Files
Dota-Zombie-Invasion/scripts/vscripts/items/default_items/item_mega_treads.lua
T
2026-05-29 15:11:31 +07:00

138 lines
5.9 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local BaseModifier = ____dota_ts_adapter.BaseModifier
____exports.item_mega_treads = __TS__Class()
local item_mega_treads = ____exports.item_mega_treads
item_mega_treads.name = "item_mega_treads"
item_mega_treads.____file_path = "scripts/vscripts/items/default_items/item_mega_treads.lua"
__TS__ClassExtends(item_mega_treads, BaseItem)
function item_mega_treads.prototype.OnSpellStart(self)
local caster = self:GetCaster()
local modifier = caster:FindModifierByName("modifier_item_mega_treads")
if not modifier then
return
end
modifier:SetStackCount((modifier:GetStackCount() + 1) % 3)
end
function item_mega_treads.prototype.GetAbilityTextureName(self)
local iconItem = {strength = "default_items/item_mega_treads_0", agility = "default_items/item_mega_treads_1", intellect = "default_items/item_mega_treads_2"}
return iconItem[self.activeStat] or "default_items/item_mega_treads_0"
end
function item_mega_treads.prototype.GetIntrinsicModifierName(self)
return "modifier_item_mega_treads"
end
item_mega_treads = __TS__Decorate(
item_mega_treads,
item_mega_treads,
{registerAbility(nil)},
{kind = "class", name = "item_mega_treads"}
)
____exports.item_mega_treads = item_mega_treads
____exports.modifier_item_mega_treads = __TS__Class()
local modifier_item_mega_treads = ____exports.modifier_item_mega_treads
modifier_item_mega_treads.name = "modifier_item_mega_treads"
modifier_item_mega_treads.____file_path = "scripts/vscripts/items/default_items/item_mega_treads.lua"
__TS__ClassExtends(modifier_item_mega_treads, BaseModifier)
function modifier_item_mega_treads.prototype.____constructor(self, ...)
BaseModifier.prototype.____constructor(self, ...)
self.ability = self:GetAbility()
self.bonusActiveStat = 0
self.bonusMovementSpeed = 0
self.bonusOtherStat = 0
self.bonusAttackSpeed = 0
self.bonusMagicalResistance = 0
self.bonusAgilityBaseDamagePct = 0
self.bonusIntellectSpellAmp = 0
end
function modifier_item_mega_treads.prototype.IsHidden(self)
return true
end
function modifier_item_mega_treads.prototype.IsPurgable(self)
return false
end
function modifier_item_mega_treads.prototype.IsPurgeException(self)
return false
end
function modifier_item_mega_treads.prototype.RemoveOnDeath(self)
return false
end
function modifier_item_mega_treads.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_item_mega_treads.prototype.OnStackCountChanged(self, oldCount)
local stackCount = self:GetStackCount()
local stats = {[0] = "strength", [1] = "intellect", [2] = "agility"}
self.activeStat = stats[stackCount] or "agility"
self.ability.activeStat = stats[stackCount] or "agility"
if IsServer() then
local parent = self:GetParent()
parent:CalculateStatBonus(true)
self.ability:SetSecondaryCharges(stackCount)
end
end
function modifier_item_mega_treads.prototype.OnCreated(self)
self.bonusActiveStat = self.ability:GetSpecialValueFor("bonus_stat")
self.bonusOtherStat = self.ability:GetSpecialValueFor("bonus_other_stat")
self.bonusMovementSpeed = self.ability:GetSpecialValueFor("bonus_movement_speed")
self.bonusAttackSpeed = self.ability:GetSpecialValueFor("bonus_attackspeed")
self.bonusMagicalResistance = self.ability:GetSpecialValueFor("bonus_magical_resistance")
self.bonusIntellectSpellAmp = self.ability:GetSpecialValueFor("spell_amplify")
local stats = {[0] = "strength", [1] = "intellect", [2] = "agility"}
if IsClient() then
return
end
Timers:CreateTimer(
0.03,
function()
self:SetStackCount(self.ability:GetSecondaryCharges())
end
)
end
function modifier_item_mega_treads.prototype.DeclareFunctions(self)
return {
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_STATS_AGILITY_BONUS,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE,
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
}
end
function modifier_item_mega_treads.prototype.GetModifierMoveSpeedBonus_Special_Boots(self)
return self.bonusMovementSpeed
end
function modifier_item_mega_treads.prototype.GetModifierSpellAmplify_Percentage(self)
return self.activeStat == "intellect" and self.bonusIntellectSpellAmp or 0
end
function modifier_item_mega_treads.prototype.GetModifierMagicalResistanceBonus(self)
return self.activeStat == "strength" and self.bonusMagicalResistance or 0
end
function modifier_item_mega_treads.prototype.GetModifierAttackSpeedBonus_Constant(self)
return self.activeStat == "agility" and self.bonusAttackSpeed or 0
end
function modifier_item_mega_treads.prototype.GetModifierBonusStats_Strength(self)
return self.activeStat == "strength" and self.bonusActiveStat or self.bonusOtherStat
end
function modifier_item_mega_treads.prototype.GetModifierBonusStats_Agility(self)
return self.activeStat == "agility" and self.bonusActiveStat or self.bonusOtherStat
end
function modifier_item_mega_treads.prototype.GetModifierBonusStats_Intellect(self)
return self.activeStat == "intellect" and self.bonusActiveStat or self.bonusOtherStat
end
modifier_item_mega_treads = __TS__Decorate(
modifier_item_mega_treads,
modifier_item_mega_treads,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_mega_treads"}
)
____exports.modifier_item_mega_treads = modifier_item_mega_treads
return ____exports