342 lines
13 KiB
Lua
342 lines
13 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local __TS__ArrayForEach = ____lualib.__TS__ArrayForEach
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local __TS__ArrayFindIndex = ____lualib.__TS__ArrayFindIndex
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local __TS__ArraySort = ____lualib.__TS__ArraySort
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseAbility = ____dota_ts_adapter.BaseAbility
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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local ____crit_mult = require("utils.crit_mult")
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local getFinalStackingCritMultiplier = ____crit_mult.getFinalStackingCritMultiplier
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local CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT = 1
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____exports.ability_stacking_crit = __TS__Class()
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local ability_stacking_crit = ____exports.ability_stacking_crit
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ability_stacking_crit.name = "ability_stacking_crit"
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ability_stacking_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_crit.lua"
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__TS__ClassExtends(ability_stacking_crit, BaseAbility)
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function ability_stacking_crit.prototype.GetIntrinsicModifierName(self)
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return "modifier_stacking_crit"
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end
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ability_stacking_crit = __TS__Decorate(
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ability_stacking_crit,
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ability_stacking_crit,
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{registerAbility(nil)},
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{kind = "class", name = "ability_stacking_crit"}
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)
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____exports.ability_stacking_crit = ability_stacking_crit
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____exports.modifier_stacking_crit = __TS__Class()
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local modifier_stacking_crit = ____exports.modifier_stacking_crit
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modifier_stacking_crit.name = "modifier_stacking_crit"
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modifier_stacking_crit.____file_path = "scripts/vscripts/abilities/modifiers/ability_stacking_crit.lua"
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__TS__ClassExtends(modifier_stacking_crit, BaseModifier)
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function modifier_stacking_crit.prototype.____constructor(self, ...)
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BaseModifier.prototype.____constructor(self, ...)
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self.critModifiers = {}
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self.guaranteedCritCount = 0
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self.guaranteedCritUntilDestroy = false
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self.wasCrit = false
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self.pendingGuaranteedCritConsume = false
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self.forcedTargetCritEntityIndex = nil
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self.lastCritChance = 0
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self.lastCritMult = 1
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end
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function modifier_stacking_crit.GetForUnit(self, unit)
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local mod = unit:FindModifierByName("modifier_stacking_crit")
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return mod and mod or nil
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end
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function modifier_stacking_crit.prototype.RemoveOnDeath(self)
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return false
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end
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function modifier_stacking_crit.prototype.IsPurgable(self)
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return false
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end
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function modifier_stacking_crit.prototype.IsHidden(self)
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return true
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end
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function modifier_stacking_crit.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION}
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end
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function modifier_stacking_crit.prototype.GetModifierMagicalResistanceDirectModification(self)
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return self:GetParent():GetIntellect(true) * -0.1
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end
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function modifier_stacking_crit.prototype.GetModifierPreAttack_CriticalStrike(self, params)
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if not IsServer() then
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return 0
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end
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self.wasCrit = false
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self.lastCritChance = 0
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self.lastCritMult = 1
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local totalBonus = 0
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local parent = self:GetParent()
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local target = params and params.target
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if self.forcedTargetCritEntityIndex ~= nil and target and IsValidEntity(target) and target:GetEntityIndex() == self.forcedTargetCritEntityIndex then
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self.forcedTargetCritEntityIndex = nil
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if #self.critModifiers > 0 then
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local baseCritMult = 0
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__TS__ArrayForEach(
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self.critModifiers,
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function(____, critData)
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baseCritMult = baseCritMult + critData.mult / 100
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end
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)
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local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
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self.wasCrit = true
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self.lastCritMult = finalMult
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self.lastCritChance = 100
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return finalMult * 100
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end
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end
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if self.guaranteedCritUntilDestroy and #self.critModifiers > 0 then
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print((("[STACKING_CRIT] guaranteedCritUntilDestroy=TRUE, unit=" .. parent:GetUnitName()) .. ", crits=") .. tostring(#self.critModifiers))
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local baseCritMult = 0
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__TS__ArrayForEach(
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self.critModifiers,
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function(____, critData)
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print((((((("[STACKING_CRIT] source=" .. critData.source) .. " chance=") .. tostring(critData.chance)) .. " mult=") .. tostring(critData.mult)) .. " entityIndex=") .. tostring(critData.entityIndex or -1))
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baseCritMult = baseCritMult + critData.mult / 100
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end
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)
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local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
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print((("[STACKING_CRIT] baseCritMult_sum=" .. tostring(baseCritMult)) .. " finalMult=") .. tostring(finalMult))
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self.wasCrit = true
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self.lastCritMult = finalMult
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self.lastCritChance = 100
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return finalMult * 100
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end
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if self.guaranteedCritCount > 0 and #self.critModifiers > 0 then
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local baseCritMult = 0
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__TS__ArrayForEach(
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self.critModifiers,
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function(____, critData)
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baseCritMult = baseCritMult + critData.mult / 100
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end
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)
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local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
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self.pendingGuaranteedCritConsume = true
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self.wasCrit = true
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self.lastCritMult = finalMult
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self.lastCritChance = 100
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return finalMult * 100
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end
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local hadAnyCrit = false
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local bestProcChance = 0
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__TS__ArrayForEach(
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self.critModifiers,
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function(____, critData)
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local luck = parent and parent:IsHero() and getLuck(nil, parent) or 0
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local effectiveChance = parent and parent:IsHero() and luck > 0 and math.min(
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100,
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math.max(0, critData.chance + luck * CRIT_LUCK_ADDITIVE_PERCENT_PER_POINT)
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) or critData.chance
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if parent and parent:IsHero() and luck > 0 then
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end
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if RollPseudoRandomPercentage(
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effectiveChance,
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1,
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self:GetParent()
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) then
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totalBonus = totalBonus + critData.mult / 100
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hadAnyCrit = true
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if effectiveChance > bestProcChance then
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bestProcChance = effectiveChance
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end
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end
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end
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)
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if hadAnyCrit then
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local baseCritMult = totalBonus
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local finalMult = getFinalStackingCritMultiplier(nil, parent, baseCritMult)
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self.wasCrit = true
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self.lastCritChance = bestProcChance
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self.lastCritMult = finalMult
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return finalMult * 100
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end
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return 0
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end
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function modifier_stacking_crit.prototype.ForceNextCritOnTarget(self, target)
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if not IsServer() then
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return
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end
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if not target or not IsValidEntity(target) or target:IsNull() then
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self.forcedTargetCritEntityIndex = nil
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return
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end
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self.forcedTargetCritEntityIndex = target:GetEntityIndex()
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end
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function modifier_stacking_crit.prototype.OnCreated(self)
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if not IsServer() then
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return
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end
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self:ClearCritModifiers()
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end
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function modifier_stacking_crit.prototype.ClearCritModifiers(self)
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self.critModifiers = {}
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end
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function modifier_stacking_crit.prototype.UpdateCrit(self, oldChance, oldMult, newChance, newMult, source)
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if source == nil then
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source = "ability"
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end
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if not IsServer() then
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return
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end
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if newChance < 0 and newMult <= 0 then
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self:RemoveCrit(source)
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return
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end
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self:UpdateExistingCrit(newChance, newMult, source)
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end
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function modifier_stacking_crit.prototype.UpdateExistingCrit(self, chance, mult, source, entity)
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if not IsServer() then
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return
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end
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if chance < 0 and mult <= 0 then
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self:RemoveCrit(source, entity)
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return
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end
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local entityIndex = entity and entity:GetEntityIndex()
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local existingIndex = __TS__ArrayFindIndex(
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self.critModifiers,
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function(____, crit)
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if crit.source ~= source then
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return false
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end
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if entityIndex ~= nil then
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return crit.entityIndex == entityIndex
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end
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return true
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end
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)
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if existingIndex ~= -1 then
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self.critModifiers[existingIndex + 1].chance = chance
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self.critModifiers[existingIndex + 1].mult = mult
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if entityIndex ~= nil then
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self.critModifiers[existingIndex + 1].entityIndex = entityIndex
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end
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else
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local ____self_critModifiers_4 = self.critModifiers
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____self_critModifiers_4[#____self_critModifiers_4 + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
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end
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__TS__ArraySort(
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self.critModifiers,
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function(____, a, b) return b.chance - a.chance end
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)
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end
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function modifier_stacking_crit.prototype.AddCustomCrit(self, chance, mult, source, entity)
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if not IsServer() then
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return
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end
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if chance < 0 and mult <= 0 then
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return
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end
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local entityIndex = entity and entity:GetEntityIndex()
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local existingIndex = __TS__ArrayFindIndex(
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self.critModifiers,
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function(____, crit) return crit.source == source and crit.entityIndex == entityIndex end
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)
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if existingIndex ~= -1 then
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self.critModifiers[existingIndex + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
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else
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local ____self_critModifiers_7 = self.critModifiers
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____self_critModifiers_7[#____self_critModifiers_7 + 1] = {chance = chance, mult = mult, source = source, entityIndex = entityIndex}
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end
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__TS__ArraySort(
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self.critModifiers,
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function(____, a, b) return b.chance - a.chance end
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)
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end
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function modifier_stacking_crit.prototype.GuaranteeNextCrit(self, count)
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if count == nil then
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count = 1
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end
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if not IsServer() then
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return
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end
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self.guaranteedCritCount = math.max(0, self.guaranteedCritCount + count)
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end
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function modifier_stacking_crit.prototype.GuaranteeCritUntilDestroy(self, enable)
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if enable == nil then
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enable = true
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end
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if not IsServer() then
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return
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end
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self.guaranteedCritUntilDestroy = enable
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end
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function modifier_stacking_crit.prototype.OnAttackLanded(self, event)
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if not IsServer() then
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return
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end
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if event.attacker ~= self:GetParent() then
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return
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end
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if self.pendingGuaranteedCritConsume then
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self.guaranteedCritCount = math.max(0, self.guaranteedCritCount - 1)
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self.pendingGuaranteedCritConsume = false
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end
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local parent = self:GetParent()
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local target = event.target
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if not parent or not target then
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return
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end
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if self.wasCrit then
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local avgTrue = parent:GetAverageTrueAttackDamage(target)
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local approxDamage = math.floor((avgTrue or 0) * (self.lastCritMult or 1))
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if self:GetParent():GetUnitName() == "npc_dota_hero_phantom_assassin" then
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EmitSoundOn("Hero_PhantomAssassin.CoupDeGrace", target)
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local effect_cast = ParticleManager:CreateParticle("particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", PATTACH_POINT_FOLLOW, target)
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ParticleManager:SetParticleControlEnt(
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effect_cast,
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0,
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target,
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PATTACH_POINT_FOLLOW,
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"attach_hitloc",
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target:GetOrigin(),
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true
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)
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ParticleManager:SetParticleControl(
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effect_cast,
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1,
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target:GetAbsOrigin()
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)
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ParticleManager:SetParticleControlForward(
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effect_cast,
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1,
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(parent:GetOrigin() - target:GetOrigin()):Normalized()
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)
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ParticleManager:ReleaseParticleIndex(effect_cast)
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end
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self.wasCrit = false
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end
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end
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function modifier_stacking_crit.prototype.RemoveCrit(self, source, entity)
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if not IsServer() then
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return
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end
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local entityIndex = entity and entity:GetEntityIndex()
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self.critModifiers = __TS__ArrayFilter(
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self.critModifiers,
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function(____, crit) return not (crit.source == source and crit.entityIndex == entityIndex) end
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)
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end
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function modifier_stacking_crit.prototype.OnDestroy(self)
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if not IsServer() then
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return
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end
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self.critModifiers = {}
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self.guaranteedCritUntilDestroy = false
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end
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modifier_stacking_crit = __TS__Decorate(
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modifier_stacking_crit,
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modifier_stacking_crit,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_stacking_crit"}
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)
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____exports.modifier_stacking_crit = modifier_stacking_crit
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return ____exports
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