55 lines
1.8 KiB
Lua
55 lines
1.8 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____CardSystem = require("cards.CardSystem")
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local CardBase = ____CardSystem.CardBase
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local RegisterCard = ____CardSystem.RegisterCard
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local ____card_value_resolver = require("cards.card_value_resolver")
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local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
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local ____crystal_currency = require("crystal_currency")
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local GetCrystalCurrency = ____crystal_currency.GetCrystalCurrency
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local CARD_ID = 61
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____exports.card_61 = __TS__Class()
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local card_61 = ____exports.card_61
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card_61.name = "card_61"
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card_61.____file_path = "scripts/vscripts/cards/examples/card_61.lua"
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__TS__ClassExtends(card_61, CardBase)
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function card_61.prototype.OnCreated(self)
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if not IsServer() then
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return
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end
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local hero = self:GetHero()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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local playerId = hero:GetPlayerOwnerID()
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if playerId == nil or playerId == nil or playerId < 0 then
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return
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end
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local crystalsReward = math.max(
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0,
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math.floor(getCardValueByLevel(
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nil,
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CARD_ID,
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hero,
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"crystals_reward",
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25
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))
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)
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if crystalsReward <= 0 then
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return
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end
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GetCrystalCurrency(nil):addCrystals(playerId, crystalsReward)
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end
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function card_61.prototype.GetModifierName(self)
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return nil
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end
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function card_61.prototype.IsHidden(self)
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return true
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end
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card_61 = __TS__Decorate(card_61, card_61, {RegisterCard}, {kind = "class", name = "card_61"})
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____exports.card_61 = card_61
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return ____exports
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