Files
2026-05-29 15:11:31 +07:00

160 lines
6.3 KiB
Lua

local ____lualib = require("lualib_bundle")
local __TS__Class = ____lualib.__TS__Class
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
local __TS__Decorate = ____lualib.__TS__Decorate
local ____exports = {}
local ____dota_ts_adapter = require("lib.dota_ts_adapter")
local BaseItem = ____dota_ts_adapter.BaseItem
local BaseModifier = ____dota_ts_adapter.BaseModifier
local registerAbility = ____dota_ts_adapter.registerAbility
local registerModifier = ____dota_ts_adapter.registerModifier
local ____vampirism = require("utils.vampirism")
local addPhysicalVampirism = ____vampirism.addPhysicalVampirism
local precacheVampirismParticle = ____vampirism.precacheVampirismParticle
local reducePhysicalVampirism = ____vampirism.reducePhysicalVampirism
local SATANIC_BUFF_PARTICLE = "particles/items2_fx/satanic_buff.vpcf"
____exports.item_satanic_custom = __TS__Class()
local item_satanic_custom = ____exports.item_satanic_custom
item_satanic_custom.name = "item_satanic_custom"
item_satanic_custom.____file_path = "scripts/vscripts/items/default_items/item_satanic_custom.lua"
__TS__ClassExtends(item_satanic_custom, BaseItem)
function item_satanic_custom.prototype.Precache(self, context)
precacheVampirismParticle(nil, context)
PrecacheResource("particle", SATANIC_BUFF_PARTICLE, context)
PrecacheResource("soundfile", "soundevents/game_sounds_items.vsndevts", context)
end
function item_satanic_custom.prototype.GetIntrinsicModifierName(self)
return ____exports.modifier_item_satanic_custom.name
end
function item_satanic_custom.prototype.OnSpellStart(self)
if not IsServer() then
return
end
local caster = self:GetCaster()
local healthCost = self:GetSpecialValueFor("health_cost")
if healthCost > 0 then
caster:SetHealth(math.max(
1,
caster:GetHealth() - healthCost
))
end
caster:EmitSound("DOTA_Item.Satanic.Activate")
caster:AddNewModifier(
caster,
self,
____exports.modifier_item_satanic_custom_unholy.name,
{duration = self:GetSpecialValueFor("unholy_duration")}
)
end
item_satanic_custom = __TS__Decorate(
item_satanic_custom,
item_satanic_custom,
{registerAbility(nil)},
{kind = "class", name = "item_satanic_custom"}
)
____exports.item_satanic_custom = item_satanic_custom
____exports.modifier_item_satanic_custom = __TS__Class()
local modifier_item_satanic_custom = ____exports.modifier_item_satanic_custom
modifier_item_satanic_custom.name = "modifier_item_satanic_custom"
modifier_item_satanic_custom.____file_path = "scripts/vscripts/items/default_items/item_satanic_custom.lua"
__TS__ClassExtends(modifier_item_satanic_custom, BaseModifier)
function modifier_item_satanic_custom.prototype.IsHidden(self)
return true
end
function modifier_item_satanic_custom.prototype.IsPurgable(self)
return false
end
function modifier_item_satanic_custom.prototype.RemoveOnDeath(self)
return false
end
function modifier_item_satanic_custom.prototype.GetAttributes(self)
return MODIFIER_ATTRIBUTE_MULTIPLE
end
function modifier_item_satanic_custom.prototype.DeclareFunctions(self)
return {MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_PROPERTY_STATS_STRENGTH_BONUS}
end
function modifier_item_satanic_custom.prototype.GetModifierPreAttack_BonusDamage(self)
return self:GetAbility():GetSpecialValueFor("bonus_damage")
end
function modifier_item_satanic_custom.prototype.GetModifierBonusStats_Strength(self)
return self:GetAbility():GetSpecialValueFor("bonus_strength")
end
function modifier_item_satanic_custom.prototype.OnCreated(self)
if not IsServer() then
return
end
local hero = self:GetParent()
local lifesteal = self:GetAbility():GetSpecialValueFor("lifesteal")
if lifesteal > 0 then
addPhysicalVampirism(nil, hero, lifesteal)
end
end
function modifier_item_satanic_custom.prototype.OnDestroy(self)
if not IsServer() then
return
end
local hero = self:GetParent()
local lifesteal = self:GetAbility():GetSpecialValueFor("lifesteal")
if lifesteal > 0 then
reducePhysicalVampirism(nil, hero, lifesteal)
end
end
modifier_item_satanic_custom = __TS__Decorate(
modifier_item_satanic_custom,
modifier_item_satanic_custom,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_satanic_custom"}
)
____exports.modifier_item_satanic_custom = modifier_item_satanic_custom
____exports.modifier_item_satanic_custom_unholy = __TS__Class()
local modifier_item_satanic_custom_unholy = ____exports.modifier_item_satanic_custom_unholy
modifier_item_satanic_custom_unholy.name = "modifier_item_satanic_custom_unholy"
modifier_item_satanic_custom_unholy.____file_path = "scripts/vscripts/items/default_items/item_satanic_custom.lua"
__TS__ClassExtends(modifier_item_satanic_custom_unholy, BaseModifier)
function modifier_item_satanic_custom_unholy.prototype.IsHidden(self)
return false
end
function modifier_item_satanic_custom_unholy.prototype.IsPurgable(self)
return true
end
function modifier_item_satanic_custom_unholy.prototype.IsDebuff(self)
return false
end
function modifier_item_satanic_custom_unholy.prototype.GetTexture(self)
return "item_satanic"
end
function modifier_item_satanic_custom_unholy.prototype.GetEffectName(self)
return SATANIC_BUFF_PARTICLE
end
function modifier_item_satanic_custom_unholy.prototype.GetEffectAttachType(self)
return PATTACH_ABSORIGIN_FOLLOW
end
function modifier_item_satanic_custom_unholy.prototype.OnCreated(self)
if not IsServer() then
return
end
local hero = self:GetParent()
local bonus = self:GetAbility():GetSpecialValueFor("unholy_lifesteal")
if bonus > 0 then
addPhysicalVampirism(nil, hero, bonus)
end
end
function modifier_item_satanic_custom_unholy.prototype.OnDestroy(self)
if not IsServer() then
return
end
local hero = self:GetParent()
local bonus = self:GetAbility():GetSpecialValueFor("unholy_lifesteal")
if bonus > 0 then
reducePhysicalVampirism(nil, hero, bonus)
end
end
modifier_item_satanic_custom_unholy = __TS__Decorate(
modifier_item_satanic_custom_unholy,
modifier_item_satanic_custom_unholy,
{registerModifier(nil)},
{kind = "class", name = "modifier_item_satanic_custom_unholy"}
)
____exports.modifier_item_satanic_custom_unholy = modifier_item_satanic_custom_unholy
return ____exports