Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_44.lua
T
2026-05-29 15:11:31 +07:00

77 lines
3.1 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____luck = require("utils.luck")
local getLuck = ____luck.getLuck
local CARD_ID = 44
____exports.card_44 = __TS__Class()
local card_44 = ____exports.card_44
card_44.name = "card_44"
card_44.____file_path = "scripts/vscripts/cards/examples/card_44.lua"
__TS__ClassExtends(card_44, CardBase)
function card_44.prototype.GetModifierName(self)
return "modifier_card_44"
end
card_44 = __TS__Decorate(card_44, card_44, {RegisterCard}, {kind = "class", name = "card_44"})
____exports.card_44 = card_44
____exports.modifier_card_44 = __TS__Class()
local modifier_card_44 = ____exports.modifier_card_44
modifier_card_44.name = "modifier_card_44"
modifier_card_44.____file_path = "scripts/vscripts/cards/examples/card_44.lua"
__TS__ClassExtends(modifier_card_44, CardBaseModifier)
function modifier_card_44.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_card_44.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_44.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_EVASION_CONSTANT, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_44.prototype.GetModifierMoveSpeedBonus_Percentage(self)
if self:GetParent():PassivesDisabled() then
return 0
end
local parent = self:GetParent()
if not parent or not parent:IsHero() then
return 0
end
local copies = self:getCardCopies()
local base = self:getValue("bonus_move_speed_pct", 5) * copies
local perLuck = self:getValue("luck_bonus_pct_per_point", 0.5) * copies
local luck = parent:IsRealHero() and getLuck(nil, parent) or 0
return base + luck * perLuck
end
function modifier_card_44.prototype.GetModifierEvasion_Constant(self)
if self:GetParent():PassivesDisabled() then
return 0
end
local parent = self:GetParent()
if not parent or not parent:IsHero() then
return 0
end
local copies = self:getCardCopies()
local base = self:getValue("bonus_evasion_pct", 5) * copies
local perLuck = self:getValue("luck_bonus_pct_per_point", 0.5) * copies
local cap = self:getValue("max_evasion_pct", 75) * copies
local luck = parent:IsRealHero() and getLuck(nil, parent) or 0
return math.min(cap, base + luck * perLuck)
end
modifier_card_44 = __TS__Decorate(
modifier_card_44,
modifier_card_44,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_44"}
)
____exports.modifier_card_44 = modifier_card_44
return ____exports