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Dota-Zombie-Invasion/resource/addon_english.txt
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2026-05-29 15:11:31 +07:00

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"lang"
{
"Language" "Russian"
"Tokens"
{
//FOR ME
// To create a new key ( like $health ) just add the entry here
"dota_ability_variable_health" "Health" // $health
"dota_ability_variable_mana" "Mana" // $mana
"dota_ability_variable_armor" "Armor" // $armor
"dota_ability_variable_damage" "Damage" // $damage
"dota_ability_variable_str" "Strength" // $str
"dota_ability_variable_int" "Intelligence" // $int
"dota_ability_variable_agi" "Agility" // $agi
"dota_ability_variable_all" "All Attributes" // $all
"dota_ability_variable_primary_attribute" "Primary Attribute" // $primary_attribute
"dota_ability_variable_attack" "Attack Speed" // $attack
"dota_ability_variable_attack_pct" "Base Attack Speed Percentage" // $attack_pct
"dota_ability_variable_hp_regen" "Health Regeneration" // $hp_regen
"dota_ability_variable_lifesteal" "Lifesteal" // $lifesteal
"dota_ability_variable_mana_regen" "Mana Regeneration" // $mana_regen
"dota_ability_variable_mana_regen_aura" "Mana Regeneration Aura" // $mana_regen_aura
"dota_ability_variable_spell_amp" "Spell Damage" // $spell_amp
"dota_ability_variable_debuff_amp" "Debuff Duration" // $debuff_amp
"dota_ability_variable_move_speed" "Movement Speed" // $move_speed
"dota_ability_variable_evasion" "Evasion" // $evasion
"dota_ability_variable_spell_resist" "Magic Resistance" // $spell_resist
"dota_ability_variable_spell_lifesteal" "Spell Lifesteal" // $spell_lifesteal
"dota_ability_variable_spell_lifesteal_creep" "Spell Lifesteal (Creeps)" // $spell_lifesteal_creep
"dota_ability_variable_spell_lifesteal_hero" "Spell Lifesteal (Heroes)" // $spell_lifesteal_hero
"dota_ability_variable_selected_attrib" "Selected Attribute" // $selected_attribute
"dota_ability_variable_attack_range" "Attack Range <font color='#7d7d7d'>(Ranged Only)</font>" // $attack_range
"dota_ability_variable_attack_range_melee" "Attack Range <font color='#7d7d7d'>(Melee Only)</font>" // $attack_range_melee
"dota_ability_variable_cast_range" "Cast Range" // $cast_range
"dota_ability_variable_status_resist" "Status Resistance" // $status_resist
"dota_ability_variable_projectile_speed" "Projectile Speed" // $projectile_speed
"dota_ability_variable_manacost_reduction" "Manacost Reduction" // $manacost_reduction
"dota_ability_variable_cooldown_reduction" "Cooldown Reduction" // $cooldown_reduction
"dota_ability_variable_max_mana_percentage" "Max Mana Bonus" // $max_mana_percentage
"dota_ability_variable_slow_resistance" "Slow Resistance" // $slow_resistance
"dota_ability_variable_aoe_bonus" "AoE Bonus" // $aoe_bonus
"text_cheat_detected" "EgardAntiCheat.exe"
"dota_ability_variable_damage_int_hero" "Damage (Intelligence Heroes)"
"dota_ability_variable_damage_agi_hero" "Damage (Agility Heroes)"
"dota_ability_variable_damage_str_hero" "Damage (Strength Heroes)"
"dota_ability_variable_damage_universal_hero" "Damage (Universal Heroes)"
"dota_ability_variable_crit_multiplier" "critical strike multiplier" //$crit_multiplier
"dota_ability_variable_crit_chance" "critical strike chance" //$crit_chance
"dota_ability_variable_crit_mult" "critical strike damage" //$crit_mult
"dota_ability_variable_spell_crit_mult" "critical magical strike chance"
"dota_ability_variable_spell_crit_chance" "critical magical strike damage"
"addon_game_name" "ZOMBIE INVASION 2"
"cooldown_message" "Recharge:"
"zinv_item_build_night_1" "Night 1"
"zinv_item_build_night_2" "Night 2"
"zinv_item_build_night_3" "Night 3"
"zinv_item_build_night_4" "Night 4"
"ZOMIEINVASION_NEWS_TITLE" "ZOMBIE INVASION 2 NEWS FEED"
"ZINV_NEWS_DEMO_TITLE" "Demo: All the Features of News"
"ZINV_NEWS_DEMO_BODY" "Example card: text, pictures, rows and icons of objects."
"ZINV_NEWS_DEMO_DETAILS" "Welcome to the demo post! Below are all layout options.\n\n A regular block of text with line wraps. You can write lists:\n - Point 1\n- Point 2\n\nInsert a large picture by location:\n [img=file://{images}/custom_game/loading_screen/loadscreen.png]\n\n Row: picture on the left, text on the right:\n[imgrow=file://{images}/custom_game/loading_screen/loadscreen.png]\n This is an example of a long description to the right of the image. Here you can talk about features, give numbers, give examples of use\n and any additional information.\n[/imgrow]\n\nIcons of items with dimensions:\n[item=blink] — updated cd.\n [item=ultimate_scepter] — bonus redesigned.\n[item=aghanims_shard] — new upgrades.\n\n If there is no [img=...] in the text, fallback from the image field will work. Thanks for your attention!"
"ZINV_NEWS_START_TITLE" "Welcome to the news feed!"
"ZINV_NEWS_START_BODY" "We launched a news feed. Follow the updates here."
"ZINV_NEWS_START_DETAILS" "Welcome to the news feed!\n\n Now all important changes, fixes and plans will appear here.\n\n Future plans:\n - UI improvement\n - Balance Edits\n - New game pieces\n - Creating new characters\n\n\n Thanks for playing!"
//additional
"additional" "ADDITIONAL"
"additional_luck" "Luck:"
"additional_vampirism" "Phys. Vampirism: "
"additional_magic_vampirism" "Magician. Vampirism: "
"additional_crit_mult" "Crirical multiplier:"
"difficulty_select_title" "Select difficulty:"
"difficulty_selected" "Complexity selected"
"#easy" "Easy"
"#normal" "Regular"
"#hard" "Complex"
"#impossible" "Impossible"
"easy" "Easy"
"normal" "Regular"
"hard" "Complex"
"impossible" "Impossible"
"death_sentence" "Death Sentence"
"contract_vote_slots_title" "Sentences in vote"
"contract_menu_title" "My sentences"
"contract_menu_title_mine" "Your sentences:"
"contract_menu_empty" "No sentences yet"
"contract_stats_multiplier" "Stats multiplier"
"contract_reward_bonus" "Reward bonus"
"death_sentence_contracts_title" "Death Sentence Sentences"
"death_sentence_contracts_hint" ""
"death_sentence_contracts_inventory_section" "Contract Inventory"
"death_sentence_contracts_tooltip_kind" "Sentence"
"death_sentence_contracts_title" "Death Sentence Sentences"
"death_sentence_contracts_hint" ""
"death_sentence_contracts_inventory_section" "Contract Inventory"
"death_sentence_contracts_tooltip_kind" "Sentence"
"death_sentence_contracts_tooltip_reward" "Reward multiplier:"
"death_sentence_contracts_tooltip_multiplier" "Multiplier:"
"death_sentence_contracts_tooltip_durability" "Durability:"
"death_sentence_complication_explode" "On spawn, with a 25% chance the enemy will gain: On death, explodes dealing physical damage in a radius."
"death_sentence_complication_creep_stats" "Max health, attack damage, and health regen of creeps ×1.25."
"death_sentence_complication_brutal_strikes" "Enemy base attack damage is twice as high."
"death_sentence_complication_zombie_virus" "On spawn, with a 25% chance the enemy will gain: Attacks have a chance to inflict poison and slow on hit."
"death_sentence_complication_ghost_evasive" "On spawn, with a 25% chance the enemy will gain: All enemies have free movement and +33% evasion."
"death_sentence_complication_phasing_march" "On spawn, with a 25% chance the enemy will gain: Pass through other units and +100 movement speed."
"death_sentence_complication_zombie_armor_decress" "On spawn, with a 25% chance the enemy will gain: Attacks apply a brief armor reduction on the target."
"death_sentence_complication_toxin" "On spawn, with a 25% chance the enemy will gain: On death, leaves a neutral neurotoxin in a radius."
"death_sentence_complication_full_brutality" "On spawn, with a 25% chance the enemy will gain: Creeps suddenly become twice as strong."
"death_sentence_complication_desperate_vampirism" "On spawn, with a 25% chance the enemy will gain: Below half health, the enemy heals on attack."
"death_sentence_complication_head_leap" "On spawn, with a 25% chance the enemy will gain: Enemies periodically leap in an arc toward where a hero stood, dealing damage in the landing zone."
"death_sentence_complication_bone_armor" "On spawn, with a 25% chance the enemy will gain: Bonus armor. Against ranged heroes: if no hero is within 450, the attacker takes 5× the damage dealt; otherwise a chance to reflect part of the damage."
"death_sentence_complication_short_day" "The daytime phase is one minute shorter."
"death_sentence_complication_scarce_loot" "Chance for items from killed creatures on the global drop table is twice as low."
"death_sentence_dismantle_ok" "Sentence dismantled: +{d} dust."
"death_sentence_dismantle_fail" "Could not dismantle the sentence."
"death_sentence_dismantle_batch_ok" "Dismantled {n} sentences: +{d} dust."
"death_sentence_dismantle_batch_skipped_pinned" "({n} skipped — pinned.)"
"death_sentence_repair_ok" "Sentence durability restored to full."
"death_sentence_repair_fail" "Could not restore sentence durability."
"death_sentence_repair_fail_funds" "Not enough donate shards."
"death_sentence_repair_fail_full" "Durability is already full."
"death_sentence_repair_fail_state" "Only available in the lobby before the match starts."
"death_sentence_repair_fail_not_found" "Sentence not found."
"death_sentence_repair_fail_save" "Could not save changes. Donate shards were refunded."
"death_sentence_repair_confirm_body" "Spend {d} donate shards to fully restore this sentence's durability?"
"death_sentence_repair_confirm_yes" "Repair"
"death_sentence_repair_confirm_cancel" "Cancel"
"death_sentence_contracts_context_dismantle" ""
"death_sentence_detail_vote" "Vote for this sentence"
"death_sentence_detail_unvote" "Clear vote"
"death_sentence_detail_lobby_showcase_set" "Show in lobby row"
"death_sentence_detail_lobby_showcase_clear" "Remove from lobby row"
"death_sentence_detail_dismantle" "Dismantle"
"death_sentence_detail_repair" "Repair"
"death_sentence_detail_actions_hint" ""
"death_sentence_detail_debuff_count" "Wave complication slots: %d1"
"death_sentence_contract_tile_hover_hint" ""
"death_sentence_contracts_grid_lore_hint" ""
"death_sentence_rarity_common" "Common"
"death_sentence_rarity_rare" "Rare"
"death_sentence_rarity_epic" "Epic"
"death_sentence_rarity_legendary" "Legendary"
"death_sentence_rarity_mythic" "Mythic"
"ds_sentence_title_001" "Sentence of total annihilation"
"ds_sentence_title_002" "Decree of total annihilation"
"ds_sentence_title_003" "Verdict of total annihilation"
"ds_sentence_title_004" "Writ of total annihilation"
"ds_sentence_title_005" "Mandate of total annihilation"
"ds_sentence_title_006" "Edict of total annihilation"
"ds_sentence_title_007" "Judgment of total annihilation"
"ds_sentence_title_008" "Order of total annihilation"
"ds_sentence_title_009" "Warrant of total annihilation"
"ds_sentence_title_010" "Ruling of total annihilation"
"ds_sentence_title_011" "Sentence of endless siege"
"ds_sentence_title_012" "Decree of endless siege"
"ds_sentence_title_013" "Verdict of endless siege"
"ds_sentence_title_014" "Writ of endless siege"
"ds_sentence_title_015" "Mandate of endless siege"
"ds_sentence_title_016" "Edict of endless siege"
"ds_sentence_title_017" "Judgment of endless siege"
"ds_sentence_title_018" "Order of endless siege"
"ds_sentence_title_019" "Warrant of endless siege"
"ds_sentence_title_020" "Ruling of endless siege"
"ds_sentence_title_021" "Sentence of the red zone"
"ds_sentence_title_022" "Decree of the red zone"
"ds_sentence_title_023" "Verdict of the red zone"
"ds_sentence_title_024" "Writ of the red zone"
"ds_sentence_title_025" "Mandate of the red zone"
"ds_sentence_title_026" "Edict of the red zone"
"ds_sentence_title_027" "Judgment of the red zone"
"ds_sentence_title_028" "Order of the red zone"
"ds_sentence_title_029" "Warrant of the red zone"
"ds_sentence_title_030" "Ruling of the red zone"
"ds_sentence_title_031" "Sentence of the black blockade"
"ds_sentence_title_032" "Decree of the black blockade"
"ds_sentence_title_033" "Verdict of the black blockade"
"ds_sentence_title_034" "Writ of the black blockade"
"ds_sentence_title_035" "Mandate of the black blockade"
"ds_sentence_title_036" "Edict of the black blockade"
"ds_sentence_title_037" "Judgment of the black blockade"
"ds_sentence_title_038" "Order of the black blockade"
"ds_sentence_title_039" "Warrant of the black blockade"
"ds_sentence_title_040" "Ruling of the black blockade"
"ds_sentence_title_041" "Sentence of total quarantine"
"ds_sentence_title_042" "Decree of total quarantine"
"ds_sentence_title_043" "Verdict of total quarantine"
"ds_sentence_title_044" "Writ of total quarantine"
"ds_sentence_title_045" "Mandate of total quarantine"
"ds_sentence_title_046" "Edict of total quarantine"
"ds_sentence_title_047" "Judgment of total quarantine"
"ds_sentence_title_048" "Order of total quarantine"
"ds_sentence_title_049" "Warrant of total quarantine"
"ds_sentence_title_050" "Ruling of total quarantine"
"ds_sentence_title_051" "Sentence of absolute isolation"
"ds_sentence_title_052" "Decree of absolute isolation"
"ds_sentence_title_053" "Verdict of absolute isolation"
"ds_sentence_title_054" "Writ of absolute isolation"
"ds_sentence_title_055" "Mandate of absolute isolation"
"ds_sentence_title_056" "Edict of absolute isolation"
"ds_sentence_title_057" "Judgment of absolute isolation"
"ds_sentence_title_058" "Order of absolute isolation"
"ds_sentence_title_059" "Warrant of absolute isolation"
"ds_sentence_title_060" "Ruling of absolute isolation"
"ds_sentence_title_061" "Sentence of merciless purge"
"ds_sentence_title_062" "Decree of merciless purge"
"ds_sentence_title_063" "Verdict of merciless purge"
"ds_sentence_title_064" "Writ of merciless purge"
"ds_sentence_title_065" "Mandate of merciless purge"
"ds_sentence_title_066" "Edict of merciless purge"
"ds_sentence_title_067" "Judgment of merciless purge"
"ds_sentence_title_068" "Order of merciless purge"
"ds_sentence_title_069" "Warrant of merciless purge"
"ds_sentence_title_070" "Ruling of merciless purge"
"ds_sentence_title_071" "Sentence of frontline liquidation"
"ds_sentence_title_072" "Decree of frontline liquidation"
"ds_sentence_title_073" "Verdict of frontline liquidation"
"ds_sentence_title_074" "Writ of frontline liquidation"
"ds_sentence_title_075" "Mandate of frontline liquidation"
"ds_sentence_title_076" "Edict of frontline liquidation"
"ds_sentence_title_077" "Judgment of frontline liquidation"
"ds_sentence_title_078" "Order of frontline liquidation"
"ds_sentence_title_079" "Warrant of frontline liquidation"
"ds_sentence_title_080" "Ruling of frontline liquidation"
"ds_sentence_title_081" "Sentence of no quarter"
"ds_sentence_title_082" "Decree of no quarter"
"ds_sentence_title_083" "Verdict of no quarter"
"ds_sentence_title_084" "Writ of no quarter"
"ds_sentence_title_085" "Mandate of no quarter"
"ds_sentence_title_086" "Edict of no quarter"
"ds_sentence_title_087" "Judgment of no quarter"
"ds_sentence_title_088" "Order of no quarter"
"ds_sentence_title_089" "Warrant of no quarter"
"ds_sentence_title_090" "Ruling of no quarter"
"ds_sentence_title_091" "Sentence of burning bridges"
"ds_sentence_title_092" "Decree of burning bridges"
"ds_sentence_title_093" "Verdict of burning bridges"
"ds_sentence_title_094" "Writ of burning bridges"
"ds_sentence_title_095" "Mandate of burning bridges"
"ds_sentence_title_096" "Edict of burning bridges"
"ds_sentence_title_097" "Judgment of burning bridges"
"ds_sentence_title_098" "Order of burning bridges"
"ds_sentence_title_099" "Warrant of burning bridges"
"ds_sentence_title_100" "Ruling of burning bridges"
"death_sentence_contracts_compact_hint" ""
"death_sentence_contracts_ds_row_tooltip" ""
"death_sentence_contracts_preview_empty_tooltip" ""
"death_sentence_contracts_preview_lobby_slot_empty" ""
"death_sentence_contracts_click_to_change" ""
"death_sentence_contracts_open_btn" "§"
"death_sentence_contracts_open_tooltip" ""
"death_sentence_contracts_propose_btn" "Propose sentence"
"death_sentence_contracts_valid_short" "Counted:"
"death_sentence_contracts_total_short" "Total:"
"death_sentence_contracts_tooltip_votes_inline" "Votes"
"death_sentence_contracts_votes_legend" "counted · total"
"death_sentence_contracts_slot_not_owned_tooltip" ""
"ds_contract_iron" "Iron Covenant"
"ds_contract_iron_desc" "Baseline contract: no extra creep modifiers beyond Death Sentence. Final match reward multiplier: ×3.5 (common band ~34)."
"ds_contract_blood" "Blood Pact"
"ds_contract_blood_desc" "Enemies gain +1 base armor on spawn. Final match reward multiplier: ×4.5 (rare band ~45)."
"death_sentence_contracts_effect_iron_1" "No extra creep modifiers beyond Death Sentence."
"death_sentence_contracts_effect_iron_2" "Pure Death Sentence: enemy wave multiplier ×6."
"death_sentence_contracts_effect_blood_1" "Enemy units spawn with +1 base armor."
"death_sentence_contracts_effect_blood_2" "Harder early wave clearing."
"ds_contract_shadow" "Shadow Shroud"
"ds_contract_shadow_desc" "Enemies spawn with +300 bonus base movement speed. Final match reward multiplier: ×5.5 (epic band ~56)."
"ds_contract_fury" "Pack Fury"
"ds_contract_fury_desc" "Legendary sentence: final match reward multiplier ×6.5 (band ~67). Random wave complication count scales with rarity: common 0, rare 1, epic 2, legendary 3, mythic 4."
"death_sentence_contracts_effect_shadow_1" "Enemy units spawn with +300 base movement speed."
"death_sentence_contracts_effect_shadow_2" "Harder to kite down large packs without control."
"death_sentence_contracts_effect_fury_1" "Enemy min/max base attack damage multiplied by about ×1.08."
"death_sentence_contracts_effect_fury_2" "More melee pressure if you let waves stack."
"difficulty_description_easy" "<font color='#00fe40d6'>♡Easy difficulty:</font> ────────────────────────────────────────── <br><br>Great for Familiarization. <br><br>─────────────────────────────────────────<br><br> Features: <br> <br> <font color='#00fe40d6'>-50%</font> Health, damage, restore health to all enemies. <br><br> <font color='#00fe40d6'>+60/-60 seconds</font> day phase and night phase<br> <br>─────────────────────────────────────────<br><br> For a greater immersion, it is recommended to choose a higher difficulty. <br><br>─────────────────────────────────────────<br><br>"
"difficulty_description_normal" "<font color='#02c4ff'>Normal difficulty:</font> ────────────────────────────────────────── <br><br>Great for beginners. <br><br>─────────────────────────────────────────<br><br> Features: <br> <br> Enemy statuses have not been changed. <br> <br>─────────────────────────────────────────<br><br> It is recommended to play on this difficulty.<br> ─────────────────────────────────────────"
"difficulty_description_hard" "<font color='#f70850d8'>Heavy complexity:</font> ────────────────────────────────────────── <br><br>Great for players who are already trained. <br><br>─────────────────────────────────────────<br><br> Features: <br> <br> <font color='#f70850d8'>+200%</font> Health, damage, restore health to all enemies. <br> <br> <font color='#f70850d8'>-60/+60 seconds</font> day phase and night phase<br> <br>─────────────────────────────────────────<br><br> Run this difficulty only if you know what do. <br><br>─────────────────────────────────────────<br><br>"
"difficulty_description_impossible" "<font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <br><font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> <font color='#f70850d8'>AHAHAHAHAHAHAHAHAHAAHAHAHA</font> "
"difficulty_description_death_sentence" "<font color='#ff6666'>Death Sentence:</font><br><br>Contract mode. Choose your contract below and put it into global voting. Contracts increase enemy stat multiplier, add team debuffs and grant extra reward bonuses."
//Social links
"social_discord" "Discord"
"social_boosty" "Boosty"
"start_game" "Start game"
"cancel_game" "Cancel"
"ready_status_ready" "Ready"
"ready_status_not_ready" "Not ready"
"ready_button_ready" "Not ready"
"ready_button_not_ready" "Ready"
"setup_hints_title" "Tips"
"setup_hint_fallback_empty" "This tip is not filled yet."
"setup_hint_1" "Every second of daytime matters. Try to do as much as possible before night starts."
"setup_hint_2" "Enemies become 2% stronger every minute, so do not fall behind in power."
"setup_hint_3" "Try to build card combinations with good synergy, but remember that all resources are limited."
"setup_hint_4" "Hold Ctrl to make your hero automatically pick up items from the ground."
"setup_hint_5" "Zombie Invasion 3 is a team game, so playing with friends and good teamwork gives the best results."
"setup_hint_6" "Click the top timer to start a vote for early night (this prevents enemies from getting extra scaling over time)."
"setup_hint_7" "Every hero is strong in their own way, both solo and in team play. Support your tanks and damage dealers when you play support."
"setup_hint_8" "Fire and frost stacks cancel each other: when a target already has many fire stacks, new frost first removes part of them."
"setup_hint_9" "Frost: each stack reduces move and attack speed by 1%; at 30+ stacks the target takes extra incoming damage, and at 100 stacks it becomes frozen."
"setup_hint_10" "Hunger is a food buff: stacks (up to 100) grant bonus base attributes and decay over time."
"setup_hint_11" "Do not forget to spend crystals in the Black Market: you can get cards, useful buffs, and other valuable offers there."
"setup_hint_12" "Helping NPCs is very useful: it is an easy source of income and a way to get special rewards."
"setup_hint_13" "This custom game has unique stats, such as Luck, which increases the chance of other percentage-based effects."
"setup_hint_14" "If winning feels hard, start by learning the map in a practice game with cheats."
"setup_hint_15" "New promo codes are often posted in Discord and Telegram, so keep an eye on them for free currency."
"setup_hint_16" "If you do not have many cards at the start, focus on other gameplay aspects that still let you play effectively."
"setup_hint_17" "This mode uses custom lifesteal, so it works a bit differently than in regular Dota."
"setup_hint_18" "If you need advice from experienced players, visit the Discord channel (you can find it on the custom game's main page)."
"setup_hint_19" "Found a bug? Report it in the bug-reports channel on Discord."
"setup_hint_20" "Rage is used by some heroes: it gives +0.25% outgoing damage per rage point, and rage heroes can use items without spending mana."
"setup_hint_21" "The simplest way to win is to keep trying and play to the end. With effort, you will get there."
"setup_hint_22" "Localization issues can happen. If you find one, report it in Discord and it will be fixed sooner or later."
"setup_hint_23" "On Impossible difficulty, wave enemies have a 15% chance to gain an extra ability."
"setup_hint_24" "Be patient with new players, and try not to leave matches early."
"setup_hint_25" "You can earn extra rewards by reaching top ranks. Check the in-game leaderboard for details."
"ending_cutscene_ready_title" "Ready for final cutscene"
"ending_cutscene_ready_names_prefix" "Ready:"
"ending_cutscene_ready_names_default" "Ready: -"
"ending_cutscene_ready_timer_prefix" "Starting in:"
"ending_cutscene_ready_timer_seconds" "sec"
"ending_cutscene_ready_waiting_first" "Waiting for first ready player..."
"ending_cutscene_ready_toggle_collapse" "Hide panel"
"ending_cutscene_ready_toggle_expand" "Show panel"
"skip_night_vote_title" "Skip day and start night?"
"skip_night_vote_yes" "Agree"
"skip_night_vote_no" "Decline"
//Mini profile
"profile_title" "Player profile"
"profile_loading" "Uploading a profile..."
"profile_error" "Boot Error"
"profile_steam_id" "Steam ID:"
"profile_level" "Level"
"profile_stats_title" "Statistics"
"profile_games_played" "Games played:"
"profile_winrate" "Winning percentage:"
"profile_wins" "Win:"
"profile_losses" "Defeats:"
"profile_playtime" "Game time:"
"profile_first_game" "First game:"
"profile_first_game_unknown" "Unknown"
"profile_recent_games" "Recent Games"
"profile_no_games" "There havent been any games yet."
"profile_game_win" "Victory"
"profile_game_loss" "Defeat"
"profile_game_result" "Result"
"profile_game_date" "Date"
"profile_game_duration" "Time"
"profile_game_kd" "K/D"
"profile_game_hero" "Hero"
"profile_description" "Player profile"
"mini_profile_tab_stats" "Stats"
"mini_profile_tab_history" "History"
"mini_profile_tab_rewards" "Rewards"
"mini_profile_tab_achievements" "Achievements"
"mini_profile_rewards_title" "Profile Level Rewards"
"mini_profile_achievements_title" "Hero Achievements"
"mini_profile_achievements_search_placeholder" "Search hero..."
"mini_profile_filter_all" "All"
"mini_profile_filter_completed" "Completed"
"mini_profile_filter_impossible" "Impossible"
"mini_profile_filter_unplayed" "Unplayed"
"mini_profile_stats_line" "Games: {games} Wins: {wins} WR: {wr}%"
"mini_profile_rewards_granted_now" "Granted now: +{value} shards"
"mini_profile_rewards_auto_hint" "Rewards are granted automatically when you reach a level"
"mini_profile_reward_level" "Level {level}"
"mini_profile_reward_value" "+{value} shards"
"mini_profile_reward_status_granted_now" "Granted now"
"mini_profile_reward_status_claimed" "Claimed"
"mini_profile_reward_status_locked" "Locked"
"hero_rank_tooltip_title" "Hero Ranks"
"hero_rank_tooltip_subtitle" "Win on higher difficulties and earn shards"
"hero_rank_tooltip_header_rank" "Rank"
"hero_rank_tooltip_header_condition" "Condition"
"hero_rank_tooltip_header_reward" "Reward"
"hero_rank_name_rank0" "Nobody"
"hero_rank_name_rank1" "Novice"
"hero_rank_name_rank3" "Amateur"
"hero_rank_name_rank6" "Veteran"
"hero_rank_name_rank8a" "Pro"
"hero_rank_name_rank8b" "Expert"
"hero_rank_name_rank8c" "Immortal"
"hero_rank_name_master" "Master"
"hero_rank_tooltip_condition_rank0" "No matches on this hero"
"hero_rank_tooltip_condition_rank1" "Win on Easy"
"hero_rank_tooltip_condition_rank3" "Win on Normal"
"hero_rank_tooltip_condition_rank6" "Win on Hard"
"hero_rank_tooltip_condition_rank8a" "Win on Impossible"
"hero_rank_tooltip_condition_rank8b" "Impossible: 10+ wins"
"hero_rank_tooltip_condition_rank8c" "Impossible: 100+ wins"
//Battle Pass
"battle_pass_title" "BATTLE PASS"
"battle_pass_level" "Level:"
"battle_pass_xp" "XP"
"battle_pass_claim_all" "Take everything"
"battle_pass_loading" "Battle Pass download..."
"battle_pass_tab_rewards" "Awards"
"battle_pass_tab_quests" "Tasks"
"battle_pass_track_free" "FREE"
"battle_pass_track_premium" "PREMIUM"
"battle_pass_premium_match_reward_bonus" "PREMIUM: +50% match end reward bonus active"
"battle_pass_buy_button" "BUY BATTLE PASS"
"battle_pass_claim" "Take away"
"battle_pass_buy_dialog_title" "BATTLE PASS PREMIUM"
"battle_pass_buy_dialog_desc" "Get access to exclusive premium track rewards!"
"battle_pass_buy_dialog_feature_1" "✦ Unique Cosmetic Items"
"battle_pass_buy_dialog_feature_2" "✦ Doubled rewards in each level"
"battle_pass_buy_dialog_feature_3" "✦ Exclusive effects and cards"
"battle_pass_buy_dialog_feature_4" "✦ +50% Battle Pass XP gained"
"battle_pass_buy_dialog_feature_5" "✦ +6 additional daily quests"
"battle_pass_buy_dialog_price" "Cost:"
"battle_pass_buy_dialog_confirm" "Purchase"
"battle_pass_buy_dialog_cancel" "Cancel"
"battle_pass_quests_empty" "Tasks coming soon..."
"battle_pass_quests_loading" "Jobs are loading..."
"battle_pass_quests_daily" "DAILY TASKS"
"battle_pass_quests_completed" "from"
"battle_pass_quests_completed_of" "executed"
"battle_pass_quests_refresh" "Update via:"
"battle_pass_quest_reward_xp" "BP XP"
"battle_pass_quest_completed" "Done"
"battle_pass_error_purchase" "Buy Error"
"battle_pass_description" "Battle pass"
"battle_pass_no_reward" "No rewards"
//Battle Pass Quests ({target} is substituted from quest.target automatically)
"battle_pass_quest_kill_zombies_100_name" "Hunter"
"battle_pass_quest_kill_zombies_100_description" "Kill {target} creatures."
"battle_pass_quest_kill_zombies_300_name" "Fighter"
"battle_pass_quest_kill_zombies_300_description" "Kill {target} creatures."
"battle_pass_quest_kill_zombies_1000_name" "Genocide"
"battle_pass_quest_kill_zombies_1000_description" "Kill {target} creatures."
"battle_pass_quest_survive_10min_name" "Survivor"
"battle_pass_quest_survive_10min_description" "Spend {target} minutes in the game."
"battle_pass_quest_survive_20min_name" "Veteran"
"battle_pass_quest_survive_20min_description" "Spend {target} minutes in the game."
"battle_pass_quest_buy_black_shop_3_name" "Buyer"
"battle_pass_quest_buy_black_shop_3_description" "Buy {target} an item on the Black Market."
"battle_pass_quest_buy_black_shop_5_name" "Fixed client"
"battle_pass_quest_buy_black_shop_5_description" "Buy {target} items on the Black Market."
"battle_pass_quest_complete_quest_1_name" "Assistant"
"battle_pass_quest_complete_quest_1_description" "Execute {target} task at NPC"
"battle_pass_quest_complete_quest_3_name" "Hero of the Village"
"battle_pass_quest_complete_quest_3_description" "Execute {target} jobs with NPC"
"battle_pass_quest_earn_gold_5000_name" "Gold Miner"
"battle_pass_quest_earn_gold_5000_description" "Earn {target} Gold"
"battle_pass_quest_earn_gold_15000_name" "Banker"
"battle_pass_quest_earn_gold_15000_description" "Earn {target} Gold"
"battle_pass_quest_hero_level_10_name" "Hero's height"
"battle_pass_quest_hero_level_10_description" "Reach {target} the hero level"
"battle_pass_quest_hero_level_25_name" "Master"
"battle_pass_quest_hero_level_25_description" "Reach {target} the hero level"
"battle_pass_quest_survive_waves_5_name" "Steadfast"
"battle_pass_quest_survive_waves_5_description" "Survive {target} waves"
"battle_pass_quest_survive_waves_10_name" "Indestructible"
"battle_pass_quest_survive_waves_10_description" "Survive {target} waves"
"battle_pass_quest_buy_black_shop_10_name" "True Client"
"battle_pass_quest_buy_black_shop_10_description" "Buy {target} items on the Black Market."
"battle_pass_quest_buy_black_shop_common_name" "Beginner Collector"
"battle_pass_quest_buy_black_shop_common_description" "Buy {target} Common quality items"
"battle_pass_quest_buy_black_shop_rare_name" "Rare Connoisseur"
"battle_pass_quest_buy_black_shop_rare_description" "Buy {target} a Rare quality item"
"battle_pass_quest_buy_black_shop_epic_name" "Epic Hunter"
"battle_pass_quest_buy_black_shop_epic_description" "Buy {target} an Epic quality item"
"battle_pass_quest_buy_black_shop_legendary_name" "Market Legend"
"battle_pass_quest_buy_black_shop_legendary_description" "Buy {target} a Legendary quality item"
"battle_pass_quest_complete_quest_5_name" "Great Helper"
"battle_pass_quest_complete_quest_5_description" "Execute {target} jobs with NPC"
"battle_pass_quest_complete_cooking_3_name" "Cook"
"battle_pass_quest_complete_cooking_3_description" "Cook {target} dishes over a fire."
"battle_pass_quest_cook_grilled_meat_name" "Chef"
"battle_pass_quest_cook_grilled_meat_description" "Make fried meat"
"battle_pass_quest_tip_teammate_3_name" "Generous"
"battle_pass_quest_tip_teammate_3_description" "Send {target} type to allies"
"battle_pass_quest_tip_teammate_5_name" "Magnanimous"
"battle_pass_quest_tip_teammate_5_description" "Send {target} types to allies"
"battle_pass_quest_no_death_15min_name" "Unbreakable"
"battle_pass_quest_no_death_15min_description" "Survive {target} minutes without death."
"battle_pass_quest_heal_ally_2000_name" "Healer"
"battle_pass_quest_heal_ally_2000_description" "Heal allies on {target} HP"
"battle_pass_quest_deal_damage_50000_name" "Destroyer"
"battle_pass_quest_deal_damage_50000_description" "Deal {target} damage"
"battle_pass_quest_collect_item_meat_20_name" "Butcher"
"battle_pass_quest_collect_item_meat_20_description" "Gather {target} meat."
"battle_pass_quest_collect_item_milk_20_name" "Milkmaid"
"battle_pass_quest_collect_item_milk_20_description" "Collect {target} milk"
"battle_pass_quest_collect_item_wolf_claw_15_name" "Wolfhunter"
"battle_pass_quest_collect_item_wolf_claw_15_description" "Collect {target} wolf claws"
"battle_pass_quest_collect_item_ent_heart_10_name" "Ent Hunter"
"battle_pass_quest_collect_item_ent_heart_10_description" "Collect {target} ent hearts."
"battle_pass_quest_earn_gold_30000_name" "Mogul"
"battle_pass_quest_earn_gold_30000_description" "Earn {target} Gold"
"battle_pass_quest_survive_30min_name" "Legend of Survival"
"battle_pass_quest_survive_30min_description" "Spend {target} minutes in the game."
"battle_pass_quest_survive_waves_15_name" "Impenetrable"
"battle_pass_quest_survive_waves_15_description" "Survive {target} waves"
"battle_pass_quest_heal_ally_5000_name" "Great Healer"
"battle_pass_quest_heal_ally_5000_description" "Heal allies on {target} HP"
"battle_pass_quest_deal_damage_100000_name" "Worldbuster"
"battle_pass_quest_deal_damage_100000_description" "Deal {target} damage"
"battle_pass_quest_play_different_hero_3_name" "Variety"
"battle_pass_quest_play_different_hero_3_description" "Play {target} with different heroes"
"battle_pass_quest_play_different_hero_5_name" "Master of All"
"battle_pass_quest_play_different_hero_5_description" "Play {target} with different heroes"
//Admin menu UI
"admin_menu_description" "Admin Menu"
"admin_menu_section_create" "CREATE"
"admin_menu_change_hero" "CHANGE HERO"
"admin_menu_add_ally" "+ALLIED"
"admin_menu_add_enemy" "+ENEMY"
"admin_menu_add_dummy" "+TARGET"
"admin_menu_section_selected_units" "SELECTED CREATURES"
"admin_menu_level_plus_1" "+1 lvl."
"admin_menu_level_plus_30" "+30 lvl."
"admin_menu_spells" "CLOSED."
"admin_menu_hp" "HEALTH"
"admin_menu_invulnerable" "NON-ULCER."
"admin_menu_add_scepter" "+SCEPTER"
"admin_menu_add_shard" "+SHARD"
"admin_menu_add_card" "+MAP"
"admin_menu_side" "SIDE"
"admin_menu_reset" "RESET"
"admin_menu_delete" "DELETE"
"admin_menu_section_give" "FUNCTIONS"
"admin_menu_give_items" "ISSUE ITEMS"
"admin_menu_give_stats" "ISSUE STATS"
"admin_menu_spawn_zones" "SPAVNA ZONES"
"admin_menu_game_controls" "GAME ELEMENTS:"
"admin_menu_pause" "PAUSE"
"admin_menu_apply" "APPLY"
"admin_menu_script_reload" "SCRIPT RELOAD"
"admin_menu_spawn_zones_debug" "+SPAWN ZONES"
"admin_menu_luck" "LUCK"
"admin_menu_phys_vamp" "PHYS. VAMPIRISM"
"admin_menu_magic_vamp" "MAG. VAMPIRISM"
"admin_menu_gold" "GOLD"
"admin_menu_crystals" "CRYSTALS"
"admin_menu_give" "ISSUE"
"admin_menu_spawn_shape" "ZONE SHAPE"
"admin_menu_spawn_shape_circle" "CIRCLE"
"admin_menu_spawn_shape_square" "SQUARE"
"admin_menu_spawn_radius" "RADIUS (CIRCLE)"
"admin_menu_spawn_size" "WIDTH/HEIGHT (SQUARE)"
"admin_menu_spawn_units_label" "UNITS (npc_name:count;npc_name2:count2)"
"admin_menu_spawn_create_here" "CREATE A ZONE UNDER THE HERO"
"admin_menu_spawn_delete_here" "REMOVE THE ZONE UNDER THE HERO"
"admin_menu_spawn_behavior" "ZONE BEHAVIOR"
"admin_menu_spawn_behavior_neutral" "NEUTRAL"
"admin_menu_spawn_behavior_friendly" "FRIENDLY"
"admin_menu_spawn_behavior_aggressive" "AGGRESSIVE"
"admin_menu_items_tab_default" "REGULAR"
"admin_menu_items_tab_blackshop" "BLACKSHOP"
"admin_menu_search_item" "Search for an object..."
"admin_spawn_units_help_title" "Available units"
"hero_selection_time_remaining" "Before penalty time"
"hero_selection_gold_lost" "lost gold"
//Match Details (match details)
"match_details_title" "Match Details"
"match_details_info" "Match info"
"match_details_stats" "Statistics"
"match_details_items" "Items"
"match_details_permanent_effects" "Permanent effects"
"match_details_result_win" "victory"
"match_details_result_loss" "Lose"
"match_details_duration" "Duration"
"match_details_date" "Date"
"match_details_hero" "Hero"
"match_details_level" "Hero level"
"match_details_kills" "Murders"
"match_details_deaths" "Deaths"
"match_details_gold" "Gold earned"
"match_details_no_items" "No items found"
"match_details_no_modifiers" "Permanent effects are missing"
"match_details_upgrades_section" "Aghanim upgrades"
"match_details_aghanim_scepter" "Aghanim's Scepter"
"match_details_aghanim_shard" "Aghanim's Shard"
"leaderboard_title" "Leaderboard"
"leaderboard_loading" "Loading leaderboard..."
"leaderboard_col_player" "Player"
"leaderboard_col_rank" "Rank"
"leaderboard_col_rating" "Rating"
"leaderboard_col_level" "Level"
"leaderboard_col_games" "Games"
"leaderboard_error_prefix" "Error:"
"leaderboard_request_failed" "Request failed"
"leaderboard_no_data" "Leaderboard data unavailable"
"leaderboard_invalid_format" "Invalid leaderboard data"
"leaderboard_process_error" "Failed to process data"
"leaderboard_your_position" "Your position:"
"leaderboard_rank_novice" "Uncalibrated"
"leaderboard_tooltip" "Open leaderboard"
"store_donation_title" "Top up donate shards"
"store_donation_desc" "Enter amount in rubles — Robokassa payment opens in your browser (card, SBP)."
"store_donation_rate" "Rate: 1 ₽ = 2 donate shards"
"store_donation_amount_placeholder" "Amount in rubles"
"store_donation_pay" "Pay"
"store_donation_loading" "Creating payment link…"
"store_donation_preview_get" "You will receive"
"store_donation_preview_empty" "Enter amount in rubles"
"store_donation_amount_range" "Amount from 10 to 50000 ₽"
"admin_menu_search_hero" "Search hero..."
"admin_menu_spawn_without_zone" "Spawn without zone"
"admin_menu_night_wave_title" "Night / wave"
"admin_menu_force_night" "Force night"
"admin_menu_force_morning" "Force morning"
"admin_menu_day_night_timer_title" "Day / night timer"
"admin_menu_set_timer" "Set"
"admin_menu_endless_day" "Endless day"
"admin_menu_items_tab_util" "UTIL ITEMS"
"admin_menu_items_tab_quest" "QUEST ITEMS"
"admin_menu_items_tab_admin" "ADMIN ITEMS"
"admin_menu_time_scale_title" "Time scale"
"battle_pass_reward_battle_shards" "Battle shards"
"battle_pass_reward_zombie_shards" "Zombie shards"
"battle_pass_reward_chest" "Treasure chest"
"battle_pass_reward_card" "Card"
"battle_pass_reward_lightning_effect" "Lightning effect"
"battle_pass_reward_dust" "dust"
"battle_pass_reward_dust_title" "Dust"
"battle_pass_reward_arcade_pack_standard" "standard pack"
"battle_pass_time_abbr_hours" "h"
"battle_pass_time_abbr_minutes" "m"
"battle_pass_quest_progress_min_suffix" "min"
"mmr_rank_immortal" "Immortal"
"mmr_rank_divine" "Divine"
"mmr_rank_ancient" "Ancient"
"mmr_rank_legend" "Legend"
"mmr_rank_archon" "Archon"
"mmr_rank_crusader" "Crusader"
"mmr_rank_guardian" "Guardian"
"mmr_rank_herald" "Herald"
"mmr_rank_uncalibrated" "Uncalibrated"
"profile_exp_abbr" "XP"
"mini_profile_error_processing" "Failed to process profile data"
"cooking_panel_tab_ingredients" "Ingredients"
"cooking_panel_tab_dishes" "Dishes"
"deck_builder_no_deck_selected" "No deck"
"deck_builder_slot_empty" "Empty"
"deck_builder_card_in_deck_label" "In deck"
"deck_builder_quality_common" "Common"
"deck_builder_quality_rare" "Rare"
"deck_builder_quality_epic" "Epic"
"deck_builder_quality_legendary" "Legendary"
"deck_builder_quality_mythic" "Mythical"
// -----------------Arsenal--------------------
"arsenal_open_button" "Arsenal"
"arsenal_title" "ARSENAL"
"arsenal_heroes_section" "Heroes"
"arsenal_catalog_title" "Available gear"
"arsenal_filter_slot_label" "Slot"
"arsenal_filter_rarity_label" "Rarity"
"arsenal_filter_stat_label" "Stats"
"arsenal_filter_stats_toggle_show" "Filter by stats…"
"arsenal_filter_stats_toggle_hide" "Hide stat filters"
"arsenal_equipped_stats_title" "EQUIPMENT BONUSES"
"arsenal_equipped_stats_empty" "No equipped items"
"arsenal_incoming_reduction_linear_sum" "sum on items"
"arsenal_batch_selected_prefix" "Selected"
"arsenal_batch_selected_empty" "Selected: 0"
"arsenal_batch_alt_hint" "Alt + LMB for multi-select"
"arsenal_batch_select_all" "Select all"
"arsenal_batch_favorite" "Favorite"
"arsenal_catalog_empty" "Items earned from drops."
"arsenal_select_hero_hint" "Select a hero on the left"
"arsenal_no_heroes" "No heroes available"
"arsenal_clear" "Unequip all"
"arsenal_filter_all" "All"
"arsenal_slot_weapon" "Weapon"
"arsenal_slot_armor" "Armor"
"arsenal_slot_helmet" "Helmet"
"arsenal_slot_boots" "Boots"
"arsenal_slot_necklace" "Necklace"
"arsenal_slot_ring" "Ring"
"arsenal_locked_in_game" "Arsenal can only be edited on the custom game setup screen (before the match starts)"
"arsenal_item_not_owned" "You don't own this item"
"arsenal_rarity_common" "Common"
"arsenal_rarity_rare" "Rare"
"arsenal_rarity_epic" "Epic"
"arsenal_rarity_legendary" "Legendary"
"arsenal_rarity_mythic" "Mythical"
"arsenal_tooltip_owned" "Owned: {d:arsenal_owned_qty}"
"arsenal_tooltip_owned_unique" "Unique copy in stash"
"arsenal_tooltip_not_owned" "Not in inventory"
"arsenal_tooltip_serial_prefix" "Serial No."
"arsenal_tooltip_stats_title" "Random stats"
"arsenal_tooltip_stats_unavailable" "Stats unavailable"
"arsenal_tooltip_unknown_fifth" "5th stat: ??? (unlocks at level 5)"
"arsenal_detail_pin" "Pin"
"arsenal_detail_unpin" "Unpin"
"arsenal_detail_disassemble" "Disassemble"
"arsenal_detail_upgrade" "Upgrade"
"arsenal_detail_upgrade_max" "Max level"
"arsenal_detail_pinned_mark" "pinned"
"arsenal_disassemble_pinned" "Cannot disassemble a pinned item"
"arsenal_disassemble_equipped" "Cannot disassemble an equipped item. Unequip it first."
"arsenal_tooltip_equipped_header" "Equipped on heroes:"
"arsenal_upgrade_not_enough_shards" "Not enough zombie shards to upgrade"
"arsenal_stat_bonus_damage" "damage"
"arsenal_stat_base_damage_pct" "base attack damage"
"arsenal_stat_outgoing_damage_pct" "outgoing damage"
"arsenal_stat_attack_speed" "attack speed"
"arsenal_stat_attack_speed_pct" "attack speed"
"arsenal_stat_bonus_armor" "armor"
"arsenal_stat_max_health" "health"
"arsenal_stat_max_mana" "mana"
"arsenal_stat_health_regen" "health regen"
"arsenal_stat_mana_regen" "mana regen"
"arsenal_stat_move_speed" "movement speed"
"arsenal_stat_move_speed_pct" "movement speed"
"arsenal_stat_magic_resist" "magic resistance"
"arsenal_stat_spell_amp" "spell amplification"
"arsenal_stat_all_stats" "all attributes"
"arsenal_stat_all_stats_pct" "all attributes (%)"
"arsenal_stat_bonus_strength" "Strength"
"arsenal_stat_bonus_agility" "Agility"
"arsenal_stat_bonus_intellect" "Intelligence"
"arsenal_stat_strength_pct" "Strength"
"arsenal_stat_agility_pct" "Agility"
"arsenal_stat_intellect_pct" "Intelligence"
"arsenal_stat_luck" "to luck"
"arsenal_stat_incoming_damage_reduction_pct" "to incoming damage reduction"
"arsenal_stat_crit_mult" "critical multiplier"
"arsenal_stat_battle_level" "battle level"
"DOTA_Tooltip_Ability_item_arsenal_weapon_iron_blade" "Iron Dagger"
"DOTA_Tooltip_Ability_item_arsenal_weapon_iron_blade_Description" "A simple blade forged from iron."
"DOTA_Tooltip_Ability_item_arsenal_weapon_storm_edge" "Storm Edge"
"DOTA_Tooltip_Ability_item_arsenal_weapon_storm_edge_Description" "A blade humming with lightning."
"DOTA_Tooltip_Ability_item_arsenal_weapon_sunfang_saber" "Sunfang Saber"
"DOTA_Tooltip_Ability_item_arsenal_weapon_sunfang_saber_Description" "A searing saber that leaves a burning trail."
"DOTA_Tooltip_Ability_item_arsenal_armor_chain_mail" "Chain Mail"
"DOTA_Tooltip_Ability_item_arsenal_armor_chain_mail_Description" "Light protection."
"DOTA_Tooltip_Ability_item_arsenal_armor_dragon_plate" "Dragon Plate"
"DOTA_Tooltip_Ability_item_arsenal_armor_dragon_plate_Description" "Forged from ancient dragon scales."
"DOTA_Tooltip_Ability_item_arsenal_armor_vanguard_shell" "Vanguard Shell"
"DOTA_Tooltip_Ability_item_arsenal_armor_vanguard_shell_Description" "A massive shell forged for frontal assaults."
"DOTA_Tooltip_Ability_item_arsenal_helmet_leather_cap" "Leather Cap"
"DOTA_Tooltip_Ability_item_arsenal_helmet_leather_cap_Description" "Modest head protection."
"DOTA_Tooltip_Ability_item_arsenal_helmet_arcane_circlet" "Arcane Circlet"
"DOTA_Tooltip_Ability_item_arsenal_helmet_arcane_circlet_Description" "Strengthens the bond with mana."
"DOTA_Tooltip_Ability_item_arsenal_helmet_warcrown_mask" "Warcrown Mask"
"DOTA_Tooltip_Ability_item_arsenal_helmet_warcrown_mask_Description" "A commander's mask that inspires fear on the battlefield."
"DOTA_Tooltip_Ability_item_arsenal_boots_swift_boots" "Swift Boots"
"DOTA_Tooltip_Ability_item_arsenal_boots_swift_boots_Description" "Comfortable boots for long marches."
"DOTA_Tooltip_Ability_item_arsenal_boots_phase_treads" "Phase Treads"
"DOTA_Tooltip_Ability_item_arsenal_boots_phase_treads_Description" "Boots that step through space itself."
"DOTA_Tooltip_Ability_item_arsenal_boots_hermes_greaves" "Hermes Greaves"
"DOTA_Tooltip_Ability_item_arsenal_boots_hermes_greaves_Description" "Winged greaves that grant lightning-fast bursts."
"DOTA_Tooltip_Ability_item_arsenal_necklace_amber_pendant" "Amber Pendant"
"DOTA_Tooltip_Ability_item_arsenal_necklace_amber_pendant_Description" "Warm amber absorbs spells."
"DOTA_Tooltip_Ability_item_arsenal_necklace_soul_locket" "Soul Locket"
"DOTA_Tooltip_Ability_item_arsenal_necklace_soul_locket_Description" "The locket holds souls of fallen mages."
"DOTA_Tooltip_Ability_item_arsenal_necklace_prism_choker" "Prism Choker"
"DOTA_Tooltip_Ability_item_arsenal_necklace_prism_choker_Description" "Crystals in the choker refract and amplify magic."
"DOTA_Tooltip_Ability_item_arsenal_ring_copper_band" "Copper Band"
"DOTA_Tooltip_Ability_item_arsenal_ring_copper_band_Description" "A plain copper-coloured band."
"DOTA_Tooltip_Ability_item_arsenal_ring_void_signet" "Void Signet"
"DOTA_Tooltip_Ability_item_arsenal_ring_void_signet_Description" "A ring brimming with the power of the void."
"DOTA_Tooltip_Ability_item_arsenal_ring_titan_loop" "Titan Loop"
"DOTA_Tooltip_Ability_item_arsenal_ring_titan_loop_Description" "An ancient ring stamped with the sigil of titans."
"card_selection_card_word" "Card"
"card_selection_no_description" "No description available"
"card_selection_error_hero_dead" "Cannot choose a card while your hero is dead"
"store_item_hero_drow_ranger_name" "Drow Ranger"
"store_item_hero_drow_ranger_description" "Legendary archer with incredible accuracy. Deals colossal physical damage."
"store_item_hero_lina_name" "Lina"
"store_item_hero_lina_description" "Fire mage with devastating spells. Deals huge magic damage."
"store_item_hero_vengefulspirit_name" "Vengeful Spirit"
"store_item_hero_vengefulspirit_description" "Vengeful support: damage and lifesteal aura, armor-shredding Wave of Terror, Nether Swap, and Spirit Feast on marked kills."
"store_item_hero_phantom_assassin_name" "Phantom Assassin"
"store_item_hero_phantom_assassin_description" "Deadly assassin. Deals huge physical damage to single targets."
"store_item_hero_sven_name" "Sven"
"store_item_hero_sven_description" "Mighty warrior. Holds off hordes and deals huge physical damage."
"store_item_skin_effect_fire_name" "Fire-Touched"
"store_item_skin_effect_ice_name" "Icebound"
"store_item_skin_effect_heaven_name" "Divine Effect"
"store_item_skin_effect_fall_2021_emblem_name" "Aghanim's Radiance"
"store_item_skin_effect_blue_gems_name" "Blue Gems"
"store_item_skin_effect_sponsor_name" "Sponsor Effect"
"store_item_skin_effect_lotus_name" "Lotus Effect"
"store_item_skin_effect_bp_red_name" "Battle Pass: Crimson"
"store_item_skin_effect_bp_garden_name" "Battle Pass: Garden"
"store_item_skin_effect_bp_golden_name" "Battle Pass: Golden"
"store_item_skin_effect_bp_diretide_emblem_name" "Battle Pass: Diretide Emblem"
"store_item_skin_effect_bp_diretide_emblem_v1_name" "Battle Pass: Diretide Emblem I"
"store_item_skin_effect_bp_diretide_emblem_v3_name" "Battle Pass: Diretide Emblem III"
"store_item_chat_wheel_sound_jump_name" "Jump, fool"
"store_item_hero_bloodhunter_name" "Bloodhunter"
"store_item_hero_bloodhunter_description" "Custom bloodseeker-style carry: blood rage, illusions and execution."
"store_item_hero_sand_king_name" "Sand King"
"store_item_hero_sand_king_description" "Desert king: area control, wave damage and wave survival."
"store_item_hero_nagash_name" "Nagash"
"store_item_hero_nagash_description" "Custom strength hero: dark friends, golems and army buffs."
"store_item_hero_yuki_onna_name" "Yuki-onna"
"store_item_hero_yuki_onna_description" "Custom ice spirit: snowstorms, rituals and summons."
"store_item_hero_sargatanas_name" "Sargatanas"
"store_item_hero_sargatanas_description" "Custom demon: hellstep, cleave, summons and Metamorphosis."
"store_item_hero_elder_dragon_smaug_name" "Elder Dragon Smaug"
"store_item_hero_elder_dragon_smaug_description" "Custom all-attributes dragon: fire, fear aura and incandescent fury."
"store_item_hero_mirana_name" "Mirana"
"store_item_hero_mirana_description" "Moon huntress: arrows, Starstorm, and synergy with Luna. Damage scales with mana."
"store_item_hero_spectre_name" "Spectre"
"store_item_hero_spectre_description" "Shadow on the battlefield: Dagger, Dispersion, Echo shadows, and Haunt with Reality."
"store_item_hero_silencer_name" "Silencer"
"store_item_hero_silencer_description" "Intelligence carry-controller: silences, pure-damage glaives and global control."
"store_item_hero_keeper_of_the_light_name" "Keeper of the Light"
"store_item_hero_keeper_of_the_light_description" "Powerful support mage: heals allies, blinds enemies and controls teamfights."
"hud_button_skip" "Vote for skip"
//Quests
"quest_kill_pigs_title" "Kill the pigs"
"quest_kill_pigs_description" "Firestars asks you to help him get food for his tribe."
"quest_firestar_gourmet_title" "Gourmet"
"quest_firestar_gourmet_description" "Prepare 5 servings of fried meat for Firestar to have a real feast."
"quest_firestar_leader_horn_title" "Leader's Horn"
"quest_firestar_leader_horn_description" "Nights asks to bring the horn of the leader of the lycans. Says for a very important ritual."
"quest_firestar_fishing_title" "Fish Debt"
"quest_firestar_fishing_description" "Firestars admitted that he took a fishing rod from Kunka. Catch 10 fish and bring it to him so he doesn't get hit in the mustache."
"firestar_quest_1_message_1" "<font color='#FF4500'>Fires:</font> Mrrryau! Meow-meow moore-moore!"
"firestar_quest_1_message_2" "<font color='#FF4500'>Fires:</font> RRRR! Meow moore-moore 10 meow! Mrrryau meow meow!"
"firestar_quest_1_message_3" "<font color='#FF4500'>Fires:</font> Moore-moore! RRRR! Myayayayow!"
"firestar_quest_1_message_complete_1" "<font color='#FF4500'>Fires:</font> Meow meow-muya meow mua meow!"
"firestar_quest_gourmet_message_1" "<font color='#FF4500'>Fires:</font> Mrrr... Smells like fried meat! Will you make a couple more servings just for me?"
"firestar_quest_gourmet_message_complete_1" "<font color='#FF4500'>Fires:</font> Meow! What a feast! Its a sin to eat such meat alone — take the reward, cook."
"firestar_quest_leader_horn_message_complete_1" "<font color='#FF4500'>Fires:</font> I have the leaders horn! Great. Now there is a more complicated matter..."
"firestar_quest_fishing_message_1" "<font color='#FF4500'>Fires:</font> Okay, I admit... I took a fishing rod from Kunka. Hold her and get me 10 fish before he notices!"
"firestar_quest_fishing_message_complete_1" "<font color='#FF4500'>Fires:</font> Meow! There are fish, and Kunka doesnt know. You bailed me out!"
"quest_kill_sheep_title" "Sheep killing"
"quest_kill_sheep_description" "Help your grandfather get milk and bring it to him."
"quest_oldmen_cheesemaker_title" "Cheese maker"
"quest_oldmen_cheesemaker_description" "Prepare and bring grandpa a tile of cheese heads so he can make his favorite dumplings."
"lina_quest_ent_heart_title" "Heart of ent"
"lina_quest_ent_heart_description" "Lina asks to bring her the ents heart, in return she will give something."
"lina_quest_ent_heart_message_complete_1" "<font color='#FF6A00'>Lina:</font> Great job! The flame in this heart is still alive. Take this core, I don't need it."
"dota_tooltip_ability_item_pollen_keeper" "Pollen Collector"
"dota_tooltip_ability_item_pollen_keeper_Description" "<h1>Passive: Pollen Harvest</h1>Attack <font color='#FFD700'>Energy clots</font>, with a chance of %chance%%% gets 1 pollen charge (maximum: 20)."
"lina_quest_bottle_title" "Pollen for Lina"
"lina_quest_bottle_description" "Collect 20 charges of pollen in a bottle and return to Lina."
"lina_quest_bottle_message_1" "<font color='#FF6A00'>Lina:</font> Here's the bottle. Fill it with pollen from the flowers of fire and bring back 20 charges."
"lina_quest_bottle_message_complete_1" "<font color='#FF6A00'>Lina:</font> Great! The pollen has been collected and the flames have become stronger. Thanks for your help."
"largo_quest_kill_frogs_title" "Frog Hunt"
"largo_quest_kill_frogs_description" "Largo asks to clear the swamp: destroy mini frogs, frogs and master frogs."
"largo_quest_kill_frogs_message_1" "<font color='#7CD957'>Largo:</font> The swamp is teeming with creatures again. Kill 20 frogs and come back to me."
"largo_quest_kill_frogs_message_complete_1" "<font color='#7CD957'>Largo:</font> Great job! The swamp became quieter. Hold your reward."
"largo_quest_spider_legs_title" "Spider Feet"
"largo_quest_spider_legs_description" "Largo asks to bring 20 spider legs for hunting trophies."
"largo_quest_spider_legs_message_1" "<font color='#7CD957'>Largo:</font> After clearing the swamps, we need trophies from spiders. Bring 20 spider legs."
"largo_quest_spider_legs_message_complete_1" "<font color='#7CD957'>Largo:</font> Great trophies. These paws will be useful in the craft and for baits."
"maiden_quest_eggs_title" "Eggs for CMka"
"maiden_quest_eggs_description" "Crystal Maiden asks to bring 20 eggs."
"maiden_quest_eggs_message_1" "<font color='#9FD3FF'>Webcup:</font> I need eggs for a cold ritual. Bring 20 grand and I'll thank you generously."
"maiden_quest_eggs_message_complete_1" "<font color='#9FD3FF'>CMCA:</font> Great! Just as much as needed. Thank you, keep the reward."
"doctor_quest_frog_paws_title" "Frog legs"
"doctor_quest_frog_paws_description" "The doctor asks you to bring 20 frog legs for your potions."
"doctor_quest_frog_paws_message_1" "<font color='#7E5B3A'>Doctor:</font> I need fresh frog legs. Bring 20 pieces for my potions."
"doctor_quest_frog_paws_message_complete_1" "<font color='#7E5B3A'>Doctor:</font> Excellent material. This is enough for a whole batch of potions. Hold the reward."
"doctor_quest_poison_title" "Toxic Extract"
"doctor_quest_poison_description" "Doctor needs spider venom. Bring 20 servings for him to complete the formula."
"doctor_quest_poison_message_1" "<font color='#7E5B3A'>Doctor:</font> Great, now I need pure spider venom. Bring 20 servings."
"doctor_quest_poison_message_complete_1" "<font color='#7E5B3A'>Doctor:</font> Perfect. Poison of the right concentration. I'll finish the serum based on it."
"friend_quest_pizza_prep_title" "Pizza Preparation"
"friend_quest_pizza_prep_description" "Gourde asks for a pizza preparation."
"friend_quest_pizza_prep_message_1" "<font color='#FFD700'>Gourde:</font> Seeker! Hold the recipe for the pizza preparation and then I'll give you my cool sauce. There will be the most delicious thing in the world! You'll lick your fingers!"
"friend_quest_pizza_prep_message_complete_1" "<font color='#FFD700'>Gourde:</font> Use my cool sauce. It's going to be the most delicious thing in the world!"
"friend_quest_pizza_prep_message_complete_2" "<font color='#FFD700'>Gourde:</font> Thank you for sharing with me, hold my gift! I'm sure he'll help you."
"oldmen_quest_1_message_1" "<font color='#FFD700'>Did:</font> Oh, what are you talking about, help the old child, be affectionate!"
"oldmen_quest_1_message_2" "<font color='#FFD700'>Did:</font> Milk would be me, bo without yak without lard - niyak! Get some trochas, huh?"
"oldmen_quest_1_message_3" "<font color='#FFD700'>Did:</font> Ill give you such a gift for this - mom, dont worry!"
"oldmen_quest_1_message_complete_1" "<font color='#FFD700'>Did:</font> Oh, damn you, sink! Oh milk - those who need it!"
"oldmen_quest_1_message_complete_2" "<font color='#FFD700'>Did:</font> Now I can grab dumplings with sire, like my grandmother, you were timid!"
"oldmen_quest_1_message_complete_3" "<font color='#FFD700'>Did:</font> To you, goat, for your kindness! What a charming dough, you will be fit!"
"oldmen_quest_cheesemaker_message_1" "<font color='#FFD700'>Did:</font> Oh, sinku, milk — then good, or without the help of a syru dumplings!"
"oldmen_quest_cheesemaker_message_2" "<font color='#FFD700'>Did:</font> Zrobi meni trohi siru, ha? If you want to bring a bottle of heads, Ill make such a fuss for you!"
"oldmen_quest_cheesemaker_message_complete_1" "<font color='#FFD700'>Did:</font> Otse so sir! From now on there will be dumplings — licking your fingers! I tell you, cotton."
"quest_give_claw_title" "Does a Pirate Need Claws?"
"quest_give_claw_description" "A pirate asks you to get wolf claws for him. He doesnt explain why, but promises to pay generously."
"kunkka_quest_give_claw_message_1" "<font color='#a8d8ff'>Kunkevich:</font> Hey sailor! I need the claws of wolves, and quickly!"
"kunkka_quest_give_claw_message_2" "<font color='#a8d8ff'>Kunkevich:</font> Dont ask why — just bring it. Consider it part of a pirate rite!"
"kunkka_quest_give_claw_message_3" "<font color='#a8d8ff'>Kunkevich:</font> For each claw you will get more gold than for a barrel of rum!"
"kunkka_quest_give_claw_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> Wow! You really got them!"
"kunkka_quest_give_claw_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> I'll stitch you a wolf hat from these claws — wear it like a true pack leader!"
"kunkka_quest_give_claw_message_complete_3" "<font color='#a8d8ff'>Kunkevich:</font> Hold the reward, you deserve it!"
"kunkka_quest_give_claw_message_complete_4" "<font color='#a8d8ff'>Kunkevich:</font> If you get into trouble — call me, Im happy now!"
"quest_found_rom_title" "In Search of Rum"
"quest_found_rom_description" "Help the pirate find his treasure in a bottle."
"kunkka_quest_find_rom_message_1" "<font color='#a8d8ff'>Kunkevich:</font> Damn it, where's my rum?! Did any of you rats steal it from the hold?"
"kunkka_quest_find_rom_message_2" "<font color='#a8d8ff'>Kunkevich:</font> If in five minutes I dont have the bottle in my hands, Ill start hanging it after one! "
"kunkka_quest_find_rom_message_3" "<font color='#a8d8ff'>Kunkevich:</font> Look, bastards, this rum is more valuable than your miserable lives!"
"kunkka_quest_find_rom_message_complete_1" "<font color='#a8d8ff'>Kunkiewicz:</font> HA-HA-HA! LOOK AT THIS GENIUS!"
"kunkka_quest_find_rom_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> You, my friend, just bought yourself a place in heaven."
"kunkka_quest_find_rom_message_complete_3" "<font color='#a8d8ff'>Kunkevich:</font> Well, or at least a reprieve from hell on this fucking ship!"
"kunkka_quest_find_rom_message_complete_4" "<font color='#a8d8ff'>Kunkevich:</font> Take my spare blade, dog! Let him now serve him who is not afraid of his heaviness!"
"quest_kunkka_skeletons_title" "Cemetery Cleaner Part 1"
"quest_kunkka_skeletons_description" "The pirate has already been lured by skeletons to the cemetery and he asked you to get rid of a couple of their species."
"zone_skeletons_clean" "Cemetery Cleanup"
"quest_kunkka_clean_harbor_title" "Clean Harbor"
"quest_kunkka_clean_harbor_description" "Place a flag in the dead water and clear the harbor of bone scum."
"quest_kunkka_kill_lycan_title" "Black Fang Hunt"
"quest_kunkka_kill_lycan_description" "Hunt down and kill the boss. His howling has been troubling these lands for too long."
"quest_kunkka_kill_satyr_demon_title" "Satyr Demon Hunt"
"quest_kunkka_kill_satyr_demon_description" "Find and kill the satyr demon. Return to Kunkevich for your reward."
"kunkka_quest_2_message_1" "<font color='#a8d8ff'>Kunkevich:</font> SO THAT KRAKEN EATS THEM ALL! Damn skeletons! They were bred here like rats in the hold, so that they would be empty!"
"kunkka_quest_2_message_2" "<font color='#a8d8ff'>Kunkiewicz:</font> HEY, BRAVE SEA WOLF! Don't you want to get some gold?! Save the old pirate from this bony scourge!"
"kunkka_quest_2_message_3" "<font color='#a8d8ff'>Kunkevich:</font> SMASH AT LEAST A DOZEN OF THESE WALKING DEAD INTO PIECES, AND I SWEAR BY THE SEA DEVIL, I will make you rich up to your ears!"
"kunkka_quest_kill_lycan_message_1" "<font color='#a8d8ff'>Kunkevich:</font> Did you hear Lycan howl? This beast spoils my entire view of the sea. You will lay him down — you will receive a reward like a true hunter."
"kunkka_quest_kill_lycan_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> What a loot! Such an animal does not fall from a weak hand. Keep the fee, you honestly deserve it."
"kunkka_quest_kill_satyr_demon_message_1" "<font color='#a8d8ff'>Kunkevich:</font> A satyr demon is roaming nearby and terrorizing the shore. Find it and send it to the depths."
"kunkka_quest_kill_satyr_demon_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> Fine work! The satyr demon is down, and the sea can breathe in peace again. Take your reward."
"kunkka_quest_2_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> HA-HA-HA! GREAT, sailor! Yes, you are a real undead slayer!"
"kunkka_quest_2_message_complete_2" "<font color='#a8d8ff'>Kunkevich:</font> GLORY TO THE SEA GODS! You can finally breathe deeply without this bone scum!"
"kunkka_quest_clean_harbor_message_1" "<font color='#a8d8ff'>Kunkevich:</font> Stinks of dead meat in my harbor. Here's a flag for you — stick between their lairs and keep the point."
"kunkka_quest_clean_harbor_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> This is work, sailor! The water is clean again, you can wash it down with rum. Catch your jackpot."
"kunkka_quest_clean_harbor_message_fail_1" "<font color='#a8d8ff'>Kunkevich:</font> The flag was demolished, the harbor is again teeming with bones. Lets take a different course and try again."
"quest_kunkka_find_anchor_title" "Treasure Under the Cross"
"quest_kunkka_find_anchor_description" "Kunkevich says he buried treasure near that damn witch. Find the hoard — and you can keep the reward for yourself."
"kunkka_quest_find_anchor_message_1" "<font color='#a8d8ff'>Kunkevich:</font> Take the shovel! Find crosses on the map — stand on one and dig. Gold will surface if you are not lazy."
"kunkka_quest_find_anchor_message_complete_1" "<font color='#a8d8ff'>Kunkevich:</font> Ha! I hear coins — you dug well. Take your reward, sea wolf!"
"kunkka_quest_find_anchor_message_fail_1" "<font color='#a8d8ff'>Kunkevich:</font> Shovel in the sand, no hoard… We will try again later."
"DOTA_Tooltip_ability_item_shovel" "Trusty Shovel"
"DOTA_Tooltip_ability_item_shovel_Description" "<h1>Active: Dig</h1> Dig under your feet while standing on a cross. Yields %gold_min% to %gold_max% gold. <h1>Passive: Sturdy Handle</h1> Grants bonus health."
"DOTA_Tooltip_ability_item_shovel_Lore" "A magic shovel Kunkevich found on magnetic treasure hunts."
"DOTA_Tooltip_ability_item_shovel_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_shameful_pipe" "Shameful Pipe"
"DOTA_Tooltip_ability_item_shameful_pipe_Description" "Grants %bonus_attack_range% attack range to ranged heroes. The bearer is immune to creep bone armor damage and reflection."
"DOTA_Tooltip_ability_item_shameful_pipe_Lore" "A pipe from a pirate hoard—long as a captain's pride, useless in melee, but arrows fly farther and creep bone armor cannot touch its owner."
"DOTA_Tooltip_ability_item_shameful_pipe_bonus_attack_range" "+$attack_range"
"DOTA_Tooltip_modifier_item_shameful_pipe" "Shameful Pipe"
"DOTA_Tooltip_modifier_item_shameful_pipe_Description" "Bonus attack range. Immune to creep bone armor."
"npc_kunkka_quest_anchor_marker" "Anchor Mark"
"clean_harbor_no_hero_near_flag" "The flag has no one — Hurry up and return to the circle."
"DOTA_Tooltip_ability_item_clean_harbor" "Harbor Clearing Flag"
"DOTA_Tooltip_ability_item_clean_harbor_Description" "A one-time pirate flag that is placed between two skeleton lairs. If the flag stands for 60 seconds under the hero's protection, the spawn of the skeletons in the cemetery stops, and all the dead that have already emerged are scattered to the wind."
"DOTA_Tooltip_ability_item_fishing_rod" "Fishing Rod"
"DOTA_Tooltip_ability_item_fishing_rod_Description" "<h1>Active: Hook Throw</h1> Throws the hook in the specified direction up to %hook_distance%. When hit by an enemy, deals %Damage% physical damage plus a share of your attack, gives an overview with a radius of %vision_radius% on %vision_duration% sec., imposes a slowdown of %slow_movespeed%%% and periodic damage to %damage_per_tick% every %tick% sec. While the hook flies and returns, the hero stands still. The target is attracted to you when the hook is rolled back.<br><br>If a fish is caught (<font color='#87ceeb'>npc_fish</font>), after the hook is returned it disappears and the reward flies to the hero."
"DOTA_Tooltip_ability_item_fishing_rod_Lore" "Tackle with which and troll on shore — as long as it pecks."
"DOTA_Tooltip_ability_item_fish" "Fish"
"DOTA_Tooltip_ability_item_fish_Description" "<h1>Active: Eat Fish</h1>Treats the target at %heal% health and gives %hunger_bonus% hunger stakes."
"DOTA_Tooltip_ability_item_fish_Lore" "Fresh catch. Especially useful after a heavy wave."
"dota_tooltip_ability_item_fish_heal" "+$health"
"dota_tooltip_ability_item_fish_hunger_bonus" "+$all"
"DOTA_Tooltip_modifier_bad_cast_debuff" "Bad cast"
"DOTA_Tooltip_modifier_bad_cast_debuff_Description" "Your directional abilities fly in the opposite direction."
"DOTA_Tooltip_modifier_blind_debuff" "Dazzle"
"DOTA_Tooltip_modifier_blind_debuff_Description" "The screen is covered with interference, preventing navigation."
"DOTA_Tooltip_modifier_stats_multiplier" "Stats Multiplier"
"DOTA_Tooltip_modifier_stats_multiplier_Description" "Combined card bonus to primary attributes. Current multiplier: %dMODIFIER_PROPERTY_TOOLTIP%%%"
"quest_denny_quest_kill_sheeps_title" "Denny and his teachings"
"quest_denny_quest_kill_sheeps_description" "Denny teaches you and even pays to train you by asking you to kill sheep to further develop your skills."
"denny_quest_kill_sheeps_message_1" "<font color='#FF0000'>Denny:</font> Hey hero! I've become much stronger after these training sessions!"
"denny_quest_kill_sheeps_message_2" "<font color='#FF0000'>Denny:</font> You know you need more practice! Can you kill 20 sheep?"
"denny_quest_kill_sheeps_message_3" "<font color='#FF0000'>Denny:</font> I want to show everyone that you are not a weakling! Together we can handle it!"
"denny_quest_kill_sheeps_message_complete_1" "<font color='#FF0000'>Denny:</font> Wow! We did it! I feel like we're becoming real warriors!"
"denny_quest_kill_sheeps_message_complete_2" "<font color='#FF0000'>Denny:</font> Now you're ready for more serious challenges!"
"quest_denny_quest_kill_thieves_title" "Rogue On The Road"
"quest_denny_quest_kill_thieves_description" "Denny is confident that the road will only be safe after you destroy all the robbers."
"denny_quest_kill_thieves_message_1" "<font color='#FF0000'>Denny:</font> There are robbers operating on the road! Kill the leader and all his henchmen!"
"denny_quest_kill_thieves_message_complete_1" "<font color='#FF0000'>Denny:</font> Great! The robbers are defeated — now you can walk along the road calmly!"
"denny_quest_kill_thieves_message_complete_2" "<font color='#FF0000'>Denny:</font> I appreciate your courage. You take the next reward!"
"quest_denny_need_a_pet_title" "Denny and his LITTLE friend"
"quest_denny_need_a_pet_description" "Denny asked you to find a special friend for him. He says he wants someone fast and agile, or maybe strong and brave... It's strange that he's so persistent about this during the zombie apocalypse."
"denny_pet" "Pet for Denny."
"npc_pig_event" "Turbo Pig"
"npc_wolf_event" "Wolfhound"
"npc_squirrel_event" "Squirrel"
"dota_tooltip_modifier_pet_buff_npc_pig_event" "Pig Madness"
"dota_tooltip_modifier_pet_buff_npc_pig_event_Description" "All incoming damage reduced by 10%%"
"dota_tooltip_modifier_pet_buff_npc_wolf_event" "Wolf power"
"dota_tooltip_modifier_pet_buff_npc_wolf_event_Description" "All outgoing damage is increased by 15%%, and attacks also have a 160% chance of dealing 15% damage."
"dota_tooltip_modifier_pet_buff_npc_squirrel_event" "Squirrel Wisdom"
"dota_tooltip_modifier_pet_buff_npc_squirrel_event_Description" "Experience gained increased by 35%%"
"dota_tooltip_ability_item_pet" "How to tame anyone?"
"dota_tooltip_ability_item_pet_Description" "<h1>Active: Use</h1> If used correctly, you can achieve some result, you dont know it yet, but the book may break."
"dota_tooltip_ability_item_pet_Lore" "An ancient tome written by legendary animal trainer Eldrik Zveregov. They say that he could tame any creature - from a tiny squirrel to a ferocious wolf. His secrets were written down in this book, but over the years the pages became fragile and some recipes for domestication were lost. Now a book can help you find a true friend, but only for someone who can use it correctly."
"denny_quest_find_pet_message_1" "<font color='#FF0000'>Denny:</font> Hey hero! I have one request... Can you help me find a special friend?"
"denny_quest_find_pet_message_2" "<font color='#FF0000'>Denny:</font> I dream of someone who will always be with me. Maybe fast and dexterous, like those squirrels that jump on trees... or strong and brave, like those wolves that howl at the moon..."
"denny_quest_find_pet_message_3" "<font color='#FF0000'>Denny:</font> Or maybe even someone special who knows how to dig the ground and find treasures! You know, I've heard that such creatures are very intelligent and loyal!"
"denny_quest_find_pet_message_complete_1" "<font color='#FF0000'>Denny:</font> Whoa! You found... this is... This is a real pet! I've been dreaming about this for so long!"
"denny_quest_find_pet_message_complete_2" "<font color='#FF0000'>Denny:</font> You know, I always wanted a friend... one who would be with me in any weather. Maybe fast and agile, like the wind, or strong and brave, like a real warrior..."
"denny_quest_find_pet_message_complete_3" "<font color='#FF0000'>Denny:</font> Thank you so much! Now I have a real companion! I'll train with him every day and be the strongest guard!"
"quest_denny_training_title" "<font color='#FF0000'>Guardian path part 1</font>"
"quest_denny_training_description" "<font color='#FF0000'>Denny really wants to become a guard and asked you to help him with this, for this he will go fight the sheep and asked you to help him with this.</font>"
"Denny_quest_1_message_1" "<font color='#FF0000'>Denny:</font> Um... I'm... I want to be like real guards! But everyone at school offends me because I'm weak..."
"Denny_quest_1_message_2" "<font color='#FF0000'>Denny:</font> Please teach me how to fight! I can't even handle sheep... I... I'll pay what I can!"
"Denny_quest_1_message_3" "<font color='#FF0000'>Denny:</font> Can you really help? Hurray! Just... don't hit hard, okay?"
"Denny_quest_1_rofl_message_1" "<font color='#FF0000'>Denny:</font> Hiya! Here you go!"
"Denny_quest_1_rofl_message_2" "<font color='#FF0000'>Denny:</font> Get it! I am strong!"
"Denny_quest_1_rofl_message_3" "<font color='#FF0000'>Denny:</font> Ha! I'm like a real warrior!"
"Denny_quest_1_rofl_message_4" "<font color='#FF0000'>Denny:</font> Bam! Bam! Bam!"
"Denny_quest_1_rofl_message_5" "<font color='#FF0000'>Denny:</font> I am invincible! Hurrah!"
"Denny_quest_1_message_complete_1" "<font color='#FF0000'>Denny:</font> Thank you, hero! I've become much stronger thanks to you. Here, take your sword back - it helped me a lot in my training."
"Denny_quest_1_message_complete_2" "<font color='#FF0000'>Denny:</font> But you know... I have one more request. Come when you can help me become even stronger! Good luck to you, hero!"
"Denny_quest_1_message_complete_3" "<font color='#FF0000'>Denny:</font> I will definitely become a real guard, just as I dreamed! And it's all thanks to you!"
"Denny_quest_1_message_fail_1" "<font color='#FF0000'>Denny:</font> *sniffles* I... I failed... I'm so weak... if I had a sword like a kunki."
"Denny_quest_1_message_fail_2" "<font color='#FF0000'>Denny:</font> I guess I really shouldnt dream of becoming a guard..."
"Denny_quest_1_message_fail_3" "<font color='#FF0000'>Denny:</font> Thank you for trying to help me... But apparently it's not mine..."
"quest_collect_items_title" "Collect Items"
"quest_collect_items_description" "Gather three iron branches for amplification"
//Default functionality
"text_no_alphatest_detected" "Fag detected not with alpha test, then play go lessons do schmuck."
"music_on" "Turn on the music."
"music_off" "Turn off the music."
"dota_game_end_victory_title_radiant" "Village saved!"
"dota_game_end_victory_title_dire" "Oh fuck, I'm in the tilt...((("
"black_shop_refreshed" "The store has been updated!"
"black_shop_title" "Black market"
"FREE" "free"
"rarity_common" "Regular"
"rarity_rare" "Rare"
"rarity_epic" "Epic"
"rarity_legendary" "Legendary"
"rarity_heavenly" "Divine"
"rarity_cursed" "Damned"
"time_now" "The time of the current game is:"
"seconds" "seconds"
"duration" "Duration"
"day_time" "Until night"
"night_time" "Until the day"
"night_begin" "Night has come."
"be_ready" "Get ready for defense!"
"night_begin_1" "Team, hurry up! Night is very close!"
"NIGHT_BEGIN_2" "HELLO, WHERE ARE YOU FUCKED!???!?!?!? NIGHT HAS ALREADY COME!"
"boss_spawned" "YOU'RE GETTING CLOSE BOSS HIMSELF!"
"dota_tooltip_ability_ghost_evasive" "Phantom Evasiveness"
"dota_tooltip_ability_ghost_evasive_Description" "Passively allows you to fly and pass through units."
"dota_tooltip_ability_ghost_evasive_evasive" "$evasion"
"dota_tooltip_ability_wave_phasing_march" "Phasing March"
"dota_tooltip_ability_wave_phasing_march_Description" "Passive: pass through other units and gain %bonus_movement_speed% bonus movement speed."
"dota_tooltip_ability_wave_phasing_march_bonus_movement_speed" "+$move_speed"
"1minfornight" "There is 1 minute left until nightfall!"
"30secfornight" "30 seconds left until nightfall!"
"dota_tooltip_ability_item_test" "Test item"
"nearby_item_distance" "of units"
"no_quests_available" "There are no currently available kvets. Check later."
"quests" "Job Board"
"quest_accept_button" "Accept"
"quest_rewards_title" "Rewards:"
"quest_reward_gold" "gold"
"quest_reward_experience" "experience"
"quest_reward_crystals" "Crystals"
"quest_reward_team_split" "split among team"
"quest_state_available" "Available"
"quest_state_in_progress" "In progress"
"quest_state_completed" "Completed"
"quest_state_locked" "Locked"
"quest_state_failed" "Failed"
//Black market
"black_shop_refresh_description" "Want to refresh the shop contents?"
"black_shop_refresh_button" "UPDATE"
"black_shop_buy_card_description" "I also sell cards, but their price increases after each purchase."
"black_shop_buy_card_button" "BUY CARD"
"black_shop_not_enough_crystals" "Not enough Crystals"
"black_shop_not_enough_gold" "Not enough Denyag"
"black_shop_teleport_section_description" "Teleportation services: select your destination."
"black_shop_teleport_menu_open" "Teleport me to..."
"black_shop_teleport_title" "Where do you need to go?"
"black_shop_teleport_cost_label" "Teleport cost:"
"black_shop_teleport_to_grove" "Teleport me to the grove"
"black_shop_teleport_to_two_sisters" "Teleport me to Two Sisters"
"black_shop_teleport_to_village_waterfall" "Teleport me to the village beyond the waterfall"
"black_shop_teleport_to_ancient_ridge" "Teleport me to the ancient ridge"
"black_shop_back_button" "Back"
"black_shop_teleport_dead" "Teleport is unavailable while dead."
"black_shop_card_purchased" "Card purchased"
"black_shop_exchange_section_description" "Currency exchange: rate is 100 gold = 1 crystal."
"black_shop_exchange_open_button" "Open currency exchange"
"black_shop_exchange_title" "Currency Exchange"
"black_shop_exchange_hint" "Choose direction, set amount, then confirm."
"black_shop_exchange_summary_default" "Exchange 1 crystal for 100 gold"
"black_shop_exchange_max_default" "Max: 1"
"black_shop_exchange_apply_button" "Exchange"
"black_shop_exchange_not_enough" "Not enough resources"
"black_shop_exchange_max_prefix" "Max:"
"black_shop_exchange_summary_spend" "Spend"
"black_shop_exchange_summary_get" "receive"
"black_shop_exchange_result_spent" "Exchange: spent"
"black_shop_exchange_result_received" "received"
"black_shop_gold_unit" "gold"
"black_shop_crystal_unit_short" "crystals"
//default_gameplay_modifiers
"dota_tooltip_modifier_glyph_custom_passive" "Blessing ready"
"dota_tooltip_modifier_glyph_custom_passive_Description" "Protects against death at any second."
"dota_tooltip_modifier_glyph_custom" "Blessing"
"dota_tooltip_modifier_glyph_custom_Description" "The hero is gifted with protection from heaven."
"dota_tooltip_modifier_glyph_custom_passive_cd" "Blessing recharging"
"dota_tooltip_modifier_glyph_custom_passive_cd_Description" "Blessing went to recharge."
"dota_tooltip_modifier_general_fired" "BURN"
"dota_tooltip_modifier_general_fired_Description" "The creature is on fire."
"dota_tooltip_modifier_general_froze" "COOLING"
"dota_tooltip_modifier_general_froze_Description" "The creature is cold."
"dota_tooltip_modifier_general_hunger" "Saturation"
"dota_tooltip_modifier_general_hunger_Description" "The hero received a bonus to all basic attributes."
"dota_tooltip_modifier_item_pizza" "Pizza"
"dota_tooltip_modifier_item_pizza_Description" "Increases Strength, agility and Intelligence by the number of stacks."
"dota_tooltip_modifier_swamp_slow" "swamp fate"
"dota_tooltip_modifier_swamp_slow_Description" "The hero is mired in mud due to which he is slowed down by %MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT% of units and takes damage."
//zapret
"dota_hud_error_cheese_bad_target" "Not the right target."
"wait_some_time_before_tree_growth" "I think I should come back here a little later."
"dota_hud_error_full_inventory" "The target has a complete inventory."
"dota_hud_error_ability_not_ready" "The hero is already full, wait until he gets hungry."
"dota_hud_error_havent_charges" "The item has no charges."
"dota_hud_error_rubick_spellsteal_self" "You cant steal an ability from yourself."
"dota_hud_error_rubick_spellsteal_no_ability" "The target does not have the right ability to steal."
"dota_hud_error_rubick_spellsteal_unstealable" "This ability cannot be stolen."
"dota_hud_error_not_in_zone" "The hero is not in the center of the cemetery."
"dota_hud_error_shovel_not_on_cross" "Move closer to the marked treasure spot."
"dota_hud_error_shovel_broken" "The shovel is broken — all treasure spots have been dug."
"dota_hud_error_font_of_mercy_cd" "The Font of Mercy is still recharging."
"dota_hud_error_font_of_mercy_no_crisis" "No allied hero in range is below the health threshold."
//Events
"event_gold_rush" "Gold Rush"
"event_midas_hands" "Midas Madness"
"event_gold_rush_description" "Game fauna: <br><br><font color='#ffd700'>• Next to the hero, bags of gold fall into the limit of 800 units</font><br><br><font color='#ffd700'>• By picking them up you will get from 100 to 1000 gold</font><br>"
"event_midas_hands_description" "Midas Blessing: <br><br><font color='#ffd700'>• With a 15% chance of killing an enemy, a bag of gold falls out</font>"
//npc_dota_creature
"npc_pig" "Pig"
"npc_sheep" "Sheep"
"npc_wolf" "Wolf"
"npc_boss_lycan" "Black Fang"
"npc_ent" "Small Ancient Ent"
"npc_skeleton_zombie_undead" "Skeleton"
"npc_dead_skeleton_archer_undead" "Skeleton Archer"
"npc_skeleton_zombie_half_undead" "Skeleton scavenger"
"npc_dead_skeleton_undead" "Skeleton Swordsman"
"npc_witch" "The Witch"
"npc_chicken" "Chicken"
"npc_thief_leader" "Head of Thieves"
"npc_thief_archer" "Archer thief"
"npc_thief_backer" "Thief"
"npc_black_dragon" "Black Dragon"
"npc_red_dragon" "Red Dragon"
"npc_blue_dragon" "Blue Dragon"
"npc_blue_dragon_small" "Small blue dragon"
"npc_red_dragon_small" "Small Red Dragon"
"npc_lycosidae_stalker" "Little Little She-Eater"
"npc_venomancer_brute" "Big Snake"
"npc_ravenous_woodfang" "Damn bites"
"npc_campfire" "Bonfire"
"npc_wisps" "Energy Clot"
"npc_frop_tadpole" "Mini frog"
"npc_small_frog_froglet" "Frog"
"npc_mini_frog" "Tadpole"
"npc_frogman_magi" "Enchanted Frog"
"npc_sakura_tree" "Sakura Tree"
"npc_mound" "Hoop"
"npc_dummy_test" "sosal for what?"
"npc_attack_box" "box"
//rename heroes
"npc_dota_hero_sargatanas" "Sargatanas"
"npc_dota_hero_elder_dragon_smaug" "Elder Dragon Smaug"
"npc_dota_hero_yuki_onna" "Yuki-onna"
"npc_dota_hero_bloodhunter" "Bloodhunter"
"npc_dota_hero_sand_king" "Sand King"
"npc_dota_hero_nagash" "Nagash"
"npc_dota_melee_nagash_summon" "Marduk"
"npc_dota_ranged_nagash_summon" "Appolon"
"npc_dota_mage_nagash_summon" "Odin"
"npc_dota_shield_nagash_summon" "Anubis"
"npc_dota_nagash_soul_eater" "Souleater"
//npc
"npc_market_blackshop" "Illegal shopkeeper"
"npc_homer" "Head of the Village"
"homer_defend_toast_kicker" "Base defense"
"homer_defend_toast_title" "{hom_name} is under attack"
"homer_defend_toast_hint" "Return and drive enemies away from the spawn point."
"homer_defend_toast_fallback" "{hom_name} is under attack! Defend the base."
"homer_defend_toast_name_fallback" "Head of the Village"
"npc_quest_giver_kunkka" "Kunkka"
"npc_quest_giver_denny" "Denny"
"npc_quest_giver_oldmen" "Old Man"
"npc_quest_giver_firestar" "Firestar"
"npc_quest_giver_doctor" "Azaz the Herbalist"
"npc_quest_giver_friend" "Gourde"
"npc_quest_giver_largo" "Largo Writer"
"npc_quest_giver_maiden" "Friendly Smack"
"npc_quest_giver_lina" "Toxic Lina"
"npc_kot_roflik_0" "MerseyK"
"npc_kot_roflik_1" "beaver"
"npc_kot_roflik_2" "KulStorybobik"
"npc_dota_rofl_kaban_pumba" "rumba"
"npc_dota_golden_fish" "golden skirt"
//summon
"npc_dota_fire_summon" "Fire Elemental"
//npc_wave_creeps
"npc_wave_zombie" "Zonbu-Hodong"
"npc_wave_half_zombie" "Zonbu the carrion"
"npc_wave_toxin_zombie" "Zonbu-toxic"
"npc_wave_bearst_zombie" "Zonbu-Beast"
"npc_wave_ghost_ranged" "Ghost shooter"
"npc_wave_ghoul" "Ghoul"
"npc_wave_skeleton_warrior" "Warrior Skeleton"
"npc_wave_skeleton_assassin" "Assassin Skeleton"
"npc_wave_boss_death_prophet" "Boss prophet of death"
"npc_wave_boss_lifestealer" "Boss Life Eater"
"npc_wave_boss_skeleton" "Boss Skeleton"
"npc_wave_boss_zombie" "Boss zombie"
"npc_wave_dead_enchantress" "Atrophy"
//creep_abilities
"dota_tooltip_ability_sheep_coil" "Magic Horns"
"dota_tooltip_ability_sheep_coil_description" "Eleases a lightning bolt that deals damage and slows enemies within a %radius% unit radius of its ill-wisher."
"dota_tooltip_ability_sheep_coil_damage" "DAMAGE:"
"dota_tooltip_ability_sheep_coil_slow_duration" "DURATION:"
"dota_tooltip_ability_sheep_coil_movement_slow" "%SLOW:"
"dota_tooltip_ability_sheep_coil_lore" "Horned motherfucker, with his magical horns gives pussy to his ill-wisher."
"dota_tooltip_modifier_sheep_coil_slow" "Sluggish magic"
"dota_tooltip_modifier_sheep_coil_slow_Description" "You are covered in magic liquid, which is why you are slowed down by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"dota_tooltip_ability_frogmen_acid_jump" "Acid Jump"
"dota_tooltip_ability_frogmen_acid_jump_description" "The frog jumps to a selected point and crashes to the ground, physically damaging enemies within a radius and stunning them."
"dota_tooltip_ability_frogmen_acid_jump_radius" "RADIUS:"
"dota_tooltip_ability_frogmen_acid_jump_stun_duration" "STUN DURATION:"
"dota_tooltip_ability_frogmen_acid_jump_land_damage" "LANDING DAMAGE:"
"dota_tooltip_ability_frogmen_acid_jump_lore" "Toads raised in mutated swamps have learned to unleash waves of acrid mucus on their enemies with a deafening blow."
"dota_tooltip_ability_pig_charge" "Pig-in"
"dota_tooltip_ability_pig_charge_description" "The pig makes a dash towards its target, causing damage if it knocks and pushes away the deafening for a short period of time."
"dota_tooltip_ability_pig_charge_knockback_damage" "DAMAGE:"
"dota_tooltip_ability_pig_charge_stun_duration" "STUN:"
"dota_tooltip_ability_pig_charge_lore" "A pig that can't figure out what to do decided to try everything it can."
"dota_tooltip_ability_thief_arrow" "Arrow"
"dota_tooltip_ability_thief_arrow_description" "The thief fires an arrow that flies in a straight line and physically damages the first enemy in its path."
"dota_tooltip_ability_thief_arrow_arrow_speed" "ARROW SPEED:"
"dota_tooltip_ability_thief_arrow_arrow_width" "ARROW WIDTH:"
"dota_tooltip_ability_thief_arrow_arrow_range" "RANGE:"
"dota_tooltip_ability_thief_arrow_lore" "Those who are too lazy in the shadows rarely have time to notice where the blow came from."
"dota_tooltip_ability_thief_charge" "Shadow Jerk"
"dota_tooltip_ability_thief_charge_description" "The thief selects a target and rushes towards it at great speed, stunning and throwing enemies into a small area upon arrival."
"dota_tooltip_ability_thief_charge_movement_speed" "MOVEMENT SPEED:"
"dota_tooltip_ability_thief_charge_stun_duration" "STUN DURATION:"
"dota_tooltip_ability_thief_charge_bash_radius" "IMPACT RADIUS:"
"dota_tooltip_ability_thief_charge_lore" "For a real thief, the distance between the prey and the blade is only a matter of determination."
"dota_tooltip_ability_agro_leader" "Scream"
"dota_tooltip_ability_agro_leader_description" "Makes a furious call, causing enemies within a %radius% radius to attack it within %duration% seconds."
"dota_tooltip_ability_agro_leader_radius" "RADIUS:"
"dota_tooltip_ability_agro_leader_duration" "DURATION:"
"dota_tooltip_ability_agro_leader_lore" "Whoever dares to challenge the Thieves Leader will inevitably be the center of attention."
//wave_creep_abilities
"dota_tooltip_ability_zombie_virus" "Zombie virus"
"dota_tooltip_ability_zombie_virus_description" "%chance%%% chance on attack to apply a separate poison layer on the enemy (up to 9 layers on a target). Each layer deals %damage% damage per second, reduces movement speed by %slow_movespeed%%% and armor by %armor%. Layer duration is %duration% sec. A layer is removed if the zombie that applied it dies."
"dota_tooltip_ability_zombie_virus_damage" "DAMAGE PER SECOND:"
"dota_tooltip_ability_zombie_virus_slow_movespeed" "%SLOW:"
"dota_tooltip_ability_zombie_virus_armor" "ARMOR REDUCTION:"
"dota_tooltip_ability_zombie_virus_duration" "LAYER DURATION:"
"dota_tooltip_ability_zombie_virus_chance" "% CHANCE:"
"dota_tooltip_ability_zombie_virus_lore" "An ancient virus mutated in the bodies of the dead turns them into walking carriers of infection."
"dota_tooltip_modifier_zombie_virus_debuff" "Zombie virus"
"dota_tooltip_modifier_zombie_virus_debuff_description" "Poison layer: damage over time, slow, and armor reduction. Multiple layers stack. %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed."
"dota_tooltip_ability_bone_armor" "Bone Armor"
"dota_tooltip_ability_bone_armor_description" "Grants bonus armor. Against ranged heroes: if no hero is within %hero_proximity_radius%, the attacker takes %isolated_damage_multiplier% times the damage dealt. Otherwise, has a %damage_reflect_chance%%% chance to reflect %damage_reflect_pct%%% of the damage back."
"dota_tooltip_ability_bone_armor_armor_bonus" "ARMOR:"
"dota_tooltip_ability_bone_armor_hero_proximity_radius" "HERO CHECK RADIUS:"
"dota_tooltip_ability_bone_armor_isolated_damage_multiplier" "ISOLATED DAMAGE MULTIPLIER:"
"dota_tooltip_ability_bone_armor_lore" "Bones tempered in the fire of the underworld become stronger than steel and are able to deflect blows back at the attacker."
"dota_tooltip_ability_toxin" "Toxin"
"dota_tooltip_ability_toxin_description" "After death, it leaves a toxin pool that disables enemies' passive abilities within %radius% range. Overlapping pools merge into one: their damage stacks, radius grows by %merge_radius_bonus% per merge, and duration is extended by %merge_duration_bonus% s per merge."
"dota_tooltip_ability_toxin_damage" "DAMAGE:"
"dota_tooltip_ability_toxin_radius" "RADIUS:"
"dota_tooltip_ability_toxin_duration" "DURATION:"
"dota_tooltip_ability_toxin_merge_radius_bonus" "RADIUS PER MERGE:"
"dota_tooltip_ability_toxin_merge_duration_bonus" "DURATION PER MERGE (SEC):"
"dota_tooltip_ability_toxin_lore" "The deadly toxin released by the decomposing bodies of zombies poisons all life in the area and disrupts the functioning of magical abilities."
"dota_tooltip_ability_skeleton_archer_fire_arrow" "Fire Arrows"
"dota_tooltip_ability_skeleton_archer_fire_arrow_description" "The archer skeleton fires fire arrows that damage and stun enemies in its path."
"dota_tooltip_ability_skeleton_archer_fire_arrow_bonus_damage" "DAMAGE:"
"dota_tooltip_ability_skeleton_archer_fire_arrow_lore" "Arrows tempered in the fire of the underworld become stronger than steel and are able to deflect blows back at the attacker."
"dota_tooltip_ability_weaking_impetus" "Weakening resonance"
"dota_tooltip_ability_weaking_impetus_description" "In an attack, it imposes an effect on the target that reduces the outgoing damage by %damage_reduction%%% per stack. The effect adds up to %max_stacks% times."
"dota_tooltip_ability_weaking_impetus_damage_reduction" "%DESTRUCTION DAMAGE PER STACK:"
"dota_tooltip_ability_weaking_impetus_mana_hit" "MANA ON HIT:"
"dota_tooltip_ability_weaking_impetus_debuff_duration" "DURATION:"
"dota_tooltip_ability_weaking_impetus_lore" "The enchanted arrows of a dead forest nymph suck the power out of their victims, making their attacks weaker with every hit."
"dota_tooltip_ability_zombie_armor_decress" "Armor-corrosive attack"
"dota_tooltip_ability_zombie_armor_decress_description" "Each attack reduces the targets armor by %armor_debuff% to %corruption_duration% sec."
"dota_tooltip_ability_zombie_armor_decress_armor_debuff" "RESET ARMOR:"
"dota_tooltip_ability_zombie_armor_decress_corruption_duration" "DURATION:"
"dota_tooltip_ability_zombie_rage" "Zombie Rage"
"dota_tooltip_ability_zombie_rage_description" "Enters into a rage at %duration% sec., receiving magic resistance and control effects."
"dota_tooltip_ability_zombie_feast" "Feast"
"dota_tooltip_ability_zombie_feast_description" "Passively steals the targets health when attacked. Against creeps, effectiveness is reduced."
"dota_tooltip_ability_zombie_open_wounds" "Blood wound"
"dota_tooltip_ability_zombie_open_wounds_description" "Slow down target by %duration% sec. and it allows you to heal from the damage caused."
"dota_tooltip_ability_wave_desperate_vampirism" "Desperate Thirst"
"dota_tooltip_ability_wave_desperate_vampirism_description" "While below %hp_threshold_pct%%% max health, each landed attack heals for %vamp_pct%%% of the damage it dealt."
"dota_tooltip_ability_wave_desperate_vampirism_hp_threshold_pct" "% HP THRESHOLD (MAX):"
"dota_tooltip_ability_wave_desperate_vampirism_vamp_pct" "% OF DAMAGE HEALED:"
"dota_tooltip_ability_skeleton_blast" "Hellburst"
"dota_tooltip_ability_skeleton_blast_description" "Stuns the target and deals damage: %damage% immediately and %blast_dot_damage% periodically."
"dota_tooltip_ability_skeleton_king_mortal_strike" "Deathblow"
"dota_tooltip_ability_skeleton_king_mortal_strike_description" "Periodically strikes critically with a multiplier of %crit_mult%%."
"dota_tooltip_modifier_weaking_impetus_debuff" "Weakening impetus"
"dota_tooltip_modifier_weaking_impetus_debuff_description" "Your outbound damage is reduced by %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% and your magic gain is reduced by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%."
//sven
"dota_tooltip_ability_ability_sven_storm_hammer_custom" "Storm Hammer"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_Lore" "The iron mitten of a rebel knight, borrowed from his fathers school, knocks the spirit out of any enemy."
"dota_tooltip_ability_ability_sven_storm_hammer_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_stun_duration" "STUN DURATION:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_stun_duration_for_boss_mult" "BOSS STUN DURATION MULTIPLIER:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_sven_storm_hammer_custom_Description" "Throws the hammer at an enemy unit or point: on impact, deals damage and stuns enemies in %radius%. With autocast on a tracking shot, purges the main target, performs an extra attack, and Sven follows the projectile."
"dota_tooltip_ability_ability_sven_great_cleave_custom" "The Great Schism"
"dota_tooltip_ability_ability_sven_great_cleave_custom_Description" "Passive: attacks cleave in a cone (%cleave_damage_pct%%% of attack damage; width %cleave_starting_width%%cleave_ending_width%, range %cleave_radius%). Active: costs %health_cost_pct%%% current health and empowers the next attack—it crits and cleaves for %cleave_damage_multiple_facet%%% of normal."
"dota_tooltip_ability_ability_sven_great_cleave_custom_Lore" "Svens powerful strikes can hit several opponents at once."
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_damage_pct" "% CLEAVE DAMAGE:"
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_radius" "DISTANCE:"
"dota_tooltip_ability_ability_sven_great_cleave_custom_health_cost_pct" "% CURRENT HEALTH (ACTIVE):"
"dota_tooltip_ability_ability_sven_great_cleave_custom_cleave_damage_multiple_facet" "% EMPOWERED CLEAVE POWER:"
"dota_tooltip_ability_ability_sven_gods_strength_custom" "God's power"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Description" "Sven calls on the power of the ancient gods, greatly increasing his damage. With the talent, also grants %gods_strength_damage_bonus_per_health%%% damage per point of missing health."
"dota_tooltip_ability_ability_sven_gods_strength_custom_Lore" "The ancient gods grant Sven incredible power in battle."
"dota_tooltip_ability_ability_sven_gods_strength_custom_gods_strength_damage_bonus" "% DAMAGE BONUS:"
"dota_tooltip_ability_ability_sven_gods_strength_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_sven_gods_strength_custom_Scepter_Description" "Sven receives an additional %gods_strength_bonus_strength_pct% force units for each armor unit for the duration of the ability."
"dota_tooltip_ability_ability_sven_gods_strength_custom_Shard_Description" "While God's Strength is active, Sven gains %gods_strength_shard_magic_resist%%% magic resistance."
"dota_tooltip_ability_ability_sven_gods_strength_custom_gods_strength_shard_magic_resist" "SHARD MAGIC RESIST:"
"dota_tooltip_modifier_sven_gods_strength_custom" "God's Strength"
"dota_tooltip_modifier_sven_gods_strength_custom_Description" "Damage increased by %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%%"
"dota_tooltip_ability_ability_sven_warcry_custom" "Battle Cry"
"dota_tooltip_ability_ability_sven_warcry_custom_Description" "Sven makes a battle cry that gives him and all allied heroes nearby a bonus to armor, movement speed and attack. For each piece of armor, the mighty knight receives additional damage in the amount of %damage_bonus_per_armor%."
"dota_tooltip_ability_ability_sven_warcry_custom_Lore" "Sven's battle cry instills courage in the hearts of allies and fear in enemies."
"dota_tooltip_ability_ability_sven_warcry_custom_armor_bonus" "%BONUS ARMOR:"
"dota_tooltip_ability_ability_sven_warcry_custom_movespeed_bonus" "%BONUS MOVEMENT SPEED:"
"dota_tooltip_ability_ability_sven_warcry_custom_attackspeed_bonus" "%BONUS ATTACK SPEED:"
"dota_tooltip_ability_ability_sven_warcry_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_sven_warcry_custom_radius" "RADIUS:"
"dota_tooltip_modifier_sven_warcry_custom_active" "Warcry"
"dota_tooltip_modifier_sven_warcry_custom_active_Description" "Warcry increases your armor, movement speed and attack speed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%%%, %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%% respectively."
"dota_tooltip_modifier_sven_warcry_custom" "Warcry"
"dota_tooltip_modifier_sven_warcry_custom_Description" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
// -----------------Vengeful Spirit--------------------
"dota_tooltip_ability_vengefulspirit_magic_missile_custom" "Magic Missile"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_Description" "Launches a magic missile at an enemy: stuns, deals damage, and burns mana. After the first hit, the missile bounces to the nearest enemy within cast range."
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_Lore" "The simplest Skywrath technique—a magic missile—is Shendelzare's primary tool of vengeance."
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_stun_duration" "STUN DURATION:"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_damage" "DAMAGE:"
"dota_tooltip_ability_vengefulspirit_magic_missile_custom_mana_burn" "MANA BURN:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom" "Wave of Terror"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_Description" "Unleashes a terrifying scream: the wave grants vision, deals damage, and reduces enemy armor (flat and by %armor_reduction_pct%%% of base armor) and attack damage along its path."
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_Lore" "Shendelzare's soul-shredding voice warns of her approach."
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_armor_reduction" "ARMOR REDUCTION:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_armor_reduction_pct" "%BASE ARMOR REDUCTION:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_attack_reduction" "%ATTACK DAMAGE REDUCTION:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_damage" "DAMAGE:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_wave_width" "WAVE WIDTH:"
"dota_tooltip_ability_vengefulspirit_wave_of_terror_custom_vision_duration" "VISION DURATION:"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom" "Wave of Terror"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_Description" "Armor reduced. Attack damage reduced."
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_buff" "Wave of Terror"
"dota_tooltip_modifier_vengefulspirit_wave_of_terror_custom_buff_Description" "Stolen armor and attack damage from enemies."
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom" "Command Aura"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_Description" "Passive aura: nearby allies gain bonus base damage, physical lifesteal, and spell lifesteal."
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_Lore" "Shendelzare shares her fury with those who fight beside her."
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_bonus_base_damage" "BONUS DAMAGE:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_physical_vampirism" "%PHYSICAL LIFESTEAL:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_magical_vampirism" "%SPELL LIFESTEAL:"
"dota_tooltip_ability_ability_vengefulspirit_command_aura_custom_aura_radius" "RADIUS:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate" "Spirit Feast"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_Description" "Your abilities mark enemies with Spirit Debt. When a marked enemy dies, you restore health and mana; allies in Command Aura radius receive a share of the heal."
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_Lore" "Fallen spirits feed the living's vengeance."
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_mark_duration" "MARK DURATION:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_heal_on_kill_pct" "%HEAL FROM TARGET MAX HEALTH:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_mana_restore" "MANA RESTORED:"
"dota_tooltip_ability_ability_vengefulspirit_spirit_debt_innate_ally_heal_share_pct" "%HEAL SHARED TO ALLIES:"
"dota_tooltip_modifier_vengefulspirit_spirit_debt_mark" "Spirit Debt"
"dota_tooltip_modifier_vengefulspirit_spirit_debt_mark_Description" "Death will feed Vengeful Spirit and nearby allies."
"dota_tooltip_ability_vengefulspirit_nether_swap_custom" "Nether Swap"
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_Description" "Swaps health percentages with the target; a minimum portion of health remains. Transfers all timed buffs from Vengeful Spirit to an allied target."
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_Lore" "Martyrdom is a small price to pay for vengeance."
"dota_tooltip_ability_vengefulspirit_nether_swap_custom_hit_point_minimum_pct" "%MIN HEALTH AFTER SWAP:"
"dota_tooltip_ability_vengefulspirit_revenge" "Revenge"
"dota_tooltip_ability_vengefulspirit_revenge_Description" "Enters the shadow realm: cannot be targeted and every attack deals critical damage."
"dota_tooltip_ability_vengefulspirit_revenge_Lore" "Vengeance knows no mercy."
"dota_tooltip_ability_vengefulspirit_revenge_duration" "DURATION:"
"dota_tooltip_ability_vengefulspirit_revenge_crit_bonus" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_special_bonus_unique_vengefulspirit_4_1" "+{s:bonus_heal_or_damage}% max health damage or heal on Nether Swap target"
"DOTA_Tooltip_ability_special_bonus_unique_vengefulspirit_4_2" "Nether Swap applies basic dispel"
//talents sven
"DOTA_Tooltip_ability_special_bonus_unique_sven_warcry_duration_base" "+{s:bonus_duration} sec to the duration of the Battle Cry."
"DOTA_Tooltip_ability_special_bonus_unique_sven_storm_hammer_stun_duration" "+{s:bonus_stun_duration} sec to the Storm Hammer Stun"
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_duration_base" "+{s:bonus_duration} sec to the duration of God's power."
"DOTA_Tooltip_ability_special_bonus_unique_sven_warcry_damage_bonus_per_armor" "+{s:bonus_damage_bonus_per_armor} to damage for each unit of armor from the Battle Cry."
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_damage_bonus_base" "+{s:bonus_gods_strength_damage_bonus}% to damage from God's power."
"DOTA_Tooltip_ability_special_bonus_unique_sven_gods_strength_damage_per_health" "+{s:bonus_gods_strength_damage_bonus_per_health} bonus damage per point of missing health during God's Strength"
"DOTA_Tooltip_ability_special_bonus_unique_sven_great_cleave_damage_pct" "+{s:bonus_cleave_damage_pct}% to Great Schism damage"
// -----------------Sand King--------------------
"dota_tooltip_ability_sandking_burrowstrike_custom" "Burrowstrike"
"dota_tooltip_ability_sandking_burrowstrike_custom_Description" "Burrows underground and surges to the target point. Enemies in the way take magical damage and are stunned for %stun_duration% sec. Part of the damage scales with your max health."
"dota_tooltip_ability_sandking_burrowstrike_custom_Lore" "From the Scintillating Waste come legends written in sand."
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_anim_time" "BURROW WINDUP:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_width" "TUNNEL WIDTH:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_speed" "BURROW SPEED:"
"dota_tooltip_ability_sandking_burrowstrike_custom_AbilityCastRange" "CAST RANGE:"
"dota_tooltip_ability_sandking_burrowstrike_custom_stun_duration" "STUN DURATION:"
"dota_tooltip_ability_sandking_burrowstrike_custom_burrow_bonus_damage_max_hp_pct" "%MAX HEALTH DAMAGE:"
"dota_tooltip_ability_sandking_sand_storm_custom" "Sand Storm"
"dota_tooltip_ability_sandking_sand_storm_custom_Description" "Raises a sand storm around you for %duration% sec. It follows you and every %damage_tick_rate% sec. strikes enemies within %sand_storm_radius% for magical damage, slowing them by %sand_storm_move_speed%%%. Base damage is %sand_storm_damage% per second; extra damage grows with your max health and health regen (see value below)."
"dota_tooltip_ability_sandking_sand_storm_custom_Lore" "In the Scintillating Waste, storms do not ask names—only who still stands in the wind."
"dota_tooltip_ability_sandking_sand_storm_custom_duration" "DURATION:"
"dota_tooltip_ability_sandking_sand_storm_custom_damage_tick_rate" "DAMAGE INTERVAL:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_radius" "RADIUS:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_damage" "BASE DAMAGE PER SECOND:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_regen_damage_pct" "REGEN AND MAX HP SCALING:"
"dota_tooltip_ability_sandking_sand_storm_custom_sand_storm_move_speed" "%MOVE SLOW:"
"dota_tooltip_ability_sandking_scorpion_strike_custom" "Scorpion Strike"
"dota_tooltip_ability_sandking_scorpion_strike_custom_Description" "Slams the tail into the ground, dealing physical damage to enemies in %radius% radius. Enemies inside the inner %inner_radius% radius take %inner_radius_bonus_damage_pct%%% more damage. Applies %strike_slow%%% slow for %debuff_duration% sec. Damage includes a flat bonus, a portion of your attack, and a share of your max health."
"dota_tooltip_ability_sandking_scorpion_strike_custom_Lore" "One sting into the sand—and the desert remembers who rules it."
"dota_tooltip_ability_sandking_scorpion_strike_custom_Scepter_Description" "Greatly reduces cooldown. Each enemy hit also gains Caustic Finale poison stacks %scepter_stack% times."
"dota_tooltip_ability_sandking_scorpion_strike_custom_radius" "RADIUS:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_inner_radius" "INNER RADIUS:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_inner_radius_bonus_damage_pct" "%BONUS DAMAGE INNER ZONE:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_attack_damage" "BONUS DAMAGE:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_attack_damage_pct_from_attack" "%ATTACK DAMAGE CONTRIBUTION:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scorpion_bonus_damage_max_hp_pct" "%MAX HEALTH DAMAGE:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_debuff_duration" "SLOW DURATION:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_strike_slow" "%MOVE SLOW:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scepter_stack" "POISON STACKS PER TARGET:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_scepter_cd_pct" "%COOLDOWN REDUCTION:"
"dota_tooltip_ability_sandking_scorpion_strike_custom_AbilityCooldown" "COOLDOWN:"
"dota_tooltip_ability_sandking_caustic_finale_custom" "Caustic Finale"
"dota_tooltip_ability_sandking_caustic_finale_custom_Description" "Attacks apply venom. After %max_attacks% hits the target detonates in %caustic_finale_radius% radius for magical damage and %explosion_slow_pct%%% slow. Explosion damage grows with your level. If a poisoned enemy dies early, the blast hits harder—part of the damage scales with the victim's max health and your level (see values below)."
"dota_tooltip_ability_sandking_caustic_finale_custom_Lore" "Caravans have drowned in worse poisons—and every step on hot sand can be the last."
"dota_tooltip_ability_sandking_caustic_finale_custom_caustic_finale_radius" "EXPLOSION RADIUS:"
"dota_tooltip_ability_sandking_caustic_finale_custom_explosion_damage_per_hero_level" "EXPLOSION DAMAGE PER LEVEL:"
"dota_tooltip_ability_sandking_caustic_finale_custom_kill_explosion_max_hp_pct_base" "ON DEATH — BASE BONUS (% OF VICTIM MAX HEALTH):"
"dota_tooltip_ability_sandking_caustic_finale_custom_kill_explosion_max_hp_pct_per_level" "ON DEATH — EXTRA PER LEVEL (% OF VICTIM MAX HEALTH):"
"dota_tooltip_ability_sandking_caustic_finale_custom_caustic_finale_duration" "POISON DURATION:"
"dota_tooltip_ability_sandking_caustic_finale_custom_max_attacks" "HITS TO DETONATE:"
"dota_tooltip_ability_sandking_caustic_finale_custom_explosion_slow_pct" "%EXPLOSION SLOW:"
"dota_tooltip_ability_sandking_epicenter_custom" "Epicenter"
"dota_tooltip_ability_sandking_epicenter_custom_Description" "After a short cast, for %pulse_phase_duration% sec. sends out %epicenter_pulses% expanding shockwaves from your feet. You can move freely. Each wave deals %epicenter_damage% magical damage, slows movement by %epicenter_slow%%% and attack speed by %epicenter_slow_as% for %slow_duration% sec. Radius grows from %epicenter_radius_base% by %epicenter_radius_increment% per wave."
"dota_tooltip_ability_sandking_epicenter_custom_Lore" "The ground shudders, sand rises like a wall—and the desert answers its king."
"dota_tooltip_ability_sandking_epicenter_custom_Scepter_Description" "While the waves pulse, time advances %scepter_rolls_per_second% times per second: every %scepter_proc_every_n_time_checks% ticks, if enemies stand in the current ring, a full Scorpion Strike hits under them. Starts at one strike; every %scepter_luck_per_extra_tail% Luck adds another strike (cycles through different enemies when possible). Requires a learned Scorpion Strike."
"dota_tooltip_ability_sandking_epicenter_custom_Shard_Description" "Reduces cast time by %shard_cast_reduction% sec. Every %shard_break_count% pulses stuns enemies within %shard_break_radius% radius for %shard_break_duration% sec."
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_pulses" "PULSE COUNT:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_damage" "DAMAGE PER PULSE:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_radius_base" "STARTING RADIUS:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_radius_increment" "RADIUS GROWTH:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_slow" "%MOVE SLOW:"
"dota_tooltip_ability_sandking_epicenter_custom_epicenter_slow_as" "ATTACK SLOW:"
"dota_tooltip_ability_sandking_epicenter_custom_slow_duration" "SLOW DURATION:"
"dota_tooltip_ability_sandking_epicenter_custom_pulse_phase_duration" "PULSE PHASE DURATION:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_rolls_per_second" "TIME TICKS PER SECOND:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_proc_every_n_time_checks" "TAIL PROC EVERY N TICKS:"
"dota_tooltip_ability_sandking_epicenter_custom_scepter_luck_per_extra_tail" "LUCK PER +1 EXTRA STRIKE:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_cast_reduction" "CAST TIME REDUCTION:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_duration" "STUN DURATION:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_count" "PULSES BETWEEN STUNS:"
"dota_tooltip_ability_sandking_epicenter_custom_shard_break_radius" "STUN RADIUS:"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_burrow_range" "+{s:bonus_AbilityCastRange} Burrowstrike cast range"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_burrow_stun" "+{s:bonus_stun_duration}s Burrowstrike stun"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_storm_damage" "+{s:bonus_sand_storm_damage} Sand Storm magical damage per second"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_scorpion_cd" "-{s:bonus_AbilityCooldown}s Scorpion Strike cooldown"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_epicenter_pulses" "+{s:bonus_epicenter_pulses} Epicenter pulses"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_epicenter_damage" "+{s:bonus_epicenter_damage} Epicenter damage per pulse"
"DOTA_Tooltip_ability_special_bonus_unique_sandking_finale_radius" "+{s:bonus_caustic_finale_radius} Caustic Finale explosion radius"
// -------------------------Juggernaut--------------------
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom" "Blade Fury"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Description" "Juggernaut spins, dealing his damage + magic in %radius% radius and gaining spell immunity.<br><br>Alt cast sends the storm to a point."
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Lore" "Juggernaut's skill with a blade allows him to create a deadly vortex that sweeps away all enemies in his path."
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_abilitycastrange" "VORTEX APPLICATION RANGE:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_damage_per_tick" "DAMAGE PER TICK:"
"dota_tooltip_ability_ability_juggernaut_blade_fury_custom_Shard_Description" "Increases damage and ability duration. Adds a passive effect: attacks have a %proc_chance%%% chance (Luck) to grant one Blade Fury tick or extend an active storm."
"dota_tooltip_modifier_juggernaut_blade_fury_custom" "Blade Fury"
"dota_tooltip_modifier_juggernaut_blade_fury_custom_Description" "The hero revolves around himself, inflicting magical damage to enemies within a radius. The magic immunity is active, but the damage from attacks is reduced."
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom" "Healing Ward"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_Description" "Jagernaut calls for a healing ward that follows the hero and heals all allies within a radius of %heal_radius% units at %heal_per_second%% of their maximum health per second. Ward exists %ward_duration% seconds."
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_Lore" "An ancient ward created by master healers carries the power of life to heal even the most severe wounds."
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_ward_duration" "DURATION:"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_heal_radius" "TREATMENT RADIUS:"
"dota_tooltip_ability_ability_juggernaut_healing_ward_custom_heal_per_second" "% TREATMENT PER SECOND:"
"dota_tooltip_modifier_juggernaut_healing_ward_custom" "Healing Ward"
"dota_tooltip_modifier_juggernaut_healing_ward_custom_Description" "Vard heals all allies within a radius."
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom" "Blade Dance"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_Description" "Grants critical strike chance.<br><br><h1>Active — Astral Slash:</h1> Dash to a point (%min_travel_distance%%max_travel_distance%), line width %astral_slash_radius%, %astral_slash_attack_count% slashes (uses your crits). Each slash applies a %astral_slash_debuff_duration% sec debuff that reduces armor by %juggernaut_blade_dance_jugg_step_armor_reduce%%%.<br><br> Alt: after 0.25s dash back to start, damaging the line again."
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_Lore" "The art of wielding Jagernaut's blade allows him to find enemies' vulnerabilities and cut everything in his path."
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_crit_chance" "%CRITICAL IMPACT CHANCE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_crit_mult" "%CRITICAL DAMAGE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_lifesteal_percent" "% VAMPIRISM:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityCastRange" "BREAK RANGE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityCooldown" "RECHARGE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_AbilityManaCost" "MANA CONSUMPTION:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_min_travel_distance" "MIN. SNATCH DISTANCE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_max_travel_distance" "MAX. SNATCH DISTANCE:"
"dota_tooltip_ability_ability_juggernaut_blade_dance_custom_astral_slash_radius" "LINE WIDTH:"
"dota_tooltip_modifier_juggernaut_blade_dance_astral_slash_debuff" "Astral Slash"
"dota_tooltip_modifier_juggernaut_blade_dance_astral_slash_debuff_Description" "Struck by a blow from Astral Slash."
"dota_tooltip_ability_ability_juggernaut_omnislash_custom" "Omnislash"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Description" "Jagernaut jumps to a selected target and launches a series of attacks, dealing %damage%% attack damage. The ability continues %duration% seconds by jumping between enemies within a radius of %bounce_radius% units. During the action, the hero is invulnerable and cannot be stopped."
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Lore" "Jagernaut's greatest technique, allowing him to land many punches in an instant, turning enemies to dust."
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_damage" "%ATTACK DAMAGE:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_bounce_radius" "JUMP RADIUS:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_slash_interval_mult" "ATTACK RATE MULTIPLIER:"
"dota_tooltip_ability_ability_juggernaut_omnislash_custom_Scepter_Description" "Additionally gives the Swift Slash ability, which delivers a quick strike on the target."
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom" "Swift Slash"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_damage" "%ATTACK DAMAGE:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_bounce_radius" "JUMP RADIUS:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_slash_interval_mult" "ATTACK RATE MULTIPLIER:"
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_Description" "Jagernaut makes a quick jump to the target, dealing %damage%% attack damage. Duration: %duration% seconds."
"dota_tooltip_ability_ability_juggernaut_miniomnislash_custom_Lore" "A simplified version of Omnislash that allows you to quickly strike a target."
"dota_tooltip_modifier_juggernaut_omnislash_custom" "Omnislash"
"dota_tooltip_modifier_juggernaut_omnislash_custom_Description" "The hero is invulnerable and jumps between enemies, launching a series of attacks."
"dota_tooltip_ability_ability_juggernaut_samurai_soul" "Samurai Soul"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_Description" "When a hero is about to die, he instantly restores his health to the maximum and gains a stack of weakness. For each stack, the hero loses %debuff_pct%%% of basic characteristics (strength, agility, intelligence). Maximum 4 glasses, after receiving 4 glasses the hero becomes mortal. If the hero is not attacked by %cooldown% seconds, all stakes are reset."
"dota_tooltip_ability_ability_juggernaut_samurai_soul_Lore" "The soul of the samurai Jagernaut allows him to survive in the most desperate situations, but the price for this is gradual weakening."
"dota_tooltip_ability_ability_juggernaut_samurai_soul_cooldown" "TIME TO STACK RESET:"
"dota_tooltip_ability_ability_juggernaut_samurai_soul_debuff_pct" "%ATTENUATION OF CHARACTERISTICS:"
"dota_tooltip_modifier_juggernaut_samurai_soul" "Samurai Soul"
"dota_tooltip_modifier_juggernaut_samurai_soul_Description" "For each stack, 25%% of the base stats are lost. If the hero has not been attacked for some time, the stacks are reset."
//Talents Juggernaut
"dota_tooltip_ability_special_bonus_unique_juggernaut_healing_ward_duration_custom" "+{s:bonus_ward_duration} seconds to Healing Ward duration."
"dota_tooltip_ability_special_bonus_unique_juggernaut_blade_dance_lifesteal_custom" "+{s:bonus_lifesteal_percent}% physical vampirism in Blade Dance."
"dota_tooltip_ability_special_bonus_unique_juggernaut_blade_fury_radius_custom" "+{s:bonus_radius} units to the Blade Fury radius."
//Phantom Assassin
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom" "Stifling Dagger"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Description" "Throws a dagger that slows movement, deals %damage% + %attack_factor%%% of attack, and applies on-hit effects. With the talent, also hits up to 2 extra enemies near the main target."
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Note0" "The attack effects work with their usual probability."
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Note1" "The ability gives an overview around the dagger during flight and after hitting the target."
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_Lore" "The first skill learned by the Veil Sisters often foreshadows a quick strike."
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_slow_movespeed" "%SLOW MOVEMENT:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_damage" "BASIC DAMAGE:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_attack_factor" "%ATTACK DAMAGE:"
"dota_tooltip_ability_ability_phantom_assassin_stifling_dagger_custom_abilitycastrange" "RANGE OF APPLICATION:"
"dota_tooltip_modifier_ability_phantom_assassin_stifling_dagger_slow" "Stifling Dagger"
"dota_tooltip_modifier_ability_phantom_assassin_stifling_dagger_slow_Description" "Movement speed slowdown by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
//Phantom Strike
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom" "Phantom strike"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Description" "Teleports to the target and gains attack speed for %bonus_duration% sec. With the crit talent: no cooldown, can target unit or ground, buff grants a critical strike for %crit_mult%%% damage."
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Note0" "Can be used on both enemies and allies."
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Note1" "The attack speed bonus only works when attacking enemy creatures."
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_attack_speed_bonus" "ATTACK SPEED BONUS:"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_bonus_duration" "DURATION:"
"dota_tooltip_ability_ability_phantom_assassin_phantom_strike_custom_Lore" "Technique honed by years of training allows Mortred to disappear and appear next to the target in the blink of an eye."
"dota_tooltip_modifier_phantom_assassin_phantom_strike_custom" "Phantom Strike"
"dota_tooltip_modifier_phantom_assassin_phantom_strike_custom_Description" "Your attack speed is increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
//Blur
"dota_tooltip_ability_ability_phantom_assassin_blur_custom" "Blur"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Description" "The hero becomes invisible, gaining bonus agility and movement speed for %duration% sec."
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Lore" "Mortred is so adept at hiding her presence that she can become invisible to even the most keen-eyed."
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_bonus_agility_pct" "% agility BONUS:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_move_speed_pct" "% MOVEMENT SPEED BONUS:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_bonus_agility" "agility BONUS:"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_duration" "DURATION:"
"dota_tooltip_modifier_phantom_assassin_blur_active_custom" "Blink"
"dota_tooltip_modifier_phantom_assassin_blur_active_custom_Description" "You have become invisible and accelerated by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"dota_tooltip_ability_ability_phantom_assassin_blur_custom_Shard_Description" "Creates an illusion at the cast point. The illusion lasts for the same duration as Blur, deals %shard_illusion_damage_outgoing%%% damage, and takes %shard_illusion_damage_incoming%%% incoming damage."
//Coup de Grace
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom" "Coup de grace"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Description" "Each attack has a chance to critically strike."
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Lore" "Mortred often strikes a blow of death when the enemy is no longer able to withstand his attack."
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_crit_chance" "%CRITICAL ATTACK CHANCE:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_crit_mult" "%CRITICAL DAMAGE:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_damage_mult" "% BONUS DAMAGE:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_health_mult_decrease" "% HEALTH LOSS:"
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Scepter_Description" "Becomes an active ability. For %duration% sec, every attack is a critical strike and reduces target armor by %armor_reduction% + %armor_reduction_agility_pct%%% of agility. Cooldown: %ability_cooldown% sec."
"dota_tooltip_ability_ability_phantom_assassin_coup_de_grace_custom_Note0" "The first attack on a target during the ability reduces its armor."
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_armor_reduction" "Weakness"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_armor_reduction_Description" "Target lost %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% of armor."
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_active" "Coup de Grace"
"dota_tooltip_modifier_phantom_assassin_coup_de_grace_custom_active_Description" "Each attack is critical and reduces the target's armor."
//phantom bash
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom" "Phantom Daze"
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom_Description" "Phantom Assassin strikes, stunning the target for %bash_duration% sec. Cooldown: %cooldown% sec."
"dota_tooltip_ability_ability_phantom_assassin_phantom_bash_custom_Note0" "Recharging is reduced by %bash_cd_level% seconds per hero level."
"dota_tooltip_modifier_cooldown" "Phantom Stun"
"dota_tooltip_modifier_cooldown_Description" "Phantom Stun is recharging."
//talents phantom assassin
"dota_tooltip_ability_special_bonus_unique_assassin_blur_duration_base" "+{s:bonus_duration} seconds blur."
"dota_tooltip_ability_special_bonus_unique_assassin_blur_agility_base" "+{s:bonus_bonus_agility} agility in the blur effect."
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_damage_base" "+{s:bonus_attack_factor}% of the damage from a Stifling dagger attack."
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_chance_again" "An attack with a {s:bonus_chance}% chance will release a Stifling dagger."
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_chance_again_Description" "★The dagger uses a pseudo-random to determine the critical strike. chance + 2% with each blow until it works."
"dota_tooltip_ability_special_bonus_unique_assassin_phantom_strike_lifesteal" "+{s:bonus_lifesteal_percent}% Vampirism under the influence of Phantom strike."
"dota_tooltip_ability_special_bonus_unique_assassin_stifling_dagger_max_targets" "+{s:bonus_max_targets} additional targets for Stifling Dagger"
"dota_tooltip_ability_special_bonus_unique_assassin_phantom_strike_crit" "Phantom Strike: {s:bonus_crit_chance}% crit chance, {s:bonus_crit_mult}% crit multiplier"
// -----------------Templar Assassin--------------------
"dota_tooltip_ability_ability_templar_assassin_refraction_custom" "Refraction"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Description" "Grants a shield that blocks %instances% incoming attacks and empowers the next attacks with +%bonus_damage% bonus damage for %duration% sec."
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_instances" "CHARGES:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_bonus_damage" "BONUS DAMAGE:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Shard_Description" "Increases Refraction charges by %shard_instances_bonus%."
"dota_tooltip_ability_ability_templar_assassin_refraction_custom_Lore" "A secret technique that allows Lanaya to foresee the moment of impact and answer in an instant."
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom" "Psi Blades"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_Description" "Innate. Attacks pierce through the target and deal %attack_spill_pct%%% damage to enemies behind. Bonus attack range increases with hero level."
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_bonus_attack_range" "BASE BONUS RANGE:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_bonus_attack_range_per_hero_level" "RANGE PER HERO LEVEL:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_attack_spill_range" "SPILL RANGE:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_attack_spill_pct" "%SPILL DAMAGE:"
"dota_tooltip_ability_ability_templar_assassin_psi_blades_custom_Lore" "Psi energy passes through the target like a blade through shadow, striking those who hide behind their ally."
"dota_tooltip_ability_ability_templar_assassin_meld_custom" "Meld"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Description" "Two modes. Default: become invisible for %duration% sec. Alt cast: blink and fire attack projectiles at up to %blink_attack_targets% enemies in radius (armor reduced by %armor_reduction%)."
"dota_tooltip_ability_ability_templar_assassin_meld_custom_blink_attack_targets" "TARGETS:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_meld_damage_deal" "FIRST-STRIKE BONUS DAMAGE:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_armor_reduction" "ARMOR REDUCTION:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_radius" "SEARCH RADIUS:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_duration" "INVIS DURATION:"
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Shard_Description" "Alt cast hits %shard_bonus_targets% additional target."
"dota_tooltip_ability_ability_templar_assassin_meld_custom_Lore" "One breath, one step into the void, and the enemy no longer understands where the killing blow came from."
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom" "Templar Secret"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_Description" "Passively grants a custom critical strike with %temp_crit_chance%%% chance and %temp_crit_mult%%% damage."
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_temp_crit_chance" "%CRIT CHANCE:"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_temp_crit_mult" "%CRIT DAMAGE:"
"dota_tooltip_ability_ability_templar_assassin_templar_secret_custom_Lore" "The secrets of the Veiled Ones open only to the chosen: every precise strike can become a sentence."
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom" "Bedlam"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Description" "A companion orbits the hero and periodically fires projectiles. On a hit, Templar Assassin performs a normal attack on the target."
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_interval" "ATTACK INTERVAL:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_radius" "ATTACK RADIUS:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_attack_targets" "TARGETS:"
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Scepter_Description" "Increases targets by %scepter_bonus_targets% and speeds up companion attacks to %scepter_interval_mult_pct%%% of the base interval."
"dota_tooltip_ability_ability_templar_assassin_bedlam_custom_Lore" "A companion born from ancient mysteries circles nearby, tearing enemy lines apart with a storm of psi bolts."
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom" "Refusion Trap"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_Description" "Places a trap. When Templar Assassin attacks the trap, it fires projectiles at nearby enemies."
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_radius" "TRAP RADIUS:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_count" "PROJECTILES:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_duration" "TRAP DURATION:"
"dota_tooltip_ability_ability_templar_assassin_refusion_trap_custom_Lore" "A trap prepared in advance patiently waits for its mistress's touch to unleash psi wrath upon nearby foes."
"dota_tooltip_ability_special_bonus_unique_templar_assassin_4" "+{s:bonus_bonus_damage} Refraction attack damage"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_8" "+{s:bonus_instances} Refraction charges"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_3" "+{s:bonus_radius} Meld search radius"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_2" "Bedlam: +{s:bonus_attack_targets} target"
"dota_tooltip_ability_special_bonus_unique_templar_assassin_7" "+{s:bonus_attack_spill_pct}% Psi Blades spill damage"
//Crystal Maiden
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom" "Crystal nova"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_Description" "Creates an explosion of crystal energy at a point, dealing magic damage to enemies and healing allies in %radius% radius. Damage and heal scale with Intelligence. Enemies gain frost stacks. Overheal on allies becomes a shield (up to %max_shield_pct%%% of their max health, %shield_duration% sec)."
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_Lore" "The ancient magic of ice crystals, transmitted to Riley from her sister, can both freeze enemies and heal allies."
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_heal" "HEALING:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_intellect_per_damage" "HEAL/DAMAGE FROM INT:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_frost_stacks_per_level" "FROST STACKS:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_slow_duration" "SLOW DURATION:"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_max_shield_pct" "MAX SHIELD (% OF MAX HEALTH):"
"dota_tooltip_ability_ability_crystal_maiden_crystal_nova_custom_shield_duration" "SHIELD DURATION:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom" "Frostbite"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Description" "Roots a target in %radius% radius for %duration% sec. Enemies take periodic magic damage; allies are healed and take %incoming_damage_pct%%% less incoming damage. Alt cast doubles damage vs enemies only. Enemies below %execute_threshold_pct%%% health are executed: leaves an ice copy that can be hit—it flies away and explodes in %explosion_radius% for damage (%damage_per_mana% per point of caster mana)."
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Lore" "Riley's ice shackles bind enemies, preventing them from moving until the cold penetrates their bones."
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_damage" "DAMAGE PER SECOND:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_heal_per_second" "HEAL PER SECOND:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_incoming_damage_pct" "%ALLY INCOMING DAMAGE REDUCTION:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_shard_Description" "Enhances the damage reduction effect."
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_frost_stacks_per_level" "FROST STACKS / SEC:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_execute_threshold_pct" "EXECUTE THRESHOLD (%):"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_explosion_radius" "COPY EXPLOSION RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_damage_per_mana" "EXPLOSION DAMAGE PER MANA:"
"dota_tooltip_ability_ability_crystal_maiden_frostbite_custom_Note0" "Alt cast doubles damage and only applies to enemies."
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom" "Brilliance aura"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Description" "Passive aura: allies in %aura_radius% gain %mana_regen_pct%%% mana regen. Active: magic damage and frost in %active_radius%; alt cast teleports %teleport_range% units. While Brilliance is active, each ability cast spawns a snowflake (max %max_crystals%): %crystal_damage% damage + %pct_25_mana_damage%%% of enemies' missing mana, %crystal_frost_stacks% frost per hit, lasts %crystal_duration% sec."
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Lore" "Riley's magical aura fills allies with energy, allowing them to use their abilities more often."
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_mana_regen_pct" "%MANA REGEN:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_aura_radius" "AURA RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_active_radius" "ACTIVE RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_duration" "EFFECT DURATION:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_frost_stacks_per_level" "FROST STACKS:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_intellect_per_damage" "INT DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_teleport_range" "TELEPORT RANGE:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_mana_cost_pct" "%MANA COST:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_damage" "SNOWFLAKE DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_pct_25_mana_damage" "% DAMAGE FROM MISSING MANA:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_frost_stacks" "FROST PER HIT:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_max_crystals" "MAX SNOWFLAKES:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_crystal_duration" "SNOWFLAKE LIFETIME:"
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Note0" "Damage scales with the hero's missing mana."
"dota_tooltip_ability_ability_crystal_maiden_brilliance_aura_custom_Note1" "Alt cast teleports to the target point."
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom" "Freezing Field"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Description" "Channeled. Icy explosions around the hero in %radius% radius, magic damage and frost; scales with Intelligence. With Aghanim, periodically casts a mini Crystal Nova."
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Lore" "The greatest Riley spell that can freeze an entire battlefield, turning enemies into ice statues."
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_radius" "EXPLOSION RADIUS:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_damage" "EXPLOSION DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_explosion_interval" "EXPLOSION INTERVAL:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_frost_stacks_per_explosion" "FROST STACKS PER EXPLOSION:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_intellect_per_damage" "HEAL/INT DAMAGE:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_slow_duration" "SLOW DURATION:"
"dota_tooltip_ability_ability_crystal_maiden_freezing_field_custom_Scepter_Description" "Periodically casts mini Crystal Nova; on hit applies Frostbite to enemies or allies (heal allies, damage enemies). Can be used while moving."
//Crystal Maiden Modifiers
"dota_tooltip_modifier_crystal_maiden_frostbite_ally" "Frostbite (ally)"
"dota_tooltip_modifier_crystal_maiden_frostbite_ally_Description" "Immobilized, receiving healing, and taking reduced incoming damage."
"dota_tooltip_modifier_crystal_maiden_frostbite_enemy" "Frostbite (enemy)"
"dota_tooltip_modifier_crystal_maiden_frostbite_enemy_Description" "Immobilized and receives periodic magical damage. Also gets freeze glasses."
"dota_tooltip_modifier_crystal_maiden_brilliance_aura_buff" "Passive Brilliance aura"
"dota_tooltip_modifier_crystal_maiden_brilliance_aura_buff_Description" "Mana regeneration increased by %dMODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE%%%."
"dota_tooltip_modifier_crystal_maiden_brilliance_crystals" "Active Brilliance aura"
"dota_tooltip_modifier_crystal_maiden_brilliance_crystals_Description" "Snowflakes swirl and attack all approaching enemies"
"dota_tooltip_modifier_crystal_maiden_freezing_field_custom" "Freezing Field"
"dota_tooltip_modifier_crystal_maiden_freezing_field_custom_Description" "Creates explosions of icy energy around the hero, damaging enemies and applying freezing."
//Drow ranger
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom" "Frost arrows"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Description" "Traxex enchants arrows with frost: bonus damage (%damage_pct%%% of attack) and chill stacks per shot."
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Scepter_Description" "%ricochet_chance%%% chance on hit to ricochet to another enemy within 500 and apply chill."
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_damage_pct" "%ADDITIONAL DAMAGE:"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_frost_stacks_per_level" "CHILL STACKS:"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_ricochet_chance" "% RICOCHET CHANCE (AGHANIM):"
"dota_tooltip_ability_ability_drow_ranger_frost_arrows_custom_Lore" "Ice Arrows Traxex, created from the purest ice of the Ice Reach, can freeze even the warmest heart."
"dota_tooltip_ability_ability_drow_ranger_gust_custom" "Gust"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_Description" "A gust of wind that knocks enemies back, deals damage, and applies chill stacks. Damaged enemies are also frozen for %frozen_son_duration% sec."
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_speed" "GUST SPEED:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_width" "GUST WIDTH:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_gust_distance" "RANGE OF IMPULSE:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_knockback_distance" "REPULSIVE RANGE:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_knockback_duration" "REPULSION DURATION:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_frost_stacks_per_level" "CHILL STACKS:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_frozen_son_duration" "POST-DAMAGE FREEZE DURATION:"
"dota_tooltip_ability_ability_drow_ranger_gust_custom_Lore" "The cold winds of the Ice Reach taught Trucksex to control the elements, turning them into deadly weapons against enemies."
"dota_tooltip_ability_ability_drow_ranger_multishot_custom" "Multishot"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_Description" "Channeled (1.75 sec): volleys of arrows that deal a portion of attack damage and apply chill. Arrows pierce through enemies."
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_count" "NUMBER OF ARROWS:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_damage_pct" "% SHARE OF BASE DAMAGE:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_arrow_width" "ARROW WIDTH:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_frost_stacks_per_level" "CHILL STACKS:"
"dota_tooltip_ability_ability_drow_ranger_multishot_custom_Lore" "Years of training in the harsh conditions of the Ice Limit allowed Trucksex to fire many arrows with incredible speed and accuracy."
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom" "Marksmanship"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_Description" "While no enemy hero is within %disable_range% of Traxex, she gains %bonus_agility_pct%%% agility. Every %hits% successful attacks adds %bonus_damage% bonus physical damage; the proc hit briefly makes the target ignore base armor against that shot."
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_bonus_damage" "BONUS PROC DAMAGE:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_bonus_agility_pct" "% AGILITY BONUS:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_disable_range" "DISABLE RADIUS:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_hits" "ATTACKS BETWEEN PROCS:"
"dota_tooltip_ability_ability_drow_ranger_marksmanship_custom_Lore" "Traxex's unrivaled skill in archery makes her one of the most dangerous shooters in the world."
//drow ranger talents
"dota_tooltip_ability_special_bonus_unique_drow_ranger_frost_arrow_damage_pct" "+{s:bonus_damage_pct}% Frost Arrow Damage"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_arrow_damage_pct" "+{s:bonus_arrow_damage_pct}% Frost Squall damage"
"dota_tooltip_ability_special_bonus_unique_drow_ranger_AbilityCooldown" "-{s:bonus_AbilityCooldown} sec recharging ability Frosty squall."
"dota_tooltip_ability_special_bonus_unique_drow_ranger_arrow_count_per_wave" "+{s:bonus_arrow_count_per_wave} arrows in the Frosty Squall."
"dota_tooltip_ability_special_bonus_unique_drow_ranger_gust_frozen_stack" "+{s:bonus_frost_stacks_per_level} glasses cooling from a gust of wind."
//lina
"dota_tooltip_ability_ability_lina_dragon_slave_custom" "Firelash"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Note0" "<h1>Pasivnoe: Burn</h1> With 0+ stacks, the owner begins to take damage per second from the number of stacks * 3. <br><br>With 70+ stacks, the effect owner loses 25% of the number of stacks of his armor and magician. resistance. <br><br> The effect does not get frostBITE, which is why the BURN absorbs the frostBITE effect."
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Description" "Lina releases a wave of fire that damages enemies in her path, plus bonus damage equal to %mana_damage_from_current_pct%%% of her current mana. Attacks have a %proc_chance%%% chance to automatically cast Dragon Slave on the attack target."
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Scepter_Description" "Damage increases by %damage_mult%% of Lina's intelligence."
"dota_tooltip_ability_ability_lina_dragon_slave_custom_proc_chance" "% PROC CHANCE ON ATTACK:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_damage" "DAMAGE:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_mana_damage_from_current_pct" "% OF CURRENT MANA AS BONUS DAMAGE:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_fire_stacks_per_level" "BURNS:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_distance" "RANGE:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_width_initial" "INITIAL WIDTH:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_dragon_slave_width_end" "FINAL WIDTH:"
"dota_tooltip_ability_ability_lina_dragon_slave_custom_Lore" "The first spell in Lina's arsenal, Fire Squall, burns everything in its path."
"dota_tooltip_ability_ability_lina_light_strike_array_custom" "Flow of explosions"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Note0" "<h1>Pasivnoe: Burn</h1> With 0+ stacks, the owner begins to suffer damage per second from the number of stacks * 3. <br><br>With 70+ stacks, the effect owner loses 25% of the number of stacks of his armor and magician. resistance. <br><br> The effect does not get frostBITE, which is why the BURN absorbs the frostBITE effect."
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Description" "Calls a flame column that stuns and damages enemies in the area, plus bonus damage equal to %mana_damage_from_current_pct%%% of current mana. After the first explosion, for each ability level beyond the first a separate roll can add another identical hit in the same spot (same delay as the main cast)."
"dota_tooltip_ability_ability_lina_light_strike_array_custom_shard_Description" "The damage increases by the amount of Lina's intelligence."
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_aoe" "RADIUS:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_fire_stacks_per_level" "BURNS:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_damage" "DAMAGE:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_mana_damage_from_current_pct" "% OF CURRENT MANA AS BONUS DAMAGE:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_light_strike_array_stun_duration" "DURATION OF STUNNING:"
"dota_tooltip_ability_ability_lina_light_strike_array_custom_Lore" "Although Lina prefers to burn her enemies, she doesn't mind stunning them."
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Note0" "<h1>Pasivnoe: Burn</h1> With 0+ stacks, the owner begins to take damage per second from the number of stacks * 3. <br><br>With 70+ stacks, the effect owner loses 25% of the number of stacks of his armor and magician. resistance. <br><br> The effect does not get frostBITE, which is why the BURN absorbs the frostBITE effect."
"dota_tooltip_ability_ability_lina_flame_cloak_custom" "Firecloak"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Description" "Lina surrounds herself in flame: damages enemies in radius (each tick plus %mana_damage_from_current_pct%%% of current mana) and applies burn. Passive stacks grant move and attack speed; each stack also grants %spell_amplify%%% spell amp and %magical_resistance%%% magic resist."
"dota_tooltip_ability_ability_lina_flame_cloak_custom_damage_per_second" "DAMAGE PER SECOND:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_mana_damage_from_current_pct" "% OF CURRENT MANA AS BONUS DAMAGE PER TICK:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_fire_stacks_per_level" "BURNS:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_attackspeed_bonus" "%ATTACK RATE PER STACK:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_movespeed_bonus" "%MOVEMENT SPEED PER STACK:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_max_stacks" "MAXIMUM STACKS:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_Lore" "Lina surrounds herself with a cloak of fire that burns anyone who dares to get too close."
"dota_tooltip_ability_ability_lina_laguna_blade_custom" "Blade of the Lagoon"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Description" "Lina releases a powerful lightning strike that deals massive damage to the target, plus bonus damage equal to %mana_damage_from_current_pct%%% of her current mana."
"dota_tooltip_ability_ability_lina_laguna_blade_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_damage_from_current_pct" "% OF CURRENT MANA AS BONUS DAMAGE:"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Lore" "The most powerful spell in Lina's arsenal, the Lagoon Blade, can incinerate almost any enemy."
"dota_tooltip_ability_ability_lina_laguna_blade_custom_Scepter_Description" "Damage becomes pure and scales with Intelligence. Mana cost is recalculated using the values below; after the cast, for %duration% sec missing mana becomes spell amplification (1 spell amp per missing mana)."
"dota_tooltip_modifier_lina_flame_cloak_custom_passive_buff" "Flame Cloak"
"dota_tooltip_modifier_lina_flame_cloak_custom_passive_buff_Description" "The hero receives a bonus to the movement speed of %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%% attack speed from Flame Cloak."
"dota_tooltip_modifier_lina_laguna_blade_custom_buff" "Laguna Blade"
"dota_tooltip_modifier_lina_laguna_blade_custom_buff_Description" "Increases spell gain by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%."
//lina talents
"dota_tooltip_ability_special_bonus_unique_lina_light_strike_array_five" "+{s:bonus_array_five} Hot blows."
"dota_tooltip_ability_special_bonus_unique_lina_laguna_blade_custom_cd" "-{s:bonus_AbilityCooldown} Lagoon Blade Recharge Sec"
"dota_tooltip_ability_special_bonus_unique_lina_flame_cloak_custom_damage_bonus" "+{s:bonus_damage_per_second} damage per second from Firecloak."
"dota_tooltip_ability_special_bonus_unique_lina_flame_cloak_custom_bonus_movespeed_attack_speed_pct" "+{s:bonus_movespeed_bonus}% attack speed and movement per stack from Firecloak."
"dota_tooltip_ability_ability_lina_flame_cloak_custom_spell_amplify" "% SPELL AMP PER STACK:"
"dota_tooltip_ability_ability_lina_flame_cloak_custom_magical_resistance" "% MAGIC RESIST PER STACK:"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate" "Scorch Affinity"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_Description" "For each unit within %radius% that has burn, Lina gains +%bonus_pct_base%%% outgoing damage and the same amount of incoming damage reduction, plus an additional %bonus_pct_per_hero_level%%% per hero level for each such unit."
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_Lore" "The more the world burns around her, the more Lina draws on the heat — and the less harm fire can do to her."
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_radius" "RADIUS:"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_bonus_pct_base" "BONUS PER BURNING UNIT:"
"dota_tooltip_ability_ability_lina_scorch_affinity_innate_bonus_pct_per_hero_level" "EXTRA BONUS PER HERO LEVEL:"
// keeper of the light
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom" "Illuminate"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_Description" "CHANNELED — channels and releases a wave of light. Enemies in the line take damage plus bonus damage equal to %mana_damage_from_current_pct%%% of Keeper of the Light's current mana when released, while allies are healed based on dealt damage."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_Lore" "Ezalor's light sweeps away darkness and restores hope to those beside him."
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_heal_percent" "% HEAL FROM DEALT DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_min_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_radius" "WIDTH:"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_custom_mana_damage_from_current_pct" "% CURRENT MANA AS BONUS DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom" "Blinding Light"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_Description" "Creates a flash of light at the target point, knocking enemies back and blinding them. Blinded attacks always miss."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_Lore" "A blazing flare burns resolve from foes before their weapons can find a mark."
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_miss_stack" "MISSES:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_miss_stack_boss" "BOSS MISSES:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_duration_stack" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom" "Chakra Magic"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_Description" "Restores mana to an ally, reduces the remaining cooldown of their abilities, and briefly lowers incoming physical and magical damage."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_Lore" "Ezalor shares a spark of his inner radiance to quicken an ally's mind and spellwork."
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_mana_restore" "MANA RESTORE:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_cooldown_reduction" "COOLDOWN REDUCTION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_incoming_damage_reduction_pct" "INCOMING DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_custom_damage_reduction_duration" "PROTECTION DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom" "Recall"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_Description" "After a delay, teleports the target to the caster. After teleport, both units gain bonus movement speed."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_Lore" "Those who hear his call are carried by light to where they are needed most."
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_teleport_delay" "TELEPORT DELAY:"
"DOTA_Tooltip_ability_keeper_of_the_light_recall_custom_ally_movespeed_pct" "% BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom" "Will-O-Wisp"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_Description" "Summons a wisp at target location. During each activation it damages enemies in the area with bonus damage equal to 25% of Keeper of the Light's current mana and heavily slows them."
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_Lore" "An ancient wandering flame dances across battle, luring foes into ruin."
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_slow_movespeed" "% MOVE SLOW:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_hit_count" "ACTIVATIONS:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_delay" "INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_will_o_wisp_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom" "Solar Bind"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_Description" "Reduces magic resistance and applies stronger slow the farther the target moves. On allies, the effect is reversed and grants speed plus magic resistance."
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_Lore" "These bonds of sunlight are merciless to enemies and merciful to allies."
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_duration" "DURATION:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_slow_pct_per_distance" "% SLOW PER 100 DISTANCE:"
"DOTA_Tooltip_ability_keeper_of_the_light_radiant_bind_custom_magres_pct" "% MAGIC RESIST CHANGE:"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_4_1" "+{s:bonus_radius} Will-O-Wisp radius"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_1_1" "+{s:bonus_heal_percent}% Illuminate healing"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_3_1" "Chakra Magic restores 1 ability charge"
"DOTA_Tooltip_Ability_special_bonus_unique_keeper_of_the_light_4_2" "+{s:bonus_hit_count} Will-O-Wisp activations"
// silencer
"dota_tooltip_ability_silencer_curse_of_the_silent" "Arcane Curse"
"dota_tooltip_ability_silencer_curse_of_the_silent_Description" "Curses enemies in an area, dealing periodic damage and slowing them. The damage is additionally amplified by Silencer's Intellect. Each spell cast by the cursed target extends the debuff."
"dota_tooltip_ability_silencer_curse_of_the_silent_Lore" "Silencer's curse drains both speech and resolve."
"dota_tooltip_ability_silencer_curse_of_the_silent_damage" "DAMAGE PER SECOND:"
"dota_tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:"
"dota_tooltip_ability_silencer_curse_of_the_silent_duration" "DURATION:"
"dota_tooltip_ability_silencer_curse_of_the_silent_penalty_duration" "EXTENSION PER CAST:"
"dota_tooltip_ability_silencer_curse_of_the_silent_movespeed" "% MOVE SLOW:"
"dota_tooltip_ability_glaives_of_wisdom" "Glaives of Wisdom"
"dota_tooltip_ability_glaives_of_wisdom_Description" "Orb attack that deals bonus pure damage based on the caster's intellect."
"dota_tooltip_ability_glaives_of_wisdom_Lore" "Each glaive carries a verdict forged by intellect."
"dota_tooltip_ability_glaives_of_wisdom_intellect_damage_pct" "% INT TO DAMAGE:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua" "Mind Storm"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Description" "Creates a storm around the caster that periodically strikes nearby enemies, dealing physical damage and reducing armor. Storm damage is additionally amplified by Silencer's Intellect."
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Scepter_Description" "Aghanim's Scepter makes the storm strike %scepter_bonus_targets% additional targets each interval."
"dota_tooltip_ability_razor_eye_of_the_storm_lua_Lore" "A silent tempest strips armor and courage alike."
"dota_tooltip_ability_razor_eye_of_the_storm_lua_radius" "RADIUS:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_duration" "DURATION:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_strike_interval" "STRIKE INTERVAL:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_armor_reduction" "ARMOR REDUCTION PER HIT:"
"dota_tooltip_ability_razor_eye_of_the_storm_lua_damage" "DAMAGE:"
"dota_tooltip_ability_int" "Int Collection"
"dota_tooltip_ability_int_Description" "Passively gains intellect stacks over time."
"dota_tooltip_ability_int_grow_int" "INT PER STACK:"
"dota_tooltip_ability_int_stack_interval" "STACK INTERVAL:"
"dota_tooltip_ability_ability_last_word" "Last Word"
"dota_tooltip_ability_ability_last_word_Description" "Applies a delayed effect to the target that silences and deals magical damage when triggered."
"dota_tooltip_ability_ability_last_word_Shard_Description" "Aghanim's Shard increases Last Word intellect scaling by %shard_bonus_int%."
"dota_tooltip_ability_ability_last_word_Lore" "The final word belongs to the one who can force silence."
"dota_tooltip_ability_ability_last_word_damage" "BASE DAMAGE:"
"dota_tooltip_ability_ability_last_word_debuff_duration" "TRIGGER DELAY:"
"dota_tooltip_ability_ability_last_word_duration" "SILENCE DURATION:"
"dota_tooltip_ability_ability_last_word_int" "% INT TO DAMAGE:"
"dota_tooltip_ability_ability_global_silence" "Global Silence"
"dota_tooltip_ability_ability_global_silence_Description" "Silences all enemy units on the map and increases incoming damage they take."
"dota_tooltip_ability_ability_global_silence_Lore" "When the world falls silent, only Silencer's judgment remains."
"dota_tooltip_ability_ability_global_silence_tooltip_duration" "DURATION:"
"dota_tooltip_ability_ability_global_silence_icnoming_enemy" "% INCOMING DAMAGE:"
"dota_tooltip_ability_special_bonus_unique_silencer_storm_interval" "-{s:bonus_strike_interval} Mind Storm strike interval"
"dota_tooltip_ability_special_bonus_unique_silencer_grow_int" "+{s:bonus_grow_int} Int Collection intellect per stack"
"dota_tooltip_ability_special_bonus_unique_silencer_storm_duration" "+{s:bonus_duration} sec Mind Storm duration"
"dota_tooltip_ability_special_bonus_unique_silencer_intellect_damage_pct" "+{s:bonus_intellect_damage_pct}% Glaives of Wisdom intellect damage"
"dota_tooltip_ability_special_bonus_unique_silencer_glaives_bounces" "+{s:bonus_bounce_count} Glaives of Wisdom bounces"
"dota_tooltip_ability_special_bonus_unique_silencer" "+{s:bonus_damage} Arcane Curse damage"
"dota_tooltip_ability_special_bonus_unique_silencer_stack_interval" "-{s:bonus_stack_interval} sec Int Collection stack interval"
// nevermore
"dota_tooltip_ability_nevermore_shadowraze1_custom" "Shadowraze"
"dota_tooltip_ability_nevermore_shadowraze1_custom_Description" "Nevermore devastates the ground in front of him, dealing damage (owner attack + current mana value) to all enemies in the area. Each hit applies a stacking effect that empowers subsequent razes and additionally slows the target."
"dota_tooltip_ability_nevermore_shadowraze1_custom_shadowraze_range" "RANGE:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_stack_bonus_damage" "BONUS DAMAGE PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_duration" "DEBUFF DURATION:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_movement_speed_debuff" "% MOVE SLOW PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze1_custom_Lore" "A single scar of shadow is never enough for Nevermore."
"dota_tooltip_ability_nevermore_shadowraze2_custom" "Shadowraze"
"dota_tooltip_ability_nevermore_shadowraze2_custom_Description" "Nevermore devastates the ground in front of him, dealing damage (owner attack + current mana value) to all enemies in the area. Each hit applies a stacking effect that empowers subsequent razes and additionally slows the target."
"dota_tooltip_ability_nevermore_shadowraze2_custom_shadowraze_range" "RANGE:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_stack_bonus_damage" "BONUS DAMAGE PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_duration" "DEBUFF DURATION:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_movement_speed_debuff" "% MOVE SLOW PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze2_custom_Lore" "The second mark of ruin leaves no room for hope."
"dota_tooltip_ability_nevermore_shadowraze3_custom" "Shadowraze"
"dota_tooltip_ability_nevermore_shadowraze3_custom_Description" "Nevermore devastates the ground in front of him, dealing damage (owner attack + current mana value) to all enemies in the area. Each hit applies a stacking effect that empowers subsequent razes and additionally slows the target."
"dota_tooltip_ability_nevermore_shadowraze3_custom_shadowraze_range" "RANGE:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_stack_bonus_damage" "BONUS DAMAGE PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_duration" "DEBUFF DURATION:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_movement_speed_debuff" "% MOVE SLOW PER STACK:"
"dota_tooltip_ability_nevermore_shadowraze3_custom_Lore" "No distance can hide a soul from his final reach."
"dota_tooltip_ability_nevermore_necromastery_custom" "Necromastery"
"dota_tooltip_ability_nevermore_necromastery_custom_Description" "Passive: Nevermore gains bonus attack damage for each soul he holds (%necromastery_damage_per_soul% per soul, up to %necromastery_max_souls% souls before cap increase). Each enemy kill grants %souls_per_kill% soul(s), up to the current cap. The damage bonus does not apply while passives are broken.\n\nOn death, Nevermore loses %necromastery_soul_pct_release%%% of his current souls (the rest remain). If Requiem of Souls is learned and not disabled, it triggers automatically.\n\nActive — no mana cost, cooldown %AbilityCooldown%: while at the base soul cap, activate to raise the max souls by %active_bonus_soul_cap% for %active_duration% seconds."
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_max_souls" "MAX SOULS:"
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_damage_per_soul" "DAMAGE PER SOUL:"
"dota_tooltip_ability_nevermore_necromastery_custom_necromastery_soul_pct_release" "% SOULS LOST ON DEATH:"
"dota_tooltip_ability_nevermore_necromastery_custom_souls_per_kill" "SOULS PER KILL:"
"dota_tooltip_ability_nevermore_necromastery_custom_active_duration" "OVERFLOW DURATION:"
"dota_tooltip_ability_nevermore_necromastery_custom_active_bonus_soul_cap" "BONUS SOUL CAP:"
"dota_tooltip_ability_nevermore_necromastery_custom_Lore" "Each stolen soul is chained forever to his hunger."
"dota_tooltip_ability_nevermore_dark_lord_custom" "Presence of the Dark Lord"
"dota_tooltip_ability_nevermore_dark_lord_custom_Description" "Nevermore emits an aura that reduces armor of nearby enemies based on souls. With Aghanim's Shard, allied heroes in aura (except Nevermore) gain bonus armor."
"dota_tooltip_ability_nevermore_dark_lord_custom_Shard_Description" "Also grants bonus armor to allied heroes in the aura, but not to Shadow Fiend himself."
"dota_tooltip_ability_nevermore_dark_lord_custom_armor_reduction_per_soul" "ARMOR REDUCTION PER SOUL:"
"dota_tooltip_ability_nevermore_dark_lord_custom_presence_radius" "RADIUS:"
"dota_tooltip_ability_nevermore_dark_lord_custom_shard_ally_armor_bonus" "SHARD ALLY ARMOR BONUS:"
"dota_tooltip_ability_nevermore_dark_lord_custom_Lore" "His presence alone bends armor and courage alike."
"dota_tooltip_ability_nevermore_deadly_strike_custom" "Deadly Strike"
"dota_tooltip_ability_nevermore_deadly_strike_custom_Description" "After each landed attack, Nevermore has a chance to empower his next attack with a deadly critical strike. Critical damage scales with current souls."
"dota_tooltip_ability_nevermore_deadly_strike_custom_deadly_strike_chance" "PROC CHANCE:"
"dota_tooltip_ability_nevermore_deadly_strike_custom_deadly_strike_crit_per_soul" "CRIT DAMAGE PER SOUL:"
"dota_tooltip_ability_nevermore_deadly_strike_custom_Lore" "One prepared strike is enough to silence the living."
"dota_tooltip_ability_nevermore_requiem_custom" "Requiem of Souls"
"dota_tooltip_ability_nevermore_requiem_custom_Description" "Nevermore releases %requiem_soul_pct_release%%% of captured souls in waves of energy. Each wave deals damage and applies fear and weakening effects to enemies. The spell also triggers automatically when Nevermore dies."
"dota_tooltip_ability_nevermore_requiem_custom_Scepter_Description" "Each released wave that hits an enemy returns back to Nevermore, dealing %requiem_damage_pct_scepter%%% of the wave damage again."
"dota_tooltip_ability_nevermore_requiem_custom_damage" "DAMAGE:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_radius" "RADIUS:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_reduction_ms" "% MOVE SLOW:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_reduction_mres" "% MAGIC RESIST REDUCTION:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_slow_duration" "DURATION PER WAVE:"
"dota_tooltip_ability_nevermore_requiem_custom_requiem_slow_duration_max" "MAX DURATION:"
"dota_tooltip_ability_nevermore_requiem_custom_Lore" "When he sings, the dead answer in agony."
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_1" "+$attack_pct Deadly Strike chance"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_2" "+$attack_pct Deadly Strike crit per soul"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_3" "+$all Necromastery max souls"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_4" "+$damage Necromastery damage per soul"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_5" "+$armor Dark Lord armor reduction per soul"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_6" "+$aoe_bonus Presence radius"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_7" "+$damage Requiem damage"
"dota_tooltip_ability_special_bonus_unique_nevermore_custom_8" "+$damage Shadowraze stack bonus damage"
// -----------------Troll Warlord--------------------
"dota_tooltip_ability_troll_warlord_switch_stance_custom" "Berserker's Rage"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Description" "Toggle melee stance: changes attack range, base attack time, armor, and move speed. While ranged, attacks have a %chance_ensnare%%% chance to launch an ensnaring net (internal cooldown %cooldown_ensnare% sec.)."
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Lore" "Rage is a discipline—just louder."
"dota_tooltip_ability_troll_warlord_switch_stance_custom_bonus_armor" "BONUS ARMOR:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_bonus_move_speed" "BONUS MOVE SPEED:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_base_attack_time" "BASE ATTACK TIME:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_chance_ensnare" "% ENSNARE CHANCE (RANGED):"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_cooldown_ensnare" "ENSNARE INTERNAL COOLDOWN:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_duration_ensnare" "ROOT DURATION:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_ensnare_speed" "NET SPEED:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_split_radius" "SPLIT SEARCH RADIUS:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_max_split_attack" "MAX SPLIT ATTACKS:"
"dota_tooltip_ability_troll_warlord_switch_stance_custom_Shard_Description" "Ranged attacks can hit multiple enemies near the primary target."
"dota_tooltip_ability_troll_warlord_active_axes_ranged" "Whirling Axes (Ranged)"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_Description" "Launches axes in a cone, dealing magical damage plus extra damage based on the owner's attack (%attack_damage_pct%%%), and slows enemies for %axe_slow_duration% sec."
"dota_tooltip_ability_troll_warlord_active_axes_ranged_Lore" "Axes fly where the arm points."
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_damage" "DAMAGE:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_attack_damage_pct" "% OWNER ATTACK AS BONUS DAMAGE:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_slow_duration" "SLOW DURATION:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_movement_speed" "% MOVE SLOW:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_width" "WIDTH:"
"dota_tooltip_ability_troll_warlord_active_axes_ranged_axe_range" "TRAVEL RANGE:"
"dota_tooltip_ability_troll_warlord_active_axes_melee" "Whirling Axes (Melee)"
"dota_tooltip_ability_troll_warlord_active_axes_melee_Description" "Axes orbit the caster, dealing magical damage plus extra damage based on the owner's attack (%attack_damage_pct%%%), and disarming enemies."
"dota_tooltip_ability_troll_warlord_active_axes_melee_Lore" "Close range is someone else's danger zone."
"dota_tooltip_ability_troll_warlord_active_axes_melee_damage" "DAMAGE:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_attack_damage_pct" "% OWNER ATTACK AS BONUS DAMAGE:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_debuff_duration" "DISARM DURATION:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_hit_radius" "HIT RADIUS:"
"dota_tooltip_ability_troll_warlord_active_axes_melee_max_range" "MAX ORBIT RADIUS:"
"dota_tooltip_ability_troll_warlord_fervor_custom" "Fervor"
"dota_tooltip_ability_troll_warlord_fervor_custom_Description" "Each landed attack grants a stack of attack speed (up to %max_stacks%), any target counts. Stacks stay while you keep landing hits; if no hits for %stack_linger_duration% sec., stacks reset."
"dota_tooltip_ability_troll_warlord_fervor_custom_Lore" "One foe, one rhythm."
"dota_tooltip_ability_troll_warlord_fervor_custom_attack_speed" "ATTACK SPEED PER STACK:"
"dota_tooltip_ability_troll_warlord_fervor_custom_max_stacks" "MAX STACKS:"
"dota_tooltip_ability_troll_warlord_fervor_custom_stack_linger_duration" "NO-HIT TIME TO RESET STACKS:"
"dota_tooltip_ability_troll_warlord_fervor_custom_locked_attack_speed" "ATTACK SPEED THRESHOLD:"
"dota_tooltip_ability_troll_warlord_fervor_custom_pct_damage_per_attack_speed" "% DAMAGE PER ATTACK SPEED ABOVE THRESHOLD:"
"dota_tooltip_ability_troll_warlord_fervor_custom_Scepter_Description" "Attack speed beyond the threshold increases attack damage."
"dota_tooltip_ability_troll_warlord_battle_trance_custom" "Battle Trance"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_Description" "Puts Troll Warlord into a battle trance for %trance_duration% sec., granting bonus attack speed, bonus move speed, and %lifesteal%%% physical lifesteal from attacks."
"dota_tooltip_ability_troll_warlord_battle_trance_custom_Lore" "Let the enemy's blood pay for the next step."
"dota_tooltip_ability_troll_warlord_battle_trance_custom_trance_duration" "DURATION:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_lifesteal" "% LIFESTEAL:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_attack_speed" "ATTACK SPEED:"
"dota_tooltip_ability_troll_warlord_battle_trance_custom_movement_speed" "BONUS MOVE SPEED:"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_1" "+{s:bonus_bonus_move_speed} move speed from Berserker's Rage"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_2" "+{s:bonus_base_attack_time} sec. to Berserker's Rage base attack time modifier"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_2_1" "+{s:bonus_axe_slow_duration}% Whirling Axes slow/disarm duration"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_4_1" "-{s:bonus_AbilityCooldown}s Battle Trance cooldown"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_3" "+{s:bonus_bonus_armor} armor from Berserker's Rage"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_3" "Increases Whirling Axes magical damage (ranged and melee)."
"dota_tooltip_ability_special_bonus_unique_troll_warlord_5" "+{s:bonus_attack_speed} attack speed per Fervor stack"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_1_4" "+{s:bonus_chance_ensnare}% ranged ensnare chance"
"dota_tooltip_ability_special_bonus_unique_troll_warlord_battle_trance_movespeed" "+{s:bonus_movement_speed} Battle Trance move speed bonus"
// -----------------Ogre Magi--------------------
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom" "Fireblast"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_Description" "Blasts the target area: enemies within %blast_radius% take %fireblast_damage% magical damage plus %max_health_damage_pct%%% of Ogre Magi's max health and are stunned for %stun_duration% s. Can Multicast."
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_fireblast_damage" "DAMAGE:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_max_health_damage_pct" "OGRE MAX HEALTH %:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_stun_duration" "STUN:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_blast_radius" "BLAST RADIUS:"
"dota_tooltip_ability_ability_ogre_magi_fireblast_custom_Lore" "Two fires make one blast. The third fire is Multicast."
"dota_tooltip_ability_ability_ogre_magi_ignite_custom" "Ignite"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_Description" "Hurls flaming goo: ignites the target and enemies within %ignite_radius% for %duration% s, dealing %burn_damage% magical damage per second plus %max_health_damage_pct%%% of Ogre Magi's max health per second and slowing by %slow_movement_speed_pct%%%. Can Multicast."
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_burn_damage" "DAMAGE PER SECOND:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_max_health_damage_pct" "OGRE MAX HEALTH % PER SEC:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_ignite_radius" "SPLASH RADIUS:"
"dota_tooltip_ability_ability_ogre_magi_ignite_custom_Lore" "Snot burns longer than pride."
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom" "Bloodlust"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_Description" "For %duration% s, empowers an ally with +%bonus_attack_speed% attack speed and +%bonus_movement_speed%%% movement speed. On self, grants +%self_bonus% attack speed. Autocast applies to the nearest ally missing the buff. Can Multicast."
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_bonus_attack_speed" "ALLY ATTACK SPEED:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_self_bonus" "SELF ATTACK SPEED:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_bonus_movement_speed" "MOVEMENT SPEED:"
"dota_tooltip_ability_ability_ogre_magi_bloodlust_custom_Lore" "When the Ogre cheers, everyone swings faster."
"dota_tooltip_ability_ability_ogre_magi_multicast_custom" "Multicast"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Description" "Passive: Ogre's abilities may repeat — %chance_2x%%% chance to double-cast, at level 2 also %chance_3x%%% to triple, at level 3 %chance_4x%%% to quadruple. Luck affects rolls. Disabled by Break."
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_2x" "×2 CHANCE:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_3x" "×3 CHANCE:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_chance_4x" "×4 CHANCE:"
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Lore" "Sometimes the spell fires so many times even the Ogre is surprised."
"dota_tooltip_ability_ability_ogre_magi_multicast_custom_Shard_Description" "Active: grants allies within %shard_radius% Fire Shield stacks so their abilities can also Multicast. Lasts %shard_duration% s."
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom" "Unrefined Fireblast"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_Description" "A Fireblast-like blast at the point: within %blast_radius%, %blast_damage% magical damage plus %max_health_damage_pct%%% of Ogre Magi's max health and a %stun_duration% s stun. Costs %mana_cost_pct%%% of current mana."
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_blast_radius" "BLAST RADIUS:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_max_health_damage_pct" "OGRE MAX HEALTH %:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_blast_damage" "DAMAGE:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_mana_cost_pct" "MANA COST:"
"dota_tooltip_ability_ability_ogre_magi_unrefined_fireblast_custom_Lore" "When you're full of mana, it hits extra hard."
"dota_tooltip_ability_ability_ogre_magi_innate_custom" "Dumb Luck"
"dota_tooltip_ability_ability_ogre_magi_innate_custom_Description" "Innate: +%luck_per_level% Luck per hero level. Disabled by Break."
"dota_tooltip_ability_ability_ogre_magi_innate_custom_luck_per_level" "LUCK PER LEVEL:"
"dota_tooltip_ability_ability_ogre_magi_innate_custom_Lore" "Stupidity and luck are close cousins."
"dota_tooltip_modifier_modifier_ogre_magi_ignite_debuff" "Ignite"
"dota_tooltip_modifier_modifier_ogre_magi_ignite_debuff_Description" "Damage over time and slow. Stacks increase damage."
"dota_tooltip_modifier_modifier_ogre_magi_bloodlust_buff" "Bloodlust"
"dota_tooltip_modifier_modifier_ogre_magi_bloodlust_buff_Description" "Increased attack and movement speed."
"dota_tooltip_modifier_modifier_ogre_magi_multicast_stack" "Fire Shield"
"dota_tooltip_modifier_modifier_ogre_magi_multicast_stack_Description" "The next ability casts may Multicast."
"dota_tooltip_ability_special_bonus_unique_ogre_magi_fireblast_damage" "+{s:bonus_fireblast_damage} Fireblast damage"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_fireblast_attack_proc" "{s:bonus_attack_proc_chance}% chance (luck): on attack, cast Fireblast in front of you"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_damage" "+{s:bonus_burn_damage} Ignite damage per second"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_bloodlust_as" "+{s:bonus_bonus_attack_speed} Bloodlust attack speed and +{s:bonus_physical_vampirism} vampirism"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_stacks" "Ignite stacks increase burn damage"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_on_cast" "20% chance to launch Ignite at the nearest enemy on any cast"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_ignite_proc_damage" "+30% physical attack damage vs targets under Ignite"
"dota_tooltip_ability_special_bonus_unique_ogre_magi_luck" "+{s:bonus_luck_per_level} Luck per level (innate)"
// -----------------Spectre--------------------
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom" "Spectral Dagger"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_Description" "Throws a dagger at a point or enemy: %damage% magical damage plus %health_cost_pct%%% of Spectre's max health, %slow_pct%%% slow, and a trail for %buff_persistence% sec. Spectre gains +%bonus_movespeed%%% move speed for the duration."
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_health_cost_pct" "MAX HEALTH %:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_slow_pct" "SLOW:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_bonus_movespeed" "MOVE SPEED (SELF):"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_buff_persistence" "TRAIL DURATION:"
"dota_tooltip_ability_ability_spectre_spectral_dagger_custom_Lore" "The shadow cuts flesh—and the way back."
"dota_tooltip_ability_ability_spectre_spectral_echo_custom" "Spectral Echo"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_Description" "Passive: %proc_chance%%% chance (luck applies) on attack to spawn %shadows_per_proc% invulnerable black shadow(s) near the target—each vanishes after %shadow_attacks% strike(s). With no enemies nearby, the shadow follows Spectre until it finds a target within %search_radius%. Up to %shadows_per_proc% at once. Damage: %illusion_outgoing_damage%%%."
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_shadow_attacks" "STRIKES BEFORE VANISH:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_proc_chance" "CHANCE:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_shadows_per_proc" "SHADOWS PER PROC:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_spawn_radius_near_target" "SPAWN RADIUS AT TARGET:"
"dota_tooltip_ability_special_bonus_unique_spectre_dagger_cooldown" "-{s:bonus_AbilityCooldown}s Spectral Dagger cooldown"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_proc_chance" "+{s:bonus_proc_chance}% Spectral Echo chance"
"dota_tooltip_ability_special_bonus_unique_spectre_spectral_echo_twin" "+{s:bonus_shadows_per_proc} Spectral Echo shadow per proc (2 total)"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_double_strike" "+{s:bonus_shadow_attacks} Spectral Echo shadow attack before vanishing (2 total)"
"dota_tooltip_ability_special_bonus_unique_spectre_dispersion_pct" "+{s:bonus_damage_reflection_pct}% Dispersion"
"dota_tooltip_ability_special_bonus_unique_spectre_desolate_hp_pct" "+{s:bonus_health_damage_pct}% Desolate max HP damage"
"dota_tooltip_ability_special_bonus_unique_spectre_echo_shadow_damage" "+{s:bonus_illusion_outgoing_damage}% Spectral Echo shadow damage"
"dota_tooltip_ability_special_bonus_unique_spectre_reality_all_haunts" "Reality: Spectral Dagger from each Haunt illusion, then swap with the nearest"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_search_radius" "TARGET SEARCH RADIUS:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_illusion_outgoing_damage" "ILLUSION DAMAGE:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_illusion_attack_speed" "ILLUSION ATTACK SPEED:"
"dota_tooltip_ability_ability_spectre_spectral_echo_custom_Lore" "Every strike echoes in shadow—and the echo cuts too."
"dota_tooltip_ability_ability_spectre_desolate_custom" "Desolate"
"dota_tooltip_ability_ability_spectre_desolate_custom_Description" "Innate: each attack deals bonus pure damage equal to %health_damage_pct%%% of Spectre's max health (1%% at level 1, +0.1%% per innate level)."
"dota_tooltip_ability_ability_spectre_desolate_custom_health_damage_pct" "MAX HEALTH AS DAMAGE:"
"dota_tooltip_ability_ability_spectre_desolate_custom_Lore" "The shadow strikes with the strength its bearer holds within."
"dota_tooltip_ability_ability_spectre_dispersion_custom" "Dispersion"
"dota_tooltip_ability_ability_spectre_dispersion_custom_Description" "Passive: reduces incoming damage by %damage_reflection_pct%%% and reflects part of damage taken to enemies within %max_radius% (stronger up close, full at %min_radius%). Reflection is stronger on dagger trail targets."
"dota_tooltip_ability_ability_spectre_dispersion_custom_damage_reflection_pct" "INCOMING REDUCTION:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_min_radius" "MAX REFLECT RANGE:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_max_radius" "REFLECT RANGE:"
"dota_tooltip_ability_ability_spectre_dispersion_custom_Lore" "Pain spreads to all who dare come close."
"dota_tooltip_ability_ability_spectre_dispersion_custom_Shard_Description" "Active: for %activation_duration% sec., boosts Dispersion by +%activation_bonus_pct%%% reflection. Cooldown %activation_cooldown% sec., mana cost %activation_manacost%."
"dota_tooltip_ability_ability_spectre_haunt_custom" "Haunt"
"dota_tooltip_ability_ability_spectre_haunt_custom_Description" "Creates %illusion_count% Spectre illusions for %duration% sec. (%illusion_damage_outgoing%%% outgoing damage). Their attacks trigger Spectral Echo. Reality swaps with the closest illusion and auto-casts Spectral Dagger on the nearest enemy."
"dota_tooltip_ability_ability_spectre_haunt_custom_illusion_count" "ILLUSION COUNT:"
"dota_tooltip_ability_ability_spectre_haunt_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_spectre_haunt_custom_Lore" "A shadow steps out—and waits to strike."
"dota_tooltip_ability_ability_spectre_reality_custom" "Reality"
"dota_tooltip_ability_ability_spectre_reality_custom_Description" "Swaps places with the Haunt illusion and casts Spectral Dagger at the nearest enemy within dagger cast range."
"dota_tooltip_ability_ability_spectre_shadow_step_custom" "Shadow Step"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_Description" "With Aghanim's Scepter: each attack for %duration_steal% sec. steals %health_steal% max health from the target and grants Spectre %health_bonus_self% per stack (illusions get %illusion_decrease%%% reduced effect)."
"dota_tooltip_ability_ability_spectre_shadow_step_custom_health_steal" "HEALTH STOLEN PER STACK:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_health_bonus_self" "HEALTH GAINED PER STACK:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_duration_steal" "STACK DURATION:"
"dota_tooltip_ability_ability_spectre_shadow_step_custom_Lore" "Every hit—a piece of another life in your hands."
"dota_tooltip_modifier_modifier_spectre_dagger_debuff_custom" "Spectral Dagger"
"dota_tooltip_modifier_modifier_spectre_dagger_debuff_custom_Description" "Slowed; trail empowers Desolate and Dispersion."
"dota_tooltip_modifier_modifier_spectre_dagger_buff_custom" "Spectral Dagger"
"dota_tooltip_modifier_modifier_spectre_dagger_buff_custom_Description" "Increased move speed."
"dota_tooltip_modifier_modifier_spectre_dispersion_custom_boosted" "Dispersion"
"dota_tooltip_modifier_modifier_spectre_dispersion_custom_boosted_Description" "Boosted damage reflection."
"dota_tooltip_modifier_modifier_spectre_stack_buff" "Shadow Step"
"dota_tooltip_modifier_modifier_spectre_stack_buff_Description" "Bonus max health per stack."
"dota_tooltip_modifier_modifier_spectre_stack_debuff" "Shadow Step"
"dota_tooltip_modifier_modifier_spectre_stack_debuff_Description" "Reduced max health per stack."
// -----------------Bristleback (custom kit)--------------------
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom" "Viscous Nasal Goo"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_Description" "Targets an enemy and splashes in %radius% radius: reduces base armor by %base_armor_pct%%% + %armor_per_stack_pct%%% per stack and move speed for %goo_duration% sec. Stacks refresh duration."
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_Lore" "A cold caught in the snow becomes Rigwarl's edge."
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_radius" "RADIUS:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_base_armor_pct" "%BASE ARMOR REDUCTION:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_armor_per_stack_pct" "%ARMOR REDUCTION PER STACK:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_base_move_slow" "%BASE MOVE SLOW:"
"dota_tooltip_ability_bristleback_viscous_nasal_goo_custom_move_slow_per_stack" "%MOVE SLOW PER STACK:"
"dota_tooltip_ability_bristleback_quill_spray_custom" "Quill Spray"
"dota_tooltip_ability_bristleback_quill_spray_custom_Description" "Releases quills in all directions, dealing physical damage plus %attack_damage_bonus_pct%%% of the owner's attack damage against each target. Enemies take bonus damage for each recent quill hit within %quill_stack_duration% sec."
"dota_tooltip_ability_bristleback_quill_spray_custom_Lore" "A bouncer's honor is a sharp thing. So are his quills."
"dota_tooltip_ability_bristleback_quill_spray_custom_Note0" "Damage is not reduced by damage block."
"dota_tooltip_ability_bristleback_quill_spray_custom_radius" "RADIUS:"
"dota_tooltip_ability_bristleback_quill_spray_custom_attack_damage_bonus_pct" "%ATTACK DAMAGE ADDED:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_base_damage" "BASE DAMAGE:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_stack_damage" "BONUS DAMAGE PER STACK:"
"dota_tooltip_ability_bristleback_quill_spray_custom_quill_stack_duration" "STACK WINDOW:"
"dota_tooltip_ability_bristleback_quill_spray_custom_max_damage" "MAX DAMAGE PER HIT:"
"dota_tooltip_ability_bristleback_quill_spray_custom_scepter_description" "Increases damage and stack duration."
"dota_tooltip_ability_bristleback_bristleback_custom" "Bristleback"
"dota_tooltip_ability_bristleback_bristleback_custom_Description" "Takes reduced damage from the sides and back. After taking %quill_release_threshold% damage from behind, automatically casts Quill Spray at its current level."
"dota_tooltip_ability_bristleback_bristleback_custom_Lore" "Sometimes it pays to turn your back."
"dota_tooltip_ability_bristleback_bristleback_custom_Note0" "Back is within 70 degrees of the middle of his back."
"dota_tooltip_ability_bristleback_bristleback_custom_Note1" "Sides are within 110 degrees of the middle of his back."
"dota_tooltip_ability_bristleback_bristleback_custom_side_damage_reduction" "%SIDE DAMAGE REDUCTION:"
"dota_tooltip_ability_bristleback_bristleback_custom_back_damage_reduction" "%BACK DAMAGE REDUCTION:"
"dota_tooltip_ability_bristleback_bristleback_custom_quill_release_threshold" "BACK DAMAGE THRESHOLD:"
"dota_tooltip_ability_bristleback_bristleback_custom_goo_radius" "SNOT SPLASH RADIUS:"
"dota_tooltip_ability_bristleback_bristleback_custom_scepter_description" "When damage from behind crosses higher thresholds, fires multiple Quill Sprays."
"dota_tooltip_ability_bristleback_hairball_custom" "Hairball"
"dota_tooltip_ability_bristleback_hairball_custom_Description" "Hawks a ball of quills to a point. On landing it pops, applying several Viscous Nasal Goo stacks and multiple Quill Spray waves to nearby enemies."
"dota_tooltip_ability_bristleback_hairball_custom_Lore" "Rigwarl weaponizes every part of himself—even parts he swallowed by accident."
"dota_tooltip_ability_bristleback_hairball_custom_radius" "RADIUS:"
"dota_tooltip_ability_bristleback_hairball_custom_quill_stacks" "QUILL SPRAY PROC COUNT:"
"dota_tooltip_ability_bristleback_hairball_custom_goo_stacks" "GOO APPLICATIONS:"
"dota_tooltip_ability_bristleback_warpath" "Warpath"
"dota_tooltip_ability_bristleback_warpath_Description" "Innate. Each time Bristleback takes damage, he gains a stack (max stacks and duration scale with hero level). Each stack grants %damage_per_stack_base% + %damage_per_stack_per_hero_level% damage per hero level and %move_speed_per_stack_base% + %move_speed_per_stack_per_hero_level% move speed per hero level."
"dota_tooltip_ability_bristleback_warpath_damage_per_stack_base" "BASE DAMAGE PER STACK:"
"dota_tooltip_ability_bristleback_warpath_damage_per_stack_per_hero_level" "DAMAGE PER STACK / HERO LEVEL:"
"dota_tooltip_ability_bristleback_warpath_move_speed_per_stack_base" "BASE MOVE SPEED PER STACK:"
"dota_tooltip_ability_bristleback_warpath_move_speed_per_stack_per_hero_level" "MOVE SPEED PER STACK / HERO LEVEL:"
"dota_tooltip_ability_bristleback_warpath_max_stacks_base" "BASE MAX STACKS:"
"dota_tooltip_ability_bristleback_warpath_max_stacks_per_hero_level" "MAX STACKS / HERO LEVEL:"
"dota_tooltip_ability_bristleback_warpath_stack_duration_base" "BASE STACK DURATION:"
"dota_tooltip_ability_bristleback_warpath_stack_duration_per_hero_level" "STACK DURATION / HERO LEVEL:"
"dota_tooltip_ability_bristleback_rage_fortitude_custom" "Battle Fortitude"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_Description" "While rage is above %rage_threshold%, grants debuff immunity, bonus armor, and bonus magic resistance."
"dota_tooltip_ability_bristleback_rage_fortitude_custom_Lore" "When Rigwarl's blood boils, hide and quills turn nearly impenetrable."
"dota_tooltip_ability_bristleback_rage_fortitude_custom_rage_threshold" "RAGE THRESHOLD:"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_bonus_armor" "+$armor"
"dota_tooltip_ability_bristleback_rage_fortitude_custom_bonus_magic_resist" "%+$spell_resist"
"dota_tooltip_modifier_bristleback_rage_fortitude_buff" "Battle Fortitude"
"dota_tooltip_modifier_bristleback_rage_fortitude_buff_Description" "Debuff immune with bonus armor and magic resistance."
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_3" "+{s:bonus_quill_base_damage} / +{s:bonus_max_damage} Quill Spray base / max damage"
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_5" "+{s:bonus_quill_stack_damage} Quill Spray stack damage"
"dota_tooltip_ability_special_bonus_unique_bristleback_custom_6" "+{s:bonus_radius} Viscous Nasal Goo AoE radius"
"dota_tooltip_ability_special_bonus_unique_bristleback_3" "+{s:bonus_damage_per_stack} Warpath damage per stack"
// -----------------Legion Commander--------------------
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom" "Overwhelming Odds"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_Description" "Legion Commander slams the ground at a point, dealing magic damage in the area—each enemy hero and creep hit adds more damage. Hit enemies are slowed; Legion gains armor for each enemy struck, and for a short time gains bonus attack speed and movement speed."
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_Lore" "The tighter the enemy line, the clearer the path to victory."
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_damage_base" "BASE DAMAGE:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_damage_per_enemy" "BONUS DAMAGE PER UNIT:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_armor_buff_duration" "ARMOR DURATION:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_armor_per_enemy" "ARMOR PER ENEMY HIT:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_debuff_duration" "SLOW DURATION:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_enemy_movespeed_slow" "%MOVE SLOW:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_buff_duration" "BUFF DURATION:"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_bonus_attack_speed" "BONUS ATTACK SPEED (SELF):"
"dota_tooltip_ability_ability_legion_commander_overwhelming_odds_custom_self_bonus_movespeed" "BONUS MOVE SPEED (SELF):"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom" "Press the Attack"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_Description" "Legion Commander targets an allied hero or herself with a strong dispel, then for %duration% sec. raises the target's health regen, attack speed, and movement speed."
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_Lore" "One clap on the shoulder—and an ally snaps back into the fight."
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_attack_speed_bonus" "BONUS ATTACK SPEED:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_hp_regen" "HEALTH REGEN:"
"dota_tooltip_ability_ability_legion_commander_press_the_attack_custom_movespeed_bonus" "BONUS MOVE SPEED:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom" "Moment of Courage"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_Description" "Passive: when an enemy lands a basic attack on Legion Commander, %trigger_chance_pct%%% chance to instantly counter-attack, heal for a portion of that counter damage, and briefly gain movement speed. Proc checks cannot occur more than once every %proc_cooldown% sec."
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_Lore" "Panic flees faster than steel—until Tresdin answers."
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_trigger_chance_pct" "%PROC CHANCE:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_proc_cooldown" "PROC CHECK INTERVAL:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_buff_duration" "HASTE DURATION:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_buff_bonus_movespeed" "BONUS MOVE SPEED AFTER PROC:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_counter_lifesteal_pct" "%HEAL FROM COUNTER DAMAGE:"
"dota_tooltip_ability_ability_legion_commander_moment_of_courage_custom_attack_count" "INSTANT ATTACK SWINGS:"
"dota_tooltip_ability_ability_legion_commander_duel_custom" "Duel"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Description" "Legion Commander forces one enemy into a duel for %duration% sec. Both duelists cannot use abilities or active items but gain bonus attack speed; on enemy heroes these effects last shorter because of status resistance. Winning permanently adds attack damage (more vs heroes, less vs creeps; total bonus capped at %max_stack_damage%) and %reward_random_stat% to a random attribute. If the duelists move more than %victory_range% apart, the duel ends with no reward."
"dota_tooltip_ability_ability_legion_commander_duel_custom_Lore" "Glory settles every argument."
"dota_tooltip_ability_ability_legion_commander_duel_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_victory_range" "BREAK DISTANCE:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_damage" "BONUS DAMAGE ON HERO WIN:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_damage_creep" "BONUS DAMAGE ON CREEP WIN:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_reward_random_stat" "RANDOM ATTRIBUTE PER WIN:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_max_stack_damage" "MAX TOTAL BONUS DAMAGE:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_bonus_attack_speed" "BONUS ATTACK SPEED:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_scepter_cooldown_reduction" "COOLDOWN REDUCTION:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_scepter_magic_resist" "MAGIC RESISTANCE:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Scepter_Description" "Increases Duel's max charges, reduces its cooldown, and grants Legion Commander %scepter_magic_resist%%% magic resistance while Duel is active."
"dota_tooltip_ability_ability_legion_commander_duel_custom_Shard_Description" "While Duel is active on Legion Commander, every %shard_overwhelming_interval% sec. Overwhelming Odds automatically triggers at her feet at its current level. These triggers cost no mana and do not put Overwhelming Odds on cooldown (requires at least one point in Overwhelming Odds)."
"dota_tooltip_ability_ability_legion_commander_duel_custom_shard_overwhelming_interval" "BURST INTERVAL:"
"dota_tooltip_ability_ability_legion_commander_duel_custom_Note0" "Attack damage won from Duel persists for the whole match."
"dota_tooltip_ability_special_bonus_unique_legion_commander_odds_radius" "+70 Overwhelming Odds radius"
"dota_tooltip_ability_special_bonus_unique_legion_commander_odds_damage" "+60 Overwhelming Odds base damage"
"dota_tooltip_ability_special_bonus_unique_legion_commander_pta_duration" "+2s Press the Attack duration"
"dota_tooltip_ability_special_bonus_unique_legion_commander_pta_regen" "+12 Press the Attack health regen"
"dota_tooltip_ability_special_bonus_unique_legion_commander_moc_chance" "+10% Moment of Courage proc chance"
"dota_tooltip_ability_special_bonus_unique_legion_commander_moc_lifesteal" "+25% Moment of Courage heal from counter"
"dota_tooltip_ability_special_bonus_unique_legion_commander_duel_duration" "+2s Duel duration"
"dota_tooltip_ability_special_bonus_unique_legion_commander_duel_reward" "+10 Duel reward bonus damage on hero wins"
// --------------------Queen of Pain--------------------
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom" "Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Description" "Hurls a dagger that hits enemies in a %radius% radius around the target, dealing magic damage and poisoning for %duration% sec. The victim is slowed, and every %damage_interval% sec. takes additional poison damage. The first hit and each poison tick deal extra damage equal to %mana_damage_from_current_pct%%% of Akasha's current mana."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Scepter_Description" "When this debuff on an enemy ends or is refreshed, it releases one Scream of Pain wave from that unit."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_Lore" "Akasha savors a victim's suffering, pinning them with a venomous blade."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_movement_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_strike_damage" "DAMAGE ON HIT:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_duration_damage" "PERIODIC POISON DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_duration" "DURATION:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_damage_interval" "INTERVAL:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_custom_mana_damage_from_current_pct" "% OF CURRENT MANA ADDED AS DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_blink_custom" "Blink"
"DOTA_Tooltip_ability_queenofpain_blink_custom_Description" "A short-range blink: a sonic impact at the start and end point deals magic damage in %radius% and silences. Damage in each area is also increased by %mana_damage_from_current_pct%%% of your current mana."
"DOTA_Tooltip_ability_queenofpain_blink_custom_Lore" "The unspoken Queen earned her name by giving pain to every who crossed her path."
"DOTA_Tooltip_ability_queenofpain_blink_custom_Note0" "Causes many projectiles that track the hero to be disjointed."
"DOTA_Tooltip_ability_queenofpain_blink_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_duration" "SILENCE DURATION:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_cast_range" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_blink_custom_mana_damage_from_current_pct" "% OF CURRENT MANA ADDED AS DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom" "Scream of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Description" "A piercing wail that deals magic damage to all nearby enemies in %radius%. The damage is also increased by %mana_damage_from_current_pct%%% of your current mana."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Shard_Description" "Enemies hit (except buildings, couriers, and Roshan) are vulnerable for %shard_mark_duration% sec.: they take %shard_incoming_damage_pct%%% more incoming damage. Dispellable."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Lore" "Akasha maddens foes with her lascivious voice as she feasts on their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Note0" "Damages invisible enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_Note1" "This ability's projectiles cannot be disjointed from the target."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_shard_mark_duration" "VULNERABILITY DURATION:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_shard_incoming_damage_pct" "BONUS INCOMING DAMAGE (%):"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_custom_mana_damage_from_current_pct" "% OF CURRENT MANA ADDED AS DAMAGE:"
"DOTA_Tooltip_Ability_special_bonus_unique_queen_of_pain_2_1" "+{s:bonus_damage} Blink damage"
"DOTA_Tooltip_Ability_special_bonus_unique_queen_of_pain_8" "+{s:bonus_mitigation_pct_per_level}% less self-damage from the innate per your level"
"DOTA_Tooltip_ability_queenofpain_agony_innate" "Masochistic Agony"
"DOTA_Tooltip_ability_queenofpain_agony_innate_Description" "Damage to enemies with your abilities also hurts you: you take Pure damage equal to %self_damage_pct_per_level%%% of the damage dealt per your level. Grants +%spell_amp_bonus%%% spell amplification. Also gains +%spell_amp_per_missing_hp_pct%%% spell amplification for each 1% of missing health. After killing any unit, restores 5% of your max health. With the talent, that self-damage is further reduced by %mitigation_pct_per_level%%% per your level."
"DOTA_Tooltip_ability_queenofpain_agony_innate_Lore" "Akasha savors her foe's pain—but ecstasy has a price she is willing to pay."
"DOTA_Tooltip_ability_queenofpain_agony_innate_self_damage_pct_per_level" "SELF-DAMAGE SHARE PER LEVEL (%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_spell_amp_bonus" "SPELL AMP (%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_spell_amp_per_missing_hp_pct" "SPELL AMP PER 1% MISSING HP (%):"
"DOTA_Tooltip_ability_queenofpain_agony_innate_mitigation_pct_per_level" "SELF-DAMAGE REDUCTION PER LEVEL WITH TALENT (%):"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_cost_facet" "% MANA IN AGHANIM FORMULA:"
"dota_tooltip_ability_ability_lina_laguna_blade_custom_mana_cost_facet_tooltip" "% MANA SHARE IN FORMULA:"
// --------------------Luna--------------------
"dota_tooltip_ability_ability_luna_lucent_beam_custom" "Lucent Beam"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_Description" "Fires a moon beam at an enemy for %lucent_beam_damage% magic damage and a %stun_duration% sec stun. Also hits enemies within %lucent_beam_aoe_radius% of the main target for %lucent_beam_aoe_damage_pct%%% of the main hit's damage and stun (Eclipse beams use the same splash)."
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_damage" "DAMAGE:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_stun_duration" "STUN:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_aoe_radius" "SPLASH RADIUS AROUND TARGET:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_lucent_beam_aoe_damage_pct" "SPLASH DAMAGE & STUN SHARE (%):"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_AbilityCastRange" "RANGE OF APPLICATION:"
"dota_tooltip_ability_ability_luna_lucent_beam_custom_Lore" "The Selemena does not forgive those who stand in the way of her warrior: one ray — and darkness has closed over the enemy."
"dota_tooltip_ability_ability_luna_twin_glaives_custom" "Twin Glaives"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_Description" "Luna throws two glaives in an arc; they converge on the target then return, crossing paths. Wide damage along the flight path; the target can be hit twice. Each hit deals %glaive_damage% plus a portion of Luna's attack. Hit enemies take increased incoming physical and magic damage for %twin_facet_vuln_duration% sec: %twin_facet_pct%%% per debuff stack."
"dota_tooltip_ability_ability_luna_twin_glaives_custom_glaive_damage" "BASIC GLEFA DAMAGE:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_speed" "PROJECTILE SPEED:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_range" "MAX. RANGE:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_projectile_width" "DAMAGE RADIUS:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_axe_spread" "THROW SPACER:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_twin_facet_vuln_duration" "VULNERABILITY DURATION:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_twin_facet_pct" "% INCOMING DAMAGE PER STACK:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_AbilityCastRange" "RANGE OF APPLICATION:"
"dota_tooltip_ability_ability_luna_twin_glaives_custom_Lore" "The blade of the lunar disk knows no mercy: where the moon shines, steel falls."
"dota_tooltip_ability_ability_luna_moon_glaive_custom" "Moon Glaives"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_Description" "Attacks launch glaives that bounce to enemies within %bounce_range%. First bounce deals %bounce_damage_pct%%% attack damage; each next deals %bounce_falloff_pct%%% of the previous (weaker at low levels). A talent can remove falloff. With the beam-attack talent, after Lucent Beam or an Eclipse beam hits an enemy, Luna instantly attacks that target twice."
"dota_tooltip_ability_ability_luna_moon_glaive_custom_bounce_range" "BOUNCE RADIUS:"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_moon_glaive_bounce_count" "BOUNCES:"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_bounce_falloff_pct" "% SHARE OF REBOUND DAMAGE:"
"dota_tooltip_ability_ability_luna_moon_glaive_custom_Lore" "The hunt doesnt end with the first strike: as long as the enemies stand nearby, lunar steel will find everyone."
"dota_tooltip_ability_ability_luna_lunar_blessing_custom" "Lunar Blessing"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Description" "Inherent force associated with Eclipse. Allies within %blessing_radius% gain bonus attack damage: %blessing_bonus_damage% per hero level under the buff. While allied Mirana is within %moon_sisters_radius%, Luna and Mirana take %moon_sisters_damage_reduction_pct%%% less incoming damage."
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_blessing_radius" "RADIUS:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_blessing_bonus_damage" "LEVEL DAMAGE BONUS:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_moon_sisters_radius" "MIRANA LINK RADIUS:"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_moon_sisters_damage_reduction_pct" "INCOMING DAMAGE REDUCTION (SISTERS):"
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Shard_Description" "Allies under the Lunar Blessing effect have an additional increase in spell gain: %blessing_shard_spell_amp_per_level%%% for each hero level."
"dota_tooltip_ability_ability_luna_lunar_blessing_custom_Lore" "The moon carries the will of the Selemena: the moonlight also touches the blades of the allies, not just her own steel."
"dota_tooltip_ability_ability_luna_eclipse_custom" "Eclipse"
"dota_tooltip_ability_ability_luna_eclipse_custom_Description" "Eclipse lasts %eclipse_duration% sec. in %eclipse_radius% radius; beams fall every %beam_interval% sec. Without Aghanim, each interval picks one random enemy in the zone; there are %eclipse_beam_count% such strikes total. Each beam uses Lucent Beam's current damage and stun; if Lucent Beam is not learned, beams deal no damage."
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_duration" "DURATION:"
"dota_tooltip_ability_ability_luna_eclipse_custom_beam_interval" "BEAM INTERVAL:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_beam_count" "NUMBER OF RAYS:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_radius" "RADIUS:"
"dota_tooltip_ability_ability_luna_eclipse_custom_eclipse_facet_wave_count" "WAVES (AGHANIM):"
"dota_tooltip_ability_ability_luna_eclipse_custom_Scepter_Description" "Instead of random targets, Eclipse fires %eclipse_facet_wave_count% waves; each wave hits every enemy in the area with a full Lucent Beam strike."
"dota_tooltip_ability_ability_luna_eclipse_custom_Lore" "When the moon covers the sun, the sky itself becomes Selemenas weapon — and no one will escape from her judgment."
"dota_tooltip_modifier_modifier_luna_lunar_blessing_buff" "Lunar Blessing"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_buff_Description" "Moonlight amplifies your attack damage: the bonus scales with your level under the buff and with Luna's level. With Aghanim's Shard on Luna — additional spell amplification from your level."
"dota_tooltip_modifier_modifier_luna_lunar_blessing_aura" "Lunar Blessing"
"dota_tooltip_modifier_modifier_luna_lunar_blessing_aura_Description" "Hurray: allies nearby get the Lunar Blessing effect."
"dota_tooltip_modifier_modifier_moon_sisters_innate" "Moon Sisters"
"dota_tooltip_modifier_modifier_moon_sisters_innate_Description" "Your moon sister is nearby: incoming damage is reduced."
"dota_tooltip_modifier_modifier_luna_eclipse_active" "Eclipse"
"dota_tooltip_modifier_modifier_luna_eclipse_active_Description" "Moonbeams hit enemies in the area: magic damage and short stun (random one per tick, or all enemies per wave with Aghanim)."
// --------------------Mirana--------------------
"dota_tooltip_ability_ability_mirana_starstorm_custom" "Starstorm"
"dota_tooltip_ability_ability_mirana_starstorm_custom_Description" "Calls a starstorm around Mirana: meteors fall on enemies within %radius% at the cast location; %meteor_impact_delay% sec after they appear they deal %damage% magic damage plus %mana_damage_pct%%% of max mana. After %secondary_delay% sec the closest enemy in that area takes a second meteor for %secondary_damage_pct%%% of the main hit (%meteor_impact_delay% sec fall time)."
"dota_tooltip_ability_ability_mirana_starstorm_custom_damage" "DAMAGE:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_mana_damage_pct" "MANA DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_starstorm_custom_radius" "RADIUS:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_meteor_impact_delay" "METEOR FALL TIME:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_secondary_delay" "SECOND METEOR DELAY:"
"dota_tooltip_ability_ability_mirana_starstorm_custom_secondary_damage_pct" "SECONDARY HIT DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_starstorm_custom_Lore" "The sky answers the moon huntress — foes cannot hide in shadow."
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom" "Sacred Arrow"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Description" "Fires a sacred arrow toward the cursor. Deals %arrow_damage% magic damage plus %mana_damage_pct%%% of max mana to each enemy hit and stops only on bosses. Boss stun scales with travel distance: %stun_per_100_distance% sec per 100 units, up to %max_stun_duration% sec."
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_damage" "DAMAGE:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_mana_damage_pct" "MANA DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_range" "RANGE:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_arrow_speed" "SPEED:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_stun_per_100_distance" "STUN PER 100 DISTANCE:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_max_stun_duration" "MAX STUN:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Shard_Description" "While the arrow travels, each enemy within %shard_starfall_radius% of its path is struck once by Starstorm: %shard_starfall_damage_pct_first%%% then %shard_starfall_damage_pct_second%%% of Sacred Arrow damage (base + mana)."
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_radius" "STARSTORM RADIUS:"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_damage_pct_first" "FIRST METEOR DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_shard_starfall_damage_pct_second" "SECOND METEOR DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_sacred_arrow_custom_Lore" "The farther the arrow flies, the harder Selemene's judgment lands."
"dota_tooltip_ability_ability_mirana_leap_custom" "Leap"
"dota_tooltip_ability_ability_mirana_leap_custom_Description" "Mirana leaps forward in the direction she faces up to %leap_distance%. Each leap costs %mana_cost_pct%%% of max mana. While airborne, she takes %leap_damage_reduction_pct%%% less damage and cannot leap again until she lands. On landing, enemies within %leap_landing_radius% take %leap_landing_damage_pct%%% of Mirana's attack damage plus bonus magical damage equal to %mana_damage_pct%%% of her max mana. Has %max_charges% charges (4 + 1 per hero level). One charge restores in %AbilityChargeRestoreTime% sec. Instantly gains +%leap_speedbonus%%% movement speed and +%leap_speedbonus_as% attack speed for %leap_bonus_duration% sec. Innate damage is ×%innate_damage_multiplier% for the buff duration."
"dota_tooltip_ability_ability_mirana_leap_custom_mana_cost_pct" "MAX MANA COST (%):"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_landing_radius" "LANDING DAMAGE RADIUS:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_landing_damage_pct" "LANDING DAMAGE (% OF ATTACK):"
"dota_tooltip_ability_ability_mirana_leap_custom_mana_damage_pct" "LANDING MANA DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_damage_reduction_pct" "IN-AIR DAMAGE REDUCTION (%):"
"dota_hud_error_mirana_leap_in_air" "Cannot leap again until you land."
"dota_tooltip_ability_ability_mirana_leap_custom_innate_damage_multiplier" "INNATE DAMAGE MULTIPLIER:"
"dota_tooltip_ability_ability_mirana_leap_custom_max_charges" "CHARGES:"
"dota_tooltip_ability_ability_mirana_leap_custom_AbilityChargeRestoreTime" "CHARGE RESTORE:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_distance" "LEAP DISTANCE:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speed" "LEAP SPEED:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_height" "ARC HEIGHT:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speedbonus" "MOVEMENT SPEED:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_speedbonus_as" "ATTACK SPEED:"
"dota_tooltip_ability_ability_mirana_leap_custom_leap_bonus_duration" "BUFF DURATION:"
"dota_tooltip_ability_ability_mirana_leap_custom_Lore" "She does not flee — she chooses the angle of her next shot."
"dota_tooltip_ability_ability_mirana_innate_custom" "Celestial Quiver"
"dota_tooltip_ability_ability_mirana_innate_custom_Description" "Innate: ranged attacks deal bonus magic damage equal to %mana_damage_pct%%% of max mana. While Leap buff is active, innate damage is increased 4×. While allied Luna is within %moon_sisters_radius%, Mirana and Luna take %moon_sisters_damage_reduction_pct%%% less incoming damage. Disabled by Break."
"dota_tooltip_ability_ability_mirana_innate_custom_mana_damage_pct" "MANA DAMAGE (%):"
"dota_tooltip_ability_ability_mirana_innate_custom_moon_sisters_radius" "LUNA LINK RADIUS:"
"dota_tooltip_ability_ability_mirana_innate_custom_moon_sisters_damage_reduction_pct" "INCOMING DAMAGE REDUCTION (SISTERS):"
"dota_tooltip_ability_ability_mirana_innate_custom_Lore" "Selene's quiver: each arrow holds a spark of sky-fire."
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom" "Moonlight Shadow"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Description" "For %duration% sec all allied heroes cannot die (health cannot drop below 1) and gain +%bonus_movement_speed%%% movement speed. Mirana also gains +%damage_bonus_base%%% outgoing damage plus +%damage_bonus_per_second%%% more for each second the effect lasts."
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_duration" "DURATION:"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_bonus_movement_speed" "MOVEMENT SPEED:"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_damage_bonus_base" "BASE DAMAGE BONUS (MIRANA):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_damage_bonus_per_second" "DAMAGE BONUS PER SECOND (MIRANA):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_scepter_ally_damage_share_pct" "ALLY DAMAGE SHARE (%):"
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Scepter_Description" "Allies under Moonlight Shadow gain %scepter_ally_damage_share_pct%%% of Mirana's growing damage bonus."
"dota_tooltip_ability_ability_mirana_moonlight_shadow_custom_Lore" "Moonlight shields her own until the hunt is done."
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_damage" "+{s:bonus_damage} Starstorm damage"
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_cooldown" "-{s:bonus_AbilityCooldown}s Starstorm cooldown"
"dota_tooltip_ability_special_bonus_unique_mirana_starstorm_attack_proc" "{s:bonus_attack_proc_chance}% chance (luck): attacks trigger Starstorm on the attacked enemy"
"dota_tooltip_ability_special_bonus_unique_mirana_sacred_arrow_side_arrows" "Sacred Arrow fires 2 additional arrows at 25° to the left and right of the main shot."
"dota_tooltip_ability_special_bonus_unique_mirana_sacred_arrow_damage" "+{s:bonus_arrow_damage} Sacred Arrow damage"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_charge_time" "-{s:bonus_AbilityChargeRestoreTime}s Leap charge restore"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_air_strike" "While leaping: fires a projectile at each enemy within her attack range around her (full attack on hit, once per leap per enemy)"
"dota_tooltip_ability_special_bonus_unique_mirana_leap_landing_radius" "+{s:bonus_leap_landing_radius} Leap landing damage radius"
"dota_tooltip_ability_special_bonus_unique_mirana_moonlight_duration" "+{s:bonus_duration}s Moonlight Shadow duration"
"dota_tooltip_ability_special_bonus_unique_mirana_innate_mana_damage" "+{s:bonus_mana_damage_pct}% mana-based damage (innate, Starstorm, Sacred Arrow)"
"dota_tooltip_modifier_modifier_mirana_leap_custom_buff" "Leap"
"dota_tooltip_modifier_modifier_mirana_leap_custom_buff_Description" "Increased movement and attack speed. Celestial Quiver innate damage is 4× higher."
"dota_tooltip_modifier_modifier_mirana_moonlight_shadow_custom" "Moonlight Shadow"
"dota_tooltip_modifier_modifier_mirana_moonlight_shadow_custom_Description" "Cannot die. Bonus movement speed under moonlight. Outgoing damage ramps over time (allies share part of Mirana's bonus with Aghanim's)."
"dota_tooltip_modifier_modifier_luna_twin_glaives_flight" "Twin Glaives"
"dota_tooltip_modifier_modifier_luna_twin_glaives_flight_Description" "Glephs in flight to the target or back to the hero."
"dota_tooltip_modifier_modifier_luna_moon_glaive_passive" "Moon Glaives"
"dota_tooltip_modifier_modifier_luna_moon_glaive_passive_Description" "Attacks can launch a chain of bounces on enemies near the target."
"dota_tooltip_modifier_modifier_luna_twin_glaives_facet_vuln" "Glef wound"
"dota_tooltip_modifier_modifier_luna_twin_glaives_facet_vuln_Description" "Get increased physical and magical damage."
"dota_tooltip_ability_special_bonus_unique_luna_lucent_beam_damage" "+{s:bonus_lucent_beam_damage} to Lucent Beam damage"
"dota_tooltip_ability_special_bonus_unique_luna_orbit_radius" "+{s:bonus_cast_range} to the range and flight of Twin Glaives."
"dota_tooltip_ability_special_bonus_unique_luna_glaive_extra_bounce" "+{s:bonus_moon_glaive_bounce_count} bounce Moon Glaives"
"dota_tooltip_ability_special_bonus_unique_luna_blessing_aura" "+{s:bonus_blessing_radius} to the radius of Lunar Blessing"
"dota_tooltip_ability_special_bonus_unique_luna_lucent_beam_cooldown" "-{s:bonus_AbilityCooldown} sec. recharges Lucent Beam"
"dota_tooltip_ability_special_bonus_unique_luna_orbit_damage" "+{s:bonus_glaive_damage} to Twin Glaives damage"
"dota_tooltip_ability_special_bonus_unique_luna_eclipse_power" "+{s:bonus_eclipse_beam_count} Eclipse rays"
"dota_tooltip_ability_special_bonus_unique_luna_glaives_no_falloff" "Moon Glaives: rebound damage not weakened ({s:bonus_bounce_falloff_pct}% of previous)"
"dota_tooltip_ability_special_bonus_unique_luna_moon_glaive_beam_attack" "After Lucent Beam or an Eclipse beam hits an enemy, Luna instantly attacks that target twice"
// ----------------Pudge--------------------
"dota_tooltip_ability_ability_pudge_meat_hook_custom" "Meat Hook"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_Description" "Pudge throws a hook: %hook_damage% pure damage plus %max_health_damage_pct%%% of Pudge's max health on hit, then pulls enemies."
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_damage" "DAMAGE:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_distance" "HOOK RANGE:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_speed" "HOOK SPEED:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_hook_width" "HOOK WIDTH:"
"dota_tooltip_ability_ability_pudge_meat_hook_custom_max_health_damage_pct" "% MAX HP ON HIT:"
"dota_tooltip_ability_ability_pudge_rot_custom" "Rot"
"dota_tooltip_ability_ability_pudge_rot_custom_Description" "Pudge poisons the air: every %tick_interval% sec. enemies in %rot_radius% take magical damage (%rot_damage_per_sec% per sec. + %rot_damage_increase_per_sec% ramp, +%max_health_damage_pct%%% of Pudge max HP per sec.), are slowed, and Pudge takes self-damage."
"dota_tooltip_ability_ability_pudge_rot_custom_rot_radius" "RADIUS:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_damage_per_sec" "DAMAGE PER SECOND:"
"dota_tooltip_ability_ability_pudge_rot_custom_Scepter_Description" "Increases Rot radius by %scepter_bonus_radius% and reduces enemy health recovery within radius by %scepter_enemy_hp_regen_reduction_pct%%%."
"dota_tooltip_ability_ability_pudge_rot_custom_self_damage_pct_per_sec" "%SELF DAMAGE PER SECOND FROM MAX. HEALTH:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_slow_pct" "%SLOW:"
"dota_tooltip_ability_ability_pudge_rot_custom_scepter_enemy_hp_regen_reduction_pct" "%DECREASE IN ENEMY HEALTH RECOVERY:"
"dota_tooltip_ability_ability_pudge_rot_custom_rot_damage_increase_per_sec" "DAMAGE GROWTH PER SECOND:"
"dota_tooltip_ability_ability_pudge_rot_custom_max_health_damage_pct" "% MAX HP PER SEC:"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom" "Flesh Heap"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_Description" "Inherent passive ability. When the enemy dies under the influence of Dismember, Pooj receives a Flesh Heap stack. Each stack gives strength and resistance to magic."
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_stack_range" "STACK SET RADIUS:"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_strength_per_stack" "STRENGTH FOR A STAKE:"
"dota_tooltip_ability_ability_pudge_flesh_heap_custom_magic_resist_per_stack" "%ADD. MAGICIAN. RESISTANCE FOR STACK:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom" "Meat Shield"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_Description" "Pooja flesh constantly blocks incoming damage."
"dota_tooltip_ability_ability_pudge_meat_shield_custom_block_damage" "DAMAGE BLOCK:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_shard_block_per_strength" "BLOCK PER UNIT OF FORCE:"
"dota_tooltip_ability_ability_pudge_meat_shield_custom_Shard_Description" "Meat Shield additionally blocks %shard_block_per_strength% damage for each Pooja force unit."
"dota_tooltip_ability_ability_pudge_dismember_custom" "Dismember"
"dota_tooltip_ability_ability_pudge_dismember_custom_Description" "Enemies within %width% radius are pulled to the center and take periodic magical damage. Damage per second: %damage_per_second% base, +%strength_damage_pct%%% of strength, +%max_health_damage_pct%%% of Pudge's max health. Heals for %heal_from_damage_pct%%% of damage dealt; +%hunger_bonus% hunger per tick."
"dota_tooltip_ability_ability_pudge_dismember_custom_damage_per_second" "BASE DAMAGE PER SECOND:"
"dota_tooltip_ability_ability_pudge_dismember_custom_strength_damage_pct" "% STR DAMAGE PER SEC:"
"dota_tooltip_ability_ability_pudge_dismember_custom_max_health_damage_pct" "% MAX HP DAMAGE PER SEC:"
"dota_tooltip_ability_ability_pudge_dismember_custom_heal_from_damage_pct" "% DAMAGE CURE:"
"dota_tooltip_ability_ability_pudge_dismember_custom_pull_speed" "CONTRACTION SPEED:"
"dota_tooltip_ability_ability_pudge_dismember_custom_pulse_interval" "TICK INTERVAL:"
//pudge talents
"dota_tooltip_ability_special_bonus_unique_pudge_hook_range" "+{s:bonus_hook_distance} to Meat Hook range"
"dota_tooltip_ability_special_bonus_unique_pudge_hook_damage" "+{s:bonus_hook_damage} Meat Hook damage"
"dota_tooltip_ability_special_bonus_unique_pudge_rot_radius" "+{s:bonus_rot_radius} to the Rot radius"
"dota_tooltip_ability_special_bonus_unique_pudge_rot_damage" "+{s:bonus_rot_damage_per_sec} damage per second Rot"
"dota_tooltip_ability_special_bonus_unique_pudge_heap_range" "+{s:bonus_stack_range} to the Flesh Heap radius"
"dota_tooltip_ability_special_bonus_unique_pudge_heap_strength" "+{s:bonus_block_damage} to Meat Shield Damage Block"
"dota_tooltip_ability_special_bonus_unique_pudge_dismember_range" "+{s:bonus_cast_range} to the range of Dismember"
"dota_tooltip_ability_special_bonus_unique_pudge_dismember_damage" "+{s:bonus_damage_per_second} damage per second Dismember"
//pudge modifiers
"dota_tooltip_modifier_pudge_meat_hook_bleed_custom" "Hook Bleeding"
"dota_tooltip_modifier_pudge_meat_hook_bleed_custom_Description" "The target bleeds and suffers periodic physical damage from the power of the Pooja."
"dota_tooltip_modifier_pudge_dismember_growth_custom" "Bloated butcher"
"dota_tooltip_modifier_pudge_dismember_growth_custom_Description" "During Dismember, Pudge's size is increased depending on his maximum health."
"dota_tooltip_modifier_pudge_rot_slow_custom" "Rot"
"dota_tooltip_modifier_pudge_rot_slow_custom_Description" "Movement speed is reduced, and with Aganim, Pudge's health recovery is reduced."
"dota_tooltip_modifier_pudge_dismember_custom" "Dismember"
"dota_tooltip_modifier_pudge_dismember_custom_Description" "The target is immobilized and suffers periodic damage."
"dota_tooltip_modifier_pudge_rot_custom" "Rot (aura)"
"dota_tooltip_modifier_pudge_rot_custom_Description" "Pudge spreads a poisonous aura around himself, inflicting periodic damage on enemies but losing health."
"dota_tooltip_modifier_pudge_meat_hook_pull" "Meat Hook"
"dota_tooltip_modifier_pudge_meat_hook_pull_Description" "The target is hooked and forcibly moved towards Pudge."
"dota_tooltip_modifier_pudge_flesh_heap_custom" "Flesh Heap"
"dota_tooltip_modifier_pudge_flesh_heap_custom_Description" "Continuous effect of bets: increases the power and resistance of Pooja magic."
"dota_tooltip_modifier_pudge_meat_shield_custom" "Meat Shield"
"dota_tooltip_modifier_pudge_meat_shield_custom_Description" "The pudge blocks some of the incoming damage and reflects the attackers damage from its own power."
// --------------------
"DOTA_Tooltip_ability_ability_yuki_pohela" "Pohela"
"DOTA_Tooltip_ability_ability_yuki_pohela_Description" "Pohela concentrates its ice power by covering an ally with an ice crust, increasing its resistance to incoming damage, and slowing down the attack speed of enemies that attack it."
"DOTA_Tooltip_ability_ability_yuki_pohela_AbilityCastRange" "RADIUS:"
"DOTA_Tooltip_ability_ability_yuki_pohela_AbilityChannelTime" "DURATION OF APPLICATION:"
"DOTA_Tooltip_ability_ability_yuki_pohela_debuff_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_ability_yuki_pohela_bonus_resistance" "% DAMAGE RESIST:"
"DOTA_Tooltip_ability_ability_yuki_pohela_reduce_atack_speed" "REDUCE.ATTACK SPEED:"
"DOTA_Tooltip_modifier_ability_pohela_buff" "Pohela buff"
"DOTA_Tooltip_modifier_ability_pohela_buff_Description" "Hero under reliable protection^^"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm" "Frostshtorm"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_Description" "The hero desecrates an area with his ice, those entering it deal less damage, and allies receive an increase in damage of half from the decrease."
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_AbilityCastRange" "APPLICATION RADIUS:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_radius" "RADIUS"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_dmg_reduced" "REDUCE DAMAGE TO ENEMIES:"
"DOTA_Tooltip_ability_ability_yuki_frostshtorm_dmg_increese" "INCREASE DAMAGE TO ALLIES:"
"DOTA_Tooltip_ability_ability_yuki_revenge" "Revenge"
"DOTA_Tooltip_ability_ability_yuki_revenge_Description" "Yuki-onna's aura chills enemies: they take magical damage each second equal to %mana_damage_pct%%% of her max mana plus %base_damage%; allies are healed for %heal% per second."
"DOTA_Tooltip_ability_ability_yuki_revenge_mana_damage_pct" "% OF MAX MANA TO DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_ability_yuki_revenge_radius" "RADIUS"
"DOTA_Tooltip_ability_ability_yuki_revenge_heal" "TREATMENTS PER SECOND:"
"DOTA_Tooltip_ability_ability_yuki_revenge_base_damage" "BASE DAMAGE PER SECOND:"
"DOTA_Tooltip_modifier_ability_revenge_buff" "Revenge Aura"
"DOTA_Tooltip_modifier_ability_revenge_buff_Description" "The cold warms you up."
"DOTA_Tooltip_ability_ability_yuki_ritual" "Ritual"
"DOTA_Tooltip_ability_ability_yuki_ritual_Description" "The hero performs the Cold ritual, enlarging all armor and regenerating allied heroes in the area. Slows down enemy movement and attack speed."
"DOTA_Tooltip_ability_ability_yuki_ritual_AbilityCastRange" "RANGE OF APPLICATION:"
"DOTA_Tooltip_ability_ability_yuki_ritual_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_armor" "%ADD.ARMOR:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_hp_regen" "%ADD.HEALTH RECOVERY:"
"DOTA_Tooltip_ability_ability_yuki_ritual_bonus_hp_regen_pct" "%HEALTH RECOVERY FROM MAX. HEALTH:"
"DOTA_Tooltip_modifier_ability_ritual_buff" "Ritual buff"
"DOTA_Tooltip_modifier_ability_ritual_buff_Description" "Blessed by the cold."
"DOTA_Tooltip_ability_ability_yuki_snowman" "Snowman"
"DOTA_Tooltip_ability_ability_yuki_snowman_Description" "Yuki-onna puts a cute Snowman who throws snowballs at allies. Snowballs wither within the radius of all allied heroes and slow down the attack speed of enemy creeps."
"DOTA_Tooltip_ability_ability_yuki_snowman_bonus_health" "HEALTH:"
"DOTA_Tooltip_ability_ability_yuki_snowman_max_snowman" "MAX.SNOWMEN:"
"DOTA_Tooltip_ability_ability_yuki_snowmanl_slow_as" "ATTACK SPEED SLOWDOWN:"
"DOTA_Tooltip_ability_ability_yuki_snowball" "Snowball"
"DOTA_Tooltip_ability_ability_yuki_snowball_Description" "Snowball><"
"DOTA_Tooltip_ability_ability_yuki_snowball_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_yuki_snowball_heal" "TREATMENT:"
"DOTA_Tooltip_ability_ability_yuki_snowball_slow_as" "ATTACK SPEED SLOWDOWN:"
"DOTA_Tooltip_ability_ability_yuki_challenge" "Challenge from yuki"
"DOTA_Tooltip_ability_ability_yuki_challenge_Description" "Yuki-onna tests an allied hero: for %duration% sec. applies mute, stun, disarm, and periodic pure damage based on primary attribute. If the hero survives, they permanently gain %bonus_main%%% primary attribute per completed trial. Each death during a trial reduces damage from future challenges by %dmg_reduce%%%; each success increases it by %dmg_incr%%%."
"DOTA_Tooltip_ability_ability_yuki_challenge_Scepter_Description" "Increases the main attribute by another %main_pct%"
"DOTA_Tooltip_ability_ability_yuki_challenge_Shard_Description" "Reduces damage per attribute"
"DOTA_Tooltip_ability_ability_yuki_challenge_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_per_atr" "DAMAGE PER ATTRIBUTE:"
"DOTA_Tooltip_ability_ability_yuki_challenge_interval" "DAMAGE INTERVAL:"
"DOTA_Tooltip_ability_ability_yuki_challenge_bonus_main" "%bonus_main%%% TO PRIMARY ATTRIBUTE PER TRIAL:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_incr" "DAMAGE ENHANCEMENT:"
"DOTA_Tooltip_ability_ability_yuki_challenge_dmg_reduce" "REDUCE RECEIVED:"
"DOTA_Tooltip_ability_ability_yuki_challenge_Note0" "Total primary attribute granted is shown on the target's trial buff tooltip."
"DOTA_Tooltip_modifier_ability_challenge_buff" "Challenge from yuki"
"DOTA_Tooltip_modifier_ability_challenge_buff_Description" "You are a guilan."
"dota_tooltip_modifier_challenge_buff" "Yuki's Trial"
"dota_tooltip_modifier_challenge_buff_Description" "Total bonus to primary attribute: +%dMODIFIER_PROPERTY_TOOLTIP%."
"dota_tooltip_modifier_challenge_debuff" "Yuki's Trial"
"dota_tooltip_modifier_challenge_debuff_Description" "Under trial: disabled, no healing, and periodic pure damage."
"DOTA_Tooltip_ability_special_bonus_unique_yuki_pohela_resistance" "+{s:bonus_bonus_resistance}% to resistance from Pohela ability."
"DOTA_Tooltip_ability_special_bonus_unique_yuki_frostshtorm_duration" "+{s:bonus_duration} seconds to FrostShtorm duration."
"DOTA_Tooltip_ability_special_bonus_unique_yuki_revenge_damage" "+{s:bonus_base_damage} to BASE DAMAGE from Revenge ability"
"DOTA_Tooltip_ability_special_bonus_unique_yuki_revenge_heal" "+{s:bonus_heal} to treatment for the ability of Revenge."
"DOTA_Tooltip_ability_special_bonus_unique_yuki_snowman_max" "+{s:bonus_max_snowman} charge of snowman ability"
// ----------------------Sargatanas-------------------
"DOTA_Tooltip_ability_ability_star_devour" "Hell devour"
"DOTA_Tooltip_ability_ability_star_devour_Description" "The hero can absorb a creep and get <font color='#ffffff'>1</font> stack ability <font color='#ffffff'>Hell devour</font>"
"DOTA_Tooltip_ability_ability_star_devour_creep_level" "MAXIMUM CREEP LEVEL:"
"DOTA_Tooltip_ability_ability_star_devour_max_stack" "MAXIMUM NUMBER OF STACKS:"
"DOTA_Tooltip_ability_ability_hellstep" "Hell step"
"DOTA_Tooltip_ability_ability_hellstep_Description" "The hero spews a stream of fire that burns the body of his opponents harder and harder with every second, and the ability also heal aliies increases the damage and Sargatanas himself within the radius of the ability."
"DOTA_Tooltip_ability_ability_hellstep_min_damage" "MIN.DAMAGE:"
"DOTA_Tooltip_ability_ability_hellstep_max_damage" "MAX. DAMAGE:"
"DOTA_Tooltip_ability_ability_hellstep_max_duration" "MAXIMUM DAMAGE SEC:"
"DOTA_Tooltip_ability_ability_hellstep_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_hellstep_duration" "DURATION"
"DOTA_Tooltip_ability_ability_hellstep_stack_overhell" "CALL-IN STACKS"
"DOTA_Tooltip_ability_ability_hellstep_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_ability_hellstep_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_ability_firecleave_creep" "Fire cleave"
"DOTA_Tooltip_ability_ability_firecleave_creep_fire_damage" "FIRE DAMAGE:"
"DOTA_Tooltip_ability_ability_firecleave" "Fire cleave"
"DOTA_Tooltip_ability_ability_firecleave_Description" "The hero, with unbridled power attacking one opponent, attacks the opponents behind and sets fire to the original target of the attack."
"DOTA_Tooltip_ability_ability_firecleave_great_cleave_damage" "%CUTTING DAMAGE:"
"DOTA_Tooltip_ability_ability_firecleave_fire_damage" "FIRE DAMAGE:"
"DOTA_Tooltip_ability_ability_firecleave_duration" "FIRE DURATION:"
"DOTA_Tooltip_ability_ability_sunflame" "Sun flame"
"DOTA_Tooltip_ability_ability_sunflame_Description" "The hero spews streams of demonic fire that deals damage and beats up a debuff from overheating, increasing the damage from the fire"
"DOTA_Tooltip_ability_ability_sunflame_range" "RADIUS:"
"DOTA_Tooltip_ability_ability_sunflame_stack_overhell" "OVERHEATING STACKS:"
"DOTA_Tooltip_ability_ability_sunflame_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ability_sunflame_unduced" "% DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_ability_sunflame_damage_meta" "DAMAGE UNDER ULTRA:"
"DOTA_Tooltip_ability_ability_sunflame_unduced_meta" "% DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_ability_hell_summon" "Hell summon"
"DOTA_Tooltip_ability_ability_hell_summon_Description" "Damage depends on character characteristics. Strength hp and damage. The player can control the summoned creeps."
"DOTA_Tooltip_ability_ability_hell_summon_str_dmg" "DAMAGE FOR 1 FORCE"
"DOTA_Tooltip_ability_ability_hell_summon_str_hp" "HP FOR 1 STRENGTH:"
"DOTA_Tooltip_ability_ability_metamorphosis" "Revolve metamorphosis"
"DOTA_Tooltip_ability_ability_metamorphosis_Description" "The demon puts on its true form, strengthening its skils and taking less damage (the percentage of damage block depends on the strength of the daemon, but must be limited to some value)."
"DOTA_Tooltip_ability_ability_metamorphosis_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_metamorphosis_bonus_resistance" "STRENGTH DAMAGE BONUS RESIST:"
"DOTA_Tooltip_ability_ability_metamorphosis_max_resistance" "MAXIMUM DAMAGE RESIST:"
"DOTA_Tooltip_ability_ability_metamorphosis_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_metamorphosis_armor_ag" "ARMOR FOR AGUILA:"
"DOTA_Tooltip_ability_ability_metamorphosis_attack_speed_ag" "ATTACK SPEED PER AGILITY:"
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_max_stack" "+{s:bonus_max_stack} to the number of stacks of Devour ability."
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_str_dmg" "+{s:bonus_str_dmg} damage called creatures of the hell summon ability."
"DOTA_Tooltip_Ability_special_bonus_unique_sargatanas_duration_1" "+{s:bonus_duration} hellstep ability duration"
// -----------------Rubick--------------------
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom" "telekinesis"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Description" "Rubik lifts target into the air. Enemies upon landing receive damage and stunning within a radius. Allies can navigate through the air, receive treatment, a bonus to attack range, attack speed, and magical damage."
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Scepter_Description" "Can be maintained on Rubick and allies indefinitely. The target's airborne position updates every 2 seconds. The effect ends immediately if the target leaves the allowed area."
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_AbilityCastRange" "RANGE:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_damage" "LANDING DAMAGE:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_stun_duration" "DURATION OF STUNNING:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_land_stun_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_throw_distance" "THROWING RANGE:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_heal_per_second" "TREATMENT PER SECOND:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_attack_range_bonus" "ADD. ATTACK RANGES:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_attack_speed_bonus" "ext. ATTACK SPEEDS:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_bonus_magic_damage" "ext. MAGICIAN. DAMAGE:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_ally_bonus_magic_damage_per_int" "MAGICIAN. DAMAGE TO INTELLIGENCE:"
"DOTA_Tooltip_ability_ability_rubick_telekinesis_custom_Lore" "When the world seems constrained by the laws of gravity, only a true arcana master is able to lift a prisoner upward and control his fate. Rubik's favorite trick — to disrupt the usual flow of magic, turning chaos into the art of telekinetic control."
"dota_hud_error_rubick_telekinesis_boss" "Cannot be cast on bosses."
"dota_hud_error_rubick_telekinesis_homer" "Cannot be cast on the village chief."
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom" "Fade Bolt"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Description" "Rubik creates a stream of arcane energy that jumps between enemies, dealing %damage% magic damage and reducing their attack damage by %attack_damage_reduction%%%. Each jump reduces the damage to the bolt by %jump_damage_reduction_pct%%%."
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Shard_Description" "Allows Fade Bolt to strike a target again while the same chain is active."
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_AbilityCastRange" "RANGE:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_radius" "JUMP RADIUS:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_attack_damage_reduction" "% ATTACK DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_jump_damage_reduction_pct" "% DAMAGE REDUCTION PER JUMP:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_duration" "DEBUFF DURATION:"
"DOTA_Tooltip_ability_ability_rubick_fade_bolt_custom_Lore" "Rubik's favorite spell to kill hitmen — simple but effective environment."
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy" "Arcane supremacy"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_Description" "Part of the magical damage that Rubik or allies within a radius deal to enemies is distributed to all other enemies within a radius. Damage is divided equally and applied based on the percentage of ability."
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_damage_pct" "% DAMAGE DISTRIBUTED:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_spell_amp" "%BONUS SPELL DAMAGE:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_spell_amp_pct_lvl" "%BONUS SPELL DAMAGE PER LEVEL:"
"DOTA_Tooltip_ability_ability_rubick_arcane_supremacy_Lore" "Understanding the most intimate mysteries of magic allowed Rubik not only to strengthen his spells, but also to distort the very essence of the magical damage around him. Enemies are better off staying away —after all, even if they miraculously resist, some of the destructive energy will still find them."
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom" "Spell steel"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_Description" "Rubik steals the last used ally ability. The stolen ability replaces the current stolen ability and remains until the next theft."
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_AbilityCastRange" "RANGE:"
"DOTA_Tooltip_ability_ability_rubick_spellsteal_custom_Lore" "A true magician does not create spells — he borrows them from those who are not careful enough. Rubik absorbs the enemy's magic, making it his own."
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_stun" "+{s:bonus_land_stun_duration} sec to stunning when Telekinesis lands."
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_land_radius" "+{s:bonus_land_stun_radius} to Telekinesis landing radius"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_fade_bolt_damage" "+{s:bonus_damage} damage Fade Bolt"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_spellsteal_cooldown" "-{s:bonus_AbilityCooldown} Spell Steal recharge sec"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_arcane_supremacy_damage_pct" "+{s:bonus_damage_pct}% Arcane Supremacy damage distributed"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_telekinesis_charges" "+{s:bonus_AbilityCharges} Telekinesis charge"
"DOTA_Tooltip_ability_special_bonus_unique_rubick_fade_bolt_convert" "Fade bolt also gives a magical boost that depends on the reduced damage of this ability."
// -----------------Skywrath Mage--------------------
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom" "Arcane Bolt"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Description" "Skywrath Mage launches an arcane projectile that deals %bolt_damage% magical damage plus additional damage equal to %int_multiplier% of his Intelligence."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Shard_Description" "Grants all Skywrath Mage active abilities +1 charge."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_Lore" "The scholars of the Skywrath court claim that perfect formulae strike truer than brute force ever could."
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_int_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_speed" "PROJECTILE SPEED:"
"DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_custom_bolt_vision" "VISION RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom" "Concussive Shot"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Description" "Releases a seeking missile toward the nearest enemy within %launch_radius%. On impact, it explodes in a %slow_radius% radius, dealing %damage% magical damage and slowing enemies for %slow_duration% sec."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Shard_Description" "Grants all Skywrath Mage active abilities +1 charge."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_Lore" "When Dragonus commands the high winds of his realm, even the air itself delivers judgment."
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_launch_radius" "TARGET SEARCH RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow_radius" "EXPLOSION RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_damage" "DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_skywrath_mage_concussive_shot_custom_int_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom" "Ancient Seal"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Description" "Affects all enemies in %radius% around the target, silencing for %seal_duration% sec. and reducing magic resistance by %resist_debuff%%%."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Shard_Description" "Grants all Skywrath Mage active abilities +1 charge."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_Lore" "An edict etched in elder runes can snuff out hostile sorcery before it can take shape."
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_seal_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_resist_debuff" "%MAGIC RESIST REDUCTION:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_ancient_seal_custom_int_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom" "Mystic Flare"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Description" "Conjures a mystical field for %duration% sec. that deals magical damage to all enemies in the area."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Shard_Description" "Grants all Skywrath Mage active abilities +1 charge."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_Lore" "Where the heavens split open, arcane light descends as a merciless blade."
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_duration" "DURATION:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_int_multiplier" "INTELLIGENCE MULTIPLIER:"
"DOTA_Tooltip_ability_skywrath_mage_mystic_flare_custom_damage_interval" "TICK INTERVAL:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom" "Ruin And Restoration"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_Description" "After casting any ability, Skywrath Mage launches up to %max_targets% Arcane Bolts at nearby enemies within %search_radius%. Each bolt deals %damage_pct%%% of Arcane Bolt damage."
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_Lore" "To Dragonus, ruin and restoration are merely two verses of the same celestial law."
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_search_radius" "SEARCH RADIUS:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_skywrath_mage_innate_custom_damage_pct" "% ARCANE BOLT DAMAGE:"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom" "Staff of the Scion"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_Description" "While holding Aghanim's Scepter, each ability has its own instant refresh chance chain: <h1><font color='#FFFFFF'>50% -> 25% -> 12.5% -> 6.25%</font></h1> Each ability tracks its own chain independently. The chain resets after %max_successes% successful procs or after %reset_duration% sec."
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_Lore" "This heirloom of the high house answers flawless spellwork with another chance to unleash it."
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_reset_duration" "RESET TIME:"
"DOTA_Tooltip_ability_skywrath_mage_staff_of_the_scion_custom_max_successes" "PROCS BEFORE RESET:"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_6" "+{s:bonus_AbilityCastRange} Arcane Bolt cast range"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_concussive_shot_slow" "+{s:bonus_slow}% Concussive Shot slow"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath" "-{s:bonus_AbilityCooldown}s Ancient Seal cooldown"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_2" "+{s:bonus_int_multiplier} Arcane Bolt intelligence multiplier"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_4" "+{s:bonus_launch_radius} Concussive Shot search radius"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_3" "{s:bonus_resist_debuff} Ancient Seal magic resistance reduction"
"DOTA_Tooltip_Ability_special_bonus_unique_skywrath_5" "+{s:bonus_damage} Mystic Flare damage"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_arcane_tracker" "Staff of the Scion: Arcane Bolt"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_arcane_tracker_Description" "Instant refresh chain for Arcane Bolt is active. The stack count shows successful procs before reset."
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_concussive_tracker" "Staff of the Scion: Concussive Shot"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_concussive_tracker_Description" "Instant refresh chain for Concussive Shot is active. The stack count shows successful procs before reset."
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_seal_tracker" "Staff of the Scion: Ancient Seal"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_seal_tracker_Description" "Instant refresh chain for Ancient Seal is active. The stack count shows successful procs before reset."
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_flare_tracker" "Staff of the Scion: Mystic Flare"
"dota_tooltip_modifier_modifier_skywrath_mage_staff_of_the_scion_flare_tracker_Description" "Instant refresh chain for Mystic Flare is active. The stack count shows successful procs before reset."
// ------------------Elder dragon smaug--------------------
"DOTA_Tooltip_ability_ability_fire_punishment" "fire punishment"
"DOTA_Tooltip_ability_ability_fire_punishment_Description" "Smaug sets its target on fire at %AbilityDuration% seconds, dealing it periodic damage %damage% + %pct_dmg%%% of its damage, also reducing its magic resistance by %debuff_magic%%%."
"DOTA_Tooltip_ability_ability_fire_punishment_Lore" "Burns yes?"
"DOTA_Tooltip_ability_ability_fire_punishment_radius" "ARSON RADIUS:"
"DOTA_Tooltip_ability_ability_jakiro_buff_1" "Fly to moon"
"DOTA_Tooltip_ability_ability_jakiro_buff_1_Description" "<h1>Pasivnoe: Dragon fly</h1>Smaug soars up, causing it to lose 25% maneuverability, but this can cause it to pass through the pimples."
"DOTA_Tooltip_ability_ability_jakiro_buff_1_Lore" "Winged"
"DOTA_Tooltip_ability_ability_incandescent_fury" "incandescent fury"
"DOTA_Tooltip_ability_ability_incandescent_fury_Description" "Smaug spews lava causing damage to %damage% + %pct_dmg%%% of its damage to enemies at intervals of %burn_interval% sec."
"DOTA_Tooltip_ability_ability_incandescent_fury_Lore" "The worst death is to burn alive, but I don't need to worry about it - Smaug."
"DOTA_Tooltip_ability_ability_incandescent_fury_Scepter_Description" "Reduces recharge to %AbilityCooldown% seconds"
"DOTA_Tooltip_ability_ability_incandescent_fury_cast_range" "RADIUS:"
"DOTA_Tooltip_ability_ability_incandescent_fury_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura" "dragon fear"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_Description" "Enemies attacking Smaug cannot fight their own fear, which causes them to strike weaker, and Smaug himself receives additional magical damage."
"DOTA_Tooltip_ability_ability_dragon_fear_aura_Lore" "Smaug's scary aura doesn't even let them stop shaking."
"DOTA_Tooltip_ability_ability_dragon_fear_aura_outgoing" "%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_incoming" "%INBOUND DAMAGE:"
"DOTA_Tooltip_ability_ability_dragon_fear_aura_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal" "Dragon gold deal"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_Description" "Smaug values its things very much and benefits more from them, receiving additional armor, damage and health."
"DOTA_Tooltip_ability_ability_dragon_gold_deal_Lore" "Smaug - gold is what makes you richer, but for me it is power."
"DOTA_Tooltip_ability_ability_dragon_gold_deal_gold" "GOLD QUANTITY FOR STACK:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_physical_armor" "%BONUS. ARMOR:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_spell_amp" "BONUS. MAGICIAN. DAMAGE:"
"DOTA_Tooltip_ability_ability_dragon_gold_deal_health_bonus" "BONUS. HEALTH:"
"DOTA_Tooltip_ability_modifier_dragon_gold_deal_buff" "Golden Madness"
"DOTA_Tooltip_ability_modifier_dragon_gold_deal_buff_Description" "Thanks to his Jewish inclinations, the hero receives a bonus: damage, health and armor."
"DOTA_Tooltip_ability_ability_dragon_reward" "dragon reward"
"DOTA_Tooltip_ability_ability_dragon_reward_Description" "Smaug uses the souls of the dead for its own purposes."
"DOTA_Tooltip_ability_ability_dragon_reward_Lore" "Soul collection, here I have a fisherman, a hunter, and even a toad soul? Okay. It will do."
"DOTA_Tooltip_ability_ability_dragon_reward_max" "MAXIMUM SHOWER:"
"DOTA_Tooltip_ability_ability_dragon_reward_bonus_attributes" "ATTACHMENTS BONUS PER STACK:"
"DOTA_Tooltip_ability_modifier_dragon_reward" "Accumulated souls"
"DOTA_Tooltip_ability_modifier_dragon_reward_Description" "The hero received bonus attributes."
"DOTA_Tooltip_ability_ability_dragon_scales" "Dragon scale"
"DOTA_Tooltip_ability_ability_dragon_scales_Description" "Smaug envelops his body in scales that allow him to avoid any damage and deflect it at the enemy."
"DOTA_Tooltip_ability_ability_dragon_scales_Lore" "You can forge impenetrable armor from this scale, but Smaug does not plan to share the scales."
"DOTA_Tooltip_ability_ability_dragon_scales_reflect" "%REFLECTION:"
"DOTA_Tooltip_ability_ability_dragon_scales_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_dragon_scales_max_radius" "RADIUS:"
"DOTA_Tooltip_ability_modifier_dragon_scales" "Dragon Scale"
"DOTA_Tooltip_ability_modifier_dragon_scales_Description" "Your body has become stronger and has begun to reflect damage."
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_scales_reflect" "+{s:bonus_reflect}% to reflection scale reflect"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_scales_cd" "-{s:bonus_AbilityCooldown} seconds of recharging scale reflect"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_dragon_gold_deal" "-{s:bonus_gold} gold to get dragon gold deal"
"DOTA_Tooltip_ability_special_bonus_unique_smaug_incandescent_fury" "+{s:bonus_damage} damage to the ability of incandescent fury."
"DOTA_Tooltip_ability_special_bonus_unique_smaug_fire_punishment" "+100% to fire punishment ability"
// --------------------Nagash--------------------
"DOTA_Tooltip_ability_dark_friends" "dark friends"
"DOTA_Tooltip_ability_dark_friends_Description" "Calls on a dark ally for every level of ability. Each summoned unit gives an aura to allies within a radius of %aura_radius%. The effects of the aura are added to each summoned unit."
"DOTA_Tooltip_ability_dark_friends_Lore" "In the shadow of the ancient catacombs, where the souls of fallen warriors rest, Nagash learned to call upon faithful servants from the world of the dead. These dark friends, once great warriors, now serve him in eternal battle, carrying with them the strength and wisdom of past eras."
"DOTA_Tooltip_ability_dark_friends_Note0" "This creature gets its owner's crete modifiers."
"DOTA_Tooltip_ability_dark_friends_aura_bonus_damage" "ADD DAMAGE"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_attack_speed" "ATTACK SPEED ADD"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_movespeed_pct" "%MOVEMENT SPEED"
"DOTA_Tooltip_ability_dark_friends_aura_bonus_armor" "ADD ARMOR"
"DOTA_Tooltip_modifier_dark_friends_create" "Dark friends beyond"
"DOTA_Tooltip_modifier_dark_friends_create_Description" "the hero receives %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% damage, %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed, %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%% movement speed and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor."
"DOTA_Tooltip_ability_world_destroyer" "world destroyer"
"DOTA_Tooltip_ability_world_destroyer_Description" "Nagash calls upon a destructive force from the depths of hell, creating an explosion at a specified point. The explosion rips out enemy souls and turns them to his side for %dominate_duration% seconds. Soul Eater also gains an additional 50% of the owner's health."
"DOTA_Tooltip_ability_world_destroyer_Lore" "When the world is bursting at the seams, Nagash knows how to use these cracks to his advantage."
"DOTA_Tooltip_ability_world_destroyer_Note0" "Can only tame creatures below its level."
"DOTA_Tooltip_ability_world_destroyer_radius" "RADIUS:"
"DOTA_Tooltip_ability_world_destroyer_health_soul_eater" "SHOWER SUCKER HEALTH:"
"DOTA_Tooltip_ability_world_destroyer_dominate_duration" "SHOWER DURATION:"
"DOTA_Tooltip_ability_world_destroyer_bonus_damage" "BLAST DAMAGE:"
"DOTA_Tooltip_ability_world_destroyer_bonus_attack_speed" "Add. ATTACK SPEED:"
"DOTA_Tooltip_ability_world_destroyer_bonus_armor" "Add. ARMOR:"
"DOTA_Tooltip_ability_world_destroyer_Shard_Description" "Nagash becomes invulnerable for %shard_invulnerable_duration% sec. when casting World Destroyer or Leader Call."
"DOTA_Tooltip_ability_leader_call" "leader call"
"DOTA_Tooltip_ability_leader_call_Description" "Nagash donates part of his health to summon explosive power in his subdued souls. The explosion deals %explosion_damage% damage within %explosion_radius% and provides stat bonuses for every soul ever blown up or killed. When the hero dies, he loses %lost_souls_pct%%% of his accumulated souls."
"DOTA_Tooltip_ability_leader_call_Lore" "The leader must be willing to sacrifice everything to win."
"DOTA_Tooltip_ability_leader_call_explosion_radius" "BLAST RADIUS:"
"DOTA_Tooltip_ability_leader_call_explosion_damage" "BLAST DAMAGE:"
"DOTA_Tooltip_ability_leader_call_bonus_stats_per_soul" "SOUL PERFORMANCE BONUS:"
"DOTA_Tooltip_modifier_leader_token" "Soul tokens"
"DOTA_Tooltip_modifier_leader_token_Description" "Nothing special, just the number of souls that the hero managed to swallow throughout the entire time."
"DOTA_Tooltip_ability_fighting_up" "fighting up"
"DOTA_Tooltip_ability_fighting_up_Description" "Nagash goes into a fighting rage, increasing damage, movement speed and attack speed for all allies within a %radius% radius by %duration% seconds."
"DOTA_Tooltip_ability_fighting_up_Lore" "There is no room for doubt in battle - only rage and determination."
"DOTA_Tooltip_ability_fighting_up_radius" "RADIUS:"
"DOTA_Tooltip_ability_fighting_up_duration" "DURATION:"
"DOTA_Tooltip_ability_fighting_up_bonus_damage_pct" "%BONUS. DAMAGE:"
"DOTA_Tooltip_ability_fighting_up_bonus_movespeed_pct" "%BONUS. MOVEMENT SPEEDS:"
"DOTA_Tooltip_ability_fighting_up_bonus_attackspeed_pct" "%BONUS. ATTACK SPEEDS:"
"DOTA_Tooltip_ability_war_for_life" "war for life"
"DOTA_Tooltip_ability_war_for_life_Description" "Nagash declares war on death, resurrecting all fallen allies within %radius% radius with %health_res_pct%% health and granting %inc_damage_res%% damage resistance for %duration% sec."
"DOTA_Tooltip_ability_war_for_life_Lore" "Life is the greatest battle, and Nagash is ready to fight to the end."
"DOTA_Tooltip_ability_war_for_life_radius" "RADIUS:"
"DOTA_Tooltip_ability_war_for_life_health_res_pct" "%HEALTH OF THE RESURRECTED:"
"DOTA_Tooltip_ability_war_for_life_inc_damage_res" "% DAMAGE RESISTANCE:"
"DOTA_Tooltip_ability_war_for_life_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_golem" "dark golem"
"DOTA_Tooltip_ability_dark_golem_Description" "Nagash becomes a powerful dark golem that attacks with a cut at %cleave_damage%% damage within %cleave_distance%. The golem gains damage bonuses, attack speed, and movement speed for each soul by %duration% of a second."
"DOTA_Tooltip_ability_dark_golem_Lore" "From the depths of hell comes the greatest servant of darkness - a golem forged from the souls of fallen warriors."
"DOTA_Tooltip_ability_dark_golem_cleave_damage" "%DRIFT DAMAGE:"
"DOTA_Tooltip_ability_dark_golem_cleave_distance" "CUTTING DISTANCE:"
"DOTA_Tooltip_ability_dark_golem_cleave_starting_width" "INITIAL CUTTING WIDTH:"
"DOTA_Tooltip_ability_dark_golem_cleave_ending_width" "FINAL CUTTING WIDTH:"
"DOTA_Tooltip_ability_dark_golem_bonus_damage_pct_per_token" "% SOUL DAMAGE:"
"DOTA_Tooltip_ability_dark_golem_bonus_attack_speed_pct_per_token" "% ATTACK SPEED PER SOUL:"
"DOTA_Tooltip_ability_dark_golem_bonus_movespeed_pct_per_token" "% MOVEMENT SPEED PER SHOWER:"
"DOTA_Tooltip_ability_dark_golem_duration" "DURATION:"
"DOTA_Tooltip_modifier_dark_golem_buff" "Dark golem"
"DOTA_Tooltip_modifier_dark_golem_buff_Description" "You can't be stopped."
"DOTA_Tooltip_ability_special_bonus_unique_nagash_leader_call_damage" "+{s:bonus_unit_health_for_damage}% damage from the maximum health of the recruited creature leader call."
"DOTA_Tooltip_ability_special_bonus_unique_nagash_dark_friend_damage_pct" "+{s:bonus_outgoing_damage_pct}% damage to dark friends creatures."
// --------------------Blood hunter--------------------
"DOTA_Tooltip_ability_ability_bloodrage" "Blood rage"
"DOTA_Tooltip_ability_ability_bloodrage_Description" "Blood Hunter tears his victim apart, absorbing his blood and receiving glasses in the tart %stack% on %stack_duration% seconds. For each stake, the hero receives bonus damage and attack speed."
"DOTA_Tooltip_ability_ability_bloodrage_physical_vampirism" "%ADD.VAMPIRISM:"
"DOTA_Tooltip_ability_ability_bloodrage_Lore" "His claws are sharper than any blade."
"DOTA_Tooltip_ability_ability_bloodrage_bonus_damage" "ADD DAMAGE:"
"DOTA_Tooltip_ability_ability_bloodrage_bonus_attack_speed" "ADD.ATTACK SPEED:"
"DOTA_Tooltip_ability_ability_bloodrage_stack_damage" "DAMAGE PER STACK:"
"DOTA_Tooltip_ability_ability_bloodrage_stack_attackspeed" "ATTACK SPEED PER STACK:"
"DOTA_Tooltip_ability_ability_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_bloodrage_scepter_Description" "The hero receives %stack% stacks."
"DOTA_Tooltip_ability_ability_bloodstained_memory" "bloodstained memory"
"DOTA_Tooltip_ability_ability_bloodstained_memory_Description" "The power is in the mind of your prejudice and Blood Hunter knows how to get this power out."
"DOTA_Tooltip_ability_ability_bloodstained_memory_healthbonus" "Add. HEALTH PER STACK:"
"DOTA_Tooltip_ability_ability_bloodstained_memory_movespeed" "REALITY PERCEPTION SPEED PER STACK:"
"DOTA_Tooltip_ability_ability_bloodstained_memory_Lore" "There is nothing stronger than my mind - Blood Hunter."
"DOTA_Tooltip_ability_ability_illusion_of_blood" "illusion of blood"
"DOTA_Tooltip_ability_ability_illusion_of_blood_Description" "Blood Hunter seeks help from the dead by donating 15 glasses of blood, calling his copies into the world to protect himself."
"DOTA_Tooltip_ability_ability_illusion_of_blood_Lore" "There is nothing better than me - egoist Blood Hunter."
"DOTA_Tooltip_ability_ability_illusion_of_blood_images_count" "NUMBER OF ILLUSIONS:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_blood" "<font color='#980002'>BLOOD COST:</font>"
"DOTA_Tooltip_ability_ability_illusion_of_blood_illusion_duration" "ILLUSION LIFETIME:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_outgoing_damage" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_incoming_damage" "%DAMAGE BY ILLUSION:"
"DOTA_Tooltip_ability_ability_illusion_of_blood_magic_resistance" "%MAG.COMPR.ILLUSIONS:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge" "sacrifice revenge"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_Description" "Blood Hunter unleashes his true essence and enters a furious state for %duration% sec."
"DOTA_Tooltip_ability_ability_sacrifice_revenge_Lore" "You always have to sacrifice something, Blood Hunter knew it from birth."
"DOTA_Tooltip_ability_ability_sacrifice_revenge_base_attack_time" "ATTACK BASE INTERVAL:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_bonus_armor" "ARMOR MULTIPLIER:"
"DOTA_Tooltip_ability_ability_sacrifice_revenge_shard_Description" "Aptitude also deals %pure_damage%% net damage"
"DOTA_Tooltip_ability_ability_ring_of_corrosive" "ring of corrosive"
"DOTA_Tooltip_ability_ability_ring_of_corrosive_Description" "Blood Hunter performs a blood ritual, creating a blood circle for %duration% sec. Enemies inside take pure damage every %tick_rate% sec equal to %damage% + %damage_mult%%% of their damage."
"DOTA_Tooltip_ability_ability_ring_of_corrosive_Lore" "A harmless circle that youd better not walk in."
"DOTA_Tooltip_ability_ability_ring_of_corrosive_radius" "RADIUS:"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_bloodstained_health" "+{s:bonus_healthbonus} bonus health bloodstained memory"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_duration_blood" "+{s:bonus_duration} seconds duration bloodrage"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_blood_of_illusions_count" "+{s:bonus_images_count} the number of illusions caused."
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_blood_of_illusions_incoming_damage" "-{s:bonus_incoming_damage}% incoming illusion damage"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_pure_damage_bonus" "+{s:bonus_pure_damage}% net damage sacrifice revenge"
"DOTA_Tooltip_ability_special_bonus_unique_blood_hunter_sacrifice_revenge_duration" "+{s:bonus_duration} to the duration of sacrifice revenge"
"DOTA_Tooltip_modifier_bloodrage_buff" "Bloodrage"
"DOTA_Tooltip_modifier_bloodrage_buff_Description" "You feel like an animal."
"DOTA_Tooltip_modifier_sacrifice_revenge_buff" "Madness"
"DOTA_Tooltip_modifier_sacrifice_revenge_buff_Description" "In its true form"
"DOTA_Tooltip_modifier_bloodstained_memory" "Bloodstained Memory"
"DOTA_Tooltip_modifier_bloodstained_memory_Description" "Your mind is faster than the speed of light."
// --------------------Sniper--------------------
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom" "Shrapnel"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_Description" "Fire into the ground: after %damage_delay% seconds a shrapnel cloud appears with radius %radius% for %duration% seconds. Enemies inside every %tick_interval% sec. take physical damage equal to %attack_damage_pct%%% of Sniper's attack, are slowed by %slow_movement_speed%%% movement speed, and take %incoming_damage_pct%%% increased damage."
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_Lore" "Kardel shares the scrap with his guests."
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_damage_delay" "DELAY BEFORE ZONE:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_duration" "ZONE DURATION:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_attack_damage_pct" "% ATTACK DAMAGE PER TICK:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_tick_interval" "DAMAGE TICK INTERVAL:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_slow_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_ability_sniper_shrapnel_custom_incoming_damage_pct" "%INCREASED INCOMING DAMAGE:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom" "Critical Focus"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_Description" "For %duration% seconds every attack is a critical strike that combines all crit sources; also adds %crit_chance%%% chance and %crit_mult%%% multiplier to the crit pool."
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_Lore" "For a moment, only bullseyes."
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_duration" "DURATION:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_crit_chance" "%BONUS CRIT CHANCE:"
"DOTA_Tooltip_ability_ability_sniper_critical_focus_custom_crit_mult" "%BONUS CRIT MULTIPLIER:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom" "Keen Eye"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_Description" "Passive: +%bonus_attack_range% attack range. %proc_chance%%% chance (with Luck) on hit to deal bonus physical damage %headshot_bonus_damage%, knock the target back, and for %slow_duration% seconds slow movement by %slow_movement_pct%%% and attack speed by %slow_attack_speed%. Knockback scales with distance; max knockback %knockback_distance%."
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_Lore" "Does not blink."
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_bonus_attack_range" "BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_proc_chance" "%HEADSHOT CHANCE:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_headshot_bonus_damage" "HEADSHOT BONUS DAMAGE:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_knockback_distance" "KNOCKBACK (MAX):"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_movement_pct" "%MOVE SLOW:"
"DOTA_Tooltip_ability_ability_sniper_keen_eye_custom_slow_attack_speed" "ATTACK SLOW:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom" "Assassinate"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_Description" "During the aim phase, enemies within %aoe_radius% of the cursor are marked; then a projectile fires at each marked enemy (or at your target if the area was empty). On hit: stun, guaranteed crit, attack, bonus damage %attack_damage_bonus%, and an armor mark for %armor_mark_duration% seconds. Scepter: longer stun and lower cooldown."
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_Description" "Lower cooldown and longer stun."
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_Lore" "One shot, one less problem."
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_aoe_radius" "MARK RADIUS:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_debuff_duration" "MARK DURATION:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_projectile_speed" "PROJECTILE SPEED:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_ministun_duration" "MINISTUN:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_stun_duration" "STUN (SCEPTER):"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_scepter_cooldown" "COOLDOWN (SCEPTER):"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_attack_damage_bonus" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_ability_sniper_assassinate_custom_armor_mark_duration" "ARMOR MARK DURATION:"
"DOTA_Tooltip_modifier_sniper_critical_focus_active" "Critical Focus"
"DOTA_Tooltip_modifier_sniper_critical_focus_active_Description" "Every attack crits and merges all crit sources."
"DOTA_Tooltip_modifier_sniper_assassinate_mark" "Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_mark_Description" "Armor is reduced by about half for penetration."
"dota_tooltip_ability_special_bonus_unique_sniper_shrapnel_radius" "+150 Shrapnel radius"
"dota_tooltip_ability_special_bonus_unique_sniper_keen_range" "+75 attack range from Keen Eye"
"dota_tooltip_ability_special_bonus_unique_sniper_shrapnel_cooldown" "-3s Shrapnel cooldown"
"dota_tooltip_ability_special_bonus_unique_sniper_critical_focus_duration" "+3s Critical Focus duration"
"dota_tooltip_ability_special_bonus_unique_sniper_critical_focus_crit_mult" "+40 Critical Focus crit multiplier"
"dota_tooltip_ability_special_bonus_unique_sniper_keen_proc" "+12% Keen Eye headshot chance"
"dota_tooltip_ability_special_bonus_unique_sniper_assassinate_aoe" "+250 Assassinate mark radius"
"dota_tooltip_ability_special_bonus_unique_sniper_assassinate_damage" "+50 Assassinate bonus damage"
// --------------------Hoodwink--------------------
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom" "Acorn Shot"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Description" "Hoodwink fires a special acorn attack that bounces to nearby enemies, slows them, and deals base damage plus a percentage of her attack damage.\nCan be cast on the ground to create a tree, then the acorn will bounce to nearby enemies."
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_scepter_Description" "On normal attacks, Hoodwink has a chance to fire an acorn with a reduced number of bounces."
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Lore" "Hoodwink is not picky, but acorns from oak and ironwood make the best ammo - and she keeps a lot of them."
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_range" "BOUNCE RADIUS:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_count" "BOUNCES:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_debuff_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_acorn_shot_damage" "BASE DAMAGE:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_base_damage_pct" "%ATTACK DAMAGE AS BONUS:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_bounce_count_scepter" "BOUNCES FROM ATTACK:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_scepter_chance" "%CHANCE TO FIRE ACORN:"
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note0" "The acorn can bounce to the same target multiple times."
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note1" "The acorn cannot bounce to invisible units."
"DOTA_Tooltip_ability_hoodwink_acorn_shot_custom_Note2" "The tree lasts %tree_duration% seconds."
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom" "Bushwhack"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_Description" "Hoodwink throws a trap that stuns enemies in the target area if there are trees nearby. Victims take damage, are pulled to the nearest tree, and lose vision while stunned."
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_Lore" "Hoodwink prefers setting ambushes in ironwood thickets, but the most cautious guests of the mistwood never let their guard down."
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_radius" "RADIUS:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_hoodwink_bushwhack_custom_total_damage" "TOTAL DAMAGE:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom" "Scurry"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_Description" "If Hoodwink is near a tree within %radius%, her power rises sharply: bonus damage, attack speed, and %incoming_damage_reduction_pct%%% reduced incoming damage. On activation she gains movement speed and keeps her bonuses even when no trees are nearby."
"DOTA_Tooltip_ability_hoodwink_scurry_custom_Lore" "There is no burrow or branch in Tomo'kan Grove that Hoodwink's paws cannot reach."
"DOTA_Tooltip_ability_hoodwink_scurry_custom_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_bonus_attack_speed" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_movement_speed_pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_duration" "DURATION:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_luck_evasion_multiplier" "%EVASION PER 1 LUCK:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_max_luck_evasion" "%MAX EVASION:"
"DOTA_Tooltip_ability_hoodwink_scurry_custom_incoming_damage_reduction_pct" "%INCOMING DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom" "Lucky Instinct"
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom_Description" "Innate ability. Hoodwink gains Luck for each hero level."
"DOTA_Tooltip_ability_hoodwink_lucky_innate_custom_luck_per_level" "LUCK PER LEVEL:"
"DOTA_Tooltip_modifier_modifier_hoodwink_scurry_custom_buff" "Scurry"
"DOTA_Tooltip_modifier_modifier_hoodwink_scurry_custom_buff_Description" "Grants bonus attack speed and bonus damage, and reduces incoming damage. Evasion depends on the hero's current Luck. The current evasion value is shown in the modifier tooltip."
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom" "Sharpshooter"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_Description" "Hoodwink prepares a deadly shot with her crossbow. The shot pierces all enemies, slows them, and applies a weakening debuff. Damage and debuff duration reach maximum after %max_charge_time% sec of charging, and the shot is fired automatically after %misfire_time% sec.\nRecoil pushes Hoodwink back by %recoil_distance%."
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_Lore" "Hoodwink found her first auto-crossbow by accident, but now she cherishes her own one - and of course, some parts were pinched from someone else."
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_charge_time" "MAX CHARGE TIME:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_max_slow_debuff_duration" "MAX DEBUFF DURATION:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_slow_move_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_custom_arrow_speed" "PROJECTILE SPEED:"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom" "End Sharpshooter"
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom_Description" "Fire the shot and regain the ability to move and attack."
"DOTA_Tooltip_ability_hoodwink_sharpshooter_release_custom_Lore" "Fire!"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_charges" "+1 Scurry charge"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_bushwhack_damage" "+120 Bushwhack damage"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_1_1" "Acorn Shot can bounce off trees"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_4_1" "Acorn Shot: -1s Sharpshooter cooldown"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_acorn_shot_bounces" "+2 Acorn Shot bounces"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_3_1" "+50% Scurry bonuses"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_sharpshooter_damage" "+500 Sharpshooter damage"
"DOTA_Tooltip_ability_special_bonus_unique_hoodwink_scurry_duration" "+1s Scurry duration"
//default items
"dota_tooltip_ability_item_mega_treads" "Reinforced leather boot"
"dota_tooltip_ability_item_mega_treads_bonus_stat" "+to main attribute"
"dota_tooltip_ability_item_mega_treads_bonus_other_stat" "+to other attributes"
"dota_tooltip_ability_item_mega_treads_bonus_movement_speed" "+$move_speed"
"dota_tooltip_ability_item_mega_treads_Description" "<h1>Attribute Switching</h1>Gives %bonus_stat% to the selected attribute and %bonus_other_stat% to all others. \n\n<h1>Bonus of selected attribute:</h1> <font color='#ff0000'>Strength:</font> +%bonus_magical_resistance%%% to magic resistance. <br><br> <font color='#33ccff'>Intelligence:</font> +%spell_amplify%% to spell damage. <br><br> <font color='#00ff00'>Agility:</font> +%bonus_attackspeed% to attack speed."
"dota_tooltip_ability_item_mega_treads_Lore" "These boots were created by a legendary blacksmith who wanted to outperform the regular power boots. He is said to have experimented with ancient magic and rare materials until he created this powerful artifact."
"dota_tooltip_ability_item_mega_treads_Note0" "Can be received multiple times."
"dota_tooltip_ability_item_bloodstone_magical" "Magical Bloodstone"
"dota_tooltip_ability_item_bloodstone_magical_bonus_health" "+$health"
"dota_tooltip_ability_item_bloodstone_magical_bonus_mana" "+$mana"
"dota_tooltip_ability_item_bloodstone_magical_bonus_health_regen" "+$hp_regen"
"dota_tooltip_ability_item_bloodstone_magical_spell_lifesteal" "%+$spell_lifesteal"
"dota_tooltip_ability_item_bloodstone_magical_Description" "<h1>Magical Stone</h1>When activated, additionally gives %spell_lifesteal_active%% spell vampirism on %duration% seconds, as well as %cooldown_reduction_active%%% recharge reduction and %casttime_reduction%%% reduction in spell application time."
"dota_tooltip_ability_item_bloodstone_magical_Lore" "This stone was found in an ancient temple that was hidden underground. He is said to have magical powers that can heal and enhance."
"dota_tooltip_modifier_item_bloodstone_magical_vampirism" "Blood weave"
"dota_tooltip_modifier_item_bloodstone_magical_vampirism_Description" "The hero received %dMODIFIER_PROPERTY_CASTTIME_PERCENTAGE%% reduction in spell application time and %dMODIFIER_PROPERTY_COOLDOWN_PERCENTAGE%% reduction in ability reloading."
"dota_tooltip_ability_item_bearstbow" "Bearstbow"
"dota_tooltip_ability_item_bearstbow_attack_speed" "+$attack"
"dota_tooltip_ability_item_bearstbow_attack_range" "+$attack_range"
"dota_tooltip_ability_item_bearstbow_damage" "+$damage"
"dota_tooltip_ability_item_bearstbow_strength" "+$str"
"dota_tooltip_ability_item_bearstbow_agility" "+$agi"
"dota_tooltip_ability_item_bearstbow_intellect" "+$int"
"dota_tooltip_ability_item_bearstbow_health" "+$health"
"dota_tooltip_ability_item_bearstbow_Description" "<h1>Bearstbow</h1>Attacks additional %attack_count% of the target within its attack radius."
"dota_tooltip_ability_item_bearstbow_Lore" "A bow that was found in an ancient temple that was hidden underground. He is said to have magical powers that can break even a lion."
"DOTA_Tooltip_ability_item_magical_quiver" "Magical quiver"
"DOTA_Tooltip_ability_item_magical_quiver_Description" "<h1>Pasivnoe: Magic Arrows</h1> ranged attacks deal an additional %proc_damage_magical% <font color='#87ceeb'>magic</font> damage."
"DOTA_Tooltip_ability_item_magical_quiver_Lore" "A quiver filled with arrows soaked in ancient magic. Every shot from it carries a particle of destructive energy."
"DOTA_Tooltip_ability_item_demonic_bow" "Demonic bow"
"DOTA_Tooltip_ability_item_demonic_bow_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_demonic_bow_attack_range" "+$attack_range"
"DOTA_Tooltip_ability_item_demonic_bow_damage" "+$damage"
"DOTA_Tooltip_ability_item_demonic_bow_strength" "+$str"
"DOTA_Tooltip_ability_item_demonic_bow_agility" "+$agi"
"DOTA_Tooltip_ability_item_demonic_bow_intellect" "+$int"
"DOTA_Tooltip_ability_item_demonic_bow_health" "+$health"
"DOTA_Tooltip_ability_item_demonic_bow_Description" "<h1>Pasivnoe: Multi-shot</h1> Ranging attacks hit up to %attack_count% of additional targets within attack radius. Each attack deals an additional %proc_damage_magical% <font color='#87ceeb'>magic</font> damage. The hero's attacks cannot miss."
"DOTA_Tooltip_ability_item_demonic_bow_Lore" "Bow forged from the horns of fallen demons. His bowstring is stretched by the veins of an ancient monster, and the arrows bear a curse that burns the souls of enemies."
"dota_tooltip_ability_item_armlet_of_eternal_hunger" "armlet of eternal hunger"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_Description" "<h1>Active: Eternal hunger</h1> If enabled, hero becomes silent, increases damage by +%bonus_damage_active%, strength by +%bonus_str_active%, attack speed by %bonus_attack_speed_active% and movement speed by %movespeed_active%. <br> When enabled loses %health_per_sec% health per sec."
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_armor" "-<font color='#ff0000'>to armor</font>"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_lifesteal" "%+$lifesteal"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_damage" "+$damage"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_attack_speed" "+$attack"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_bonus_hp_regen" "+$hp_regen"
"dota_tooltip_ability_item_armlet_of_eternal_hunger_Lore" "The Armlet of Eternal Thirst was forged in the forgotten forges of ancient vampires, where blood and steel merged together. Its bearer feels an unquenchable thirst for life, capable of turning even mortal wounds into strength. But for every drop of power you have to pay with your own life — and only the most desperate heroes dare to put on this damned artifact."
"dota_tooltip_modifier_item_armlet_of_eternal_hunger_buff" "Armlet Of Eternal Hunger"
"dota_tooltip_modifier_item_armlet_of_eternal_hunger_buff_Description" "Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%. Strength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%. Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%. Loses 100 health every second."
"dota_tooltip_ability_item_mini_bfury" "mini fury"
"dota_tooltip_ability_item_mini_bfury_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mini_bfury_Description" "<h1>Active: fury tree cutter</h1> Destroys trees within a %tree% radius at a selected point. \n\n <h1>Pasivnoe: fury beast</h1> Hero attacks cut through the victim, inflicting an enemy within a %cleave_distance% radius around it %cleave_damage%%% <font color='#ff2400'>physical</font> damage (Melee only)"
"dota_tooltip_ability_item_mini_bfury_Lore" "One day a great Viking who died in a fierce battle left this ax on his grave, studying its sharpness people learned to make an analogue of its oldest weapon."
"dota_tooltip_ability_item_storm" "stun gun"
"dota_tooltip_ability_item_storm_bonus_damage" "+$damage"
"dota_tooltip_ability_item_storm_Description" "<h1>Pasivnoe: Electro</h1> When attacked with a chance of %chance%%, strikes the enemy with lightning: deals %bolt_damage% <font color='#87ceeb'>magic</font> damage and stuns at %stun% sec. The effect works 3 times. Recharge: %ability_cooldown% sec."
"dota_tooltip_ability_item_storm_Lore" "This Taser was once part of an experimental weapon designed to hunt ancient monsters. Its handle is strewn with lightning marks, and inside is hidden a crystal that can accumulate and release destructive energy. It is said that each discharge of this device leaves on the enemy's body not only burns, but also the imprint of fear of the indomitable power of nature."
"dota_tooltip_modifier_storm_dps" "Electrified"
"dota_tooltip_modifier_storm_dps_Description" "Gets %bolt_damage% magic damage and is stunned at %stun% sec each tick."
"dota_tooltip_ability_item_balist_custom" "Electro Ballista"
"dota_tooltip_ability_item_balist_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_balist_custom_crit_multiplier" "+$crit_multiplier"
"dota_tooltip_ability_item_balist_custom_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_balist_custom_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_balist_custom_Description" "<h1>Passive: Electro</h1> When attacked with a chance of %chance%%%, it strikes the main target with lightning 3 times. Each strike also moves to one new target within a %bolt_radius% radius (each additional target is hit only once). Deals damage to the owner + %bolt_damage% <font color='#87ceeb'>magic</font> damage and stuns at %stun% sec. Recharge: %ability_cooldown% sec."
"dota_tooltip_ability_item_balist_custom_Lore" "An improved ballista that combines the power of a stun gun and dark crystallis. Its discharges not only paralyze the enemy, but also deal crushing blows. Designed for those who hunt the most dangerous creatures."
"dota_tooltip_ability_item_balist_custom_Note0" "Attack modifier works for lightning strikes."
"dota_tooltip_modifier_balist_custom_dps" "Electrified"
"dota_tooltip_modifier_balist_custom_dps_Description" "Gets %bolt_damage% magic damage and is stunned at %stun% sec each tick."
"dota_tooltip_ability_item_battle_fury_custom" "Battle fury"
"dota_tooltip_ability_item_battle_fury_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_battle_fury_custom_Description" "<h1>Active: fury tree cutter</h1> Destroys trees within %tree% at a selected point. \n\n <h1>Pasivnoe: fury beast</h1> Hero attacks cut through the victim, inflicting an enemy within a radius of %cleave_distance% around it %cleave_damage%%% <font color='#ff2400'> physical</font> damage (Melee only)"
"dota_tooltip_ability_item_battle_fury_custom_Lore" "One day a great Viking who died in a fierce battle left this ax on his grave, studying its sharpness people learned to make an analogue of its oldest weapon."
"dota_tooltip_ability_item_mega_fury" "Mega fury"
"dota_tooltip_ability_item_mega_fury_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mega_fury_attack_speed" "+$attack"
"dota_tooltip_ability_item_mega_fury_attack_range" "+$attack_range"
"dota_tooltip_ability_item_mega_fury_Description" "<h1>Active: fury tree cutter</h1> Destroys trees within a radius of %tree% at a selected point. \n\n <h1>Passive: fury beast</h1> Hero attacks cut through the victim, dealing %cleave_damage%%% <font color='#ff2400'>physical</font> damage to enemies within %cleave_distance% around the target (melee only). The hero's attacks cannot miss."
"dota_tooltip_ability_item_mega_fury_Lore" "One day a great Viking who died in a fierce battle left this ax on his grave, studying its sharpness people learned to make an analogue of its oldest weapon."
//Masks of vampirism
"DOTA_Tooltip_ability_item_lifesteal_custom" "Morbid mask"
"DOTA_Tooltip_ability_item_lifesteal_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_lifesteal_custom_Description" "<h1>Pasive: Lifesteal</h1> Cures the owner a share of the physical damage that his attacks cause."
"DOTA_Tooltip_ability_item_lifesteal_custom_Lore" "A mask that absorbs the energy of those who come into its sight."
"DOTA_Tooltip_modifier_modifier_item_lifesteal_custom" "Lifesteal"
"DOTA_Tooltip_modifier_modifier_item_lifesteal_custom_Description" "Heals the owner a share of the physical damage his attacks cause."
"DOTA_Tooltip_ability_item_voodoo_mask_custom" "Voodoo mask"
"DOTA_Tooltip_ability_item_voodoo_mask_custom_lifesteal" "%+$spell_lifesteal_creep"
"DOTA_Tooltip_ability_item_voodoo_mask_custom_Description" "<h1>Pasivnoe: Spell Lifesteal</h1> Cures the owner a share of the magical damage he causes."
"DOTA_Tooltip_ability_item_voodoo_mask_custom_Lore" "A mask honed to absorb the magical bonds between a sorcerer and his enemy."
"DOTA_Tooltip_modifier_modifier_item_voodoo_mask_custom" "Spell Lifesteal"
"DOTA_Tooltip_modifier_modifier_item_voodoo_mask_custom_Description" "Heals the owner a share of the magical damage he causes."
"DOTA_Tooltip_ability_item_mask_of_madness_custom" "Mask of madness"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mask_of_madness_custom_Description" "<h1>Active: Berserk</h1> Gives the owner %bonus_attackspeed_active% attack speed and %move_speed_active% movement speed, but reduces his armor by %armor_reduction_active% and prohibits him from using abilities. %duration% sec.\n\n <h1>Pasive: Lifesteal</h1> Cures the owner a share of the physical damage that his attacks cause."
"DOTA_Tooltip_ability_item_mask_of_madness_custom_Lore" "Wearing this mask, the warrior goes into unbridled rage."
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom" "Lifesteal"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_Description" "Heals the owner a share of the physical damage his attacks cause."
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_buff" "Berserk"
"DOTA_Tooltip_modifier_modifier_item_mask_of_madness_custom_buff_Description" "Increases attack speed by %bonus_attackspeed_active% and movement by %move_speed_active%, but reduces armor by %armor_reduction_active% and disallows the use of abilities. Duration: %duration% sec."
"DOTA_Tooltip_ability_item_vampire_claw" "Vampire Claw"
"DOTA_Tooltip_ability_item_vampire_claw_vampirism" "+$lifesteal"
"DOTA_Tooltip_ability_item_vampire_claw_Description" "<h1>Active: Blood Rivers</h1> Instantly restores %heal_per_charge% health for every charge stored. Gets %charges_for_attack_creep% charge per creep attack. <br><br>Maximum charges: %max_charges%"
"DOTA_Tooltip_ability_item_vampire_claw_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_vampire_claw_bonus_str" "+$str"
"DOTA_Tooltip_ability_item_vampire_claw_Lore" "This claw once belonged to an ancient vampire whose thirst for blood was so great that he could heal his wounds by absorbing the life force of his enemies. It is said that every time the claw digs into the flesh, its owner feels a surge of strength and an unquenchable craving for a new battle. But with each healing, new blood veins appear on the blade, reminding: true strength requires sacrifice."
"DOTA_Tooltip_ability_item_satanic_custom" "Satanic"
"DOTA_Tooltip_ability_item_satanic_custom_Description" "<h1>Active: Unholy Rage</h1> Increases attack lifesteal by %unholy_lifesteal%%% for %unholy_duration% sec. Costs %health_cost% health.\n\n<h1>Passive: Lifesteal</h1> Heals the wearer for a portion of physical damage dealt by their attacks."
"DOTA_Tooltip_ability_item_satanic_custom_Lore" "A powerful artifact filled with the blood of Roshan — a demon who fell in the First War."
"DOTA_Tooltip_ability_item_satanic_custom_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_custom_lifesteal" "%+$lifesteal"
"DOTA_Tooltip_modifier_item_satanic_custom_unholy" "Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_custom_unholy_Description" "Attack lifesteal is increased."
"dota_tooltip_ability_item_king_fly" "Lepidoptera's Kiss"
"dota_tooltip_ability_item_king_fly_bonus_agility" "+$agi"
"dota_tooltip_ability_item_king_fly_bonus_evasion" "%+$evasion"
"dota_tooltip_ability_item_king_fly_bonus_attack_speed_pct" "%+$attack_pct"
"dota_tooltip_ability_item_king_fly_bonus_damage" "+$damage"
"dota_tooltip_ability_item_king_fly_Lore" "Blade forged from the essence of countless butterflies. Their iridescent wings and emerald pollen merged into weapons of ethereal beauty and deadly precision."
"DOTA_Tooltip_ability_item_zombie_slayer" "Zombie slayer"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_zombie_slayer_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_zombie_slayer_Description" "<h1>Pasivnoe: Corrosion</h1> Attacks slow down target by %movespeed_reduction%%, reduce armor by %armor_reduction%, and reduce health recovery by %health_reduction%%%. Duration: %debuff_duration% sec. \n\n<h1>Pasive: Undead execution</h1> If the target — is undead, it takes %incress_damage%%% more damage. Duration: %debuff_duration% sec."
"DOTA_Tooltip_ability_item_zombie_slayer_Lore" "This blade once belonged to a hunter who single-handedly cleared entire lands of hordes of undead. Its steel is imbued with the malice of fallen zombies, and the handle is decorated with the teeth of the most dangerous of them. It is said that every blow with this weapon not only wounds the flesh, but also burns the remnants of dark magic in the enemys body. Those who wear Zombie Slayer become a nightmare for all creatures that have risen from the dead."
"DOTA_Tooltip_ability_item_demon_slayer" "Demon Slayer"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_demon_slayer_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_demon_slayer_Description" "<h1><font color='#8BC34A'>Passive: Corrosion</font></h1>Attacks slow the target by %movespeed_reduction%%%, reduce armor by %armor_reduction%, and reduce health restoration by %health_reduction%%%. Duration: %debuff_duration% sec.\n\n<h1><font color='#B0BEC5'>Passive: Undead execution</font></h1>If the target is undead (wave creeps), it takes <font color='#FFAB91'>%incress_damage%%%</font> more damage. Duration: %debuff_duration% sec.\n\n<h1><font color='#64B5F6'>Passive: Mage Slayer</font></h1>Attacks apply a debuff for %duration% sec.: the target loses %spell_amp_debuff%%% spell amplification and takes <font color='#90CAF9'>%dps%</font> magical damage every second.\n\n<h1><font color='#E57373'>Passive: Demon pact</font></h1>The bearer takes <font color='#A5D6A7'>%incoming_damage_reduction%%%</font> less damage and deals <font color='#FF8A80'>%outgoing_damage_bonus%%%</font> more damage."
"DOTA_Tooltip_ability_item_demon_slayer_Lore" "A cursed union of the undead hunter's blade and a mage-killer's mantle: it drinks spellcraft, bleeds corpses dry, and turns its owner's wrath into a tide of ruin."
"DOTA_Tooltip_ability_item_desolator_custom" "Desolator"
"DOTA_Tooltip_ability_item_desolator_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_custom_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_desolator_custom_Description" "<h1>Passive: Corruption</h1>Attacks apply for %corruption_duration% sec.: %corruption_armor% armor, %corruption_movespeed_slow%%% movement slow, and %corruption_heal_reduction%%% reduced health regen (same rules as Zombie Slayer).\n\n<h1>Passive: Hunter's Charges</h1>Killing a unit under Corruption has a %chance_to_stack%%% chance to add +%bonus_damage_per_kill% charges (max %max_damage%). Each charge grants +1 damage and +1 health. Ranged attacks use Desolator's projectile."
"DOTA_Tooltip_ability_item_desolator_custom_Lore" "Forged to tear through faith in one's own armor. Every foe that dies under Corruption leaves another notch—until the steel forgets how to cool."
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_debuff" "Corruption"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_debuff_Description" "Armor %corruption_armor%; movement speed %corruption_movespeed_slow%%% ; health regen reduced by %corruption_heal_reduction%%%."
"DOTA_Tooltip_ability_item_desolator_custom_2" "Desolator II"
"DOTA_Tooltip_ability_item_desolator_custom_2_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_custom_2_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_desolator_custom_2_Description" "<h1>Passive: Deepening Corruption</h1>Hits apply/refresh for %corruption_duration% sec.: stacking armor (up to %corruption_armor_cap% total from stacks of %corruption_armor_per_stack%), %corruption_movespeed_slow%%% movement slow, and %corruption_heal_reduction%%% reduced regen (Zombie Slayer style).\n\n<h1>Passive: Hunter's Charges</h1>Killing a unit under this Corruption has a %chance_to_stack%%% chance to add +%bonus_damage_per_kill% charges (max %max_damage%). Each charge: +1 damage and +1 health. Ranged attacks use Desolator's projectile."
"DOTA_Tooltip_ability_item_desolator_custom_2_Lore" "Same jagged doctrine—only the steel bites deeper into the idea of defense until stacks slam into the breaking point."
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_2_debuff" "Deep Corruption"
"DOTA_Tooltip_modifier_modifier_item_desolator_custom_2_debuff_Description" "Armor reduced by min(stacks × %corruption_armor_per_stack%, %corruption_armor_cap%); movement %corruption_movespeed_slow%%% ; regen %corruption_heal_reduction%%%."
"DOTA_Tooltip_ability_item_poor_shield" "Stout Shield"
"DOTA_Tooltip_ability_item_poor_shield_Description" "<h1>Passive: Damage Block</h1>Grants a %damage_block_chance%%% chance when taking attack damage to block %damage_block% physical damage. On heroes, the final chance scales with Luck."
"DOTA_Tooltip_ability_item_poor_shield_Lore" "A battered plank and a scrap of iron—just enough to shrug off the first few swings. Don't expect Vanguard glamour."
"DOTA_Tooltip_ability_item_warrior_shield" "Warrior's Shield"
"DOTA_Tooltip_ability_item_warrior_shield_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_warrior_shield_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_warrior_shield_Description" "<h1>Passive: Damage Block</h1>Grants a %damage_block_chance%%% chance when taking attack damage to block %damage_block% physical damage. Melee heroes additionally block 50%% of their Strength. On heroes, the final chance scales with Luck."
"DOTA_Tooltip_ability_item_warrior_shield_Lore" "A reinforced rim and hide lining—soaks a hit and buys time while someone fishes for bandages."
"dota_tooltip_ability_item_crystalys" "crystalys"
"dota_tooltip_ability_item_crystalys_bonus_damage" "+$damage"
"dota_tooltip_ability_item_crystalys_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_crystalys_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_crystalys_Lore" "An ancient artifact created by master smiths to enhance the lethality of weapons. Its sharp edges are capable of directing the energy of the strike to the most vulnerable points of the enemy."
"dota_tooltip_ability_item_magical_crit" "Lia Magic Bow"
"dota_tooltip_ability_item_magical_crit_Description" "Passive: your spells have a chance to deal critical magical damage. Includes stats from Mystic Staff, Magic Stone, and Voodoo Mask."
"dota_tooltip_ability_item_magical_crit_bonus_intellect" "+$int"
"dota_tooltip_ability_item_magical_crit_bonus_strength" "+$str"
"dota_tooltip_ability_item_magical_crit_bonus_agility" "+$agi"
"dota_tooltip_ability_item_magical_crit_bonus_spell_amplify" "%+$spell_amp"
"dota_tooltip_ability_item_magical_crit_bonus_mana_regen" "+$mana_regen"
"dota_tooltip_ability_item_magical_crit_bonus_mana_pct" "%+$max_mana_percentage"
"dota_tooltip_ability_item_magical_crit_magical_vampirism" "%+$spell_lifesteal_hero"
"dota_tooltip_ability_item_magical_crit_spell_crit_chance" "%+$spell_crit_chance"
"dota_tooltip_ability_item_magical_crit_spell_crit_mult" "%+$spell_crit_mult"
"dota_tooltip_ability_item_magical_crit_Lore" "A crystal grown in mage towers: it catches streams of mana and, at the right moment, drives them into the weak point of a spell."
"dota_tooltip_ability_item_ethereal_blade_custom" "Ethereal Blade"
"dota_tooltip_ability_item_ethereal_blade_custom_Description" "<h1>Active: Ether Blast</h1> Fires ethereal projectiles at enemies within %splash_radius% of the target. Enemies enter ethereal form for %duration% sec., take bonus magical damage, and are slowed. Damage: %blast_damage_base% + %blast_stat_multiplier% x primary attribute.<br><br>Can be cast on an ally: ethereal form for %duration_ally% sec. plus %ally_bonus_movespeed%%% move speed and %ally_bonus_attack_speed%%% attack speed."
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_strength" "+$str"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_agility" "+$agi"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_intellect" "+$int"
"dota_tooltip_ability_item_ethereal_blade_custom_status_resistance" "%+$status_resist"
"dota_tooltip_ability_item_ethereal_blade_custom_bonus_attack_speed" "+$attack"
"dota_tooltip_ability_item_ethereal_blade_custom_movement_speed_percent_bonus" "%+$move_speed"
"dota_tooltip_ability_item_ethereal_blade_custom_hp_regen_amp" "%+$hp_regen"
"dota_tooltip_ability_item_ethereal_blade_custom_mana_regen_multiplier" "%+$mana_regen"
"dota_tooltip_ability_item_ethereal_blade_custom_spell_amp" "%+$spell_amp"
"dota_tooltip_ability_item_ethereal_blade_custom_magic_damage_attack" "+$damage"
"dota_tooltip_ability_item_ethereal_blade_custom_splash_radius" "BLAST RADIUS:"
"dota_tooltip_ability_item_ethereal_blade_custom_blast_damage_base" "BASE DAMAGE:"
"dota_tooltip_ability_item_ethereal_blade_custom_blast_stat_multiplier" "PRIMARY STAT MULTIPLIER:"
"dota_tooltip_ability_item_ethereal_blade_custom_ethereal_damage_bonus" "% INCREASED MAGIC DAMAGE TAKEN:"
"dota_tooltip_ability_item_ethereal_blade_custom_duration" "ENEMY DURATION:"
"dota_tooltip_ability_item_ethereal_blade_custom_duration_ally" "ALLY DURATION:"
"dota_tooltip_ability_item_ethereal_blade_custom_ally_bonus_movespeed" "% ALLY MOVE SPEED:"
"dota_tooltip_ability_item_ethereal_blade_custom_ally_bonus_attack_speed" "% ALLY ATTACK SPEED:"
"dota_tooltip_ability_item_ethereal_blade_custom_Lore" "A blade of solidified ether that cuts with magic and briefly pulls victims out of the world of blows."
"dota_tooltip_ability_item_dark_crystalys" "daedalus"
"dota_tooltip_ability_item_dark_crystalys_bonus_damage" "+$damage"
"dota_tooltip_ability_item_dark_crystalys_crit_chance" "%+$crit_chance"
"dota_tooltip_ability_item_dark_crystalys_crit_mult" "%+$crit_mult"
"dota_tooltip_ability_item_dark_crystalys_Lore" "An improved version of Crystalis, this artifact guarantees fatal strikes in battle."
"dota_tooltip_ability_item_rapier_custom" "Piercing blade"
"dota_tooltip_ability_item_rapier_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_rapier_custom_Description" "<h1>Pasivnoe: Divine Stab</h1> When attacking %proc_damage%% of damage done will also be dealt in <font color='#fcfbb1'>clean</font> form."
"dota_tooltip_ability_item_rapier_custom_Lore" "After the fall of the holy warrior in a battle with demons, his spear was broken into many fragments. One of these fragments fell into the hands of a talented blacksmith, who, inspired by the divine power invested in metal, forged it into a sword of incredible sharpness."
"dota_tooltip_ability_item_divine_rapier_custom" "Divine rapier"
"dota_tooltip_ability_item_divine_rapier_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_divine_rapier_custom_Description" "<h1>Pasivnoe: Divine Stab</h1> When attacking %proc_damage%% of damage done will also be dealt in <font color='#fcfbb1'>clean</font> form."
"dota_tooltip_ability_item_divine_rapier_custom_Lore" "After the fall of a holy warrior in a battle with demons, his spear was broken into many fragments. One of these fragments fell into the hands of a talented blacksmith, who, inspired by the divine power invested in metal, forged it into a sword of incredible sharpness."
"dota_tooltip_ability_item_mjolnir_custom" "Mjollnir"
"dota_tooltip_ability_item_mjolnir_custom_Description" "<h1>Active: Chain Blessing</h1>Surrounds the target with lightning chains for %duration% sec. The target deals %outgoing_pct%%% outgoing damage and receives %incoming_pct%%% less incoming damage.\n\n<h1>Passive: Chain Lightning</h1>Each attack has a %chain_chance%%% chance to release chain lightning that jumps %chain_strikes% times between enemies within %chain_radius% radius, dealing %chain_damage% + %chain_damage_self%%% of attack damage as magical damage per jump. Chain lightning cannot be evaded."
"dota_tooltip_ability_item_mjolnir_custom_Lore" "Thor's magic hammer forged for him by dwarves named Brock and Eitri."
"dota_tooltip_ability_item_mjolnir_custom_bonus_damage" "+$damage"
"dota_tooltip_ability_item_mjolnir_custom_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_magic_stone" "Magic stone"
"DOTA_Tooltip_ability_item_magic_stone_Description" "<h1>Pasivnoe: Magic Aura</h1> Strengthens the owner's spells and restores the mana."
"DOTA_Tooltip_ability_item_magic_stone_Lore" "A large gem on several chains. Ancient magical energy pulsates inside."
"DOTA_Tooltip_ability_item_magic_stone_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magic_stone_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magic_stone_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magic_stone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magic_stone_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magic_stone_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_magic_rapier" "Magical dagger"
"DOTA_Tooltip_ability_item_magic_rapier_Description" "<h1>Pasive: Divine Pierce</h1> The next directional ability will deal the target additional <font color='#87ceeb'>magic</font> damage equal to %damage_per_cast% plus %damage_per_cast_hand%%% of the owner's current mana (not attack damage), slow for %slow_duration% sec and reduce magic resistance by %magical_resist_reduction%%%. <br><br>Effect stacks."
"DOTA_Tooltip_ability_item_magic_rapier_Lore" "A legendary blade forged from fragments of stellar metal and tempered in the flames of ancient dragons. Its creator, Archmage Aelindor, is said to have spent three centuries searching for the perfect material for this weapon. When he finally found the shooting star, its core was saturated with the purest magical energy."
"DOTA_Tooltip_ability_item_magic_rapier_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magic_rapier_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_magical_divine_rapier" "Magical divine blade"
"DOTA_Tooltip_ability_item_magical_divine_rapier_Description" "<h1>Pasive: Divine Pierce</h1> The following directional ability will deal targets with an additional %damage_per_cast% + %damage_per_cast_hand%%% of the owner's attack <font color='#87ceeb'>magic</font> damage, slow down by %slow_duration% sec and reduce magic resistance by %magical_resist_reduction%%%. <br><br>Effect beats."
"DOTA_Tooltip_ability_item_magical_divine_rapier_Lore" "A legendary blade forged from fragments of stellar metal and tempered in the flames of ancient dragons. Its creator, Archmage Aelindor, is said to have spent three centuries searching for the perfect material for this weapon. When he finally found the shooting star, its core was saturated with the purest magical energy."
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_spell_amplify" "%+$spell_amp"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_magical_divine_rapier_bonus_mana_pct" "%+$max_mana_percentage"
"DOTA_Tooltip_ability_item_soul_devourer_staff" "Soul Devourer Staff"
"DOTA_Tooltip_ability_item_soul_devourer_staff_Description" "<h1>Pasivnoe: Soul Devourer</h1> After a kill, restores %kill_mana%%% of maximum mana and increases maximum mana by %bonus_mana% per stack. Every %stack_growth_interval% sec., the blessing stack count increases by %stack_growth_percent%%% (rounded up)."
"DOTA_Tooltip_ability_item_soul_devourer_staff_Lore" "After the necromancer's defeat at the Battle of the Grave Hills, the rod was sealed in a crypt under the Temple of Light. But with the start of the zombie apocalypse, the ancient seals weakened, and the artifact regained its freedom, thirsting for new souls to be absorbed."
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_manacost_reduction" "%+$manacost_reduction"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_mana_special" "+$mana"
"DOTA_Tooltip_ability_item_soul_devourer_staff_bonus_cast_range" "+$cast_range"
"DOTA_Tooltip_modifier_soul_devourer_staff_buff" "Soul Devourer Blessing"
"DOTA_Tooltip_modifier_soul_devourer_staff_buff_Description" "The hero received %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%% additional magic power-up."
"DOTA_Tooltip_ability_item_orb_of_fire" "Orb of Fire"
"DOTA_Tooltip_ability_item_orb_of_fire_Note0" "<h1>Pasivnoe: Burn</h1> With 0+ stacks, the owner begins to take damage per second from the number of stacks * 3. <br><br>With 70+ stacks, the effect owner loses 25% of the number of stacks of his armor and magician. resistance. <br><br> The effect does not affect FROSTBITE, which is why the BURN absorbs the effect of FROSTBITE."
"DOTA_Tooltip_ability_item_orb_of_fire_Description" "<h1>Pasivnoe: Fire Aura</h1>Every second within a radius of %radius% units applies %damage%, will apply %fire_stack% burn effect to everyone around."
"DOTA_Tooltip_ability_item_orb_of_fire_Lore" "A sphere consisting entirely of fire."
"dota_tooltip_ability_item_ice_spine" "Ice spin"
"dota_tooltip_ability_item_ice_spine_Description" "<h1>Pasivnoe: Ice fragility</h1> All wearer healing spells restore %heal_amplify%% more health, also wearer of the item takes %incoming_dmg_pct%%% more damage."
"dota_tooltip_ability_item_ice_spine_Lore" "Ice needle created by sisters of ice, loving masochistic gamers."
"dota_tooltip_ability_item_ice_spine_spell_amplify" "%+$spell_amp"
"dota_tooltip_ability_item_ice_spine_movespeed_const" "+$move_speed"
"DOTA_Tooltip_ability_item_fire_cape" "Blazing Shroud"
"DOTA_Tooltip_ability_item_fire_cape_Note0" "<h1>Pasivnoe: Burn</h1> With 0+ stacks, the owner begins to take damage per second from the number of stacks * 3. <br><br>With 70+ stacks, the effect owner loses 25% of the number of stacks of his armor and magician. resistance. <br><br> The effect does not affect FROSTBITE, which is why the BURN absorbs the effect of FROSTBITE."
"DOTA_Tooltip_ability_item_fire_cape_Description" "<h1>Pasivnoe: Aura of greatness</h1>Every second within a radius of %radius% units applies %damage% + %mana_damage_pct%%% of the owner's maximum mana, will apply %fire_stack% burn effect to everyone around. Also, everyone within a radius reduces their magic resistance and magic damage by %bonus_magic_resistance%%%/%bonus_spell_amp%%% respectively."
"DOTA_Tooltip_ability_item_fire_cape_Lore" "The fire cloak was forged from the flames, which does not go out even under water. Its heat not only burns enemies around, but also suppresses their magical power, removing resistance and reducing spell damage. It is said that anyone who dares to approach the owner of this artifact will feel the full power of an indomitable fire that can incinerate even the most enduring spell."
"DOTA_Tooltip_ability_item_fire_cape_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_fire_cape_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_fire_cape_bonus_physical_armor" "+$armor"
"DOTA_Tooltip_ability_item_fire_cape_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_fire_cape_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_fire_cape_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_radiance_custom" "Radiance"
"DOTA_Tooltip_ability_item_radiance_custom_Note0" "<h1>Passive: Burn</h1> With 0+ stacks, the target takes damage per second equal to stacks × 3. <br><br>With 70+ stacks, the target loses 25% of its armor and magic resistance based on stack count. <br><br>Burn does not stack with Frostbite — Burn consumes Frostbite."
"DOTA_Tooltip_ability_item_radiance_custom_Description" "<h1>Passive: Burn Aura</h1>Every %tick_interval% sec. within %radius% radius, deals enemies %damage% + %health_damage_pct%%% of the owner's max health + %health_regen_damage% per point of health regeneration per second as magical damage and applies %fire_stack% burn stacks."
"DOTA_Tooltip_ability_item_radiance_custom_Lore" "A sacred blade wreathed in flames that never die, even in the deepest abyss."
"DOTA_Tooltip_ability_item_radiance_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_radiance_custom_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_blazing_radiance_custom" "Blazing guard"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Note0" "<h1>Passive: Burn</h1> With 0+ stacks, the target takes damage per second equal to stacks × 3. <br><br>With 70+ stacks, the target loses 25% of its armor and magic resistance based on stack count. <br><br>Burn does not stack with Frostbite — Burn consumes Frostbite."
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Description" "<h1>Passive: Infernal Aura</h1>Every %tick_interval% sec. within %radius% radius, deals %damage% + %health_damage_pct%%% of max health + %health_regen_damage% per health regen per second + %mana_damage_pct%%% of max mana as magical damage and applies %fire_stack% burn stacks. Enemies in radius lose %aura_magic_resistance_reduction%%% magic resistance and %aura_spell_amp_reduction%%% spell amplification.<br><br>Additionally increases all base attributes by %all_stats_pct%%%."
"DOTA_Tooltip_ability_item_blazing_radiance_custom_Lore" "A cloak stitched from Radiance flame and Blazing Shroud heat: a sea of fire surrounds the wearer while enemy magic fades in the smoke."
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_physical_armor" "+$armor"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_magic_resistance" "%+$spell_resist"
"DOTA_Tooltip_ability_item_blazing_radiance_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_crown" "Ultimate Crown"
"DOTA_Tooltip_ability_item_ultimate_crown_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_crown_Description" "Additionally increases all base attributes by %all_stats_pct%%%."
"DOTA_Tooltip_ability_item_ultimate_crown_Lore" "Three orbs fused into a crown: strength, agility, and intellect grow by flat value and by a share of innate talent."
"DOTA_Tooltip_ability_item_skadi_custom" "Eye of Skadi"
"DOTA_Tooltip_ability_item_skadi_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_skadi_custom_Description" "<h1>Passive: Cold Attack</h1>Adds a slowing effect to the owner's attacks for %debuff_duration% sec. Reduces the victim's attack speed by %slow_attack_speed%%%. Movement slow depends on attack type: %slow_movespeed_melee%%% against melee units and %slow_movespeed_ranged%%% against ranged units. Also reduces the victim's health restoration by %health_restoration_reduction%%%.<br><br>Additionally increases all base attributes by %all_stats_pct%%%."
"DOTA_Tooltip_ability_item_skadi_custom_Lore" "An orb forged from the heart of an ancient wyrm: every strike binds the victim in frost until life drains from the wound."
"DOTA_Tooltip_ability_item_crimson_shivas_custom" "Crimson Shiva's Guard"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Note0" "<h1>Passive: Freezing Aura</h1> Within %aura_radius% radius, reduces enemy attack speed by %aura_as_reduction%, increases their incoming damage by %aura_enemy_incoming_amp%%%, and reduces allies' incoming damage by %aura_ally_incoming_reduction%%%."
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Description" "<h1>Active: Arctic Bulwark</h1> Releases a frost wave in %blast_radius% radius, dealing %blast_damage% magical damage and slowing enemies for %slow_duration% sec. Allies within %guard_radius% gain enhanced protection for %guard_duration% sec.: physical damage block (base %damage_block_active% + %block_strength_pct%%% of caster's Strength), bonus armor, attack speed, and movement speed; incoming damage against them is reduced by %aura_ally_incoming_reduction%%%.<br><br><h1>Passive: Guardian Ward</h1> Grants armor, stats, health, mana, and regeneration. Has a %damage_block_chance%%% chance to block %damage_block% physical attack damage. Melee heroes additionally block %block_strength_pct%%% of their Strength.<br><br>Additionally increases all base attributes by %all_stats_pct%%%."
"DOTA_Tooltip_ability_item_crimson_shivas_custom_Lore" "Ice and steel fused into one bulwark: foes freeze while allies hold the line."
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_hp_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_crimson_shivas_custom_bonus_mana_regen" "+$mana_regen"
"DOTA_Tooltip_ability_item_blademail_2" "Blademail II"
"DOTA_Tooltip_ability_item_blademail_2_aura_armor" "+$armor"
"DOTA_Tooltip_ability_item_blademail_2_aura_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_blademail_2_Description" "<h1>Active: Returning Spikes</h1>For %active_duration% sec: reflects %active_reflect_pct%%% of damage taken from enemies (after mitigation); damage dealt by enemies during this effect restores the same amount of health. Blade Mail-style visuals.\n\n<h1>Passive: Damage Return</h1>Reflects %reflect_pct%%% of damage taken (after mitigation) to the attacker. Does not trigger on HP loss, allies, or reflected damage.\n\n<h1>Passive: Barbed Aura</h1>Within %radius% radius: allied heroes and creeps gain +%aura_armor% armor and +%aura_attack_speed% attack speed; enemies suffer the same values as penalties."
"DOTA_Tooltip_ability_item_blademail_2_Lore" "A mail woven from broken blades. It hits back as hard as it receives, and those who stand nearby either feel borrowed steel on their side or the crushing ring of a hostile cordon."
"DOTA_Tooltip_modifier_modifier_item_blademail_2_aura" "Blademail II (aura)"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_aura_Description" "Allies of the carrier: +%aura_armor% armor and +%aura_attack_speed% attack speed. Enemies: %aura_armor% armor and %aura_attack_speed% attack speed."
"DOTA_Tooltip_modifier_modifier_item_blademail_2_active" "Returning Spikes"
"DOTA_Tooltip_modifier_modifier_item_blademail_2_active_Description" "Reflects %active_reflect_pct%%% of incoming damage and restores health from all damage dealt by enemies."
"dota_tooltip_modifier_item_desolator_custom_debuff" "Corruption"
"dota_tooltip_modifier_item_desolator_custom_debuff_Description" "Armor %corruption_armor%; movement speed %corruption_movespeed_slow%%% ; health regen reduced by %corruption_heal_reduction%%%."
"dota_tooltip_modifier_item_desolator_custom_2_debuff" "Deep Corruption"
"dota_tooltip_modifier_item_desolator_custom_2_debuff_Description" "Armor reduced by min(stacks × %corruption_armor_per_stack%, %corruption_armor_cap%); movement %corruption_movespeed_slow%%% ; regen %corruption_heal_reduction%%%."
"dota_tooltip_modifier_item_blademail_2_active" "Returning Spikes"
"dota_tooltip_modifier_item_blademail_2_active_Description" "Reflects %active_reflect_pct%%% of incoming damage and restores health from all damage dealt by enemies."
"dota_tooltip_modifier_item_blademail_2_aura" "Blademail II (aura)"
"dota_tooltip_modifier_item_blademail_2_aura_Description" "Allies of the carrier: +%aura_armor% armor and +%aura_attack_speed% attack speed. Enemies: %aura_armor% armor and %aura_attack_speed% attack speed."
"dota_tooltip_ability_item_rom" "Empty flask"
"dota_tooltip_ability_item_rom_Description" "Slurp slurp bottle is a little empty."
"dota_tooltip_ability_item_rom_Lore" "Rumor has it that this rum was made from the ectoplasm of the pirate king."
"dota_tooltip_ability_item_ent_heart" "Heart of Ent"
"dota_tooltip_ability_item_ent_heart_Description" "<h1>Quest Item</h1> Used to Pass Quest."
"dota_tooltip_ability_item_ent_heart_Lore" "The heart, torn out of the ancient ent, is still pulsating with the vital energy of the forest. Its owner is said to become invulnerable to disease and wound, and his body is filled with the power of nature itself."
"DOTA_Tooltip_ability_item_wolf_hat" "Wolf Hat"
"DOTA_Tooltip_ability_item_wolf_hat_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_wolf_hat_bonus_move_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_wolf_hat_lifesteal_pct" "%+$lifesteal"
"DOTA_Tooltip_ability_item_wolf_hat_low_hp_damage_bonus" "%+$damage"
"DOTA_Tooltip_ability_item_wolf_hat_Description" "<h1>Active: Pack Howl</h1> For %howl_duration% sec., grants %howl_attack_speed% attack speed and %howl_move_speed_pct%%% movement speed.<br><br><h1>Passive: Alpha's Blood</h1> Attacks against enemies below %low_hp_threshold%%% health deal %low_hp_damage_bonus%%% more damage."
"DOTA_Tooltip_ability_item_wolf_hat_Note0" "Kunkevich's reward for wolf claws. Cannot be sold."
"DOTA_Tooltip_ability_item_wolf_hat_Lore" "The captain stitched a hat from the claws you brought: it carries the pack's howl and the urge to finish wounded prey. Sailors say even the Kraken won't swim close while you wear it."
"DOTA_Tooltip_modifier_item_wolf_hat_howl" "Pack Howl"
"DOTA_Tooltip_modifier_item_wolf_hat_howl_Description" "Increased attack speed and movement speed."
"dota_tooltip_ability_item_wolf_claw" "Wolf Claw"
"dota_tooltip_ability_item_wolf_claw_Description" "<h1>Quest Item</h1> Used to Pass Quest."
"dota_tooltip_ability_item_wolf_claw_Lore" "A sharp claw that belonged to the legendary leader of the pack. His power is transferred to the new owner, filling him with savagery and a thirst for hunting."
"dota_tooltip_ability_item_spider_legs_custom" "Spider feet"
"dota_tooltip_ability_item_spider_legs_custom_Description" "<h1>Quest Item</h1> Used to submit a quest."
"dota_tooltip_ability_item_spider_legs_custom_Lore" "Spider feet covered with poisonous villi. Even after the creature dies, they still tremble as if they are trying to cling to prey."
"dota_tooltip_ability_item_poison" "Spider Venom"
"dota_tooltip_ability_item_poison_Description" "<h1>Quest Item</h1> Used to Pass Quest."
"dota_tooltip_ability_item_poison_Lore" "Thick dark liquid in a sealed bottle. Alchemists pay generously for it, because deadly mixtures can be made from this poison."
"dota_tooltip_ability_item_frog_paw" "Frog legs"
"dota_tooltip_ability_item_frog_paw_Description" "<h1>Quest Item</h1> Used to Pass Quest."
"dota_tooltip_ability_item_frog_paw_Lore" "Small feet of a rare swamp frog. Their viscous juice adds the desired concentration and special aftertaste to the potions."
"dota_tooltip_ability_item_lycan_horn" "Black Fang Horn"
"dota_tooltip_ability_item_lycan_horn_Description" "<h1>Quest Item</h1> Used to Pass Quest."
"dota_tooltip_ability_item_lycan_horn_Lore" "The horn covered with ancient runes belonged to Lycan himself — lord of the wolves. It is believed that its owner can summon the power of the full moon, becoming unstoppable in battle."
"dota_tooltip_ability_item_kunkka_sword" "Pirate Saber"
"dota_tooltip_ability_item_kunkka_sword_bonus_damage" "+$damage"
"dota_tooltip_ability_item_kunkka_sword_move_speed_bonus" "%-<font color='#ff0000'>to movement speed</font>"
"dota_tooltip_ability_item_kunkka_sword_Description" "<h1>Active: Wave Cuts</h1> When activated, the following %attack_count% of owner attacks will cause %crit_mult%% damage."
"dota_tooltip_ability_item_kunkka_sword_Note0" "Not heavier than your motherboard, AZAZ."
"dota_tooltip_ability_item_kunkka_sword_Lore" "The sword from the hold of Kunka a weapon that has covered itself with legends. Countless creatures were defeated by him: sea monsters, bloodthirsty pirates, and even Leviathan himself, the ruler of the abyss. They say that the blade is so heavy that a simple, trisky person is unable to lift it off the ground, let alone skid to hit it. But for a true sea wolf, its heaviness is not a burden, but a reminder: in its hands the rage of the ocean, tempered in the abyss."
"dota_tooltip_modifier_item_kunkka_sword_active" "Alcohol intoxication"
"dota_tooltip_modifier_item_kunkka_sword_active_Description" "The next attack will have a critical effect."
"dota_tooltip_ability_item_oldmen_amulet" "The Elders Amulet"
"dota_tooltip_ability_item_oldmen_amulet_Description" "<h1>Relaxing mind</h1>Recovers %mana_restore% of the targets mana."
"dota_tooltip_ability_item_oldmen_amulet_spell_amplify_percentage" "%+$spell_amp"
"dota_tooltip_ability_item_oldmen_amulet_manacost_debuff" "%+<font color='#ff0000'>to mana consumption</font>"
"dota_tooltip_ability_item_oldmen_amulet_Lore" "An ancient amulet that belonged to a sage who lived for a thousand years. It contains all the wisdom of the years he lived."
"dota_tooltip_ability_item_oldmen_amulet_Note0" "As the grandfather said: This is a charming amulet, stuffed with lard."
//utils
"dota_tooltip_ability_item_meat" "Meat"
"dota_tooltip_ability_item_meat_Description" "<h1>Bon appetit</h1> When used, the target eats food and restores %hunger_bonus% <font color='#FFD700'>satness</font> and %heal% <font color='#19ff19'>health</font>."
"dota_tooltip_ability_item_meat_Lore" "A juicy piece of meat prepared according to an ancient recipe from local hunters. Its aroma awakens the wolfish appetite of even the most fastidious eaters."
"dota_tooltip_ability_item_meat_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_ability_item_bread" "Bread"
"dota_tooltip_ability_item_bread_Description" "<h1>Bon appetit</h1> When used, the target eats a warm piece of bread and restores %hunger_bonus% <font color='#FFD700'>saturation</font> and %heal% <font color='#19ff19'>health</font>."
"dota_tooltip_ability_item_bread_Lore" "Simple but precious bread in the zombie apocalypse. It smells like there is still a normal life left somewhere — without the dead, waves and endless quests."
"dota_tooltip_ability_item_testo" "Dough"
"dota_tooltip_ability_item_testo_Description" "<h1>Ingredient</h1> Raw dough used only as cooking ingredient. Doesn't do anything on its own — but you can make something delicious out of it."
"dota_tooltip_ability_item_testo_Lore" "Collected according to the secret recipe of an old man who knows best how to survive a zombie apocalypse with a full stomach."
"dota_tooltip_ability_item_testo_pizza" "Pizza Preparation"
"dota_tooltip_ability_item_testo_pizza_Description" "<h1>Ingredient</h1> Basis for pizza. Its a preparation: it wont satisfy your hunger, but it will make the final pizza."
"dota_tooltip_ability_item_testo_pizza_Lore" "Dough collected according to the recipe of someone who knows: the right sauce makes the dish a legend."
"dota_tooltip_ability_item_wooden_katana" "Wooden katana"
"dota_tooltip_ability_item_wooden_katana_Description" "<h1>Passive: Precise methodology</h1>Increases damage done by %damage_outgoing_percentage%%%."
"dota_tooltip_ability_item_wooden_katana_Lore" "Old Master Katana Training. Light wood does not cut steel, but teaches you to deliver precise and strong impacts."
"dota_tooltip_ability_item_firecore" "Prosperity Core"
"dota_tooltip_ability_item_firecore_Description" "<h1>Prosperity</h1> A core filled with pure fiery energy is suitable to accelerate the very matter of the universe."
"dota_tooltip_ability_item_firecore_Lore" "They say this crystal — frozen flame of an ancient dragon. His warmth does not fade even in the most severe cold, and the light is able to illuminate the path through any dark times."
"dota_tooltip_ability_item_mayonnaise" "Mayonnaise"
"dota_tooltip_ability_item_mayonnaise_Description" "<h1>Ingredient</h1> Cool sauce you need to make pizza."
"dota_tooltip_ability_item_mayonnaise_Lore" "Thick, delicate and stubbornly delicious. It looks like he survived the zombie apocalypse too and got even better."
"dota_tooltip_ability_item_pizza" "Pizza"
"dota_tooltip_ability_item_pizza_Description" "<h1>Bon appetit</h1> When used, the target eats the pizza and restores %hunger_bonus% <font color='#FFD700'>saturation</font>. Also strengthens all character characteristics on %stack_count%."
"dota_tooltip_ability_item_pizza_Lore" "Pizza you can eat even when there are only waves and quests around. Incredibly delicious — proven in practice."
"dota_tooltip_ability_item_cheese" "Cured cheese"
"dota_tooltip_ability_item_cheese_Description" "<h1>Ingredient</h1> Curd cheese used only as cooking ingredient. Doesn't do anything on its own — but you can make something delicious out of it."
"dota_tooltip_ability_item_cheese_Lore" "This cheese was once the top prize at the Survivors Festival. They say that whoever tries it at least once will gain the strength to withstand any zombie assault — or at least forget about hunger for the next 24 hours."
"dota_tooltip_ability_item_grilled_meat" "Fried meat"
"dota_tooltip_ability_item_grilled_meat_Description" "<h1>Bon appetit (premium)</h1> When used, the target eats the juicy steak and restores %hunger_bonus% <font color='#FFD700'>saturation</font> and %heal% <font color='#19ff19'>health</font>."
"dota_tooltip_ability_item_grilled_meat_Lore" "Meat cooked to a perfect crust over a fire during a short respite between waves of zombies. Each piece is reminiscent of the times when the main enemy was not hunger, but a neighbor who finished his last barbecue."
"dota_tooltip_ability_item_grilled_meat_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_ability_item_milk" "Milk"
"dota_tooltip_ability_item_milk_Description" "<h1>Bon appetit</h1> When used, the target eats food and restores %hunger_bonus% <font color='#FFD700'>saturation</font> and %mana% <font color='#0000FF'>man</font>."
"dota_tooltip_ability_item_milk_Lore" "A juicy piece of meat prepared according to an ancient recipe from local hunters. Its aroma awakens the wolfish appetite of even the most fastidious eaters."
"dota_tooltip_ability_item_milk_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_ability_item_banana" "Banana"
"dota_tooltip_ability_item_banana_Description" "<h1>Bon appetit</h1> When used, the target eats the ripe banana and restores %mana% <font color='#0000FF'>mana</font> and %hunger_bonus% <font color='#FFD700'>saturation</font>."
"dota_tooltip_ability_item_banana_Lore" "A banana that survived a warehouse, a raid by looters and three waves of zombies. So charged with potassium and magic that he can inspire even the most tired caster to cast another spell."
"dota_tooltip_ability_item_banana_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_ability_item_sandwich" "Sandwich"
"dota_tooltip_ability_item_sandwich_Description" "<h1>Bon appetit</h1> When used, the target eats a huge sandwich, receiving %hunger_bonus% <font color='#FFD700'> satiety</font> and at %buff_duration% sec: +%bonus_damage% <font color='#ffcc00'>to damage</font>, +%bonus_armor% <font color='#00ff00'>to armor</font>, but the speed of movement decreases by %move_speed_slow_pct%%%."
"dota_tooltip_ability_item_sandwich_Lore" "Three layers of meat, cheese, sauce and bread as thick as weight armor. After such a sandwich you become a walking tank —however, you move about as fast."
"dota_tooltip_ability_item_sandwich_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_modifier_item_sandwich_buff" "Sandwich"
"dota_tooltip_modifier_item_sandwich_buff_Description" "The hero has increased in size by %dMODIFIER_PROPERTY_MODEL_SCALE%%%, received a bonus of %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% to damage and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% to armor, but the movement speed is reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"dota_tooltip_ability_item_energy_drink" "Energy drink"
"dota_tooltip_ability_item_energy_drink_Description" "<h1>ADRENALINE IN VEINS</h1> When used, the target pours in a liter of pure madness, restores %hunger_bonus% <font color='#FFD700'> satiety</font>, %heal% <font color='#19ff19'>health</font> and %mana% <font color='#00bfff'>man</font>. At the next %buff_duration% sec, the hero receives %buff_move_speed_pct%%% to <font color='#00FF00'>movement speed</font> and %buff_attack_speed%% to <font color='#FFAA00'>attack speed</font>, runs as if he was personally driven out by <font color='#ff0000'>Gaben</font>, and waves his arms faster than he thinks."
"dota_tooltip_ability_item_energy_drink_Lore" "Officially banned from all esports tournaments due to «too much buzz per square pixel»."
"dota_tooltip_ability_item_energy_drink_Note0" "Satitude gives the effect of saturation and for each satiety, the hero receives a 1% bonus of his basic stats."
"dota_tooltip_modifier_energy_drink_buff" "Energy charge"
"dota_tooltip_modifier_energy_drink_buff_Description" "Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%%."
"dota_tooltip_ability_item_cocktail" "Fruit cocktail"
"dota_tooltip_ability_item_cocktail_Description" "<h1>Active: Magic Kneading</h1> When used, the target drinks a questionable cocktail, receiving %hunger_bonus% <font color='#FFD700'> satiety</font> and at %buff_duration% sec: %spell_lifesteal%%% <font color='#87ceeb'>spell vampirism</font>, %spell_amp%%% <font color='#87ceeb'>spell boosts</font>, but the mana consumption from the abilities increases by %manacost_increase%%%."
"dota_tooltip_ability_item_cocktail_Lore" "The bartender swore that this cocktail «definitely wont kill, and if it does — its beautiful». And its true: after the first sip, your magical damage increases, and mana melts faster than respect for those who came up with it."
"dota_tooltip_ability_item_cocktail_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_modifier_item_cocktail_buff" "Fruit cocktail"
"dota_tooltip_modifier_item_cocktail_buff_Description" "The hero is intoxicated with a magic cocktail: gets %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%% spell gain and magic vampirism effect, but abilities require %dMODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING%%% more mana."
"dota_tooltip_ability_item_coffee" "Coffee"
"dota_tooltip_ability_item_coffee_Description" "<h1>Active: Turbo Espresso</h1> When used, the target pours concentrated coffee into itself, obtaining %hunger_bonus% <font color='#FFD700'>saturation</font> and by %buff_duration% sec: reduces ability recharging by %cooldown_reduction%%% and reduces spell application time by %casttime_reduction%%%."
"dota_tooltip_ability_item_coffee_Lore" "Welded from grains that were fried to the screams of survivors and the howl of zombies. After such a cup, it seems that the spells themselves fly out of your hands faster than your thoughts."
"dota_tooltip_ability_item_coffee_Note0" "Satitude gives the effect of saturation and for each satiety the hero receives a 1% bonus of his basic stats."
"dota_tooltip_ability_item_coffe_bean" "Coffein bean"
"dota_tooltip_ability_item_coffe_bean_Description" "<h1>Active: Caffeine shot</h1> Instantly recovers %mana_pct%%% of maximum target mana and %mana% <font color='#00bfff'>mana</font>. Doesn't take up buff food slots, fits perfectly on top of any snack."
"dota_tooltip_ability_item_coffe_bean_Lore" "Fried grains that survived more than one zombie apocalypse. So strong that they can wake up even the ancient creep that pretended to decorate the last three waves."
"dota_tooltip_ability_item_bag_of_gold" "Bag of gold"
"dota_tooltip_ability_item_bag_of_gold_Description" "<h1>Wealth</h1> When raised, you will get 20-50 gold."
"dota_tooltip_ability_item_rofl_for_kaban_pumba" "Boar hat staff"
"dota_tooltip_ability_item_rofl_for_kaban_pumba_Description" "<h1>PUMBA????</h1> Calls for a wild boar."
"dota_tooltip_ability_item_rofl_for_kaban_pumba_Lore" "You can beat him without thinking that you are a flayer."
"dota_tooltip_ability_item_candy" "Candy:)"
"dota_tooltip_ability_item_candy_Description" "<h1>Guess what you get</h1> by eating this candy you will get a random effect, the effects add up and work together."
"dota_tooltip_ability_item_candy_Lore" "Sweet Tooth Here!?))"
"dota_tooltip_ability_item_candy_Note0" "<font color='#0000ff'>Chocolate candy</font>: the hero receives a 15% bonus to movement speed, but if he stops, he will begin to take damage.<br><font color='#8b00ff'>Caramel candy</font>: a hero with a 20% chance can take 100% more damage than necessary, but can also counterattack with a 20% chance, dealing his own damage and half of what he receives.<br><font color='#ff0000'>Dated candy</font>: your health cannot fall below 1; however you have a 50% chance of getting a stun, slowed by 50%%, all your characteristics are reduced by 50%%, vision is reduced by 250 units.<br><font color='#ffff00'>Magic candy</font>: increases magic damage by 15%%, reduces cooldowns by 15%%, all physical damage is reduced by 15%%."
"dota_tooltip_modifier_chocolate_candy" "Chocolate candy"
"dota_tooltip_modifier_chocolate_candy_Description" "You are faster, but you better not stop."
"dota_tooltip_modifier_caramel_candy" "Caramel candy"
"dota_tooltip_modifier_caramel_candy_Description" "you can take more damage or welloooooo... counterattack fuck his mouth...????"
"dota_tooltip_modifier_mint_candy" "Dated candy"
"dota_tooltip_modifier_mint_candy_Description" "IT'S JUST FUCKING 0)"
"dota_tooltip_modifier_magic_candy" "Magic candy"
"dota_tooltip_modifier_magic_candy_Description" "Your magician damage increased, recharge decreased, physical damage also decreased."
"dota_tooltip_ability_item_easter_egg" "Easter egg"
"dota_tooltip_ability_item_easter_egg_Description" "<h1>Golden fish</h1> Goldfish are circling around you and throwing away bags of gold."
"dota_tooltip_ability_item_easter_egg_Lore" "And they said black caviar is expensive."
"dota_tooltip_ability_item_easter_egg_Note0" "10-50 golds per bag"
"dota_tooltip_ability_item_egg" "Egg"
"dota_tooltip_ability_item_egg_Description" "<h1>Ingredient</h1> Egg. Used only as a cooking ingredient. Doesn't do anything on its own — but you can make something delicious out of it."
"dota_tooltip_ability_item_egg_Lore" "And they said black caviar is expensive."
"dota_tooltip_modifier_orbiting_wisp" "Golden bast"
"dota_tooltip_modifier_orbiting_wisp_Description" "A skirt is circling around you and is bursting with manettes.~"
//blackshop
//common
"dota_tooltip_ability_item_blackshop_common_injector" "<font color='#A0A0A0'>Injector</font>"
"dota_tooltip_ability_item_blackshop_common_injector_Description" "<h1>Last resort</h1>Increases attack and movement speed by %attack_speed%. <br><br> Increases by another %attack_speed% for each subsequent use."
"dota_tooltip_ability_item_blackshop_common_injector_Lore" "An experimental stimulator developed by the alchemists of the Secret Store. Its creators are said to have disappeared after using their own invention too often."
"dota_tooltip_ability_item_blackshop_common_injector_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi" "<font color='#A0A0A0'>Agility Book</font>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Description" "<h1>Path of thousand steps</h1>Increases agility by %bonus_agility%. <br><br> Increases by another %bonus_agility% for each subsequent use."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Lore" "An ancient manuscript written by a legendary martial artist. Each page is imbued with the wisdom of movements and techniques honed through years of practice."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_agi_Note0" "Can be received multiple times."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str" "<font color='#A0A0A0'>Strength Book</font>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Description" "<h1>Titan's might</h1>Increases strength by %bonus_strength%. <br><br> Increases by another %bonus_strength% for each subsequent use."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Lore" "Heavy tome found in the ruins of an ancient titan temple. Its pages are made of metal, and the letters are carved by the gods themselves."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_str_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int" "<font color='#A0A0A0'>Intelligence Book</font>"
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Description" "<h1>Secrets of the universe</h1>Increases intelligence by %bonus_intelligence%. <br><br> Increases intelligence by another %bonus_intelligence% for each subsequent use."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Lore" "A mysterious grimoire whose pages are constantly changing. They say that every reader sees different content in it, but they all become wiser."
"dota_tooltip_ability_item_blackshop_common_bonus_stats_int_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_king_crown" "<font color='#A0A0A0'>King's Crown</font>"
"dota_tooltip_ability_item_blackshop_common_king_crown_Description" "<h1>Royal grandeur</h1>Increases health by %bonus_health% and armor by %bonus_armor%. <br><br> For each subsequent use, increases by another %bonus_health% and %bonus_armor%."
"dota_tooltip_ability_item_blackshop_common_king_crown_Lore" "The crown that kings and kings wore. Her golden crowns and diamonds shine in the sun's rays as the king looks at her."
"dota_tooltip_ability_item_blackshop_common_king_crown_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_manaflare" "<font color='#A0A0A0'>Mana flame</font>"
"dota_tooltip_ability_item_blackshop_common_manaflare_Description" "<h1>Energy flow</h1>Increases mana by %bonus_mana% and mana regen by %bonus_mana_regen%. <br><br> Increases by another %bonus_mana% and %bonus_mana_regen%."
"dota_tooltip_ability_item_blackshop_common_manaflare_Lore" "Mana flyer that can be used to create mana illusions."
"dota_tooltip_ability_item_blackshop_common_manaflare_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_spell_mask" "<font color='#A0A0A0'>Spell mask</font>"
"dota_tooltip_ability_item_blackshop_common_spell_mask_Description" "<h1>Secret art</h1>Strengthens spells by %bonus_spell_amp%%% and mana regeneration by %bonus_mana_regen%. <br><br> For each subsequent use, increases by another %bonus_spell_amp%%% and %bonus_mana_regen%."
"dota_tooltip_ability_item_blackshop_common_spell_mask_Lore" "An ancient mask found in the ruins of a temple of magicians. She is said to have been created by a great archmage to strengthen her spells, but the cost of such power was too high."
"dota_tooltip_ability_item_blackshop_common_spell_mask_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_boo_stuff" "<font color='#A0A0A0'>Staff of great Boo</font>"
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Description" "<h1>Warrior's hand</h1>Increases damage by %bonus_stats% and attack range by %bonus_attack_range%. <br><br> Increases by another %bonus_stats% and %bonus_attack_range%."
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Lore" "Legendary weapon that belonged to the great warrior Boo. According to legend, he could hit the enemy at an incredible distance, and his blows shook the ground."
"dota_tooltip_ability_item_blackshop_common_boo_stuff_Note0" "Can be obtained multiple times. <br><br> The attack range is increased only for melee heroes."
"dota_tooltip_ability_item_blackshop_common_stone_armor" "<font color='#A0A0A0'>Stone armor</font>"
"dota_tooltip_ability_item_blackshop_common_stone_armor_Description" "<h1>Stone skin</h1>Increases armor by %bonus_armor%. <br><br> Increases by another %bonus_armor% for each subsequent use."
"dota_tooltip_ability_item_blackshop_common_stone_armor_Lore" "A piece of ancient armor forged from a meteor stone. Even the sharpest blades can't leave scratches on it."
"dota_tooltip_ability_item_blackshop_common_stone_armor_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_vigor_tincture" "<font color='#A0A0A0'>Vigor Tincture</font>"
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Description" "<h1>Second wind</h1>Increases health regeneration by %bonus_hp_regen%. <br><br> Each subsequent use adds another %bonus_hp_regen%."
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Lore" "A black market blend of herbs and essences. It smells of iron and bitter root—but wounds close faster."
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_vigor_tincture_bonus_hp_regen" "+$hp_regen"
"dota_tooltip_ability_item_blackshop_common_wind_dust" "<font color='#A0A0A0'>Granite boots</font>"
"dota_tooltip_ability_item_blackshop_common_wind_dust_Description" "<h1>Light step</h1>Increases movement speed by %bonus_movement_speed%. <br><br> Each subsequent use adds another %bonus_movement_speed%."
"dota_tooltip_ability_item_blackshop_common_wind_dust_Lore" "Tiny crystals carried from mountain passes. Scatter them—and your feet find their own way forward."
"dota_tooltip_ability_item_blackshop_common_wind_dust_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_wind_dust_bonus_movement_speed" "+$move_speed"
"dota_tooltip_ability_item_blackshop_common_blue_tallow" "<font color='#A0A0A0'>Blue Tallow</font>"
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Description" "<h1>Mana flow</h1>Increases mana regeneration by %bonus_mana_regen%. <br><br> Each subsequent use adds another %bonus_mana_regen%."
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Lore" "Solidified essence from a ley stream. It melts in the hand and cools the veins until thoughts run clear."
"dota_tooltip_ability_item_blackshop_common_blue_tallow_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_common_blue_tallow_bonus_mana_regen" "+$mana_regen"
//rare
"dota_tooltip_ability_item_blackshop_rare_agility_cape" "<font color='#4B69FF'>Agility cape</font>"
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Description" "<h1>Light movement</h1>Increases agility by %bonus_agility%. <br><br> Increases by another %bonus_agility% for each subsequent use."
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Lore" "A cloak that allows its wearer to move faster than normal. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_rare_agility_cape_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_rare_critical_havoc" "<font color='#4B69FF'>Critical soul destator</font>"
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Description" "<h1>Critical developer</h1>Gives %crit_chance%%% a chance to strike critically with a force of %crit_mult%%%."
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Lore" "An ancient blade forged in the flames of a dying star. Each strike of this weapon carries within itself a particle of cosmic energy capable of tearing apart the very fabric of reality."
"dota_tooltip_ability_item_blackshop_rare_critical_havoc_Note0" "Can only be retrieved once. <br><br> Reset will allow the item to reappear."
"dota_tooltip_ability_item_blackshop_rare_damage_dagger" "<font color='#4B69FF'>Blade of destruction</font>"
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Description" "<h1>Blade of destruction</h1>Increases damage by %bonus_damage% per hit, then goes to recharge. <br><br> Increases by another %bonus_damage% for each subsequent use."
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Lore" "A legendary blade that can destroy not only enemies, but reality itself. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_rare_damage_dagger_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_rare_egg_of_death" "<font color='#4B69FF'>Egg of death</font>"
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Description" "<h1>Egg of death</h1> Increases agility, strength and intelligence by %bonus_all%.<br><br> Increases by another %bonus_all% for each subsequent use."
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Lore" "Egg that can be used to create illusions of death. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_rare_egg_of_death_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_rare_granite_badge" "<font color='#4B69FF'>Granite Badge</font>"
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Description" "<h1>Stone heart</h1>Increases maximum health by %bonus_health%. <br><br> Each subsequent use adds another %bonus_health%."
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Lore" "A metal plate flecked with rune-quarry granite. The bearer feels wrapped in a load-bearing wall."
"dota_tooltip_ability_item_blackshop_rare_granite_badge_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_rare_granite_badge_bonus_health" "+$health"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve" "<font color='#4B69FF'>Iron Resolve</font>"
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Description" "<h1>Unyielding</h1>Increases status resistance by %bonus_status_resist%%%. <br><br> Each subsequent use adds another %bonus_status_resist%%%."
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Lore" "A knight's oath-cloth, blood-seasoned and forge-hardened. Debuffs find less to hold on to."
"dota_tooltip_ability_item_blackshop_rare_iron_resolve_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_rare_silver_eye" "<font color='#4B69FF'>Hawk eye</font>"
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Description" "<h1>Silver gaze</h1>Increases view by %bonus_vision% units, also increases attack range and spell range by %bonus_vision% units. <br><br> For each subsequent use, increases by another %bonus_vision%."
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Lore" "An artifact that can enhance the vision of its owner. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_rare_silver_eye_Note0" "Can only be retrieved once.<br><br> Reset will allow the item to reappear.<br><br> Increasing the attack range does not work for melee heroes."
//epic
"dota_tooltip_ability_item_blackshop_epic_power_of_grow" "<font color='#8847FF'>Magic mushroom</font>"
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Description" "<h1>Power of growth</h1>Increases character size by %bonus_stats%%% and increases damage for every extra percentage."
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Lore" "A magical mushroom grown in the secret gardens of ancient druids. They say that these mushrooms fed on the pure vitality of the earth, which is why they reached incredible sizes. Druids used them in their growth rituals, but eventually lost control of this power when their students began to abuse these gifts of nature in pursuit of power."
"dota_tooltip_ability_item_blackshop_epic_power_of_grow_Note0" "Can only be retrieved once.<br><br>Reset will allow the item to reappear."
"dota_tooltip_modifier_item_power_of_grow_scale" "Magic mushroom"
"dota_tooltip_modifier_item_power_of_grow_scale_Description" "Character size increased by %dMODIFIER_PROPERTY_MODEL_SCALE%%%"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword" "<font color='#8847FF'>Paladin blade</font>"
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Description" "<h1>Paladin blade</h1>Critical impact damage on %crit_multiplier%%%."
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Lore" "A sword that can strike critically with great force. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_epic_critical_paladin_sword_Note0" "Multiple times can be retrieved. <br><br> <font color='#FF0000'>ITEM CAN ONLY BE TRIGGERED WITH A GUARANTEED CRITICAL IMPACT</font>"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal" "<font color='#8847FF'>Trinity Seal</font>"
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Description" "<h1>Threefold pattern</h1>Increases Strength, Agility and Intelligence by %bonus_all% each. <br><br> Each subsequent use adds another %bonus_all% to all three attributes."
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Lore" "A metal seal of three interlocking rings. Forged in a workshop where cross-realm contracts were bound—the bearer absorbs a sliver of power from every facet of existence."
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_epic_trinity_seal_bonus_all" "+$all"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate" "<font color='#8847FF'>Bulwark Plate</font>"
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Description" "<h1>Siegebreaker skin</h1>Grants +%bonus_armor_per% armor and +%bonus_mr_per%%% magic resistance. <br><br> Each further use adds the same amount again."
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Lore" "Runed steel sheeted for siege towers. On a hero it becomes a walking bastion."
"dota_tooltip_ability_item_blackshop_epic_bulwark_plate_Note0" "Can be retrieved multiple times."
"dota_tooltip_modifier_item_bulwark_plate_display" "Bulwark Plate"
"dota_tooltip_modifier_item_bulwark_plate_display_Description" "Bastion protection"
//legendary
"dota_tooltip_ability_item_blackshop_legendary_restock" "<font color='#FFD700'>Cycle of Prosperity</font>"
"dota_tooltip_ability_item_blackshop_legendary_restock_Description" "<h1>Reality is not the limit</h1>After purchasing an item in a black store, another item from the current pool will appear in place of the purchased one."
"dota_tooltip_ability_item_blackshop_legendary_restock_Lore" "A mysterious artifact created by ancient traders to maintain an endless flow of goods. His magic is said to be capable of materializing any object that has ever existed in this world."
"dota_tooltip_ability_item_blackshop_legendary_restock_Note0" "Can only be retrieved once. <br><br> Reset will not allow the item to reappear."
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner" "<font color='#FFD700'>Elemental Summon Staff</font>"
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Description" "<h1>Elemental's Summon Staff</h1>Calls upon the Fiery Elemental who will attack enemies."
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Lore" "An ancient staff forged in the heart of a volcano from the purest obsidian and imbued with the energy of a primordial flame. Legends say that the first elementalist used him to make a pact with the Firelord, gaining power over his fiery servants."
"dota_tooltip_ability_item_blackshop_legendary_fire_summoner_Note0" "Can be retrieved multiple times. <br><br> Reset will allow the item to reappear.<br><br> Gets its owner's crete modifiers."
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard" "<font color='#FFD700'>Primordial Shard</font>"
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Description" "<h1>First matter</h1>Increases Strength, Agility and Intelligence by %bonus_all% each. <br><br> Each subsequent use adds another %bonus_all% to all three attributes."
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Lore" "A splinter of matter from before the elements split. It still whispers of a world with neither spell nor blade—only undivided power."
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_Note0" "Can be retrieved multiple times."
"dota_tooltip_ability_item_blackshop_legendary_primordial_shard_bonus_all" "+$all"
"dota_tooltip_modifier_item_primordial_shard" "Primordial Shard"
"dota_tooltip_modifier_item_primordial_shard_Description" "Bonus Strength, Agility and Intelligence"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror" "<font color='#FFD700'>Twilight Mirror</font>"
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Description" "<h1>Reflected power</h1>Permanently grants %spell_amp_pct%%% spell amplification and increases all incoming damage by %incoming_damage_pct%%%."
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Lore" "A disk of frozen gloom: spells come easier through it—and so do blades."
"dota_tooltip_ability_item_blackshop_legendary_twilight_mirror_Note0" "Once per hero: if you already have the effect, the item is not consumed."
"dota_tooltip_modifier_item_twilight_mirror" "Twilight Mirror"
"dota_tooltip_modifier_item_twilight_mirror_Description" "Spell amp and increased damage taken"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor" "<font color='#FFD700'>Astral Anchor</font>"
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Description" "<h1>Reach without haste</h1>Permanently grants +%cast_range_bonus% cast range but reduces movement speed by %move_speed_loss_pct%%%."
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Lore" "A crystal grown where magic reaches farther than flesh—and legs struggle to follow."
"dota_tooltip_ability_item_blackshop_legendary_astral_anchor_Note0" "Once per hero: if you already have the effect, the item is not consumed."
"dota_tooltip_modifier_item_astral_anchor" "Astral Anchor"
"dota_tooltip_modifier_item_astral_anchor_Description" "Cast range and slower movement"
"dota_tooltip_ability_item_blackshop_legendary_fated_die" "<font color='#FFD700'>Fated Die</font>"
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Description" "<h1>Fortune</h1>Permanently increases the hero's Luck by %luck_bonus% (affects drop chances and other mode systems)."
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Lore" "A die forged from meteor iron—it falls the way fortune wants, not gravity."
"dota_tooltip_ability_item_blackshop_legendary_fated_die_Note0" "Can be obtained multiple times; Luck stacks."
//cursed
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony" "<font color='#FF0000'>Eater's hand</font>"
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Description" "<h1>Eater Hand</h1>When attacked, the hero is treated at %bonus_stats%% of damage dealt.<br><br>For each subsequent use, he increases by another %bonus_stats%%%.<br><h1>Loss of control</h1><font color='#FF0000'><br>When attacking, the hero can lose control of himself for 3 seconds.</font><br><br><h1>Imbalance</h1><font color='#FF0000'><br>The hero can attack allies and can be attacked by them himself.</font>"
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Lore" "A hand that can select a random ally and attack it. Its creators, believing that this artifact could be dangerous, sealed it in a chest that was found in the ruins of an ancient temple."
"dota_tooltip_ability_item_blackshop_cursed_the_hand_of_gluttony_Note0" "Can be retrieved multiple times. <br><br> Reset will not allow item to reappear."
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand" "<font color='#FF0000'>Martyr's Brand</font>"
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Description" "<h1>Blood for blows</h1>Each use adds a stack: +%bonus_damage_per% attack damage and +%incoming_damage_per_stack%%% incoming damage per stack. <br><br> Stacks add up."
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Lore" "An iron sigil burned into the flesh: the harder you swing, the harder they swing back."
"dota_tooltip_ability_item_blackshop_cursed_martyrs_brand_Note0" "Can be obtained multiple times; stacks add up."
"dota_tooltip_modifier_item_martyrs_brand" "Martyr's Brand"
"dota_tooltip_modifier_item_martyrs_brand_Description" "Attack damage and incoming damage per stack"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain" "<font color='#FF0000'>Widow's Chain</font>"
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Description" "<h1>Heavy blow</h1>Each stack: +%bonus_outgoing_damage_pct%%% outgoing damage and %attack_speed_loss_pct%%% attack speed. Each attack roots the hero for %root_duration% s."
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Lore" "The chain pulls you down: the strike promises blood, but your legs tangle in the links."
"dota_tooltip_ability_item_blackshop_cursed_widow_chain_Note0" "Can be obtained multiple times; stacks add up. Root applies to the attacker."
"dota_tooltip_modifier_item_widow_chain" "Widow's Chain"
"dota_tooltip_modifier_item_widow_chain_Description" "Damage, slower attacks, self-root on hit"
"dota_tooltip_modifier_item_widow_chain_root" "Chain snare"
"dota_tooltip_modifier_item_widow_chain_root_Description" "Rooted"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact" "<font color='#FF0000'>Glass Pact</font>"
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Description" "<h1>Brittle might</h1>Permanently increases damage you deal by %outgoing_damage_pct%%% and damage you take by %incoming_damage_pct%%%."
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Lore" "A pact etched on a clear blade—it mirrors your strike, and theirs."
"dota_tooltip_ability_item_blackshop_cursed_glass_pact_Note0" "Once per hero: if the pact is already active, the item is not consumed."
"dota_tooltip_modifier_item_glass_pact" "Glass Pact"
"dota_tooltip_modifier_item_glass_pact_Description" "More damage dealt and taken"
//heavenly
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero" "<font color='#E6E6FA'>Start from end</font>"
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Description" "<h1>Rebirth</h1>Resets the entire pool of items allowing you to purchase those that have been removed from it."
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Lore" "An ancient artifact created by a powerful creature who was looking for a way to start over. Its creator is said to have used the power of time itself to erase the past and start with a clean slate. However, such power comes at a price - once an artifact is used, its owner forever loses the opportunity to return to his previous choice."
"dota_tooltip_ability_item_blackshop_heavenly_reset_to_zero_Note0" "Can only be retrieved once. Reset will not allow the item to reappear."
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy" "<font color='#E6E6FA'>Font of Mercy</font>"
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Description" "<h1>Shared healing</h1>Consumed on activation. Heals allied heroes within %radius% for %heal_flat% plus %heal_max_hp_pct%%% of their max health and purges debuffs. The blessing then stays on your hero while alive and will automatically trigger again once its cooldown is ready and a real allied hero inside the radius is below %crisis_hp_pct%%% health. If the hero dies, the Font blessing and all related effects are lost.<br><br>The first downtime is %hero_cooldown% s. Each later trigger halves the next downtime (from the base %hero_cooldown% s), down to a minimum of 12 s."
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Lore" "A vessel filled with nothing but compassion—strong enough to wash over every defender nearby."
"dota_tooltip_ability_item_blackshop_heavenly_font_of_mercy_Note0" "Only one Font per hero—you cannot activate another item. Illusions do not count toward the health check. Buff stacks equal how many heals have fired. Hero death removes the Font blessing."
"dota_tooltip_modifier_item_heavenly_font_of_mercy_display" "Font of Mercy"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_display_Description" "Font blessing. Stack count is how many mass heals have fired. Removed when the hero dies."
"dota_tooltip_modifier_item_heavenly_font_of_mercy_cooldown" "Font of Mercy: recharge"
"dota_tooltip_modifier_item_heavenly_font_of_mercy_cooldown_Description" "Time until the next automatic heal can trigger (when the health condition is met). Removed on death along with the blessing."
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil" "<font color='#E6E6FA'>Sanctuary Veil</font>"
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Description" "<h1>Veil</h1>Purges debuffs. Each use adds the item's fixed bonuses: +%status_resist%%% status resistance and +%magic_resist%%% magic resistance. Further uses add the same constants again (totals stack). Effect does not expire or purge."
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Lore" "Cloth woven from temple silence—the more veils you lay on, the longer the calm stays with you."
"dota_tooltip_ability_item_blackshop_heavenly_sanctuary_veil_Note0" "Consumed on use. Persists through death."
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_display" "Sanctuary Veil"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_display_Description" "Veil blessing. Stacks show how many times you used the item; status resist and magic resist accumulate from the item's fixed values each time."
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_mr" "Veil: magic resist"
"dota_tooltip_modifier_item_heavenly_sanctuary_veil_mr_Description" "Total magic resistance accumulated from all veil uses (per use equals the item's magic resistance value)."
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus" "<font color='#E6E6FA'>Dawn Chorus</font>"
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Description" "<h1>Shared ward</h1>Within %radius% radius, empowers allied heroes with +%status_resist%%% status resistance and +%magic_resist%%% magic resistance. <br><br> Each further use adds the same amount again to everyone in the area. Effect does not expire or purge."
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Lore" "First light gathered into sound—it lingers while the flock remembers dawn."
"dota_tooltip_ability_item_blackshop_heavenly_dawn_chorus_Note0" "Consumed on use. Does not affect illusions. Persists through death."
"dota_tooltip_modifier_item_heavenly_dawn_chorus_display" "Dawn Chorus"
"dota_tooltip_modifier_item_heavenly_dawn_chorus_display_Description" "Echo of dawn"
// -----------------Axe--------------------
"dota_tooltip_ability_axe_berserkers_call_custom" "Berserker's Call"
"dota_tooltip_ability_axe_berserkers_call_custom_Description" "Taunts enemies within %radius% to attack Axe and grants him %bonus_armor% armor for %duration% sec."
"dota_tooltip_ability_axe_berserkers_call_custom_Lore" "When Axe roars, even fear learns to obey."
"dota_tooltip_ability_axe_berserkers_call_custom_Shard_Description" "With Aghanim's Shard, Berserker's Call also applies Battle Hunger to enemies, Axe, and allied heroes in the radius."
"dota_tooltip_ability_axe_berserkers_call_custom_radius" "RADIUS:"
"dota_tooltip_ability_axe_berserkers_call_custom_bonus_armor" "BONUS ARMOR:"
"dota_tooltip_ability_axe_berserkers_call_custom_duration" "DURATION:"
"dota_tooltip_ability_axe_battle_hunger_custom" "Battle Hunger"
"dota_tooltip_ability_axe_battle_hunger_custom_Description" "On an enemy: applies hunger for %duration% sec, slowing them when they move away from Axe and dealing %damage_per_second% damage per second plus damage from Axe's armor. On an ally: grants 5 hunger stacks per second, heals, and increases outgoing damage by %speed_bonus%%%."
"dota_tooltip_ability_axe_battle_hunger_custom_Lore" "Axe's hunger is not about food. It is about a fight where no one leaves satisfied."
"dota_tooltip_ability_axe_battle_hunger_custom_slow" "%MOVE SLOW:"
"dota_tooltip_ability_axe_battle_hunger_custom_damage_per_second" "DAMAGE PER SECOND:"
"dota_tooltip_ability_axe_battle_hunger_custom_duration" "DURATION:"
"dota_tooltip_ability_axe_battle_hunger_custom_speed_bonus" "%OUTGOING DAMAGE:"
"dota_tooltip_ability_axe_counter_helix_custom" "Counter Helix"
"dota_tooltip_ability_axe_counter_helix_custom_Description" "When damaged, Axe has a %trigger_chance%%% chance to Counter Helix, dealing %damage% pure damage to enemies within %radius% and striking them."
"dota_tooltip_ability_axe_counter_helix_custom_Lore" "The closer foes get, the faster they learn it was a mistake."
"dota_tooltip_ability_axe_counter_helix_custom_trigger_chance" "%PROC CHANCE:"
"dota_tooltip_ability_axe_counter_helix_custom_radius" "RADIUS:"
"dota_tooltip_ability_axe_counter_helix_custom_damage" "DAMAGE:"
"dota_tooltip_ability_axe_culling_blade_custom" "Culling Blade"
"dota_tooltip_ability_axe_culling_blade_custom_Description" "Strikes enemies around the target point (radius %cull_radius%). Deals damage to each equal to Axe's current attack damage. On a kill, grants permanent armor: %armor_per_stack% per hero, %armor_per_creep_kill% per creep. On a successful kill, speeds up allies within %speed_aoe%."
"dota_tooltip_ability_axe_culling_blade_custom_Lore" "Axe's verdict is short: those who meet the axe have already lost."
"dota_tooltip_ability_axe_culling_blade_custom_Scepter_Description" "With Aghanim's Scepter, each successful kill with Culling Blade reduces this ability's remaining cooldown by 1 sec per victim."
"dota_tooltip_ability_axe_culling_blade_custom_Shard_Description" "With Aghanim's Shard, each creep kill by Axe reduces the remaining cooldown of all his abilities by 1 sec."
"dota_tooltip_ability_axe_culling_blade_custom_cull_radius" "RADIUS:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_bonus" "%MOVE SPEED:"
"dota_tooltip_ability_axe_culling_blade_custom_attack_speed_bonus" "ATTACK SPEED:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_duration" "BUFF DURATION:"
"dota_tooltip_ability_axe_culling_blade_custom_speed_aoe" "SPEED AURA RADIUS:"
"dota_tooltip_ability_axe_culling_blade_custom_armor_per_stack" "ARMOR PER HERO KILL:"
"dota_tooltip_ability_axe_culling_blade_custom_armor_per_creep_kill" "ARMOR PER CREEP KILL:"
"dota_tooltip_ability_axe_one_man_army_custom" "One Man Army"
"dota_tooltip_ability_axe_one_man_army_custom_Description" "If no other allied heroes are within %radius%, Axe gains Strength from armor: %armor_to_str% Strength per 1 armor."
"dota_tooltip_ability_axe_one_man_army_custom_Lore" "Axe does not seek an army. Axe is the army."
"dota_tooltip_ability_axe_one_man_army_custom_radius" "CHECK RADIUS:"
"dota_tooltip_ability_axe_one_man_army_custom_armor_to_str" "STRENGTH PER ARMOR:"
"dota_tooltip_ability_special_bonus_unique_axe_2" "+150 Culling Blade radius"
"dota_tooltip_ability_special_bonus_unique_axe_8" "+0.2 Strength per armor for One Man Army"
"dota_tooltip_ability_special_bonus_unique_axe" "+200 Counter Helix damage"
"dota_tooltip_ability_special_bonus_unique_axe_7" "+10 Berserker's Call armor"
"dota_tooltip_ability_special_bonus_unique_axe_4" "+8 Battle Hunger damage per second"
"dota_tooltip_ability_special_bonus_unique_axe_5" "+85 Berserker's Call radius"
"dota_tooltip_ability_special_bonus_unique_axe_culling_blade_speed_duration" "+3 sec. Culling Blade buff duration"
//Maps
"card_1_name" "<font color='#FF6B6B'>Bloodway</font>"
"card_1_description" "<b>+%vampirism_bonus%% to vampirism.</b> Maximum health %max_health_penalty_pct%%%.<br/><font color='#AAAAAA'>+%damage_multiplier%% to all physical damage per unit of vampirism</font>"
"card_1_vampirism_bonus" "VAMPIRISM:"
"card_1_damage_multiplier" "DAMAGE PER VAMPIRISM:"
"card_1_max_health_penalty_pct" "MAX HEALTH REDUCTION:"
"card_2_name" "<font color='#FF6B6B'>Light pen</font>"
"card_2_description" "<b>Grants %speed_bonus% movement speed.</b>"
"card_2_description_level_2" "<b>Level 2:</b> increases movement speed limit to %speed_limit%."
"card_2_description_level_3" "<b>Level 3:</b> the hero can pass through units; base attack time reduced by %attacktime%%%."
"card_3_name" "<font color='#8a9597'>Spirit power</font>"
"card_3_description" "<b>+%damage_pct%% to all physical and magical damage.</b>"
"card_4_name" "<font color='#1e90ff'>Rampage of the spirit</font>"
"card_4_description" "<b>Mixes %card_bonus% of the Spirit Power card into the player pool.</b>"
"card_5_name" "<font color='#1e90ff'>Card madness</font>"
"card_5_description" "<b>For each card taken before this one, grants %card_bonus_pct%% bonus Strength, Agility, and Intelligence.</b>"
"card_6_name" "<font color='#FF6B6B'>Happy hand</font>"
"card_6_description" "<b>When picked: an extra selection of %card_show_count% cards.</b> <b>Permanently raises the minimum cards shown in every selection to %min_card_choice%.</b>"
"card_6_description_level_2" "<b>Level 2:</b> +%free_reroll_charges% free reroll(s)."
"card_6_description_level_3" "<b>Level 3:</b> this selection includes Legendary cards only."
"card_6_card_show_count" "EXTRA SELECTION CARDS:"
"card_6_min_card_choice" "MIN CARDS PER SELECTION:"
"card_6_free_reroll_charges" "FREE REROLLS:"
"card_7_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font><br> solar eclipse</font>"
"card_7_description" "<font color='#5c5cff'>At night:</font><br><b><font color='#00ff00'>+%daynight_bonus_pct%%</font> to all characteristics.<br><font color='#ffff00'>During the day:</font><br><font color='#ff2400'>-%daynight_bonus_pct%%</font> to all characteristics.</b>"
"card_8_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font> <br> spray heart</font>"
"card_8_description" "<b>For each kill, the hero forever loses %damage_bonus_health_decress% of health, also permanently increases damage by %damage_bonus_health_decress%</b>. Kill stacks are only gained while the owner's health is at least %stack_health_threshold%."
"card_9_name" "<font color='#a496f2'><font color='#ff2400'>Curse</font> <br> alak midas</font>"
"card_9_description" "<b>Grants +1 stack of shared Greed.</b> On kills, grants bonus gold: <font color='#c9a000'>+%kill_gold_bonus_pct%%% of the target bounty</font> per card copy. Attribute bonus from net worth (see the Greed buff).<br/><b>On death</b>, the hero loses all gold and random main-inventory items based on card copies."
"card_10_name" "<font color='#F0E68C'>Ashen Seal</font>"
"card_10_description" "<b>Attacks apply a debuff for %debuff_duration% sec.</b><br/><font color='#AAAAAA'>The target takes +%incoming_damage_per_fired_stack_pct%%% incoming damage per burn stack (modifier_general_fired), up to +%max_incoming_damage_bonus_pct%%%. This bonus works only for the card owner's damage.</font>"
"card_11_name" "<font color='#D3D3D3'>Growth of Ambitions</font>"
"card_11_description" "<b>Grants a level-based bonus to the primary attribute.</b><br/><font color='#AAAAAA'>If the primary attribute is not universal: +%primary_attribute_bonus_per_level% to the primary attribute per level. If the primary attribute is universal: +%universal_all_bonus_per_level% to all attributes per level.</font>"
"card_12_name" "<font color='#FFD700'>Eye of the Night Abyss</font>"
"card_12_description" "<b>Every %scan_interval% sec marks the strongest enemy within %scan_radius% radius for %mark_duration% sec</b><br/><font color='#AAAAAA'>Against marked target: +%bonus_damage_pct%%% damage. Killing a marked target restores %on_kill_heal_pct%%% of max health and grants +%on_kill_mana% mana. Bonus damage is reduced by %boss_penalty_pct%%% against bosses.</font>"
"card_13_name" "<font color='#D26BFF'>Eye of the Burning Abyss</font>"
"card_13_description" "<b>Each attack applies %fired_stacks_on_hit% burn stacks</b><br/><font color='#AAAAAA'>With a %explosion_chance_pct%%% chance, the target explodes in a %explosion_radius% radius. Explosion damage: (burn stacks × %explosion_damage_per_stack%) + attacker's damage.</font>"
"card_14_name" "<font color='#FF8C42'>Infernal Ricochet</font>"
"card_14_description" "<b>With a %proc_chance_pct%%% chance, attacks ignite the target and launch ricochet projectiles within %ricochet_radius% radius</b><br/><font color='#AAAAAA'>Main target: +%main_target_bonus_damage_pct%%% magical damage based on attack damage and %fired_stacks% burn stack(s). Each ricochet is a separate attack dealing %ricochet_damage_pct%%% attack damage and applying %fired_stacks% burn stack(s).</font>"
"card_15_name" "<font color='#C62828'>Crimson Sickle</font>"
"card_15_description" "<b>Grants a fixed %base_crit_chance_pct%%% chance to deal a custom critical hit.</b><br/><font color='#AAAAAA'>Critical damage scales with Luck: %crit_multiplier_pct%%% + %crit_multiplier_bonus_pct_per_luck%%% per 1 Luck.</font>"
"card_16_name" "<font color='#4FC3F7'>Void Shards</font>"
"card_16_description" "<b>Each enemy kill grants 1 stack (up to %max_stacks%).</b><br/><font color='#AAAAAA'>Each stack grants +%spell_amp_per_stack_pct%%% spell amplification.</font>"
"card_17_name" "<font color='#8E2430'><font color='#ff2400'>Curse</font> of the Bloody Hand</font>"
"card_17_description" "<b>On attack, if health is above %min_health_pct_to_activate%%% , the hero spends %health_cost_pct%%% of max health.</b><br/><font color='#AAAAAA'>Spent health becomes pure damage; damage is further scaled by curse stacks: (1 + stacks × %curse_damage_pct_per_curse_stack%% / 100).</font>"
"card_18_name" "<font color='#FDD835'>Lucky Glasses</font>"
"card_18_description" "<b>Passively grants +%base_luck_bonus% Luck.</b><br/><font color='#AAAAAA'>Additionally grants +%luck_per_card_taken% Luck for each card taken.</font>"
"card_19_name" "<font color='#7E57C2'>Empty Kimono</font>"
"card_19_description" "<b>Attacks have a %ghost_step_chance_pct%%% chance to trigger Ghost Step for %ghost_step_duration% sec.</b><br/><font color='#AAAAAA'>While active: +%ghost_step_move_speed_pct%%% movement speed, +%ghost_step_evasion_pct%%% evasion, and unit phasing.</font>"
"card_20_name" "<font color='#F9A825'>Golden Boots</font>"
"card_20_description" "<b>Grants +%move_speed_pct_per_step%%% movement speed for each %gold_per_step% gold.</b><br/><font color='#AAAAAA'>Removes the maximum movement speed limit.</font><br/><font color='#AAAAAA'>Greed: 1 stack per 250 net worth; +1 to all attributes per stack.</font>"
"card_21_name" "<font color='#EF6C00'>Solar Blade</font>"
"card_21_description" "<b>Each hit against npc_wave units deals additional pure damage.</b><br/><font color='#AAAAAA'>Bonus damage: %wave_pure_damage_base% + owner's attack damage.</font>"
"card_22_name" "<font color='#FFB300'>Coins of Dawn</font>"
"card_22_description" "<b>At each morning after a survived night, grants gold.</b> After night 1 — %morning_gold_base%; %morning_gold_decay_per_night% less for each following night."
"card_22_description_level_2" "<b>Level 2:</b> when picked, +%pickup_gold_pct%%% of the next dawn payout."
"card_22_description_level_3" "<b>Level 3:</b> before night begins, another +%pre_night_gold_pct%%% of that same amount."
"card_23_name" "<font color='#FFB300'>Golden Growth</font>"
"card_23_description" "<b>Every %gold_tick_interval_sec% seconds, grants bonus gold equal to %gold_income_pct_per_minute%%% of your current gold.</b><br/><font color='#AAAAAA'>If you earned less than %min_earned_gold_pct_of_dividend_required%%% of the dividend during this interval, no payout is granted.</font><br/><font color='#AAAAAA'>Greed: 1 stack per 250 net worth; +1 to all attributes per stack.</font>"
"card_24_name" "<font color='#FFB300'>Golden Hand</font>"
"card_24_description" "<b>For every %gold_per_step% gold, the hero gains +%attack_damage_per_step%%% attack damage and +%spell_amp_per_step_pct%%% spell amplification.</b><br/><font color='#AAAAAA'>Greed: 1 stack per 250 net worth; +1 to all attributes per stack.</font>"
"card_25_name" "<font color='#4FC3F7'>Mana Core</font>"
"card_25_description" "<b>For every %mana_per_step% current mana, the hero gains +%spell_amp_per_step_pct%%% spell amplification and +%mana_regen_per_step% mana regeneration.</b>"
"card_25_description_level_3" "<b>Level 3:</b> +%max_mana_bonus_pct%%% maximum mana."
"card_25_max_mana_bonus_pct" "MAX MANA:"
"card_26_name" "<font color='#7E57C2'>Shadow Vow</font>"
"card_26_description" "<b>The hero's health cannot drop below 1.</b><br/><font color='#AAAAAA'>If health is below %trigger_health_threshold%, the hero becomes invisible and restores %heal_pct_per_second%%% of max health per second. After the effect ends: %cooldown_seconds% sec cooldown.</font>"
"card_27_name" "<font color='#4FC3F7'>Mana Blade</font>"
"card_27_description" "<b>%mana_to_damage_pct%%% of the hero's current mana is added to attack damage.</b>"
"card_28_name" "<font color='#C62828'>Blood Blade</font>"
"card_28_description" "<b>%health_to_damage_pct%%% of the hero's current health is added to attack damage.</b>"
"card_29_name" "<font color='#8E2430'>Blood Moon</font>"
"card_29_description" "<b>At night grants +%night_vampirism_pct%%% physical lifesteal and reduces incoming damage by %night_incoming_damage_reduce_pct%%%.</b>"
"card_30_name" "<font color='#8E2430'><font color='#ff2400'>Curse</font> of Growth</font>"
"card_30_description" "<b>Per hero level: +%strength_per_level% Strength, but -%agility_penalty_per_level% Agility and -%intellect_penalty_per_level% Intellect.</b><br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"card_31_name" "<font color='#8E2430'><font color='#ff2400'>Curse</font> of Agility</font>"
"card_31_description" "<b>Per hero level: +%agility_per_level% Agility, but -%strength_penalty_per_level% Strength and -%intellect_penalty_per_level% Intellect.</b><br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"card_32_name" "<font color='#FFD54F'>Hourglass</font>"
"card_32_description" "<b>Grants +%base_cooldown_reduction_pct%%% cooldown reduction.</b><br/><font color='#AAAAAA'>After each hero death, the effect is reduced by %cooldown_loss_per_death_pct%%%.</font>"
"card_33_name" "<font color='#4FC3F7'>Mana Frenzy</font>"
"card_33_description" "<b>One time on pickup, increases maximum mana by %mana_increase_pct%%% of current maximum mana.</b>"
"card_33_description_level_3" "<b>Level 3:</b> also grants Minor Mana Frenzy."
"card_34_name" "<font color='#C62828'>Blood Harvest</font>"
"card_34_description" "<b>On enemy last-hit, restores health: %heal_from_enemy_max_hp_pct%%% of the target's max health + %heal_from_attack_damage_pct%%% of your attack damage.</b>"
"card_35_name" "<font color='#66BB6A'>Poisoned Wound</font>"
"card_35_description" "<b>Attacks poison the enemy. Poison deals %damage_current_hp_pct%%% of the target's current health.</b><br/><font color='#AAAAAA'>Against npc_boss targets, poison damage is reduced to %boss_damage_current_hp_pct%%% of current health.</font>"
"card_36_name" "<font color='#AB47BC'>Crystal Tax</font>"
"card_36_description" "<b>For every %crystals_per_step% crystals spent, gain +%damage_pct_per_step%%% outgoing damage.</b><br/><font color='#AAAAAA'>Maximum: %max_bonus_pct%%%.</font>"
"card_37_name" "<font color='#29B6F6'>Bag of Crystals</font>"
"card_37_description" "<b>On pickup, instantly gain %base_crystals% crystals + %crystals_per_night% for each current night.</b>"
"card_38_name" "<font color='#FFCA28'>Crystal Dawn</font>"
"card_38_description" "<b>At the start of each new day, your current crystals are multiplied by %multiplier%x.</b>"
"card_39_name" "<font color='#FFD54F'>Crystal Converter</font>"
"card_39_description" "<b>One time on pickup: all your crystals are exchanged for gold at %gold_per_crystal% gold per crystal.</b>"
"card_40_name" "<font color='#FFD54F'>Gold Converter</font>"
"card_40_description" "<b>One time on pickup: all your gold is exchanged for crystals at %gold_per_crystal% gold per crystal (gold below the exchange rate is kept).</b>"
"card_41_name" "<font color='#9575CD'>Twin Blades Reserve</font>"
"card_41_description" "<b>On pickup, shuffles <i>Mana Blade</i> and <i>Blood Blade</i> into your selection pool.</b>"
"card_41_description_level_2" "<b>Level 2:</b> immediately choose one of the two blades."
"card_41_description_level_3" "<b>Level 3:</b> additionally +1 <i>Mana Blade</i> and +1 <i>Blood Blade</i> in the pool (4 cards total)."
"card_41_pool_pairs" "BLADE PAIRS IN POOL:"
"card_42_name" "<font color='#66BB6A'>Thirst for Knowledge</font>"
"card_42_description" "<b>Increases experience gained by %exp_bonus_pct%%%.</b>"
"card_43_name" "<font color='#FFB74D'>Quick Hands</font>"
"card_43_description" "<b>Reduces base attack time by %bat_reduction%.</b>"
"card_43_description_level_2" "<b>Level 2:</b> ranged heroes gain +%projectile_speed_bonus% projectile speed."
"card_43_description_level_3" "<b>Level 3:</b> attack animation time reduced by %attack_anim_reduction_pct%%%."
"card_44_name" "<font color='#42A5F5'>Azure Gale</font>"
"card_44_description" "<b>+%bonus_move_speed%%% movement speed and +%bonus_evasion%%% evasion.</b><br/><font color='#AAAAAA'>Each Luck: +%luck_bonus_pct_per_point%%% to both (evasion capped at %max_evasion_pct%%%).</font>"
"card_45_name" "<font color='#FF7043'>Energy Drink</font>"
"card_45_description" "<b>+%max_bonus_pct%%% movement speed, decreasing by %decay_pct_per_minute%%% every minute.</b><br/><font color='#AAAAAA'>At each new morning, the bonus is restored to %max_bonus_pct%%%.</font>"
"card_46_name" "<font color='#29B6F6'>Mana Surge</font>"
"card_46_description" "<b>Restores mana equal to %damage_to_mana_pct%%% of damage taken.</b>"
"card_47_name" "<font color='#FFCA28'>Good Start</font>"
"card_47_description" "<b>At game start, your hero gains 1 level.</b> For 3 minutes, increases experience gained by %exp_bonus_pct%%%."
"card_47_exp_bonus_pct" "EXPERIENCE BONUS:"
"card_47_exp_boost_duration_sec" "BONUS DURATION:"
"card_48_name" "<font color='#B388FF'>Insurance Policy</font>"
"card_48_description" "<b>Once per night: when you drop below %trigger_hp_pct%%% HP after taking damage, restore %shield_heal_max_hp_pct%%% max health and gain %incoming_damage_reduction_pct%%% damage resistance for %insurance_duration% sec.</b>"
"card_49_name" "<font color='#26C6DA'>Second Opinion</font>"
"card_49_description" "<b>When picked: choose cards again once.</b><br/><font color='#AAAAAA'>Each new morning: your first reroll that costs crystals is free.</font>"
"card_50_name" "<font color='#AB47BC'>Legendary Draft</font>"
"card_50_description" "<b>When picked: choose one of three random Legendary cards from the full catalog (non-inherent legendaries only).</b>"
"card_51_name" "<font color='#FFD54F'>Midas Chestplate</font>"
"card_51_description" "<b>When you take damage, gain %gold_from_damage_taken_pct%%% gold from that damage.</b> Incoming damage is increased by %incoming_damage_base_pct%%% plus %incoming_damage_per_100_taken%%% for every 100 damage you have taken.<br/>Gold cap per morning: <b>%morning_gold_cap%</b> per copy (resets at dawn).<br/><font color='#AAAAAA'>Greed: 1 stack per 250 net worth; +1 to all attributes per stack.</font>"
"card_51_morning_gold_cap" "GOLD CAP PER MORNING:"
"card_52_name" "<font color='#EF5350'>Blood Contract</font>"
"card_52_description" "<b>Reduces each night duration by %night_duration_reduce_sec% sec per copy.</b><br/><font color='#AAAAAA'>But all enemy stats are increased by %enemy_stats_bonus_pct%%% per copy.</font>"
"card_53_name" "<font color='#26C6DA'>Spirit Echo</font>"
"card_53_description" "<b>If you already own <i>Spirit Power</i>, picking it again immediately grants one extra card selection.</b><br/><font color='#AAAAAA'>Extra choices: %extra_card_choices%.</font>"
"card_54_name" "<font color='#8E2430'><font color='#ff2400'>Curse</font> of Intellect</font>"
"card_54_description" "<b>Per hero level: +%intellect_per_level% Intellect, but -%strength_penalty_per_level% Strength and -%agility_penalty_per_level% Agility.</b><br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"card_55_name" "<font color='#66BB6A'>Homer's Vitality</font>"
"card_55_description" "<b>Increases npc_homer maximum health by %max_health_bonus_pct%%%.</b>"
"card_56_name" "<font color='#FF7043'>Homer's Thorns</font>"
"card_56_description" "<b>When npc_homer takes damage from enemy creeps, reflects %creep_reflect_pct%%% of that damage back to the attacker.</b>"
"card_57_name" "<font color='#90CAF9'>Mirror of Fate</font>"
"card_57_description" "<b>One time on pickup: mirrors your current card pool and duplicates all cards in it.</b>"
"card_58_name" "<font color='#81C784'>Rampant Growth</font>"
"card_58_description" "<b>At game start grants %extra_selections_on_start% additional card selections.</b> No standard card selection at dawn.<br/><font color='#AAAAAA'>Each start bonus selection offers %cards_per_selection% cards.</font>"
"card_59_name" "<font color='#42A5F5'>Gift of Experience</font>"
"card_59_description" "<b>One time on pickup: grants %xp_reward% experience.</b><br/><font color='#AAAAAA'>Only via Wish Card; cannot be added to deck.</font>"
"card_59_xp_reward" "EXPERIENCE:"
"card_60_name" "<font color='#FBC02D'>Gift of Gold</font>"
"card_60_description" "<b>One time on pickup: grants %gold_reward% gold.</b><br/><font color='#AAAAAA'>Only via Wish Card; cannot be added to deck.</font>"
"card_60_gold_reward" "GOLD:"
"card_61_name" "<font color='#26C6DA'>Gift of Crystals</font>"
"card_61_description" "<b>One time on pickup: grants %crystals_reward% crystals.</b><br/><font color='#AAAAAA'>Only via Wish Card; cannot be added to deck.</font>"
"card_61_crystals_reward" "CRYSTALS:"
"card_62_name" "<font color='#CE93D8'>Wish Card</font>"
"card_62_description" "<b>One time on pickup: opens a 3-card choice between Gift of Experience, Gift of Gold, and Gift of Crystals.</b>"
"card_63_name" "<font color='#BA68C8'>Survivor Contract</font>"
"card_63_description" "<b>If you survive the night without dying, at dawn you gain an additional selection of %bonus_card_choices% cards.</b>"
"card_63_bonus_card_choices" "EXTRA CARD CHOICES:"
"card_64_name" "<font color='#EF5350'>Wolf Instinct</font>"
"card_64_description" "<b>Against targets below %hp_threshold_pct%%% health, your next hit is guaranteed to crit.</b><br/><font color='#AAAAAA'>Uses your current critical strike sources.</font>"
"card_65_name" "<font color='#F06292'>Blood Mark</font>"
"card_65_description" "<b>If the target has %target_hp_full_pct%%% health, that hit is guaranteed to crit and deals %crit_multiplier_pct%%% damage.</b>"
"card_66_name" "<font color='#F06292'>Blade of Fate</font>"
"card_66_description" "<b>After casting an ability, your next attack deals bonus magical damage equal to %bonus_from_health_pct%%% of your current health and %bonus_from_mana_pct%%% of your current mana.</b>"
"card_67_name" "<font color='#F06292'>Titan's Heart</font>"
"card_67_description" "<b>Each point of Strength increases your health pool by %hp_per_strength% and outgoing damage by %outgoing_pct_per_strength%%%.</b><br/><b>Attacks have a %proc_chance_pct%%% chance to deal bonus damage based on max health (%bonus_damage_from_max_hp_pct%%%) with a %proc_cooldown_sec%s cooldown.</b>"
"card_68_name" "<font color='#CE93D8'>Triple Debt</font>"
"card_68_description" "<b>Immediately applies %curse_stacks% curse stacks, shuffles this card back into your deck pool, then lets you choose 1 card from %cursed_offer_slots% random options.</b><br/><font color='#AAAAAA'>Normally: random cursed cards from your deck pool; if none are available, the extra choice is skipped.</font><br/><font color='#AAAAAA'>If you already have Cursed Bargain: options are any three random cards from your deck pool (not only cursed).</font>"
"card_69_name" "<font color='#B39DDB'>Cursed Bargain</font>"
"card_69_description" "<b>All other cards: their numeric catalog values are reduced by %other_cards_effectiveness_pct%%%.</b><br/><b>For each curse stack on your hero: +%outgoing_damage_per_curse_stack_pct%%% outgoing damage.</b><br/><font color='#AAAAAA'>Does not weaken this card's own parameters. Effects that don't use catalog numbers are unchanged. After this card is active, every further card you take from a pick applies a curse stack (cards taken earlier do not retroactively count).</font>"
"card_70_name" "<font color='#90CAF9'>Rage Ward</font>"
"card_70_description" "<b>Each point of current Rage reduces incoming damage by %incoming_reduction_per_rage_pct%%%.</b><br/><font color='#AAAAAA'>Only works on heroes that use the Rage resource. No Rage — no reduction.</font>"
"card_71_name" "<font color='#EF9A9A'>Curse Burden</font>"
"card_71_description" "<b>For each curse stack: +%max_health_pct_per_curse_stack%%% max health.</b><br/><b>Every second, you take Pure damage equal to %self_damage_max_hp_pct_per_sec%%% of your max health.</b>"
"card_72_name" "<font color='#90CAF9'>Rush of Rage</font>"
"card_72_description" "<b>Cooldowns are %cooldown_reduction_pct%%% shorter.</b><br/><font color='#AAAAAA'>Only for heroes that use Rage; no effect on others.</font>"
"card_73_name" "<font color='#4FC3F7'>Admiral's Rum</font>"
"card_73_description" "<b>%deferred_damage_pct%%% of incoming damage is deferred and dealt as Pure damage in equal parts over %deferred_dot_duration_sec% seconds.</b><br/><font color='#AAAAAA'>The rest still hits immediately. The deferred portion can still kill you.</font>"
"card_74_name" "<font color='#A5D6A7'>Sniper Scope</font>"
"card_74_description" "<b>+%crit_mult_bonus_pct% to crit damage multiplier</b> (added to the base 100%% in the crit multiplier formula).<br/><b>Enemies within %aura_radius% radius lose %enemy_armor_reduction_pct%%% of their current armor.</b><br/><font color='#AAAAAA'>The armor penalty updates while they stay in range.</font>"
"card_75_name" "<font color='#4FC3F7'>Mana Surge</font>"
"card_75_description" "<b>Every %blast_interval_sec% sec., spends %mana_cost_pct%%% of max mana</b> and after %blast_delay_sec% sec. deals <b>%base_damage%</b> + <b>%damage_from_max_mana_pct%%%</b> of max mana as <b>pure damage</b> to enemies in a %blast_radius% radius.<br/><font color='#AAAAAA'>The blast center is chosen to hit as many enemies as possible within %search_radius% search radius.</font>"
"card_76_name" "<font color='#4FC3F7'>Spell Resonance</font>"
"card_76_description" "<b>After casting an ability</b>, strikes up to <b>%target_count%</b> nearest enemies within %radius% for <b>%mana_damage_pct%%%</b> of your <b>current mana</b> as <b>magical damage</b> each.<br/><b>Heals you</b> for the <b>damage actually dealt</b>.<br/><font color='#AAAAAA'>Items and toggle abilities do not count. Targets must be visible.</font>"
"card_77_name" "<font color='#4FC3F7'>Mana Shield</font>"
"card_77_description" "<b>Up to %damage_reduction_pct%%% of incoming damage</b> is absorbed for <b>%mana_per_mitigated_damage% mana</b> per point of absorbed damage.<br/><font color='#AAAAAA'>If mana is insufficient for full absorption, the shield mitigates as much as your mana allows.</font>"
"card_78_name" "<font color='#4FC3F7'>Mana Pulse</font>"
"card_78_description" "<b>Each ability cast</b> grants a stack for <b>%stack_duration_sec% sec.</b>: <b>+%max_mana_pct_per_stack%%%</b> max mana.<br/><font color='#AAAAAA'>Stacks combine; items and toggles do not count. Bonus is based on max mana at cast time.</font>"
"card_79_name" "<font color='#FFD700'>Echo Pick</font>"
"card_79_description" "<b>Your next card draft</b> is duplicated: after you pick a card, you <b>receive it again</b>.<br/><font color='#AAAAAA'>Triggers once. Not duplicated: empty card (404), Mythic cards, Frostmourne and its shards.</font>"
"card_80_name" "<font color='#FFD700'>Frostmourne</font>"
"card_80_description" "<b>Innate cursed blade.</b> Immediately shuffles <b>3 shards</b> (edge, hilt, soul) into your deck. Draft all three to <b>fully reforge Frostmourne</b>: curse no longer increases <b>incoming</b> damage and instead grants <b>+%outgoing_damage_per_curse_stack_pct%%% outgoing per stack</b>.<br/><font color='#AAAAAA'>Each shard adds 1 curse when taken. Shards cannot be bought in the shop. Cannot be duplicated by Mirror of Fate or Echo Pick.</font>"
"card_81_name" "<font color='#B0BEC5'>Shard: Edge</font>"
"card_81_description" "<b>Frostmourne edge.</b> +%outgoing_damage_pct%%% outgoing damage and +%spell_amp_pct%%% spell amp. Adds <b>1 curse</b> when taken.<br/><font color='#AAAAAA'>Collect with hilt and soul to complete the blade.</font>"
"card_82_name" "<font color='#B0BEC5'>Shard: Hilt</font>"
"card_82_description" "<b>Frostmourne hilt.</b> +%max_health_pct%%% max health and +%max_mana_pct%%% max mana (mana bonus is fixed when taken). Adds <b>1 curse</b> when taken.<br/><font color='#AAAAAA'>Collect with edge and soul to complete the blade.</font>"
"card_83_name" "<font color='#B0BEC5'>Shard: Soul</font>"
"card_83_description" "<b>Frostmourne soul.</b> +%model_scale_pct%%% model scale, +%physical_vampirism_pct%%% physical and +%magical_vampirism_pct%%% spell lifesteal. Adds <b>1 curse</b> when taken.<br/><font color='#AAAAAA'>Collect with edge and hilt to complete the blade.</font>"
"card_84_name" "<font color='#4FC3F7'>Minor Mana Frenzy</font>"
"card_84_description" "<b>One time on pickup: spell amplification equal to %spell_amp_from_mana_pct%%% of maximum mana at the moment you take this card.</b> The value is locked forever.<br/><font color='#AAAAAA'>Only via Mana Frenzy (level 3); cannot be added to deck.</font>"
"card_84_spell_amp_from_mana_pct" "SPELL AMP FROM MANA:"
"card_85_name" "<font color='#4DD0E1'>Fishing</font>"
"card_85_description" "When picked, opens an <b>extra draft with %bonus_card_choices% options</b>, shuffles this card back into your deck pool, and mixes <b>%slag_pool_copies%</b> Slag into the pool — an empty card with no effect that only appears from the pool.<br/><font color='#AAAAAA'>The number of options in the extra draft increases with card level. Slag cannot be added to your deck or upgraded.</font>"
"card_85_bonus_card_choices" "OPTIONS IN EXTRA DRAFT:"
"card_85_slag_pool_copies" "SLAG IN POOL:"
"card_86_name" "<font color='#6D6D6D'>Slag</font>"
"card_86_description" "<font color='#6D6D6D'>Empty card with no effect.</font> Mixed into the pool only via Fishing. Picking Slag grants nothing, but its pool weight is consumed."
"card_87_name" "<font color='#D26BFF'>Slag King</font>"
"card_87_description" "<b>For each unpicked Slag card in the pool:</b> +%attr_pct_per_slag%%% Strength, Agility, and Intelligence."
"card_88_name" "<font color='#4FC3F7'>Chum</font>"
"card_88_description" "Whenever you get Slag, you immediately gain %free_rerolls_on_slag% free rerolls."
"card_404_name" "<font color='#008080'>Empty card</font>"
"card_404_description" "<font color='#008080'>No valid effect</font>"
// Card modifier tooltips (dota_tooltip_modifier_*)
"dota_tooltip_modifier_modifier_card_1" "Bloodway"
"dota_tooltip_modifier_modifier_card_1_Description" "<b>+%vampirism_bonus%% to vampirism</b><br/><font color='#AAAAAA'>+%damage_multiplier%% to all physical damage per unit of vampirism</font>"
"dota_tooltip_modifier_modifier_card_2" "Light pen"
"dota_tooltip_modifier_modifier_card_2_Description" "<b>Movement speed:</b> +%dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%. <b>Move speed limit:</b> %dMODIFIER_PROPERTY_MOVESPEED_LIMIT%.<br/><b>Base attack time:</b> %dMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%.<br/><font color='#4ECDC4'>At level 3, the hero can pass through units.</font>"
"dota_tooltip_modifier_modifier_card_63" "Survivor Contract"
"dota_tooltip_modifier_modifier_card_63_Description" "<b>Passive:</b> if you survive the night without dying, at dawn you gain an additional selection of %bonus_card_choices% cards."
"dota_tooltip_modifier_modifier_card_64" "Wolf Instinct"
"dota_tooltip_modifier_modifier_card_64_Description" "<b>Against targets below %hp_threshold_pct%%% health:</b> your next hit is guaranteed to crit.<br/><font color='#AAAAAA'>Uses your current critical strike sources.</font>"
"dota_tooltip_modifier_modifier_card_65" "Blood Mark"
"dota_tooltip_modifier_modifier_card_65_Description" "<b>If the target has %target_hp_full_pct%%% health:</b> your next hit is guaranteed to crit with %crit_multiplier_pct%%% multiplier."
"dota_tooltip_modifier_modifier_card_66" "Blade of Fate"
"dota_tooltip_modifier_modifier_card_66_Description" "<b>Charges:</b> %dMODIFIER_PROPERTY_TOOLTIP%.<br/>After casting an ability, your next hit consumes 1 charge and deals bonus magical damage: %bonus_from_health_pct%%% of current health + %bonus_from_mana_pct%%% of current mana."
"dota_tooltip_modifier_modifier_card_69" "Cursed Bargain"
"dota_tooltip_modifier_modifier_card_69_Description" "<b>Outgoing damage per curse stack:</b> +%outgoing_damage_per_curse_stack_pct%%% (total scales with stacks on you)."
"dota_tooltip_modifier_modifier_card_70" "Rage Ward"
"dota_tooltip_modifier_modifier_card_70_Description" "<b>Incoming damage reduction from Rage:</b> %incoming_reduction_per_rage_pct%%% per current Rage (heroes with Rage only)."
"dota_tooltip_modifier_modifier_card_71" "Curse Burden"
"dota_tooltip_modifier_modifier_card_71_Description" "<b>Max health per curse stack:</b> +%max_health_pct_per_curse_stack%%%.<br/><b>Every second:</b> %self_damage_max_hp_pct_per_sec%%% of max HP as Pure damage to yourself."
"dota_tooltip_modifier_modifier_card_72" "Rush of Rage"
"dota_tooltip_modifier_modifier_card_72_Description" "<b>Cooldown reduction:</b> %cooldown_reduction_pct%%% (Rage heroes only)."
"dota_tooltip_modifier_modifier_card_73" "Admiral's Rum"
"dota_tooltip_modifier_modifier_card_73_Description" "<b>Deferred damage:</b> %deferred_damage_pct%%% of incoming is delayed; that portion is dealt as Pure damage over %deferred_dot_duration_sec% seconds."
"dota_tooltip_modifier_modifier_card_74" "Sniper Scope"
"dota_tooltip_modifier_modifier_card_74_Description" "<b>Crit multiplier:</b> +%crit_mult_bonus_pct%.<br/><b>Aura radius:</b> %aura_radius%. Enemies lose %enemy_armor_reduction_pct%%% of current armor."
"dota_tooltip_modifier_modifier_card_75" "Mana Surge"
"dota_tooltip_modifier_modifier_card_75_Description" "<b>Every %blast_interval_sec% sec.:</b> %mana_cost_pct%%% mana, %base_damage% + %damage_from_max_mana_pct%%% of max mana as pure damage, %blast_radius% radius."
"dota_tooltip_modifier_modifier_card_76" "Spell Resonance"
"dota_tooltip_modifier_modifier_card_76_Description" "<b>After an ability cast:</b> up to %target_count% enemies in %radius%, %mana_damage_pct%%% of current mana as magical damage. Heal equals damage dealt."
"dota_tooltip_modifier_modifier_card_77" "Mana Shield"
"dota_tooltip_modifier_modifier_card_77_Description" "<b>Absorption:</b> up to %damage_reduction_pct%%% damage for %mana_per_mitigated_damage% mana per 1 absorbed damage."
"dota_tooltip_modifier_modifier_card_78" "Mana Pulse"
"dota_tooltip_modifier_modifier_card_78_Description" "<b>Ability cast:</b> stack +%max_mana_pct_per_stack%%% max mana for %stack_duration_sec% sec."
"dota_tooltip_modifier_modifier_card_78_mana_stack" "Mana Pulse"
"dota_tooltip_modifier_modifier_card_78_mana_stack_Description" "<b>+%max_mana_pct_per_stack%%%</b> max mana."
"dota_tooltip_modifier_modifier_card_79" "Echo Pick"
"dota_tooltip_modifier_modifier_card_79_Description" "<b>Next draft pending:</b> your picked card will be granted again (except empty, Mythic, and Frostmourne)."
"dota_tooltip_modifier_modifier_card_80" "Frostmourne (incomplete)"
"dota_tooltip_modifier_modifier_card_80_Description" "<b>Shards collected:</b> %dMODIFIER_PROPERTY_TOOLTIP% / 3. Draft edge, hilt, and soul."
"dota_tooltip_modifier_modifier_card_80_pact_complete" "Frostmourne"
"dota_tooltip_modifier_modifier_card_80_pact_complete_Description" "<b>Blade reforged.</b> Curse grants +%outgoing_damage_per_curse_stack_pct%%% outgoing per stack instead of incoming. Stacks: %dMODIFIER_PROPERTY_TOOLTIP%."
"dota_tooltip_modifier_modifier_card_81" "Frostmourne Edge"
"dota_tooltip_modifier_modifier_card_81_Description" "<b>Outgoing damage:</b> +%outgoing_damage_pct%%%. <b>Spell amp:</b> +%spell_amp_pct%%%."
"dota_tooltip_modifier_modifier_card_82" "Frostmourne Hilt"
"dota_tooltip_modifier_modifier_card_82_Description" "<b>Max health:</b> +%max_health_pct%%%. <b>Max mana:</b> +%max_mana_pct%%% (mana bonus fixed on pickup)."
"dota_tooltip_modifier_modifier_card_83" "Frostmourne Soul"
"dota_tooltip_modifier_modifier_card_83_Description" "<b>Model scale:</b> +%model_scale_pct%%%. <b>Lifesteal:</b> +%physical_vampirism_pct%%% physical, +%magical_vampirism_pct%%% spell."
"dota_tooltip_modifier_modifier_card_84" "Minor Mana Frenzy"
"dota_tooltip_modifier_modifier_card_84_Description" "<b>Spell amplification (locked on pickup):</b> +%dMODIFIER_PROPERTY_TOOLTIP%%%."
"dota_tooltip_modifier_modifier_card_3" "Spirit power"
"dota_tooltip_modifier_modifier_card_3_Description" "<b>+%damage_pct%% to all physical and magical damage.</b>"
"dota_tooltip_modifier_modifier_card_4" "Rampage of the spirit"
"dota_tooltip_modifier_modifier_card_4_Description" "<b>Mixes %card_bonus% of the Spirit Power card into the player pool.</b>"
"dota_tooltip_modifier_modifier_card_5" "Card madness"
"dota_tooltip_modifier_modifier_card_5_Description" "<b>For each card taken before this one, grants %card_bonus_pct%% bonus Strength, Agility, and Intelligence.</b>"
"dota_tooltip_modifier_modifier_card_6" "Happy hand"
"dota_tooltip_modifier_modifier_card_6_Description" "<b>Extra card selection.</b> Minimum %min_card_choice% cards in every selection."
"dota_tooltip_modifier_modifier_card_7" "Curse solar eclipse"
"dota_tooltip_modifier_modifier_card_7_Description" "<font color='#5c5cff'>At night:</font><br><b><font color='#00ff00'>+%daynight_bonus_pct%%</font> to all characteristics.<br><font color='#ffff00'>During the day:</font><br><font color='#ff2400'>-%daynight_bonus_pct%%</font> to all characteristics.</b>"
"dota_tooltip_modifier_modifier_card_8" "Curse spray heart"
"dota_tooltip_modifier_modifier_card_8_Description" "<b>For each kill, the hero forever loses %damage_bonus_health_decress% of health, also permanently increases damage by %damage_bonus_health_decress%</b>. Kill stacks are only gained while the owner's health is at least %stack_health_threshold%.<br/>Card stacks: %dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_9" "Curse alak midas"
"dota_tooltip_modifier_modifier_card_9_Description" "<b>Grants +1 Greed stack.</b> Kill bonus: <font color='#c9a000'>+%kill_gold_bonus_pct%%% of target bounty</font> per card copy. Attribute bonus is on the Greed buff.<br/><b>On death:</b> lose all gold and random items based on card copies."
"dota_tooltip_modifier_modifier_card_10" "Ashen Seal"
"dota_tooltip_modifier_modifier_card_10_Description" "<b>Attacks apply a debuff for %debuff_duration% sec.</b><br/><font color='#AAAAAA'>The target takes +%incoming_damage_per_fired_stack_pct%%% incoming damage per burn stack (modifier_general_fired), up to +%max_incoming_damage_bonus_pct%%%. This bonus works only for the card owner's damage.</font>"
"dota_tooltip_modifier_modifier_card_11" "Growth of Ambitions"
"dota_tooltip_modifier_modifier_card_11_Description" "<b>Grants a level-based bonus to the primary attribute.</b><br/><font color='#AAAAAA'>If the primary attribute is not universal: +%primary_attribute_bonus_per_level% to the primary attribute per level. If the primary attribute is universal: +%universal_all_bonus_per_level% to all attributes per level.</font>"
"dota_tooltip_modifier_modifier_card_12" "Eye of the Night Abyss"
"dota_tooltip_modifier_modifier_card_12_Description" "<b>Every %scan_interval% sec marks the strongest enemy within %scan_radius% radius for %mark_duration% sec</b><br/><font color='#AAAAAA'>Against marked target: +%bonus_damage_pct%%% damage. Killing a marked target restores %on_kill_heal_pct%%% of max health and grants +%on_kill_mana% mana. Bonus damage is reduced by %boss_penalty_pct%%% against bosses.</font>"
"dota_tooltip_modifier_modifier_card_13" "Eye of the Burning Abyss"
"dota_tooltip_modifier_modifier_card_13_Description" "<b>Each attack applies %fired_stacks_on_hit% burn stacks</b><br/><font color='#AAAAAA'>With a %explosion_chance_pct%%% chance, the target explodes in a %explosion_radius% radius. Explosion damage: (burn stacks × %explosion_damage_per_stack%) + attacker's damage.</font>"
"dota_tooltip_modifier_modifier_card_14" "Infernal Ricochet"
"dota_tooltip_modifier_modifier_card_14_Description" "<b>With a %proc_chance_pct%%% chance, attacks ignite the target and launch ricochet projectiles within %ricochet_radius% radius</b><br/><font color='#AAAAAA'>Main target: +%main_target_bonus_damage_pct%%% magical damage based on attack damage and %fired_stacks% burn stack(s). Each ricochet is a separate attack dealing %ricochet_damage_pct%%% attack damage and applying %fired_stacks% burn stack(s).</font>"
"dota_tooltip_modifier_modifier_card_15" "Crimson Sickle"
"dota_tooltip_modifier_modifier_card_15_Description" "<b>Grants a fixed %base_crit_chance_pct%%% chance to deal a custom critical hit.</b><br/><font color='#AAAAAA'>Critical damage scales with Luck: %crit_multiplier_pct%%% + %crit_multiplier_bonus_pct_per_luck%%% per 1 Luck.</font>"
"dota_tooltip_modifier_modifier_card_16" "Void Shards"
"dota_tooltip_modifier_modifier_card_16_Description" "<b>Each enemy kill grants 1 stack (up to %max_stacks%).</b><br/><font color='#AAAAAA'>Each stack grants +%spell_amp_per_stack_pct%%% spell amplification.</font><br/>Card stacks: %dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_17" "Curse of the Bloody Hand"
"dota_tooltip_modifier_modifier_card_17_Description" "<b>On attack, if health is above %min_health_pct_to_activate%%% , the hero spends %health_cost_pct%%% of max health.</b><br/><font color='#AAAAAA'>Spent health becomes pure damage; damage is further scaled by curse stacks: (1 + stacks × %curse_damage_pct_per_curse_stack%% / 100).</font>"
"dota_tooltip_modifier_modifier_card_18" "Lucky Glasses"
"dota_tooltip_modifier_modifier_card_18_Description" "<b>Passively grants +%base_luck_bonus% Luck.</b><br/><font color='#AAAAAA'>Additionally grants +%luck_per_card_taken% Luck for each card taken.</font>"
"dota_tooltip_modifier_modifier_card_19" "Empty Kimono"
"dota_tooltip_modifier_modifier_card_19_Description" "<b>Attacks have a %ghost_step_chance_pct%%% chance to trigger Ghost Step for %ghost_step_duration% sec.</b><br/><font color='#AAAAAA'>While active: +%ghost_step_move_speed_pct%%% movement speed, +%ghost_step_evasion_pct%%% evasion, and unit phasing.</font>"
"dota_tooltip_modifier_modifier_card_20" "Golden Boots"
"dota_tooltip_modifier_modifier_card_20_Description" "<b>Grants +%move_speed_pct_per_step%%% movement speed for each %gold_per_step% gold.</b><br/><font color='#AAAAAA'>Removes the maximum movement speed limit.</font>"
"dota_tooltip_modifier_modifier_card_21" "Solar Blade"
"dota_tooltip_modifier_modifier_card_21_Description" "<b>Each hit against npc_wave units deals additional pure damage.</b><br/><font color='#AAAAAA'>Bonus damage: %wave_pure_damage_base% + owner's attack damage.</font>"
"dota_tooltip_modifier_modifier_card_22" "Coins of Dawn"
"dota_tooltip_modifier_modifier_card_22_Description" "<b>Next dawn:</b> %dMODIFIER_PROPERTY_TOOLTIP% gold.<br/><font color='#AAAAAA'>Amount decreases each night.</font>"
"dota_tooltip_modifier_modifier_card_23" "Golden Growth"
"dota_tooltip_modifier_modifier_card_23_Description" "<b>Every %gold_tick_interval_sec% seconds, grants bonus gold equal to %gold_income_pct_per_minute%%% of your current gold.</b>"
"dota_tooltip_modifier_modifier_card_24" "Golden Hand"
"dota_tooltip_modifier_modifier_card_24_Description" "<b>For every %gold_per_step% gold, the hero gains +%attack_damage_per_step%%% attack damage and +%spell_amp_per_step_pct%%% spell amplification.</b>"
"dota_tooltip_modifier_modifier_card_25" "Mana Core"
"dota_tooltip_modifier_modifier_card_25_Description" "<b>For every %mana_per_step% current mana, the hero gains +%spell_amp_per_step_pct%%% spell amplification and +%mana_regen_per_step% mana regeneration.</b>"
"dota_tooltip_modifier_modifier_card_26" "Shadow Vow"
"dota_tooltip_modifier_modifier_card_26_Description" "<b>The hero's health cannot drop below 1.</b><br/><font color='#AAAAAA'>If health is below %trigger_health_threshold%, the hero becomes invisible and restores %heal_pct_per_second%%% of max health per second. After the effect ends: %cooldown_seconds% sec cooldown.</font>"
"dota_tooltip_modifier_modifier_card_27" "Mana Blade"
"dota_tooltip_modifier_modifier_card_27_Description" "<b>%mana_to_damage_pct%%% of the hero's current mana is added to attack damage.</b>"
"dota_tooltip_modifier_modifier_card_28" "Blood Blade"
"dota_tooltip_modifier_modifier_card_28_Description" "<b>%health_to_damage_pct%%% of the hero's current health is added to attack damage.</b>"
"dota_tooltip_modifier_modifier_card_29" "Blood Moon"
"dota_tooltip_modifier_modifier_card_29_Description" "<b>At night grants +%night_vampirism_pct%%% physical lifesteal and reduces incoming damage by %night_incoming_damage_reduce_pct%%%.</b>"
"dota_tooltip_modifier_modifier_card_30" "Curse of Growth"
"dota_tooltip_modifier_modifier_card_30_Description" "<b>Per hero level: +%strength_per_level% Strength, but -%agility_penalty_per_level% Agility and -%intellect_penalty_per_level% Intellect.</b><br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"dota_tooltip_modifier_modifier_card_31" "Curse of Agility"
"dota_tooltip_modifier_modifier_card_31_Description" "<b>Per hero level: +%agility_per_level% Agility, but -%strength_penalty_per_level% Strength and -%intellect_penalty_per_level% Intellect.</b><br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"dota_tooltip_modifier_modifier_card_32" "Hourglass"
"dota_tooltip_modifier_modifier_card_32_Description" "<b>Grants +%base_cooldown_reduction_pct%%% cooldown reduction.</b><br/><font color='#AAAAAA'>After each hero death, the effect is reduced by %cooldown_loss_per_death_pct%%%.</font><br/>Deaths since pickup: %dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_33" "Mana Frenzy"
"dota_tooltip_modifier_modifier_card_33_Description" "<b>One time on pickup, increases maximum mana by %mana_increase_pct%%% of current maximum mana.</b><br/>Bonus mana (stack): %dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_34" "Blood Harvest"
"dota_tooltip_modifier_modifier_card_34_Description" "<b>On enemy last-hit, restores health: %heal_from_enemy_max_hp_pct%%% of the target's max health + %heal_from_attack_damage_pct%%% of your attack damage.</b>"
"dota_tooltip_modifier_modifier_card_35" "Poisoned Wound"
"dota_tooltip_modifier_modifier_card_35_Description" "<b>Attacks poison the enemy. Poison deals %damage_current_hp_pct%%% of the target's current health.</b><br/><font color='#AAAAAA'>Against npc_boss targets, poison damage is reduced to %boss_damage_current_hp_pct%%% of current health.</font>"
"dota_tooltip_modifier_modifier_card_36" "Crystal Tax"
"dota_tooltip_modifier_modifier_card_36_Description" "<b>For every %crystals_per_step% crystals spent, gain +%damage_pct_per_step%%% outgoing damage.</b><br/><font color='#AAAAAA'>Maximum: %max_bonus_pct%%%.</font><br/>Card stacks: %dMODIFIER_PROPERTY_TOOLTIP%"
"dota_tooltip_modifier_modifier_card_37" "Bag of Crystals"
"dota_tooltip_modifier_modifier_card_37_Description" "<b>On pickup, instantly gain %base_crystals% crystals + %crystals_per_night% for each current night.</b>"
"dota_tooltip_modifier_modifier_card_38" "Crystal Dawn"
"dota_tooltip_modifier_modifier_card_38_Description" "<b>At the start of each new day, your current crystals are multiplied by %multiplier%x.</b>"
"dota_tooltip_modifier_modifier_card_39" "Crystal Converter"
"dota_tooltip_modifier_modifier_card_39_Description" "<b>One time on pickup: all your crystals are exchanged for gold at %gold_per_crystal% gold per crystal.</b>"
"dota_tooltip_modifier_modifier_card_40" "Gold Converter"
"dota_tooltip_modifier_modifier_card_40_Description" "<b>One time on pickup: all your gold is exchanged for crystals at %gold_per_crystal% gold per crystal (gold below the exchange rate is kept).</b>"
"dota_tooltip_modifier_modifier_card_41" "Twin Blades Reserve"
"dota_tooltip_modifier_modifier_card_41_Description" "<b>Shuffles blades into your pool. Level 2: instant blade pick; Level 3: +1 more of each blade in the pool.</b>"
"dota_tooltip_modifier_modifier_card_42" "Thirst for Knowledge"
"dota_tooltip_modifier_modifier_card_42_Description" "<b>Increases experience gained by %exp_bonus_pct%%%.</b>"
"dota_tooltip_modifier_modifier_card_43" "Quick Hands"
"dota_tooltip_modifier_modifier_card_43_Description" "<b>Base attack time:</b> %dMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%"
"dota_tooltip_modifier_modifier_card_44" "Azure Gale"
"dota_tooltip_modifier_modifier_card_44_Description" "<b>+%bonus_move_speed%%% movement speed and +%bonus_evasion%%% evasion.</b><br/><font color='#AAAAAA'>Each Luck: +%luck_bonus_pct_per_point%%% to both (evasion capped at %max_evasion_pct%%%).</font>"
"dota_tooltip_modifier_modifier_card_45" "Energy Drink"
"dota_tooltip_modifier_modifier_card_45_Description" "<b>+%max_bonus_pct%%% movement speed, decreasing by %decay_pct_per_minute%%% every minute.</b><br/><font color='#AAAAAA'>At each new morning, the bonus is restored to %max_bonus_pct%%%.</font><br/>Current move speed bonus: %dMODIFIER_PROPERTY_TOOLTIP%%%"
"dota_tooltip_modifier_modifier_card_46" "Mana Surge"
"dota_tooltip_modifier_modifier_card_46_Description" "<b>Restores mana equal to %damage_to_mana_pct%%% of damage taken.</b>"
"dota_tooltip_modifier_modifier_card_47" "Good Start"
"dota_tooltip_modifier_modifier_card_47_Description" "<b>Experience gained bonus:</b> +%dMODIFIER_PROPERTY_TOOLTIP%%%. Remaining time is shown on the buff bar."
"dota_tooltip_modifier_modifier_card_48" "Insurance Policy"
"dota_tooltip_modifier_modifier_card_48_Description" "<b>Once per night: when you drop below %trigger_hp_pct%%% HP after taking damage, restore %shield_heal_max_hp_pct%%% max health and gain %incoming_damage_reduction_pct%%% damage resistance for %insurance_duration% sec.</b>"
"dota_tooltip_modifier_modifier_card_49" "Second Opinion"
"dota_tooltip_modifier_modifier_card_49_Description" "<b>When picked: choose cards again once.</b><br/><font color='#AAAAAA'>Each new morning: your first reroll that costs crystals is free.</font>"
"dota_tooltip_modifier_modifier_card_50" "Legendary Draft"
"dota_tooltip_modifier_modifier_card_50_Description" "<b>When picked: choose one of three random Legendary cards from the full catalog (non-inherent legendaries only).</b>"
"dota_tooltip_modifier_modifier_card_51" "Midas Chestplate"
"dota_tooltip_modifier_modifier_card_51_Description" "<b>Incoming damage:</b> +%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%.<br/><font color='#AAAAAA'>Gold on damage taken (per-morning cap, resets at dawn); every 100 damage taken increases incoming damage further.</font>"
"dota_tooltip_modifier_modifier_card_52" "Blood Contract"
"dota_tooltip_modifier_modifier_card_52_Description" "<b>Global card effect:</b> each copy reduces night duration by 30 sec.<br/><font color='#AAAAAA'>Side effect: all enemy stats are increased by 8% per copy.</font>"
"dota_tooltip_modifier_modifier_card_53" "Spirit Echo"
"dota_tooltip_modifier_modifier_card_53_Description" "<b>If you already own Spirit Power:</b> picking this card again immediately grants an extra selection of %extra_card_choices% cards."
"dota_tooltip_modifier_modifier_card_54" "Curse of Intellect"
"dota_tooltip_modifier_modifier_card_54_Description" "<b>Per hero level:</b> +%intellect_per_level% Intellect, but -%strength_penalty_per_level% Strength and -%agility_penalty_per_level% Agility.<br/><font color='#AAAAAA'>Effect is multiplied by the number of curses taken.</font>"
"dota_tooltip_modifier_modifier_card_55" "Homer's Vitality"
"dota_tooltip_modifier_modifier_card_55_Description" "<b>Passive:</b> increases npc_homer maximum health by %max_health_bonus_pct%%%."
"dota_tooltip_modifier_modifier_card_56" "Homer's Thorns"
"dota_tooltip_modifier_modifier_card_56_Description" "<b>Passive:</b> when npc_homer takes damage from enemy creeps, reflects %creep_reflect_pct%%% of that damage back to the attacker."
"dota_tooltip_modifier_modifier_card_57" "Mirror of Fate"
"dota_tooltip_modifier_modifier_card_57_Description" "<b>One time on pickup:</b> mirrors your current card pool and duplicates all cards in it."
"dota_tooltip_modifier_modifier_card_58" "Rampant Growth"
"dota_tooltip_modifier_modifier_card_58_Description" "<b>At game start:</b> %extra_selections_on_start% bonus selections with %cards_per_selection% cards each. <b>At dawn</b> you skip the standard card pick."
"dota_tooltip_modifier_modifier_card_10_debuff" "Ashen Seal (debuff)"
"dota_tooltip_modifier_modifier_card_10_debuff_Description" "<b>Attacks apply a debuff for %debuff_duration% sec.</b><br/><font color='#AAAAAA'>The target takes +%incoming_damage_per_fired_stack_pct%%% incoming damage per burn stack (modifier_general_fired), up to +%max_incoming_damage_bonus_pct%%%. This bonus works only for the card owner's damage.</font>"
"dota_tooltip_modifier_modifier_card_12_marked" "Eye of the Night Abyss (mark)"
"dota_tooltip_modifier_modifier_card_12_marked_Description" "<b>Every %scan_interval% sec marks the strongest enemy within %scan_radius% radius for %mark_duration% sec</b><br/><font color='#AAAAAA'>Against marked target: +%bonus_damage_pct%%% damage. Killing a marked target restores %on_kill_heal_pct%%% of max health and grants +%on_kill_mana% mana. Bonus damage is reduced by %boss_penalty_pct%%% against bosses.</font>"
"dota_tooltip_modifier_modifier_card_19_ghost_step" "Empty Kimono (ghost step)"
"dota_tooltip_modifier_modifier_card_19_ghost_step_Description" "<b>Attacks have a %ghost_step_chance_pct%%% chance to trigger Ghost Step for %ghost_step_duration% sec.</b><br/><font color='#AAAAAA'>While active: +%ghost_step_move_speed_pct%%% movement speed, +%ghost_step_evasion_pct%%% evasion, and unit phasing.</font>"
"dota_tooltip_modifier_modifier_card_26_invisibility" "Shadow Vow (invis)"
"dota_tooltip_modifier_modifier_card_26_invisibility_Description" "<b>The hero's health cannot drop below 1.</b><br/><font color='#AAAAAA'>If health is below %trigger_health_threshold%, the hero becomes invisible and restores %heal_pct_per_second%%% of max health per second. After the effect ends: %cooldown_seconds% sec cooldown.</font>"
"dota_tooltip_modifier_modifier_card_35_poison" "Poisoned Wound (poison)"
"dota_tooltip_modifier_modifier_card_35_poison_Description" "<b>Attacks poison the enemy. Poison deals %damage_current_hp_pct%%% of the target's current health.</b><br/><font color='#AAAAAA'>Against npc_boss targets, poison damage is reduced to %boss_damage_current_hp_pct%%% of current health.</font>"
"dota_tooltip_modifier_modifier_card_48_insurance_buff" "Insurance Policy (shield)"
"dota_tooltip_modifier_modifier_card_48_insurance_buff_Description" "<b>Once per night: when you drop below %trigger_hp_pct%%% HP after taking damage, restore %shield_heal_max_hp_pct%%% max health and gain %incoming_damage_reduction_pct%%% damage resistance for %insurance_duration% sec.</b>"
"dota_tooltip_modifier_modifier_card_cursed" "Curse (count)"
"dota_tooltip_modifier_modifier_card_cursed_Description" "Cursed cards taken: %dMODIFIER_PROPERTY_TOOLTIP%. Each curse: +5%% incoming damage."
"dota_tooltip_modifier_modifier_card_greed" "Greed"
"dota_tooltip_modifier_modifier_card_greed_Description" "<b>Greed stacks:</b> icon count — how many cards with Greed you have taken. <b>Bonus to all attributes:</b> %dMODIFIER_PROPERTY_TOOLTIP% (+1 to Strength, Agility, and Intellect per 250 net worth; multiplied by stacks)."
//Shop
"store_title" "Shop"
"store_tab_items" "Items"
"store_tab_cards" "Card"
"store_tab_arcade" "Arcade"
"store_tab_upgrades" "Effects"
"store_tab_chatwheel" "Chat Wheel"
"store_tab_marketplace" "Marketplace"
"store_tab_promotions" "Promotions"
"store_promotions_title" "Available deals"
"store_promotions_bundles_title" "Bundles & offers"
"store_promotions_bundles_hint" "Special offers paid in rubles. Each bundle can be purchased once per account."
"store_promotions_weekly_title" "This week's offer"
"store_promocode_button" "PROMOCODE"
"store_promocode_title" "Promocode"
"store_promocode_desc" "Enter a code and get shop currency"
"store_promocode_placeholder" "For example: ZOMBIENEW"
"store_promocode_apply" "APPLY"
"store_promocode_close" "CLOSE"
"store_deal_timer_prefix" "Refreshes in"
"store_deal_timer_loading" "Loading timer…"
"store_deals_daily_badge" "Deal of the day"
"store_deals_daily_empty" "Loading daily deal…"
"store_deals_weekly_badge" "Weekly deal"
"store_deals_weekly_slot" "Week"
"store_deal_item_owned" "Already owned"
"store_deal_used" "Deal already used"
"store_deal_buy" "Buy with discount"
"store_bundle_owned" "Already purchased"
"store_bundle_buy" "Buy"
"store_bundle_timer_urgency" "Hurry up!"
"store_bundle_timer_ends_in" "Offer ends in"
"store_bundle_timer_prefix" "Offer ends in"
"store_promo_sound_click" "Click to preview"
"store_bundle_starter_zaika_500_title" "Starter Bundle «Zaika»"
"store_bundle_starter_zaika_500_description" "Battle Pass Premium, «Zaika» chat wheel sound, 20,000 dust, 300 donate shards, and 250,000 zombie shards."
"store_bundle_starter_zaika_500_reward_battle_pass_premium" "Battle Pass — Premium"
"store_bundle_starter_zaika_500_reward_sound_zaika" "«Zaika» chat wheel sound"
"store_bundle_starter_zaika_500_reward_dust" "20,000 dust"
"store_bundle_starter_zaika_500_reward_donate" "300 donate shards"
"store_bundle_starter_zaika_500_reward_free" "250,000 zombie shards"
"store_bundle_newbie_card_packs_399_title" "Newbie Card Bundle"
"store_bundle_newbie_card_packs_399_description" "8 standard and 2 premium arcade card packs — open them in the Arcade tab."
"store_bundle_newbie_card_packs_399_reward_arcade_pack_standard" "8 standard card packs"
"store_bundle_newbie_card_packs_399_reward_arcade_pack_premium" "2 premium card packs"
"store_subscription_monthly_subscription_199_title" "Monthly subscription"
"store_subscription_monthly_subscription_199_description" "Each day on first login: 30 donate shards and 5,000 zombie shards. Buy again to extend."
"store_subscription_monthly_subscription_199_reward_daily_donate" "30 donate shards per day"
"store_subscription_monthly_subscription_199_reward_daily_free" "5,000 zombie shards per day"
"store_subscription_monthly_subscription_199_reward_duration" "+30 days per purchase"
"store_subscription_buy" "Subscribe"
"store_subscription_extend" "Extend"
"store_subscription_active" "Subscription active"
"store_subscription_active_until" "Active until"
"store_subscription_daily_claimed" "Today's reward already claimed"
"store_subscription_timer_prefix" "Valid until"
"store_subscription_daily_reward_toast" "Subscription: +{d} donate, +{s} zombie shards"
"store_subscription_daily_welcome_title" "Welcome back!"
"store_subscription_daily_welcome_kicker" "Monthly subscription"
"store_subscription_daily_welcome_body" "You receive your daily reward:"
"store_subscription_daily_reward_line_donate" "+{amount} donate shards"
"store_subscription_daily_reward_line_free" "+{amount} zombie shards"
"store_subscription_daily_ok" "Great!"
"store_exchange_title" "Currency Exchange"
"store_exchange_desc" "Convert donate shards into free shards at a fixed rate."
"store_exchange_rate_prefix" "Rate"
"store_exchange_apply" "EXCHANGE"
"store_exchange_spend" "Spend"
"store_exchange_get" "receive"
"store_chatwheel_title" "CHAT WHEEL"
"store_marketplace_title" "MARKETPLACE"
"store_marketplace_hint" "List arsenal items for zombie shards and buy offers from other players."
"store_marketplace_refresh" "Refresh"
"store_marketplace_your_inventory" "Your items for listing"
"store_marketplace_active_listings" "Active listings"
"store_marketplace_my_listings" "My listings"
"store_marketplace_mine_active_slots_hint" "Active listings (8 slots)"
"store_marketplace_mine_buy_slots_hint" "Buy extra slots (donate)"
"store_marketplace_slot_buy_donate" "Buy for %PRICE% donate currency"
"store_marketplace_seller" "Seller"
"store_marketplace_listing_id" "Listing"
"store_marketplace_buy" "Buy for"
"store_marketplace_cancel" "Cancel"
"store_marketplace_list" "List"
"store_marketplace_subtab_browse" "Marketplace"
"store_marketplace_subtab_mine" "My listings"
"store_marketplace_subtab_sales_history" "Sales history"
"store_marketplace_history_col_item" "Item"
"store_marketplace_history_col_buyer" "Buyer"
"store_marketplace_history_col_price" "Price"
"store_marketplace_history_col_fee" "Fee"
"store_marketplace_history_col_received" "You get"
"store_marketplace_history_col_date" "Date"
"store_marketplace_history_empty" "No sales yet. Sold listings will appear here."
"store_marketplace_history_buyer_id" "Steam: %s"
"store_marketplace_listing_details" "Listing details"
"store_marketplace_stats_filter" "Stat filters"
"store_marketplace_slot_filter" "Slot filter"
"store_marketplace_item_stats" "Stats"
"store_marketplace_listing_price" "Listing price"
"store_marketplace_set_price" "Set price"
"store_marketplace_commission_note" "Marketplace fee: 20% is deducted from the seller."
"store_marketplace_seller_prefix" "Seller"
"store_marketplace_first_dropper_prefix" "First dropped by"
"store_marketplace_confirm_wallet_title" "Battle shards"
"store_marketplace_confirm_balance_was" "Current"
"store_marketplace_confirm_balance_after" "After trade"
"store_marketplace_confirm_spend" "Deducted"
"store_marketplace_confirm_insufficient" "Not enough battle shards"
"store_marketplace_take_from_auction" "Remove from market"
"store_marketplace_min_level_1_short" "Requires level 1+"
"store_marketplace_price_min_short" "Min: 5000"
"store_marketplace_no_listing_selected" "Select a listing in the grid on the left"
"store_marketplace_sort_label" "Sort:"
"store_marketplace_sort_price_asc" "Price ↑"
"store_marketplace_sort_price_desc" "Price ↓"
"store_marketplace_sort_time_desc" "Newest first"
"store_marketplace_empty_browse" "No listings match the current stat filters. Press Refresh or change filters."
"store_marketplace_empty_inventory" "No arsenal items to list yet. Open the arsenal or wait for sync."
"store_marketplace_slots" "Listing slots"
"store_marketplace_buy_slot" "Buy slot"
"store_marketplace_slots_max" "Slots maxed"
"store_marketplace_col_item" "Item"
"store_marketplace_col_score" "Power"
"store_marketplace_col_price" "Price"
"store_marketplace_col_time" "Listed"
"store_marketplace_col_action" "Action"
"store_marketplace_error_fetch" "Failed to load listings."
"store_marketplace_error_invalid_data" "Invalid request data."
"store_marketplace_error_locked_item" "Pinned and favorite items cannot be listed."
"store_marketplace_error_min_price" "Minimum listing price is 5000."
"store_marketplace_error_slots_full" "No free listing slots available."
"store_marketplace_error_create" "Failed to create listing."
"store_marketplace_error_buy" "Failed to buy listing."
"store_marketplace_error_buy_in_progress" "Please wait: a marketplace purchase is still processing."
"store_marketplace_error_create_in_progress" "Please wait: your previous listing request is still processing."
"store_marketplace_error_cancel" "Failed to cancel listing."
"store_marketplace_error_buy_slot" "Failed to buy listing slot."
"store_marketplace_success_create" "Listing created."
"store_marketplace_success_buy" "Purchase completed."
"store_marketplace_success_cancel" "Listing cancelled."
"store_marketplace_success_buy_slot" "Listing slot purchased."
"store_items_title" "ITEMS"
"store_cards_title" "CARDS"
"store_tab_arcade" "Arcade"
"store_arcade_title" "ARCADE"
"store_arcade_subtitle" "A pack of 3 random cards. Click a card to reveal it."
"store_item_arcade_pack_standard_name" "Standard Pack"
"store_item_arcade_pack_standard_description" "3 random cards from the catalog. Duplicates are refunded as upgrade dust for that card."
"store_item_arcade_pack_premium_name" "Premium Pack"
"store_item_arcade_pack_premium_description" "3 random cards from the catalog. Duplicates are refunded as upgrade dust for that card."
"store_arcade_free_pack_badge_prefix" "Free"
"store_arcade_reveal_title" "Reveal your cards"
"store_arcade_reveal_hint" "Click each card to see what you got"
"store_arcade_reveal_progress" "Revealed"
"store_arcade_reveal_done" "All cards revealed!"
"store_arcade_reveal_close" "Close"
"store_arcade_duplicate_dust" "Duplicate — dust"
"store_arcade_duplicate_max" "Duplicate (copy limit)"
"store_arcade_flip_error" "Could not reveal card"
"store_arcade_purchase_failed" "Could not buy pack"
"store_arcade_pity_mythic" "Mythic"
"store_arcade_pity_epic" "Epic"
"store_upgrades_title" "EFFECTS"
"filter_purchased" "Purchased"
"filter_not_purchased" "Not purchased"
"filter_price_range" "Price range"
"filter_price_min" "Min:"
"filter_price_max" "Max:"
"search_and_filters" "Search and Filters"
"filter_all" "Everything"
"filter_donate_currency" "Donat currency"
"filter_free_currency" "Free currency"
"filter_cheap" "Cheap"
"filter_expensive" "Dear Ones"
"filter_common" "Regular"
"filter_rare" "Rare"
"filter_epic" "Epic"
"filter_legendary" "Legendary"
"filter_mythic" "Mythical"
"purcase_confirm" "Purchase confirmation"
"confirm" "Are you sure you want to buy this item?"
"accept_buying" "Buy"
"cancel_buying" "Cancel"
"select_currency" "Select the currency to pay:"
"store_buy" "BUY"
"store_purchased" "BUYED"
"store_card_copies_label" "Copies:"
"store_card_limit_reached" "LIMIT"
"store_cancel" "CANCEL"
"store_close" "CLOSE"
"store_rarity_common" "Regular"
"store_rarity_rare" "RARE"
"store_rarity_epic" "EPIC"
"store_rarity_legendary" "LEGENDARY"
"store_rarity_mythic" "MYTHICAL"
"store_unique" "UNIQUE"
"store_equip" "DRESS"
"store_unequip" "REMOVE"
"store_slot_effect" "SLOT: EFFECT"
"store_slot_wings" "SLOT: WINGS"
"store_slot_model" "SLOT: MODEL"
//Deck editor
"deck_builder_open_button" "Decks"
"deck_builder_title" "DECK EDITOR"
"deck_builder_close" "×"
"deck_builder_dust_label" "Dust"
"deck_builder_decks_section" "DECKS"
"deck_builder_new_deck" "+ NEW DECK"
"deck_builder_default_name" "New Deck"
"deck_builder_save" "SAVE"
"deck_builder_use" "USE"
"deck_builder_delete" "DELETE"
"deck_builder_available_cards" "AVAILABLE CARDS"
"deck_builder_card_hint" "Shift + LMB — detailed card view"
"deck_builder_deck_hint" "Don't forget to activate your deck! Double-click a deck to set it as active for the match."
"deck_builder_card_purchased" "Owned"
"deck_builder_card_not_purchased" "Not owned"
"deck_builder_card_default" "Default"
"deck_builder_search_placeholder" "SEARCH"
"deck_builder_filter_all" "ALL"
"deck_builder_filter_common" "COMMON"
"deck_builder_filter_rare" "RARE"
"deck_builder_filter_epic" "EPIC"
"deck_builder_filter_legendary" "LEGENDARY"
"deck_builder_filter_mythic" "MYTHIC"
"deck_builder_import_export_open" "Import / Export"
"deck_builder_no_decks" "No decks yet. Create one!"
"deck_builder_auto_deck" "New Deck"
"deck_builder_new_deck_name" "New Deck"
"deck_builder_new_deck_name_with_number" "New Deck"
"deck_builder_deck_name" "Deck"
"deck_builder_selected" "ACTIVE"
"deck_builder_close_fullscreen" "CLOSE"
"deck_builder_import_export_title" "DECK IMPORT / EXPORT"
"deck_builder_export" "EXPORT"
"deck_builder_import" "IMPORT"
"deck_builder_card_level" "Level: {level}/{max}"
"deck_builder_card_level_plain" "Level: {level}"
"deck_builder_upgrade_for_cost" "Upgrade for {cost}"
"deck_builder_upgrade_max_level" "Max level"
"deck_builder_upgrade_unavailable" "Upgrade unavailable"
"deck_builder_card_shard_only" "Not for decks · battle only"
"deck_builder_deck_slots_tooltip" "Uses {count} {slots_word} in your deck"
"deck_builder_slot_word_one" "slot"
"deck_builder_slot_word_few" "slots"
"deck_builder_slot_word_many" "slots"
"deck_builder_deck_incomplete_warning" "Incomplete deck: {used}/{required} slots filled. Missing cards will be added from the default deck at match start."
"deck_builder_deck_activate_incomplete" "Deck uses {used}/{required} slots. Missing cards will be added from the default deck."
"deck_builder_status_loading" "Decks are still loading"
"deck_builder_status_select_deck" "Select or create a deck first"
"deck_builder_status_no_deck_slot" "No free slot for a new deck"
"deck_builder_status_create_failed" "Could not create a new deck"
"deck_builder_card_limit_reached" "Copy limit reached"
"deck_builder_card_copies_label" "Copies:"
"deck_builder_import_export_status_exported" "Deck string exported"
"deck_builder_import_export_status_imported" "Deck imported successfully"
"deck_builder_import_export_copy_code" "Copy code"
"deck_builder_import_export_load_code" "Load from code"
"deck_builder_import_export_apply" "Apply to deck"
"deck_builder_import_export_new_deck" "New deck"
"deck_builder_import_export_status_loaded" "Deck loaded from code"
"deck_builder_import_export_status_applied" "Deck updated"
"deck_builder_import_error_non_deckable" "This card cannot be added to a deck (inventory upgrade only)."
"deck_builder_import_error_empty" "Enter a deck string first"
"deck_builder_import_error_format" "Invalid format. Use id,id,id"
"deck_builder_import_error_deck_size" "Deck is too large (max {max} slots)"
"deck_builder_import_error_unknown_card" "Unknown card in the string"
"deck_builder_import_error_max_copies" "Card copy limit exceeded"
"deck_builder_import_error_not_owned" "Not enough owned copies"
"card_remaining_cards_title" "Remaining cards"
"card_remaining_cards" "Remaining number of cards:"
"inherent_card_tooltip" "Inherent cards are applied automatically at the beginning of the game and do not occupy slots in the deck."
"inherent_card" "Inherent"
//card selection
"card_reroll_button" "Update cost:"
"card_reroll_free_second_opinion" "Free"
"card_hide_button" "Hide cards"
"card_show_button" "Show maps"
//Cooking Panel
"cooking_panel_search" "Search"
"cooking_panel_recipe_details" "Recipe Details"
"cooking_panel_ready_dishes" "Ready meals"
"cooking_panel_no_recipes_found" "No recipes found"
"cooking_panel_cooking_time" "To be prepared: {time}s"
"cooking_panel_select_recipe" "Select a recipe"
"cooking_panel_recipe_not_found" "Recipe not found"
"cooking_panel_ingredients" "Ingredients:"
"cooking_panel_cook" "Cook"
"cooking_panel_not_enough_ingredients" "Not enough ingredients"
"campfire_already_occupied" "Bonfire already busy with another player"
"cooking_panel_no_ready_dishes" "No ready-made meals"
"cooking_panel_charges" "Quantity: {charges}"
"cooking_panel_dish_count" "Quantity: x{count}"
"cooking_panel_cooking_duration" "Cooking time: {duration} seconds"
"cooking_intro_message" "Welcome to the cooking system!"
//Chatvilla sounds
"chat_wheel_donate_sound_i_am_sad" "The man we lost."
"chat_wheel_donate_sound_jump" "Jump the fool!"
"chat_wheel_donate_sound_empty" "Empty slot"
"chat_wheel_donate_sound_agent_gabena" "Gaben Agent"
"chat_wheel_donate_sound_byd_dobr_idi" "Kindly go..."
"chat_wheel_donate_sound_cat_shnapy" "Schni schna..."
"chat_wheel_donate_sound_dobro_pozhalovat_v_club" "Welcome to the club"
"chat_wheel_donate_sound_eto_prosto_okhueno" "That's just incredible"
"chat_wheel_donate_sound_get_out" "GET OUT"
"chat_wheel_donate_sound_ia_vas_unichtozhu" "I will destroy you"
"chat_wheel_donate_sound_kak_rulit" "How to steer?"
"chat_wheel_donate_sound_kto_myaukaet" "Who's meowing?"
"chat_wheel_donate_sound_Muhehehehe" "Muhehehe"
"chat_wheel_donate_sound_ne_tvoy_uroven_dorogoy" "Not your level, dear."
"chat_wheel_donate_sound_ne_ponimaiu_karina_strimersha_slozhno_slozhno" "I don't get it (Karina: so complicated)"
"chat_wheel_donate_sound_nikhuia_ne_ponial_no_ochen_interesno" "No idea what that was—still fascinating"
"chat_wheel_donate_sound_oi_tak_nravitsa" "Oh, I love it"
"chat_wheel_donate_sound_olyhi_bezdari_ogyzki" "OOOOOgni"
"chat_wheel_donate_sound_ou_mai" "Oh my…"
"chat_wheel_donate_sound_po_syobam" "Lets leave."
"chat_wheel_donate_sound_poshel_process" "The process has begun."
"chat_wheel_donate_sound_posledniy_ponedelnik_zivesh" "Last Monday you live."
"chat_wheel_donate_sound_rot_etogo_kazino" "The mouth of this casino"
"chat_wheel_donate_sound_s_kakoy_stati" "Why on earth"
"chat_wheel_donate_sound_sir_no_sir" "Sir, no sir"
"chat_wheel_donate_sound_sir_yes_sir" "Sir, yes sir"
"chat_wheel_donate_sound_stop_mne_ne_priyatno" "Stop, I'm not pleased."
"chat_wheel_donate_sound_stoyat_ya_yzhe_eto_sosal" "Stop, I already sucked it"
"chat_wheel_donate_sound_ura_pobeda" "Hurray for victory"
"chat_wheel_donate_sound_uvorot_ot_spelov" "Spell Dodge"
"chat_wheel_donate_sound_v_komp_igri_igral" "The game computer played."
"chat_wheel_donate_sound_vot_eto_nikhuia_sebe" "Holy smokes"
"chat_wheel_donate_sound_zachem_ya_suda_prishel" "Why did I come here?"
"chat_wheel_donate_sound_zaika" "Bunny"
"chat_wheel_donate_sound_kitty_flex" "Kitty flex"
"chat_wheel_donate_sound_eblo_razraba" "Dev face meme"
"chat_wheel_donate_sound_kuda" "Where to"
"chat_wheel_donate_sound_bruh" "Bruh"
"chat_wheel_donate_sound_shizofreniya" "Schizophrenia"
"chat_wheel_donate_sound_vot_eto_povorot" "Well, that's a twist"
"chat_wheel_donate_sound_fbi_open_up" "FBI, open up!"
"chat_wheel_donate_sound_nepravilno_poprobuy_esche_raz" "Wrong, try again"
"chat_wheel_donate_sound_dobro_pozhalovat_na_server_shizofreniya" "Welcome to the schizophrenia server"
"chat_wheel_donate_sound_nya" "Nya"
"chat_wheel_donate_sound_na_nas_napali" "We're under attack"
"chat_wheel_donate_sound_murlok" "Murloc"
"chat_wheel_donate_sound_kak_zhit_to_a" "How do you even live"
//Chat villa interface
"chat_wheel_tab_settings" "Settings"
"chat_wheel_tab_shop" "Purchase"
"chat_wheel_shop_title" "Available sounds for purchase"
"chat_wheel_no_sounds" "You don't have any sounds available for the chat wheel"
"chat_wheel_sound_sad_description" "Sad sound for chat wheel"
"dota_error_cooldown_chat_wheel" "Sound on recharge"
"chat_wheel_settings_hint" "Select a slot on the wheel, then click on the sound"
// Match end screen
"match_end_title" "Match results"
"match_end_title_win" "Victory!"
"match_end_title_loss" "Defeat"
"match_end_bp_caption" "Your Battle Pass"
"match_end_bp_level_short" "Lv."
"match_end_bp_xp_short" "XP"
"match_end_col_hero" "Hero"
"match_end_col_player" "Player"
"match_end_col_kills" "Creep kills"
"match_end_col_deaths" "Deaths"
"match_end_col_dmg_out" "Damage dealt"
"match_end_col_dmg_in" "Damage taken"
"match_end_col_incoming_events" "Incoming (events)"
"match_end_col_currency" "Battle shards"
"match_end_anim_caption" "Reward: BP XP and battle shards"
"match_end_anim_difficulty" "Difficulty"
"match_end_anim_creeps" "Creeps"
"match_end_anim_quests" "Quests"
"match_end_anim_deaths" "Deaths"
"match_end_anim_total" "Total"
"match_end_close" "Close"
}
}