Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_38.lua
T
2026-05-29 15:11:31 +07:00

98 lines
4.0 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____custom_game_events = require("custom_game_events")
local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem
local sendZiMorningCrystalsCard = ____custom_game_events.sendZiMorningCrystalsCard
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____crystal_currency = require("crystal_currency")
local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 38
____exports.card_38 = __TS__Class()
local card_38 = ____exports.card_38
card_38.name = "card_38"
card_38.____file_path = "scripts/vscripts/cards/examples/card_38.lua"
__TS__ClassExtends(card_38, CardBase)
function card_38.prototype.GetModifierName(self)
return "modifier_card_38"
end
card_38 = __TS__Decorate(card_38, card_38, {RegisterCard}, {kind = "class", name = "card_38"})
____exports.card_38 = card_38
____exports.modifier_card_38 = __TS__Class()
local modifier_card_38 = ____exports.modifier_card_38
modifier_card_38.name = "modifier_card_38"
modifier_card_38.____file_path = "scripts/vscripts/cards/examples/card_38.lua"
__TS__ClassExtends(modifier_card_38, CardBaseModifier)
modifier_card_38 = __TS__Decorate(
modifier_card_38,
modifier_card_38,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_38"}
)
____exports.modifier_card_38 = modifier_card_38
local lastMorningSeqCard38ByPlayer = {}
function ____exports.notifyCard38MorningStarted(self, currentNight, morningSequence)
if not IsServer() then
return
end
local nightIndex = math.max(1, currentNight)
do
local i = 0
while i < DOTA_MAX_PLAYERS do
do
local pid = i
local player = PlayerResource:GetPlayer(pid)
if not player then
goto __continue5
end
local cardSystem = ensurePlayerCardSystem(nil, pid)
if not cardSystem then
goto __continue5
end
local copies = cardSystem:GetActiveCardCopies(CARD_ID)
if copies <= 0 then
goto __continue5
end
local hero = player:GetAssignedHero()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
goto __continue5
end
local mult = math.max(
1,
getCardValueByLevel(
nil,
CARD_ID,
hero,
"multiplier",
2
)
)
local prevSeq = lastMorningSeqCard38ByPlayer[pid] or 0
if morningSequence <= prevSeq then
goto __continue5
end
local crystals = GetCrystalCurrency(nil):getCrystals(pid)
local bonus = math.floor(crystals * (mult - 1) * copies)
if bonus > 0 then
GetCrystalCurrency(nil):addCrystals(pid, bonus)
sendZiMorningCrystalsCard(nil, pid, {morningSequence = morningSequence, nightIndex = nightIndex, crystalBonus = bonus})
end
lastMorningSeqCard38ByPlayer[pid] = morningSequence
end
::__continue5::
i = i + 1
end
end
end
return ____exports