Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_64.lua
T
2026-05-29 15:11:31 +07:00

85 lines
3.1 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____ability_stacking_crit = require("abilities.modifiers.ability_stacking_crit")
local modifier_stacking_crit = ____ability_stacking_crit.modifier_stacking_crit
local CARD_ID = 64
____exports.card_64 = __TS__Class()
local card_64 = ____exports.card_64
card_64.name = "card_64"
card_64.____file_path = "scripts/vscripts/cards/examples/card_64.lua"
__TS__ClassExtends(card_64, CardBase)
function card_64.prototype.GetModifierName(self)
return "modifier_card_64"
end
card_64 = __TS__Decorate(card_64, card_64, {RegisterCard}, {kind = "class", name = "card_64"})
____exports.card_64 = card_64
____exports.modifier_card_64 = __TS__Class()
local modifier_card_64 = ____exports.modifier_card_64
modifier_card_64.name = "modifier_card_64"
modifier_card_64.____file_path = "scripts/vscripts/cards/examples/card_64.lua"
__TS__ClassExtends(modifier_card_64, CardBaseModifier)
function modifier_card_64.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_64.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
end
function modifier_card_64.prototype.OnCustomRefresh(self, params)
if not IsServer() then
return
end
end
function modifier_card_64.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ATTACK_START}
end
function modifier_card_64.prototype.OnAttackStart(self, params)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then
return
end
if params.attacker ~= attacker then
return
end
local target = params.target
if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then
return
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return
end
local hpThresholdPct = self:getValue("hp_threshold_pct", 25)
local targetHpPct = target:GetHealthPercent()
local stackingCrit = modifier_stacking_crit:GetForUnit(attacker)
if not stackingCrit then
return
end
if targetHpPct <= hpThresholdPct then
stackingCrit:ForceNextCritOnTarget(target)
return
end
stackingCrit:ForceNextCritOnTarget(nil)
end
modifier_card_64 = __TS__Decorate(
modifier_card_64,
modifier_card_64,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_64"}
)
____exports.modifier_card_64 = modifier_card_64
return ____exports