Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_51.lua
T
2026-05-29 15:11:31 +07:00

152 lines
5.5 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____custom_game_events = require("custom_game_events")
local ensurePlayerCardSystem = ____custom_game_events.ensurePlayerCardSystem
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 51
function ____exports.getCard51MorningGoldCap(self, hero, explicitLevel)
local baseCap = math.max(
0,
math.floor(getCardValueByLevel(
nil,
CARD_ID,
hero,
"morning_gold_cap",
400,
explicitLevel
))
)
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return baseCap
end
local playerId = hero:GetPlayerOwnerID()
if playerId == nil or playerId == nil or playerId < 0 then
return baseCap
end
local cardSystem = ensurePlayerCardSystem(nil, playerId)
local copies = math.max(
1,
cardSystem and cardSystem:GetActiveCardCopies(CARD_ID) or 1
)
return baseCap * copies
end
function ____exports.getCard51MorningGoldEarned(self, playerId)
local cardSystem = ensurePlayerCardSystem(nil, playerId)
if not cardSystem then
return 0
end
return cardSystem:GetCard51MorningGoldEarned()
end
function ____exports.getCard51MorningGoldRemaining(self, hero, playerId)
local cap = ____exports.getCard51MorningGoldCap(nil, hero)
return math.max(
0,
cap - ____exports.getCard51MorningGoldEarned(nil, playerId)
)
end
--- Рассвет: сброс дневного лимита золота от Midas Chestplate.
function ____exports.notifyCard51MorningStarted(self, _morningSequence)
if not IsServer() then
return
end
do
local i = 0
while i < DOTA_MAX_PLAYERS do
do
local pid = i
local cardSystem = ensurePlayerCardSystem(nil, pid)
if not cardSystem then
goto __continue10
end
cardSystem:ResetCard51MorningGold()
end
::__continue10::
i = i + 1
end
end
end
____exports.card_51 = __TS__Class()
local card_51 = ____exports.card_51
card_51.name = "card_51"
card_51.____file_path = "scripts/vscripts/cards/examples/card_51.lua"
__TS__ClassExtends(card_51, CardBase)
function card_51.prototype.GetModifierName(self)
return "modifier_card_51"
end
card_51 = __TS__Decorate(card_51, card_51, {RegisterCard}, {kind = "class", name = "card_51"})
____exports.card_51 = card_51
____exports.modifier_card_51 = __TS__Class()
local modifier_card_51 = ____exports.modifier_card_51
modifier_card_51.name = "modifier_card_51"
modifier_card_51.____file_path = "scripts/vscripts/cards/examples/card_51.lua"
__TS__ClassExtends(modifier_card_51, CardBaseModifier)
function modifier_card_51.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.totalDamageTaken = 0
end
function modifier_card_51.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_51.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_51.prototype.GetModifierIncomingDamage_Percentage(self)
local basePct = self:getScaledCardValue("incoming_damage_base_pct", 25)
local per100 = self:getValue("incoming_damage_per_100_taken", 0.1) * self:getCardCopies()
local steps = math.floor(self.totalDamageTaken / 100)
return basePct + steps * per100
end
function modifier_card_51.prototype.OnTakeDamage(self, event)
if not IsServer() then
return
end
local parent = self:GetParent()
if not parent or not IsValidEntity(parent) or not parent:IsAlive() or not parent:IsRealHero() then
return
end
if event.unit ~= parent then
return
end
local damageTaken = event.damage
if damageTaken <= 0 then
return
end
self.totalDamageTaken = self.totalDamageTaken + damageTaken
local pid = parent:GetPlayerOwnerID()
if pid == nil or pid == nil or pid < 0 then
return
end
local cardSystem = ensurePlayerCardSystem(nil, pid)
if not cardSystem then
return
end
local goldPct = self:getScaledCardValue("gold_from_damage_taken_pct", 11)
local goldGain = math.floor(damageTaken * goldPct / 100)
cardSystem:TryGrantCard51GoldFromDamage(parent, goldGain)
end
function modifier_card_51.prototype.OnTooltip(self)
return math.floor(self:GetModifierIncomingDamage_Percentage() + 0.0001)
end
function modifier_card_51.prototype.GetTexture(self)
return "item_hand_of_midas"
end
modifier_card_51 = __TS__Decorate(
modifier_card_51,
modifier_card_51,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_51"}
)
____exports.modifier_card_51 = modifier_card_51
return ____exports