63 lines
2.1 KiB
Lua
63 lines
2.1 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.modifier_arsenal_battle_level = __TS__Class()
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local modifier_arsenal_battle_level = ____exports.modifier_arsenal_battle_level
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modifier_arsenal_battle_level.name = "modifier_arsenal_battle_level"
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modifier_arsenal_battle_level.____file_path = "scripts/vscripts/arsenal/items/battle_level.lua"
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__TS__ClassExtends(modifier_arsenal_battle_level, BaseModifier)
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function modifier_arsenal_battle_level.prototype.IsHidden(self)
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return true
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end
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function modifier_arsenal_battle_level.prototype.RemoveOnDeath(self)
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return false
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end
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function modifier_arsenal_battle_level.prototype.OnCreated(self)
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if not IsServer() then
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return
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end
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self:applyBattleLevel()
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end
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function modifier_arsenal_battle_level.prototype.OnRefresh(self)
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if not IsServer() then
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return
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end
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self:applyBattleLevel()
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end
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function modifier_arsenal_battle_level.prototype.applyBattleLevel(self)
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local hero = self:GetParent()
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if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
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return
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end
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local bonus = math.max(
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0,
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math.floor(self:GetStackCount() or 0)
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)
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if bonus <= 0 then
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return
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end
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local targetLevel = 1 + bonus
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local cur = hero:GetLevel()
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if cur >= targetLevel then
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return
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end
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local prevAbilityPoints = hero:GetAbilityPoints()
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while hero:GetLevel() < targetLevel do
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hero:HeroLevelUp(false)
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hero:SetAbilityPoints(prevAbilityPoints)
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end
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end
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modifier_arsenal_battle_level = __TS__Decorate(
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modifier_arsenal_battle_level,
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modifier_arsenal_battle_level,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_arsenal_battle_level"}
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)
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____exports.modifier_arsenal_battle_level = modifier_arsenal_battle_level
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return ____exports
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