Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_35.lua
T
2026-05-29 15:11:31 +07:00

152 lines
5.7 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local __TS__StringIncludes = ____lualib.__TS__StringIncludes
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local CARD_ID = 35
local POISON_MODIFIER = "modifier_card_35_poison"
____exports.card_35 = __TS__Class()
local card_35 = ____exports.card_35
card_35.name = "card_35"
card_35.____file_path = "scripts/vscripts/cards/examples/card_35.lua"
__TS__ClassExtends(card_35, CardBase)
function card_35.prototype.GetModifierName(self)
return "modifier_card_35"
end
card_35 = __TS__Decorate(card_35, card_35, {RegisterCard}, {kind = "class", name = "card_35"})
____exports.card_35 = card_35
____exports.modifier_card_35 = __TS__Class()
local modifier_card_35 = ____exports.modifier_card_35
modifier_card_35.name = "modifier_card_35"
modifier_card_35.____file_path = "scripts/vscripts/cards/examples/card_35.lua"
__TS__ClassExtends(modifier_card_35, CardBaseModifier)
function modifier_card_35.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_35.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_35.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or event.attacker ~= attacker then
return
end
local target = event.target
if not target or not IsValidEntity(target) or not target:IsAlive() then
return
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return
end
local duration = self:getValue("poison_duration", 3)
target:AddNewModifier(
attacker,
getModifierSourceAbility(nil, attacker),
POISON_MODIFIER,
{duration = duration}
)
end
modifier_card_35 = __TS__Decorate(
modifier_card_35,
modifier_card_35,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_35"}
)
____exports.modifier_card_35 = modifier_card_35
____exports.modifier_card_35_poison = __TS__Class()
local modifier_card_35_poison = ____exports.modifier_card_35_poison
modifier_card_35_poison.name = "modifier_card_35_poison"
modifier_card_35_poison.____file_path = "scripts/vscripts/cards/examples/card_35.lua"
__TS__ClassExtends(modifier_card_35_poison, CardBaseModifier)
function modifier_card_35_poison.prototype.getCardCopiesFromOwner(self)
local owner = self:GetCaster()
if not owner or not IsValidEntity(owner) then
return 1
end
local cardMod = owner:FindModifierByName("modifier_card_35")
return math.max(
1,
math.floor(cardMod and cardMod:GetStackCount() or 0)
)
end
function modifier_card_35_poison.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID) * self:getCardCopiesFromOwner()
end
function modifier_card_35_poison.prototype.IsDebuff(self)
return true
end
function modifier_card_35_poison.prototype.IsPurgable(self)
return true
end
function modifier_card_35_poison.prototype.GetEffectName(self)
return "particles/units/heroes/hero_viper/viper_poison_debuff.vpcf"
end
function modifier_card_35_poison.prototype.GetEffectAttachType(self)
return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_card_35_poison.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
local tickInterval = self:getValue("poison_tick_interval", 1)
self:StartIntervalThink(math.max(0.1, tickInterval))
end
function modifier_card_35_poison.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
local tickInterval = self:getValue("poison_tick_interval", 1)
self:StartIntervalThink(math.max(0.1, tickInterval))
end
function modifier_card_35_poison.prototype.isBoss(self, unit)
local unitName = string.lower(tostring(unit:GetUnitName() or ""))
return __TS__StringIncludes(unitName, "npc_boss") or __TS__StringIncludes(unitName, "wave_boss") or __TS__StringIncludes(unitName, "boss")
end
function modifier_card_35_poison.prototype.OnIntervalThink(self)
if not IsServer() then
return
end
local target = self:GetParent()
local attacker = self:GetCaster()
if not target or not IsValidEntity(target) or not target:IsAlive() then
return
end
if not attacker or not IsValidEntity(attacker) then
return
end
local hpPct = self:isBoss(target) and self:getValue("boss_damage_current_hp_pct", 1) or self:getValue("damage_current_hp_pct", 5)
local damage = target:GetHealth() * (hpPct / 100)
if damage <= 0 then
return
end
local dealtDamage = ApplyDamage({victim = target, attacker = attacker, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL})
if dealtDamage > 0 then
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_BONUS_SPELL_DAMAGE,
target,
math.floor(dealtDamage),
attacker:GetPlayerOwner()
)
end
end
modifier_card_35_poison = __TS__Decorate(
modifier_card_35_poison,
modifier_card_35_poison,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_35_poison"}
)
____exports.modifier_card_35_poison = modifier_card_35_poison
return ____exports