将主属性增加另一个 %main_pct%"
"DOTA_Tooltip_ability_ability_yuki_challenge_Shard_Description" "减少每个属性的伤害"
"DOTA_Tooltip_ability_ability_yuki_challenge_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_per_atr" "每个属性的损坏:"
"DOTA_Tooltip_ability_ability_yuki_challenge_interval" "损坏间隔:"
"DOTA_Tooltip_ability_ability_yuki_challenge_bonus_main" "每次试炼 %bonus_main%%% 主属性:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_incr" "损害增强:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_reduce" "收到减少:"
"DOTA_Tooltip_ability_ability_yuki_challenge_Note0" "目标身上试炼增益的提示中会显示已累计的主属性加成。"
"DOTA_Tooltip_modifier_ability_challenge_buff" "来自 yuki 的挑战"
"DOTA_Tooltip_modifier_ability_challenge_buff_Description" "你是一个游击队员。"
"dota_tooltip_modifier_challenge_buff" "雪女试炼"
"dota_tooltip_modifier_challenge_buff_Description" "主属性累计加成:+%dMODIFIER_PROPERTY_TOOLTIP%。"
"dota_tooltip_modifier_challenge_debuff" "雪女试炼"
"dota_tooltip_modifier_challenge_debuff_Description" "正在接受试炼:控制、无法治疗并受到周期性纯粹伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_pohela_resistance" "+{s:bonus_bonus_resistance}% 来自 Pohela 能力的抵抗力。"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_frostshtorm_duration" "+{s:bonus_duration} 秒到 FrostShtorm 持续时间。"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_revenge_damage" "+{s:bonus_base_damage} 从复仇能力中获得基础伤害"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_revenge_heal" "+{s:bonus_heal} 用于治疗复仇能力。"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_snowman_max" "+{s:bonus_max_snowman} 雪人能力充能"
// -------------------
"DOTA_Tooltip_ability_ability_star_devour" "地狱吞噬"
"DOTA_Tooltip_ability_ability_star_devour_Description" "英雄可以吸收怪人并获得<font color='#ffffff'>1</font> 堆栈能力<font color='#ffffff'>地狱吞噬</font>"
"DOTA_Tooltip_ability_ability_star_devour_creep_level" "最大蠕变等级:"
"DOTA_Tooltip_ability_ability_star_devour_max_stack" "最大堆栈数:"
"DOTA_Tooltip_ability_ability_hellstep" "地狱之步"
"DOTA_Tooltip_ability_ability_hellstep_Description" "英雄喷出一股火焰,每秒都越来越猛烈地灼烧对手的身体,同时持续治疗范围内的友军,并且该能力还会增加对盟友和 Sargatanas 本人的伤害,伤害范围在该能力范围内。"
"DOTA_Tooltip_ability_ability_hellstep_min_damage" "MIN。DAMAGE:"
"DOTA_Tooltip_ability_ability_hellstep_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_ability_hellstep_max_duration" "最大伤害秒数:"
"DOTA_Tooltip_ability_ability_hellstep_radius" "半径:"
"DOTA_Tooltip_ability_ability_hellstep_duration" "持续时间"
"DOTA_Tooltip_ability_ability_hellstep_stack_overhell" "调用堆栈"
"DOTA_Tooltip_ability_ability_hellstep_bonus_damage" "奖励伤害:"
"DOTA_Tooltip_ability_ability_hellstep_bonus_attack_speed" "奖励攻击速度:"
"DOTA_Tooltip_ability_ability_firecleave_creep" "火劈"
"DOTA_Tooltip_ability_ability_firecleave_creep_fire_damage" "火灾损害:"
"DOTA_Tooltip_ability_ability_firecleave" "火劈"
"DOTA_Tooltip_ability_ability_firecleave_Description" "英雄以无节制的力量攻击一个对手,攻击后面的对手并放火攻击原始目标。"
"DOTA_Tooltip_ability_ability_firecleave_great_cleave_damage" "%切割伤害:"
"DOTA_Tooltip_ability_ability_firecleave_fire_damage" "火灾损害:"
"DOTA_Tooltip_ability_ability_firecleave_duration" "火灾持续时间:"
"DOTA_Tooltip_ability_ability_sunflame" "太阳火焰"
"DOTA_Tooltip_ability_ability_sunflame_Description" "英雄喷出恶魔之火,造成伤害并击败过热造成的减益效果,增加火焰造成的伤害"
"DOTA_Tooltip_ability_ability_sunflame_range" "半径:"
"DOTA_Tooltip_ability_ability_sunflame_stack_overhell" "过热堆栈:"
"DOTA_Tooltip_ability_ability_sunflame_damage" "损坏:"
"DOTA_Tooltip_ability_ability_sunflame_unduced" "减少伤害百分比:"
"DOTA_Tooltip_ability_ability_sunflame_damage_meta" "超强损坏:"
"DOTA_Tooltip_ability_ability_sunflame_unduced_meta" "减少伤害百分比:"
"DOTA_Tooltip_ability_ability_hell_summon" "地狱召唤"
"DOTA_Tooltip_ability_ability_hell_summon_Description" "伤害取决于角色属性。每点力量提供生命值与伤害。玩家可以控制召唤的单位。"
"DOTA_Tooltip_ability_ability_hell_summon_str_dmg" "1 次强制损坏"
"DOTA_Tooltip_ability_ability_hell_summon_str_hp" "HP FOR 1 STRENGTH:"
"DOTA_Tooltip_ability_ability_metamorphosis" "旋转变形"
"DOTA_Tooltip_ability_ability_metamorphosis_Description" "恶魔会恢复其真实形态,增强其技能并减少伤害(伤害块的百分比取决于守护进程的强度,但必须限制在某个值内)。"
"DOTA_Tooltip_ability_ability_metamorphosis_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_metamorphosis_bonus_resistance" "强度伤害奖励抵抗:"
"DOTA_Tooltip_ability_ability_metamorphosis_max_resistance" "最大伤害抗性:"
"DOTA_Tooltip_ability_ability_metamorphosis_radius" "半径:"
"DOTA_Tooltip_ability_ability_metamorphosis_armor_ag" "阿吉拉盔甲:"
"DOTA_Tooltip_ability_ability_metamorphosis_attack_speed_ag" "每点敏捷攻击速度:"
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_max_stack" "+{s:bonus_max_stack} 到吞噬能力的堆栈数。"
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_str_dmg" "+{s:bonus_str_dmg} 伤害称为地狱生物召唤能力。"
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_duration_1" "+{s:bonus_duration} 地狱步能力持续时间"
// --------------------
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom" "心灵感应"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Description" "Rubik 将目标举到空中。敌人着陆后会在半径范围内受到伤害和击晕。盟军可以在空中导航、接受治疗、获得攻击范围、攻击速度和魔法伤害的奖励。"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Scepter_Description" "对自己和友军可无限维持。目标在空中的位置每2秒更新一次。若目标离开允许范围,效果会立刻结束。"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_AbilityCastRange" "范围:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_damage" "着陆损坏:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_stun_duration" "令人惊叹的持续时间:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_stun_radius" "半径:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_throw_distance" "投掷范围:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_heal_per_second" "每秒处理次数:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_attack_range_bonus" "添加。攻击范围:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_attack_speed_bonus" "ext。攻击速度:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_bonus_magic_damage" "ext。魔术师。损坏:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_bonus_magic_damage_per_int" "魔术师。智力损害:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Lore" "当世界似乎受到重力定律的约束时,只有真正的奥术大师才能将囚犯向上抬起并控制他的命运。 魔方最喜欢的技巧—扰乱通常的魔法流动,将混乱变成心灵感应控制的艺术。"
"dota_hud_error_rubick_telekinesis_boss" "无法对 Boss 施放。"
"dota_hud_error_rubick_telekinesis_homer" "无法对村长施放。"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom" "褪色螺栓"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Description" "Rubik 创建一股神秘能量流,在敌人之间跳跃,造成 %damage% 魔法伤害,并通过 %attack_damage_reduction%%% 减少他们的攻击伤害。每次跳跃都会通过 %jump_damage_reduction_pct%%% 减少对螺栓的损坏。"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Shard_Description" "允许褪色螺栓在同一次连锁中再次命中已被击中的目标。"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_AbilityCastRange" "范围:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_damage" "损坏:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_radius" "跳跃半径:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_attack_damage_reduction" "攻击伤害减少百分比:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_jump_damage_reduction_pct" "每次跳跃减少伤害百分比:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_duration" "消除持续时间:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Lore" "Rubik 最喜欢的杀死杀手的咒语 — 简单但有效的环境。"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy" "奥术霸权"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_Description" "魔方或半径内的盟友对敌人造成的魔法伤害的一部分会分配给半径内的所有其他敌人。伤害被平均分配并根据能力的百分比施加。"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_aura_radius" "半径:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_damage_pct" "% 伤害分布:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_spell_amp" "%DOP 法术伤害:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_spell_amp_pct_lvl" "每级 DOP 法术伤害百分比:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_Lore" "了解魔法最私密的奥秘不仅使魔方能够强化他的咒语,而且还能扭曲他周围魔法伤害的本质。敌人最好远离—毕竟,即使他们奇迹般地抵抗,一些破坏力仍然会找到他们。"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom" "法术钢"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_Description" "Rubik 窃取了最后使用的盟友能力。被盗能力将取代当前被盗能力,并持续到下一次盗窃为止。"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_AbilityCastRange" "范围:"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_Lore" "真正的魔术师不会创造咒语—他会从那些不够小心的人那里借用咒语。鲁比克吸收了敌人的魔法,使其成为他自己的魔法。"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_stun" "+{s:bonus_land_stun_duration} 当心灵感应落地时,秒数变为击晕。"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_land_radius" "+{s:bonus_land_stun_radius} 到心灵感应着陆半径"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_fade_bolt_damage" "+{s:bonus_damage} 伤害褪色螺栓"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_spellsteal_cooldown" "-{s:bonus_AbilityCooldown} 法术窃取充值秒"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_arcane_supremacy_damage_pct" "+{s:bonus_damage_pct}% 奥术至尊伤害分布"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_charges" "+{s:bonus_AbilityCharges} 心灵感应费用"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_fade_bolt_convert" "褪色箭还能提供魔法增强,这取决于这种能力的伤害减少。"
// --------------------
"DOTA_Tooltip_ability_ability_fire_punishment" "火灾惩罚"
"DOTA_Tooltip_ability_ability_fire_punishment_Description" "Smaug 将其目标设置为 %AbilityDuration% 秒,对其造成周期性伤害 %damage% + %pct_dmg%%%,同时将其魔法抗性降低 %debuff_magic%%%。"
"DOTA_Tooltip_ability_ability_fire_punishment_Lore" "燃烧了吗?"
"DOTA_Tooltip_ability_ability_fire_punishment_radius" "ARSON RADIUS:"
"DOTA_Tooltip_ability_ability_jakiro_buff_1" "飞向月球"
"DOTA_Tooltip_ability_ability_jakiro_buff_1_Description" "<h1>Pasivnoe:蜻蜓</h1>Smaug 飞得更高,导致其机动性丧失 25%,但这会导致它穿过粉刺。"
"DOTA_Tooltip_ability_ability_jakiro_buff_1_Lore" "有翅膀的"
"DOTA_Tooltip_ability_ability_incandescent_fury" "白炽狂怒"
"DOTA_Tooltip_ability_ability_incandescent_fury_Description" "史矛革喷出熔岩,以 %burn_interval% 秒的间隔对敌人造成 %damage% + %pct_dmg%%% 的伤害。"
"DOTA_Tooltip_ability_ability_incandescent_fury_Lore" "最糟糕的死亡是活活烧死,但我不需要担心——史矛革。"
"DOTA_Tooltip_ability_ability_incandescent_fury_Scepter_Description" "将充值减少至 %AbilityCooldown% 秒"
"DOTA_Tooltip_ability_ability_incandescent_fury_cast_range" "半径:"
"DOTA_Tooltip_ability_ability_incandescent_fury_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura" "龙的恐惧"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_Description" "攻击史矛革的敌人无法对抗自己的恐惧,这导致他们的攻击力减弱,而史矛革本人也会受到额外的魔法伤害。"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_Lore" "史矛革的恐怖气息甚至让他们无法停止颤抖。"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_outgoing" "%OUTGOING 伤害:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_incoming" "%INBOUND 伤害:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal" "龙金交易"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_Description" "史矛革非常珍惜它的东西,并从中获益更多,获得了额外的盔甲、伤害和健康。"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_Lore" "史矛革——黄金让你变得更富有,但对我来说,黄金就是力量。"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_gold" "堆栈的黄金数量:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_physical_armor" "额外护甲:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_spell_amp" "DOP。魔术师。损坏:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_health_bonus" "DOP。健康:"
"DOTA_Tooltip_ability_modifier_dragon_gold_deal_buff" "黄金疯狂"
"DOTA_Tooltip_ability_modifier_dragon_gold_deal_buff_Description" "由于英雄有犹太倾向,因此获得了奖励:伤害、生命值和盔甲。"
"DOTA_Tooltip_ability_ability_dragon_reward" "龙奖励"
"DOTA_Tooltip_ability_ability_dragon_reward_Description" "史矛革利用死者的灵魂来达到自己的目的。"
"DOTA_Tooltip_ability_ability_dragon_reward_Lore" "灵魂收藏,这里有一个渔夫,一个猎人,甚至还有一个蟾蜍灵魂?好的。会的。"
"DOTA_Tooltip_ability_ability_dragon_reward_max" "最大淋浴:"
"DOTA_Tooltip_ability_ability_dragon_reward_bonus_attributes" "每堆附件奖励:"
"DOTA_Tooltip_ability_modifier_dragon_reward" "积累的灵魂"
"DOTA_Tooltip_ability_modifier_dragon_reward_Description" "英雄获得了奖励属性。"
"DOTA_Tooltip_ability_ability_dragon_scales" "龙鳞"
"DOTA_Tooltip_ability_ability_dragon_scales_Description" "史矛革用鳞片包裹着他的身体,使他能够避免任何伤害并将其挡在敌人身上。"
"DOTA_Tooltip_ability_ability_dragon_scales_Lore" "你可以用这个等级锻造出坚不可摧的盔甲,但史矛革不打算分享这些等级。"
"DOTA_Tooltip_ability_ability_dragon_scales_reflect" "%REFLECTION:"
"DOTA_Tooltip_ability_ability_dragon_scales_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_dragon_scales_max_radius" "半径:"
"DOTA_Tooltip_ability_modifier_dragon_scales" "龙鳞"
"DOTA_Tooltip_ability_modifier_dragon_scales_Description" "你的身体变得更强壮,并开始反映损伤。"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_scales_reflect" "+{s:bonus_reflect}% 到反射尺度反射"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_scales_cd" "-{s:bonus_AbilityCooldown} 充电秒数反映"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_gold_deal" "-{s:bonus_gold} 黄金获得龙金交易"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_incandescent_fury" "+{s:bonus_damage} 对白炽狂怒能力的伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_fire_punishment" "+100% 的射击惩罚能力"
// --------------------
"DOTA_Tooltip_ability_dark_friends" "黑暗的朋友"
"DOTA_Tooltip_ability_dark_friends_Description" "针对每个能力等级调用黑暗盟友。每个召唤单位都会为半径为 %aura_radius% 的盟友提供光环。光环的效果会添加到每个召唤单位
"DOTA_Tooltip_ability_dark_friends_Lore" "在古代地下墓穴的阴影下,阵亡战士的灵魂安息于此,长谷学会了从死者的世界中召唤忠实的仆人。这些黑暗的朋友曾经是伟大的战士,现在却在永恒的战斗中为他服务,带着过去时代的力量和智慧。"
"DOTA_Tooltip_ability_dark_friends_Note0" "这个生物得到了它主人的克里特岛修饰符。"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_damage" "添加伤害"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_attack_speed" "攻击速度添加"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_movespeed_pct" "%移动速度"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_armor" "添加装甲"
"DOTA_Tooltip_modifier_dark_friends_create" "超越黑暗朋友"
"DOTA_Tooltip_modifier_dark_friends_create_Description" "英雄获得 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 伤害、%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% 攻击速度、%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% 移动速度和 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 盔甲。"
"DOTA_Tooltip_ability_world_destroyer" "世界毁灭者"
"DOTA_Tooltip_ability_world_destroyer_Description" "纳加什召唤来自地狱深处的毁灭力量,在指定地点引发爆炸。爆炸抽离敌人的灵魂,使其为纳加什作战 %dominate_duration% 秒。噬魂者还会额外获得主人 50% 的生命值。"
"DOTA_Tooltip_ability_world_destroyer_Lore" "当世界崩溃时,Nagash 知道如何利用这些裂缝为自己谋利。"
"DOTA_Tooltip_ability_world_destroyer_Note0" "只能驯服低于其等级的生物。"
"DOTA_Tooltip_ability_world_destroyer_radius" "半径:"
"DOTA_Tooltip_ability_world_destroyer_health_soul_eater" "淋浴吸吮者健康:"
"DOTA_Tooltip_ability_world_destroyer_dominate_duration" "淋浴时长:"
"DOTA_Tooltip_ability_world_destroyer_bonus_damage" "爆炸伤害:"
"DOTA_Tooltip_ability_world_destroyer_bonus_attack_speed" "添加。攻击速度:"
"DOTA_Tooltip_ability_world_destroyer_bonus_armor" "添加。盔甲:"
"DOTA_Tooltip_ability_world_destroyer_Shard_Description" "使用 World Destroyer 或 Leader Call 时,纳加什在 %shard_invulnerable_duration% 秒内变为无敌。"
"DOTA_Tooltip_ability_leader_call" "领导者呼叫"
"DOTA_Tooltip_ability_leader_call_Description" "纳加什捐献部分生命值,以召唤他压抑的灵魂中的爆发力。爆炸在 %explosion_radius% 范围内造成 %explosion_damage% 伤害,并为每个被炸毁或死亡的灵魂提供属性加成。当英雄死后,他会失去他积累的灵魂的%lost_souls_pct%%%。"
"DOTA_Tooltip_ability_leader_call_Lore" "领导者必须愿意牺牲一切来赢得胜利。"
"DOTA_Tooltip_ability_leader_call_explosion_radius" "爆炸半径:"
"DOTA_Tooltip_ability_leader_call_explosion_damage" "爆炸伤害:"
"DOTA_Tooltip_ability_leader_call_bonus_stats_per_soul" "灵魂表现奖励:"
"DOTA_Tooltip_modifier_leader_token" "灵魂标记"
"DOTA_Tooltip_modifier_leader_token_Description" "没什么特别的,只是英雄在整个过程中设法吞噬的灵魂数量。"
"DOTA_Tooltip_ability_fighting_up" "战斗起来"
"DOTA_Tooltip_ability_fighting_up_Description" "纳加什陷入战斗狂怒,将半径%内所有盟友的伤害、移动速度和攻击速度增加%持续时间%秒。"
"DOTA_Tooltip_ability_fighting_up_Lore" "战斗中没有怀疑的余地——只有愤怒和决心。"
"DOTA_Tooltip_ability_fighting_up_radius" "半径:"
"DOTA_Tooltip_ability_fighting_up_duration" "持续时间:"
"DOTA_Tooltip_ability_fighting_up_bonus_damage_pct" "%DOP。损坏:"
"DOTA_Tooltip_ability_fighting_up_bonus_movespeed_pct" "%DOP。移动速度:"
"DOTA_Tooltip_ability_fighting_up_bonus_attackspeed_pct" "%DOP。攻击速度:"
"DOTA_Tooltip_ability_war_for_life" "为生命而战"
"DOTA_Tooltip_ability_war_for_life_Description" "纳迦什向死亡宣战:复活 %radius% 范围内所有阵亡友军,使其以 %health_res_pct%% 生命值复生,并在 %duration% 秒内获得 %inc_damage_res%% 伤害减免。"
"DOTA_Tooltip_ability_war_for_life_Lore" "生命是最伟大的战斗,Nagash 已经准备好战斗到最后。"
"DOTA_Tooltip_ability_war_for_life_radius" "半径:"
"DOTA_Tooltip_ability_war_for_life_health_res_pct" "复活者的健康状况:"
"DOTA_Tooltip_ability_war_for_life_inc_damage_res" "抗伤害百分比:"
"DOTA_Tooltip_ability_war_for_life_duration" "持续时间:"
"DOTA_Tooltip_ability_dark_golem" "黑暗魔像"
"DOTA_Tooltip_ability_dark_golem_Description" "纳迦什化身强大的黑暗魔像,攻击附带 %cleave_damage%%% 劈砍伤害,作用距离为 %cleave_distance%。魔像会根据灵魂数获得伤害、攻速和移速加成,持续 %duration% 秒。"
"DOTA_Tooltip_ability_dark_golem_Lore" "来自地狱深处的最伟大的黑暗仆人——一个由堕落战士的灵魂锻造出来的傀儡。"
"DOTA_Tooltip_ability_dark_golem_cleave_damage" "%漂移伤害:"
"DOTA_Tooltip_ability_dark_golem_cleave_distance" "切割距离:"
"DOTA_Tooltip_ability_dark_golem_cleave_starting_width" "初始切割宽度:"
"DOTA_Tooltip_ability_dark_golem_cleave_ending_width" "最终切割宽度:"
"DOTA_Tooltip_ability_dark_golem_bonus_damage_pct_per_token" "灵魂伤害百分比:"
"DOTA_Tooltip_ability_dark_golem_bonus_attack_speed_pct_per_token" "每个灵魂的攻击速度百分比:"
"DOTA_Tooltip_ability_dark_golem_bonus_movespeed_pct_per_token" "每次淋浴的移动速度百分比:"
"DOTA_Tooltip_ability_dark_golem_duration" "持续时间:"
"DOTA_Tooltip_modifier_dark_golem_buff" "黑暗魔像"
"DOTA_Tooltip_modifier_dark_golem_buff_Description" "你无法被阻止。"
"DOTA_Tooltip_ability_special_bonus_unique_nagash_leader_call_damage" "+{s:bonus_unit_health_for_damage}% 招募的生物领导者呼叫的最大生命值造成的伤害。"
"DOTA_Tooltip_ability_special_bonus_unique_nagash_dark_friend_damage_pct" "+{s:bonus_outgoing_damage_pct}% 对黑暗朋友生物的伤害。"
// --------------------
"DOTA_Tooltip_ability_ability_bloodrage" "血怒"
"DOTA_Tooltip_ability_ability_bloodrage_Description" "血腥猎人将受害者撕碎,吸收他的血液,并在 %stack_duration% 秒的 %stack% 馅饼中接受眼镜。每下一次赌注,英雄都会获得额外的伤害和攻击速度。"
"DOTA_Tooltip_ability_ability_bloodrage_physical_vampirism" "%ADD。VAMPIRISM:"
"DOTA_Tooltip_ability_ability_bloodrage_Lore" "他的爪子比任何刀片都锋利。"
"DOTA_Tooltip_ability_ability_bloodrage_bonus_damage" "添加伤害:"
"DOTA_Tooltip_ability_ability_bloodrage_bonus_attack_speed" "添加攻击速度:"
"DOTA_Tooltip_ability_ability_bloodrage_stack_damage" "每堆损坏:"
"DOTA_Tooltip_ability_ability_bloodrage_stack_attackspeed" "每堆攻击速度:"
"DOTA_Tooltip_ability_ability_bloodrage_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_bloodrage_scepter_Description" "英雄收到%stack%堆栈。"
"DOTA_Tooltip_ability_ability_bloodstained_memory" "血迹斑斑的记忆"
"DOTA_Tooltip_ability_ability_bloodstained_memory_Description" "力量存在于你的偏见之中,而血猎者知道如何释放这种力量。"
"DOTA_Tooltip_ability_ability_bloodstained_memory_healthbonus" "添加。每堆健康状况:"
"DOTA_Tooltip_ability_ability_bloodstained_memory_movespeed" "每堆栈的真实感知速度:"
"DOTA_Tooltip_ability_ability_bloodstained_memory_Lore" "没有什么比我的思想更强大——血液猎人。"
"DOTA_Tooltip_ability_ability_illusion_of_blood" "血液的幻觉"
"DOTA_Tooltip_ability_ability_illusion_of_blood_Description" "血猎人通过捐献 15 杯血向死者寻求帮助,将他的复制品召唤到这个世界来保护自己。"
"DOTA_Tooltip_ability_ability_illusion_of_blood_Lore" "没有什么比我更好——利己主义的血猎者。"
"DOTA_Tooltip_ability_ability_illusion_of_blood_images_count" "幻觉数量:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_blood" "<字体颜色='#980002'>血液成本:</字体>"
"DOTA_Tooltip_ability_ability_illusion_of_blood_illusion_duration" "幻觉寿命:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_outgoing_damage" "%ILLUSION 伤害:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_incoming_damage" "%DAMAGE BY ILLUSION:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_magic_resistance" "%MAG。COMPR。ILLUSIONS:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge" "牺牲复仇"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_Description" "血猎手释放真正的本性,在 %duration% 秒内进入狂怒状态。"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_Lore" "你总是必须牺牲一些东西,Blood Hunter 从出生起就知道这一点。"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_base_attack_time" "攻击基地间隔:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_bonus_armor" "ARMOR 乘数:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_shard_Description" "能力也会造成 %pure_damage%% 的净伤害"
"DOTA_Tooltip_ability_ability_ring_of_corrosive" "腐蚀环"
"DOTA_Tooltip_ability_ability_ring_of_corrosive_Description" "血猎者以血兄弟会的名义进行血液仪式。 英雄以 %duration% 秒创建一个血圈,其中所有对手每 %tick_rate% 秒获得的净伤害等于其伤害的 %damage% + %damage_mult%%。"
"DOTA_Tooltip_ability_ability_ring_of_corrosive_Lore" "一个无害的圈子,你最好不要走进去。"
"DOTA_Tooltip_ability_ability_ring_of_corrosive_radius" "半径:"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_bloodstained_health" "+{s:bonus_healthbonus} 奖励健康血迹记忆"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_duration_blood" "+{s:bonus_duration} 秒持续时间血腥"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_blood_of_illusions_count" "+{s:bonus_images_count} 造成的幻觉数量。"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_blood_of_illusions_incoming_damage" "-{s:bonus_incoming_damage}% 传入幻象伤害"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_pure_damage_bonus" "+{s:bonus_pure_damage}% 净伤害牺牲复仇"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_sacrifice_revenge_duration" "+{s:bonus_duration} 到牺牲复仇的持续时间"
"DOTA_Tooltip_modifier_bloodrage_buff" "血腥"
"DOTA_Tooltip_modifier_bloodrage_buff_Description" "你感觉自己像一只动物。"
"DOTA_Tooltip_modifier_sacrifice_revenge_buff" "疯狂"
"DOTA_Tooltip_modifier_sacrifice_revenge_buff_Description" "真实形式"
"DOTA_Tooltip_modifier_bloodstained_memory" "血迹斑斑的记忆"
"DOTA_Tooltip_modifier_bloodstained_memory_Description" "你的思维比光速还快。"
// --------------------Sniper--------------------
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom" "榴霰弹"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_Description" "向地面发射:%damage_delay% 秒后在半径 %radius% 内形成 %duration% 秒的榴霰弹云。区域内敌人每 %tick_interval% 秒受到相当于狙击手攻击力 %attack_damage_pct%%% 的物理伤害,受到 %slow_movement_speed%%% 移动速度减缓,且所受伤害提高 %incoming_damage_pct%%% 。"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_Lore" "卡德尔喜欢与客人分享弹片。"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_radius" "半径:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_damage_delay" "区域出现延迟:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_duration" "区域持续时间:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_attack_damage_pct" "每次伤害(攻击力 %):"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_tick_interval" "伤害间隔:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_slow_movement_speed" "%移动减速:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_incoming_damage_pct" "%所受伤害加深:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom" "致命专注"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_Description" "持续 %duration% 秒:每次攻击都暴击并合并所有暴击来源;另向暴击池添加 %crit_chance%%% 几率与 %crit_mult%%% 倍率。"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_Lore" "片刻之间,只打十环。"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_duration" "持续时间:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_crit_chance" "%额外暴击几率:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_crit_mult" "%额外暴击倍率:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom" "敏锐目光"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_Description" "被动:攻击距离 +%bonus_attack_range%。%proc_chance%%% 几率(受幸运影响)命中时额外造成 %headshot_bonus_damage% 物理伤害、击退目标,并在 %slow_duration% 秒内减速移动 %slow_movement_pct%%% 与攻击 %slow_attack_speed%。击退距离随目标距离变化,最大击退 %knockback_distance%。"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_Lore" "目不转睛。"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_bonus_attack_range" "额外攻击距离:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_proc_chance" "%爆头几率:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_headshot_bonus_damage" "爆头额外伤害:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_duration" "减速持续时间:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_knockback_distance" "击退(最大):"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_movement_pct" "%移动减速:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_attack_speed" "攻击减速:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom" "暗杀"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_Description" "瞄准阶段:光标周围 %aoe_radius% 范围内的敌人被标记;随后对每个被标记敌人发射弹道(若区域内无人则对所选目标)。命中:眩晕、必暴、攻击、额外伤害 %attack_damage_bonus% 与持续 %armor_mark_duration% 秒的护甲标记。神杖:更长眩晕与更短冷却。"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_Description" "更短冷却与更长眩晕。"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_Lore" "一枪少一个问题。"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_aoe_radius" "标记半径:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_debuff_duration" "标记持续时间:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_projectile_speed" "弹道速度:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_ministun_duration" "迷你眩晕:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_stun_duration" "神杖眩晕:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_cooldown" "神杖冷却:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_attack_damage_bonus" "额外伤害:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_armor_mark_duration" "护甲标记持续:"
"DOTA_Tooltip_modifier_sniper_critical_focus_active" "致命专注"
"DOTA_Tooltip_modifier_sniper_critical_focus_active_Description" "每次攻击暴击并合并所有暴击来源。"
"DOTA_Tooltip_modifier_sniper_assassinate_mark" "暗杀"
"DOTA_Tooltip_modifier_sniper_assassinate_mark_Description" "护甲约减半,用于穿透效果。"
"dota_tooltip_ability_special_bonus_unique_sniper_shrapnel_radius" "+150 榴霰弹半径"
"dota_tooltip_ability_special_bonus_unique_sniper_keen_range" "+75 敏锐目光攻击距离"
"dota_tooltip_ability_special_bonus_unique_sniper_shrapnel_cooldown" "-3秒 榴霰弹冷却"
"dota_tooltip_ability_special_bonus_unique_sniper_critical_focus_duration" "+3秒 致命专注持续时间"
"dota_tooltip_ability_special_bonus_unique_sniper_critical_focus_crit_mult" "+40 致命专注暴击倍率"
"dota_tooltip_ability_special_bonus_unique_sniper_keen_proc" "+12% 敏锐目光爆头几率"
"dota_tooltip_ability_special_bonus_unique_sniper_assassinate_aoe" "+250 暗杀标记半径"
"dota_tooltip_ability_special_bonus_unique_sniper_assassinate_damage" "+50 暗杀额外伤害"
// --------------------Hoodwink--------------------
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom" "橡果射击"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Description" "霍德温克发射一枚特殊橡果并进行攻击,橡果会在附近敌人之间弹跳,造成减速,并造成基础伤害外加一部分攻击伤害。\n也可对地施放以生成一棵树,随后橡果会弹向附近敌人。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_scepter_Description" "普通攻击时,霍德温克有几率发射一枚橡果,但弹跳次数较少。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Lore" "霍德温克并不挑剔,但橡木和铁木结出的橡果最适合当弹药——她总会多备一些。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_range" "弹跳范围:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_count" "弹跳次数:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_debuff_duration" "减速持续时间:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_slow" "%移动减速:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_acorn_shot_damage" "基础伤害:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_base_damage_pct" "%攻击伤害加成:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_count_scepter" "攻击触发弹跳次数:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_scepter_chance" "%发射橡果几率:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note0" "橡果可以多次弹到同一目标。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note1" "橡果不会弹到隐形单位。"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note2" "树木持续 %tree_duration% 秒。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom" "丛林伏击"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_Description" "霍德温克投掷陷阱网。若目标区域内有树木,则其中敌人会被眩晕。目标会受到伤害、被拉向最近的树,并在眩晕期间失去视野。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_Lore" "霍德温克最喜欢在铁木密林里设伏,而迷雾林地里最谨慎的来客从不放松警惕。"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_radius" "范围:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_duration" "眩晕持续时间:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_total_damage" "总伤害:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom" "疾行"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_Description" "当霍德温克在 %radius% 范围内靠近树木时,能力会显著增强:额外攻击力、攻击速度,并使受到的伤害降低 %incoming_damage_reduction_pct%%% 。主动施放后会获得移速加成,并且即使附近没有树木也可保留这些增益。"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_Lore" "在托莫坎林地里,没有霍德温克够不到的树枝和洞穴。"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_bonus_damage" "额外攻击力:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_bonus_attack_speed" "额外攻速:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_movement_speed_pct" "%额外移速:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_duration" "持续时间:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_luck_evasion_multiplier" "%每1点幸运提供闪避:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_max_luck_evasion" "%最大闪避:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_incoming_damage_reduction_pct" "%所受伤害降低:"
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom" "幸运本能"
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom_Description" "先天技能。霍德温克每提升1级英雄等级都会获得幸运。"
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom_luck_per_level" "每级幸运:"
"DOTA_Tooltip_modifier_modifier_hoodwink_scurry_custom_buff" "疾行"
"DOTA_Tooltip_modifier_modifier_hoodwink_scurry_custom_buff_Description" "提供额外攻击速度与攻击力,并降低所受伤害。闪避取决于英雄当前幸运值,当前闪避数值会显示在该增益提示中。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom" "神射手"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_Description" "霍德温克蓄力准备致命弩箭。箭矢会穿透所有敌人,造成减速并施加虚弱。蓄力 %max_charge_time% 秒后伤害与减益持续时间达到最大;若持续蓄力到 %misfire_time% 秒,会自动发射。\n后坐力会将霍德温克向后推离 %recoil_distance%。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_Lore" "霍德温克偶然得到第一把连发弩,如今她把自己的宝贝保养得很好——当然,某些零件是从别人那“借”来的。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_charge_time" "最大蓄力时间:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_damage" "最大伤害:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_slow_debuff_duration" "最大减益持续时间:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_slow_move_pct" "%移动减速:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_arrow_speed" "弹道速度:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom" "结束神射手"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom_Description" "立刻发射并恢复移动与攻击能力。"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom_Lore" "开火!"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_charges" "+1 疾行充能"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_damage" "+120 丛林伏击伤害"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_1_1" "橡果射击可在树木间弹跳"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_4_1" "橡果射击:神射手冷却减少1秒"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_bounces" "+2 橡果射击弹跳次数"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_3_1" "+50% 疾行加成"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_damage" "+500 神射手伤害"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_duration" "+1秒 疾行持续时间"
//默认项目
"dota_tooltip_ability_item_mega_treads" "强化皮靴"
"dota_tooltip_ability_item_mega_treads_bonus_stat" "+到主属性"
"dota_tooltip_ability_item_mega_treads_bonus_other_stat" "+到其他属性"
"dota_tooltip_ability_item_mega_treads_bonus_movement_speed" "+$move_speed"
"dota_tooltip_ability_item_mega_treads_Description" "<h1>属性切换</h1>为所选属性提供%bonus_stat%,为所有其他属性提供%bonus_other_stat%。\n\n<h1>所选属性的奖励:</h1> <font color='#ff0000'>强度:</font> +%bonus_magical_resistance%%% 为魔法抗性。<br><br> <font color='#33ccff'>智能:</font> +%spell_amplify%% 表示拼写伤害。<br><br> <font color='#00ff00'>Agility:</font> +%bonus_attackspeed% 表示攻击速度。"
"dota_tooltip_ability_item_mega_treads_Lore" "这些靴子是由一位传奇铁匠打造的,他希望超越普通的动力靴。据说他曾尝试过古老的魔法和稀有材料,直到他创造了这件强大的神器。"
"dota_tooltip_ability_item_mega_treads_Note0" "可以多次接收。"
"dota_tooltip_ability_item_bloodstone_magical" "神奇的血石"
"dota_tooltip_ability_item_bloodstone_magical_bonus_health" "+$health"
"dota_tooltip_ability_item_bloodstone_magical_bonus_mana" "+$mana"
"dota_tooltip_ability_item_bloodstone_magical_bonus_health_regen" "+$hp_regen"
"dota_tooltip_ability_item_bloodstone_magical_spell_lifesteal" "%+$spell_lifesteal"
"dota_tooltip_ability_item_bloodstone_magical_Description" "<h1>魔法石</h1>激活后,还会在 %duration% 秒上额外提供 %spell_lifesteal_active%% 咒语吸血鬼,以及 %cooldown_reduction_active%%% 充值减少和 %casttime_reduction%%% 咒语应用时间减少。"
"dota_tooltip_ability_item_bloodstone_magical_Lore" "这块石头是在一座隐藏在地下的古庙里发现的。据说他拥有可以治愈和增强魔力的魔力。"
"dota_tooltip_modifier_item_bloodstone_magical_vampirism" "血编织"
"dota_tooltip_modifier_item_bloodstone_magical_vampirism_Description" "英雄的法术应用时间减少了 %dMODIFIER_PROPERTY_CASTTIME_PERCENTAGE%%,技能重新加载减少了 %dMODIFIER_PROPERTY_COOLDOWN_PERCENTAGE%%。"
"dota_tooltip_ability_item_bearstbow" "熊弓"
"dota_tooltip_ability_item_bearstbow_attack_speed" "+$attack"
"dota_tooltip_ability_item_bearstbow_attack_range" "+$attack_range"
"dota_tooltip_ability_item_bearstbow_damage" "+$damage"
"dota_tooltip_ability_item_bearstbow_strength" "+$str"
"dota_tooltip_ability_item_bearstbow_agility" "+$agi"
"dota_tooltip_ability_item_bearstbow_intellect" "+$int"
"dota_tooltip_ability_item_bearstbow_health" "+$health"
"dota_tooltip_ability_item_bearstbow_Description" "<h1>Bearstbow</h1>在其攻击半径内攻击目标的额外%attack_count%。"
"dota_tooltip_ability_item_bearstbow_Lore" "在地下一座古庙里发现的弓。据说他拥有可以击垮狮子的神奇力量。"
"DOTA_Tooltip_ability_item_magical_quiver" "神奇的箭筒"
"DOTA_Tooltip_ability_item_magical_quiver_Description" "<h1>Pasivnoe:魔法箭</h1>远程攻击会造成额外的%proc_damage_magical%<font color='#87ceeb'>magic</font>伤害。"
"DOTA_Tooltip_ability_item_magical_quiver_Lore" "一个装满浸透古老魔法的箭的箭袋。它的每一枪都携带着一种破坏能量粒子。"
"DOTA_Tooltip_ability_item_demonic_bow" "恶魔弓"
"DOTA_Tooltip_ability_item_demonic_bow_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_demonic_bow_attack_range" "+$attack_range"
"DOTA_Tooltip_ability_item_demonic_bow_damage" "+$damage"
"DOTA_Tooltip_ability_item_demonic_bow_strength" "+$str"
"DOTA_Tooltip_ability_item_demonic_bow_agility" "+$agi"
"DOTA_Tooltip_ability_item_demonic_bow_intellect" "+$int"
"DOTA_Tooltip_ability_item_demonic_bow_health" "+$health"
"DOTA_Tooltip_ability_item_demonic_bow_Description" "<h1>Pasivnoe:多发</h1>远程攻击最多击中攻击半径内其他目标的%attack_count%。 每次攻击都会造成额外的 %proc_damage_magical% <font color='#87ceeb'>magic</font> 伤害。英雄的攻击不会失手。"
"DOTA_Tooltip_ability_item_demonic_bow_Lore" "用堕落恶魔的角锻造的弓。他的弓弦被一只古老怪物的血管拉长,箭上带着诅咒,可以灼伤敌人的灵魂。"
"dota_tooltip_ability_item_armlet_of_eternal_hunger" "永恒饥饿的臂章"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_Description" "<h1>Active:永恒饥饿</h1> 如果启用,英雄将变得沉默,伤害增加 +%bonus_damage_active%,力量增加 +%bonus_str_active%,攻击速度增加 %bonus_attack_speed_active%,移动速度增加 %movespeed_active%。<br> 启用后,每秒损失 %health_per_sec% 的生命值。"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_armor" "-<font color='#ff0000'>to armor</font>"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_lifesteal" "%+$lifesteal"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_damage" "+$damage"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_attack_speed" "+$attack"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_hp_regen" "+$hp_regen"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_Lore" "永恒渴望的臂章是在古代吸血鬼被遗忘的熔炉中锻造的,血液和钢铁在这里融合在一起。它的承载者感受到对生命无法抑制的渴望,能够将致命的伤口转化为力量。但每下降一滴力量,你就必须付出生命的代价—只有最绝望的英雄才敢穿上这件该死的神器。"
"dota_tooltip_modifier_item_armlet_of_eternal_hunger_buff" "永恒饥饿的武器"
"dota_tooltip_modifier_item_armlet_of_eternal_hunger_buff_Description" "损坏增加%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%。 强度增加%dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%。 攻击速度增加%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%,移动速度增加%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。 每秒失去 100 个生命值。"
"dota_tooltip_ability_item_mini_bfury" "迷你愤怒"
"dota_tooltip_ability_item_mini_bfury_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mini_bfury_Description" "<h1>主动:狂怒树切割器</h1> 在选定点摧毁半径为 %tree% 的树木。\n\n <h1>Pasivnoe:狂怒野兽</h1> 英雄攻击穿过受害者,对其周围半径为 %cleave_distance% 的敌人造成 %cleave_damage%%% <font color='#ff2400'>physical</font> 伤害(仅限近战)"
"dota_tooltip_ability_item_mini_bfury_Lore" "有一天,一位在激烈战斗中牺牲的伟大维京人将这把斧头留在了他的坟墓上,研究它的锋利程度,人们学会了制作其最古老武器的类似物。"
"dota_tooltip_ability_item_storm" "电击枪"
"dota_tooltip_ability_item_storm_bonus_damage" "+$damage"
"dota_tooltip_ability_item_storm_Description" "<h1>Pasivnoe: Electro</h1> 当受到 %chance%% 的攻击时,用闪电攻击敌人:造成 %bolt_damage% <font color='#87ceeb'>magic</font> 伤害并在 %stun% 秒处击晕。效果有效3次。充值:%ability_cooldown%秒。"
"dota_tooltip_ability_item_storm_Lore" "这把泰瑟枪曾经是用于猎杀古代怪物的实验武器的一部分。它的手柄上布满了闪电痕迹,里面隐藏着一颗可以积累和释放破坏能量的水晶。据说,每次发射该装置不仅会在敌人的身上留下灼伤,还会留下对大自然不屈不挠的力量的恐惧印记。"
"dota_tooltip_modifier_storm_dps" "已电气化"
"dota_tooltip_modifier_storm_dps_Description" "获得 %bolt_damage% 魔法伤害,并在每次勾选时以 %stun% 秒被击晕。"
"dota_tooltip_ability_item_balist_custom" "电子弩炮"
"dota_tooltip_ability_item_balist_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_balist_custom_crit_multiplier" "+$crit_multiplier"
"dota_tooltip_ability_item_balist_custom_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_balist_custom_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_balist_custom_Description" "<h1>被动:电</h1>当受到 %chance%%% 概率的攻击时,它会用闪电击中主要目标 3 次。每次攻击还会移动到 %bolt_radius% 半径内的一个新目标(每个额外目标仅被击中一次)。对所有者造成伤害 + %bolt_damage% <font color='#87ceeb'>magic</font> 伤害并在 %stun% 秒处击晕。充值:%ability_cooldown%秒。"
"dota_tooltip_ability_item_balist_custom_Lore" "一种改进的弩炮,结合了电击枪和暗晶的力量。它的发射不仅使敌人瘫痪,而且还造成毁灭性的打击。专为那些猎杀最危险生物的人而设计。"
"dota_tooltip_ability_item_balist_custom_Note0" "攻击修改器适用于雷击。"
"dota_tooltip_modifier_balist_custom_dps" "已电气化"
"dota_tooltip_modifier_balist_custom_dps_Description" "获得 %bolt_damage% 魔法伤害,并在每次勾选时以 %stun% 秒被击晕。"
"dota_tooltip_ability_item_battle_fury_custom" "战斗狂怒"
"dota_tooltip_ability_item_battle_fury_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_battle_fury_custom_Description" "<h1>活动:狂怒树切割器</h1> 在选定点摧毁 %tree% 内的树木。\n\n <h1>Pasivnoe:狂怒野兽</h1> 英雄攻击穿过受害者,对其周围 %cleave_distance% 半径范围内的敌人造成 %cleave_damage%%% <font color='#ff2400'> 物理</font>伤害(仅限近战)"
"dota_tooltip_ability_item_battle_fury_custom_Lore" "有一天,一位在激烈战斗中牺牲的伟大维京人将这把斧头留在坟墓上,研究它的锋利程度,人们学会了制作其最古老武器的类似物。"
"dota_tooltip_ability_item_mega_fury" "超级愤怒"
"dota_tooltip_ability_item_mega_fury_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mega_fury_attack_speed" "+$attack"
"dota_tooltip_ability_item_mega_fury_attack_range" "+$attack_range"
"dota_tooltip_ability_item_mega_fury_Description" "<h1>主动:狂怒树切割器</h1> 在选定点摧毁半径为 %tree% 内的树木。\n\n <h1>被动:狂怒野兽</h1> 英雄攻击穿过受害者,对其周围半径为 %cleave_distance% 内的敌人造成 %cleave_damage%%% <font color='#ff2400'>physical</font> 伤害(仅限近战)。英雄的攻击不会失手。"
"dota_tooltip_ability_item_mega_fury_Lore" "有一天,一位在激烈战斗中牺牲的伟大维京人将这把斧头留在坟墓上,研究它的锋利程度,人们学会了制作其最古老武器的类似物。"
//吸血鬼面具
"DOTA_Tooltip_ability_item_lifesteal_custom" "病态面具"
"DOTA_Tooltip_ability_item_lifesteal_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_lifesteal_custom_Description" "<h1>Pasive: Lifesteal</h1> 为所有者治愈其攻击造成的部分物理伤害。"
"DOTA_Tooltip_ability_item_lifesteal_custom_Lore" "一种吸收进入其视线的人能量的面具。"
"DOTA_Tooltip_modifier_modifier_item_lifesteal_custom" "Lifesteal"
"DOTA_Tooltip_modifier_modifier_item_lifesteal_custom_Description" "治愈主人因攻击而造成的部分身体伤害。"
"DOTA_Tooltip_ability_item_voodoo_mask_custom" "巫毒面具"
"DOTA_Tooltip_ability_item_voodoo_mask_custom_lifesteal" "%+$spell_lifesteal_creep"
"DOTA_Tooltip_ability_item_voodoo_mask_custom_Description" "<h1>Pasivnoe:咒语生命窃取</h1> 治愈主人造成的一部分魔法伤害。"
"DOTA_Tooltip_ability_item_voodoo_mask_custom_Lore" "磨练的面具,用于吸收巫师与敌人之间的魔法纽带。"
"DOTA_Tooltip_modifier_modifier_item_voodoo_mask_custom" "咒语生命窃取"
"DOTA_Tooltip_modifier_modifier_item_voodoo_mask_custom_Description" "治愈主人造成的魔法伤害的一部分。"
"DOTA_Tooltip_ability_item_mask_of_madness_custom" "疯狂的面具"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_Description" "<h1>Active: Berserk</h1> 给予所有者 %bonus_attackspeed_active% 攻击速度和 %move_speed_active% 移动速度,但将他的盔甲减少 %armor_reduction_active% 并禁止他使用能力。%duration% sec.\n\n <h1>Pasive: Lifesteal</h1> 为主人治愈其攻击造成的部分身体伤害。"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_Lore" "戴着这个面具,战士会陷入无节制的愤怒。"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom" "生命窃取"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_Description" "治愈所有者其攻击造成的部分物理伤害。"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_buff" "狂暴"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_buff_Description" "增加攻击速度 %bonus_attackspeed_active% 和移动 %move_speed_active%,但减少护甲 %armor_reduction_active% 并不允许使用能力。持续时间:%持续时间%秒。"
"DOTA_Tooltip_ability_item_vampire_claw" "吸血鬼爪"
"DOTA_Tooltip_ability_item_vampire_claw_vampirism" "+$lifesteal"
"DOTA_Tooltip_ability_item_vampire_claw_Description" "<h1>活动:血河</h1>存储的每个电荷立即恢复%heal_per_charge%的健康。每次蠕变攻击获得 %charges_for_attack_creep% 电荷。<br><br>最大电荷:%max_charges%"
"DOTA_Tooltip_ability_item_vampire_claw_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_vampire_claw_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_vampire_claw_Lore" "这只爪子曾经属于一个古老的吸血鬼,他对血液的渴望如此强烈,以至于他可以通过吸收敌人的生命力来治愈伤口。据说,每当爪子挖进肉里时,它的主人就会感受到力量的激增和对新战斗的不可抑制的渴望。但每次愈合时,刀片上都会出现新的血管,提醒:「真正的力量需要牺牲」。"
"DOTA_Tooltip_ability_item_satanic_custom" "Satanic"
"DOTA_Tooltip_ability_item_satanic_custom_Description" "<h1>主动:邪恶之怒</h1> 在 %unholy_duration% 秒内使攻击吸血提高 %unholy_lifesteal%%% ,消耗 %health_cost% 点生命值。\n\n<h1>被动:吸血</h1> 攻击造成的物理伤害会按一定比例治疗佩戴者。"
"DOTA_Tooltip_ability_item_satanic_custom_Lore" "充满肉山之血的强大神器——这位恶魔在第一战中陨落。"
"DOTA_Tooltip_ability_item_satanic_custom_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_modifier_item_satanic_custom_unholy" "邪恶之怒"
"DOTA_Tooltip_modifier_item_satanic_custom_unholy_Description" "攻击吸血提高。"
"dota_tooltip_ability_item_king_fly" "鳞翅目昆虫之吻"
"dota_tooltip_ability_item_king_fly_bonus_agility" "+$agi"
"dota_tooltip_ability_item_king_fly_bonus_evasion" "%+$evasion"
"dota_tooltip_ability_item_king_fly_bonus_attack_speed_pct" "%+$attack_pct"
"dota_tooltip_ability_item_king_fly_bonus_damage" "+$damage"
"dota_tooltip_ability_item_king_fly_Lore" "用无数蝴蝶的精华锻造的刀片。它们彩虹色的翅膀和翠绿色的花粉融合成了空灵美丽和致命精准的武器。"
"DOTA_Tooltip_ability_item_zombie_slayer" "僵尸杀手"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_zombie_slayer_Description" "<h1>Pasivnoe:腐蚀</h1>攻击会使目标速度降低 %movespeed_reduction%%,减少装甲减少 %armor_reduction%,并降低健康恢复率降低 %health_reduction%%%。 持续时间:%debuff_duration% 秒。\n\n<h1>Pasive:亡灵执行</h1> 如果目标 — 是亡灵,则其受到的伤害将增加 %incress_damage%%%。 持续时间:%debuff_duration%秒。"
"DOTA_Tooltip_ability_item_zombie_slayer_Lore" "这把刀曾经属于一个猎人,他独自一人清除了整个土地上的亡灵大军。它的钢上充满了堕落僵尸的恶意,手柄上装饰着其中最危险的僵尸的牙齿。据说,这种武器的每一次打击不仅会伤害肉体,还会灼伤敌人体内残留的黑魔法。那些穿着僵尸杀手的人将成为所有死而复生的生物的噩梦。"
"DOTA_Tooltip_ability_item_demon_slayer" "恶魔杀手"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_demon_slayer_Description" "<h1><font color='#8BC34A'>被动:腐蚀</font></h1>攻击会使目标速度降低 %movespeed_reduction%%%,减少护甲 %armor_reduction%,并降低生命恢复 %health_reduction%%%。持续时间:%debuff_duration% 秒。\n\n<h1><font color='#B0BEC5'>被动:亡灵处决</font></h1>若目标为亡灵(波次小兵),受到的伤害增加 <font color='#FFAB91'>%incress_damage%%%</font>。持续时间:%debuff_duration% 秒。\n\n<h1><font color='#64B5F6'>被动:法师克星</font></h1>攻击施加持续 %duration% 秒的效果:目标失去 %spell_amp_debuff%%% 技能增强,每秒受到 <font color='#90CAF9'>%dps%</font> 魔法伤害。\n\n<h1><font color='#E57373'>被动:恶魔契约</font></h1>持有者受到的伤害减少 <font color='#A5D6A7'>%incoming_damage_reduction%%%</font>,造成的伤害增加 <font color='#FF8A80'>%outgoing_damage_bonus%%%</font>。"
"DOTA_Tooltip_ability_item_demon_slayer_Lore" "不死猎刃与法师杀手斗篷的诅咒融合:吞噬法术,撕裂亡骸,将持有者的怒火化为毁灭洪流。"
"DOTA_Tooltip_ability_item_desolator_custom" "黯灭"
"DOTA_Tooltip_ability_item_desolator_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_custom_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_desolator_custom_Description" "<h1>被动:腐蚀</h1>攻击在 %corruption_duration% 秒内施加:护甲 %corruption_armor%,移动速度降低 %corruption_movespeed_slow%%% ,生命恢复降低 %corruption_heal_reduction%%%(机制与僵尸杀手一致)。\n\n<h1>被动:猎杀充能</h1>击杀仍受腐蚀影响的单位有 %chance_to_stack%%% 几率获得 +%bonus_damage_per_kill% 充能(上限 %max_damage%)。每层充能额外 +1 攻击力和 +1 生命值。远程使用黯灭弹道。"
"DOTA_Tooltip_ability_item_desolator_custom_Lore" "为撕裂「相信护甲能保命」而锻造。每个在腐蚀下倒下的敌人都会在刃上多留一道缺口——直到钢铁忘了如何冷却。"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_debuff" "腐蚀"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_debuff_Description" "护甲 %corruption_armor%;移动速度 %corruption_movespeed_slow%%% ;生命恢复降低 %corruption_heal_reduction%%%。"
"DOTA_Tooltip_ability_item_desolator_custom_2" "黯灭 II"
"DOTA_Tooltip_ability_item_desolator_custom_2_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_custom_2_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_desolator_custom_2_Description" "<h1>被动:加深腐蚀</h1>命中施加/刷新 %corruption_duration% 秒:护甲可叠加(每层 %corruption_armor_per_stack%,总计最多 %corruption_armor_cap%),移动速度降低 %corruption_movespeed_slow%%% ,生命恢复降低 %corruption_heal_reduction%%%(与僵尸杀手同类)。\n\n<h1>被动:猎杀充能</h1>击杀仍受此腐蚀的单位有 %chance_to_stack%%% 几率获得 +%bonus_damage_per_kill% 充能(上限 %max_damage%)。每层充能 +1 攻击力和 +1 生命。远程使用黯灭弹道。"
"DOTA_Tooltip_ability_item_desolator_custom_2_Lore" "同样的裂甲法则——只是钢咬得更深,直到层数撞上瓦解的上限。"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_2_debuff" "深度腐蚀"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_2_debuff_Description" "护甲降低为 min(层数×%corruption_armor_per_stack%, %corruption_armor_cap%);移动 %corruption_movespeed_slow%%% ;生命恢复 %corruption_heal_reduction%%%。"
"DOTA_Tooltip_ability_item_poor_shield" "穷鬼盾"
"DOTA_Tooltip_ability_item_poor_shield_bonus_physical_armor" "+$armor"
"DOTA_Tooltip_ability_item_poor_shield_Description" "<h1>被动:伤害格挡</h1>受到攻击伤害时有 %damage_block_chance%%% 的几率格挡 %damage_block% 点物理伤害。英雄的总触发几率会随幸运(Luck)提升。"
"DOTA_Tooltip_ability_item_poor_shield_Lore" "一块破木板和几条铁皮,凑合挡挡最开头的几刀。别指望它和先锋盾一样体面。"
"DOTA_Tooltip_ability_item_warrior_shield" "战士之盾"
"DOTA_Tooltip_ability_item_warrior_shield_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_warrior_shield_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_warrior_shield_Description" "<h1>被动:伤害格挡</h1>受到攻击伤害时有 %damage_block_chance%%% 的几率格挡 %damage_block% 点物理伤害。近战英雄额外格挡自身力量的 50%%。英雄的总触发几率会随幸运(Luck)提升。"
"DOTA_Tooltip_ability_item_warrior_shield_Lore" "加固的箍边与皮衬,挨一记狠的也能多喘口气,好让队友有空翻绷带。"
"dota_tooltip_ability_item_crystalys" "水晶"
"dota_tooltip_ability_item_crystalys_bonus_damage" "+$damage"
"dota_tooltip_ability_item_crystalys_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_crystalys_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_crystalys_Lore" "铁匠大师为增强武器的杀伤力而创造的古代文物。它的锋利边缘能够将打击能量引导至敌人最脆弱的点。"
"dota_tooltip_ability_item_magical_crit" "Lia Magic Bow"
"dota_tooltip_ability_item_magical_crit_Description" "被动:法术有几率造成暴击魔法伤害。包含神秘法杖、魔法石与巫毒面具的属性。"
"dota_tooltip_ability_item_magical_crit_bonus_intellect" "+$int"
"dota_tooltip_ability_item_magical_crit_bonus_strength" "+$str"
"dota_tooltip_ability_item_magical_crit_bonus_agility" "+$agi"
"dota_tooltip_ability_item_magical_crit_bonus_spell_amplify" "%+$spell_amp"
"dota_tooltip_ability_item_magical_crit_bonus_mana_regen" "+$mana_regen"
"dota_tooltip_ability_item_magical_crit_bonus_mana_pct" "%+$max_mana_percentage"
"dota_tooltip_ability_item_magical_crit_magical_vampirism" "%+$spell_lifesteal_hero"
"dota_tooltip_ability_item_magical_crit_spell_crit_chance" "%+$spell_crit_chance"
"dota_tooltip_ability_item_magical_crit_spell_crit_mult" "%+$spell_crit_mult"
"dota_tooltip_ability_item_magical_crit_Lore" "在法师塔中培育的水晶:它捕捉法力流,并在恰当时机将其灌入法术的薄弱处。"
"dota_tooltip_ability_item_ethereal_blade_custom" "Ethereal Blade"
"dota_tooltip_ability_item_ethereal_blade_custom_Description" "<h1>主动:灵刃冲击</h1> 对目标周围 %splash_radius% 范围内的敌人发射灵刃。敌人进入虚无状态 %duration% 秒,受到额外魔法伤害并被减速。伤害:%blast_damage_base% + 主属性 × %blast_stat_multiplier%。<br><br>可对友军施放:虚无 %duration_ally% 秒,并获得 %ally_bonus_movespeed%%% 移动速度与 %ally_bonus_attack_speed%%% 攻击速度。"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_strength" "+$str"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_agility" "+$agi"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_intellect" "+$int"
"dota_tooltip_ability_item_ethereal_blade_custom_status_resistance" "%+$status_resist"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_attack_speed" "+$attack"
"dota_tooltip_ability_item_ethereal_blade_custom_movement_speed_percent_bonus" "%+$move_speed"
"dota_tooltip_ability_item_ethereal_blade_custom_hp_regen_amp" "%+$hp_regen"
"dota_tooltip_ability_item_ethereal_blade_custom_mana_regen_multiplier" "%+$mana_regen"
"dota_tooltip_ability_item_ethereal_blade_custom_spell_amp" "%+$spell_amp"
"dota_tooltip_ability_item_ethereal_blade_custom_magic_damage_attack" "+$damage"
"dota_tooltip_ability_item_ethereal_blade_custom_splash_radius" "冲击半径:"
"dota_tooltip_ability_item_ethereal_blade_custom_blast_damage_base" "基础伤害:"
"dota_tooltip_ability_item_ethereal_blade_custom_blast_stat_multiplier" "主属性倍率:"
"dota_tooltip_ability_item_ethereal_blade_custom_ethereal_damage_bonus" "% 目标所受魔法伤害:"
"dota_tooltip_ability_item_ethereal_blade_custom_duration" "敌人持续时间:"
"dota_tooltip_ability_item_ethereal_blade_custom_duration_ally" "友军持续时间:"
"dota_tooltip_ability_item_ethereal_blade_custom_ally_bonus_movespeed" "% 友军移动速度:"
"dota_tooltip_ability_item_ethereal_blade_custom_ally_bonus_attack_speed" "% 友军攻击速度:"
"dota_tooltip_ability_item_ethereal_blade_custom_Lore" "由凝固以太锻成的利刃,以魔法切割血肉,并短暂将受害者拉出凡尘的击打。"
"dota_tooltip_ability_item_dark_crystalys" "代达罗斯"
"dota_tooltip_ability_item_dark_crystalys_bonus_damage" "+$damage"
"dota_tooltip_ability_item_dark_crystalys_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_dark_crystalys_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_dark_crystalys_Lore" "这是 Crystalis 的改进版本,该神器保证在战斗中造成致命打击。"
"dota_tooltip_ability_item_rapier_custom" "穿孔刀片"
"dota_tooltip_ability_item_rapier_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_rapier_custom_Description" "<h1>Pasivnoe:神圣刺击</h1> 攻击 %proc_damage%% 时,造成的伤害也将以 <font color='#fcfbb1'>clean</font> 形式处理。"
"dota_tooltip_ability_item_rapier_custom_Lore" "圣战士在与恶魔的战斗中倒下后,他的长矛被折成许多碎片。 其中一块碎片落入了一位才华横溢的铁匠手中,他受到金属神圣力量的启发,将其锻造成一把极其锋利的剑。"
"dota_tooltip_ability_item_divine_rapier_custom" "神圣的剑"
"dota_tooltip_ability_item_divine_rapier_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_divine_rapier_custom_Description" "<h1>Pasivnoe:神圣刺击</h1> 攻击 %proc_damage%% 时,造成的伤害也将以 <font color='#fcfbb1'>clean</font> 形式处理。"
"dota_tooltip_ability_item_divine_rapier_custom_Lore" "一位圣战士在与恶魔的战斗中倒下后,他的长矛被折成许多碎片。其中一块碎片落入了一位才华横溢的铁匠手中,他受到金属神圣力量的启发,将其锻造成一把极其锋利的剑。"
"dota_tooltip_ability_item_mjolnir_custom" "Mjollnir"
"dota_tooltip_ability_item_mjolnir_custom_Description" "<h1>活动:链祝福</h1>以%持续时间%秒用闪电链包围目标。这导致它承受 %outgoing_pct%% 的伤害,并且承受 %incoming_pct%% 的伤害较少。\n\n <h1>Pasivnoe:连锁闪电</h1> 每次具有 %chain_chance%% 机会的攻击都可以产生连锁闪电攻击,%chain_strikes% 将在 %chain_radius% 半径内的随机敌人之间跳跃,造成攻击的 %chain_damage% + %chain_damage_self%% 的每个魔法伤害。连锁雷击是无法避免的。"
"dota_tooltip_ability_item_mjolnir_custom_Lore" "托尔由名叫布洛克和艾特里的矮人为他锻造的魔法锤。"
"dota_tooltip_ability_item_mjolnir_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mjolnir_custom_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_magic_stone" "魔法石"
"DOTA_Tooltip_ability_item_magic_stone_Description" "<h1>Pasivnoe:魔法光环</h1>增强主人的法术并恢复法力。"
"DOTA_Tooltip_ability_item_magic_stone_Lore" "几条链上的一颗大宝石。古老的魔法能量在内部脉动。"
"DOTA_Tooltip_ability_item_magic_stone_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magic_stone_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magic_stone_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magic_stone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magic_stone_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magic_stone_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_magic_rapier" "神奇的匕首"
"DOTA_Tooltip_ability_item_magic_rapier_Description" "<h1>Pasive: Divine Pierce</h1> 下一个指向性技能会对目标造成额外 <font color='#87ceeb'>魔法</font> 伤害:%damage_per_cast% 加上所有者当前法力值的 %damage_per_cast_hand%%%(不是攻击力),减速 %slow_duration% 秒,并降低 %magical_resist_reduction%%% 魔法抗性。<br><br>效果可叠加。"
"DOTA_Tooltip_ability_item_magic_rapier_Lore" "用恒星金属碎片锻造并在古代龙的火焰中回火的传奇刀片。据说它的创造者大法师埃林多花了三个世纪的时间寻找这种武器的完美材料。当他终于找到流星时,它的核心已经充满了最纯粹的魔法能量。"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_magical_divine_rapier" "神奇的神圣之刃"
"DOTA_Tooltip_ability_item_magical_divine_rapier_Description" "<h1>Pasive: Divine Pierce</h1> 以下定向能力将对目标造成额外的 %damage_per_cast% + %damage_per_cast_hand%%% 的所有者攻击 <font color='#87ceeb'>magic</font> 伤害,减慢 %slow_duration% 秒并减少 %magical_resist_reduction%%% 的魔法抗性。<br><br>效果节拍。"
"DOTA_Tooltip_ability_item_magical_divine_rapier_Lore" "一把传奇的刀片,由恒星金属碎片锻造而成,并在古代龙的火焰中回火。据说它的创造者大法师埃林多花了三个世纪的时间寻找这种武器的完美材料。当他终于找到流星时,它的核心已经充满了最纯粹的魔法能量。"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_soul_devourer_staff" "灵魂吞噬者工作人员"
"DOTA_Tooltip_ability_item_soul_devourer_staff_Description" "<h1>Pasivnoe:灵魂吞噬者</h1> 击杀后恢复最大法力值的 %kill_mana%%% ,每层堆叠增加最大法力 %bonus_mana% 。每 %stack_growth_interval% 秒,祝福堆叠数量增加 %stack_growth_percent%%%(向上取整)。"
"DOTA_Tooltip_ability_item_soul_devourer_staff_Lore" "死灵法师在坟墓山之战中失败后,这根杖被封印在光之神庙下的墓穴中。但随着僵尸末日的开始,古代海豹变得虚弱,神器重新获得自由,渴望吸收新的灵魂。"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_manacost_reduction" "%+$manacost_reduction"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_mana_special" "+$mana"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_cast_range" "+$cast_range"
"DOTA_Tooltip_modifier_soul_devourer_staff_buff" "灵魂吞噬者祝福"
"DOTA_Tooltip_modifier_soul_devourer_staff_buff_Description" "英雄获得了%dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%的额外魔法强化。"
"DOTA_Tooltip_ability_item_orb_of_fire" "火球"
"DOTA_Tooltip_ability_item_orb_of_fire_Note0" "<h1>Pasivnoe: Burn</h1> 当堆叠数为 0+ 时,主人开始从堆叠数 * 3 中每秒受到伤害。<br><br>当堆叠数为 70+ 时,效果主人会损失其盔甲和魔法师堆叠数的 25%。抵抗。<br><br> 这种效果不会影响冻伤,这就是为什么 BURN 会吸收冻伤的效果。"
"DOTA_Tooltip_ability_item_orb_of_fire_Description" "<h1>Pasivnoe:火焰光环</h1>半径为%radius%单位内的每一秒都会应用%damage%,并将对周围的每个人应用%fire_stack%燃烧效果。"
"DOTA_Tooltip_ability_item_orb_of_fire_Lore" "完全由火组成的球体。"
"dota_tooltip_ability_item_ice_spine" "冰旋转"
"dota_tooltip_ability_item_ice_spine_Description" "<h1>Pasivnoe:冰的脆弱性</h1> 所有佩戴者治疗法术都会恢复 %heal_amplify%% 的更多健康,同时佩戴该物品的人也会受到 %incoming_dmg_pct%%% 的更多伤害。"
"dota_tooltip_ability_item_ice_spine_Lore" "冰针是由冰姐妹们创造的,她们热爱受虐狂游戏玩家。"
"dota_tooltip_ability_item_ice_spine_spell_amplify" "%+$spell_amp"
"dota_tooltip_ability_item_ice_spine_movespeed_const" "+$move_speed"
"DOTA_Tooltip_ability_item_fire_cape" "燃烧的裹尸布"
"DOTA_Tooltip_ability_item_fire_cape_Note0" "<h1>Pasivnoe: Burn</h1> 当堆叠数为 0+ 时,主人开始从堆叠数 * 3 中每秒受到伤害。<br><br>当堆叠数为 70+ 时,效果主人会损失其盔甲和魔法师堆叠数的 25%。抵抗。<br><br> 这种效果不会影响冻伤,这就是为什么 BURN 会吸收冻伤的效果。"
"DOTA_Tooltip_ability_item_fire_cape_Description" "<h1>Pasivnoe:伟大的光环</h1>半径为 %radius% 单位内的每一秒都会应用所有者最大法力的 %damage% + %mana_damage_pct%%%,将对周围的每个人应用 %fire_stack% 燃烧效果。此外,半径内的每个人都会分别减少 %bonus_magic_resistance%%%/%bonus_spell_amp%%% 的魔法抵抗力和魔法伤害。"
"DOTA_Tooltip_ability_item_fire_cape_Lore" "这件火斗篷是用火焰锻造的,即使在水下也不会熄灭。它的热量不仅灼伤敌人,还会抑制他们的魔法力量,消除阻力并减少法术伤害。据说,任何敢于接近这件文物主人的人都会感受到不屈不挠的火焰的全部力量,即使是最持久的咒语也能被焚烧。"
"DOTA_Tooltip_ability_item_fire_cape_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_fire_cape_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_fire_cape_bonus_physical_armor" "+$armor"
"DOTA_Tooltip_ability_item_fire_cape_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_fire_cape_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_fire_cape_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_radiance_custom" "Radiance"
"DOTA_Tooltip_ability_item_radiance_custom_Note0" "<h1>被动:燃烧</h1> 当堆叠数为 0+ 时,目标每秒受到堆叠数 × 3 的伤害。<br><br>当堆叠数为 70+ 时,目标会根据堆叠数失去 25% 的护甲和魔法抗性。<br><br>燃烧不与冻伤叠加——燃烧会吞噬冻伤效果。"
"DOTA_Tooltip_ability_item_radiance_custom_Description" "<h1>被动:燃烧光环</h1>每 %tick_interval% 秒,在 %radius% 范围内对敌人造成 %damage% + 持有者最大生命值 %health_damage_pct%%% + 每秒每点生命恢复 %health_regen_damage% 的魔法伤害,并施加 %fire_stack% 层燃烧。"
"DOTA_Tooltip_ability_item_radiance_custom_Lore" "一把神圣之刃,缠绕着永不熄灭的火焰,即便在深渊最深处也不会熄灭。"
"DOTA_Tooltip_ability_item_radiance_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_radiance_custom_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_blazing_radiance_custom" "Blazing guard"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Note0" "<h1>被动:燃烧</h1> 当堆叠数为 0+ 时,目标每秒受到堆叠数 × 3 的伤害。<br><br>当堆叠数为 70+ 时,目标会根据堆叠数失去 25% 的护甲和魔法抗性。<br><br>燃烧不与冻伤叠加——燃烧会吞噬冻伤效果。"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Description" "<h1>被动:炼狱光环</h1>每 %tick_interval% 秒,在 %radius% 范围内造成 %damage% + 最大生命值 %health_damage_pct%%% + 每秒每点生命恢复 %health_regen_damage% + 最大法力 %mana_damage_pct%%% 的魔法伤害,并施加 %fire_stack% 层燃烧。范围内敌人失去 %aura_magic_resistance_reduction%%% 魔法抗性和 %aura_spell_amp_reduction%%% 技能增强。<br><br>额外使所有基础属性提高 %all_stats_pct%%% 。"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Lore" "由 Radiance 之火与 Blazing Shroud 之热缝成的斗篷:穿戴者周身火海翻腾,敌人的魔法在浓烟中黯淡。"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_physical_armor" "+$armor"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_crown" "Ultimate Crown"
"DOTA_Tooltip_ability_item_ultimate_crown_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_crown_Description" "额外使所有基础属性提高 %all_stats_pct%%% 。"
"DOTA_Tooltip_ability_item_ultimate_crown_Lore" "三颗神符凝成王冠:力量、敏捷与智力既以数值增长,也按天赋比例放大。"
"DOTA_Tooltip_ability_item_skadi_custom" "Eye of Skadi"
"DOTA_Tooltip_ability_item_skadi_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_skadi_custom_Description" "<h1>被动:寒冰攻击</h1>使持有者的攻击附带减速效果,持续 %debuff_duration% 秒。降低目标 %slow_attack_speed%%% 攻击速度;移动速度减速取决于攻击类型:对近战单位 %slow_movespeed_melee%%% ,对远程单位 %slow_movespeed_ranged%%% 。同时减少目标 %health_restoration_reduction%%% 生命恢复。<br><br>额外使所有基础属性提高 %all_stats_pct%%% 。"
"DOTA_Tooltip_ability_item_skadi_custom_Lore" "由远古巨龙之心锻成的冰珠:每一次打击都将猎物冻在寒霜中,直至生命从伤口流逝。"
"DOTA_Tooltip_ability_item_crimson_shivas_custom" "Crimson Shiva's Guard"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Note0" "<h1>被动:冰冻光环</h1> 在 %aura_radius% 范围内使敌人攻击速度降低 %aura_as_reduction%,其受到的伤害增加 %aura_enemy_incoming_amp%%% ,友方受到的伤害减少 %aura_ally_incoming_reduction%%% 。"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Description" "<h1>主动:极地壁垒</h1> 在 %blast_radius% 范围内释放寒霜冲击,造成 %blast_damage% 魔法伤害并减速敌人 %slow_duration% 秒。%guard_radius% 范围内的友方在 %guard_duration% 秒内获得强化防护:物理伤害格挡(基础 %damage_block_active% + 施法者力量 %block_strength_pct%%%)、额外护甲、攻击速度和移动速度;受到的伤害减少 %aura_ally_incoming_reduction%%% 。<br><br><h1>被动:守护结界</h1> 提供护甲、全属性、生命、法力和回复。有 %damage_block_chance%%% 几率格挡 %damage_block% 点攻击物理伤害。近战英雄额外格挡自身力量的 %block_strength_pct%%% 。<br><br>额外使所有基础属性提高 %all_stats_pct%%% 。"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Lore" "寒冰与钢铁融为一体:敌人冻结,盟友坚守到最后。"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_blademail_2" "刃甲 II"
"DOTA_Tooltip_ability_item_blademail_2_aura_armor" "+$armor"
"DOTA_Tooltip_ability_item_blademail_2_aura_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_blademail_2_Description" "<h1>主动:刃甲爆发</h1>持续 %active_duration% 秒:反弹来自敌人的 %active_reflect_pct%%% 受伤(结算后);此期间敌人造成的伤害会全额转化为生命恢复。特效与刃甲同类。\n\n<h1>被动:伤害反弹</h1>将受到的伤害(结算后)的 %reflect_pct%%% 反弹给攻击者。对生命流失、友方伤害与反弹伤害无效。\n\n<h1>被动:荆棘光环</h1>半径 %radius% 内:友方英雄与单位获得 +%aura_armor% 护甲与 +%aura_attack_speed% 攻击速度;敌人受到同等数值的减益。"
"DOTA_Tooltip_ability_item_blademail_2_Lore" "由折断的刀片编成的铠甲,以牙还牙。靠近携带者的人要么感到盟军钢刃的余温,要么感到敌阵荆棘的压迫。"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_aura" "刃甲 II(光环)"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_aura_Description" "携带者的友军:+%aura_armor% 护甲、+%aura_attack_speed% 攻击速度。敌军:−%aura_armor% 护甲与 %aura_attack_speed% 攻击速度。"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_active" "刃甲爆发"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_active_Description" "反弹 %active_reflect_pct%%% 所受伤害,并将敌人造成的伤害全额转化为治疗。"
"dota_tooltip_modifier_item_desolator_custom_debuff" "腐蚀"
"dota_tooltip_modifier_item_desolator_custom_debuff_Description" "护甲 %corruption_armor%;移动速度 %corruption_movespeed_slow%%% ;生命恢复降低 %corruption_heal_reduction%%%。"
"dota_tooltip_modifier_item_desolator_custom_2_debuff" "深度腐蚀"
"dota_tooltip_modifier_item_desolator_custom_2_debuff_Description" "护甲降低为 min(层数×%corruption_armor_per_stack%, %corruption_armor_cap%);移动 %corruption_movespeed_slow%%% ;生命恢复 %corruption_heal_reduction%%%。"
"dota_tooltip_modifier_item_blademail_2_active" "刃甲爆发"
"dota_tooltip_modifier_item_blademail_2_active_Description" "反弹 %active_reflect_pct%%% 所受伤害,并将敌人造成的伤害全额转化为治疗。"
"dota_tooltip_modifier_item_blademail_2_aura" "刃甲 II(光环)"
"dota_tooltip_modifier_item_blademail_2_aura_Description" "携带者的友军:+%aura_armor% 护甲、+%aura_attack_speed% 攻击速度。敌军:−%aura_armor% 护甲与 %aura_attack_speed% 攻击速度。"
"dota_tooltip_ability_item_rom" "空烧瓶"
"dota_tooltip_ability_item_rom_Description" "Slurp 啜饮瓶有点空。"
"dota_tooltip_ability_item_rom_Lore" "有传言说,这种朗姆酒是由海盗王的灵质制成的。"
"dota_tooltip_ability_item_ent_heart" "Ent 的心"
"dota_tooltip_ability_item_ent_heart_Description" "<h1>任务项</h1>用于通过任务。"
"dota_tooltip_ability_item_ent_heart_Lore" "从古老的 ent 中撕裂出来的心脏,仍然随着森林的活力而跳动。据说它的主人对疾病和伤口无懈可击,他的身体充满了大自然本身的力量。"
"DOTA_Tooltip_ability_item_wolf_hat" "Wolf Hat"
"DOTA_Tooltip_ability_item_wolf_hat_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_wolf_hat_bonus_move_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_wolf_hat_lifesteal_pct" "%+$lifesteal"
"DOTA_Tooltip_ability_item_wolf_hat_low_hp_damage_bonus" "%+$damage"
"DOTA_Tooltip_ability_item_wolf_hat_Description" "<h1>主动:狼群咆哮</h1> %howl_duration% 秒内获得 %howl_attack_speed% 攻击速度和 %howl_move_speed_pct%%% 移动速度。<br><br><h1>被动:头狼之血</h1> 对生命值低于 %low_hp_threshold%%% 的敌人造成额外 %low_hp_damage_bonus%%% 伤害。"
"DOTA_Tooltip_ability_item_wolf_hat_Note0" "昆凯维奇交付狼爪任务的奖励。不可出售。"
"DOTA_Tooltip_ability_item_wolf_hat_Lore" "船长用你带回的爪子缝成了这顶帽子:其中回荡着狼群的嚎叫,以及对负伤猎物穷追不舍的渴望。水手们说,戴着它连海怪都不敢靠近。"
"DOTA_Tooltip_modifier_item_wolf_hat_howl" "狼群咆哮"
"DOTA_Tooltip_modifier_item_wolf_hat_howl_Description" "攻击速度和移动速度提高。"
"dota_tooltip_ability_item_wolf_claw" "狼爪"
"dota_tooltip_ability_item_wolf_claw_Description" "<h1>任务项</h1>用于通过任务。"
"dota_tooltip_ability_item_wolf_claw_Lore" "属于狼群传奇领袖的锋利爪子。他的权力转移给了新主人,让他充满了野蛮和对狩猎的渴望。"
"dota_tooltip_ability_item_spider_legs_custom" "蜘蛛脚"
"dota_tooltip_ability_item_spider_legs_custom_Description" "<h1>任务项</h1>用于提交任务。"
"dota_tooltip_ability_item_spider_legs_custom_Lore" "蜘蛛脚上覆盖着有毒的绒毛。即使生物死了,它们仍然会颤抖,就好像它们试图抓住猎物一样。"
"dota_tooltip_ability_item_poison" "蜘蛛毒液"
"dota_tooltip_ability_item_poison_Description" "<h1>任务项</h1>用于通过任务。"
"dota_tooltip_ability_item_poison_Lore" "密封瓶中的浓稠深色液体。炼金术士为此付出了慷慨的代价,因为这种毒药可以制成致命的混合物。"
"dota_tooltip_ability_item_frog_paw" "青蛙腿"
"dota_tooltip_ability_item_frog_paw_Description" "<h1>任务项</h1>用于通过任务。"
"dota_tooltip_ability_item_frog_paw_Lore" "稀有沼泽青蛙的小脚。它们的粘稠汁液为药水增添了所需的浓度和特殊的余味。"
"dota_tooltip_ability_item_lycan_horn" "黑牙角"
"dota_tooltip_ability_item_lycan_horn_Description" "<h1>任务项</h1>用于通过任务。"
"dota_tooltip_ability_item_lycan_horn_Lore" "覆盖着古老符文的角属于莱肯本人—狼之王。人们相信它的主人可以召唤满月的力量,在战斗中变得势不可挡。"
"dota_tooltip_ability_item_kunkka_sword" "海盗军刀"
"dota_tooltip_ability_item_kunkka_sword_bonus_damage" "+$damage"
"dota_tooltip_ability_item_kunkka_sword_move_speed_bonus" "%-<font color='#ff0000'>移动速度</font>"
"dota_tooltip_ability_item_kunkka_sword_Description" "<h1>激活:波浪切割</h1> 激活后,以下 %attack_count% 的所有者攻击将导致 %crit_mult%% 伤害。"
"dota_tooltip_ability_item_kunkka_sword_Note0" "不比你的主板重,AZAZ。"
"dota_tooltip_ability_item_kunkka_sword_Lore" "来自 Kunka 手中的剑 – 一种被传说覆盖的武器。无数的生物都被他打败了:海怪、嗜血的海盗,甚至还有深渊统治者利维坦本人。他们说,刀片太重了,一个简单、三叉戟的人无法将其从地上抬起,更不用说滑倒击中它了。但对于真正的海狼来说,它的沉重–不是负担,而是提醒:在它的手中–是海洋的愤怒,在深渊中缓和。"
"dota_tooltip_modifier_item_kunkka_sword_active" "酒精中毒"
"dota_tooltip_modifier_item_kunkka_sword_active_Description" "下一次攻击将产生严重后果。"
"dota_tooltip_ability_item_oldmen_amulet" "长老的护身符"
"dota_tooltip_ability_item_oldmen_amulet_Description" "<h1>放松心态</h1>恢复目标法力的%mana_restore%。"
"dota_tooltip_ability_item_oldmen_amulet_spell_amplify_percentage" "%+$spell_amp"
"dota_tooltip_ability_item_oldmen_amulet_manacost_debuff" "%+<font color='#ff0000'>消耗法力值</font>"
"dota_tooltip_ability_item_oldmen_amulet_Lore" "一个古老的护身符,属于一位活了一千年的圣人。它包含了他一生中的所有智慧。"
"dota_tooltip_ability_item_oldmen_amulet_Note0" "正如祖父所说:这是一个迷人的护身符,里面塞满了猪油。"
//实用程序
"dota_tooltip_ability_item_meat" "肉"
"dota_tooltip_ability_item_meat_Description" "<h1>Bon appetit</h1> 使用时,目标会吃食物并恢复%hunger_bonus% <font color='#FFD700'>satness</font> 和 %heal% <font color='#19ff19'>health</font>。"
"dota_tooltip_ability_item_meat_Lore" "根据当地猎人的古老食谱制作的一块多汁的肉。它的香气唤醒了即使是最挑剔的食客的狼性胃口。"
"dota_tooltip_ability_item_meat_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_ability_item_bread" "面包"
"dota_tooltip_ability_item_bread_Description" "<h1>Bon appetit</h1> 使用时,目标会吃一块温热的面包并恢复%hunger_bonus% <font color='#FFD700'>saturation</font> 和 %heal% <font color='#19ff19'>health</font>。"
"dota_tooltip_ability_item_bread_Lore" "僵尸末日中简单但珍贵的面包。闻起来好像某个地方还剩下正常的生活—没有死者、海浪和无尽的探索。"
"dota_tooltip_ability_item_testo" "面团"
"dota_tooltip_ability_item_testo_Description" "<h1>成分</h1> 生面团仅用作烹饪原料。它本身没有任何作用—但你可以用它做一些美味的东西。"
"dota_tooltip_ability_item_testo_Lore" "根据一位最懂得如何在饱食的情况下度过僵尸末日老人的秘方收集。"
"dota_tooltip_ability_item_testo_pizza" "披萨准备"
"dota_tooltip_ability_item_testo_pizza_Description" "<h1>配料</h1>披萨的基础。这是一种准备:它不会满足你的饥饿感,但它可以制作最后的披萨。"
"dota_tooltip_ability_item_testo_pizza_Lore" "根据某个懂行的人的食谱收集的面团:合适的酱汁使这道菜成为传奇。"
"dota_tooltip_ability_item_wooden_katana" "木制武士刀"
"dota_tooltip_ability_item_wooden_katana_Description" "<h1>被动:精确方法</h1>增加%damage_outgoing_percentage%%%造成的损害。"
"dota_tooltip_ability_item_wooden_katana_Lore" "老武士刀大师训练。轻木不会切割钢材,但会教会您产生精确而强烈的冲击力。"
"dota_tooltip_ability_item_firecore" "繁荣核心"
"dota_tooltip_ability_item_firecore_Description" "<h1>繁荣</h1>充满纯火热能量的核心适合加速宇宙物质。"
"dota_tooltip_ability_item_firecore_Lore" "他们说这颗水晶—一条古龙的冰冻火焰。即使在最严寒中,他的温暖也不会消失,光明能够照亮任何黑暗时期的道路。"
"dota_tooltip_ability_item_mayonnaise" "蛋黄酱"
"dota_tooltip_ability_item_mayonnaise_Description" "<h1>配料</h1> 制作披萨所需的清凉酱汁。"
"dota_tooltip_ability_item_mayonnaise_Lore" "浓稠、细腻、美味。看起来他在僵尸末日中也幸存了下来,并且变得更好了。"
"dota_tooltip_ability_item_pizza" "披萨"
"dota_tooltip_ability_item_pizza_Description" "<h1>Bon appetit</h1> 使用时,目标吃掉披萨并恢复%hunger_bonus% <font color='#FFD700'>saturation</font>。还加强了 %stack_count% 上的所有字符特征。"
"dota_tooltip_ability_item_pizza_Lore" "即使周围只有波浪和任务,你也可以吃披萨。令人难以置信的美味—在实践中得到了证明。"
"dota_tooltip_ability_item_cheese" "腌制奶酪"
"dota_tooltip_ability_item_cheese_Description" "<h1>成分</h1> 凝乳奶酪仅用作烹饪原料。它本身没有任何作用—但你可以用它做一些美味的东西。"
"dota_tooltip_ability_item_cheese_Lore" "这种奶酪曾经是幸存者节的最高奖项。他们说,无论谁尝试至少一次,都会获得抵御任何僵尸攻击的力量—或者至少在接下来的 24 小时内忘记饥饿。"
"dota_tooltip_ability_item_grilled_meat" "炸肉"
"dota_tooltip_ability_item_grilled_meat_Description" "<h1>Bon appetitpremium</h1> 使用时,目标吃掉多汁的牛排并恢复%hunger_bonus% <font color='#FFD700'>saturation</font> 和 %heal% <font color='#19ff19'>health</font>。"
"dota_tooltip_ability_item_grilled_meat_Lore" "在僵尸浪潮之间的短暂休息期间,肉在火上烤至完美的脆皮。每件作品都让人想起那个时代,当时的主要敌人不是饥饿,而是完成最后一次烧烤的邻居。"
"dota_tooltip_ability_item_grilled_meat_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_ability_item_milk" "牛奶"
"dota_tooltip_ability_item_milk_Description" "<h1>Bon appetit</h1> 使用时,目标会吃食物并恢复%hunger_bonus% <font color='#FFD700'>saturation</font> 和 %mana% <font color='#0000FF'>man</font>。"
"dota_tooltip_ability_item_milk_Lore" "根据当地猎人的古老食谱制作的一块多汁的肉。它的香气唤醒了即使是最挑剔的食客的狼性胃口。"
"dota_tooltip_ability_item_milk_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_ability_item_banana" "香蕉"
"dota_tooltip_ability_item_banana_Description" "<h1>Bon appetit</h1> 使用时,目标吃掉成熟的香蕉并恢复%mana%<font color='#0000FF'>mana</font>和%hunger_bonus%<font color='#FFD700'>saturation</font>。"
"dota_tooltip_ability_item_banana_Lore" "一根在仓库、抢劫者的袭击和三波僵尸中幸存下来的香蕉。 他体内充满了钾和魔法,即使是最疲惫的施法者也能激发他施展另一个咒语。"
"dota_tooltip_ability_item_banana_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_ability_item_sandwich" "三明治"
"dota_tooltip_ability_item_sandwich_Description" "<h1>Bon appetit</h1> 使用时,目标吃掉一个巨大的三明治,获得 %hunger_bonus% <font color='#FFD700'> satiety</font> 和 %buff_duration% sec: +%bonus_damage% <font color='#ffcc00'>to damage</font>, +%bonus_armor% <font color='#00ff00'>to armor</font>, 但移动速度会降低%move_speed_slow_pct%%%。"
"dota_tooltip_ability_item_sandwich_Lore" "三层肉、奶酪、酱汁和面包,厚如重量盔甲。做完这样的三明治后,你就变成了一个行走的坦克—但是,你的移动速度也一样快。"
"dota_tooltip_ability_item_sandwich_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_modifier_item_sandwich_buff" "三明治"
"dota_tooltip_modifier_item_sandwich_buff_Description" "英雄的体型增加了 %dMODIFIER_PROPERTY_MODEL_SCALE%%%,获得了 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% 的伤害加成和 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% 的盔甲加成,但移动速度降低了 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%。"
"dota_tooltip_ability_item_energy_drink" "能量饮料"
"dota_tooltip_ability_item_energy_drink_Description" "<h1>静脉肾上腺素</h1> 使用时,目标会注入一升纯粹的疯狂,恢复%hunger_bonus%<font color='#FFD700'> satiety</font>、%heal%<font color='#19ff19'>health</font> 和%mana%<font color='#00bfff'>man</font>。在下一个 %buff_duration% 秒,英雄将 %buff_move_speed_pct%%% 接收到 <font color='#00FF00'>移动速度</font>,并将 %buff_attack_speed%% 接收到 <font color='#FFAA00'>攻击速度</font>,像被 <font color='#ff0000'>Gaben</font> 亲自驱逐一样奔跑,并且挥动手臂的速度比他想象的要快。"
"dota_tooltip_ability_item_energy_drink_Lore" "由于«每平方像素嗡嗡声太大»,被正式禁止参加所有电子竞技锦标赛。"
"dota_tooltip_ability_item_energy_drink_Note0" "饱和度产生饱和效果,对于每次饱腹感,英雄都会获得其基本属性的 1% 奖励。"
"dota_tooltip_modifier_energy_drink_buff" "能量电荷"
"dota_tooltip_modifier_energy_drink_buff_Description" "移动速度增加了 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,攻击速度增加了 %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%%。"
"dota_tooltip_ability_item_cocktail" "水果鸡尾酒"
"dota_tooltip_ability_item_cocktail_Description" "<h1>Active: Magic Kneading</h1> 使用时,目标会喝到可疑的鸡尾酒,获得 %hunger_bonus% <font color='#FFD700'> satiety</font> 和 %buff_duration% sec: %spell_lifesteal%%% <font color='#87ceeb'>spell vampirism</font>, %spell_amp%%% <font color='#87ceeb'>spell boosts</font>, 但能力的法力消耗增加了%manacost_increase%%%。"
"dota_tooltip_ability_item_cocktail_Lore" "调酒师发誓,这种鸡尾酒«绝对不会致命,即使致命—也很漂亮»。确实如此:喝第一口之后,你的魔法伤害就会增加,法力融化的速度比对发明它的人的尊重还要快。"
"dota_tooltip_ability_item_cocktail_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_modifier_item_cocktail_buff" "水果鸡尾酒"
"dota_tooltip_modifier_item_cocktail_buff_Description" "英雄陶醉于一杯魔法鸡尾酒:获得 %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%% 法术增益和魔法吸血鬼效果,但能力需要 %dMODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING%%% 的更多法力值。"
"dota_tooltip_ability_item_coffee" "咖啡"
"dota_tooltip_ability_item_coffee_Description" "<h1>Active: Turbo Espresso</h1> 使用时,目标将浓缩咖啡倒入自身,获得 %hunger_bonus% <font color='#FFD700'>saturation</font> 和 %buff_duration% sec:减少 %cooldown_reduction%%% 的能力充电并减少 %casttime_reduction%%% 的咒语应用时间。"
"dota_tooltip_ability_item_coffee_Lore" "从油炸的谷物焊接到幸存者的尖叫声和僵尸的嚎叫中。喝完这样的杯子后,咒语本身似乎比你的思想更快地从你手中飞出。"
"dota_tooltip_ability_item_coffee_Note0" "饱和度产生饱和效果,英雄每次饱腹感都会获得其基本属性的 1% 奖励。"
"dota_tooltip_ability_item_coffe_bean" "咖啡豆"
"dota_tooltip_ability_item_coffe_bean_Description" "<h1>有效:咖啡因射击</h1>立即恢复最大目标法力的%mana_pct%%%和%mana%<font color='#00bfff'>mana</font>。不占用浅黄色食物槽,非常适合放在任何零食上。"
"dota_tooltip_ability_item_coffe_bean_Lore" "在不止一次僵尸末日中幸存下来的油炸谷物。它们如此强大,甚至可以唤醒假装装饰最后三波浪潮的古老怪人。"
"dota_tooltip_ability_item_bag_of_gold" "一袋金子"
"dota_tooltip_ability_item_bag_of_gold_Description" "<h1>财富</h1> 筹集后,您将获得 20-50 金币。"
"dota_tooltip_ability_item_rofl_for_kaban_pumba" "野猪帽工作人员"
"dota_tooltip_ability_item_rofl_for_kaban_pumba_Description" "<h1>PUMBA????</h1> 需要一头野猪。"
"dota_tooltip_ability_item_rofl_for_kaban_pumba_Lore" "你可以打败他,而不必认为你是个剥皮者。"
"dota_tooltip_ability_item_candy" "糖果:)"
"dota_tooltip_ability_item_candy_Description" "<h1>猜猜你会得到什么</h1>通过吃这种糖果,你会得到一种随机的效果,这些效果累积起来并协同工作。"
"dota_tooltip_ability_item_candy_Lore" "甜蜜的牙齿在这里!?))"
"dota_tooltip_ability_item_candy_Note0" "<font color='#0000ff'>巧克力糖</font>:英雄获得 15%% 移速加成,停下时会持续受到伤害。<br><font color='#8b00ff'>焦糖糖</font>:有 20%% 几率承受 100%% 额外伤害,也有 20%% 几率反击,造成自身伤害及所受伤害的一半。<br><font color='#ff0000'>过期糖果</font>:生命不会低于 1,但有 50%% 几率眩晕,减速 50%%,全属性降低 50%%,视野减少 250。<br><font color='#ffff00'>魔法糖果</font>:魔法伤害提高 15%%,冷却缩短 15%%,物理伤害降低 15%%。"
"dota_tooltip_modifier_chocolate_candy" "巧克力糖果"
"dota_tooltip_modifier_chocolate_candy_Description" "你更快,但最好不要停下来。"
"dota_tooltip_modifier_caramel_candy" "焦糖糖"
"dota_tooltip_modifier_caramel_candy_Description" "你可以承受更多伤害,或者好吧……反击操他的嘴……????"
"dota_tooltip_modifier_mint_candy" "过时的糖果"
"dota_tooltip_modifier_mint_candy_Description" "它他妈就是 0)"
"dota_tooltip_modifier_magic_candy" "魔法糖果"
"dota_tooltip_modifier_magic_candy_Description" "你的魔法师伤害增加,补给减少,物理伤害也减少。"
"dota_tooltip_ability_item_easter_egg" "复活节彩蛋"
"dota_tooltip_ability_item_easter_egg_Description" "<h1>金鱼</h1>金鱼在你周围盘旋并扔掉金袋。"
"dota_tooltip_ability_item_easter_egg_Lore" "他们说黑鱼子酱很贵。"
"dota_tooltip_ability_item_easter_egg_Note0" "每袋10-50金"
"dota_tooltip_ability_item_egg" "鸡蛋"
"dota_tooltip_ability_item_egg_Description" "<h1>成分</h1>鸡蛋。仅用作烹饪原料。它本身没有任何作用—但你可以用它做一些美味的东西。"
"dota_tooltip_ability_item_egg_Lore" "他们说黑鱼子酱很贵。"
"dota_tooltip_modifier_orbiting_wisp" "金混蛋"
"dota_tooltip_modifier_orbiting_wisp_Description" "一条裙子在你周围盘旋,上面布满了马奈。~"
//黑店
//常见的
"dota_tooltip_ability_item_blackshop_common_injector" "<字体颜色='#A0A0A0'>注射器</字体>"
"dota_tooltip_ability_item_blackshop_common_injector_Description" "<h1>最后手段</h1>增加攻击和移动速度%attack_speed%。<br><br>每次后续使用增加另一个%attack_speed%。"
"dota_tooltip_ability_item_blackshop_common_injector_Lore" "秘密商店炼金术士开发的实验刺激器。据说它的创造者因经常使用自己的发明而消失了。"
"dota_tooltip_ability_item_blackshop_common_injector_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi" "<font color='#A0A0A0'>敏捷手册</font>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Description" "<h1>千步路径</h1>灵活性提高%bonus_agility%。<br><br> 每次后续使用都会增加另一个%bonus_agility%。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Lore" "一位传奇武术家撰写的古代手稿。每一页都充满了通过多年实践磨练的动作和技巧的智慧。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Note0" "可以多次接收。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str" "<字体颜色='#A0A0A0'>强度手册</字体>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Description" "<h1>泰坦的力量</h1>强度增加%bonus_strength%。<br><br> 每次后续使用都会增加另一个%bonus_strength%。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Lore" "在一座古代泰坦神庙的废墟中发现的巨著。它的页面由金属制成,字母是由众神自己雕刻的。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int" "<字体颜色='#A0A0A0'>情报书</字体>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Description" "<h1>宇宙的秘密</h1>增加 %bonus_intelligence% 的智力。<br><br> 每次后续使用都会增加另一个 %bonus_intelligence% 的智力。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Lore" "一本页面不断变化的神秘魔法书。他们说每个读者都能从中看到不同的内容,但他们都变得更加聪明。"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_king_crown" "<font color='#A0A0A0'>国王皇冠</font>"
"dota_tooltip_ability_item_blackshop_common_king_crown_Description" "<h1>皇家宏伟</h1>增加健康百分比%bonus_health%,增加盔甲百分比%bonus_armor%。<br><br> 对于后续每次使用,增加另一个百分比%bonus_health% 和 %bonus_armor%。"
"dota_tooltip_ability_item_blackshop_common_king_crown_Lore" "国王和国王佩戴的王冠。当国王看着她时,她的金冠和钻石在阳光下闪闪发光。"
"dota_tooltip_ability_item_blackshop_common_king_crown_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_manaflare" "<字体颜色='#A0A0A0'>Mana flame</font>"
"dota_tooltip_ability_item_blackshop_common_manaflare_Description" "<h1>能量流</h1>法力增加%bonus_mana%,法力再生增加%bonus_mana_regen%。<br><br>再增加%bonus_mana%和%bonus_mana_regen%。"
"dota_tooltip_ability_item_blackshop_common_manaflare_Lore" "可用于创建法力幻象的法力飞行器。"
"dota_tooltip_ability_item_blackshop_common_manaflare_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_spell_mask" "<字体颜色='#A0A0A0'>拼写掩码</font>"
"dota_tooltip_ability_item_blackshop_common_spell_mask_Description" "<h1>秘密艺术</h1>通过%bonus_spell_amp%%%增强法术,通过%bonus_mana_regen%增强法术再生。<br><br>对于每次后续使用,增加另一个%bonus_spell_amp%%%和%bonus_mana_regen%。"
"dota_tooltip_ability_item_blackshop_common_spell_mask_Lore" "在魔术师神庙废墟中发现的古代面具。据说她是由一位伟大的大法师创造的,以加强她的咒语,但这种力量的代价太高了。"
"dota_tooltip_ability_item_blackshop_common_spell_mask_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_boo_stuff" "<font color='#A0A0A0'>伟大的 Boo 的员工</font>"
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Description" "<h1>战士之手</h1>伤害增加%bonus_stats%,攻击范围增加%bonus_attack_range%。<br><br>增加另一个%bonus_stats%和%bonus_attack_range%。"
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Lore" "属于伟大战士 Boo 的传奇武器。据传说,他可以在令人难以置信的距离内击中敌人,他的打击震动了地面。"
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Note0" "可以多次获得。<br><br> 仅近战英雄的攻击范围会增加。"
"dota_tooltip_ability_item_blackshop_common_stone_armor" "<字体颜色='#A0A0A0'>石头盔甲</字体>"
"dota_tooltip_ability_item_blackshop_common_stone_armor_Description" "<h1>石皮</h1>盔甲增加%bonus_armor%。<br><br> 每次后续使用都会增加另一个%bonus_armor%。"
"dota_tooltip_ability_item_blackshop_common_stone_armor_Lore" "用流星石锻造的一件古代盔甲。即使是最锋利的刀片也无法在上面留下划痕。"
"dota_tooltip_ability_item_blackshop_common_stone_armor_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture" "<字体颜色='#A0A0A0'>活力药剂</字体>"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Description" "<h1>回春</h1>生命恢复提高 %bonus_hp_regen%。<br><br>每次后续使用再增加 %bonus_hp_regen%。"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Lore" "黑市草药与精华的混合物。闻起来有铁锈和苦根的味道——但伤口愈合得更快。"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_bonus_hp_regen" "+$hp_regen"
"dota_tooltip_ability_item_blackshop_common_wind_dust" "<字体颜色='#A0A0A0'>花岗岩之靴</字体>"
"dota_tooltip_ability_item_blackshop_common_wind_dust_Description" "<h1>轻步</h1>移动速度提高 %bonus_movement_speed%。<br><br>每次后续使用再增加 %bonus_movement_speed%。"
"dota_tooltip_ability_item_blackshop_common_wind_dust_Lore" "从山口吹来的细小晶尘。撒开它——脚步会自己向前。"
"dota_tooltip_ability_item_blackshop_common_wind_dust_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_common_wind_dust_bonus_movement_speed" "+$move_speed"
"dota_tooltip_ability_item_blackshop_common_blue_tallow" "<字体颜色='#A0A0A0'>蓝蜡</字体>"
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Description" "<h1>法力流转</h1>法力恢复提高 %bonus_mana_regen%。<br><br>每次后续使用再增加 %bonus_mana_regen%。"
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Lore" "来自魔力溪流的凝固精华。在掌心融化,沿血脉带来清凉,思绪也随之清明。"
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_common_blue_tallow_bonus_mana_regen" "+$mana_regen"
//稀有的
"dota_tooltip_ability_item_blackshop_rare_agility_cape" "<字体颜色='#4B69FF'>敏捷斗篷</字体>"
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Description" "<h1>轻微移动</h1>灵活性提高%bonus_agility%。<br><br> 每次后续使用都会增加另一个%bonus_agility%。"
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Lore" "一种可以让穿着者比平时移动得更快的斗篷。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_rare_critical_havoc" "<font color='#4B69FF'>关键灵魂毁灭者</font>"
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Description" "<h1>关键开发人员</h1>给予%crit_chance%%%以%crit_mult%%%的力量进行关键打击的机会。"
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Lore" "在一颗垂死恒星的火焰中锻造的古老刀片。这种武器的每次打击本身都携带着一种宇宙能量粒子,能够撕裂现实的结构。"
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Note0" "只能检索一次。<br><br> 重置将允许该项目重新出现。"
"dota_tooltip_ability_item_blackshop_rare_damage_dagger" "<font color='#4B69FF'>毁灭之刃</font>"
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Description" "<h1>毁灭之刃</h1>每次击中伤害增加%bonus_damage%,然后重新充电。<br><br> 每次后续使用都会增加另一个%bonus_damage%。"
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Lore" "一把传奇之刃,不仅可以摧毁敌人,还可以摧毁现实本身。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_rare_egg_of_death" "<font color='#4B69FF'>死亡之蛋</font>"
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Description" "<h1>死亡之蛋</h1> 增加敏捷性、力量和智力%bonus_all%。<br><br> 每次后续使用增加另一个%bonus_all%。"
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Lore" "可以用来创造死亡幻觉的鸡蛋。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Note0" "可以多次检索。"
"dota_tooltip_ability_item_blackshop_rare_granite_badge" "<字体颜色='#4B69FF'>花岗岩徽章</字体>"
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Description" "<h1>石心</h1>最大生命值提高 %bonus_health%。<br><br>每次后续使用再增加 %bonus_health%。"
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Lore" "嵌有符文采石场花岗岩碎片的金属牌。佩戴者仿佛被承重墙所包裹。"
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_rare_granite_badge_bonus_health" "+$health"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve" "<字体颜色='#4B69FF'>钢铁意志</字体>"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Description" "<h1>不屈</h1>状态抗性提高 %bonus_status_resist%%%。<br><br>每次后续使用再提高 %bonus_status_resist%%%。"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Lore" "浸透血与火、经锻炉淬炼的骑士誓布。减益更难缠身。"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_rare_silver_eye" "<字体颜色='#4B69FF'>鹰眼</字体>"
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Description" "<h1>银色凝视</h1>增加 %bonus_vision% 单位的视野,同时增加 %bonus_vision% 单位的攻击范围和法术范围。<br><br> 对于每次后续使用,增加另一个 %bonus_vision%。"
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Lore" "可以增强其主人视力的神器。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Note0" "只能检索一次。<br><br> 重置将允许物品重新出现。<br><br> 增加攻击范围对近战英雄不起作用。"
//史诗
"dota_tooltip_ability_item_blackshop_epic_power_of_grow" "<字体颜色='#8847FF'>魔法蘑菇</字体>"
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Description" "<h1>增长力量</h1>将角色大小增加%bonus_stats%%%,并且每增加一个百分比就会增加伤害。"
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Lore" "在古代德鲁伊的秘密花园里生长的神奇蘑菇。他们说这些蘑菇以地球的纯净活力为食,这就是它们达到令人难以置信的大小的原因。德鲁伊在成长仪式中使用它们,但当他们的学生开始滥用这些自然天赋来追求力量时,他们最终失去了对这种力量的控制。"
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Note0" "只能检索一次。<br><br>重置将允许该项目重新出现。"
"dota_tooltip_modifier_item_power_of_grow_scale" "神奇蘑菇"
"dota_tooltip_modifier_item_power_of_grow_scale_Description" "字符大小增加了 %dMODIFIER_PROPERTY_MODEL_SCALE%%%"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword" "<字体颜色='#8847FF'>圣骑士刀片</字体>"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Description" "<h1>圣骑士刀片</h1>对%crit_multiplier%%%的临界冲击损伤"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Lore" "一把能够以巨大力量进行批判性打击的剑。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Note0" "可以检索多次。 <br><br> <font color='#FF0000'>项目只能在保证关键影响的情况下触发</font>"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal" "<字体颜色='#8847FF'>三相之印</字体>"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Description" "<h1>三相纹章</h1>力量、敏捷和智力各提高 %bonus_all%。<br><br>每次后续使用再为三项属性各增加 %bonus_all%。"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Lore" "三环相扣的金属印信。铸于签订跨界契约的工坊——持有者从存在的每一面汲取一丝力量。"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_bonus_all" "+$all"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate" "<字体颜色='#8847FF'>壁垒板甲片</字体>"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Description" "<h1>攻城难侵</h1>增加 %bonus_armor_per% 护甲与 %bonus_mr_per%%% 魔抗。<br><br>每次再次使用都会再增加相同数值。"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Lore" "刻有坚韧符文的钢板,本用于攻城塔。穿在英雄身上便成了移动的堡垒。"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Note0" "可以多次获得。"
"dota_tooltip_modifier_item_bulwark_plate_display" "壁垒板甲片"
"dota_tooltip_modifier_item_bulwark_plate_display_Description" "堡垒庇护"
//传奇
"dota_tooltip_ability_item_blackshop_legendary_restock" "<font color='#FFD700'>繁荣周期</font>"
"dota_tooltip_ability_item_blackshop_legendary_restock_Description" "<h1>现实不是限制</h1>在黑色商店购买一件商品后,当前池中的另一件商品将代替购买的商品出现。"
"dota_tooltip_ability_item_blackshop_legendary_restock_Lore" "古代商人为维持无尽的货物流动而创造的神秘文物。据说他的魔法能够将这个世界上曾经存在过的任何物体具体化。"
"dota_tooltip_ability_item_blackshop_legendary_restock_Note0" "只能检索一次。<br><br> 重置将不允许该项目重新出现。"
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner" "<font color='#FFD700'>元素召唤法杖</font>"
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Description" "<h1>元素的召唤杖</h1>召唤火焰元素,它会攻击敌人。"
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Lore" "一根古老的法杖,用最纯净的黑曜石在火山中心锻造而成,充满了原始火焰的能量。传说第一位元素论者利用他与火领主达成协议,获得了控制他火烈仆人的权力。"
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Note0" "可以多次检索。<br><br> 重置将允许项目重新出现。<br><br> 获取其所有者的克里特岛修饰符。"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard" "<字体颜色='#FFD700'>原初碎片</字体>"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Description" "<h1>原初物质</h1>力量、敏捷和智力各提高 %bonus_all%。<br><br>每次后续使用再为三项属性各增加 %bonus_all%。"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Lore" "元素尚未分离前的物质碎片。其中仍回响着没有法术与利刃、唯有浑然之力的世界的低语。"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Note0" "可以多次获得。"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_bonus_all" "+$all"
"dota_tooltip_modifier_item_primordial_shard" "原初碎片"
"dota_tooltip_modifier_item_primordial_shard_Description" "提升力量、敏捷与智力"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror" "<font color='#FFD700'>暮光之镜</font>"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Description" "<h1>折映之力</h1>永久获得 %spell_amp_pct%%% 技能增强,并使受到的所有伤害提高 %incoming_damage_pct%%%。"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Lore" "一块凝固暮色磨成的圆盘:法术更易穿出,利刃也更容易刺穿你。"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Note0" "每名英雄一次:若已有效果,物品不会被消耗。"
"dota_tooltip_modifier_item_twilight_mirror" "暮光之镜"
"dota_tooltip_modifier_item_twilight_mirror_Description" "技能增强与更易受伤"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor" "<font color='#FFD700'>星界锚点</font>"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Description" "<h1>远施缓行</h1>永久增加 %cast_range_bonus% 施法距离,但降低 %move_speed_loss_pct%%% 移动速度。"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Lore" "在法术比脚步伸得更远之处生长的水晶——身体却跟不上意志。"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Note0" "每名英雄一次:若已有效果,物品不会被消耗。"
"dota_tooltip_modifier_item_astral_anchor" "星界锚点"
"dota_tooltip_modifier_item_astral_anchor_Description" "施法距离与减速"
"dota_tooltip_ability_item_blackshop_legendary_fated_die" "<font color='#FFD700'>宿命之骰</font>"
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Description" "<h1>幸运</h1>永久提高英雄幸运值 %luck_bonus%(影响掉落概率等模式内系统)。"
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Lore" "陨铁铸成的骰子——坠落的方向由运势决定,而非重力。"
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Note0" "可多次获得;幸运可叠加。"
//诅咒
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony" "<font color='#FF0000'>食者的手</font>"
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Description" "<h1>食手</h1>受到攻击时,英雄按所受伤害的 %bonus_stats%% 治疗。<br><br>每次再次获得该效果,额外提高 %bonus_stats%%%。<br><h1>失控</h1><font color='#FF0000'><br>攻击时,英雄有概率失控 3 秒。</font><br><br><h1>失衡</h1><font color='#FF0000'><br>英雄可能攻击友军,也可能被友军攻击。</font>"
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Lore" "一只可以随机选择一个盟友并攻击它的手。它的创造者认为这件文物可能很危险,因此将其密封在一座古庙废墟中发现的一个箱子里。"
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Note0" "可以多次检索。<br><br> 重置将不允许项目重新出现。"
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand" "<font color='#FF0000'>殉道者烙印</font>"
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Description" "<h1>以血换击</h1>每次使用叠加一层:+%bonus_damage_per% 攻击力,每层额外 +%incoming_damage_per_stack%%% 承受伤害。<br><br>层数可累加。"
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Lore" "烙在血肉上的铁印:你挥得越狠,回击也越痛。"
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Note0" "可多次获得;层数累加。"
"dota_tooltip_modifier_item_martyrs_brand" "殉道者烙印"
"dota_tooltip_modifier_item_martyrs_brand_Description" "每层提供攻击力与承受伤害"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain" "<font color='#FF0000'>寡妇之链</font>"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Description" "<h1>沉重一击</h1>每层:+%bonus_outgoing_damage_pct%%% 输出伤害,−%attack_speed_loss_pct%%% 攻击速度。每次攻击会使自身定身 %root_duration% 秒。"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Lore" "锁链将你拽向地面:一击见血,双腿却被链环缠住。"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Note0" "可多次获得;层数累加。定身作用于攻击者自身。"
"dota_tooltip_modifier_item_widow_chain" "寡妇之链"
"dota_tooltip_modifier_item_widow_chain_Description" "伤害、慢攻速、攻击后自我定身"
"dota_tooltip_modifier_item_widow_chain_root" "链缚"
"dota_tooltip_modifier_item_widow_chain_root_Description" "定身"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact" "<font color='#FF0000'>玻璃契约</font>"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Description" "<h1>脆弱之力</h1>永久使你造成的伤害提高 %outgoing_damage_pct%%%,受到的伤害提高 %incoming_damage_pct%%%。"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Lore" "刻在透明刃上的契约——映出你的斩击,也映出他们的回击。"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Note0" "每名英雄一次:若契约已生效,物品不会被消耗。"
"dota_tooltip_modifier_item_glass_pact" "玻璃契约"
"dota_tooltip_modifier_item_glass_pact_Description" "输出与承伤同时提高"
//天上
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero" "<font color='#E6E6FA'>从末尾开始</font>"
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Description" "<h1>重生</h1>重置整个物品池,允许您购买已从中删除的物品。"
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Lore" "由寻找重新开始的方法的强大生物创造的古代文物。据说它的创造者利用时间本身的力量抹去了过去,从一张白纸开始。然而,这种力量是有代价的——一旦一件文物被使用,它的主人就永远失去了回到他以前的选择的机会。"
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Note0" "只能检索一次。重置将不允许该项目重新出现。"
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy" "<font color='#E6E6FA'>仁慈圣泉</font>"
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Description" "<h1>群体治疗</h1>使用时消耗。治疗 %radius% 范围内友方英雄 %heal_flat% 点生命,并额外按最大生命值的 %heal_max_hp_pct%%% 治疗,并驱散负面效果。此后只要英雄存活,祝福便保留在身上;当冷却结束且范围内有真实友方英雄(非幻象)生命值低于 %crisis_hp_pct%%% 时会自动再次触发。英雄死亡时,圣泉祝福及相关效果全部消失。<br><br>第一次冷却为 %hero_cooldown% 秒;之后每次触发,下一次冷却时间在上一次基础上减半(以基础 %hero_cooldown% 秒换算),最短不低于 12 秒。"
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Lore" "只盛满怜悯的容器——浓烈到能洒向附近的每一位守护者。"
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Note0" "每名英雄只能拥有一件圣泉效果,无法再次使用该物品。幻象不计入生命值判定。增益层数等于已触发的治疗次数。英雄死亡会失去圣泉祝福。"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_display" "仁慈圣泉"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_display_Description" "圣泉祝福。层数表示已触发群体治疗的次数。英雄死亡时移除。"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_cooldown" "仁慈圣泉:冷却"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_cooldown_Description" "距离下一次可在满足生命值条件时自动治疗前的剩余时间。英雄死亡时与祝福一并移除。"
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil" "<font color='#E6E6FA'>圣所帷幕</font>"
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Description" "<h1>帷幕</h1>驱散负面效果。每次使用都会加入物品上固定的 +%status_resist%%% 状态抗性与 +%magic_resist%%% 魔法抗性;再次使用会再加一次相同常数(可累加)。效果不消失、不可驱散。"
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Lore" "以神殿寂静织成的布——披得越多,平静越久。"
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Note0" "使用后消耗。死亡后保留。"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_display" "圣所帷幕"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_display_Description" "帷幕祝福。层数为使用次数;状态抗性与魔法抗性按物品固定数值逐次累加。"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_mr" "帷幕:魔法抗性"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_mr_Description" "所有帷幕使用所累计的魔法抗性(每次等于物品的魔法抗性常数)。"
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus" "<font color='#E6E6FA'>黎明合唱</font>"
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Description" "<h1>群体庇护</h1>在 %radius% 范围内强化友方英雄:+%status_resist%%% 状态抗性与 +%magic_resist%%% 魔法抗性。<br><br>每次再次使用都会为范围内每名友方再增加相同数值。效果不消失、不可驱散。"
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Lore" "把第一缕光收成声响——只要群体还记得黎明,光就不散。"
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Note0" "使用后消耗。对幻象无效。死亡后保留。"
"dota_tooltip_modifier_item_heavenly_dawn_chorus_display" "黎明合唱"
"dota_tooltip_modifier_item_heavenly_dawn_chorus_display_Description" "黎明回响"
// -----------------斧王--------------------
"dota_tooltip_ability_axe_berserkers_call_custom" "Berserker's Call"
"dota_tooltip_ability_axe_berserkers_call_custom_Description" "嘲讽半径 %radius% 内的敌人攻击斧王,并在 %duration% 秒内为其提供 %bonus_armor% 点护甲。"
"dota_tooltip_ability_axe_berserkers_call_custom_Lore" "斧王一吼,连恐惧也得听令。"
"dota_tooltip_ability_axe_berserkers_call_custom_Shard_Description" "拥有阿哈利姆魔晶时,狂战士之吼还会对敌人以及范围内的斧王与友方英雄施加战斗饥渴。"
"dota_tooltip_ability_axe_berserkers_call_custom_radius" "半径:"
"dota_tooltip_ability_axe_berserkers_call_custom_bonus_armor" "额外护甲:"
"dota_tooltip_ability_axe_berserkers_call_custom_duration" "持续时间:"
"dota_tooltip_ability_axe_battle_hunger_custom" "Battle Hunger"
"dota_tooltip_ability_axe_battle_hunger_custom_Description" "对敌人:施加持续 %duration% 秒的饥渴,背向斧王移动时减速,并每秒造成 %damage_per_second% 点伤害,另加斧王护甲换算的额外伤害。对友军:每秒获得 5 层饥渴、治疗,并提高 %speed_bonus%%% 输出伤害。"
"dota_tooltip_ability_axe_battle_hunger_custom_Lore" "斧王的饥渴与食物无关,只与一场无人满意的厮杀有关。"
"dota_tooltip_ability_axe_battle_hunger_custom_slow" "%移动减速:"
"dota_tooltip_ability_axe_battle_hunger_custom_damage_per_second" "每秒伤害:"
"dota_tooltip_ability_axe_battle_hunger_custom_duration" "持续时间:"
"dota_tooltip_ability_axe_battle_hunger_custom_speed_bonus" "%输出伤害:"
"dota_tooltip_ability_axe_counter_helix_custom" "Counter Helix"
"dota_tooltip_ability_axe_counter_helix_custom_Description" "受到伤害时,斧王有 %trigger_chance%%% 几率触发反击螺旋,对 %radius% 内敌人造成 %damage% 点纯粹伤害并发动攻击。"
"dota_tooltip_ability_axe_counter_helix_custom_Lore" "敌人靠得越近,越能明白这是个馊主意。"
"dota_tooltip_ability_axe_counter_helix_custom_trigger_chance" "%触发几率:"
"dota_tooltip_ability_axe_counter_helix_custom_radius" "半径:"
"dota_tooltip_ability_axe_counter_helix_custom_damage" "伤害:"
"dota_tooltip_ability_axe_culling_blade_custom" "Culling Blade"
"dota_tooltip_ability_axe_culling_blade_custom_Description" "打击目标点周围区域内的敌人(半径 %cull_radius%)。对每个敌人造成相当于斧王当前攻击力的伤害。击杀时获得永久护甲:英雄 %armor_per_stack%,小兵 %armor_per_creep_kill%。成功击杀时加速 %speed_aoe% 范围内的友军。"
"dota_tooltip_ability_axe_culling_blade_custom_Lore" "斧王的判决很简短:挨上这一斧的人已经输了。"
"dota_tooltip_ability_axe_culling_blade_custom_Scepter_Description" "拥有阿哈利姆神杖时,淘汰之刃每成功击杀一名敌人,该技能剩余冷却时间额外减少 1 秒。"
"dota_tooltip_ability_axe_culling_blade_custom_Shard_Description" "拥有阿哈利姆魔晶时,斧王每击杀一个小兵,所有技能剩余冷却时间减少 1 秒。"
"dota_tooltip_ability_axe_culling_blade_custom_cull_radius" "半径:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_bonus" "%移动速度:"
"dota_tooltip_ability_axe_culling_blade_custom_attack_speed_bonus" "攻击速度:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_duration" "加速持续时间:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_aoe" "加速范围:"
"dota_tooltip_ability_axe_culling_blade_custom_armor_per_stack" "击杀英雄护甲:"
"dota_tooltip_ability_axe_culling_blade_custom_armor_per_creep_kill" "击杀小兵护甲:"
"dota_tooltip_ability_axe_one_man_army_custom" "One Man Army"
"dota_tooltip_ability_axe_one_man_army_custom_Description" "若 %radius% 内没有其他友方英雄,斧王根据护甲获得力量:每 1 点护甲提供 %armor_to_str% 点力量。"
"dota_tooltip_ability_axe_one_man_army_custom_Lore" "斧王不需要军队,斧王就是军队。"
"dota_tooltip_ability_axe_one_man_army_custom_radius" "判定半径:"
"dota_tooltip_ability_axe_one_man_army_custom_armor_to_str" "每点护甲力量:"
"dota_tooltip_ability_special_bonus_unique_axe_2" "淘汰之刃半径 +150"
"dota_tooltip_ability_special_bonus_unique_axe_8" "一人之军每点护甲力量 +0.2"
"dota_tooltip_ability_special_bonus_unique_axe" "反击螺旋伤害 +200"
"dota_tooltip_ability_special_bonus_unique_axe_7" "狂战士之吼护甲 +10"
"dota_tooltip_ability_special_bonus_unique_axe_4" "战斗饥渴每秒伤害 +8"
"dota_tooltip_ability_special_bonus_unique_axe_5" "狂战士之吼半径 +85"
"dota_tooltip_ability_special_bonus_unique_axe_culling_blade_speed_duration" "淘汰之刃加速持续时间 +3 秒"
//地图
"card_1_name" "<font color='#FF6B6B'>Bloodway</font>"
"card_1_description" "<b>+%vampirism_bonus%% 对吸血鬼。</b> 最大生命值 %max_health_penalty_pct%%%。<br/><font color='#AAAAAA'>+%damage_multiplier%% 对每单位吸血鬼的所有物理伤害</font>"
"card_1_vampirism_bonus" "吸血:"
"card_1_damage_multiplier" "每点吸血额外物理伤害:"
"card_1_max_health_penalty_pct" "最大生命降低:"
"card_2_name" "<字体颜色='#FF6B6B'>光笔</字体>"
"card_2_description" "<b>提供 %speed_bonus% 移动速度。</b>"
"card_2_description_level_2" "<b>等级 2</b>移动速度上限提升至 %speed_limit% 。"
"card_2_description_level_3" "<b>等级 3</b>英雄可穿过单位;基础攻击间隔降低 %attacktime%%% 。"
"card_3_name" "<字体颜色='#8a9597'>精神力量</字体>"
"card_3_description" "<b>+%damage_pct%% 对所有物理和魔法伤害。</b>"
"card_4_name" "<font color='#1e90ff'>精神的狂暴</font>"
"card_4_description" "<b>将 %card_bonus% 的精神力量卡混入玩家池。</b>"
"card_5_name" "<font color='#1e90ff'>卡片疯狂</font>"
"card_5_description" "<b>对在本卡之前获得的每张牌,提供 %card_bonus_pct%% 的力量、敏捷与智力加成。</b>"
"card_6_name" "<font color='#FF6B6B'>快乐的手</font>"
"card_6_description" "<b>获得时:额外进行一次 %card_show_count% 选卡。</b> <b>永久将每次选卡的最少张数提高到 %min_card_choice% 张。</b>"
"card_6_description_level_2" "<b>等级 2</b> +%free_reroll_charges% 次免费重掷。"
"card_6_description_level_3" "<b>等级 3</b>此额外选卡只会出现传说卡牌。"
"card_6_card_show_count" "额外选卡张数:"
"card_6_min_card_choice" "每次最少张数:"
"card_6_free_reroll_charges" "免费重掷:"
"card_7_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font><br> 日食</font>"
"card_7_description" "<font color='#5c5cff'>夜间:</font><br><b><font color='#00ff00'>+%daynight_bonus_pct%%</font> 所有属性。<br><font color='#ffff00'>白天:</font><br><font color='#ff2400'>-%daynight_bonus_pct%%</font> 所有属性。</b>"
"card_8_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font> <br> spray heart</font>"
"card_8_description" "<b>每次击杀,英雄都会永远失去 %damage_bonus_health_decress% 的生命值,同时还会永久增加 %damage_bonus_health_decress%</b> 的伤害。仅在拥有者生命值不低于 %stack_health_threshold% 时,击杀才会叠加层数。"
"card_9_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font> <br> alak midas</font>"
"card_9_description" "<b>提供 +1 层共享贪婪。</b> 击杀时获得额外金币:每张复制提供 <font color='#c9a000'>+%kill_gold_bonus_pct%%% 的目标赏金</font>。属性加成见「贪婪」 buff(按经济值计算)。<br/><b>死亡时</b>失去全部金币,并按卡牌复制数随机失去主物品栏物品。"
"card_10_name" "<font color='#F0E68C'>灰烬烙印</font>"
"card_10_description" "<b>攻击会施加持续 %debuff_duration% 秒的减益。</b><br/><font color='#AAAAAA'>目标每有 1 层燃烧(modifier_general_fired),承受的伤害提高 %incoming_damage_per_fired_stack_pct%%% ,最多提高 %max_incoming_damage_bonus_pct%%% 。该加成仅对卡牌拥有者造成的伤害生效。</font>"
"card_11_name" "<font color='#D3D3D3'>雄心壮志</font>"
"card_11_description" "<b>按等级提升主属性。</b><br/><font color='#AAAAAA'>若主属性不是全才:每级主属性 +%primary_attribute_bonus_per_level% 。若主属性是全才:每级全属性 +%universal_all_bonus_per_level% 。</font>"
"card_12_name" "<font color='#FFD700'>夜渊之眼</font>"
"card_12_description" "<b>每隔 %scan_interval% 秒,标记 %scan_radius% 范围内最强敌人,持续 %mark_duration% 秒</b><br/><font color='#AAAAAA'>对被标记目标:造成 +%bonus_damage_pct%%% 额外伤害。击杀被标记目标时,回复最大生命值的 %on_kill_heal_pct%%% 并获得 +%on_kill_mana% 法力。对首领时,额外伤害降低 %boss_penalty_pct%%% 。</font>"
"card_13_name" "<font color='#D26BFF'>燃渊之眼</font>"
"card_13_description" "<b>每次攻击施加 %fired_stacks_on_hit% 层燃烧</b><br/><font color='#AAAAAA'>有 %explosion_chance_pct%%% 几率使目标在 %explosion_radius% 半径内爆炸。爆炸伤害:(燃烧层数 × %explosion_damage_per_stack%) + 攻击者伤害。</font>"
"card_14_name" "<font color='#FF8C42'>炼狱弹射</font>"
"card_14_description" "<b>攻击有 %proc_chance_pct%%% 几率点燃目标,并在 %ricochet_radius% 半径内发射弹射投射物</b><br/><font color='#AAAAAA'>主目标:基于攻击伤害造成 +%main_target_bonus_damage_pct%%% 魔法伤害,并施加 %fired_stacks% 层燃烧。每次弹射都会触发一次独立攻击,造成 %ricochet_damage_pct%%% 攻击伤害,并施加 %fired_stacks% 层燃烧。</font>"
"card_15_name" "<font color='#C62828'>赤红镰刃</font>"
"card_15_description" "<b>提供固定 %base_crit_chance_pct%%% 的自定义暴击几率。</b><br/><font color='#AAAAAA'>暴击伤害随幸运值成长:%crit_multiplier_pct%%% + 每 1 点 Luck 提升 %crit_multiplier_bonus_pct_per_luck%%% 。</font>"
"card_16_name" "<font color='#4FC3F7'>虚空碎片</font>"
"card_16_description" "<b>每击杀一个敌人获得 1 层(最多 %max_stacks% 层)。</b><br/><font color='#AAAAAA'>每层提供 +%spell_amp_per_stack_pct%%% 技能增强。</font>"
"card_17_name" "<font color='#8E2430'><font color='#ff2400'>诅咒</font>·血手</font>"
"card_17_description" "<b>攻击时,若生命值高于 %min_health_pct_to_activate%%% ,英雄会消耗最大生命值的 %health_cost_pct%%% 。</b><br/><font color='#AAAAAA'>消耗的生命值转化为纯粹伤害;每层诅咒使伤害再乘以 (1 + 层数 × %curse_damage_pct_per_curse_stack%% / 100)。</font>"
"card_18_name" "<font color='#FDD835'>幸运眼镜</font>"
"card_18_description" "<b>被动提供 +%base_luck_bonus% 幸运值。</b><br/><font color='#AAAAAA'>另外每拿取一张卡牌,额外获得 +%luck_per_card_taken% 幸运值。</font>"
"card_19_name" "<font color='#7E57C2'>空衣和服</font>"
"card_19_description" "<b>攻击有 %ghost_step_chance_pct%%% 概率触发“幽步”,持续 %ghost_step_duration% 秒。</b><br/><font color='#AAAAAA'>效果期间:+%ghost_step_move_speed_pct%%% 移动速度,+%ghost_step_evasion_pct%%% 闪避,并可穿过单位。</font>"
"card_20_name" "<font color='#F9A825'>黄金战靴</font>"
"card_20_description" "<b>每拥有 %gold_per_step% 金币,提供 +%move_speed_pct_per_step%%% 移动速度。</b><br/><font color='#AAAAAA'>移除移动速度上限。</font><br/><font color='#AAAAAA'>贪婪:每 250 经济值 1 层;每层 +1 全属性。</font>"
"card_21_name" "<font color='#EF6C00'>烈日之刃</font>"
"card_21_description" "<b>每次攻击 npc_wave 类型单位时,都会造成额外纯粹伤害。</b><br/><font color='#AAAAAA'>额外伤害:%wave_pure_damage_base% + 持有者攻击力。</font>"
"card_22_name" "<font color='#FFB300'>黎明金币</font>"
"card_22_description" "<b>每熬过一夜后的清晨获得金币。</b>第 1 夜后 — %morning_gold_base%;之后每多一夜少 %morning_gold_decay_per_night%。"
"card_22_description_level_2" "<b>2 级:</b>选取时 +%pickup_gold_pct%%%(相对下次清晨金额)。"
"card_22_description_level_3" "<b>3 级:</b>入夜前再 +%pre_night_gold_pct%%%(同一金额)。"
"card_23_name" "<font color='#FFB300'>黄金增长</font>"
"card_23_description" "<b>每 %gold_tick_interval_sec% 秒获得额外金币,数额为当前金币的 %gold_income_pct_per_minute%%% 。</b><br/><font color='#AAAAAA'>若该间隔内获得的金币少于本次分红的 %min_earned_gold_pct_of_dividend_required%%% ,则不会发放分红。</font><br/><font color='#AAAAAA'>贪婪:每 250 经济值 1 层;每层 +1 全属性。</font>"
"card_24_name" "<font color='#FFB300'>黄金之手</font>"
"card_24_description" "<b>每拥有 %gold_per_step% 金币,英雄获得 +%attack_damage_per_step%%% 攻击力和 +%spell_amp_per_step_pct%%% 技能增强。</b><br/><font color='#AAAAAA'>贪婪:每 250 经济值 1 层;每层 +1 全属性。</font>"
"card_25_name" "<font color='#4FC3F7'>法力核心</font>"
"card_25_description" "<b>每有 %mana_per_step% 当前法力,英雄获得 +%spell_amp_per_step_pct%%% 技能增强和 +%mana_regen_per_step% 法力回复。</b>"
"card_25_description_level_3" "<b>3级:</b>最大法力 +%max_mana_bonus_pct%%% 。"
"card_25_max_mana_bonus_pct" "最大法力:"
"card_26_name" "<font color='#7E57C2'>暗影誓约</font>"
"card_26_description" "<b>英雄生命值不会低于 1。</b><br/><font color='#AAAAAA'>当生命值低于 %trigger_health_threshold% 时,英雄进入隐身并每秒回复最大生命值的 %heal_pct_per_second%%% 。效果结束后进入 %cooldown_seconds% 秒冷却。</font>"
"card_27_name" "<font color='#4FC3F7'>法力之刃</font>"
"card_27_description" "<b>英雄当前法力值的 %mana_to_damage_pct%%% 会转化为攻击伤害。</b>"
"card_28_name" "<font color='#C62828'>血刃</font>"
"card_28_description" "<b>英雄当前生命值的 %health_to_damage_pct%%% 会转化为攻击伤害。</b>"
"card_29_name" "<font color='#8E2430'>血月</font>"
"card_29_description" "<b>夜晚提供 +%night_vampirism_pct%%% 物理吸血,并使受到的伤害降低 %night_incoming_damage_reduce_pct%%% 。</b>"
"card_30_name" "<font color='#8E2430'><font color='#ff2400'>诅咒</font>·成长</font>"
"card_30_description" "<b>英雄每级:+%strength_per_level% 力量,但 -%agility_penalty_per_level% 敏捷与 -%intellect_penalty_per_level% 智力。</b><br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"card_31_name" "<font color='#8E2430'><font color='#ff2400'>诅咒</font>·敏捷</font>"
"card_31_description" "<b>英雄每级:+%agility_per_level% 敏捷,但 -%strength_penalty_per_level% 力量与 -%intellect_penalty_per_level% 智力。</b><br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"card_32_name" "<font color='#FFD54F'>沙漏</font>"
"card_32_description" "<b>提供 +%base_cooldown_reduction_pct%%% 技能冷却缩减。</b><br/><font color='#AAAAAA'>英雄每次死亡后,该效果降低 %cooldown_loss_per_death_pct%%% 。</font>"
"card_33_name" "<font color='#4FC3F7'>法力狂潮</font>"
"card_33_description" "<b>拾取时仅触发一次:最大法力值提高当前最大法力值的 %mana_increase_pct%%% 。</b>"
"card_33_description_level_3" "<b>3级:</b>额外获得「小型法力狂潮」。"
"card_34_name" "<font color='#C62828'>血之收割</font>"
"card_34_description" "<b>补刀击杀敌人时,恢复生命值:目标最大生命值的 %heal_from_enemy_max_hp_pct%%% + 你攻击伤害的 %heal_from_attack_damage_pct%%% 。</b>"
"card_35_name" "<font color='#66BB6A'>剧毒伤口</font>"
"card_35_description" "<b>攻击会使敌人中毒。中毒每次造成目标当前生命值的 %damage_current_hp_pct%%% 伤害。</b><br/><font color='#AAAAAA'>对 npc_boss 目标时,中毒伤害降为当前生命值的 %boss_damage_current_hp_pct%%% 。</font>"
"card_36_name" "<font color='#AB47BC'>水晶税</font>"
"card_36_description" "<b>每消耗 %crystals_per_step% 个水晶,获得 +%damage_pct_per_step%%% 造成伤害。</b><br/><font color='#AAAAAA'>上限:%max_bonus_pct%%% 。</font>"
"card_37_name" "<font color='#29B6F6'>水晶袋</font>"
"card_37_description" "<b>拾取时立即获得 %base_crystals% 水晶,并按当前夜晚数每夜额外获得 %crystals_per_night% 水晶。</b>"
"card_38_name" "<font color='#FFCA28'>水晶黎明</font>"
"card_38_description" "<b>每到新一天开始时,你当前的水晶会乘以 %multiplier%x。</b>"
"card_39_name" "<font color='#FFD54F'>水晶兑换器</font>"
"card_39_description" "<b>拾取时仅触发一次:将你所有水晶按每枚水晶 %gold_per_crystal% 金币的汇率兑换为金币。</b>"
"card_40_name" "<font color='#FFD54F'>金币兑换器</font>"
"card_40_description" "<b>拾取时仅触发一次:将你所有金币按每枚水晶需 %gold_per_crystal% 金币的汇率兑换为水晶(不足一枚水晶的金币会保留)。</b>"
"card_41_name" "<font color='#9575CD'>双刃储备</font>"
"card_41_description" "<b>获得时,将「法力之刃」与「血刃」洗入抽取池。</b>"
"card_41_description_level_2" "<b>2级:</b>立即从两把利刃中选择其一。"
"card_41_description_level_3" "<b>3级:</b>额外 +1「法力之刃」与 +1「血刃」入池(共 4 张)。"
"card_41_pool_pairs" "利刃对数:"
"card_42_name" "<font color='#66BB6A'>求知若渴</font>"
"card_42_description" "<b>提高获得的经验值 %exp_bonus_pct%%% 。</b>"
"card_43_name" "<font color='#FFB74D'>快手</font>"
"card_43_description" "<b>基础攻击间隔降低 %bat_reduction% 。</b>"
"card_43_description_level_2" "<b>等级 2</b>远程英雄弹道速度 +%projectile_speed_bonus% 。"
"card_43_description_level_3" "<b>等级 3</b>攻击动画时间降低 %attack_anim_reduction_pct%%% 。"
"card_44_name" "<font color='#42A5F5'>苍蓝疾风</font>"
"card_44_description" "<b>+%bonus_move_speed%%% 移动速度,+%bonus_evasion%%% 闪避。</b><br/><font color='#AAAAAA'>每点幸运:两者再 +%luck_bonus_pct_per_point%%%(闪避上限 %max_evasion_pct%%%)。</font>"
"card_45_name" "<font color='#FF7043'>能量饮料</font>"
"card_45_description" "<b>+%max_bonus_pct%%% 移动速度,每分钟降低 %decay_pct_per_minute%%% 。</b><br/><font color='#AAAAAA'>每个新早晨恢复至 %max_bonus_pct%%% 。</font>"
"card_46_name" "<font color='#29B6F6'>法力回流</font>"
"card_46_description" "<b>将你受到伤害的 %damage_to_mana_pct%%% 转化为魔法恢复。</b>"
"card_47_name" "<font color='#FFCA28'>良好开局</font>"
"card_47_description" "<b>游戏开始时,英雄等级 +1。</b>随后 3 分钟内,获得的经验提高 %exp_bonus_pct%%%。"
"card_47_exp_bonus_pct" "经验加成:"
"card_47_exp_boost_duration_sec" "加成持续时间:"
"card_48_name" "<font color='#B388FF'>保险单</font>"
"card_48_description" "<b>每夜一次:受到伤害后若生命低于 %trigger_hp_pct%%% ,恢复 %shield_heal_max_hp_pct%%% 最大生命并获得 %incoming_damage_reduction_pct%%% 减伤,持续 %insurance_duration% 秒。</b>"
"card_49_name" "<font color='#26C6DA'>第二意见</font>"
"card_49_description" "<b>获得时:额外进行一次卡牌选择。</b><br/><font color='#AAAAAA'>每个新早晨:当日首次需花费水晶的重掷免费。</font>"
"card_50_name" "<font color='#AB47BC'>传说甄选</font>"
"card_50_description" "<b>获得时:从三张随机传说卡牌中选择一张(全目录,不含固有传说)。</b>"
"card_51_name" "<font color='#FFD54F'>迈达斯胸甲</font>"
"card_51_description" "<b>受到伤害时,获得相当于该伤害 %gold_from_damage_taken_pct%%% 的金币。</b> 受到的伤害增加 %incoming_damage_base_pct%%%,且每累计受到 100 点伤害再增加 %incoming_damage_per_100_taken%%%。<br/>每个早晨的金币上限:每张复制为 <b>%morning_gold_cap%</b>(黎明时重置)。<br/><font color='#AAAAAA'>贪婪:每 250 经济值 1 层;每层 +1 全属性。</font>"
"card_51_morning_gold_cap" "早晨金币上限:"
"card_52_name" "<font color='#EF5350'>血契</font>"
"card_52_description" "<b>每有一张此卡,每个夜晚缩短 %night_duration_reduce_sec% 秒。</b><br/><font color='#AAAAAA'>但敌人的全部属性每张提高 %enemy_stats_bonus_pct%%% 。</font>"
"card_53_name" "<font color='#26C6DA'>灵魂回响</font>"
"card_53_description" "<b>若你已拥有<i>精神力量</i>,再次选到该卡会立刻额外触发一次卡牌选择。</b><br/><font color='#AAAAAA'>额外选项数:%extra_card_choices%。</font>"
"card_54_name" "<font color='#8E2430'><font color='#ff2400'>诅咒</font>·智力</font>"
"card_54_description" "<b>英雄每级:+%intellect_per_level% 智力,但 -%strength_penalty_per_level% 力量与 -%agility_penalty_per_level% 敏捷。</b><br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"card_55_name" "<font color='#66BB6A'>霍默的活力</font>"
"card_55_description" "<b>使 npc_homer 的最大生命值提高 %max_health_bonus_pct%%% 。</b>"
"card_56_name" "<font color='#FF7043'>霍默之刺</font>"
"card_56_description" "<b>当 npc_homer 受到敌方小兵伤害时,将该伤害的 %creep_reflect_pct%%% 反弹给攻击者。</b>"
"card_57_name" "<font color='#90CAF9'>命运之镜</font>"
"card_57_description" "<b>拾取时一次性触发:镜像你当前的卡池,并将其中所有卡牌复制一份。</b>"
"card_58_name" "<font color='#81C784'>狂野生长</font>"
"card_58_description" "<b>游戏开始时额外获得 %extra_selections_on_start% 次选卡机会。</b>黎明不再出现常规选卡。<br/><font color='#AAAAAA'>开局每次额外选卡提供 %cards_per_selection% 张卡牌。</font>"
"card_59_name" "<font color='#42A5F5'>经验之礼</font>"
"card_59_description" "<b>拾取时一次性获得 %xp_reward% 经验。</b><br/><font color='#AAAAAA'>仅通过「愿望卡」获得;不能加入卡组。</font>"
"card_59_xp_reward" "经验:"
"card_60_name" "<font color='#FBC02D'>黄金之礼</font>"
"card_60_description" "<b>拾取时一次性获得 %gold_reward% 金币。</b><br/><font color='#AAAAAA'>仅通过「愿望卡」获得;不能加入卡组。</font>"
"card_60_gold_reward" "金币:"
"card_61_name" "<font color='#26C6DA'>水晶之礼</font>"
"card_61_description" "<b>拾取时一次性获得 %crystals_reward% 水晶。</b><br/><font color='#AAAAAA'>仅通过「愿望卡」获得;不能加入卡组。</font>"
"card_61_crystals_reward" "水晶:"
"card_62_name" "<font color='#CE93D8'>许愿卡</font>"
"card_62_description" "<b>拾取时一次性开启 3 选 1:经验之礼、黄金之礼或水晶之礼。</b>"
"card_63_name" "<font color='#BA68C8'>幸存者契约</font>"
"card_63_description" "<b>若你整晚未阵亡,则在黎明额外获得一次 %bonus_card_choices% 选卡。</b>"
"card_63_bonus_card_choices" "额外选卡次数:"
"card_64_name" "<font color='#EF5350'>狼性直觉</font>"
"card_64_description" "<b>攻击生命值低于 %hp_threshold_pct%%% 的目标时,下一击必定暴击。</b><br/><font color='#AAAAAA'>使用你当前已有的暴击来源。</font>"
"card_65_name" "<font color='#F06292'>血色刻印</font>"
"card_65_description" "<b>若目标生命值为 %target_hp_full_pct%%% ,该次攻击必定暴击并造成 %crit_multiplier_pct%%% 伤害。</b>"
"card_66_name" "<font color='#F06292'>命运之刃</font>"
"card_66_description" "<b>施放技能后,你的下一次攻击会额外造成魔法伤害,数值等于你当前生命值的 %bonus_from_health_pct%%% 与当前魔法值的 %bonus_from_mana_pct%%% 之和。</b>"
"card_67_name" "<font color='#F06292'>泰坦之心</font>"
"card_67_description" "<b>每点力量会使你的生命值提高 %hp_per_strength%,并使你的输出伤害提高 %outgoing_pct_per_strength%%%.</b><br/><b>攻击有 %proc_chance_pct%%% 的概率触发额外伤害(基于最大生命值,%bonus_damage_from_max_hp_pct%%%),冷却 %proc_cooldown_sec% 秒。</b>"
"card_68_name" "<font color='#CE93D8'>三重债契</font>"
"card_68_description" "<b>立刻为英雄叠加 %curse_stacks% 层诅咒,并将本卡再次洗入牌池,随后从 %cursed_offer_slots% 张随机卡牌中选择 1 张。</b><br/><font color='#AAAAAA'>通常从牌池中的诅咒牌里抽取;若无可用诅咒牌,则不展示额外选择。</font><br/><font color='#AAAAAA'>若已拥有「诅咒契约」:选项为牌池中任意三张随机卡牌(不限诅咒牌)。</font>"
"card_69_name" "<font color='#B39DDB'>诅咒契约</font>"
"card_69_description" "<b>其余所有卡牌:其目录中的数值降低 %other_cards_effectiveness_pct%%%。</b><br/><b>英雄每有一层诅咒:+%outgoing_damage_per_curse_stack_pct%%% 输出伤害。</b><br/><font color='#AAAAAA'>不削弱本卡自身参数;不使用目录数字的特效不受影响。获得本卡后,之后每次从选卡领取卡牌都会叠加诅咒(此前已领取的不补算)。</font>"
"card_70_name" "<font color='#90CAF9'>狂怒护符</font>"
"card_70_description" "<b>每点当前怒气使受到的伤害降低 %incoming_reduction_per_rage_pct%%% 。</b><br/><font color='#AAAAAA'>仅对有怒气资源的英雄生效;无怒气则无减伤。</font>"
"card_71_name" "<font color='#EF9A9A'>重负诅咒</font>"
"card_71_description" "<b>每层诅咒:最大生命值 +%max_health_pct_per_curse_stack%%% 。</b><br/><b>每秒对自身造成相当于最大生命值 %self_damage_max_hp_pct_per_sec%%% 的纯粹伤害。</b>"
"card_72_name" "<font color='#90CAF9'>怒意疾速</font>"
"card_72_description" "<b>冷却时间缩短 %cooldown_reduction_pct%%% 。</b><br/><font color='#AAAAAA'>仅对有怒气资源的英雄生效;其他英雄不获得加速。</font>"
"card_73_name" "<font color='#4FC3F7'>海军上将朗姆酒</font>"
"card_73_description" "<b>%deferred_damage_pct%%% 的承受伤害会被延迟,并在 %deferred_dot_duration_sec% 秒内以相等份额的纯粹伤害结算。</b><br/><font color='#AAAAAA'>其余伤害仍立即结算;延迟部分仍可能致死。</font>"
"card_74_name" "<font color='#A5D6A7'>狙击镜</font>"
"card_74_description" "<b>暴击伤害倍率 +%crit_mult_bonus_pct%</b>(在基础 100%% 的暴击倍率上叠加)。<br/><b>半径 %aura_radius% 内的敌人失去相当于当前护甲 %enemy_armor_reduction_pct%%% 的护甲。</b><br/><font color='#AAAAAA'>停留在光环内时会持续重算。</font>"
"card_75_name" "<font color='#4FC3F7'>法力冲击</font>"
"card_75_description" "<b>每 %blast_interval_sec% 秒消耗 %mana_cost_pct%%% 最大法力</b>%blast_delay_sec% 秒后对半径 %blast_radius% 内的敌人造成 <b>%base_damage%</b> + 最大法力 <b>%damage_from_max_mana_pct%%%</b> 的<b>纯粹伤害</b>。<br/><font color='#AAAAAA'>在 %search_radius% 搜索半径内选择能命中最多敌人的爆炸中心。</font>"
"card_76_name" "<font color='#4FC3F7'>法术共鸣</font>"
"card_76_description" "<b>施放技能后</b>对半径 %radius% 内最多 <b>%target_count%</b> 名最近敌人各造成相当于<b>当前法力</b> <b>%mana_damage_pct%%%</b> 的<b>魔法伤害</b>。<br/><b>按实际造成的伤害</b>为自身<b>恢复生命</b>。<br/><font color='#AAAAAA'>物品与开关技能不触发,目标须可见。</font>"
"card_77_name" "<font color='#4FC3F7'>法力护盾</font>"
"card_77_description" "<b>最多 %damage_reduction_pct%%% 所受伤害</b>可被吸收,每吸收 1 点伤害消耗 <b>%mana_per_mitigated_damage% 法力</b>。<br/><font color='#AAAAAA'>法力不足时按现有法力尽可能减免。</font>"
"card_78_name" "<font color='#4FC3F7'>法力脉冲</font>"
"card_78_description" "<b>每次施放技能</b>获得持续 <b>%stack_duration_sec% 秒</b> 的层数:<b>+%max_mana_pct_per_stack%%%</b> 最大法力。<br/><font color='#AAAAAA'>层数可叠加;物品与开关技能不触发。按施放时的最大法力计算。</font>"
"card_79_name" "<font color='#FFD700'>抉择回响</font>"
"card_79_description" "<b>下一次选卡</b>会重复:选定卡牌后<b>再获得一张相同的</b>。<br/><font color='#AAAAAA'>仅触发一次。不会重复:空卡(404)、神话品质、霜之哀伤及其碎片。</font>"
"card_80_name" "<font color='#FFD700'>霜之哀伤</font>"
"card_80_description" "<b>先天诅咒之刃。</b>立即向牌库混入<b>3块碎片</b>(剑身、剑柄、剑魂)。在选卡中集齐三块即可<b>重铸完整的霜之哀伤</b>:诅咒不再增加<b>受到</b>的伤害,改为每层<b>+%outgoing_damage_per_curse_stack_pct%%% 输出伤害</b>。<br/><font color='#AAAAAA'>每块碎片获得时叠加1层诅咒。碎片无法在商店购买。无法被「命运之镜」与「抉择回响」复制。</font>"
"card_81_name" "<font color='#B0BEC5'>碎片:剑刃</font>"
"card_81_description" "<b>霜之哀伤剑刃。</b>+%outgoing_damage_pct%%% 输出伤害,+%spell_amp_pct%%% 技能增强。获得时叠加<b>1层诅咒</b>。<br/><font color='#AAAAAA'>与剑柄、剑魂一起集齐以铸成神剑。</font>"
"card_82_name" "<font color='#B0BEC5'>碎片:剑柄</font>"
"card_82_description" "<b>霜之哀伤剑柄。</b>+%max_health_pct%%% 最大生命,+%max_mana_pct%%% 最大法力(法力加成在获得时固定)。获得时叠加<b>1层诅咒</b>。<br/><font color='#AAAAAA'>与剑刃、剑魂一起集齐以铸成神剑。</font>"
"card_83_name" "<font color='#B0BEC5'>碎片:剑魂</font>"
"card_83_description" "<b>霜之哀伤剑魂。</b>+%model_scale_pct%%% 模型体型,+%physical_vampirism_pct%%% 物理与 +%magical_vampirism_pct%%% 技能吸血。获得时叠加<b>1层诅咒</b>。<br/><font color='#AAAAAA'>与剑刃、剑柄一起集齐以铸成神剑。</font>"
"card_84_name" "<font color='#4FC3F7'>小型法力狂潮</font>"
"card_84_description" "<b>获得时仅触发一次:技能增强等于获得瞬间最大法力值的 %spell_amp_from_mana_pct%%% 。</b>数值永久锁定。<br/><font color='#AAAAAA'>仅通过「法力狂潮」(3级)获得;无法加入卡组。</font>"
"card_84_spell_amp_from_mana_pct" "来自法力的技能增强:"
"card_85_name" "<font color='#4DD0E1'>钓鱼</font>"
"card_85_description" "获得时开启<b>包含 %bonus_card_choices% 张卡的额外选卡</b>,将本卡重新混入卡组池,并向卡池加入<b>%slag_pool_copies%</b>份炉渣——无效果的空卡,只能从卡池抽到。<br/><font color='#AAAAAA'>额外选卡的选项数量随卡牌等级提升。炉渣不能加入卡组,也无法升级。</font>"
"card_85_bonus_card_choices" "额外选卡选项数:"
"card_85_slag_pool_copies" "混入炉渣:"
"card_86_name" "<font color='#6D6D6D'>炉渣</font>"
"card_86_description" "<font color='#6D6D6D'>无效果的空卡。</font>仅通过「钓鱼」混入卡池。选择炉渣不会获得任何卡牌,但会消耗其在卡池中的权重。"
"card_87_name" "<font color='#D26BFF'>炉渣之王</font>"
"card_87_description" "<b>卡池中每有一张未被选中的「炉渣」:</b>力量、敏捷、智力 +%attr_pct_per_slag%%% 。"
"card_88_name" "<font color='#4FC3F7'>诱饵</font>"
"card_88_description" "每当你获得「炉渣」时,立即获得 %free_rerolls_on_slag% 次免费重随。"
"card_404_name" "<font color='#008080'>空卡</font>"
"card_404_description" "<font color='#008080'>无效效果</font>"
//卡牌修饰符提示
"dota_tooltip_modifier_modifier_card_1" "Bloodway"
"dota_tooltip_modifier_modifier_card_1_Description" "<b>+%vampirism_bonus%% 对吸血鬼</b><br/><font color='#AAAAAA'>+%damage_multiplier%% 对每单位吸血鬼的所有物理伤害</font>"
"dota_tooltip_modifier_modifier_card_2" "光笔"
"dota_tooltip_modifier_modifier_card_2_Description" "<b>移动速度:</b> +%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%。<b>移速上限:</b> %dMODIFIER_PROPERTY_MOVESPEED_LIMIT%。<br/><b>基础攻击间隔:</b> %dMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%。<br/><font color='#4ECDC4'>3 级时可穿过单位。</font>"
"dota_tooltip_modifier_modifier_card_63" "幸存者契约"
"dota_tooltip_modifier_modifier_card_63_Description" "<b>被动:</b>若你整晚未阵亡,则在黎明额外获得一次 %bonus_card_choices% 选卡。"
"dota_tooltip_modifier_modifier_card_64" "狼性直觉"
"dota_tooltip_modifier_modifier_card_64_Description" "<b>攻击生命值低于 %hp_threshold_pct%%% 的目标时:</b>下一击必定暴击。<br/><font color='#AAAAAA'>使用你当前已有的暴击来源。</font>"
"dota_tooltip_modifier_modifier_card_65" "血色刻印"
"dota_tooltip_modifier_modifier_card_65_Description" "<b>若目标生命值为 %target_hp_full_pct%%% </b>下一击必定暴击,倍率为 %crit_multiplier_pct%%%."
"dota_tooltip_modifier_modifier_card_66" "命运之刃"
"dota_tooltip_modifier_modifier_card_66_Description" "<b>层数:</b>%dMODIFIER_PROPERTY_TOOLTIP%。<br/>施放技能后,下一次攻击会消耗 1 层并造成额外魔法伤害:当前生命值的 %bonus_from_health_pct%%% + 当前魔法值的 %bonus_from_mana_pct%%%."
"dota_tooltip_modifier_modifier_card_69" "诅咒契约"
"dota_tooltip_modifier_modifier_card_69_Description" "<b>每层诅咒:</b> +%outgoing_damage_per_curse_stack_pct%%% 输出伤害。"
"dota_tooltip_modifier_modifier_card_70" "狂怒护符"
"dota_tooltip_modifier_modifier_card_70_Description" "<b>怒气减伤:</b>每点当前怒气降低 %incoming_reduction_per_rage_pct%%% 承受伤害(仅怒气英雄)。"
"dota_tooltip_modifier_modifier_card_71" "重负诅咒"
"dota_tooltip_modifier_modifier_card_71_Description" "<b>每层诅咒最大生命 +%max_health_pct_per_curse_stack%%% 。</b><br/><b>每秒:</b>最大生命值的 %self_damage_max_hp_pct_per_sec%%% 纯粹伤害(自身)。"
"dota_tooltip_modifier_modifier_card_72" "怒意疾速"
"dota_tooltip_modifier_modifier_card_72_Description" "<b>冷却缩短:</b>%cooldown_reduction_pct%%%(仅怒气英雄)。"
"dota_tooltip_modifier_modifier_card_73" "海军上将朗姆酒"
"dota_tooltip_modifier_modifier_card_73_Description" "<b>延迟承受:</b>%deferred_damage_pct%%% 的伤害延后;该部分在 %deferred_dot_duration_sec% 秒内以纯粹伤害分段结算。"
"dota_tooltip_modifier_modifier_card_74" "狙击镜"
"dota_tooltip_modifier_modifier_card_74_Description" "<b>暴击倍率:</b>+%crit_mult_bonus_pct%。<br/><b>光环半径</b> %aura_radius%;敌人按当前护甲失去 %enemy_armor_reduction_pct%%%。"
"dota_tooltip_modifier_modifier_card_75" "法力冲击"
"dota_tooltip_modifier_modifier_card_75_Description" "<b>每 %blast_interval_sec% 秒:</b>消耗 %mana_cost_pct%%% 法力,造成 %base_damage% + %damage_from_max_mana_pct%%% 最大法力的纯粹伤害,半径 %blast_radius%。"
"dota_tooltip_modifier_modifier_card_76" "法术共鸣"
"dota_tooltip_modifier_modifier_card_76_Description" "<b>施放技能后:</b>最多 %target_count% 名敌人,半径 %radius%,各造成当前法力 %mana_damage_pct%%% 魔法伤害。治疗量等于造成的伤害。"
"dota_tooltip_modifier_modifier_card_77" "法力护盾"
"dota_tooltip_modifier_modifier_card_77_Description" "<b>吸收:</b>最多 %damage_reduction_pct%%% 伤害,每吸收 1 点消耗 %mana_per_mitigated_damage% 法力。"
"dota_tooltip_modifier_modifier_card_78" "法力脉冲"
"dota_tooltip_modifier_modifier_card_78_Description" "<b>施放技能:</b>层数 +%max_mana_pct_per_stack%%% 最大法力,持续 %stack_duration_sec% 秒。"
"dota_tooltip_modifier_modifier_card_78_mana_stack" "法力脉冲"
"dota_tooltip_modifier_modifier_card_78_mana_stack_Description" "<b>+%max_mana_pct_per_stack%%%</b> 最大法力。"
"dota_tooltip_modifier_modifier_card_79" "抉择回响"
"dota_tooltip_modifier_modifier_card_79_Description" "<b>等待下次选卡:</b>所选卡牌将再获得一次(空卡、神话品质与霜之哀伤除外)。"
"dota_tooltip_modifier_modifier_card_80" "霜之哀伤(未铸成)"
"dota_tooltip_modifier_modifier_card_80_Description" "<b>已收集碎片:</b>%dMODIFIER_PROPERTY_TOOLTIP% / 3。从选卡中取得剑刃、剑柄与剑魂。"
"dota_tooltip_modifier_modifier_card_80_pact_complete" "霜之哀伤"
"dota_tooltip_modifier_modifier_card_80_pact_complete_Description" "<b>神剑铸成。</b>诅咒改为每层 +%outgoing_damage_per_curse_stack_pct%%% 输出伤害(不再增加受到的伤害)。当前层数:%dMODIFIER_PROPERTY_TOOLTIP%。"
"dota_tooltip_modifier_modifier_card_81" "霜之哀伤·剑刃"
"dota_tooltip_modifier_modifier_card_81_Description" "<b>输出伤害:</b> +%outgoing_damage_pct%%%。<b>技能增强:</b> +%spell_amp_pct%%%."
"dota_tooltip_modifier_modifier_card_82" "霜之哀伤·剑柄"
"dota_tooltip_modifier_modifier_card_82_Description" "<b>最大生命:</b> +%max_health_pct%%%。<b>最大法力:</b> +%max_mana_pct%%%(获得时固定加成)。"
"dota_tooltip_modifier_modifier_card_83" "霜之哀伤·剑魂"
"dota_tooltip_modifier_modifier_card_83_Description" "<b>体型:</b> +%model_scale_pct%%%。<b>吸血:</b> +%physical_vampirism_pct%%% 物理,+%magical_vampirism_pct%%% 技能。"
"dota_tooltip_modifier_modifier_card_84" "小型法力狂潮"
"dota_tooltip_modifier_modifier_card_84_Description" "<b>技能增强(获得时锁定):</b> +%dMODIFIER_PROPERTY_TOOLTIP%%% 。"
"dota_tooltip_modifier_modifier_card_3" "精神力量"
"dota_tooltip_modifier_modifier_card_3_Description" "<b>+%damage_pct%% 对所有物理和魔法伤害。</b>"
"dota_tooltip_modifier_modifier_card_4" "精神的狂暴"
"dota_tooltip_modifier_modifier_card_4_Description" "<b>将 %card_bonus% 的精神力量卡混入玩家池。</b>"
"dota_tooltip_modifier_modifier_card_5" "卡片疯狂"
"dota_tooltip_modifier_modifier_card_5_Description" "<b>对在本卡之前获得的每张牌,提供 %card_bonus_pct%% 的力量、敏捷与智力加成。</b>"
"dota_tooltip_modifier_modifier_card_6" "快乐的手"
"dota_tooltip_modifier_modifier_card_6_Description" "<b>额外选卡。</b> 每次选卡至少 %min_card_choice% 张。"
"dota_tooltip_modifier_modifier_card_7" "Curse 日食"
"dota_tooltip_modifier_modifier_card_7_Description" "<font color='#5c5cff'>夜间:</font><br><b><font color='#00ff00'>+%daynight_bonus_pct%%</font> 所有属性。<br><font color='#ffff00'>白天:</font><br><font color='#ff2400'>-%daynight_bonus_pct%%</font> 所有属性。</b>"
"dota_tooltip_modifier_modifier_card_8" "Curse spray heart"
"dota_tooltip_modifier_modifier_card_8_Description" "<b>每次击杀,英雄都会永远失去 %damage_bonus_health_decress% 的生命值,同时还会永久增加 %damage_bonus_health_decress%</b> 的伤害。仅在拥有者生命值不低于 %stack_health_threshold% 时,击杀才会叠加层数。<br/>卡牌层数:%dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_9" "Curse alak midas"
"dota_tooltip_modifier_modifier_card_9_Description" "<b>+1 贪婪层数。</b> 击杀额外金币:每张复制提供 <font color='#c9a000'>+%kill_gold_bonus_pct%%% 的目标赏金</font>。属性加成见「贪婪」 buff。<br/><b>死亡时:</b>失去全部金币,并按复制数随机失去物品。"
"dota_tooltip_modifier_modifier_card_10" "灰烬烙印"
"dota_tooltip_modifier_modifier_card_10_Description" "<b>攻击会施加持续 %debuff_duration% 秒的减益。</b><br/><font color='#AAAAAA'>目标每有 1 层燃烧(modifier_general_fired),承受的伤害提高 %incoming_damage_per_fired_stack_pct%%% ,最多提高 %max_incoming_damage_bonus_pct%%% 。该加成仅对卡牌拥有者造成的伤害生效。</font>"
"dota_tooltip_modifier_modifier_card_11" "雄心壮志"
"dota_tooltip_modifier_modifier_card_11_Description" "<b>按等级提升主属性。</b><br/><font color='#AAAAAA'>若主属性不是全才:每级主属性 +%primary_attribute_bonus_per_level% 。若主属性是全才:每级全属性 +%universal_all_bonus_per_level% 。</font>"
"dota_tooltip_modifier_modifier_card_12" "夜渊之眼"
"dota_tooltip_modifier_modifier_card_12_Description" "<b>每隔 %scan_interval% 秒,标记 %scan_radius% 范围内最强敌人,持续 %mark_duration% 秒</b><br/><font color='#AAAAAA'>对被标记目标:造成 +%bonus_damage_pct%%% 额外伤害。击杀被标记目标时,回复最大生命值的 %on_kill_heal_pct%%% 并获得 +%on_kill_mana% 法力。对首领时,额外伤害降低 %boss_penalty_pct%%% 。</font>"
"dota_tooltip_modifier_modifier_card_13" "燃渊之眼"
"dota_tooltip_modifier_modifier_card_13_Description" "<b>每次攻击施加 %fired_stacks_on_hit% 层燃烧</b><br/><font color='#AAAAAA'>有 %explosion_chance_pct%%% 几率使目标在 %explosion_radius% 半径内爆炸。爆炸伤害:(燃烧层数 × %explosion_damage_per_stack%) + 攻击者伤害。</font>"
"dota_tooltip_modifier_modifier_card_14" "炼狱弹射"
"dota_tooltip_modifier_modifier_card_14_Description" "<b>攻击有 %proc_chance_pct%%% 几率点燃目标,并在 %ricochet_radius% 半径内发射弹射投射物</b><br/><font color='#AAAAAA'>主目标:基于攻击伤害造成 +%main_target_bonus_damage_pct%%% 魔法伤害,并施加 %fired_stacks% 层燃烧。每次弹射都会触发一次独立攻击,造成 %ricochet_damage_pct%%% 攻击伤害,并施加 %fired_stacks% 层燃烧。</font>"
"dota_tooltip_modifier_modifier_card_15" "赤红镰刃"
"dota_tooltip_modifier_modifier_card_15_Description" "<b>提供固定 %base_crit_chance_pct%%% 的自定义暴击几率。</b><br/><font color='#AAAAAA'>暴击伤害随幸运值成长:%crit_multiplier_pct%%% + 每 1 点 Luck 提升 %crit_multiplier_bonus_pct_per_luck%%% 。</font>"
"dota_tooltip_modifier_modifier_card_16" "虚空碎片"
"dota_tooltip_modifier_modifier_card_16_Description" "<b>每击杀一个敌人获得 1 层(最多 %max_stacks% 层)。</b><br/><font color='#AAAAAA'>每层提供 +%spell_amp_per_stack_pct%%% 技能增强。</font><br/>卡牌层数:%dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_17" "诅咒·血手"
"dota_tooltip_modifier_modifier_card_17_Description" "<b>攻击时,若生命值高于 %min_health_pct_to_activate%%% ,英雄会消耗最大生命值的 %health_cost_pct%%% 。</b><br/><font color='#AAAAAA'>消耗的生命值转化为纯粹伤害;每层诅咒使伤害再乘以 (1 + 层数 × %curse_damage_pct_per_curse_stack%% / 100)。</font>"
"dota_tooltip_modifier_modifier_card_18" "幸运眼镜"
"dota_tooltip_modifier_modifier_card_18_Description" "<b>被动提供 +%base_luck_bonus% 幸运值。</b><br/><font color='#AAAAAA'>另外每拿取一张卡牌,额外获得 +%luck_per_card_taken% 幸运值。</font>"
"dota_tooltip_modifier_modifier_card_19" "空衣和服"
"dota_tooltip_modifier_modifier_card_19_Description" "<b>攻击有 %ghost_step_chance_pct%%% 概率触发“幽步”,持续 %ghost_step_duration% 秒。</b><br/><font color='#AAAAAA'>效果期间:+%ghost_step_move_speed_pct%%% 移动速度,+%ghost_step_evasion_pct%%% 闪避,并可穿过单位。</font>"
"dota_tooltip_modifier_modifier_card_20" "黄金战靴"
"dota_tooltip_modifier_modifier_card_20_Description" "<b>每拥有 %gold_per_step% 金币,提供 +%move_speed_pct_per_step%%% 移动速度。</b><br/><font color='#AAAAAA'>移除移动速度上限。</font>"
"dota_tooltip_modifier_modifier_card_21" "烈日之刃"
"dota_tooltip_modifier_modifier_card_21_Description" "<b>每次攻击 npc_wave 类型单位时,都会造成额外纯粹伤害。</b><br/><font color='#AAAAAA'>额外伤害:%wave_pure_damage_base% + 持有者攻击力。</font>"
"dota_tooltip_modifier_modifier_card_22" "黎明金币"
"dota_tooltip_modifier_modifier_card_22_Description" "<b>下次清晨:</b>%dMODIFIER_PROPERTY_TOOLTIP% 金币。<br/><font color='#AAAAAA'>每过一夜金额减少。</font>"
"dota_tooltip_modifier_modifier_card_23" "黄金增长"
"dota_tooltip_modifier_modifier_card_23_Description" "<b>每 %gold_tick_interval_sec% 秒获得额外金币,数额为当前金币的 %gold_income_pct_per_minute%%% 。</b>"
"dota_tooltip_modifier_modifier_card_24" "黄金之手"
"dota_tooltip_modifier_modifier_card_24_Description" "<b>每拥有 %gold_per_step% 金币,英雄获得 +%attack_damage_per_step%%% 攻击力和 +%spell_amp_per_step_pct%%% 技能增强。</b>"
"dota_tooltip_modifier_modifier_card_25" "法力核心"
"dota_tooltip_modifier_modifier_card_25_Description" "<b>每有 %mana_per_step% 当前法力,英雄获得 +%spell_amp_per_step_pct%%% 技能增强和 +%mana_regen_per_step% 法力回复。</b>"
"dota_tooltip_modifier_modifier_card_26" "暗影誓约"
"dota_tooltip_modifier_modifier_card_26_Description" "<b>英雄生命值不会低于 1。</b><br/><font color='#AAAAAA'>当生命值低于 %trigger_health_threshold% 时,英雄进入隐身并每秒回复最大生命值的 %heal_pct_per_second%%% 。效果结束后进入 %cooldown_seconds% 秒冷却。</font>"
"dota_tooltip_modifier_modifier_card_27" "法力之刃"
"dota_tooltip_modifier_modifier_card_27_Description" "<b>英雄当前法力值的 %mana_to_damage_pct%%% 会转化为攻击伤害。</b>"
"dota_tooltip_modifier_modifier_card_28" "血刃"
"dota_tooltip_modifier_modifier_card_28_Description" "<b>英雄当前生命值的 %health_to_damage_pct%%% 会转化为攻击伤害。</b>"
"dota_tooltip_modifier_modifier_card_29" "血月"
"dota_tooltip_modifier_modifier_card_29_Description" "<b>夜晚提供 +%night_vampirism_pct%%% 物理吸血,并使受到的伤害降低 %night_incoming_damage_reduce_pct%%% 。</b>"
"dota_tooltip_modifier_modifier_card_30" "诅咒·成长"
"dota_tooltip_modifier_modifier_card_30_Description" "<b>英雄每级:+%strength_per_level% 力量,但 -%agility_penalty_per_level% 敏捷与 -%intellect_penalty_per_level% 智力。</b><br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"dota_tooltip_modifier_modifier_card_31" "诅咒·敏捷"
"dota_tooltip_modifier_modifier_card_31_Description" "<b>英雄每级:+%agility_per_level% 敏捷,但 -%strength_penalty_per_level% 力量与 -%intellect_penalty_per_level% 智力。</b><br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"dota_tooltip_modifier_modifier_card_32" "沙漏"
"dota_tooltip_modifier_modifier_card_32_Description" "<b>提供 +%base_cooldown_reduction_pct%%% 技能冷却缩减。</b><br/><font color='#AAAAAA'>英雄每次死亡后,该效果降低 %cooldown_loss_per_death_pct%%% 。</font><br/>获得卡牌后的死亡次数:%dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_33" "法力狂潮"
"dota_tooltip_modifier_modifier_card_33_Description" "<b>拾取时仅触发一次:最大法力值提高当前最大法力值的 %mana_increase_pct%%% 。</b><br/>额外法力(层数):%dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_34" "血之收割"
"dota_tooltip_modifier_modifier_card_34_Description" "<b>补刀击杀敌人时,恢复生命值:目标最大生命值的 %heal_from_enemy_max_hp_pct%%% + 你攻击伤害的 %heal_from_attack_damage_pct%%% 。</b>"
"dota_tooltip_modifier_modifier_card_35" "剧毒伤口"
"dota_tooltip_modifier_modifier_card_35_Description" "<b>攻击会使敌人中毒。中毒每次造成目标当前生命值的 %damage_current_hp_pct%%% 伤害。</b><br/><font color='#AAAAAA'>对 npc_boss 目标时,中毒伤害降为当前生命值的 %boss_damage_current_hp_pct%%% 。</font>"
"dota_tooltip_modifier_modifier_card_36" "水晶税"
"dota_tooltip_modifier_modifier_card_36_Description" "<b>每消耗 %crystals_per_step% 个水晶,获得 +%damage_pct_per_step%%% 造成伤害。</b><br/><font color='#AAAAAA'>上限:%max_bonus_pct%%% 。</font><br/>卡牌层数:%dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_37" "水晶袋"
"dota_tooltip_modifier_modifier_card_37_Description" "<b>拾取时立即获得 %base_crystals% 水晶,并按当前夜晚数每夜额外获得 %crystals_per_night% 水晶。</b>"
"dota_tooltip_modifier_modifier_card_38" "水晶黎明"
"dota_tooltip_modifier_modifier_card_38_Description" "<b>每到新一天开始时,你当前的水晶会乘以 %multiplier%x。</b>"
"dota_tooltip_modifier_modifier_card_39" "水晶兑换器"
"dota_tooltip_modifier_modifier_card_39_Description" "<b>拾取时仅触发一次:将你所有水晶按每枚水晶 %gold_per_crystal% 金币的汇率兑换为金币。</b>"
"dota_tooltip_modifier_modifier_card_40" "金币兑换器"
"dota_tooltip_modifier_modifier_card_40_Description" "<b>拾取时仅触发一次:将你所有金币按每枚水晶需 %gold_per_crystal% 金币的汇率兑换为水晶(不足一枚水晶的金币会保留)。</b>"
"dota_tooltip_modifier_modifier_card_41" "双刃储备"
"dota_tooltip_modifier_modifier_card_41_Description" "<b>将利刃洗入抽取池。2级:立即选择;3级:各多 1 张入池。</b>"
"dota_tooltip_modifier_modifier_card_42" "求知若渴"
"dota_tooltip_modifier_modifier_card_42_Description" "<b>提高获得的经验值 %exp_bonus_pct%%% 。</b>"
"dota_tooltip_modifier_modifier_card_43" "快手"
"dota_tooltip_modifier_modifier_card_43_Description" "<b>基础攻击间隔:</b> %dMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%"
"dota_tooltip_modifier_modifier_card_44" "苍蓝疾风"
"dota_tooltip_modifier_modifier_card_44_Description" "<b>+%bonus_move_speed%%% 移动速度,+%bonus_evasion%%% 闪避。</b><br/><font color='#AAAAAA'>每点幸运:两者再 +%luck_bonus_pct_per_point%%%(闪避上限 %max_evasion_pct%%%)。</font>"
"dota_tooltip_modifier_modifier_card_45" "能量饮料"
"dota_tooltip_modifier_modifier_card_45_Description" "<b>+%max_bonus_pct%%% 移动速度,每分钟降低 %decay_pct_per_minute%%% 。</b><br/><font color='#AAAAAA'>每个新早晨恢复至 %max_bonus_pct%%% 。</font><br/>当前移速加成:%dMODIFIER_PROPERTY_TOOLTIP%%%"
"dota_tooltip_modifier_modifier_card_46" "法力回流"
"dota_tooltip_modifier_modifier_card_46_Description" "<b>将你受到伤害的 %damage_to_mana_pct%%% 转化为魔法恢复。</b>"
"dota_tooltip_modifier_modifier_card_47" "良好开局"
"dota_tooltip_modifier_modifier_card_47_Description" "<b>经验获取加成:</b> +%dMODIFIER_PROPERTY_TOOLTIP%%%。剩余时间见增益条。"
"dota_tooltip_modifier_modifier_card_48" "保险单"
"dota_tooltip_modifier_modifier_card_48_Description" "<b>每夜一次:受到伤害后若生命低于 %trigger_hp_pct%%% ,恢复 %shield_heal_max_hp_pct%%% 最大生命并获得 %incoming_damage_reduction_pct%%% 减伤,持续 %insurance_duration% 秒。</b>"
"dota_tooltip_modifier_modifier_card_49" "第二意见"
"dota_tooltip_modifier_modifier_card_49_Description" "<b>获得时:额外进行一次卡牌选择。</b><br/><font color='#AAAAAA'>每个新早晨:当日首次需花费水晶的重掷免费。</font>"
"dota_tooltip_modifier_modifier_card_50" "传说甄选"
"dota_tooltip_modifier_modifier_card_50_Description" "<b>获得时:从三张随机传说卡牌中选择一张(全目录,不含固有传说)。</b>"
"dota_tooltip_modifier_modifier_card_10_debuff" "灰烬烙印(减益)"
"dota_tooltip_modifier_modifier_card_10_debuff_Description" "<b>攻击会施加持续 %debuff_duration% 秒的减益。</b><br/><font color='#AAAAAA'>目标每有 1 层燃烧(modifier_general_fired),承受的伤害提高 %incoming_damage_per_fired_stack_pct%%% ,最多提高 %max_incoming_damage_bonus_pct%%% 。该加成仅对卡牌拥有者造成的伤害生效。</font>"
"dota_tooltip_modifier_modifier_card_12_marked" "夜渊之眼(标记)"
"dota_tooltip_modifier_modifier_card_12_marked_Description" "<b>每隔 %scan_interval% 秒,标记 %scan_radius% 范围内最强敌人,持续 %mark_duration% 秒</b><br/><font color='#AAAAAA'>对被标记目标:造成 +%bonus_damage_pct%%% 额外伤害。击杀被标记目标时,回复最大生命值的 %on_kill_heal_pct%%% 并获得 +%on_kill_mana% 法力。对首领时,额外伤害降低 %boss_penalty_pct%%% 。</font>"
"dota_tooltip_modifier_modifier_card_19_ghost_step" "空衣和服(幽步)"
"dota_tooltip_modifier_modifier_card_19_ghost_step_Description" "<b>攻击有 %ghost_step_chance_pct%%% 概率触发“幽步”,持续 %ghost_step_duration% 秒。</b><br/><font color='#AAAAAA'>效果期间:+%ghost_step_move_speed_pct%%% 移动速度,+%ghost_step_evasion_pct%%% 闪避,并可穿过单位。</font>"
"dota_tooltip_modifier_modifier_card_26_invisibility" "暗影誓约(隐身)"
"dota_tooltip_modifier_modifier_card_26_invisibility_Description" "<b>英雄生命值不会低于 1。</b><br/><font color='#AAAAAA'>当生命值低于 %trigger_health_threshold% 时,英雄进入隐身并每秒回复最大生命值的 %heal_pct_per_second%%% 。效果结束后进入 %cooldown_seconds% 秒冷却。</font>"
"dota_tooltip_modifier_modifier_card_35_poison" "剧毒伤口(中毒)"
"dota_tooltip_modifier_modifier_card_35_poison_Description" "<b>攻击会使敌人中毒。中毒每次造成目标当前生命值的 %damage_current_hp_pct%%% 伤害。</b><br/><font color='#AAAAAA'>对 npc_boss 目标时,中毒伤害降为当前生命值的 %boss_damage_current_hp_pct%%% 。</font>"
"dota_tooltip_modifier_modifier_card_48_insurance_buff" "保险单(护盾)"
"dota_tooltip_modifier_modifier_card_48_insurance_buff_Description" "<b>每夜一次:受到伤害后若生命低于 %trigger_hp_pct%%% ,恢复 %shield_heal_max_hp_pct%%% 最大生命并获得 %incoming_damage_reduction_pct%%% 减伤,持续 %insurance_duration% 秒。</b>"
"dota_tooltip_modifier_modifier_card_cursed" "诅咒(计数)"
"dota_tooltip_modifier_modifier_card_cursed_Description" "已选择的诅咒卡牌:%dMODIFIER_PROPERTY_TOOLTIP%。每层诅咒:受到的伤害 +5%%。"
"dota_tooltip_modifier_modifier_card_greed" "贪婪"
"dota_tooltip_modifier_modifier_card_greed_Description" "<b>贪婪层数:</b>图标数字为已拥有的贪婪卡牌数量。 <b>全属性加成:</b> %dMODIFIER_PROPERTY_TOOLTIP%(每 250 经济值 +1 力量、敏捷、智力,按层数叠加)。"
"dota_tooltip_modifier_modifier_card_51" "迈达斯胸甲"
"dota_tooltip_modifier_modifier_card_51_Description" "<b>受到的伤害:</b> +%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%。<br/><font color='#AAAAAA'>受伤获得金币(有早晨上限,黎明重置);每累计 100 点受伤,受到的伤害进一步增加。</font>"
"dota_tooltip_modifier_modifier_card_52" "血契"
"dota_tooltip_modifier_modifier_card_52_Description" "<b>全局卡牌效果:</b>每张使夜晚缩短 30 秒。<br/><font color='#AAAAAA'>副作用:敌人的全部属性每张提高 8%%。</font>"
"dota_tooltip_modifier_modifier_card_53" "灵魂回响"
"dota_tooltip_modifier_modifier_card_53_Description" "<b>若你已拥有精神力量:</b>再次选到该卡会立刻额外触发一次 %extra_card_choices% 选卡。"
"dota_tooltip_modifier_modifier_card_54" "智力诅咒"
"dota_tooltip_modifier_modifier_card_54_Description" "<b>英雄每级:</b>+%intellect_per_level% 智力,但 -%strength_penalty_per_level% 力量与 -%agility_penalty_per_level% 敏捷。<br/><font color='#AAAAAA'>该效果会按已获得的诅咒数量进行倍增。</font>"
"dota_tooltip_modifier_modifier_card_55" "霍默的活力"
"dota_tooltip_modifier_modifier_card_55_Description" "<b>被动:</b>使 npc_homer 的最大生命值提高 %max_health_bonus_pct%%% 。"
"dota_tooltip_modifier_modifier_card_56" "霍默之刺"
"dota_tooltip_modifier_modifier_card_56_Description" "<b>被动:</b>当 npc_homer 受到敌方小兵伤害时,将该伤害的 %creep_reflect_pct%%% 反弹给攻击者。"
"dota_tooltip_modifier_modifier_card_57" "命运之镜"
"dota_tooltip_modifier_modifier_card_57_Description" "<b>拾取时一次性触发:</b>镜像你当前的卡池,并将其中所有卡牌复制一份。"
"dota_tooltip_modifier_modifier_card_58" "狂野生长"
"dota_tooltip_modifier_modifier_card_58_Description" "<b>开局:</b>额外 %extra_selections_on_start% 次选卡,每次 %cards_per_selection% 张。<b>黎明</b>跳过常规选卡。"
//店铺
"store_title" "商店"
"store_tab_items" "物品"
"store_tab_cards" "地图"
"store_tab_arcade" "街机"
"store_tab_upgrades" "效果"
"store_tab_chatwheel" "聊天轮"
"store_tab_marketplace" "交易市场"
"store_tab_promotions" "促销"
"store_promotions_title" "可用促销"
"store_promotions_bundles_title" "礼包与特惠"
"store_promotions_bundles_hint" "卢布购买的特别优惠。每个礼包每个账号限购一次。"
"store_promotions_weekly_title" "本周特惠"
"store_promocode_button" "兑换码"
"store_promocode_title" "兑换码"
"store_promocode_desc" "输入兑换码即可获得商店货币"
"store_promocode_placeholder" "例如: ZOMBIENEW"
"store_promocode_apply" "兑换"
"store_promocode_close" "关闭"
"store_deal_timer_prefix" "刷新倒计时"
"store_deal_timer_loading" "正在加载计时…"
"store_deals_daily_badge" "今日特惠"
"store_deals_daily_empty" "正在加载今日特惠…"
"store_deals_weekly_badge" "本周特惠"
"store_deals_weekly_slot" "本周"
"store_deal_item_owned" "已在收藏中"
"store_deal_used" "促销已使用"
"store_deal_buy" "折扣购买"
"store_bundle_owned" "已购买"
"store_bundle_buy" "购买"
"store_bundle_timer_urgency" "抓紧购买!"
"store_bundle_timer_ends_in" "促销剩余"
"store_bundle_timer_prefix" "促销结束倒计时"
"store_promo_sound_click" "点击试听"
"store_bundle_starter_zaika_500_title" "新手礼包「Zaika」"
"store_bundle_starter_zaika_500_description" "Battle Pass 高级版、「Zaika」聊天轮音效、20,000 尘埃、300 捐赠碎片和 250,000 僵尸碎片。"
"store_bundle_starter_zaika_500_reward_battle_pass_premium" "Battle Pass — 高级版"
"store_bundle_starter_zaika_500_reward_sound_zaika" "「Zaika」聊天轮音效"
"store_bundle_starter_zaika_500_reward_dust" "20,000 尘埃"
"store_bundle_starter_zaika_500_reward_donate" "300 捐赠碎片"
"store_bundle_starter_zaika_500_reward_free" "250,000 僵尸碎片"
"store_bundle_newbie_card_packs_399_title" "新手卡牌礼包"
"store_bundle_newbie_card_packs_399_description" "8 个标准与 2 个高级街机卡牌包 — 在「街机」标签页打开。"
"store_bundle_newbie_card_packs_399_reward_arcade_pack_standard" "8 个标准卡包"
"store_bundle_newbie_card_packs_399_reward_arcade_pack_premium" "2 个高级卡包"
"store_subscription_monthly_subscription_199_title" "月度订阅"
"store_subscription_monthly_subscription_199_description" "每日首次登录:30 捐赠碎片与 5,000 僵尸碎片。可重复购买叠加时长。"
"store_subscription_monthly_subscription_199_reward_daily_donate" "每日 30 捐赠碎片"
"store_subscription_monthly_subscription_199_reward_daily_free" "每日 5,000 僵尸碎片"
"store_subscription_monthly_subscription_199_reward_duration" "每次购买 +30 天"
"store_subscription_buy" "订阅"
"store_subscription_extend" "续订"
"store_subscription_active" "订阅已激活"
"store_subscription_active_until" "有效期至"
"store_subscription_daily_claimed" "今日奖励已领取"
"store_subscription_timer_prefix" "有效期至"
"store_subscription_daily_reward_toast" "订阅:+{d} 捐赠,+{s} 僵尸碎片"
"store_subscription_daily_welcome_title" "欢迎回来!"
"store_subscription_daily_welcome_kicker" "月度订阅"
"store_subscription_daily_welcome_body" "你获得了每日奖励:"
"store_subscription_daily_reward_line_donate" "+{amount} 捐赠碎片"
"store_subscription_daily_reward_line_free" "+{amount} 僵尸碎片"
"store_subscription_daily_ok" "太好了!"
"store_exchange_title" "货币兑换"
"store_exchange_desc" "按固定比例将捐赠碎片兑换为免费碎片。"
"store_exchange_rate_prefix" "汇率"
"store_exchange_apply" "兑换"
"store_exchange_spend" "消耗"
"store_exchange_get" "获得"
"store_chatwheel_title" "聊天轮"
"store_marketplace_title" "交易市场"
"store_marketplace_hint" "将军械库物品挂牌出售为僵尸碎片,并购买其他玩家的报价。"
"store_marketplace_refresh" "刷新"
"store_marketplace_your_inventory" "可上架物品"
"store_marketplace_active_listings" "活跃挂单"
"store_marketplace_my_listings" "我的挂单"
"store_marketplace_mine_active_slots_hint" "当前挂单(8 个槽位)"
"store_marketplace_mine_buy_slots_hint" "捐赠货币购买额外槽位"
"store_marketplace_slot_buy_donate" "花费 %PRICE% 捐赠货币购买"
"store_marketplace_seller" "卖家"
"store_marketplace_listing_id" "挂单"
"store_marketplace_buy" "购买价格"
"store_marketplace_cancel" "下架"
"store_marketplace_list" "上架"
"store_marketplace_subtab_browse" "交易市场"
"store_marketplace_subtab_mine" "我的挂单"
"store_marketplace_subtab_sales_history" "销售记录"
"store_marketplace_history_col_item" "物品"
"store_marketplace_history_col_buyer" "买家"
"store_marketplace_history_col_price" "价格"
"store_marketplace_history_col_fee" "手续费"
"store_marketplace_history_col_received" "实收"
"store_marketplace_history_col_date" "时间"
"store_marketplace_history_empty" "暂无销售记录。其他玩家购买你的挂单后会显示在这里。"
"store_marketplace_history_buyer_id" "Steam%s"
"store_marketplace_listing_details" "挂单详情"
"store_marketplace_stats_filter" "词条筛选"
"store_marketplace_slot_filter" "部位筛选"
"store_marketplace_item_stats" "物品属性"
"store_marketplace_listing_price" "挂单价格"
"store_marketplace_set_price" "设置价格"
"store_marketplace_commission_note" "市场手续费:卖家将被扣除 20%。"
"store_marketplace_seller_prefix" "卖家"
"store_marketplace_first_dropper_prefix" "首次掉落者"
"store_marketplace_confirm_wallet_title" "战斗碎片"
"store_marketplace_confirm_balance_was" "当前"
"store_marketplace_confirm_balance_after" "成交后"
"store_marketplace_confirm_spend" "扣除"
"store_marketplace_confirm_insufficient" "战斗碎片不足"
"store_marketplace_take_from_auction" "从市场下架"
"store_marketplace_min_level_1_short" "仅限 1 级及以上"
"store_marketplace_price_min_short" "最低:5000"
"store_marketplace_no_listing_selected" "请先在左侧网格中选择挂单"
"store_marketplace_sort_label" "排序:"
"store_marketplace_sort_price_asc" "价格 ↑"
"store_marketplace_sort_price_desc" "价格 ↓"
"store_marketplace_sort_time_desc" "最新优先"
"store_marketplace_empty_browse" "当前筛选下没有挂单。请刷新或更改词条筛选。"
"store_marketplace_empty_inventory" "暂无可上架的军械库物品。请打开军械库或等待同步。"
"store_marketplace_slots" "挂单槽位"
"store_marketplace_buy_slot" "购买槽位"
"store_marketplace_slots_max" "槽位已满"
"store_marketplace_col_item" "物品"
"store_marketplace_col_score" "评分"
"store_marketplace_col_price" "价格"
"store_marketplace_col_time" "上架时间"
"store_marketplace_col_action" "操作"
"store_marketplace_error_fetch" "加载挂单失败。"
"store_marketplace_error_invalid_data" "请求数据无效。"
"store_marketplace_error_locked_item" "已固定或已收藏的物品无法上架。"
"store_marketplace_error_min_price" "最低上架价格为 5000。"
"store_marketplace_error_slots_full" "没有可用的挂单槽位。"
"store_marketplace_error_create" "创建挂单失败。"
"store_marketplace_error_buy" "购买挂单失败。"
"store_marketplace_error_buy_in_progress" "请稍候:上一笔市场购买仍在处理中。"
"store_marketplace_error_create_in_progress" "请稍候:上一笔上架请求仍在处理中。"
"store_marketplace_error_cancel" "下架失败。"
"store_marketplace_error_buy_slot" "购买挂单槽位失败。"
"store_marketplace_success_create" "挂单创建成功。"
"store_marketplace_success_buy" "购买成功。"
"store_marketplace_success_cancel" "挂单已下架。"
"store_marketplace_success_buy_slot" "挂单槽位购买成功。"
"store_items_title" "物品"
"store_cards_title" "卡片"
"store_arcade_title" "街机"
"store_arcade_subtitle" "内含3张随机卡牌,点击翻开查看。"
"store_item_arcade_pack_standard_name" "标准卡包"
"store_item_arcade_pack_standard_description" "从图鉴中随机获得3张卡牌。重复卡牌将按该卡升级所需粉尘退还。"
"store_item_arcade_pack_premium_name" "高级卡包"
"store_item_arcade_pack_premium_description" "从图鉴中随机获得3张卡牌。重复卡牌将按该卡升级所需粉尘退还。"
"store_arcade_free_pack_badge_prefix" "免费"
"store_arcade_reveal_title" "翻开卡牌"
"store_arcade_reveal_hint" "点击每张卡牌查看奖励"
"store_arcade_reveal_progress" "已翻开"
"store_arcade_reveal_done" "全部翻开!"
"store_arcade_reveal_close" "关闭"
"store_arcade_duplicate_dust" "重复 — 粉尘"
"store_arcade_duplicate_max" "重复(已达份数上限)"
"store_arcade_flip_error" "无法翻开卡牌"
"store_arcade_purchase_failed" "无法购买卡包"
"store_arcade_pity_mythic" "神话"
"store_arcade_pity_epic" "史诗"
"store_upgrades_title" "效果"
"filter_purchased" "已购买"
"filter_not_purchased" "未购买"
"filter_price_range" "价格范围"
"filter_price_min" "最小值:"
"filter_price_max" "最大:"
"search_and_filters" "搜索和过滤器"
"filter_all" "一切"
"filter_donate_currency" "Donat 货币"
"filter_free_currency" "免费货币"
"filter_cheap" "便宜"
"filter_expensive" "亲爱的"
"filter_common" "常规"
"filter_rare" "稀有"
"filter_epic" "史诗"
"filter_legendary" "传奇"
"filter_mythic" "神话"
"purcase_confirm" "购买确认"
"确认" "你确定要买这个商品吗?"
"接受_购买" "购买"
"取消_购买" "取消"
"select_currency" "选择要支付的货币:"
"store_buy" "购买"
"store_purchased" "已购买"
"store_card_copies_label" "副本:"
"store_card_limit_reached" "上限"
"store_cancel" "取消"
"store_close" "关闭"
"store_rarity_common" "普通"
"store_rarity_rare" "稀有"
"store_rarity_epic" "EPIC"
"store_rarity_legendary" "传奇"
"store_rarity_mythic" "神话"
"store_unique" "唯一"
"store_equip" "连衣裙"
"store_unequip" "删除"
"store_slot_effect" "插槽:效果"
"store_slot_wings" "插槽:WINGS"
"store_slot_model" "插槽:模型"
//卡组编辑器
"deck_builder_open_button" "卡组"
"deck_builder_title" "卡组编辑器"
"deck_builder_close" "×"
"deck_builder_dust_label" "尘"
"deck_builder_decks_section" "卡组"
"deck_builder_new_deck" "+ 新建卡组"
"deck_builder_default_name" "新卡组"
"deck_builder_save" "保存"
"deck_builder_use" "使用"
"deck_builder_delete" "删除"
"deck_builder_available_cards" "可用卡牌"
"deck_builder_card_hint" "Shift + 左键 — 查看卡牌详情"
"deck_builder_deck_hint" "别忘了激活卡组!双击可将卡组设为对战使用。"
"deck_builder_card_purchased" "已拥有"
"deck_builder_card_not_purchased" "未拥有"
"deck_builder_card_default" "默认"
"deck_builder_search_placeholder" "搜索"
"deck_builder_filter_all" "全部"
"deck_builder_filter_common" "普通"
"deck_builder_filter_rare" "稀有"
"deck_builder_filter_epic" "史诗"
"deck_builder_filter_legendary" "传说"
"deck_builder_filter_mythic" "神话"
"deck_builder_import_export_open" "导入 / 导出"
"deck_builder_no_decks" "还没有卡组,新建一个吧!"
"deck_builder_auto_deck" "新卡组"
"deck_builder_new_deck_name" "新卡组"
"deck_builder_new_deck_name_with_number" "新卡组"
"deck_builder_deck_name" "卡组"
"deck_builder_selected" "当前"
"deck_builder_close_fullscreen" "关闭"
"deck_builder_import_export_title" "卡组导入 / 导出"
"deck_builder_export" "导出"
"deck_builder_import" "导入"
"deck_builder_card_level" "等级:{level}/{max}"
"deck_builder_card_level_plain" "等级:{level}"
"deck_builder_upgrade_for_cost" "消耗 {cost} 升级"
"deck_builder_upgrade_max_level" "已满级"
"deck_builder_upgrade_unavailable" "无法升级"
"deck_builder_card_shard_only" "不可入组 · 仅战斗中"
"deck_builder_deck_slots_tooltip" "占用卡组 {count} 个{slots_word}"
"deck_builder_slot_word_one" "槽位"
"deck_builder_slot_word_few" "槽位"
"deck_builder_slot_word_many" "槽位"
"deck_builder_deck_incomplete_warning" "卡组未满:{used}/{required} 槽。开局时将用默认卡组自动补全。"
"deck_builder_deck_activate_incomplete" "卡组占用 {used}/{required} 槽。缺少的卡牌将从默认卡组自动补全。"
"deck_builder_status_loading" "卡组仍在加载"
"deck_builder_status_select_deck" "请先选择或创建卡组"
"deck_builder_status_no_deck_slot" "没有空余卡组栏位"
"deck_builder_status_create_failed" "无法创建新卡组"
"deck_builder_card_limit_reached" "已达副本上限"
"deck_builder_card_copies_label" "副本:"
"deck_builder_import_export_status_exported" "卡组字符串已导出"
"deck_builder_import_export_status_imported" "卡组导入成功"
"deck_builder_import_export_copy_code" "复制代码"
"deck_builder_import_export_load_code" "从代码加载"
"deck_builder_import_export_apply" "应用到卡组"
"deck_builder_import_export_new_deck" "新建卡组"
"deck_builder_import_export_status_loaded" "已从代码加载卡组"
"deck_builder_import_export_status_applied" "卡组已更新"
"deck_builder_import_error_non_deckable" "此卡不能加入卡组(仅可在库存中升级)。"
"deck_builder_import_error_empty" "请先输入卡组字符串"
"deck_builder_import_error_format" "格式错误,请使用 id,id,id"
"deck_builder_import_error_deck_size" "卡组槽位过多(最多 {max}"
"deck_builder_import_error_unknown_card" "字符串中包含未知卡牌"
"deck_builder_import_error_max_copies" "超出卡牌副本上限"
"deck_builder_import_error_not_owned" "拥有的副本数量不足"
"card_remaining_cards_title" "剩余卡片"
"card_remaining_cards" "剩余卡数:"
"inherent_card_tooltip" "固有卡牌在游戏开始时自动应用,不会占用牌组中的槽位。"
"inherent_card" "固有"
//卡片选择
"card_reroll_button" "更新成本:"
"card_reroll_free_second_opinion" "免费"
"card_hide_button" "隐藏卡片"
"card_show_button" "显示地图"
//烹饪面板
"cooking_panel_search" "搜索"
"cooking_panel_recipe_details" "食谱详情"
"cooking_panel_ready_dishes" "现成的饭菜"
"cooking_panel_no_recipes_found" "未找到食谱"
"cooking_panel_cooking_time" "准备时间:{time}s"
"cooking_panel_select_recipe" "选择食谱"
"cooking_panel_recipe_not_found" "未找到食谱"
"cooking_panel_ingredients" "成分:"
"烹饪_面板_烹饪" "烹饪"
"cooking_panel_not_enough_ingredients" "配料不够"
"campfire_already_occupied" "篝火已经忙着对付另一个玩家了"
"cooking_panel_no_ready_dishes" "没有现成的饭菜"
"烹饪_面板_费用" "数量:{费用}"
"cooking_panel_dish_count" "数量:x{count}"
"烹饪_面板_烹饪_持续时间" "烹饪时间:{持续时间}秒"
"cooking_intro_message" "欢迎来到烹饪系统!"
//Chatvilla 的声音
"chat_wheel_donate_sound_i_am_sad" "我们失去的人。"
"chat_wheel_donate_sound_jump" "跳傻瓜!"
"chat_wheel_donate_sound_empty" "空槽"
"聊天_轮_捐赠_声音_代理_gabena" "Gaben代理"
"chat_wheel_donate_sound_byd_dobr_idi" "请走吧……"
"聊天_轮子_捐赠_声音_猫_shnapy" "Schni Schna..."
"chat_wheel_donate_sound_dobro_pozhalovat_v_club" "欢迎来到俱乐部"
"chat_wheel_donate_sound_eto_prosto_okhueno" "简直绝了"
"聊天_轮_捐赠_声音_获取_输出" "输出"
"chat_wheel_donate_sound_ia_vas_unichtozhu" "我会消灭你们"
"chat_wheel_donate_sound_kak_rulit" "如何驾驶?"
"chat_wheel_donate_sound_kto_myaukaet" "谁在喵喵叫?"
"聊天_轮_捐赠_声音_Muhehehehe" "Muhehehe"
"chat_wheel_donate_sound_ne_tvoy_uroven_dorogoy" "亲爱的,这不是你的水平。"
"chat_wheel_donate_sound_ne_ponimaiu_karina_strimersha_slozhno_slozhno" "完全听不懂(主播:「好难好难」)"
"chat_wheel_donate_sound_nikhuia_ne_ponial_no_ochen_interesno" "啥也没懂,但很有意思"
"chat_wheel_donate_sound_oi_tak_nravitsa" "哎呀,好喜欢"
"聊天_轮_捐赠_声音_olyhi_bezdari_ogyzki" "OOOOOgni"
"chat_wheel_donate_sound_ou_mai" "天哪……"
"chat_wheel_donate_sound_po_syobam" "我们走吧。"
"chat_wheel_donate_sound_poshel_process" "该过程已经开始。"
"chat_wheel_donate_sound_posledniy_ponedelnik_zivesh" "上周一你还活着。"
"chat_wheel_donate_sound_rot_etogo_kazino" "这家赌场的入口"
"chat_wheel_donate_sound_s_kakoy_stati" "这到底是怎么回事"
"聊天_轮_捐赠_声音_sir_no_sir" "先生,不,先生"
"聊天_轮_捐赠_声音_sir_是_sir" "先生,是的,先生"
"chat_wheel_donate_sound_stop_mne_ne_priyatno" "停下来,我不高兴。"
"chat_wheel_donate_sound_stoyat_ya_yzhe_eto_sosal" "停下来,我已经吸了它"
"chat_wheel_donate_sound_ura_pobeda" "为胜利欢呼"
"聊天_轮_捐赠_声音_uvorot_ot_spelov" "咒语躲避"
"chat_wheel_donate_sound_v_komp_igri_igral" "电脑玩的游戏。"
"chat_wheel_donate_sound_vot_eto_nikhuia_sebe" "我靠,这也太离谱了"
"chat_wheel_donate_sound_zachem_ya_suda_prishel" "我为什么来这里?"
"chat_wheel_donate_sound_zaika" "兔子"
"chat_wheel_donate_sound_kitty_flex" "猫咪秀肌肉"
"chat_wheel_donate_sound_eblo_razraba" "开发者脸梗"
"chat_wheel_donate_sound_kuda" "去哪儿"
"chat_wheel_donate_sound_bruh" "不是吧"
"chat_wheel_donate_sound_shizofreniya" "精神分裂"
"chat_wheel_donate_sound_vot_eto_povorot" "这反转"
"chat_wheel_donate_sound_fbi_open_up" "FBI 开门!"
"chat_wheel_donate_sound_nepravilno_poprobuy_esche_raz" "不对,再试一次"
"chat_wheel_donate_sound_dobro_pozhalovat_na_server_shizofreniya" "欢迎来到精神分裂服务器"
"chat_wheel_donate_sound_nya" "喵"
"chat_wheel_donate_sound_na_nas_napali" "我们遭到袭击"
"chat_wheel_donate_sound_murlok" "鱼人"
"chat_wheel_donate_sound_kak_zhit_to_a" "这日子咋过啊"
//聊天别墅界面
"chat_wheel_tab_settings" "设置"
"chat_wheel_tab_shop" "购买"
"chat_wheel_shop_title" "可供购买的声音"
"chat_wheel_no_sounds" "聊天轮没有任何可用的声音"
"chat_wheel_sound_sad_description" "聊天轮的悲伤声音"
"dota_error_cooldown_chat_wheel" "充电时发出声音"
"chat_wheel_settings_hint" "选择轮子上的插槽,然后单击声音"
// Match end screen
"match_end_title" "比赛结果"
"match_end_title_win" "胜利!"
"match_end_title_loss" "失败"
"match_end_bp_caption" "你的战斗通行证"
"match_end_bp_level_short" "等级"
"match_end_bp_xp_short" "经验"
"match_end_col_hero" "英雄"
"match_end_col_player" "玩家"
"match_end_col_kills" "补刀"
"match_end_col_deaths" "死亡"
"match_end_col_dmg_out" "造成伤害"
"match_end_col_dmg_in" "承受伤害"
"match_end_col_incoming_events" "承受(事件累计)"
"match_end_col_currency" "战斗碎片"
"match_end_anim_caption" "奖励:通行证经验与战斗碎片"
"match_end_anim_difficulty" "难度"
"match_end_anim_creeps" "小兵"
"match_end_anim_quests" "任务"
"match_end_anim_deaths" "死亡"
"match_end_anim_total" "总计"
"match_end_close" "关闭"
}
}