182 lines
6.2 KiB
Lua
182 lines
6.2 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseAbility = ____dota_ts_adapter.BaseAbility
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.glaives_of_wisdom = __TS__Class()
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local glaives_of_wisdom = ____exports.glaives_of_wisdom
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glaives_of_wisdom.name = "glaives_of_wisdom"
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glaives_of_wisdom.____file_path = "scripts/vscripts/abilities/heroes/silencer/glaives_of_wisdom.lua"
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__TS__ClassExtends(glaives_of_wisdom, BaseAbility)
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function glaives_of_wisdom.prototype.GetIntrinsicModifierName(self)
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return ____exports.modifier_glaives_of_wisdom.name
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end
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glaives_of_wisdom = __TS__Decorate(
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glaives_of_wisdom,
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glaives_of_wisdom,
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{registerAbility(nil)},
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{kind = "class", name = "glaives_of_wisdom"}
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)
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____exports.glaives_of_wisdom = glaives_of_wisdom
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____exports.modifier_glaives_of_wisdom = __TS__Class()
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local modifier_glaives_of_wisdom = ____exports.modifier_glaives_of_wisdom
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modifier_glaives_of_wisdom.name = "modifier_glaives_of_wisdom"
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modifier_glaives_of_wisdom.____file_path = "scripts/vscripts/abilities/heroes/silencer/glaives_of_wisdom.lua"
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__TS__ClassExtends(modifier_glaives_of_wisdom, BaseModifier)
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function modifier_glaives_of_wisdom.prototype.____constructor(self, ...)
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BaseModifier.prototype.____constructor(self, ...)
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self.ricochetAttackDepth = 0
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self.ricochetProjectileSpeed = 1250
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end
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function modifier_glaives_of_wisdom.prototype.IsPurgable(self)
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return false
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end
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function modifier_glaives_of_wisdom.prototype.DeclareFunctions(self)
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return {MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE, MODIFIER_PROPERTY_PROJECTILE_NAME, MODIFIER_EVENT_ON_ATTACK_LANDED}
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end
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function modifier_glaives_of_wisdom.prototype.GetModifierProcAttack_BonusDamage_Pure(self, event)
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if not IsServer() then
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return 0
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end
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if event.attacker ~= self:GetParent() then
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return 0
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end
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if not event.target then
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return 0
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end
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local caster = self:GetCaster()
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local ability = self:GetAbility()
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if not caster or not ability then
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return 0
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end
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local damage = caster:GetIntellect(true) * (ability:GetSpecialValueFor("intellect_damage_pct") / 100)
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SendOverheadEventMessage(
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nil,
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OVERHEAD_ALERT_BONUS_SPELL_DAMAGE,
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event.target,
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damage,
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nil
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)
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EmitSoundOn("Hero_Silencer.GlaivesOfWisdom.Damage", event.target)
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return damage
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end
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function modifier_glaives_of_wisdom.prototype.GetModifierProjectileName(self)
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return "particles/units/heroes/hero_silencer/silencer_glaives_of_wisdom.vpcf"
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end
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function modifier_glaives_of_wisdom.prototype.OnAttackLanded(self, event)
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if not IsServer() then
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return
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end
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if self.ricochetAttackDepth > 0 then
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return
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end
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local attacker = self:GetParent()
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local ability = self:GetAbility()
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if not attacker or not ability then
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return
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end
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if event.attacker ~= attacker then
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return
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end
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local primaryTarget = event.target
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if not primaryTarget or not IsValidEntity(primaryTarget) or not primaryTarget:IsAlive() then
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return
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end
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if primaryTarget:GetTeamNumber() == attacker:GetTeamNumber() then
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return
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end
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if attacker:PassivesDisabled() then
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return
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end
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local talent = attacker:FindAbilityByName("special_bonus_unique_silencer_glaives_bounces")
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if not talent or talent:GetLevel() <= 0 then
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return
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end
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local ricochetCount = talent:GetSpecialValueFor("bonus_bounce_count")
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if ricochetCount <= 0 then
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return
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end
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local ricochetRange = attacker:Script_GetAttackRange() + 150
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local enemies = FindUnitsInRadius(
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attacker:GetTeamNumber(),
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primaryTarget:GetAbsOrigin(),
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nil,
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ricochetRange,
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DOTA_UNIT_TARGET_TEAM_ENEMY,
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bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC),
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DOTA_UNIT_TARGET_FLAG_NO_INVIS,
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FIND_CLOSEST,
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false
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)
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local launched = 0
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for ____, enemy in ipairs(enemies) do
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do
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if launched >= ricochetCount then
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break
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end
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if enemy == primaryTarget then
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goto __continue21
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end
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if not enemy:IsAlive() then
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goto __continue21
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end
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if enemy:GetTeamNumber() == attacker:GetTeamNumber() then
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goto __continue21
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end
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self:LaunchRicochetProjectile(attacker, primaryTarget, enemy)
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launched = launched + 1
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end
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::__continue21::
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end
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end
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function modifier_glaives_of_wisdom.prototype.LaunchRicochetProjectile(self, attacker, source, target)
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local ability = self:GetAbility()
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if not ability then
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return
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end
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ProjectileManager:CreateTrackingProjectile({
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Source = source,
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Target = target,
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Ability = ability,
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EffectName = self:GetModifierProjectileName(),
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iMoveSpeed = self.ricochetProjectileSpeed,
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bDodgeable = true,
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bVisibleToEnemies = true,
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bReplaceExisting = false,
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bProvidesVision = false
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})
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Timers:CreateTimer(
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0.2,
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function()
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if not attacker:IsAlive() or not target:IsAlive() then
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return
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end
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self.ricochetAttackDepth = self.ricochetAttackDepth + 1
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attacker:PerformAttack(
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target,
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true,
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true,
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true,
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false,
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false,
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false,
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false
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)
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self.ricochetAttackDepth = math.max(0, self.ricochetAttackDepth - 1)
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end
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)
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end
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modifier_glaives_of_wisdom = __TS__Decorate(
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modifier_glaives_of_wisdom,
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modifier_glaives_of_wisdom,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_glaives_of_wisdom"}
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)
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____exports.modifier_glaives_of_wisdom = modifier_glaives_of_wisdom
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return ____exports
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