Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_83.lua
T
2026-05-29 15:11:31 +07:00

131 lines
4.8 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____modifier_card_cursed = require("cards.modifier_card_cursed")
local addCursedStack = ____modifier_card_cursed.addCursedStack
local ____vampirism = require("utils.vampirism")
local addMagicalVampirism = ____vampirism.addMagicalVampirism
local addPhysicalVampirism = ____vampirism.addPhysicalVampirism
local precacheVampirismParticle = ____vampirism.precacheVampirismParticle
local reduceMagicalVampirism = ____vampirism.reduceMagicalVampirism
local reducePhysicalVampirism = ____vampirism.reducePhysicalVampirism
local CARD_ID = 83
____exports.card_83 = __TS__Class()
local card_83 = ____exports.card_83
card_83.name = "card_83"
card_83.____file_path = "scripts/vscripts/cards/examples/card_83.lua"
__TS__ClassExtends(card_83, CardBase)
function card_83.prototype.GetModifierName(self)
return "modifier_card_83"
end
card_83 = __TS__Decorate(card_83, card_83, {RegisterCard}, {kind = "class", name = "card_83"})
____exports.card_83 = card_83
____exports.modifier_card_83 = __TS__Class()
local modifier_card_83 = ____exports.modifier_card_83
modifier_card_83.name = "modifier_card_83"
modifier_card_83.____file_path = "scripts/vscripts/cards/examples/card_83.lua"
__TS__ClassExtends(modifier_card_83, CardBaseModifier)
function modifier_card_83.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.vampirismApplied = false
self.appliedPhysicalVamp = 0
self.appliedMagicalVamp = 0
end
function modifier_card_83.prototype.getValue(self, key, fallback)
return self:getCardValue(key, fallback, CARD_ID)
end
function modifier_card_83.prototype.Precache(self, context)
precacheVampirismParticle(nil, context)
end
function modifier_card_83.prototype.OnCustomCreated(self, _params)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) or not hero:IsRealHero() then
return
end
addCursedStack(nil, hero)
self:applyVampirism(hero)
end
function modifier_card_83.prototype.OnDestroy(self)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
self:removeVampirism(hero)
end
function modifier_card_83.prototype.OnCustomRefresh(self, _params)
if not IsServer() then
return
end
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
self:removeVampirism(hero)
self:applyVampirism(hero)
end
function modifier_card_83.prototype.applyVampirism(self, hero)
local physicalPct = self:getScaledCardValue("physical_vampirism_pct", 10)
local magicalPct = self:getScaledCardValue("magical_vampirism_pct", 10)
if physicalPct > 0 then
addPhysicalVampirism(nil, hero, physicalPct)
self.appliedPhysicalVamp = physicalPct
end
if magicalPct > 0 then
addMagicalVampirism(nil, hero, magicalPct)
self.appliedMagicalVamp = magicalPct
end
self.vampirismApplied = physicalPct > 0 or magicalPct > 0
end
function modifier_card_83.prototype.removeVampirism(self, hero)
if not self.vampirismApplied then
return
end
if self.appliedPhysicalVamp > 0 then
reducePhysicalVampirism(nil, hero, self.appliedPhysicalVamp)
self.appliedPhysicalVamp = 0
end
if self.appliedMagicalVamp > 0 then
reduceMagicalVampirism(nil, hero, self.appliedMagicalVamp)
self.appliedMagicalVamp = 0
end
self.vampirismApplied = false
end
function modifier_card_83.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_MODEL_SCALE, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_83.prototype.GetModifierModelScale(self)
return self:getScaledCardValue("model_scale_pct", 20)
end
function modifier_card_83.prototype.OnTooltip(self)
return self:getScaledCardValue("model_scale_pct", 20)
end
function modifier_card_83.prototype.IsHidden(self)
return false
end
function modifier_card_83.prototype.GetTexture(self)
return "cards/card_" .. tostring(CARD_ID)
end
modifier_card_83 = __TS__Decorate(
modifier_card_83,
modifier_card_83,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_83"}
)
____exports.modifier_card_83 = modifier_card_83
return ____exports