105 lines
4.2 KiB
Lua
105 lines
4.2 KiB
Lua
local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__Decorate = ____lualib.__TS__Decorate
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local ____exports = {}
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local ____dota_ts_adapter = require("lib.dota_ts_adapter")
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local BaseAbility = ____dota_ts_adapter.BaseAbility
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local BaseModifier = ____dota_ts_adapter.BaseModifier
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local registerAbility = ____dota_ts_adapter.registerAbility
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local registerModifier = ____dota_ts_adapter.registerModifier
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____exports.ability_spectre_desolate_custom = __TS__Class()
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local ability_spectre_desolate_custom = ____exports.ability_spectre_desolate_custom
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ability_spectre_desolate_custom.name = "ability_spectre_desolate_custom"
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ability_spectre_desolate_custom.____file_path = "scripts/vscripts/abilities/heroes/spectre/ability_spectre_desolate_custom.lua"
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__TS__ClassExtends(ability_spectre_desolate_custom, BaseAbility)
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function ability_spectre_desolate_custom.prototype.Precache(self, context)
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PrecacheResource("particle", "particles/units/heroes/hero_spectre/spectre_desolate.vpcf", context)
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PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_spectre.vsndevts", context)
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end
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function ability_spectre_desolate_custom.prototype.GetIntrinsicModifierName(self)
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return ____exports.modifier_spectre_desolate_custom.name
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end
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ability_spectre_desolate_custom = __TS__Decorate(
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ability_spectre_desolate_custom,
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ability_spectre_desolate_custom,
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{registerAbility(nil)},
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{kind = "class", name = "ability_spectre_desolate_custom"}
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)
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____exports.ability_spectre_desolate_custom = ability_spectre_desolate_custom
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____exports.modifier_spectre_desolate_custom = __TS__Class()
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local modifier_spectre_desolate_custom = ____exports.modifier_spectre_desolate_custom
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modifier_spectre_desolate_custom.name = "modifier_spectre_desolate_custom"
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modifier_spectre_desolate_custom.____file_path = "scripts/vscripts/abilities/heroes/spectre/ability_spectre_desolate_custom.lua"
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__TS__ClassExtends(modifier_spectre_desolate_custom, BaseModifier)
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function modifier_spectre_desolate_custom.prototype.IsHidden(self)
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return true
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end
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function modifier_spectre_desolate_custom.prototype.IsPurgable(self)
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return false
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end
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function modifier_spectre_desolate_custom.prototype.IsPurgeException(self)
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return false
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end
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function modifier_spectre_desolate_custom.prototype.AllowIllusionDuplicate(self)
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return true
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end
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function modifier_spectre_desolate_custom.prototype.DeclareFunctions(self)
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return {MODIFIER_EVENT_ON_ATTACK_LANDED}
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end
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function modifier_spectre_desolate_custom.prototype.OnAttackLanded(self, event)
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if not IsServer() then
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return
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end
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local attacker = event.attacker
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local target = event.target
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local ability = self:GetAbility()
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if not ability then
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return
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end
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if attacker ~= self:GetParent() or target:GetTeamNumber() == attacker:GetTeamNumber() or attacker:PassivesDisabled() then
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return
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end
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local healthPct = ability:GetSpecialValueFor("health_damage_pct")
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local pureDamage = attacker:GetMaxHealth() / 100 * healthPct
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if pureDamage <= 0 then
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return
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end
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ApplyDamage({
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attacker = attacker,
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victim = target,
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damage = pureDamage,
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damage_type = DAMAGE_TYPE_PURE,
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ability = ability
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})
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local particle = ParticleManager:CreateParticle("particles/units/heroes/hero_spectre/spectre_desolate.vpcf", PATTACH_POINT, target)
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local ground = GetGroundPosition(
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target:GetAbsOrigin(),
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target
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)
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ParticleManager:SetParticleControl(
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particle,
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0,
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Vector(
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target:GetAbsOrigin().x,
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target:GetAbsOrigin().y,
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ground.z + 140
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)
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)
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ParticleManager:SetParticleControlForward(
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particle,
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0,
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attacker:GetForwardVector()
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)
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ParticleManager:ReleaseParticleIndex(particle)
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EmitSoundOn("Hero_Spectre.Desolate", target)
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end
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modifier_spectre_desolate_custom = __TS__Decorate(
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modifier_spectre_desolate_custom,
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modifier_spectre_desolate_custom,
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{registerModifier(nil)},
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{kind = "class", name = "modifier_spectre_desolate_custom"}
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)
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____exports.modifier_spectre_desolate_custom = modifier_spectre_desolate_custom
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return ____exports
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