Files
2026-05-29 15:11:31 +07:00

167 lines
5.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
____exports.item_storm = __TS__Class()
local item_storm = ____exports.item_storm
item_storm.name = "item_storm"
item_storm.____file_path = "scripts/vscripts/items/default_items/item_storm.lua"
__TS__ClassExtends(item_storm, BaseItem)
function item_storm.prototype.GetIntrinsicModifierName(self)
return "modifier_storm"
end
item_storm = __TS__Decorate(
item_storm,
item_storm,
{registerAbility(nil)},
{kind = "class", name = "item_storm"}
)
____exports.item_storm = item_storm
____exports.modifier_storm = __TS__Class()
local modifier_storm = ____exports.modifier_storm
modifier_storm.name = "modifier_storm"
modifier_storm.____file_path = "scripts/vscripts/items/default_items/item_storm.lua"
__TS__ClassExtends(modifier_storm, BaseModifier)
function modifier_storm.prototype.IsHidden(self)
return true
end
function modifier_storm.prototype.IsDebuff(self)
return false
end
function modifier_storm.prototype.IsPurgable(self)
return false
end
function modifier_storm.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_EVENT_ON_ATTACK_LANDED}
end
function modifier_storm.prototype.GetModifierPreAttack_BonusDamage(self)
return self:GetAbility():GetSpecialValueFor("bonus_damage")
end
function modifier_storm.prototype.OnAttackLanded(self, event)
if event.attacker ~= self:GetParent() then
return
end
if RandomInt(1, 100) > self:GetAbility():GetSpecialValueFor("chance") then
return
end
local ____opt_0 = self:GetAbility()
if (____opt_0 and ____opt_0:IsCooldownReady()) == false then
return
end
self:GetAbility():GetSpecialValueFor("bolt_damage")
event.target:AddNewModifier(
self:GetParent(),
self:GetAbility(),
"modifier_storm_dps",
{
duration = 0.26,
attacker_entindex = self:GetCaster():entindex()
}
)
self:GetAbility():StartCooldown(self:GetAbility():GetSpecialValueFor("ability_cooldown"))
end
modifier_storm = __TS__Decorate(
modifier_storm,
modifier_storm,
{registerModifier(nil)},
{kind = "class", name = "modifier_storm"}
)
____exports.modifier_storm = modifier_storm
____exports.modifier_storm_dps = __TS__Class()
local modifier_storm_dps = ____exports.modifier_storm_dps
modifier_storm_dps.name = "modifier_storm_dps"
modifier_storm_dps.____file_path = "scripts/vscripts/items/default_items/item_storm.lua"
__TS__ClassExtends(modifier_storm_dps, BaseModifier)
function modifier_storm_dps.prototype.IsHidden(self)
return false
end
function modifier_storm_dps.prototype.IsDebuff(self)
return true
end
function modifier_storm_dps.prototype.IsPurgable(self)
return true
end
function modifier_storm_dps.prototype.OnCreated(self, params)
self:SetStackCount(3)
self:StartIntervalThink(0.25)
end
function modifier_storm_dps.prototype.OnIntervalThink(self)
if self:GetStackCount() == 0 then
return
end
self:SetDuration(0.26, true)
self:SetStackCount(self:GetStackCount() - 1)
local victim = self:GetParent()
local attacker = self:GetCaster()
local particle = ParticleManager:CreateParticle("particles/items_fx/chain_lightning.vpcf", PATTACH_ABSORIGIN_FOLLOW, victim)
if attacker then
ParticleManager:SetParticleControlEnt(
particle,
0,
attacker,
PATTACH_POINT_FOLLOW,
"attach_hitloc",
attacker:GetAbsOrigin(),
true
)
else
ParticleManager:SetParticleControl(
particle,
0,
victim:GetAbsOrigin()
)
end
ParticleManager:SetParticleControlEnt(
particle,
1,
victim,
PATTACH_POINT_FOLLOW,
"attach_hitloc",
victim:GetAbsOrigin(),
true
)
ParticleManager:SetParticleControl(
particle,
2,
Vector(1, 1, 1)
)
ParticleManager:ReleaseParticleIndex(particle)
local ability = self:GetAbility()
if IsClient() then
return
end
if ability ~= nil and victim ~= nil and attacker ~= nil then
ApplyDamage({
victim = victim,
attacker = attacker,
damage = ability:GetSpecialValueFor("bolt_damage"),
damage_type = DAMAGE_TYPE_MAGICAL,
damage_flags = DOTA_DAMAGE_FLAG_NONE,
ability = ability
})
end
self:GetParent():AddNewModifier(
self:GetParent(),
self:GetAbility(),
"modifier_stunned",
{duration = self:GetAbility():GetSpecialValueFor("stun")}
)
end
function modifier_storm_dps.prototype.GetTexture(self)
return "default_items/storm"
end
modifier_storm_dps = __TS__Decorate(
modifier_storm_dps,
modifier_storm_dps,
{registerModifier(nil)},
{kind = "class", name = "modifier_storm_dps"}
)
____exports.modifier_storm_dps = modifier_storm_dps
return ____exports