Files
Dota-Zombie-Invasion/scripts/vscripts/abilities/creep/ghost_evasive.lua
T
2026-05-29 15:11:31 +07:00

61 lines
2.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseAbility = ____dota_ts_adapter.BaseAbility
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.ghost_evasive = __TS__Class()
local ghost_evasive = ____exports.ghost_evasive
ghost_evasive.name = "ghost_evasive"
ghost_evasive.____file_path = "scripts/vscripts/abilities/creep/ghost_evasive.lua"
__TS__ClassExtends(ghost_evasive, BaseAbility)
function ghost_evasive.prototype.GetIntrinsicModifierName(self)
return "modifier_ghost_evasive_passive"
end
ghost_evasive = __TS__Decorate(
ghost_evasive,
ghost_evasive,
{registerAbility(nil)},
{kind = "class", name = "ghost_evasive"}
)
____exports.ghost_evasive = ghost_evasive
____exports.modifier_ghost_evasive_passive = __TS__Class()
local modifier_ghost_evasive_passive = ____exports.modifier_ghost_evasive_passive
modifier_ghost_evasive_passive.name = "modifier_ghost_evasive_passive"
modifier_ghost_evasive_passive.____file_path = "scripts/vscripts/abilities/creep/ghost_evasive.lua"
__TS__ClassExtends(modifier_ghost_evasive_passive, BaseModifier)
function modifier_ghost_evasive_passive.prototype.IsHidden(self)
return true
end
function modifier_ghost_evasive_passive.prototype.IsDebuff(self)
return false
end
function modifier_ghost_evasive_passive.prototype.IsPurgable(self)
return false
end
function modifier_ghost_evasive_passive.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_EVASION_CONSTANT}
end
function modifier_ghost_evasive_passive.prototype.GetModifierEvasion_Constant(self, event)
local ab = self:GetAbility()
if not ab then
return 0
end
return ab:GetSpecialValueFor("evasive")
end
function modifier_ghost_evasive_passive.prototype.CheckState(self)
return {[MODIFIER_STATE_FLYING] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true}
end
modifier_ghost_evasive_passive = __TS__Decorate(
modifier_ghost_evasive_passive,
modifier_ghost_evasive_passive,
{registerModifier(nil)},
{kind = "class", name = "modifier_ghost_evasive_passive"}
)
____exports.modifier_ghost_evasive_passive = modifier_ghost_evasive_passive
return ____exports