Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_1.lua
T
2026-05-29 15:11:31 +07:00

85 lines
3.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____vampirism = require("utils.vampirism")
local getPhysicalVampirism = ____vampirism.getPhysicalVampirism
local addPhysicalVampirism = ____vampirism.addPhysicalVampirism
local CARD_ID = 1
____exports.card_1 = __TS__Class()
local card_1 = ____exports.card_1
card_1.name = "card_1"
card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua"
__TS__ClassExtends(card_1, CardBase)
function card_1.prototype.GetModifierName(self)
return "modifier_card_1"
end
card_1 = __TS__Decorate(card_1, card_1, {RegisterCard}, {kind = "class", name = "card_1"})
____exports.card_1 = card_1
____exports.modifier_card_1 = __TS__Class()
local modifier_card_1 = ____exports.modifier_card_1
modifier_card_1.name = "modifier_card_1"
modifier_card_1.____file_path = "scripts/vscripts/cards/examples/card_1.lua"
__TS__ClassExtends(modifier_card_1, CardBaseModifier)
function modifier_card_1.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_1.prototype.OnCustomCreated(self, params)
if not IsServer() then
return
end
local attacker = self:GetCaster()
if not attacker or not IsValidEntity(attacker) then
return
end
local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID)
addPhysicalVampirism(nil, attacker, vampirismBonus)
end
function modifier_card_1.prototype.GetModifierExtraHealthPercentage(self)
return -self:getScaledCardValue("max_health_penalty_pct", 25, CARD_ID)
end
function modifier_card_1.prototype.GetModifierDamageOutgoing_Percentage(self, event)
local attacker = self:GetCaster()
if not attacker or not IsValidEntity(attacker) then
return 0
end
local vampirism = getPhysicalVampirism(nil, attacker)
if vampirism <= 0 then
return 0
end
return vampirism * self:getScaledCardValue("damage_multiplier", 2.5, CARD_ID)
end
function modifier_card_1.prototype.OnTooltip(self)
return self:GetModifierDamageOutgoing_Percentage({})
end
function modifier_card_1.prototype.OnCustomRefresh(self, _params)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) then
return
end
if not attacker or not IsValidEntity(attacker) then
return
end
local vampirismBonus = self:getScaledCardValue("vampirism_bonus", 10, CARD_ID)
addPhysicalVampirism(nil, attacker, vampirismBonus)
end
modifier_card_1 = __TS__Decorate(
modifier_card_1,
modifier_card_1,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_1"}
)
____exports.modifier_card_1 = modifier_card_1
return ____exports