Files
Dota-Zombie-Invasion/scripts/vscripts/cards/examples/card_67.lua
T
2026-05-29 15:11:31 +07:00

139 lines
5.4 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____CardSystem = require("cards.CardSystem")
local CardBase = ____CardSystem.CardBase
local RegisterCard = ____CardSystem.RegisterCard
local ____CardBaseModifier = require("cards.CardBaseModifier")
local CardBaseModifier = ____CardBaseModifier.CardBaseModifier
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local registerModifier = ____dota_ts_adapter.registerModifier
local ____luck = require("utils.luck")
local rollLuckChance = ____luck.rollLuckChance
local ____card_value_resolver = require("cards.card_value_resolver")
local getCardValueByLevel = ____card_value_resolver.getCardValueByLevel
local CARD_ID = 67
local PROC_HIT_PARTICLE = "particles/econ/items/centaur/centaur_ti9/centaur_double_edge_ti9_hit_tgt.vpcf"
local PROC_HIT_SOUND = "Hero_Centaur.DoubleEdge"
____exports.card_67 = __TS__Class()
local card_67 = ____exports.card_67
card_67.name = "card_67"
card_67.____file_path = "scripts/vscripts/cards/examples/card_67.lua"
__TS__ClassExtends(card_67, CardBase)
function card_67.prototype.GetModifierName(self)
return "modifier_card_67"
end
card_67 = __TS__Decorate(card_67, card_67, {RegisterCard}, {kind = "class", name = "card_67"})
____exports.card_67 = card_67
____exports.modifier_card_67 = __TS__Class()
local modifier_card_67 = ____exports.modifier_card_67
modifier_card_67.name = "modifier_card_67"
modifier_card_67.____file_path = "scripts/vscripts/cards/examples/card_67.lua"
__TS__ClassExtends(modifier_card_67, CardBaseModifier)
function modifier_card_67.prototype.____constructor(self, ...)
CardBaseModifier.prototype.____constructor(self, ...)
self.nextProcTime = 0
end
function modifier_card_67.prototype.playProcFx(self, attacker, target)
local targetOrigin = target:GetAbsOrigin()
local pfx = ParticleManager:CreateParticle(PROC_HIT_PARTICLE, PATTACH_ABSORIGIN, attacker)
ParticleManager:SetParticleControl(pfx, 0, targetOrigin)
ParticleManager:SetParticleControl(pfx, 1, targetOrigin)
ParticleManager:SetParticleControl(pfx, 2, targetOrigin)
ParticleManager:SetParticleControl(pfx, 3, targetOrigin)
ParticleManager:SetParticleControl(pfx, 4, targetOrigin)
ParticleManager:SetParticleControl(pfx, 5, targetOrigin)
ParticleManager:SetParticleControl(pfx, 9, targetOrigin)
ParticleManager:ReleaseParticleIndex(pfx)
end
function modifier_card_67.prototype.getValue(self, key, fallback)
local hero = self:GetParent()
return getCardValueByLevel(
nil,
CARD_ID,
hero,
key,
fallback
)
end
function modifier_card_67.prototype.OnCustomCreated(self, params)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return
end
hero:CalculateStatBonus(true)
end
function modifier_card_67.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS, MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP}
end
function modifier_card_67.prototype.GetModifierExtraHealthBonus(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return 0
end
local hpPerStrength = self:getScaledCardValue("hp_per_strength", 2.5)
return hero:GetStrength() * hpPerStrength
end
function modifier_card_67.prototype.GetModifierDamageOutgoing_Percentage(self)
local hero = self:GetParent()
if not hero or not IsValidEntity(hero) then
return 0
end
local outgoingPctPerStrength = self:getScaledCardValue("outgoing_pct_per_strength", 1)
return hero:GetStrength() * outgoingPctPerStrength
end
function modifier_card_67.prototype.OnAttackLanded(self, event)
if not IsServer() then
return
end
local attacker = self:GetParent()
if not attacker or not IsValidEntity(attacker) or not attacker:IsRealHero() then
return
end
if event.attacker ~= attacker then
return
end
local target = event.target
if not target or not IsValidEntity(target) or target:IsNull() or not target:IsAlive() then
return
end
if target:GetTeamNumber() == attacker:GetTeamNumber() then
return
end
local now = GameRules:GetGameTime()
if now < self.nextProcTime then
return
end
local procChancePct = self:getValue("proc_chance_pct", 50)
local didProc = rollLuckChance(nil, attacker, procChancePct / 100)
if not didProc then
return
end
local bonusDamagePctFromMaxHp = self:getScaledCardValue("bonus_damage_from_max_hp_pct", 70)
local bonusDamage = attacker:GetMaxHealth() * (bonusDamagePctFromMaxHp / 100)
if bonusDamage <= 0 then
return
end
ApplyDamage({victim = target, attacker = attacker, damage = bonusDamage, damage_type = DAMAGE_TYPE_PHYSICAL})
EmitSoundOn(PROC_HIT_SOUND, target)
self:playProcFx(attacker, target)
SendOverheadEventMessage(
nil,
OVERHEAD_ALERT_CRITICAL,
target,
bonusDamage,
attacker:GetPlayerOwner()
)
self.nextProcTime = now + self:getValue("proc_cooldown_sec", 3)
end
modifier_card_67 = __TS__Decorate(
modifier_card_67,
modifier_card_67,
{registerModifier(nil)},
{kind = "class", name = "modifier_card_67"}
)
____exports.modifier_card_67 = modifier_card_67
return ____exports