Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_76.lua
T
2026-05-29 15:11:31 +07:00

167 lines
5.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____heal_tracker = require("utils.heal_tracker")
local HealWithBattlePass = ____heal_tracker.HealWithBattlePass
local CARD_ID = 76
local STRIKE_PARTICLE = "particles/econ/items/pugna/pugna_ward_ti5/pugna_ward_attack_heavy_ti_5.vpcf"
____exports.card_76 = __TS__Class()
local card_76 = ____exports.card_76
card_76.name = "card_76"
card_76.____file_path = "scripts/vscripts/cards/examples/card_76.lua"
__TS__ClassExtends(card_76, CardBase)
function card_76.prototype.GetModifierName(self)
return "modifier_card_76"
end
card_76 = __TS__Decorate(card_76, card_76, {RegisterCard}, {kind = "class", name = "card_76"})
____exports.card_76 = card_76
____exports.modifier_card_76 = __TS__Class()
local modifier_card_76 = ____exports.modifier_card_76
modifier_card_76.name = "modifier_card_76"
modifier_card_76.____file_path = "scripts/vscripts/cards/examples/card_76.lua"
__TS__ClassExtends(modifier_card_76, CardBaseModifier)
function modifier_card_76.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_76.prototype.Precache(self, context)
PrecacheResource("particle", STRIKE_PARTICLE, context)
end
function modifier_card_76.prototype.DeclareFunctions(self)
return {MODIFIER_EVENT_ON_ABILITY_FULLY_CAST, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_76.prototype.OnAbilityFullyCast(self, event)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsAlive() or not hero:IsRealHero() then
return
end
if event.unit ~= hero then
return
end
local ability = event.ability
if not ability or ability:IsNull() then
return
end
if ability:IsItem() or ability:IsToggle() then
return
end
local radius = self:getValue("radius", 250)
local maxTargets = math.max(
1,
math.floor(self:getValue("target_count", 1))
)
local manaDamagePct = self:getScaledCardValue("mana_damage_pct", 20)
local currentMana = hero:GetMana()
if currentMana <= 0 or manaDamagePct <= 0 then
return
end
local damage = currentMana * (manaDamagePct / 100)
if damage <= 0 then
return
end
local enemies = FindUnitsInRadius(
hero:GetTeamNumber(),
hero:GetAbsOrigin(),
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC),
bit.bor(DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, DOTA_UNIT_TARGET_FLAG_NO_INVIS),
FIND_CLOSEST,
false
)
local hitCount = 0
local totalDamageDealt = 0
for ____, enemy in ipairs(enemies) do
do
if not enemy or not IsValidEntity(enemy) or enemy:IsNull() or not enemy:IsAlive() then
goto __continue14
end
if hitCount >= maxTargets then
break
end
hitCount = hitCount + 1
local healthBefore = enemy:GetHealth()
self:playStrikeEffect(hero, enemy)
ApplyDamage({victim = enemy, attacker = hero, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL})
local damageDealt = math.max(
0,
healthBefore - math.max(
0,
enemy:GetHealth()
)
)
if damageDealt > 0 then
totalDamageDealt = totalDamageDealt + damageDealt
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_BONUS_SPELL_DAMAGE,
enemy,
damageDealt,
hero:GetPlayerOwner()
)
end
end
::__continue14::
end
if totalDamageDealt > 0 and hero:IsAlive() then
HealWithBattlePass(
nil,
hero,
totalDamageDealt,
nil,
hero,
false
)
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_HEAL,
hero,
totalDamageDealt,
hero:GetPlayerOwner()
)
end
end
function modifier_card_76.prototype.playStrikeEffect(self, caster, target)
local particle = ParticleManager:CreateParticle(STRIKE_PARTICLE, PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControlEnt(
particle,
0,
caster,
PATTACH_POINT_FOLLOW,
"attach_attack1",
caster:GetAbsOrigin(),
true
)
ParticleManager:SetParticleControlEnt(
particle,
1,
target,
PATTACH_POINT_FOLLOW,
"attach_hitloc",
target:GetAbsOrigin(),
true
)
ParticleManager:ReleaseParticleIndex(particle)
EmitSoundOn("Hero_Lion.FingerOfDeath", caster)
end
modifier_card_76 = __TS__Decorate(
modifier_card_76,
modifier_card_76,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_76"}
)
____exports.modifier_card_76 = modifier_card_76
return ____exports